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mEy

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Příspěvky posted by mEy

  1. Ahojte zkouším udělat registraci přes dialog a když dám F5 tak mi to ukáže tyhle chyby :

     

     

     

    C:\Documents and Settings\mEy\Plocha\Registrace.pwn(83) : error 017: undefined symbol "PLAYERLIST_authed"
    C:\Documents and Settings\mEy\Plocha\Registrace.pwn(83) : warning 215: expression has no effect
    C:\Documents and Settings\mEy\Plocha\Registrace.pwn(83) : error 001: expected token: ";", but found "]"
    C:\Documents and Settings\mEy\Plocha\Registrace.pwn(83) : error 029: invalid expression, assumed zero
    C:\Documents and Settings\mEy\Plocha\Registrace.pwn(83) : fatal error 107: too many error messages on one line
    
    Compilation aborted.Pawn compiler 3.2.3664	 Copyright © 1997-2006, ITB CompuPhase
    
    
    4 Errors.

     

     

     

     

     

    A zde je celá registrace:

     

     

     

     

    #include <a_samp>
    
    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT
    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
    #if defined FILTERSCRIPT
    
    #define BARVA 0xEFEFF7AA
    
    new PLAYERLIST_authed[MAX_PLAYERS];
    
    
    stock SystemMsg(playerid,msg[])
    {
    if ((IsPlayerConnected(playerid))&&(strlen(msg)>0))
    {
    SendClientMessage(playerid,COLOR_SYSTEM,msg);
    }
    
    stock PlayerName(playerid)
    {
    new name[255];
    GetPlayerName(playerid, name, 255);
    return name;
    }
    
    
    
    
    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }
    
    public OnFilterScriptExit()
    {
    return 1;
    }
    
    #else
    
    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }
    
    #endif
    
    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }
    
    public OnGameModeExit()
    {
    return 1;
    }
    
    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }
    
    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }
    
    public OnPlayerConnect(playerid)
    {
    if (!PLAYERLIST_authed[playerid])
    {
    if(udb_Exists(PlayerName(playerid))) // Když jeho ucet existuje
    {
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Registrace","Vítej zpět !\nNapiš heslo !","Použít","Odpojit"); // Když existuje zobrazíme dialog
    }	else	{
    ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Registrace","Vítej !\nZaregistruj se, napiš heslo","Použít","Odpojit"); // Když neexistuje zobrazíme dialog
    }
    }
    return 1;
    }
    
    public OnPlayerDisconnect(playerid, reason)
    {
    if (PLAYERLIST_authed[playerid]) // Kdyz je prihlaseny
    {
    dUserSetINT(PlayerName(playerid)).("money",GetPlayerMoney(playerid)); // Ulozime penize
    }
    PLAYERLIST_authed[playerid] = false; // Dame ho ze neni odpojen
    return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
    return 1;
    }
    
    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }
    
    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }
    
    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }
    
    public OnPlayerText(playerid, text[])
    {
    return 1;
    }
    
    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
    return 1;
    }
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }
    
    public OnPlayerInfoChange(playerid)
    {
    return 1;
    }
    
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }
    
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }
    
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }
    
    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnRconCommand(cmd[])
    {
    return 1;
    }
    
    public OnObjectMoved(objectid)
    {
    return 1;
    }
    
    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }
    
    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }
    
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == 1)
    {
    if(response == 1)
    {
    if (udb_Exists(PlayerName(playerid))) return ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Registrace","Přihlaš se ! napiš heslo","Použít","Odpojit");
    if (strlen(inputtext)==0) return ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Registrace","Musíš napsat heslo !","Použít","Odpojit");
    if (udb_Create(PlayerName(playerid),inputtext)) return ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Registrace","Víborně, nyní napiš znovu heslo !","Použít","Odpojit");
    }
    if(response == 2)
    {
    Kick(playerid);
    }
    }
    //==============================================================================
    if(dialogid == 2)
    {
    if(response == 1)
    {
    if (strlen(inputtext)==0) return ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Registrace","Musíš zadat heslo !\nNapiš heslo !","Použít","Odpojit");
    if (udb_CheckLogin(PlayerName(playerid),inputtext))
    {
    GivePlayerMoney(playerid,dUserINT(PlayerName(playerid)).("money")-GetPlayerMoney(playerid));
    PLAYERLIST_authed[playerid] = true;
    return SendClientMessage(playerid, BARVA, "Úspěšně přihlášen !");
    }
    return ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Registrace","Nespravne heslo !","Použít","Odpojit");
    }
    if(response == 2)
    {
    Kick(playerid);
    }
    }
    return 1;
    }

  2. Ahoj zkouším Qwerovo CP ale když dám F5 tak se mi objeví tenhle ERRor

     

     

    C:\Documents and Settings\Matýsek\Plocha\CP.pwn(17) : error 017: undefined symbol "CreateCheckpointColor"
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    1 Error.

     

     

     

    Pwn

     

     

     

    #include 
    
    #pragma tabsize 0
    
    #define DCMD(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return
    
    
    forward OnPlayerEnterColoredCP(playerid,cpid);
    
    new mycp;
    
    
    
    public OnGameModeInit(){
    mycp = CreateCheckpointColor(0,0,0,0xFF0000FF); // Vytvoríme farebný CP na súradniciach 0,0,0 s farbou modrou (AARRGGBB)
    return true;
    }
    
    public OnPlayerEnterColoredCP(playerid,cpid){
    if(cpid == mycp){
    SendClientMessage(playerid,-1,"Dostal si minigun ako odmenu !");
    GivePlayerWeapon(playerid,38,9999);
    return true;
    }
    return true;
    }

  3. Ale já to tam mam

     

     

    if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -1000);

    GivePlayerWeapon(playerid, 9, 1);

    }

    case 1:

    {

    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -500);

    GivePlayerWeapon(playerid, 16, 1);

    }

    case 2:

    {

    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -500);

    GivePlayerWeapon(playerid, 18, 1);

    }

    case 3:

    {

    if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -1000);

    GivePlayerWeapon(playerid, 33, 500);

    }

    case 4:

    {

    if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -750);

    GivePlayerWeapon(playerid, 24, 500);

    }

    case 5:

    {

    if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -1500);

    GivePlayerWeapon(playerid, 30, 500);

    }

    case 6:

    {

    if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -1500);

    GivePlayerWeapon(playerid, 31, 500);

    }

    case 7:

    {

    if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -750);

    GivePlayerWeapon(playerid, 26, 500);

    }

    case 8:

    {

    if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -850);

    GivePlayerWeapon(playerid, 27, 500);

    }

    case 9:

    {

    if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -850);

    GivePlayerWeapon(playerid, 29, 1000);

    }

    case 10:

    {

    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -500);

    GivePlayerWeapon(playerid, 28, 1000);

    }

    case 11:

    {

    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -500);

    GivePlayerWeapon(playerid, 32, 500);

    }

    case 12:

    {

    if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -1500);

    GivePlayerWeapon(playerid, 34, 500);

    }

    case 13:

    {

    if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -2000);

    GivePlayerWeapon(playerid, 35, 1000);

    }

    case 14:

    {

    if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -1000);

    GivePlayerWeapon(playerid, 37, 1000);

    }

    case 15:

    {

    if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

    GivePlayerMoney(playerid, -750);

    GivePlayerWeapon(playerid, 42, 1000);

    }

  4. Já ještě moc dialogům nerozumim tak tady mam Zbrane

     

    #include 
    
    #pragma tabsize 0
    
    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
    
    public OnFilterScriptInit()
    {
    return 1;
    }
    
    public OnFilterScriptExit()
    {
    return 1;
    }
    
    public OnGameModeInit()
    {
    return 1;
    }
    
    public OnGameModeExit()
    {
    return 1;
    }
    
    public OnPlayerRequestClass(playerid, classid)
    {
    return 1;
    }
    
    public OnPlayerConnect(playerid)
    {
    return 1;
    }
    
    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
    return 1;
    }
    
    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }
    
    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }
    
    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }
    
    public OnPlayerText(playerid, text[])
    {
    return 1;
    }
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(!strcmp(cmdtext, "/zbrane", true))
    {
       ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Jakou zbran chcete ?", "Motorovka {FF0000}($1000)\nGranát {FF0000}($500)\nMolotov {FF0000}($500)\nRifle {FF0000}($1000)\nPistolka {FF0000}($750)\nAK/47 {FF0000}($1500)\nm4a1 {FF0000}($1500)\nSawn {FF0000}($750)\nCombat Shotgun {FF0000}($850)\nMP5 {FF0000}($850)\nMicro Uzi {FF0000} ($500)\nTec-9 {FF0000}($500)\nSniper {FF0000}($1500)\nRPG {FF0000}($2000)\nPlamenomet {FF0000}($1000)\nHasicak {FF0000} ($750)", "Nakoupit", "Konec");
       return 1;
    }
    return 0;
    }
    
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }
    
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }
    
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }
    
    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnRconCommand(cmd[])
    {
    return 1;
    }
    
    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }
    
    public OnObjectMoved(objectid)
    {
    return 1;
    }
    
    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }
    
    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }
    
    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }
    
    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }
    
    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }
    
    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }
    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }
    
    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }
    
    public OnPlayerUpdate(playerid)
    {
    return 1;
    }
    
    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }
    
    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }
    
    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }
    
    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }
    
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(response)
       {
       switch(dialogid)
           {
    	case 1:
       	    {
              	switch(listitem)
           	{
           	    case 0:
           	    {
                       if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
                       GivePlayerMoney(playerid, -1000);
           	        GivePlayerWeapon(playerid, 9, 1);
           	    }
           	    case 1:
           	    {
                       if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
                       GivePlayerMoney(playerid, -500);
                       GivePlayerWeapon(playerid, 16, 1);
           	    }
           	    case 2:
           	    {
           	    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
           	    GivePlayerMoney(playerid, -500);
           	        GivePlayerWeapon(playerid, 18, 1);
       	        }
       	        case 3:
       	        {
       	        if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -1000);
                       GivePlayerWeapon(playerid, 33, 500);
           	    }
           	    case 4:
       	        {
       	        if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -750);
                       GivePlayerWeapon(playerid, 24, 500);
           	    }
           	    case 5:
       	        {
       	        if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -1500);
                       GivePlayerWeapon(playerid, 30, 500);
           	    }
           	    case 6:
       	        {
       	        if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -1500);
                       GivePlayerWeapon(playerid, 31, 500);
           	    }
           	    case 7:
       	        {
       	        if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -750);
                       GivePlayerWeapon(playerid, 26, 500);
           	    }
           	    case 8:
       	        {
       	        if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -850);
                       GivePlayerWeapon(playerid, 27, 500);
           	    }
           	    case 9:
       	        {
       	        if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -850);
                       GivePlayerWeapon(playerid, 29, 1000);
           	    }
           	    case 10:
       	        {
       	        if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -500);
                       GivePlayerWeapon(playerid, 28, 1000);
           	    }
           	    case 11:
       	        {
       	        if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -500);
                       GivePlayerWeapon(playerid, 32, 500);
           	    }
           	    case 12:
       	        {
       	        if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -1500);
                       GivePlayerWeapon(playerid, 34, 500);
           	    }
           	    case 13:
       	        {
       	        if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -2000);
                       GivePlayerWeapon(playerid, 35, 1000);
           	    }
           	    case 14:
       	        {
       	        if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -1000);
                       GivePlayerWeapon(playerid, 37, 1000);
           	    }
           	    case 15:
       	        {
       	        if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	        GivePlayerMoney(playerid, -750);
                       GivePlayerWeapon(playerid, 42, 1000);
           	    }
           	}
       	    }
    }
       }
       return 1;
    }
    
    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }

     

     

    A tady mam HELP

     

    #include 
    
    #pragma tabsize 0
    
    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
    
    public OnFilterScriptInit()
    {
    return 1;
    }
    
    public OnFilterScriptExit()
    {
    return 1;
    }
    
    public OnGameModeInit()
    {
    return 1;
    }
    
    public OnGameModeExit()
    {
    return 1;
    }
    
    public OnPlayerRequestClass(playerid, classid)
    {
    return 1;
    }
    
    public OnPlayerConnect(playerid)
    {
    return 1;
    }
    
    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
    return 1;
    }
    
    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }
    
    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }
    
    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }
    
    public OnPlayerText(playerid, text[])
    {
    return 1;
    }
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/animace", cmdtext, true, 9) == 0) {
    SendClientMessage(playerid, 0xFF9900AA, "-----------------------------------------------------------");
    SendClientMessage(playerid, 0xFF9900AA, "/bomb /hitman /sit /getarrested /laungh /lookout /robman");
    SendClientMessage(playerid, 0xFF9900AA, "/crossarms /lay /skrit /buisness /ukazat /eat /vomit /wave");
    SendClientMessage(playerid, 0xFF9900AA, "/slapass /deal /smokef /groundsit /chat");
    SendClientMessage(playerid, 0xFF9900AA, "Pokud chceš zastavit animaci napiš /astop");
    SendClientMessage(playerid, 0xFF9900AA, "-----------------------------------------------------------");
    return 1;
    }
    
    if (strcmp("/bomb", cmdtext, true, 9) == 0) {
    ClearAnimations(playerid);
    ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
    
    return 1;
    }
    
    if(!strcmp("/getarrested", cmdtext, true, 7))
    {
    	ApplyAnimation(playerid, "ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
    
    	return 1;
    }
    
    if(!strcmp("/laugh", cmdtext, true))
    {
    	ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/lookout", cmdtext, true))
    {
    	ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/robman", cmdtext, true))
    {
    	ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/crossarms", cmdtext, true))
    {
    	ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
    
    	return 1;
    }
    if(!strcmp("/lay", cmdtext, true, 6))
    {
    	ApplyAnimation(playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/hide", cmdtext, true, 3))
    {
    	ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/buisness", cmdtext, true, 3))
    {
    	ApplyAnimation(playerid, "JST_BUISNESS", "smoke_01", 4.0999, 0, 1, 1, 1, 1);
    
    	return 1;
    }
    if(!strcmp("/vomit", cmdtext, true))
    {
    	ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/eat", cmdtext, true))
    {
    	ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/wave", cmdtext, true))
    {
    	ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/slapass", cmdtext, true))
    {
    	ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/deal", cmdtext, true))
    {
    	ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/smokef", cmdtext, true))
    {
    	ApplyAnimation(playerid, "SMOKING", "smklean_loop", 4.0, 1, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/groundsit", cmdtext, true, 4))
    {
    	ApplyAnimation(playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/chat", cmdtext, true))
    {
    	ApplyAnimation(playerid, "PED", "IDLE_CHAT", 4.0, 0, 0, 0, 0, 0);
    
    	return 1;
    }
    if(!strcmp("/astop", cmdtext, true))
    {
    	ClearAnimations(playerid);
    	return 1;
    }
    if(!strcmp(cmdtext, "/help", true))
    {
       ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Co si přejete ?", "Jak si vydělat (peníze)?\nPravidla\nVozidlo\nDomy\nAnimace\nNemovitosti", "OK", "Konec");
       return 1;
    }
    return 0;
    }
    
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }
    
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }
    
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }
    
    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnRconCommand(cmd[])
    {
    return 1;
    }
    
    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }
    
    public OnObjectMoved(objectid)
    {
    return 1;
    }
    
    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }
    
    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }
    
    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }
    
    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }
    
    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }
    
    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }
    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }
    
    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }
    
    public OnPlayerUpdate(playerid)
    {
    return 1;
    }
    
    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }
    
    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }
    
    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }
    
    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }
    
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(response)
       {
       switch(dialogid)
           {
    	case 1:
       	    {
              	switch(listitem)
           	{
           	    case 0:
           	    {
    
           	        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Jak si vydělat peníze", "-Plntě úkoly v zaměstnání , každé zaměstnání má jiné úkoly\n\n-Peníze si taky vyděláte v kasínu stačí hrát \n\n- Můžete si taky vydělat prodáváním Zbrani,domů,atd..\n\n", "OK", "OK");
           	    }
           	    case 1:
           	    {
                       ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Pravidla serveru", "1. Je zakázané zabíjet Car Killem a Heli Killem\n\n2. Je zakázané nadávat hráčum nebo adminům\n\n3. Žádnej hráč nesmí kazit akce\n\n4. Je zakázané zneužívat AFK\n\n5. Zákat dělání reklam na jinej server\n\n6. Hráč se nesmí pojit na server se sprostým jménem nebo vydávat se za admina\n\n7. Hrac nesmi na serveru cheatovat ani jine programy \n\n", "OK", "OK");
           	    }
           	    case 2:
           	    {
           	        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Pár pomůcek k autům", "-Pokud si chcete zamknout vozidlo napište /lock \n\n- Pokud si chcete odemknout vozidlo napište /unlock\n\nV každém autě je nitro stačí zmáčknout CTRL\n\n", "OK", "OK");
       	        }
       	        case 3:
       	        {
                       ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Pár pomůcek k domům", "K domům si můžete dávat auta,kola,motorky,letadla\n\nDomy stojí od 360 000 $ do 3 000 000$ ( takže si šetřete)", "OK", "OK");
           	    }
           	    case 4:
       	        {
                       ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Seznam Animací", "/bomb\n/hitman\n/sit\n/getarrested\n/laungh\n/lookout\n/robman\n/crossarms\n/lay\n/skrit\n/buisness\n/ukazat\n/eat\n/vomit\n/wave\n/slapass\n/deal\n/smokef\n/groundsit\n/chat\nPokud chcete zastavit animaci napiste /astop", "OK", "OK");
           	    }
           	    case 5:
       	        {
                       ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Nemovitosti", "Po celém SA jsou rozmístěny nemovitosti\nNemovitosti stojí od 2 000 000 až do 13 000 000$", "OK", "OK");
           	    }
           	}
       	    }
    }
       }
       return 1;
    }
    
    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }

     

     

     

    Co mam na tom spatně ?

  5. Zdravím vytvářím zbrane přes dialog , ale předtím jsem udělal HELP menu přes dialog něco podbnýho jako má Realný Život 5.3 nebo Rze 8.1 no a pak udělám zbraně přes dialog , dám do na server a napíšu HELP a vyberu třeba jak si vydělat a ono mi to dá zbran , a když napíšu /zbrane tak jim to dá normálně zbran , nevíte jak bych to měl udělat ?

  6. A ted se mi objevily další erory

     

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(80) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(80) : error 004: function "OnPlayerEnterVehicle" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(85) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(85) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(85) : error 004: function "OnPlayerExitVehicle" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(90) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(90) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(90) : error 004: function "OnPlayerStateChange" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(95) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(95) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(95) : error 004: function "OnPlayerEnterCheckpoint" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(100) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(100) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(100) : error 004: function "OnPlayerLeaveCheckpoint" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(105) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(105) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(105) : error 004: function "OnPlayerEnterRaceCheckpoint" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(110) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(110) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(110) : error 004: function "OnPlayerLeaveRaceCheckpoint" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(115) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(115) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(115) : error 004: function "OnRconCommand" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(120) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(120) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(120) : error 004: function "OnPlayerRequestSpawn" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(125) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(125) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(125) : error 004: function "OnObjectMoved" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(130) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(130) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(130) : error 004: function "OnPlayerObjectMoved" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(135) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(135) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(135) : error 004: function "OnPlayerPickUpPickup" is not implemented

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(140) : warning 225: unreachable code

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(140) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(140) : error 004: function "OnVehicleMod" is not implemented

  7. Zdravím vytvářím FS a mam tam několik Eroru stejných poradí mi někdo s nima ?

     

    To jsou ty Erory

     

     

    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(203) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(205) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(207) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(209) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(211) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(213) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(216) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(218) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(221) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(223) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(226) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(228) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(231) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(233) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(236) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(238) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(241) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(243) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(246) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(248) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(251) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(253) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(256) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(258) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(261) : error 010: invalid function or declaration
    C:\Documents and Settings\Matýsek\Plocha\Zbrane.pwn(263) : error 010: invalid function or declaration
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    26 Errors.

     

     

    Tady je celej FS

     

    #include 
    
    #pragma tabsize 0
    
    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
    
    
    
    
    
    public OnFilterScriptInit()
    {
    return 1;
    }
    
    public OnFilterScriptExit()
    {
    return 1;
    }
    
    public OnGameModeInit()
    {
    return 1;
    }
    
    public OnGameModeExit()
    {
    return 1;
    }
    
    public OnPlayerRequestClass(playerid, classid)
    {
    return 1;
    }
    
    public OnPlayerConnect(playerid)
    {
    return 1;
    }
    
    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
    return 1;
    }
    
    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }
    
    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }
    
    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }
    
    public OnPlayerText(playerid, text[])
    {
    return 1;
    }
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Jakou zbran chcete ?", "Motorovka\nGranát\nMolotov\nRifle\nPistolka\nAK/47\nm4a1\nSawn\nCombat Shotgun\nMP5\nMicro Uzi\nTec-9\nSniper\nRPG\nPlamenomet\nHasicak", "Nakoupit", "Konec");
       return 1;
    }
    
    
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }
    
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }
    
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }
    
    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }
    
    public OnRconCommand(cmd[])
    {
    return 1;
    }
    
    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }
    
    public OnObjectMoved(objectid)
    {
    return 1;
    }
    
    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }
    
    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }
    
    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }
    
    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }
    
    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }
    
    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }
    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }
    
    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }
    
    public OnPlayerUpdate(playerid)
    {
    return 1;
    }
    
    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }
    
    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }
    
    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }
    
    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }
    
    if(response)
       {
       switch(dialogid)
           {
    	case 1:
       	    {
              	switch(listitem)
           	{
           	    case 0:
           	    {
                       if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
           	        GivePlayerWeapon(playerid, 9, 1);
           	    }
           	    case 1:
           	    {
                       if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 16, 1);
           	    }
           	    case 2:
           	    {
           	    if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
           	        GivePlayerWeapon(playerid, 18, 1);
       	        }
       	        case 3:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 33, 500);
           	    }
           	    case 4:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 24, 500);
           	    }
           	    case 5:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 30, 500);
           	    }
           	    case 6:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 31, 500);
           	    }
           	    case 7:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 26, 500);
           	    }
           	    case 8:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 27, 500);
           	    }
           	    case 9:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 29, 1000);
           	    }
           	    case 10:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 28, 1000);
           	    }
           	    case 11:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 32, 500);
           	    }
           	    case 12:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 34, 500);
           	    }
           	    case 13:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 35, 1000);
           	    }
           	    case 14:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 37, 1000);
           	    }
           	    case 15:
       	        {
       	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                       GivePlayerWeapon(playerid, 42, 1000);
           	    }
           	}
       	    }
    }
       }
       return 1;
    }
    
    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }

  8. Či by si chtěl tak napiš na skype : frehuldik A poradímti jak na to...

     

     

    ( Estli myslis to co mam ja v mode )

    hlmenu.bmp

     

     

     

    Mam tě přidánýho asi už nějak dlouho ale asi sis mě odebral , kdyžtak si mě přidej ty : lofasmy1

     

     

    A QWERe já jsem nikdy nespravil tvůj VIP v6

  9. Zdravím hledám člověka který by mi udělal takovej maličkej FS přes dialog jako když napíšou /help tak by jse jim tam objevila taková tabulka v dialogu jak je na Super Parbe na Realne Zemi 8.1 tak se jim tam objevi HELP : a tam třeba je Domy a na to kliknou a tam se jim objeví něco o domech atd.. Byl bych vám za to velmi vděčný :)

     

    Kontakt

     

    Skype : lofasmy1

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