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pilly

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Příspěvky posted by pilly

  1. napíš screen potom potvrdíš medzerníkom a napíšeš ./samp03svr :p

    bash: ./samp03svr: No such file or directory

    root@frehuldik:~/samp03#

     

    Můžu se zeptat,ty máš spoušteč v kořenu serveru? V /

    A opakuji No such file or directory = Žádný takový soubor nebo adresář neexistuje

     

    omg, /root/samp03 : cela slozka zo serverem

  2. Cus, mám vserver od pipni free debian. Jakmyle stáhnu sa-mp server 0.3c, 0.3d, 0.3e linux

     

    Vše sem udělal jak má být, a při skoušce spušťení serveru příkazem ./samp03svr

    Mi vypisalo v putty toto : -bash: ./samp03svr: No such file or directory

     

    Tak nwm co stím teď, jestli se to někomu stalo tak prosím poraďte.. Díky

  3. ja to mam takto....ako tam nastavim to aby mi nemyzol tuning

     

     

    #include

     

    #pragma tabsize 0

     

    new brana;

    new jester1;

    new jester2;

    new jester3;

    new jester4;

    new elegy1;

    new elegy2;

    new elegy3;

    new elegy4;

    new elegy5;

    new elegy6;

    new stratum1;

    new stratum2;

    new stratum3;

    new stratum4;

     

    public OnFilterScriptInit()

    {

    brana = CreateObject(969, 2311.21, 1926.25, 4.00, 0.00, 0.00, 0.00);

    CreateObject(8674, 2325.05, 1926.69, 6.00, 0.00, 0.00, 0.00);

    CreateObject(8674, 2325.02, 1926.61, 8.00, 0.00, 0.00, 0.00);

    elegy1 = AddStaticVehicleEx(562,1459.80480957,1654.92126465,10.56604958,0.00000000,24,1,15); //Elegy

    jester1 = AddStaticVehicleEx(559,2496.14355469,-1660.63427734,13.09001064,0.00000000,17,1,15); //Jester

    elegy2 = AddStaticVehicleEx(562,2496.24926758,-1667.45129395,13.09729958,0.00000000,17,1,15); //Elegy

    AddStaticVehicleEx(560,2496.13598633,-1673.69726562,13.14092255,0.00000000,17,1,15); //Sultan

    jester2 = AddStaticVehicleEx(559,2276.17382812,1938.88940430,20.57615662,0.00000000,17,1,15); //Jester

    jester3 = AddStaticVehicleEx(559,2284.21142578,1939.01403809,20.57615662,0.00000000,17,1,15); //Jester

    jester4 = AddStaticVehicleEx(559,2280.47998047,1938.91259766,20.57615662,0.00000000,17,1,15); //Jester

    AddStaticVehicleEx(541,2272.33959961,1939.42871094,20.52209473,0.00000000,-1,-1,15); //Bullet

    AddStaticVehicleEx(541,2269.39013672,1939.46618652,20.52209473,0.00000000,-1,-1,15); //Bullet

    AddStaticVehicleEx(541,2278.73510742,1952.15075684,20.52209473,0.00000000,-1,-1,15); //Bullet

    elegy3 = AddStaticVehicleEx(562,2276.81445312,1951.97583008,15.09999847,0.00000000,17,1,15); //Elegy

    elegy4 = AddStaticVehicleEx(562,2280.19335938,1952.12487793,15.09999847,0.00000000,17,1,15); //Elegy

    elegy5 = AddStaticVehicleEx(562,2273.58837891,1951.95654297,15.09999847,0.00000000,17,1,15); //Elegy

    elegy6 = AddStaticVehicleEx(562,2283.81298828,1952.16540527,15.09999847,0.00000000,17,1,15); //Elegy

    stratum1 = AddStaticVehicleEx(561,2280.38964844,1938.45397949,15.27044868,0.00000000,82,96,15); //Stratum

    stratum2 = AddStaticVehicleEx(561,2276.62451172,1939.14086914,15.27044868,0.00000000,82,96,15); //Stratum

    stratum3 = AddStaticVehicleEx(561,2283.95214844,1938.51257324,15.27044868,0.00000000,82,96,15); //Stratum

    stratum4 = AddStaticVehicleEx(561,2270.29760742,1938.84472656,15.27044868,0.00000000,82,96,15); //Stratum

    AddStaticVehicleEx(495,2273.67333984,1952.26208496,10.42720127,0.00000000,-1,-1,15); //Sandking

    AddStaticVehicleEx(495,2279.89160156,1951.49511719,10.42720127,0.00000000,-1,-1,15); //Sandking

    AddStaticVehicleEx(495,2283.00317383,1951.73925781,10.42720127,0.00000000,-1,-1,15); //Sandking

    AddStaticVehicleEx(495,2269.20605469,1952.65258789,10.42720127,0.00000000,-1,-1,15); //Sandking

    AddStaticVehicleEx(495,2276.38574219,1951.87414551,10.42720127,0.00000000,-1,-1,15); //Sandking

    AddVehicleComponent(jester1,1158);

    AddVehicleComponent(jester1,1010);

    AddVehicleComponent(jester1,1087);

    AddVehicleComponent(jester1,1067);

    AddVehicleComponent(jester1,1069);

    AddVehicleComponent(jester1,1097);

    AddVehicleComponent(jester1,1065);

    AddVehicleComponent(jester1,1159);

    AddVehicleComponent(jester2,1158);

    AddVehicleComponent(jester2,1010);

    AddVehicleComponent(jester2,1087);

    AddVehicleComponent(jester2,1067);

    AddVehicleComponent(jester2,1069);

    AddVehicleComponent(jester2,1097);

    AddVehicleComponent(jester2,1065);

    AddVehicleComponent(jester2,1159);

    AddVehicleComponent(jester3,1158);

    AddVehicleComponent(jester3,1010);

    AddVehicleComponent(jester3,1087);

    AddVehicleComponent(jester3,1067);

    AddVehicleComponent(jester3,1069);

    AddVehicleComponent(jester3,1097);

    AddVehicleComponent(jester3,1065);

    AddVehicleComponent(jester3,1159);

    AddVehicleComponent(jester4,1158);

    AddVehicleComponent(jester4,1010);

    AddVehicleComponent(jester4,1087);

    AddVehicleComponent(jester4,1067);

    AddVehicleComponent(jester4,1069);

    AddVehicleComponent(jester4,1097);

    AddVehicleComponent(jester4,1065);

    AddVehicleComponent(jester4,1159);

    AddVehicleComponent(elegy1,1146);

    AddVehicleComponent(elegy1,1039);

    AddVehicleComponent(elegy1,1038);

    AddVehicleComponent(elegy1,1010);

    AddVehicleComponent(elegy1,1087);

    AddVehicleComponent(elegy1,1074);

    AddVehicleComponent(elegy1,1171);

    AddVehicleComponent(elegy1,1148);

    AddVehicleComponent(elegy2,1146);

    AddVehicleComponent(elegy2,1039);

    AddVehicleComponent(elegy2,1038);

    AddVehicleComponent(elegy2,1010);

    AddVehicleComponent(elegy2,1087);

    AddVehicleComponent(elegy2,1074);

    AddVehicleComponent(elegy2,1171);

    AddVehicleComponent(elegy2,1148);

    AddVehicleComponent(elegy3,1146);

    AddVehicleComponent(elegy3,1039);

    AddVehicleComponent(elegy3,1038);

    AddVehicleComponent(elegy3,1010);

    AddVehicleComponent(elegy3,1087);

    AddVehicleComponent(elegy3,1074);

    AddVehicleComponent(elegy3,1171);

    AddVehicleComponent(elegy3,1148);

    AddVehicleComponent(elegy4,1146);

    AddVehicleComponent(elegy4,1039);

    AddVehicleComponent(elegy4,1038);

    AddVehicleComponent(elegy4,1010);

    AddVehicleComponent(elegy4,1087);

    AddVehicleComponent(elegy4,1074);

    AddVehicleComponent(elegy4,1171);

    AddVehicleComponent(elegy4,1148);

    AddVehicleComponent(elegy5,1146);

    AddVehicleComponent(elegy5,1039);

    AddVehicleComponent(elegy5,1038);

    AddVehicleComponent(elegy5,1010);

    AddVehicleComponent(elegy5,1087);

    AddVehicleComponent(elegy5,1074);

    AddVehicleComponent(elegy5,1171);

    AddVehicleComponent(elegy5,1148);

    AddVehicleComponent(elegy6,1146);

    AddVehicleComponent(elegy6,1039);

    AddVehicleComponent(elegy6,1038);

    AddVehicleComponent(elegy6,1010);

    AddVehicleComponent(elegy6,1087);

    AddVehicleComponent(elegy6,1074);

    AddVehicleComponent(elegy6,1171);

    AddVehicleComponent(elegy6,1148);

    AddVehicleComponent(stratum1,1057);

    AddVehicleComponent(stratum1,1010);

    AddVehicleComponent(stratum1,1061);

    AddVehicleComponent(stratum1,1087);

    AddVehicleComponent(stratum1,1074);

    AddVehicleComponent(stratum1,1059);

    AddVehicleComponent(stratum1,1155);

    AddVehicleComponent(stratum1,1156);

    AddVehicleComponent(stratum2,1057);

    AddVehicleComponent(stratum2,1010);

    AddVehicleComponent(stratum2,1061);

    AddVehicleComponent(stratum2,1087);

    AddVehicleComponent(stratum2,1074);

    AddVehicleComponent(stratum2,1059);

    AddVehicleComponent(stratum2,1155);

    AddVehicleComponent(stratum2,1156);

    AddVehicleComponent(stratum3,1057);

    AddVehicleComponent(stratum3,1010);

    AddVehicleComponent(stratum3,1061);

    AddVehicleComponent(stratum3,1087);

    AddVehicleComponent(stratum3,1074);

    AddVehicleComponent(stratum3,1059);

    AddVehicleComponent(stratum3,1155);

    AddVehicleComponent(stratum3,1156);

    AddVehicleComponent(stratum4,1057);

    AddVehicleComponent(stratum4,1010);

    AddVehicleComponent(stratum4,1061);

    AddVehicleComponent(stratum4,1087);

    AddVehicleComponent(stratum4,1074);

    AddVehicleComponent(stratum4,1059);

    AddVehicleComponent(stratum4,1155);

    AddVehicleComponent(stratum4,1156);

     

    return 1;

    }

    public OnPlayerCommandText(playerid, cmdtext[])

    {

    if (strcmp("/og",cmdtext,true) == 0)

    {

     

    if(!IsPlayerAdmin(playerid))

    {

    return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin.");

    }

    MoveObject(brana, 2374.73, 1925.47, 4.00, 5);

    return 1;

    }

     

    if (strcmp("/zg",cmdtext, true) == 0)

    {

     

    if(!IsPlayerAdmin(playerid))

    {

    return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin.");

    }

    MoveObject(brana, 2311.21, 1926.25, 4.00, 5);

    return 1;

    }

    return 0;

    }

     

    Mas to jak sra*ku trochu upravy by to chtelo :d Ale jak uz tu nekdo psal dej si este podto public :

     

    public OnVehicleSpawn(vehicleid)
    {
    
    AddVehicleComponent(jester1,1158);
    AddVehicleComponent(jester1,1010);
    AddVehicleComponent(jester1,1087);
    AddVehicleComponent(jester1,1067);
    AddVehicleComponent(jester1,1069);
    AddVehicleComponent(jester1,1097);
    AddVehicleComponent(jester1,1065);
    AddVehicleComponent(jester1,1159);
    AddVehicleComponent(jester2,1158);
    AddVehicleComponent(jester2,1010);
    AddVehicleComponent(jester2,1087);
    AddVehicleComponent(jester2,1067);
    AddVehicleComponent(jester2,1069);
    AddVehicleComponent(jester2,1097);
    AddVehicleComponent(jester2,1065);
    AddVehicleComponent(jester2,1159);
    AddVehicleComponent(jester3,1158);
    AddVehicleComponent(jester3,1010);
    AddVehicleComponent(jester3,1087);
    AddVehicleComponent(jester3,1067);
    AddVehicleComponent(jester3,1069);
    AddVehicleComponent(jester3,1097);
    AddVehicleComponent(jester3,1065);
    AddVehicleComponent(jester3,1159);
    AddVehicleComponent(jester4,1158);
    AddVehicleComponent(jester4,1010);
    AddVehicleComponent(jester4,1087);
    AddVehicleComponent(jester4,1067);
    AddVehicleComponent(jester4,1069);
    AddVehicleComponent(jester4,1097);
    AddVehicleComponent(jester4,1065);
    AddVehicleComponent(jester4,1159);
    AddVehicleComponent(elegy1,1146);
    AddVehicleComponent(elegy1,1039);
    AddVehicleComponent(elegy1,1038);
    AddVehicleComponent(elegy1,1010);
    AddVehicleComponent(elegy1,1087);
    AddVehicleComponent(elegy1,1074);
    AddVehicleComponent(elegy1,1171);
    AddVehicleComponent(elegy1,1148);
    AddVehicleComponent(elegy2,1146);
    AddVehicleComponent(elegy2,1039);
    AddVehicleComponent(elegy2,1038);
    AddVehicleComponent(elegy2,1010);
    AddVehicleComponent(elegy2,1087);
    AddVehicleComponent(elegy2,1074);
    AddVehicleComponent(elegy2,1171);
    AddVehicleComponent(elegy2,1148);
    AddVehicleComponent(elegy3,1146);
    AddVehicleComponent(elegy3,1039);
    AddVehicleComponent(elegy3,1038);
    AddVehicleComponent(elegy3,1010);
    AddVehicleComponent(elegy3,1087);
    AddVehicleComponent(elegy3,1074);
    AddVehicleComponent(elegy3,1171);
    AddVehicleComponent(elegy3,1148);
    AddVehicleComponent(elegy4,1146);
    AddVehicleComponent(elegy4,1039);
    AddVehicleComponent(elegy4,1038);
    AddVehicleComponent(elegy4,1010);
    AddVehicleComponent(elegy4,1087);
    AddVehicleComponent(elegy4,1074);
    AddVehicleComponent(elegy4,1171);
    AddVehicleComponent(elegy4,1148);
    AddVehicleComponent(elegy5,1146);
    AddVehicleComponent(elegy5,1039);
    AddVehicleComponent(elegy5,1038);
    AddVehicleComponent(elegy5,1010);
    AddVehicleComponent(elegy5,1087);
    AddVehicleComponent(elegy5,1074);
    AddVehicleComponent(elegy5,1171);
    AddVehicleComponent(elegy5,1148);
    AddVehicleComponent(elegy6,1146);
    AddVehicleComponent(elegy6,1039);
    AddVehicleComponent(elegy6,1038);
    AddVehicleComponent(elegy6,1010);
    AddVehicleComponent(elegy6,1087);
    AddVehicleComponent(elegy6,1074);
    AddVehicleComponent(elegy6,1171);
    AddVehicleComponent(elegy6,1148);
    AddVehicleComponent(stratum1,1057);
    AddVehicleComponent(stratum1,1010);
    AddVehicleComponent(stratum1,1061);
    AddVehicleComponent(stratum1,1087);
    AddVehicleComponent(stratum1,1074);
    AddVehicleComponent(stratum1,1059);
    AddVehicleComponent(stratum1,1155);
    AddVehicleComponent(stratum1,1156);
    AddVehicleComponent(stratum2,1057);
    AddVehicleComponent(stratum2,1010);
    AddVehicleComponent(stratum2,1061);
    AddVehicleComponent(stratum2,1087);
    AddVehicleComponent(stratum2,1074);
    AddVehicleComponent(stratum2,1059);
    AddVehicleComponent(stratum2,1155);
    AddVehicleComponent(stratum2,1156);
    AddVehicleComponent(stratum3,1057);
    AddVehicleComponent(stratum3,1010);
    AddVehicleComponent(stratum3,1061);
    AddVehicleComponent(stratum3,1087);
    AddVehicleComponent(stratum3,1074);
    AddVehicleComponent(stratum3,1059);
    AddVehicleComponent(stratum3,1155);
    AddVehicleComponent(stratum3,1156);
    AddVehicleComponent(stratum4,1057);
    AddVehicleComponent(stratum4,1010);
    AddVehicleComponent(stratum4,1061);
    AddVehicleComponent(stratum4,1087);
    AddVehicleComponent(stratum4,1074);
    AddVehicleComponent(stratum4,1059);
    AddVehicleComponent(stratum4,1155);
    AddVehicleComponent(stratum4,1156);
    
    return 1;
    }
    

  4. ano krasne vysvetlene vsetkym dakujem za pomoc ale este jeden problem ja ked to auto zoberem vybuchne a pridem tam zas tak tam to auto je uz bez tuningu a ked z neho vystupim rychlo sa vracia na svoju povodnu polohu by som potreboval aby tam bolo dlhsie

    Ta uz si daj do convecottoru a nastav dobu ;)

  5. v pawn das

     

    
    #include 
    
    #pragma tabsize 0
    
    new Tuning-auto;
    
    

     

     

    Pak das pod OngameModeInit/ OnFilerScriptInit ( to je skoro to sami )

     

    
    Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0);  
    
    AddVehicleComponent(Tuning-auto,1029);// 1029 ID tuning soucastky
    AddVehicleComponent(Tuning-auto,1033);// 1033 ID tuning soucastky
    AddVehicleComponent(Tuning-auto,1138);// 1138 ID tuning soucastky
    AddVehicleComponent(Tuning-auto,1141);// 1141 ID tuning soucastky
    AddVehicleComponent(Tuning-auto,1031);// 1031 ID tuning soucastky
    AddVehicleComponent(Tuning-auto,1169);// 1169 ID tuning soucastky
    AddVehicleComponent(Tuning-auto,1010);// 1010 ID tuning soucastky
    AddVehicleComponent(Tuning-auto,1074);// 1047 ID tuning soucastky
    
    

     

     

    Vysvetleni :

     

     

    Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0);

     

    . ID auta muzes zmenit na jake auto chces, ID aut mas tu : http://wiki.sa-mp.com/wiki/Vehicle_Model_ID_List

     

    . souradnice, kde chces aby tuning auto stalo tak v gta zaprkuj auto daj /save tuning auto a pak by ti melo v document/ gta sa user files/ SAMP/ savedpoints skocit neco podebnoho :

    AddStaticVehicle(454,1628.12050000,568.12010000,0.12660000,180.40120000,0,0); // tuning auto

     

    To skopiruj a vloz to misto tych souradnic co sou vyse uvedeny. tudíz misto techto :

    -1621.9277,659.2643,-5.5374,46.0939

     

     

    ID tunig dilu so tu :

     

    1000 - Car Spoiler

    1001 - Car Spoiler 2

    1002 - Car Spoiler 3

    1003 - Car Spoiler 4

    1004 - Car Hood Scoop 1

    1005 - Car Hood Scoop 2

    1006 - Car Hood Scoop 3

    1007 - ???

    1008 - 1x NOS tank

    1009 - 5x NOS tank

    1010 - 10x NOS tank

    1011 - Repeat of 1004?

    1012 - Repeat of 1005?

    1013 - Headlights

    1014 - Repeat of 1000?

    1015 - Repeat of 1002?

    1016 - Repeat of 1002?

    1017 - ???

    1018 - Exhaust Pipe

    1019 - Exhaust Pipe 2

    1020 - Exhaust Pipe 3

     

     

    To je vse :lek:

  6. Udělal jsem 8 npc botů které projíždí ve městě LV.

     

    Jména botů :

     

    1) Tereza

    2) Nikola

    3) František

    4) Monika

    5) Vítek

    6) Pavel

    7) Michal

    8) Sam

     

    Jména botů v .pwn :

     

    1) Tereza_c1

    2) Nikola_c2

    3) František_c3

    4) Monika_c4

    5) Vítek_c5

    6) Pavel_c6

    7) Michal_c7

    8) Sam_c8

     

    Chcete-li spouštěci script v .pwn, napište mi na sykpe. Klikněte zde : skype_logo.gif

     

    download.png

     

     

    w07xc2uuavya7cvkuzp8.png3dqvimq8wxxe2oqkn97y.pnge5gf9h5qygnfj0ve8ogy.png5u5lp6bof6d3lnz8cqph.png4spmwngw5awtxr230h4r.pngp9aavuireex3kftu2kax.png

    3wph5xujmc0ogvurxjut.png

  7. Hmm z popisu to zní dobře, ale řekl bych že později v módu nebude co dělat, přecejen, 4 povolání a pár domků je na chvíli hraní, ale pokud by jsi to rozšířil např. na 10 povolání a 20 domků, mód by byl mnohem delší a zábavnější na hraní. Ale to je na tobě. Ještě jsem to netestoval, teď dávám 7/10 a hned jak ho omrknu a zjístím oč přesně jde, hodnocení upravím ;)

    Šak ten mód teprv dělám, ještě není hotov !!

  8. K Reálnému Životu to má hodně, ale hodně daleko. Nemáš tam AntiMoneyCheat ani povolání. Zadám /help -> příkazy a žádný tam není. Všichni kdo tam někdy přijdou budou u řidičů kamiónů, když mají nejvíc.

    Pekny, :d mod jeste neni hotov. Vse tam pridam :)

     

    [08] RCON (In-Game): Player #1 (KarTooN) failed login.

    [08] [chat] [_=MaTTydRiFT=_]: ne nejsem svině :d jen bych změnil gravitačku :d

    [08] RCON (In-Game): Player #1 (KarTooN) failed login.

    [08] [chat] [KarTooN]: :d

    [08] [chat] [KarTooN]: ty máš na to hack? :d

    [08] [chat] [_=MaTTydRiFT=_]: nemam :d

    [08] [chat] [KarTooN]: já mám jen na flood :d

    [08] [chat] [_=MaTTydRiFT=_]: :d

    [08] [chat] [_=MaTTydRiFT=_]: pujdu systémem jak já :d já mam vždy Rcon heslo muj nick D:

    [08] [chat] [_=MaTTydRiFT=_]: tak mmnt mrknu na jeho nick :d

    [08] [chat] [KarTooN]: :d

    [08] RCON (In-Game): Player #0 (_=MaTTydRiFT=_) failed login.

    [08] [chat] [_=MaTTydRiFT=_]: Tak to neni no D:

    [08] RCON (In-Game): Player #0 (_=MaTTydRiFT=_) failed login.

    :d :D :d

  9. 4-b.gif4-a.gif4-y.gif4-s.gif4-i.gif4-d.gif4-e.gifmezera.gif4-c.gif4-i.gif4-t.gif4-y.gif

    Po kliknutí na nadpis se vám zobrazí více o modě.

     

    Mod Bayside City se odehrává ve vesnici Bayside v San Andreas. Je to mód, něco jako reálný život.

    -------------------------------------------------------------------------------

     

    Mód obsahuje : povolání, domy na koupení, auta na koupení, atd.

     

    V modě jsou povolání, které budou mít vlastní příkazy.

    Povolání který mod obsahuje.

    1) Automechanik

    2) Kamionista

    3) Plavčík

    4) Dělník

     

     

    Ve městě je : 1 bar, 1 hospoda, 1, čínská restaurace

    Casino, autobazar, textilní obchod, garáž pro automechaniky, fitness centrum, autoškola, strip bar

     

     

    Mód obsahuje ovládání auta přes klávesu.

     

     

    Více o módě najdete http://217.16.179.254/

     

    stats.php?procent=50&color=red&autor=Fre.h.i.s.1&project=Bayside%20City%20v1.0&info=info

    Vývoj '' Bayside City '' pozastaven !!

     

    Chceš něco přidat ? Napiš na skype : frehuldik

    Pro zkoušku modu, přijďte : 93.185.105.197:7777

     

    p.php?ip=93.185.105.197:7777&background=3

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