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Fr0st

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Everything posted by Fr0st

  1. Fr0st

    pomoc Goat Simulator

    Okey, a čo s tým mám spraviť prosím ťa ?
  2. Fr0st

    pomoc Goat Simulator

    Nahradiť za čo ? a podľa čoho ho premenuješ ? Možno to skúsim
  3. Fr0st

    pomoc Goat Simulator

    jj presne to, až na to že na Outlast (tvoj prípad) sa dá urobiť riešenie behom pár sekúnd
  4. Fr0st

    pomoc Goat Simulator

    Zdravím, chcel by som si skúsiť zahrať GOAT Simulátor ale keď som to stiahol a nainštaloval písalo to že mi chýba CVRC100.dll či jako to je. Keď som ho stiahol a dal do potrebnej zložky tak mi začalo písať nejaký error 0xc000007b (alebo tak nejak). Prosím vedeli by ste mi pomôcť ako sa dopracovať ku funkčnej hre ? Mám Windows 7 Home Premium 64Bit... Prosím nenávajte sem komentáre typu: "Kúp si to na steame".. Chcem len vedieť čo to vlastne je a ako sa to hrá len tak 4fun Ďakujem
  5. if(cislo > 1 || cislo < 1000) Malo by to vyriešiť tvoj problém myslím
  6. Dobrý deň, mám problém s mojím notebookom a neviem si rady, myslím že je pokazený HDD (SATA) ale niesom si istý, proste zapnem NTB a bios načíta, potom zrazu neskočí niečo s enthernet a keď chvíľku počkám tak že No boot device - Please insert device and press any key alebo proste niečo také.. Skúšal som už aj vložiť DVD s windowsom a stlačil som napr. ENTER a nič, nič sa nedialo. Skúšal som aj v biose nastaviť primárnu jednotku CD/DVD aby ju proste zobralo skôr ako HDD a bezvýznamne. Môžete mi prosím vás pomôcť ? Myslíte že je to tým chybným HDDčkom ? Ďakujem za každú radu screen ako to vypadá: (Sorry že som tam taký dorobený ale asi 20 min dozadu som vstal )
  7. Snažil som sa iba pomôcť, Nerozumiem sa do toho ako napríklad ty...
  8. Fr0st

    hledám wedos kupony

    Ahojte. Hladam zlavove kupony na wedos nad 20 % .. Nasiel som 20% a aj 40 ale bol prepadnuty. Ak o nejakom viete poslete mi ho do SZ cim vacsia zlava tym lepsie ;-) vdaka
  9. Fr0st

    pomoc Podmínka

    Myslím že to [] za admin by tam nemalo byť prázdne, Použi to ako pole daj tam admin[25] napr... Niesom si istý či ti to pomôže ale skús a potom napíš // Robocop inak dohulený.. :DD
  10. Určite prídem kuknuť, Neotvoríš to skôr ??
  11. Fr0st

    pomoc Streamer

    Musíš napísať : Ak windows server : streamer.dll Ak linux : streamer.so Skús a uvidíš že to pôjde
  12. Tým pádom použi public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys == KEY_FIRE) { if(straznik[playerid] == 1)// kontrola či je strážnik.. { if(IsPlayerInRangeOfPoint(playerid,3,X,Y,Z)) { MoveObject(brana,351.7998000, 1787.2998000, 24, 2.3);//A brána sa otvára } } } return 1; } Toto je keď sa priblíži a stlačí LTM (Streľbu), len na priblíženie sa mi robiť nechce
  13. /* Ahojte udělal jsem si pro vás vylepšené pawno pro nováčky! :D Ale ted k věci.. Toto pawno jsem upravil přidal sem includy atp. aby pro nováčky byla práce co nejlehčí :-) Podrobně vám vysvětlím k čemu je třeba return 0; nebo return 1; atp. Dále pokud chcete svoje módy/scripty dávat v souboru .pwn třeba na uloz.to tak by jste měli mýt svůj podpis a různé originální věci. Podpis může vypadat třeba takto: ******************************* * H3nr1 s.r.o ® * * Skype: sebek2161 * * e-mail: [email protected] * * Web: epiccraft.fakaheda.eu * ******************************* ______________________________________________________________________________________________________________________________________________________________ Měli by jste znát třeba i to že pawno není program ale scriptovací jazyk něco jako LUA Pawno ====> Scriptovací jazyk Pawn ====> Výroba GM/FS (Gamemodu a FilterScriptu) A ještě když napíšete třeba //define tak to pawno nečte vše co je za // jako kdyby nebylo !!! _______________________________________________________________________________________________________________________________________________________________ Okey konec keců a jde se na pawnení. PS:Celý zelený text smaž (nemusíš) ale bute to přehlednější _______________________________________________________________________________________________________________________________________________________________ */ //Include #include <a_samp> // Postupem času si doplníte ostatní includy... #include <sscanf> //_______________________________________________ #include <string> // Ty důležitější zde: #include <dini> // #include <dudb> //#include <progress> // #include <a_npc> #include <a_http> // #include <dutils> #include <mysql> #include <time> #include <float> #include <file> #include <a_objects> /////////Konec includu/////////////////// #pragma tabsize 0//////// #pragma je dost důležitá ! //Define /* Pomocí #define se nastavují třeba barvy např. #define Zelena 0x21DD00FF */ #define COLOR_LIGHTGREEN 0x29ff06AA #define BARVA_SEDA 0xAFAFAFAA #define BARVA_BILA 0xEFEFF7AA #define GREEN 0x21DD00FF #define ORANGE 0xF97804FF #define AdminColor 0xE60000FF #define COLOR_YELLOW 0xFFFF00AA #define color_LPink 0xFFA2FFAA #define color_DBlue 0x00009CAA #define color_DGrey 0x8C8C8CAA // Časem si postupně přidáte různé definice :-) #define color_LGreen 0x14EB00AA #define color_LBlue 0x00FAFFAA #define color_LYellow 0xF3FF01AA #define color_DYellow 0xBDC601AA #define color_HDRed 0x7D0000AA #define color_LRed 0xFF0000AA #define color_DRed 0xC00000AA #define color_HDBlue 0x000060AA #define color_Metal 0x777777AA #define color_HDGreen 0x009669AA #define color_Purple 0x6A0C62AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_CERNA 0x000000 #define COLOR_NAMORNICKA 0x000080 #define COLOR_TMAVE_MODRA 0x00008b #define COLOR_STREDNE_MODRA 0x0000cd #define COLOR_MODRA 0x0000ff #define COLOR_TMAVE_ZELENA 0x006400 #define COLOR_ZELENA 0x008000 #define COLOR_CIRKOVA_MODR 0x008080 #define COLOR_TMAVA_MODROZELENA 0x008b8b #define COLOR_HLUBOCE_BLANKYTNE_MODRA 0xbfff #define COLOR_TMAVE_TYRKYSOVA 0x00ced1 #define COLOR_STREDNE_JARNI_ZELENA 0x00fa9a #define COLOR_CITRUSOVA 0x00ff00 #define COLOR_VODOVA 0x00ffff #define COLOR_MODROZELENA 0x00ffff #define COLOR_PULNOCNI_MODRA 0x191970 #define COLOR_REKLAMNI_MODRA 0x1e90ff #define COLOR_SVETLE_MORSKA_ZELENA 0x20b2aa #define COLOR_LESNI_ZELENA 0x228b22 #define COLOR_MORSKA_ZELENA 0x2e8b57 #define COLOR_TMAVA_BRIDLICOVA_SED 0x2f4f4f #define COLOR_CITRUSOVA_ZELENA 0x32cd32 #define COLOR_STREDNE_MORSKA_ZELENA 0x3cb371 #define COLOR_TYRKYSOVA 0x40e0d0 #define COLOR_KRALOVSKA_MODR 0x4169e1 #define COLOR_OCELOVA_MODR 0x4682b4 #define COLOR_TMAVA_BRIDLICOVA_MODR 0x483d8b #define COLOR_STREDNE_TYRKYSOVA 0x48d1cc #define COLOR_MODR_INDIGO 0x4b0082 #define COLOR_TMAVA_OLIVOVE_ZELENA 0x556b2f #define COLOR_KADETNI_MODRA 0x5f9ea0 #define COLOR_CHRPOVA_MODR 0x6495ed #define COLOR_STREDNE_MORSKA_MODR 0x66cdaa #define COLOR_MATNE_SEDA 0x696969 #define COLOR_BRIDLICOVA_MODR 0x6a5acd #define COLOR_OLIVOVA_SED 0x6b8e23 #define COLOR_SVETLE_BRIDLICOVA_SED 0x778899 #define COLOR_STREDNE_BRIDLICOVA_MODR 0x7b68ee #define COLOR_TRAVOVE_ZELENA 0x7cfc00 #define COLOR_SVETLE_ZELENA_KARTOUZA 0x7fff00 #define COLOR_VODOVA_MORSKA 0x7fffd4 #define COLOR_KASTANOVA 0x800000 #define COLOR_PURPUROVA 0x800080 #define COLOR_OLIVOVA 0x808000 #define COLOR_BLANKYTNE_MODRA 0x87ceeb #define COLOR_SVETLE_BLANKYTNE_MODRA 0x87cefa #define COLOR_MODROFIALKOVA 0x8A2be2 #define COLOR_GRAY 0x808080FF #define COLOR_AQUA 0x00FFFFFF #define COLOR_RED 0xFF0000FF #define cervena 0xFF0000AA #define SCM SendClientMessage // A ted to důležité !! nadefinování dcmd bez kterého se nikdo neobejde složí hlavně k napawnění příkazů ! #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 ////////////////Konec define////////////////////////////// new brana; /* Pozor když přidáte new hodí vám to warning symbol is never used: (přidaný new) A ten nezmizí dokud ho někde nepoužijete! To si musíte zapamatovat */ public OnGameModeInit() { SetGameModeText("Prisons Life"); AddPlayerClass(0,-1493.3594,920.0789,7.1875,89.2342,0,0,0,0,0,0); AddStaticVehicle(541, -1498.3933,925.4809,7.1875,89.2575, 0, 0); AddStaticVehicle(541, -1498.5887,914.9061,7.1875,92.4142, 0, 0); AddStaticVehicle(567, -1520.3831,913.4295,7.1875,176.0749, 152, 152); AddStaticVehicle(567, -1520.4387,926.6761,7.1875,190.8018, 152, 152); AddStaticVehicle(522, -1494.8384,947.5026,7.1875,115.8911, 3, 3); AddStaticVehicle(522, -1495.7628,891.7059,7.1875,53.8739, 3, 3); AddStaticVehicle(488, -2029.0862,483.0037,35.1719,303.5410, 0, 153); AddStaticVehicle(582, -2038.1981,484.8632,35.1723,347.9183, 0, 153); AddStaticVehicle(582, -2028.0270,472.8561,35.1723,272.4275, 0, 153); Create3DTextLabel("[ /oblek ]",cervena,161.3153,-85.5724,1001.8047,35.0,0); UsePlayerPedAnims(); brana = CreateObject(980, 351.7998000, 1787.2998000, 19.6000000, 0, 0, 201.6930000); AddStaticVehicleEx(429,2285.0000000,-1328.2000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2277.0000000,-1325.2000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2290.3000000,-1329.9000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2289.7000000,-1348.1000000,1.0000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2284.1001000,-1340.9000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2278.6001000,-1339.6000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2287.3000000,-1324.9000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2274.2000000,-1337.7000000,23.6000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2280.1001000,-1329.8000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2286.3999000,-1334.2000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2277.3999000,-1336.4000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2283.2000000,-1323.2000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2280.3999000,-1341.0000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2281.1001000,-1336.6000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2278.3999000,-1334.7000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(538,1720.1000000,-1954.1000000,15.0000000,270.0000000,245,245,15); //Streak AddStaticVehicleEx(590,1701.5000000,-1955.6000000,15.1000000,90.0000000,-1,-1,15); //Freight Carriage AddStaticVehicleEx(470,256.7000100,1740.1000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,256.2999900,1744.1000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,255.8999900,1748.6000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,255.6000100,1752.1000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,255.2000000,1756.3000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,255.2002000,1756.2998000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(432,268.2999900,1742.7000000,17.7000000,270.0000000,95,10,15); //Rhino AddStaticVehicleEx(432,268.0000000,1750.9000000,17.7000000,270.0000000,95,10,15); //Rhino CreateObject(969,2298.7000000,-1310.5000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (1) CreateObject(969,2290.2000000,-1310.5000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (2) CreateObject(969,2274.3999000,-1310.4000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (3) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (4) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (5) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (6) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (7) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (8) CreateObject(969,2257.5000000,-1310.2000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (9) CreateObject(969,2265.8999000,-1310.4000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (10) CreateObject(979,2287.8000000,-1354.6000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (1) CreateObject(979,2287.8000000,-1353.4000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (2) CreateObject(979,2289.0000000,-1348.4004000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (3) CreateObject(979,2289.0000000,-1348.4004000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (4) CreateObject(979,2289.0000000,-1348.4004000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (5) CreateObject(979,2288.2000000,-1345.5000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (6) CreateObject(5005,2290.3999000,-1341.8000000,26.6000000,0.0000000,0.0000000,0.0000000); //object(lasrunwall1_las) (1) CreateObject(3749,351.7000100,1787.3000500,22.7000000,0.0000000,0.0000000,214.0000000); //object(clubgate01_lax) (1) CreateObject(987,340.2000100,1794.2000000,16.9000000,0.0000000,0.0000000,302.0000000); //object(elecfence_bar) (1) CreateObject(987,357.2999900,1791.9000000,17.0000000,0.0000000,0.0000000,125.9990000); //object(elecfence_bar) (2) CreateObject(9237,336.3999900,1779.7000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (1) CreateObject(9237,220.8000000,1770.6000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (2) CreateObject(9237,121.8000000,2048.2000000,24.4000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (3) CreateObject(9237,104.0000000,1775.4004000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (4) CreateObject(9237,74.9003900,1846.2998000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (5) CreateObject(9237,74.9003900,1940.4004000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (6) CreateObject(9237,166.5000000,2101.0000000,27.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (7) CreateObject(9237,397.6000100,2098.5000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (8) CreateObject(9237,304.0996100,2124.2002000,24.3000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (9) CreateObject(9237,407.2000100,1970.1000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (10) CreateObject(9237,418.2000100,1869.3000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (11) CreateObject(9237,468.0000000,1969.1000000,56.5000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (12) CreateObject(9245,200.8000000,2147.5000000,27.9000000,0.0000000,0.0000000,0.0000000); //object(cstguard_sfn01) (1) CreateObject(9245,370.2002000,1800.2002000,28.0000000,0.0000000,0.0000000,0.0000000); //object(cstguard_sfn01) (2) CreateObject(9245,75.7998100,1804.7002000,28.5000000,0.0000000,0.0000000,0.0000000); //object(cstguard_sfn01) (3) CreateObject(9245,102.0996100,1991.0996000,29.4000000,0.0000000,0.0000000,0.0000000); //object(cstguard_sfn01) (4) CreateObject(16669,380.0000000,1914.7000000,20.8000000,0.0000000,0.0000000,201.6930000); //object(a51_extfence05) (1) CreateObject(16670,330.9003900,1813.0996000,21.4000000,0.0000000,0.0000000,0.7530000); //object(a51_extfence02) (1) CreateObject(8210,214.7002000,1956.2002000,19.7000000,0.0000000,0.0000000,39.9960000); //object(vgsselecfence12) (1) CreateObject(10830,364.9003900,1948.7002000,24.8000000,0.0000000,0.0000000,46.0000000); //object(drydock2_sfse) (1) CreateObject(10830,316.1000100,1948.0000000,24.7000000,0.0000000,0.0000000,46.0000000); //object(drydock2_sfse) (2) CreateObject(8873,349.8999900,1803.7000000,23.7000000,0.0000000,0.0000000,276.0000000); //object(vgsecnstrct12) (1) CreateObject(8210,335.8999900,1824.6000000,17.7000000,0.0000000,0.0000000,305.9970000); //object(vgsselecfence12) (2) CreateObject(8210,326.1000100,1816.8000000,17.2000000,0.0000000,0.0000000,299.9930000); //object(vgsselecfence12) (3) CreateObject(2602,298.7138700,1950.9980500,17.0131700,0.0000000,0.0000000,0.0000000); //object(police_cell_toilet) (1) CreateObject(2525,292.5000000,1925.6000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (1) CreateObject(2525,292.5000000,1929.8000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (2) CreateObject(2525,292.5000000,1933.3000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (3) CreateObject(2525,292.5000000,1936.3000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (4) CreateObject(2525,292.5000000,1939.8000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (5) CreateObject(2525,292.5000000,1943.3000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (6) CreateObject(2525,292.5000000,1947.0000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (7) CreateObject(2525,292.5000000,1950.0000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (8) CreateObject(2525,292.5000000,1953.7000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (9) CreateObject(2525,292.2000100,1957.0000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (10) CreateObject(2525,291.8999900,1960.4000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (11) CreateObject(2525,291.8999900,1963.9000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (12) CreateObject(2525,291.8999900,1967.4000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (13) CreateObject(2525,291.8999900,1970.9000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (14) CreateObject(2603,294.3999900,1924.7000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (1) CreateObject(2603,294.3999900,1928.2000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (2) CreateObject(2603,293.8999900,1931.4000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (3) CreateObject(2603,293.1000100,1935.4000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (4) CreateObject(2603,293.1000100,1938.7000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (5) CreateObject(2603,293.1000100,1941.7000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (6) CreateObject(2603,293.1000100,1945.2000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (7) CreateObject(2603,293.1000100,1948.7000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (8) CreateObject(2603,293.1000100,1952.0000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (9) CreateObject(2603,293.1000100,1955.5000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (10) CreateObject(2603,293.1000100,1959.0000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (11) CreateObject(2603,293.1000100,1962.5000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (12) CreateObject(2603,293.1000100,1965.5000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (13) CreateObject(2603,293.1000100,1969.0000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (14) CreateObject(2990,316.6000100,1842.4000000,20.6000000,0.0000000,0.0000000,32.0000000); //object(wongs_gate) (1) CreateObject(10847,302.2999900,1804.6000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(gen_whouse03_sfse01) (1) CreateObject(7033,299.2999900,1832.8000000,21.2000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (1) CreateObject(10184,302.8999900,1840.0000000,19.2000000,0.0000000,0.0000000,272.0000000); //object(sfcopdr) (1) CreateObject(1966,291.2000100,1839.7000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(imcompmovedr1_las) (1) CreateObject(10184,288.6000100,1916.3000000,19.2000000,0.0000000,0.0000000,336.0000000); //object(sfcopdr) (3) CreateObject(971,296.1000100,1923.7000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (2) CreateObject(971,296.0000000,1927.4000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (3) CreateObject(971,295.7000100,1930.5000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (4) CreateObject(971,295.3999900,1933.5000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (5) CreateObject(971,295.2999900,1937.0000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (6) CreateObject(971,295.2000100,1940.5000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (7) CreateObject(971,295.1000100,1944.0000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (8) CreateObject(971,295.0000000,1947.7000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (9) CreateObject(971,294.8999900,1950.7000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (10) CreateObject(971,294.7999900,1954.2000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (11) CreateObject(971,294.7000100,1957.7000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (12) CreateObject(971,294.6000100,1961.2000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (13) CreateObject(971,294.5000000,1964.4000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (14) CreateObject(971,294.3999900,1967.6000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (15) CreateObject(971,294.4003900,1971.5996000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (16) CreateObject(986,300.2999900,1927.2000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (1) CreateObject(986,300.1000100,1933.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (2) CreateObject(986,300.2000100,1941.0000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (3) CreateObject(986,299.3999900,1947.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (4) CreateObject(986,299.0000000,1954.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (5) CreateObject(986,298.7000100,1961.4000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (6) CreateObject(986,298.2999900,1968.4000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (7) CreateObject(14791,372.2999900,1951.8000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (2) CreateObject(14791,353.7999900,1952.0000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (5) CreateObject(3279,369.2999900,1872.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1) CreateObject(3279,331.5000000,1795.1000000,16.9000000,0.0000000,0.0000000,30.0000000); //object(a51_spottower) (2) CreateObject(10398,130.3000000,1689.1000000,45.9000000,0.0000000,0.0000000,178.0000000); //object(healthclub_sfs) (1) CreateObject(7371,198.7000000,1657.6000000,16.4000000,0.0000000,0.0000000,100.0000000); //object(vgsnelec_fence_02) (1) CreateObject(7371,320.6000100,1687.8000000,17.6000000,0.0000000,0.0000000,149.9980000); //object(vgsnelec_fence_02) (2) CreateObject(7371,320.7999900,1687.8000000,14.6000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (3) CreateObject(7371,320.0000000,1688.0000000,21.9000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (4) CreateObject(7371,386.5000000,1801.9000000,17.6000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (5) CreateObject(7371,386.5000000,1801.9000000,22.4000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (6) CreateObject(7371,442.7999900,1916.7000000,22.4000000,0.0000000,0.0000000,199.9960000); //object(vgsnelec_fence_02) (7) CreateObject(7371,442.7999900,1916.7000000,26.9000000,0.0000000,0.0000000,199.9950000); //object(vgsnelec_fence_02) (8) CreateObject(7371,386.5000000,1801.9000000,26.9000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (9) CreateObject(7371,320.0000000,1688.0000000,26.9000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (10) CreateObject(7371,198.7000000,1657.6000000,20.9000000,0.0000000,0.0000000,99.9980000); //object(vgsnelec_fence_02) (11) CreateObject(7371,198.7000000,1657.6000000,24.9000000,0.0000000,0.0000000,99.9980000); //object(vgsnelec_fence_02) (12) CreateObject(7371,442.7999900,1916.7000000,17.9000000,0.0000000,0.0000000,199.9950000); //object(vgsnelec_fence_02) (13) CreateObject(7371,442.7999900,1916.7000000,14.9000000,0.0000000,0.0000000,199.9950000); //object(vgsnelec_fence_02) (14) CreateObject(8210,398.6000100,2040.3000000,19.7000000,0.0000000,0.0000000,285.9960000); //object(vgsselecfence12) (1) CreateObject(16668,357.8999900,2048.7000000,20.3000000,0.0000000,0.0000000,180.5600000); //object(a51_extfence04) (1) CreateObject(8210,398.6000100,2040.3000000,25.5000000,0.0000000,0.0000000,285.9910000); //object(vgsselecfence12) (1) CreateObject(8210,398.6000100,2040.3000000,31.3000000,0.0000000,0.0000000,285.9910000); //object(vgsselecfence12) (1) CreateObject(8210,398.5996100,2040.2998000,31.3000000,0.0000000,0.0000000,285.9910000); //object(vgsselecfence12) (1) CreateObject(7371,-49.9000000,1704.5000000,17.1000000,0.0000000,0.0000000,77.9980000); //object(vgsnelec_fence_02) (15) CreateObject(7371,-49.9000000,1704.5000000,22.9000000,0.0000000,0.0000000,77.9970000); //object(vgsnelec_fence_02) (16) CreateObject(7371,-49.9000000,1704.5000000,27.4000000,0.0000000,0.0000000,77.9970000); //object(vgsnelec_fence_02) (17) CreateObject(7371,-28.7000000,1822.4000000,15.9000000,0.0000000,0.0000000,343.9970000); //object(vgsnelec_fence_02) (18) CreateObject(7371,-28.7000000,1822.4000000,20.4000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (19) CreateObject(7371,-28.7000000,1822.4000000,24.9000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (20) CreateObject(7371,6.8000000,1946.6000000,24.9000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (21) CreateObject(7371,6.8000000,1946.6000000,20.1000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (22) CreateObject(7371,6.8000000,1946.6000000,16.1000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (23) CreateObject(7371,41.5000000,2068.1001000,16.1000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (24) CreateObject(7371,41.5000000,2068.1001000,20.4000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (25) CreateObject(7371,41.5000000,2068.1001000,24.6000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (26) CreateObject(7371,77.0000000,2192.3000000,16.9000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (27) CreateObject(7371,77.0000000,2192.3000000,20.1000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (28) CreateObject(7371,77.0000000,2192.3000000,24.4000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (29) CreateObject(7371,183.5000000,2144.7000000,17.9000000,0.0000000,0.0000000,269.9930000); //object(vgsnelec_fence_02) (30) CreateObject(7371,183.5000000,2144.7000000,21.6000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (31) CreateObject(7371,183.5000000,2144.7000000,24.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (32) CreateObject(7371,314.8999900,2149.0000000,24.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (33) CreateObject(7371,314.8999900,2149.0000000,20.1000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (34) CreateObject(7371,314.8999900,2149.0000000,17.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (35) CreateObject(7371,443.7000100,2150.2000000,17.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (36) CreateObject(7371,443.7000100,2150.2000000,22.1000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (37) CreateObject(7371,443.7000100,2150.2000000,24.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (38) CreateObject(7371,443.7002000,2150.2002000,24.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (39) CreateObject(7371,397.2000100,2059.6001000,17.6000000,0.0000000,0.0000000,167.9860000); //object(vgsnelec_fence_02) (41) CreateObject(7371,397.2000100,2059.6001000,22.1000000,0.0000000,0.0000000,167.9860000); //object(vgsnelec_fence_02) (42) CreateObject(7371,397.2000100,2059.6001000,24.9000000,0.0000000,0.0000000,167.9860000); //object(vgsnelec_fence_02) (43) CreateObject(7371,397.2000100,2059.6001000,28.6000000,0.0000000,0.0000000,167.9860000); //object(vgsnelec_fence_02) (44) CreateObject(7371,443.7000100,2150.2000000,28.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (46) CreateObject(7371,314.8999900,2149.0000000,28.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (47) CreateObject(16000,343.8999900,1831.6999500,16.6000000,0.0000000,0.0000000,0.0000000); //object(drvin_screen) (1) CreateObject(8575,272.2000100,2028.0000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(vgstrainstation) (1) CreateObject(6964,177.7060500,2031.3916000,15.0412900,0.0000000,0.0000000,0.0000000); //object(venefountwat02) (1) CreateObject(5371,288.3999900,1839.8000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(alphbrk6_las2) (1) CreateObject(2792,276.7999900,2032.5999800,20.4000000,0.0000000,0.0000000,0.0000000); //object(cj_air_d_1) (1) CreateObject(2793,346.5000000,1781.2000000,19.0000000,0.0000000,0.0000000,34.0000000); //object(cj_air_d_2) (1) CreateObject(8251,261.7999900,1747.9000000,20.6000000,0.0000000,0.0000000,0.0000000); //object(pltschlhnger02_lvs) (1) CreateObject(1968,186.2000000,2073.3999000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (1) CreateObject(1968,186.2000000,2075.8999000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (2) CreateObject(1968,186.2000000,2078.8999000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (3) CreateObject(1968,186.2000000,2082.2000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (4) CreateObject(1968,186.2000000,2085.2000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (5) CreateObject(1968,186.2000000,2089.2000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (6) CreateObject(1968,190.6000100,2073.5000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (7) CreateObject(1968,190.6000100,2075.7000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (8) CreateObject(1968,190.6000100,2079.0000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (9) CreateObject(1968,190.6000100,2082.2000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (10) CreateObject(1968,190.6000100,2085.0000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (11) CreateObject(1968,190.6000100,2089.0000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (12) CreateObject(14619,175.5000000,2084.5000000,22.0000000,0.0000000,0.0000000,324.0000000); //object(tricas_slottable2) (1) CreateObject(14657,188.3000000,2081.2000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(cuntchairs) (1) CreateObject(18090,175.6000100,2081.1001000,24.2000000,0.0000000,0.0000000,180.0000000); //object(bar_bar1) (1) CreateObject(971,288.5000000,1975.8000000,20.2000000,0.0000000,0.0000000,294.0000000); //object(subwaygate) (16) CreateObject(971,285.6000100,1982.5000000,20.2000000,0.0000000,0.0000000,294.0000000); //object(subwaygate) (16) CreateObject(971,285.7999900,2077.1001000,20.2000000,0.0000000,0.0000000,246.0000000); //object(subwaygate) (16) CreateObject(10184,281.7999900,2026.6000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(sfcopdr) (2) CreateObject(2223,182.2000000,2081.2000000,22.5000000,0.0000000,0.0000000,0.0000000); //object(rustymed) (1) CreateObject(2420,184.2000000,2083.2000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_bucket) (1) CreateObject(2420,184.3000000,2086.2000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_bucket) (2) CreateObject(2420,184.3000000,2080.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_bucket) (3) CreateObject(955,174.0000000,2085.0000000,21.9000000,0.0000000,0.0000000,84.0000000); //object(cj_ext_sprunk) (1) CreateObject(2425,174.3000000,2080.7000000,22.8000000,0.0000000,0.0000000,92.0000000); //object(cj_ff_juice) (1) CreateObject(2429,176.5000000,2079.6001000,22.7000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (1) CreateObject(2429,177.0000000,2079.5000000,22.7000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (2) CreateObject(2453,176.8999900,2082.5000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(cj_pizza_dispf) (1) CreateObject(8210,263.7000100,1974.3000000,19.7000000,0.0000000,0.0000000,359.9960000); //object(vgsselecfence12) (1) CreateObject(7090,199.1000100,2080.8000000,27.5000000,0.0000000,0.0000000,0.0000000); //object(vegasflag1) (1) CreateObject(4227,338.2999900,1831.7000000,24.3000000,0.0000000,0.0000000,180.0000000); //object(graffiti_lan01) (1) CreateObject(4003,299.2999900,1840.8000000,24.8000000,0.0000000,0.0000000,0.0000000); //object(lacityhalltrans_lan) (1) CreateObject(1694,338.7000100,1933.9000000,37.1000000,0.0000000,0.0000000,0.0000000); //object(roofstuff13) (1) CreateObject(1490,340.5000000,1831.7000000,19.6000000,0.0000000,0.0000000,270.0000000); //object(tag_01) (1) CreateObject(1215,300.5000000,1923.8000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1) CreateObject(1215,300.5000000,1927.3000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4) CreateObject(1290,340.8999900,1923.7000000,22.7000000,0.0000000,0.0000000,0.0000000); //object(lamppost2) (1) CreateObject(1290,288.6000100,2036.0000000,22.7000000,0.0000000,0.0000000,268.0000000); //object(lamppost2) (2) CreateObject(3861,196.8999900,2067.8000000,22.8000000,0.0000000,0.0000000,184.0000000); //object(marketstall01_sfxrf) (1) CreateObject(18250,187.2000000,2081.3000000,27.4000000,0.0000000,0.0000000,84.0000000); //object(cuntwjunk06) (1) CreateObject(4882,334.0000000,1815.4000000,21.9000000,0.0000000,0.0000000,304.0000000); //object(lasbrid1_las) (1) CreateObject(2898,241.8999900,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1) CreateObject(2898,241.8999900,2021.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2) CreateObject(2898,241.8000000,2016.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3) CreateObject(2898,241.8000000,2010.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4) CreateObject(2898,241.8000000,2006.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5) CreateObject(2898,241.8000000,2013.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6) CreateObject(2898,241.8000000,2019.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7) CreateObject(2898,238.0000000,2019.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8) CreateObject(2898,237.7000000,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9) CreateObject(2898,237.8000000,2015.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10) CreateObject(2898,237.8999900,2024.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11) CreateObject(2898,237.8999900,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12) CreateObject(2898,237.5000000,2007.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13) CreateObject(2898,238.7000000,2006.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14) CreateObject(2898,238.7000000,2006.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15) CreateObject(2898,237.7000000,2006.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16) CreateObject(2898,233.7000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17) CreateObject(2898,229.7000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18) CreateObject(2898,225.7000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19) CreateObject(2898,221.5000000,2006.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (20) CreateObject(2898,217.3000000,2006.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (21) CreateObject(2898,213.3000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (22) CreateObject(2898,217.0000000,2006.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (23) CreateObject(2898,220.5000000,2005.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (24) CreateObject(2898,222.3000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (25) CreateObject(2898,222.3999900,2011.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (26) CreateObject(2898,225.3999900,2012.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (27) CreateObject(2898,228.8999900,2011.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (28) CreateObject(2898,229.6000100,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (29) CreateObject(2898,229.3000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (30) CreateObject(2898,228.5000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (31) CreateObject(2898,227.0000000,2011.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (32) CreateObject(2898,226.5000000,2011.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (33) CreateObject(2898,222.8000000,2013.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (34) CreateObject(2898,221.5000000,2012.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (35) CreateObject(2898,220.2000000,2011.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (36) CreateObject(2898,219.0000000,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (37) CreateObject(2898,217.5000000,2011.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (38) CreateObject(2898,216.8000000,2011.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (39) CreateObject(2898,215.6000100,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (40) CreateObject(2898,215.1000100,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (41) CreateObject(2898,213.6000100,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (42) CreateObject(2898,212.3000000,2012.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (43) CreateObject(2898,212.8000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (44) CreateObject(2898,212.7998000,2010.7002000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (45) CreateObject(2898,213.0000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (46) CreateObject(2898,215.3000000,2011.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (47) CreateObject(2898,216.5000000,2011.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (48) CreateObject(2898,215.0000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (49) CreateObject(2898,215.8999900,2017.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (50) CreateObject(2898,217.2000000,2017.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (51) CreateObject(2898,218.2000000,2017.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (52) CreateObject(2898,219.0000000,2017.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (53) CreateObject(2898,220.0000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (54) CreateObject(2898,220.5000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (55) CreateObject(2898,221.5000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (56) CreateObject(2898,222.0000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (57) CreateObject(2898,222.7000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (58) CreateObject(2898,223.8999900,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (59) CreateObject(2898,237.6000100,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (60) CreateObject(2898,233.8999900,2017.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (61) CreateObject(2898,233.9003900,2017.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (62) CreateObject(2898,233.7000000,2017.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (63) CreateObject(2898,233.2000000,2017.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (64) CreateObject(2898,229.7000000,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (65) CreateObject(2898,228.7000000,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (66) CreateObject(2898,227.2000000,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (67) CreateObject(2898,226.2000000,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (68) CreateObject(2898,228.2000000,2015.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (69) CreateObject(2898,229.0000000,2014.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (70) CreateObject(2898,230.2000000,2014.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (71) CreateObject(2898,231.2000000,2014.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (72) CreateObject(2898,232.5000000,2013.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (73) CreateObject(2898,233.8000000,2013.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (74) CreateObject(2898,235.3000000,2011.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (75) CreateObject(2898,234.8000000,2011.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (76) CreateObject(2898,233.6000100,2011.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (77) CreateObject(2898,232.6000100,2011.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (78) CreateObject(2898,229.7000000,2017.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (79) CreateObject(2898,230.8999900,2018.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (80) CreateObject(2898,231.6000100,2019.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (81) CreateObject(2898,232.8000000,2021.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (82) CreateObject(2898,233.8000000,2022.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (83) CreateObject(2898,235.0000000,2023.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (84) CreateObject(2898,235.7000000,2024.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (85) CreateObject(2898,234.3999900,2025.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (86) CreateObject(2898,234.8999900,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (87) CreateObject(2898,234.2000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (88) CreateObject(2898,232.2000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (89) CreateObject(2898,231.2000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (90) CreateObject(2898,230.5000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (91) CreateObject(2898,229.0000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (92) CreateObject(2898,228.5000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (93) CreateObject(2898,227.3000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (94) CreateObject(2898,226.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (95) CreateObject(2898,225.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (96) CreateObject(2898,224.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (97) CreateObject(2898,223.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (98) CreateObject(2898,222.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (99) CreateObject(2898,219.1000100,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (100) CreateObject(2898,217.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (101) CreateObject(2898,217.0000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (102) CreateObject(2898,215.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (103) CreateObject(2898,213.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (104) CreateObject(2898,212.1000100,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (105) CreateObject(2898,210.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (106) CreateObject(2898,207.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (107) CreateObject(2898,206.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (108) CreateObject(2898,205.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (109) CreateObject(2898,204.5000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (110) CreateObject(2898,203.5000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (111) CreateObject(2898,202.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (112) CreateObject(2898,201.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (113) CreateObject(2898,200.5000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (114) CreateObject(2898,200.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (115) CreateObject(2898,199.0000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (116) CreateObject(2898,196.5000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (117) CreateObject(2898,196.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (118) CreateObject(2898,195.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (119) CreateObject(2898,191.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (120) CreateObject(2898,191.6000100,2023.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (121) CreateObject(2898,191.6000100,2022.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (122) CreateObject(2898,191.6000100,2021.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (123) CreateObject(2898,191.6000100,2020.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (124) CreateObject(2898,191.6000100,2020.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (125) CreateObject(2898,191.6000100,2019.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (126) CreateObject(2898,191.6000100,2018.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (127) CreateObject(2898,191.6000100,2017.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (128) CreateObject(2898,191.6000100,2016.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (129) CreateObject(2898,191.6000100,2015.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (130) CreateObject(2898,191.6000100,2014.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (131) CreateObject(2898,191.6000100,2014.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (132) CreateObject(2898,191.6000100,2013.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (133) CreateObject(2898,191.6000100,2012.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (134) CreateObject(2898,191.6000100,2011.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (135) CreateObject(2898,191.6000100,2010.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (136) CreateObject(2898,191.6000100,2009.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (137) CreateObject(2898,191.6000100,2008.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (138) CreateObject(2898,191.6000100,2007.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (139) CreateObject(2898,191.6000100,2005.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (140) CreateObject(2898,191.6000100,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (141) CreateObject(2898,193.1000100,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (142) CreateObject(2898,193.8000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (143) CreateObject(2898,194.8000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (144) CreateObject(2898,195.3000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (145) CreateObject(2898,196.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (146) CreateObject(2898,198.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (147) CreateObject(2898,199.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (148) CreateObject(2898,200.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (149) CreateObject(2898,201.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (150) CreateObject(2898,202.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (151) CreateObject(2898,204.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (152) CreateObject(2898,205.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (153) CreateObject(2898,206.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (154) CreateObject(2898,207.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (155) CreateObject(2898,208.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (156) CreateObject(2898,209.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (157) CreateObject(2898,210.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (158) CreateObject(2898,212.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (159) CreateObject(2898,213.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (160) CreateObject(2898,214.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (161) CreateObject(2898,215.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (162) CreateObject(2898,216.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (163) CreateObject(2898,217.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (164) CreateObject(2898,218.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (165) CreateObject(2898,219.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (166) CreateObject(2898,220.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (167) CreateObject(2898,221.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (168) CreateObject(2898,222.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (169) CreateObject(2898,223.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (170) CreateObject(2898,224.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (171) CreateObject(2898,226.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (172) CreateObject(2898,227.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (173) CreateObject(2898,228.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (174) CreateObject(2898,229.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (175) CreateObject(2898,230.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (176) CreateObject(2898,230.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (177) CreateObject(2898,231.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (178) CreateObject(2898,232.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (179) CreateObject(2898,233.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (180) CreateObject(2898,234.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (181) CreateObject(2898,235.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (182) CreateObject(2898,236.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (183) CreateObject(2898,237.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (184) CreateObject(2898,238.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (185) CreateObject(2898,240.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (186) CreateObject(2898,241.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (187) CreateObject(2898,241.8999900,2004.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (190) CreateObject(2898,230.7000000,2023.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (188) CreateObject(2898,228.0000000,2023.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (189) CreateObject(2898,226.8000000,2023.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (191) CreateObject(2898,223.8000000,2021.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (192) CreateObject(2898,223.5000000,2021.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (193) CreateObject(2898,224.2000000,2021.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (194) CreateObject(2898,225.3999900,2021.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (195) CreateObject(2898,225.8999900,2021.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (196) CreateObject(2898,224.7000000,2021.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (197) CreateObject(2898,227.2000000,2020.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (198) CreateObject(2898,227.2002000,2020.9004000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (199) CreateObject(2898,226.2000000,2020.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (200) CreateObject(2898,225.2000000,2020.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (201) CreateObject(2898,223.7000000,2021.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (202) CreateObject(2898,222.5000000,2021.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (203) CreateObject(2898,221.5000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (204) CreateObject(2898,220.5000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (205) CreateObject(2898,219.5000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (206) CreateObject(2898,219.0000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (207) CreateObject(2898,218.0000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (208) CreateObject(2898,217.0000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (209) CreateObject(2898,216.0000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (210) CreateObject(2898,214.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (211) CreateObject(2898,213.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (212) CreateObject(2898,212.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (213) CreateObject(2898,211.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (214) CreateObject(2898,210.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (215) CreateObject(2898,209.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (216) CreateObject(2898,208.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (217) CreateObject(2898,207.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (218) CreateObject(2898,207.3000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (219) CreateObject(2898,206.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (220) CreateObject(2898,206.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (221) CreateObject(2898,205.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (222) CreateObject(2898,203.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (223) CreateObject(2898,202.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (224) CreateObject(2898,201.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (225) CreateObject(2898,200.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (226) CreateObject(2898,199.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (227) CreateObject(2898,198.3000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (228) CreateObject(2898,197.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (229) CreateObject(2898,196.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (230) CreateObject(2898,193.6000100,2021.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (231) CreateObject(2898,193.6000100,2020.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (232) CreateObject(2898,193.6000100,2019.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (233) CreateObject(2898,193.6000100,2018.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (234) CreateObject(2898,193.6000100,2017.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (235) CreateObject(2898,193.6000100,2016.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (236) CreateObject(2898,193.6000100,2015.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (237) CreateObject(2898,193.6000100,2014.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (238) CreateObject(2898,193.6000100,2013.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (239) CreateObject(2898,193.6000100,2012.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (240) CreateObject(2898,193.6000100,2011.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (241) CreateObject(2898,193.6000100,2010.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (242) CreateObject(2898,193.6000100,2009.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (243) CreateObject(2898,195.1000100,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (244) CreateObject(2898,196.1000100,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (245) CreateObject(2898,197.3000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (246) CreateObject(2898,198.0000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (247) CreateObject(2898,199.0000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (248) CreateObject(2898,200.0000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (249) CreateObject(2898,201.5000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (250) CreateObject(2898,202.2000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (251) CreateObject(2898,203.8999900,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (252) CreateObject(2898,204.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (253) CreateObject(2898,205.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (254) CreateObject(2898,206.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (255) CreateObject(2898,207.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (256) CreateObject(2898,208.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (257) CreateObject(2898,211.3999900,2009.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (258) CreateObject(2898,215.3000000,2014.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (259) CreateObject(2898,214.8000000,2014.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (260) CreateObject(2898,211.3000000,2016.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (261) CreateObject(2898,209.8000000,2016.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (262) CreateObject(2898,208.1000100,2016.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (263) CreateObject(2898,207.3000000,2015.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (264) CreateObject(2898,206.0000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (265) CreateObject(2898,204.8000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (266) CreateObject(2898,203.6000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (267) CreateObject(2898,203.1000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (268) CreateObject(2898,202.1000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (269) CreateObject(2898,201.3000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (270) CreateObject(2898,200.6000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (271) CreateObject(2898,199.6000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (272) CreateObject(2898,198.8000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (273) CreateObject(2898,197.8000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (274) CreateObject(2898,197.1000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (275) CreateObject(2898,194.0000000,2013.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (276) CreateObject(2898,196.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (277) CreateObject(2898,196.8999900,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (278) CreateObject(2898,197.8999900,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (279) CreateObject(2898,198.8999900,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (280) CreateObject(2898,200.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (281) CreateObject(2898,201.7000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (282) CreateObject(2898,203.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (283) CreateObject(2898,204.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (284) CreateObject(2898,205.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (285) CreateObject(2898,206.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (286) CreateObject(2898,207.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (287) CreateObject(2898,208.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (288) CreateObject(2898,209.3999900,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (289) CreateObject(2898,212.0000000,2015.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (290) CreateObject(2898,214.3000000,2017.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (291) CreateObject(2898,212.1000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (292) CreateObject(2898,211.1000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (293) CreateObject(2898,209.6000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (294) CreateObject(2898,207.8999900,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (295) CreateObject(2898,206.8999900,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (296) CreateObject(2898,206.2000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (297) CreateObject(2898,205.0000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (298) CreateObject(2898,203.3000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (299) CreateObject(2898,202.3000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (300) CreateObject(2898,201.3000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (301) CreateObject(2898,200.1000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (302) CreateObject(2898,199.3000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (303) CreateObject(2898,198.8000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (304) CreateObject(2898,198.1000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (305) CreateObject(2898,196.6000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (306) CreateObject(2898,236.3999900,2019.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (307) CreateObject(1985,389.0000000,1937.6000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (1) CreateObject(1985,389.0000000,1940.8000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (2) CreateObject(1985,389.0000000,1944.0000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (3) CreateObject(1985,389.0000000,1948.5000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (4) CreateObject(1985,388.7999900,1951.5000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (5) CreateObject(1985,388.7999900,1956.1000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (6) CreateObject(1985,388.5000000,1959.0000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (7) CreateObject(1985,388.2999900,1963.2000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (8) CreateObject(1985,388.0000000,1968.5000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (9) CreateObject(1985,388.2000100,1971.3000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (10) CreateObject(2921,340.3999900,1942.6000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1) CreateObject(2921,389.3999900,1936.1000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (2) CreateObject(2921,333.2000100,1817.7000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (3) CreateObject(2886,347.3999900,1781.8000000,19.0000000,0.0000000,0.0000000,34.0000000); //object(sec_keypad) (1) CreateObject(1481,199.7000000,2093.7000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_bar_b_q) (1) CreateObject(2627,341.6000100,1965.4000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (1) CreateObject(2627,341.7999900,1961.9000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (2) CreateObject(2627,342.0000000,1958.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (3) CreateObject(2627,342.2000100,1955.5000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (4) CreateObject(2627,342.3999900,1952.0000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (5) CreateObject(2627,341.5000000,1968.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (6) CreateObject(2627,342.6000100,1948.5000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (7) CreateObject(2627,342.0000000,1945.0000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (8) CreateObject(2627,341.8999900,1941.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (9) CreateObject(2627,342.1000100,1938.0000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (10) CreateObject(2627,342.2999900,1934.5000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (11) CreateObject(621,328.3999900,1840.0000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (1) CreateObject(621,286.8999900,1850.1000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (2) CreateObject(621,287.0000000,1883.9000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (3) CreateObject(621,286.7000100,1906.2000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (4) return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, -1507.6096,920.5404,7.1875); SetPlayerCameraLookAt(playerid, -1507.6096,920.5404,7.1875); return 1; } public OnPlayerConnect(playerid) { SetPlayerArmour(playerid, 100.0); GivePlayerMoney(playerid,20000); SetPlayerColor(playerid,COLOR_GRAY); GetPlayerMoney(playerid); GetPlayerWeapon(playerid); new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s sa pripojil na server.!",pName); SendClientMessageToAll(0xFF0000FF,string); SendClientMessage(playerid, COLOR_WHITE, "Vitaj na {00FF00}P{FFFFFF}r{FF0000}i{FFFFFF}s {FFFFFF}o{00FF00}n{FFFFFF}u!"); return 1; } public OnPlayerDisconnect(playerid, reason) { GetPlayerWeapon(playerid); new szString[64], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); switch(reason) { case 0: format(szString, sizeof szString, "%s sa odpojil zo servera. (Pád Hry)", name); case 1: format(szString, sizeof szString, "%s sa odpojil zo servera.", name); case 2: format(szString, sizeof szString, "%s sa odpojil zo servera. (Kicknutý/Zabanovaný)", name); } SendClientMessageToAll(0x00FFFFFF, szString); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/hlbrana", cmdtext, true, 10) == 0) { // Do something here return 1; } dcmd(oblek,5,cmdtext); return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (oldkeys == KEY_FIRE) { MoveObject(brana,351.7998000, 1787.2998000, 24, 2.3); } return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } dcmd_oblek(playerid,params[]) { new id; if ( IsPlayerInRangeOfPoint(playerid, 5,161.3153,-85.5724,1001.8047)|| IsPlayerInRangeOfPoint(playerid, 5,181.507, -88.2512, 1002.0233)|| IsPlayerInRangeOfPoint(playerid, 5,214.0332, -41.8442, 1002.0233)|| IsPlayerInRangeOfPoint(playerid, 5,201.9837, -131.0051, 1003.5078)|| IsPlayerInRangeOfPoint(playerid, 5,208.8249, -3.5272, 1001.2177)) { if(sscanf(params,"i",id)) return SCM(playerid,cervena,"Použi /oblek [ID SKINU]"); else if(id < 0 || id > 289) return SCM(playerid,cervena,"Použi: /oblek 0-289"); else if(GetPlayerMoney(playerid) < 1999) return SCM(playerid,-1,"Potrebuješ 2 000$ !"); else { GivePlayerMoney(playerid,-2000); SetPlayerSkin(playerid,id); SCM(playerid,cervena,"Uspešne si si zakupil oblek"); } }else{ SCM(playerid,-1,"Tu nemôžeš použiť tento príkaz"); } return 1; } // Tu to máš opravené, S onvehiclespawn som ti zmazal tie veci, neviem na čo to bolo tam dobré...
  14. v ongamemodeinit máš vec že UserPlayerPedAnims tak to zmeň na UsePlayerPedAnims();
  15. Tak potom daj do cyklusu len to čo píše to meno, ten formát a setobjectmaterialtext.. samozrejme pridaj do stock ...(PLAYERID,vehicleid)
  16. musíš si spraviť cyklus na to for(new i; i<MAX_PLAYERS; i++) { format(str,128,"...",PlayerName(i)); SetObjectMaterialText(Objectfour[i],str,.........); } atď. Myslím že takto by to malo fungovať aj keď myslím si že by si mal zmazať playerid zo stocku (stock CreateAdminVehicle(vehicleid)) a dať celý obsah stocku do CYKLUSU pre menšie zaťaženie. #undef MAX_PLAYERS #define MAX_PLAYERS SLOTY
  17. čo keby si pridal aj script ako to máš ? ...
  18. Akože otvorí ti dialógy ale keď klikneš na niečo tak zmizne a nič ? Skús dať na DialogResponse return 0; všade v každom scripte
  19. new v; v = CreateVehicle(....); public OnVehicleSpawn(vehicleid) { AddVehicleComponent(v, componentid); return 1; } Myslím že takto by to malo fungovať
  20. Fr0st

    pomoc Respawn

    stock LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read type index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d,%.2f,%.2f,%.2f,%.4f,%d,%d",vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(60 * 2)); // respawn 2 minúty !!!!!!!!!!!!!!!! /*new numplate_test[32+1]; format(numplate_test,32,"GRLC{44AA33}%d",vid); SetVehicleNumberPlate(vid, numplate_test);*/ vehicles_loaded++; } Dúfam že pomohlo. Toto daj namiesto ten funkcie ktorú máš, samozrejme že sa budú spawnovať všetký autá za 2 minúty, ak to chceš inak musíš si do tej funkcie dorobiť ďalší parameter ktorý bude čítať zo súboru aj respawn delay
  21. nejde ani to nechce ho prijať komp ten mobil ...
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