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Everything posted by Fr0st
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Okey, a čo s tým mám spraviť prosím ťa ?
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Nahradiť za čo ? a podľa čoho ho premenuješ ? Možno to skúsim
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jj presne to, až na to že na Outlast (tvoj prípad) sa dá urobiť riešenie behom pár sekúnd
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Zdravím, chcel by som si skúsiť zahrať GOAT Simulátor ale keď som to stiahol a nainštaloval písalo to že mi chýba CVRC100.dll či jako to je. Keď som ho stiahol a dal do potrebnej zložky tak mi začalo písať nejaký error 0xc000007b (alebo tak nejak). Prosím vedeli by ste mi pomôcť ako sa dopracovať ku funkčnej hre ? Mám Windows 7 Home Premium 64Bit... Prosím nenávajte sem komentáre typu: "Kúp si to na steame".. Chcem len vedieť čo to vlastne je a ako sa to hrá len tak 4fun Ďakujem
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if(cislo > 1 || cislo < 1000) Malo by to vyriešiť tvoj problém myslím
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Dobrý deň, mám problém s mojím notebookom a neviem si rady, myslím že je pokazený HDD (SATA) ale niesom si istý, proste zapnem NTB a bios načíta, potom zrazu neskočí niečo s enthernet a keď chvíľku počkám tak že No boot device - Please insert device and press any key alebo proste niečo také.. Skúšal som už aj vložiť DVD s windowsom a stlačil som napr. ENTER a nič, nič sa nedialo. Skúšal som aj v biose nastaviť primárnu jednotku CD/DVD aby ju proste zobralo skôr ako HDD a bezvýznamne. Môžete mi prosím vás pomôcť ? Myslíte že je to tým chybným HDDčkom ? Ďakujem za každú radu screen ako to vypadá: (Sorry že som tam taký dorobený ale asi 20 min dozadu som vstal )
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Snažil som sa iba pomôcť, Nerozumiem sa do toho ako napríklad ty...
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Každopádne, skús localhost
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Ahojte. Hladam zlavove kupony na wedos nad 20 % .. Nasiel som 20% a aj 40 ale bol prepadnuty. Ak o nejakom viete poslete mi ho do SZ cim vacsia zlava tym lepsie ;-) vdaka
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A define dcmd mas ?
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Myslím že to [] za admin by tam nemalo byť prázdne, Použi to ako pole daj tam admin[25] napr... Niesom si istý či ti to pomôže ale skús a potom napíš // Robocop inak dohulený.. :DD
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gamemode Near The End (by LYRIcS) (Postapokalyptický mód)
Fr0st replied to LYRIcS's topic in Herní (SA:MP, CS apod.)
Určite prídem kuknuť, Neotvoríš to skôr ?? -
Musíš napísať : Ak windows server : streamer.dll Ak linux : streamer.so Skús a uvidíš že to pôjde
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pomoc Prosím poradte ako to mám upravit aby my nehádzalo errors
Fr0st replied to pinka123's question in Herní (SA:MP, CS apod.)
Tým pádom použi public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys == KEY_FIRE) { if(straznik[playerid] == 1)// kontrola či je strážnik.. { if(IsPlayerInRangeOfPoint(playerid,3,X,Y,Z)) { MoveObject(brana,351.7998000, 1787.2998000, 24, 2.3);//A brána sa otvára } } } return 1; } Toto je keď sa priblíži a stlačí LTM (Streľbu), len na priblíženie sa mi robiť nechce -
pomoc Prosím poradte ako to mám upravit aby my nehádzalo errors
Fr0st replied to pinka123's question in Herní (SA:MP, CS apod.)
/* Ahojte udělal jsem si pro vás vylepšené pawno pro nováčky! :D Ale ted k věci.. Toto pawno jsem upravil přidal sem includy atp. aby pro nováčky byla práce co nejlehčí :-) Podrobně vám vysvětlím k čemu je třeba return 0; nebo return 1; atp. Dále pokud chcete svoje módy/scripty dávat v souboru .pwn třeba na uloz.to tak by jste měli mýt svůj podpis a různé originální věci. Podpis může vypadat třeba takto: ******************************* * H3nr1 s.r.o ® * * Skype: sebek2161 * * e-mail: [email protected] * * Web: epiccraft.fakaheda.eu * ******************************* ______________________________________________________________________________________________________________________________________________________________ Měli by jste znát třeba i to že pawno není program ale scriptovací jazyk něco jako LUA Pawno ====> Scriptovací jazyk Pawn ====> Výroba GM/FS (Gamemodu a FilterScriptu) A ještě když napíšete třeba //define tak to pawno nečte vše co je za // jako kdyby nebylo !!! _______________________________________________________________________________________________________________________________________________________________ Okey konec keců a jde se na pawnení. PS:Celý zelený text smaž (nemusíš) ale bute to přehlednější _______________________________________________________________________________________________________________________________________________________________ */ //Include #include <a_samp> // Postupem času si doplníte ostatní includy... #include <sscanf> //_______________________________________________ #include <string> // Ty důležitější zde: #include <dini> // #include <dudb> //#include <progress> // #include <a_npc> #include <a_http> // #include <dutils> #include <mysql> #include <time> #include <float> #include <file> #include <a_objects> /////////Konec includu/////////////////// #pragma tabsize 0//////// #pragma je dost důležitá ! //Define /* Pomocí #define se nastavují třeba barvy např. #define Zelena 0x21DD00FF */ #define COLOR_LIGHTGREEN 0x29ff06AA #define BARVA_SEDA 0xAFAFAFAA #define BARVA_BILA 0xEFEFF7AA #define GREEN 0x21DD00FF #define ORANGE 0xF97804FF #define AdminColor 0xE60000FF #define COLOR_YELLOW 0xFFFF00AA #define color_LPink 0xFFA2FFAA #define color_DBlue 0x00009CAA #define color_DGrey 0x8C8C8CAA // Časem si postupně přidáte různé definice :-) #define color_LGreen 0x14EB00AA #define color_LBlue 0x00FAFFAA #define color_LYellow 0xF3FF01AA #define color_DYellow 0xBDC601AA #define color_HDRed 0x7D0000AA #define color_LRed 0xFF0000AA #define color_DRed 0xC00000AA #define color_HDBlue 0x000060AA #define color_Metal 0x777777AA #define color_HDGreen 0x009669AA #define color_Purple 0x6A0C62AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_CERNA 0x000000 #define COLOR_NAMORNICKA 0x000080 #define COLOR_TMAVE_MODRA 0x00008b #define COLOR_STREDNE_MODRA 0x0000cd #define COLOR_MODRA 0x0000ff #define COLOR_TMAVE_ZELENA 0x006400 #define COLOR_ZELENA 0x008000 #define COLOR_CIRKOVA_MODR 0x008080 #define COLOR_TMAVA_MODROZELENA 0x008b8b #define COLOR_HLUBOCE_BLANKYTNE_MODRA 0xbfff #define COLOR_TMAVE_TYRKYSOVA 0x00ced1 #define COLOR_STREDNE_JARNI_ZELENA 0x00fa9a #define COLOR_CITRUSOVA 0x00ff00 #define COLOR_VODOVA 0x00ffff #define COLOR_MODROZELENA 0x00ffff #define COLOR_PULNOCNI_MODRA 0x191970 #define COLOR_REKLAMNI_MODRA 0x1e90ff #define COLOR_SVETLE_MORSKA_ZELENA 0x20b2aa #define COLOR_LESNI_ZELENA 0x228b22 #define COLOR_MORSKA_ZELENA 0x2e8b57 #define COLOR_TMAVA_BRIDLICOVA_SED 0x2f4f4f #define COLOR_CITRUSOVA_ZELENA 0x32cd32 #define COLOR_STREDNE_MORSKA_ZELENA 0x3cb371 #define COLOR_TYRKYSOVA 0x40e0d0 #define COLOR_KRALOVSKA_MODR 0x4169e1 #define COLOR_OCELOVA_MODR 0x4682b4 #define COLOR_TMAVA_BRIDLICOVA_MODR 0x483d8b #define COLOR_STREDNE_TYRKYSOVA 0x48d1cc #define COLOR_MODR_INDIGO 0x4b0082 #define COLOR_TMAVA_OLIVOVE_ZELENA 0x556b2f #define COLOR_KADETNI_MODRA 0x5f9ea0 #define COLOR_CHRPOVA_MODR 0x6495ed #define COLOR_STREDNE_MORSKA_MODR 0x66cdaa #define COLOR_MATNE_SEDA 0x696969 #define COLOR_BRIDLICOVA_MODR 0x6a5acd #define COLOR_OLIVOVA_SED 0x6b8e23 #define COLOR_SVETLE_BRIDLICOVA_SED 0x778899 #define COLOR_STREDNE_BRIDLICOVA_MODR 0x7b68ee #define COLOR_TRAVOVE_ZELENA 0x7cfc00 #define COLOR_SVETLE_ZELENA_KARTOUZA 0x7fff00 #define COLOR_VODOVA_MORSKA 0x7fffd4 #define COLOR_KASTANOVA 0x800000 #define COLOR_PURPUROVA 0x800080 #define COLOR_OLIVOVA 0x808000 #define COLOR_BLANKYTNE_MODRA 0x87ceeb #define COLOR_SVETLE_BLANKYTNE_MODRA 0x87cefa #define COLOR_MODROFIALKOVA 0x8A2be2 #define COLOR_GRAY 0x808080FF #define COLOR_AQUA 0x00FFFFFF #define COLOR_RED 0xFF0000FF #define cervena 0xFF0000AA #define SCM SendClientMessage // A ted to důležité !! nadefinování dcmd bez kterého se nikdo neobejde složí hlavně k napawnění příkazů ! #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 ////////////////Konec define////////////////////////////// new brana; /* Pozor když přidáte new hodí vám to warning symbol is never used: (přidaný new) A ten nezmizí dokud ho někde nepoužijete! To si musíte zapamatovat */ public OnGameModeInit() { SetGameModeText("Prisons Life"); AddPlayerClass(0,-1493.3594,920.0789,7.1875,89.2342,0,0,0,0,0,0); AddStaticVehicle(541, -1498.3933,925.4809,7.1875,89.2575, 0, 0); AddStaticVehicle(541, -1498.5887,914.9061,7.1875,92.4142, 0, 0); AddStaticVehicle(567, -1520.3831,913.4295,7.1875,176.0749, 152, 152); AddStaticVehicle(567, -1520.4387,926.6761,7.1875,190.8018, 152, 152); AddStaticVehicle(522, -1494.8384,947.5026,7.1875,115.8911, 3, 3); AddStaticVehicle(522, -1495.7628,891.7059,7.1875,53.8739, 3, 3); AddStaticVehicle(488, -2029.0862,483.0037,35.1719,303.5410, 0, 153); AddStaticVehicle(582, -2038.1981,484.8632,35.1723,347.9183, 0, 153); AddStaticVehicle(582, -2028.0270,472.8561,35.1723,272.4275, 0, 153); Create3DTextLabel("[ /oblek ]",cervena,161.3153,-85.5724,1001.8047,35.0,0); UsePlayerPedAnims(); brana = CreateObject(980, 351.7998000, 1787.2998000, 19.6000000, 0, 0, 201.6930000); AddStaticVehicleEx(429,2285.0000000,-1328.2000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2277.0000000,-1325.2000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2290.3000000,-1329.9000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2289.7000000,-1348.1000000,1.0000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2284.1001000,-1340.9000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2278.6001000,-1339.6000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2287.3000000,-1324.9000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2274.2000000,-1337.7000000,23.6000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2280.1001000,-1329.8000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2286.3999000,-1334.2000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2277.3999000,-1336.4000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2283.2000000,-1323.2000000,23.8000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2280.3999000,-1341.0000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2281.1001000,-1336.6000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(429,2278.3999000,-1334.7000000,23.7000000,0.0000000,42,119,15); //Banshee AddStaticVehicleEx(538,1720.1000000,-1954.1000000,15.0000000,270.0000000,245,245,15); //Streak AddStaticVehicleEx(590,1701.5000000,-1955.6000000,15.1000000,90.0000000,-1,-1,15); //Freight Carriage AddStaticVehicleEx(470,256.7000100,1740.1000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,256.2999900,1744.1000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,255.8999900,1748.6000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,255.6000100,1752.1000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,255.2000000,1756.3000000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(470,255.2002000,1756.2998000,17.8000000,270.0000000,95,10,15); //Patriot AddStaticVehicleEx(432,268.2999900,1742.7000000,17.7000000,270.0000000,95,10,15); //Rhino AddStaticVehicleEx(432,268.0000000,1750.9000000,17.7000000,270.0000000,95,10,15); //Rhino CreateObject(969,2298.7000000,-1310.5000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (1) CreateObject(969,2290.2000000,-1310.5000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (2) CreateObject(969,2274.3999000,-1310.4000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (3) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (4) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (5) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (6) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (7) CreateObject(969,2282.5000000,-1310.4004000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (8) CreateObject(969,2257.5000000,-1310.2000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (9) CreateObject(969,2265.8999000,-1310.4000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (10) CreateObject(979,2287.8000000,-1354.6000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (1) CreateObject(979,2287.8000000,-1353.4000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (2) CreateObject(979,2289.0000000,-1348.4004000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (3) CreateObject(979,2289.0000000,-1348.4004000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (4) CreateObject(979,2289.0000000,-1348.4004000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (5) CreateObject(979,2288.2000000,-1345.5000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadleft) (6) CreateObject(5005,2290.3999000,-1341.8000000,26.6000000,0.0000000,0.0000000,0.0000000); //object(lasrunwall1_las) (1) CreateObject(3749,351.7000100,1787.3000500,22.7000000,0.0000000,0.0000000,214.0000000); //object(clubgate01_lax) (1) CreateObject(987,340.2000100,1794.2000000,16.9000000,0.0000000,0.0000000,302.0000000); //object(elecfence_bar) (1) CreateObject(987,357.2999900,1791.9000000,17.0000000,0.0000000,0.0000000,125.9990000); //object(elecfence_bar) (2) CreateObject(9237,336.3999900,1779.7000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (1) CreateObject(9237,220.8000000,1770.6000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (2) CreateObject(9237,121.8000000,2048.2000000,24.4000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (3) CreateObject(9237,104.0000000,1775.4004000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (4) CreateObject(9237,74.9003900,1846.2998000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (5) CreateObject(9237,74.9003900,1940.4004000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (6) CreateObject(9237,166.5000000,2101.0000000,27.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (7) CreateObject(9237,397.6000100,2098.5000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (8) CreateObject(9237,304.0996100,2124.2002000,24.3000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (9) CreateObject(9237,407.2000100,1970.1000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (10) CreateObject(9237,418.2000100,1869.3000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (11) CreateObject(9237,468.0000000,1969.1000000,56.5000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (12) CreateObject(9245,200.8000000,2147.5000000,27.9000000,0.0000000,0.0000000,0.0000000); //object(cstguard_sfn01) (1) CreateObject(9245,370.2002000,1800.2002000,28.0000000,0.0000000,0.0000000,0.0000000); //object(cstguard_sfn01) (2) CreateObject(9245,75.7998100,1804.7002000,28.5000000,0.0000000,0.0000000,0.0000000); //object(cstguard_sfn01) (3) CreateObject(9245,102.0996100,1991.0996000,29.4000000,0.0000000,0.0000000,0.0000000); //object(cstguard_sfn01) (4) CreateObject(16669,380.0000000,1914.7000000,20.8000000,0.0000000,0.0000000,201.6930000); //object(a51_extfence05) (1) CreateObject(16670,330.9003900,1813.0996000,21.4000000,0.0000000,0.0000000,0.7530000); //object(a51_extfence02) (1) CreateObject(8210,214.7002000,1956.2002000,19.7000000,0.0000000,0.0000000,39.9960000); //object(vgsselecfence12) (1) CreateObject(10830,364.9003900,1948.7002000,24.8000000,0.0000000,0.0000000,46.0000000); //object(drydock2_sfse) (1) CreateObject(10830,316.1000100,1948.0000000,24.7000000,0.0000000,0.0000000,46.0000000); //object(drydock2_sfse) (2) CreateObject(8873,349.8999900,1803.7000000,23.7000000,0.0000000,0.0000000,276.0000000); //object(vgsecnstrct12) (1) CreateObject(8210,335.8999900,1824.6000000,17.7000000,0.0000000,0.0000000,305.9970000); //object(vgsselecfence12) (2) CreateObject(8210,326.1000100,1816.8000000,17.2000000,0.0000000,0.0000000,299.9930000); //object(vgsselecfence12) (3) CreateObject(2602,298.7138700,1950.9980500,17.0131700,0.0000000,0.0000000,0.0000000); //object(police_cell_toilet) (1) CreateObject(2525,292.5000000,1925.6000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (1) CreateObject(2525,292.5000000,1929.8000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (2) CreateObject(2525,292.5000000,1933.3000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (3) CreateObject(2525,292.5000000,1936.3000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (4) CreateObject(2525,292.5000000,1939.8000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (5) CreateObject(2525,292.5000000,1943.3000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (6) CreateObject(2525,292.5000000,1947.0000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (7) CreateObject(2525,292.5000000,1950.0000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (8) CreateObject(2525,292.5000000,1953.7000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (9) CreateObject(2525,292.2000100,1957.0000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (10) CreateObject(2525,291.8999900,1960.4000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (11) CreateObject(2525,291.8999900,1963.9000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (12) CreateObject(2525,291.8999900,1967.4000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (13) CreateObject(2525,291.8999900,1970.9000000,16.6000000,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (14) CreateObject(2603,294.3999900,1924.7000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (1) CreateObject(2603,294.3999900,1928.2000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (2) CreateObject(2603,293.8999900,1931.4000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (3) CreateObject(2603,293.1000100,1935.4000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (4) CreateObject(2603,293.1000100,1938.7000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (5) CreateObject(2603,293.1000100,1941.7000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (6) CreateObject(2603,293.1000100,1945.2000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (7) CreateObject(2603,293.1000100,1948.7000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (8) CreateObject(2603,293.1000100,1952.0000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (9) CreateObject(2603,293.1000100,1955.5000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (10) CreateObject(2603,293.1000100,1959.0000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (11) CreateObject(2603,293.1000100,1962.5000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (12) CreateObject(2603,293.1000100,1965.5000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (13) CreateObject(2603,293.1000100,1969.0000000,17.1000000,0.0000000,0.0000000,272.0000000); //object(police_cell_bed) (14) CreateObject(2990,316.6000100,1842.4000000,20.6000000,0.0000000,0.0000000,32.0000000); //object(wongs_gate) (1) CreateObject(10847,302.2999900,1804.6000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(gen_whouse03_sfse01) (1) CreateObject(7033,299.2999900,1832.8000000,21.2000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (1) CreateObject(10184,302.8999900,1840.0000000,19.2000000,0.0000000,0.0000000,272.0000000); //object(sfcopdr) (1) CreateObject(1966,291.2000100,1839.7000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(imcompmovedr1_las) (1) CreateObject(10184,288.6000100,1916.3000000,19.2000000,0.0000000,0.0000000,336.0000000); //object(sfcopdr) (3) CreateObject(971,296.1000100,1923.7000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (2) CreateObject(971,296.0000000,1927.4000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (3) CreateObject(971,295.7000100,1930.5000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (4) CreateObject(971,295.3999900,1933.5000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (5) CreateObject(971,295.2999900,1937.0000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (6) CreateObject(971,295.2000100,1940.5000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (7) CreateObject(971,295.1000100,1944.0000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (8) CreateObject(971,295.0000000,1947.7000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (9) CreateObject(971,294.8999900,1950.7000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (10) CreateObject(971,294.7999900,1954.2000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (11) CreateObject(971,294.7000100,1957.7000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (12) CreateObject(971,294.6000100,1961.2000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (13) CreateObject(971,294.5000000,1964.4000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (14) CreateObject(971,294.3999900,1967.6000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (15) CreateObject(971,294.4003900,1971.5996000,20.2000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (16) CreateObject(986,300.2999900,1927.2000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (1) CreateObject(986,300.1000100,1933.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (2) CreateObject(986,300.2000100,1941.0000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (3) CreateObject(986,299.3999900,1947.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (4) CreateObject(986,299.0000000,1954.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (5) CreateObject(986,298.7000100,1961.4000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (6) CreateObject(986,298.2999900,1968.4000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gate_autol) (7) CreateObject(14791,372.2999900,1951.8000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (2) CreateObject(14791,353.7999900,1952.0000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (5) CreateObject(3279,369.2999900,1872.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1) CreateObject(3279,331.5000000,1795.1000000,16.9000000,0.0000000,0.0000000,30.0000000); //object(a51_spottower) (2) CreateObject(10398,130.3000000,1689.1000000,45.9000000,0.0000000,0.0000000,178.0000000); //object(healthclub_sfs) (1) CreateObject(7371,198.7000000,1657.6000000,16.4000000,0.0000000,0.0000000,100.0000000); //object(vgsnelec_fence_02) (1) CreateObject(7371,320.6000100,1687.8000000,17.6000000,0.0000000,0.0000000,149.9980000); //object(vgsnelec_fence_02) (2) CreateObject(7371,320.7999900,1687.8000000,14.6000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (3) CreateObject(7371,320.0000000,1688.0000000,21.9000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (4) CreateObject(7371,386.5000000,1801.9000000,17.6000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (5) CreateObject(7371,386.5000000,1801.9000000,22.4000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (6) CreateObject(7371,442.7999900,1916.7000000,22.4000000,0.0000000,0.0000000,199.9960000); //object(vgsnelec_fence_02) (7) CreateObject(7371,442.7999900,1916.7000000,26.9000000,0.0000000,0.0000000,199.9950000); //object(vgsnelec_fence_02) (8) CreateObject(7371,386.5000000,1801.9000000,26.9000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (9) CreateObject(7371,320.0000000,1688.0000000,26.9000000,0.0000000,0.0000000,149.9960000); //object(vgsnelec_fence_02) (10) CreateObject(7371,198.7000000,1657.6000000,20.9000000,0.0000000,0.0000000,99.9980000); //object(vgsnelec_fence_02) (11) CreateObject(7371,198.7000000,1657.6000000,24.9000000,0.0000000,0.0000000,99.9980000); //object(vgsnelec_fence_02) (12) CreateObject(7371,442.7999900,1916.7000000,17.9000000,0.0000000,0.0000000,199.9950000); //object(vgsnelec_fence_02) (13) CreateObject(7371,442.7999900,1916.7000000,14.9000000,0.0000000,0.0000000,199.9950000); //object(vgsnelec_fence_02) (14) CreateObject(8210,398.6000100,2040.3000000,19.7000000,0.0000000,0.0000000,285.9960000); //object(vgsselecfence12) (1) CreateObject(16668,357.8999900,2048.7000000,20.3000000,0.0000000,0.0000000,180.5600000); //object(a51_extfence04) (1) CreateObject(8210,398.6000100,2040.3000000,25.5000000,0.0000000,0.0000000,285.9910000); //object(vgsselecfence12) (1) CreateObject(8210,398.6000100,2040.3000000,31.3000000,0.0000000,0.0000000,285.9910000); //object(vgsselecfence12) (1) CreateObject(8210,398.5996100,2040.2998000,31.3000000,0.0000000,0.0000000,285.9910000); //object(vgsselecfence12) (1) CreateObject(7371,-49.9000000,1704.5000000,17.1000000,0.0000000,0.0000000,77.9980000); //object(vgsnelec_fence_02) (15) CreateObject(7371,-49.9000000,1704.5000000,22.9000000,0.0000000,0.0000000,77.9970000); //object(vgsnelec_fence_02) (16) CreateObject(7371,-49.9000000,1704.5000000,27.4000000,0.0000000,0.0000000,77.9970000); //object(vgsnelec_fence_02) (17) CreateObject(7371,-28.7000000,1822.4000000,15.9000000,0.0000000,0.0000000,343.9970000); //object(vgsnelec_fence_02) (18) CreateObject(7371,-28.7000000,1822.4000000,20.4000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (19) CreateObject(7371,-28.7000000,1822.4000000,24.9000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (20) CreateObject(7371,6.8000000,1946.6000000,24.9000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (21) CreateObject(7371,6.8000000,1946.6000000,20.1000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (22) CreateObject(7371,6.8000000,1946.6000000,16.1000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (23) CreateObject(7371,41.5000000,2068.1001000,16.1000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (24) CreateObject(7371,41.5000000,2068.1001000,20.4000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (25) CreateObject(7371,41.5000000,2068.1001000,24.6000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (26) CreateObject(7371,77.0000000,2192.3000000,16.9000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (27) CreateObject(7371,77.0000000,2192.3000000,20.1000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (28) CreateObject(7371,77.0000000,2192.3000000,24.4000000,0.0000000,0.0000000,343.9930000); //object(vgsnelec_fence_02) (29) CreateObject(7371,183.5000000,2144.7000000,17.9000000,0.0000000,0.0000000,269.9930000); //object(vgsnelec_fence_02) (30) CreateObject(7371,183.5000000,2144.7000000,21.6000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (31) CreateObject(7371,183.5000000,2144.7000000,24.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (32) CreateObject(7371,314.8999900,2149.0000000,24.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (33) CreateObject(7371,314.8999900,2149.0000000,20.1000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (34) CreateObject(7371,314.8999900,2149.0000000,17.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (35) CreateObject(7371,443.7000100,2150.2000000,17.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (36) CreateObject(7371,443.7000100,2150.2000000,22.1000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (37) CreateObject(7371,443.7000100,2150.2000000,24.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (38) CreateObject(7371,443.7002000,2150.2002000,24.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (39) CreateObject(7371,397.2000100,2059.6001000,17.6000000,0.0000000,0.0000000,167.9860000); //object(vgsnelec_fence_02) (41) CreateObject(7371,397.2000100,2059.6001000,22.1000000,0.0000000,0.0000000,167.9860000); //object(vgsnelec_fence_02) (42) CreateObject(7371,397.2000100,2059.6001000,24.9000000,0.0000000,0.0000000,167.9860000); //object(vgsnelec_fence_02) (43) CreateObject(7371,397.2000100,2059.6001000,28.6000000,0.0000000,0.0000000,167.9860000); //object(vgsnelec_fence_02) (44) CreateObject(7371,443.7000100,2150.2000000,28.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (46) CreateObject(7371,314.8999900,2149.0000000,28.4000000,0.0000000,0.0000000,269.9890000); //object(vgsnelec_fence_02) (47) CreateObject(16000,343.8999900,1831.6999500,16.6000000,0.0000000,0.0000000,0.0000000); //object(drvin_screen) (1) CreateObject(8575,272.2000100,2028.0000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(vgstrainstation) (1) CreateObject(6964,177.7060500,2031.3916000,15.0412900,0.0000000,0.0000000,0.0000000); //object(venefountwat02) (1) CreateObject(5371,288.3999900,1839.8000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(alphbrk6_las2) (1) CreateObject(2792,276.7999900,2032.5999800,20.4000000,0.0000000,0.0000000,0.0000000); //object(cj_air_d_1) (1) CreateObject(2793,346.5000000,1781.2000000,19.0000000,0.0000000,0.0000000,34.0000000); //object(cj_air_d_2) (1) CreateObject(8251,261.7999900,1747.9000000,20.6000000,0.0000000,0.0000000,0.0000000); //object(pltschlhnger02_lvs) (1) CreateObject(1968,186.2000000,2073.3999000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (1) CreateObject(1968,186.2000000,2075.8999000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (2) CreateObject(1968,186.2000000,2078.8999000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (3) CreateObject(1968,186.2000000,2082.2000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (4) CreateObject(1968,186.2000000,2085.2000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (5) CreateObject(1968,186.2000000,2089.2000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (6) CreateObject(1968,190.6000100,2073.5000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (7) CreateObject(1968,190.6000100,2075.7000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (8) CreateObject(1968,190.6000100,2079.0000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (9) CreateObject(1968,190.6000100,2082.2000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (10) CreateObject(1968,190.6000100,2085.0000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (11) CreateObject(1968,190.6000100,2089.0000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(dinerseat_2) (12) CreateObject(14619,175.5000000,2084.5000000,22.0000000,0.0000000,0.0000000,324.0000000); //object(tricas_slottable2) (1) CreateObject(14657,188.3000000,2081.2000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(cuntchairs) (1) CreateObject(18090,175.6000100,2081.1001000,24.2000000,0.0000000,0.0000000,180.0000000); //object(bar_bar1) (1) CreateObject(971,288.5000000,1975.8000000,20.2000000,0.0000000,0.0000000,294.0000000); //object(subwaygate) (16) CreateObject(971,285.6000100,1982.5000000,20.2000000,0.0000000,0.0000000,294.0000000); //object(subwaygate) (16) CreateObject(971,285.7999900,2077.1001000,20.2000000,0.0000000,0.0000000,246.0000000); //object(subwaygate) (16) CreateObject(10184,281.7999900,2026.6000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(sfcopdr) (2) CreateObject(2223,182.2000000,2081.2000000,22.5000000,0.0000000,0.0000000,0.0000000); //object(rustymed) (1) CreateObject(2420,184.2000000,2083.2000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_bucket) (1) CreateObject(2420,184.3000000,2086.2000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_bucket) (2) CreateObject(2420,184.3000000,2080.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_bucket) (3) CreateObject(955,174.0000000,2085.0000000,21.9000000,0.0000000,0.0000000,84.0000000); //object(cj_ext_sprunk) (1) CreateObject(2425,174.3000000,2080.7000000,22.8000000,0.0000000,0.0000000,92.0000000); //object(cj_ff_juice) (1) CreateObject(2429,176.5000000,2079.6001000,22.7000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (1) CreateObject(2429,177.0000000,2079.5000000,22.7000000,0.0000000,0.0000000,0.0000000); //object(cj_ff_cup_disp) (2) CreateObject(2453,176.8999900,2082.5000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(cj_pizza_dispf) (1) CreateObject(8210,263.7000100,1974.3000000,19.7000000,0.0000000,0.0000000,359.9960000); //object(vgsselecfence12) (1) CreateObject(7090,199.1000100,2080.8000000,27.5000000,0.0000000,0.0000000,0.0000000); //object(vegasflag1) (1) CreateObject(4227,338.2999900,1831.7000000,24.3000000,0.0000000,0.0000000,180.0000000); //object(graffiti_lan01) (1) CreateObject(4003,299.2999900,1840.8000000,24.8000000,0.0000000,0.0000000,0.0000000); //object(lacityhalltrans_lan) (1) CreateObject(1694,338.7000100,1933.9000000,37.1000000,0.0000000,0.0000000,0.0000000); //object(roofstuff13) (1) CreateObject(1490,340.5000000,1831.7000000,19.6000000,0.0000000,0.0000000,270.0000000); //object(tag_01) (1) CreateObject(1215,300.5000000,1923.8000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1) CreateObject(1215,300.5000000,1927.3000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4) CreateObject(1290,340.8999900,1923.7000000,22.7000000,0.0000000,0.0000000,0.0000000); //object(lamppost2) (1) CreateObject(1290,288.6000100,2036.0000000,22.7000000,0.0000000,0.0000000,268.0000000); //object(lamppost2) (2) CreateObject(3861,196.8999900,2067.8000000,22.8000000,0.0000000,0.0000000,184.0000000); //object(marketstall01_sfxrf) (1) CreateObject(18250,187.2000000,2081.3000000,27.4000000,0.0000000,0.0000000,84.0000000); //object(cuntwjunk06) (1) CreateObject(4882,334.0000000,1815.4000000,21.9000000,0.0000000,0.0000000,304.0000000); //object(lasbrid1_las) (1) CreateObject(2898,241.8999900,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1) CreateObject(2898,241.8999900,2021.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2) CreateObject(2898,241.8000000,2016.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3) CreateObject(2898,241.8000000,2010.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4) CreateObject(2898,241.8000000,2006.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5) CreateObject(2898,241.8000000,2013.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6) CreateObject(2898,241.8000000,2019.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7) CreateObject(2898,238.0000000,2019.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8) CreateObject(2898,237.7000000,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9) CreateObject(2898,237.8000000,2015.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10) CreateObject(2898,237.8999900,2024.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11) CreateObject(2898,237.8999900,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12) CreateObject(2898,237.5000000,2007.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13) CreateObject(2898,238.7000000,2006.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14) CreateObject(2898,238.7000000,2006.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15) CreateObject(2898,237.7000000,2006.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16) CreateObject(2898,233.7000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17) CreateObject(2898,229.7000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18) CreateObject(2898,225.7000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19) CreateObject(2898,221.5000000,2006.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (20) CreateObject(2898,217.3000000,2006.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (21) CreateObject(2898,213.3000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (22) CreateObject(2898,217.0000000,2006.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (23) CreateObject(2898,220.5000000,2005.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (24) CreateObject(2898,222.3000000,2006.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (25) CreateObject(2898,222.3999900,2011.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (26) CreateObject(2898,225.3999900,2012.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (27) CreateObject(2898,228.8999900,2011.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (28) CreateObject(2898,229.6000100,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (29) CreateObject(2898,229.3000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (30) CreateObject(2898,228.5000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (31) CreateObject(2898,227.0000000,2011.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (32) CreateObject(2898,226.5000000,2011.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (33) CreateObject(2898,222.8000000,2013.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (34) CreateObject(2898,221.5000000,2012.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (35) CreateObject(2898,220.2000000,2011.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (36) CreateObject(2898,219.0000000,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (37) CreateObject(2898,217.5000000,2011.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (38) CreateObject(2898,216.8000000,2011.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (39) CreateObject(2898,215.6000100,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (40) CreateObject(2898,215.1000100,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (41) CreateObject(2898,213.6000100,2012.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (42) CreateObject(2898,212.3000000,2012.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (43) CreateObject(2898,212.8000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (44) CreateObject(2898,212.7998000,2010.7002000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (45) CreateObject(2898,213.0000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (46) CreateObject(2898,215.3000000,2011.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (47) CreateObject(2898,216.5000000,2011.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (48) CreateObject(2898,215.0000000,2010.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (49) CreateObject(2898,215.8999900,2017.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (50) CreateObject(2898,217.2000000,2017.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (51) CreateObject(2898,218.2000000,2017.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (52) CreateObject(2898,219.0000000,2017.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (53) CreateObject(2898,220.0000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (54) CreateObject(2898,220.5000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (55) CreateObject(2898,221.5000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (56) CreateObject(2898,222.0000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (57) CreateObject(2898,222.7000000,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (58) CreateObject(2898,223.8999900,2017.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (59) CreateObject(2898,237.6000100,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (60) CreateObject(2898,233.8999900,2017.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (61) CreateObject(2898,233.9003900,2017.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (62) CreateObject(2898,233.7000000,2017.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (63) CreateObject(2898,233.2000000,2017.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (64) CreateObject(2898,229.7000000,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (65) CreateObject(2898,228.7000000,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (66) CreateObject(2898,227.2000000,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (67) CreateObject(2898,226.2000000,2016.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (68) CreateObject(2898,228.2000000,2015.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (69) CreateObject(2898,229.0000000,2014.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (70) CreateObject(2898,230.2000000,2014.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (71) CreateObject(2898,231.2000000,2014.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (72) CreateObject(2898,232.5000000,2013.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (73) CreateObject(2898,233.8000000,2013.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (74) CreateObject(2898,235.3000000,2011.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (75) CreateObject(2898,234.8000000,2011.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (76) CreateObject(2898,233.6000100,2011.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (77) CreateObject(2898,232.6000100,2011.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (78) CreateObject(2898,229.7000000,2017.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (79) CreateObject(2898,230.8999900,2018.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (80) CreateObject(2898,231.6000100,2019.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (81) CreateObject(2898,232.8000000,2021.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (82) CreateObject(2898,233.8000000,2022.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (83) CreateObject(2898,235.0000000,2023.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (84) CreateObject(2898,235.7000000,2024.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (85) CreateObject(2898,234.3999900,2025.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (86) CreateObject(2898,234.8999900,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (87) CreateObject(2898,234.2000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (88) CreateObject(2898,232.2000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (89) CreateObject(2898,231.2000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (90) CreateObject(2898,230.5000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (91) CreateObject(2898,229.0000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (92) CreateObject(2898,228.5000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (93) CreateObject(2898,227.3000000,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (94) CreateObject(2898,226.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (95) CreateObject(2898,225.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (96) CreateObject(2898,224.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (97) CreateObject(2898,223.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (98) CreateObject(2898,222.1000100,2027.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (99) CreateObject(2898,219.1000100,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (100) CreateObject(2898,217.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (101) CreateObject(2898,217.0000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (102) CreateObject(2898,215.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (103) CreateObject(2898,213.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (104) CreateObject(2898,212.1000100,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (105) CreateObject(2898,210.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (106) CreateObject(2898,207.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (107) CreateObject(2898,206.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (108) CreateObject(2898,205.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (109) CreateObject(2898,204.5000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (110) CreateObject(2898,203.5000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (111) CreateObject(2898,202.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (112) CreateObject(2898,201.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (113) CreateObject(2898,200.5000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (114) CreateObject(2898,200.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (115) CreateObject(2898,199.0000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (116) CreateObject(2898,196.5000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (117) CreateObject(2898,196.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (118) CreateObject(2898,195.3000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (119) CreateObject(2898,191.8000000,2027.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (120) CreateObject(2898,191.6000100,2023.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (121) CreateObject(2898,191.6000100,2022.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (122) CreateObject(2898,191.6000100,2021.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (123) CreateObject(2898,191.6000100,2020.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (124) CreateObject(2898,191.6000100,2020.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (125) CreateObject(2898,191.6000100,2019.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (126) CreateObject(2898,191.6000100,2018.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (127) CreateObject(2898,191.6000100,2017.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (128) CreateObject(2898,191.6000100,2016.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (129) CreateObject(2898,191.6000100,2015.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (130) CreateObject(2898,191.6000100,2014.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (131) CreateObject(2898,191.6000100,2014.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (132) CreateObject(2898,191.6000100,2013.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (133) CreateObject(2898,191.6000100,2012.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (134) CreateObject(2898,191.6000100,2011.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (135) CreateObject(2898,191.6000100,2010.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (136) CreateObject(2898,191.6000100,2009.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (137) CreateObject(2898,191.6000100,2008.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (138) CreateObject(2898,191.6000100,2007.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (139) CreateObject(2898,191.6000100,2005.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (140) CreateObject(2898,191.6000100,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (141) CreateObject(2898,193.1000100,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (142) CreateObject(2898,193.8000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (143) CreateObject(2898,194.8000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (144) CreateObject(2898,195.3000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (145) CreateObject(2898,196.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (146) CreateObject(2898,198.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (147) CreateObject(2898,199.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (148) CreateObject(2898,200.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (149) CreateObject(2898,201.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (150) CreateObject(2898,202.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (151) CreateObject(2898,204.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (152) CreateObject(2898,205.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (153) CreateObject(2898,206.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (154) CreateObject(2898,207.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (155) CreateObject(2898,208.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (156) CreateObject(2898,209.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (157) CreateObject(2898,210.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (158) CreateObject(2898,212.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (159) CreateObject(2898,213.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (160) CreateObject(2898,214.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (161) CreateObject(2898,215.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (162) CreateObject(2898,216.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (163) CreateObject(2898,217.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (164) CreateObject(2898,218.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (165) CreateObject(2898,219.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (166) CreateObject(2898,220.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (167) CreateObject(2898,221.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (168) CreateObject(2898,222.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (169) CreateObject(2898,223.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (170) CreateObject(2898,224.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (171) CreateObject(2898,226.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (172) CreateObject(2898,227.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (173) CreateObject(2898,228.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (174) CreateObject(2898,229.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (175) CreateObject(2898,230.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (176) CreateObject(2898,230.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (177) CreateObject(2898,231.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (178) CreateObject(2898,232.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (179) CreateObject(2898,233.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (180) CreateObject(2898,234.2000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (181) CreateObject(2898,235.5000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (182) CreateObject(2898,236.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (183) CreateObject(2898,237.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (184) CreateObject(2898,238.7000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (185) CreateObject(2898,240.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (186) CreateObject(2898,241.0000000,2004.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (187) CreateObject(2898,241.8999900,2004.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (190) CreateObject(2898,230.7000000,2023.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (188) CreateObject(2898,228.0000000,2023.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (189) CreateObject(2898,226.8000000,2023.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (191) CreateObject(2898,223.8000000,2021.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (192) CreateObject(2898,223.5000000,2021.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (193) CreateObject(2898,224.2000000,2021.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (194) CreateObject(2898,225.3999900,2021.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (195) CreateObject(2898,225.8999900,2021.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (196) CreateObject(2898,224.7000000,2021.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (197) CreateObject(2898,227.2000000,2020.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (198) CreateObject(2898,227.2002000,2020.9004000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (199) CreateObject(2898,226.2000000,2020.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (200) CreateObject(2898,225.2000000,2020.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (201) CreateObject(2898,223.7000000,2021.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (202) CreateObject(2898,222.5000000,2021.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (203) CreateObject(2898,221.5000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (204) CreateObject(2898,220.5000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (205) CreateObject(2898,219.5000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (206) CreateObject(2898,219.0000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (207) CreateObject(2898,218.0000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (208) CreateObject(2898,217.0000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (209) CreateObject(2898,216.0000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (210) CreateObject(2898,214.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (211) CreateObject(2898,213.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (212) CreateObject(2898,212.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (213) CreateObject(2898,211.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (214) CreateObject(2898,210.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (215) CreateObject(2898,209.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (216) CreateObject(2898,208.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (217) CreateObject(2898,207.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (218) CreateObject(2898,207.3000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (219) CreateObject(2898,206.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (220) CreateObject(2898,206.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (221) CreateObject(2898,205.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (222) CreateObject(2898,203.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (223) CreateObject(2898,202.8000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (224) CreateObject(2898,201.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (225) CreateObject(2898,200.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (226) CreateObject(2898,199.6000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (227) CreateObject(2898,198.3000000,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (228) CreateObject(2898,197.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (229) CreateObject(2898,196.1000100,2021.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (230) CreateObject(2898,193.6000100,2021.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (231) CreateObject(2898,193.6000100,2020.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (232) CreateObject(2898,193.6000100,2019.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (233) CreateObject(2898,193.6000100,2018.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (234) CreateObject(2898,193.6000100,2017.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (235) CreateObject(2898,193.6000100,2016.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (236) CreateObject(2898,193.6000100,2015.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (237) CreateObject(2898,193.6000100,2014.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (238) CreateObject(2898,193.6000100,2013.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (239) CreateObject(2898,193.6000100,2012.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (240) CreateObject(2898,193.6000100,2011.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (241) CreateObject(2898,193.6000100,2010.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (242) CreateObject(2898,193.6000100,2009.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (243) CreateObject(2898,195.1000100,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (244) CreateObject(2898,196.1000100,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (245) CreateObject(2898,197.3000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (246) CreateObject(2898,198.0000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (247) CreateObject(2898,199.0000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (248) CreateObject(2898,200.0000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (249) CreateObject(2898,201.5000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (250) CreateObject(2898,202.2000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (251) CreateObject(2898,203.8999900,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (252) CreateObject(2898,204.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (253) CreateObject(2898,205.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (254) CreateObject(2898,206.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (255) CreateObject(2898,207.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (256) CreateObject(2898,208.7000000,2009.1000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (257) CreateObject(2898,211.3999900,2009.0000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (258) CreateObject(2898,215.3000000,2014.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (259) CreateObject(2898,214.8000000,2014.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (260) CreateObject(2898,211.3000000,2016.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (261) CreateObject(2898,209.8000000,2016.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (262) CreateObject(2898,208.1000100,2016.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (263) CreateObject(2898,207.3000000,2015.9000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (264) CreateObject(2898,206.0000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (265) CreateObject(2898,204.8000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (266) CreateObject(2898,203.6000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (267) CreateObject(2898,203.1000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (268) CreateObject(2898,202.1000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (269) CreateObject(2898,201.3000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (270) CreateObject(2898,200.6000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (271) CreateObject(2898,199.6000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (272) CreateObject(2898,198.8000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (273) CreateObject(2898,197.8000000,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (274) CreateObject(2898,197.1000100,2015.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (275) CreateObject(2898,194.0000000,2013.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (276) CreateObject(2898,196.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (277) CreateObject(2898,196.8999900,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (278) CreateObject(2898,197.8999900,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (279) CreateObject(2898,198.8999900,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (280) CreateObject(2898,200.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (281) CreateObject(2898,201.7000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (282) CreateObject(2898,203.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (283) CreateObject(2898,204.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (284) CreateObject(2898,205.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (285) CreateObject(2898,206.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (286) CreateObject(2898,207.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (287) CreateObject(2898,208.2000000,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (288) CreateObject(2898,209.3999900,2013.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (289) CreateObject(2898,212.0000000,2015.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (290) CreateObject(2898,214.3000000,2017.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (291) CreateObject(2898,212.1000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (292) CreateObject(2898,211.1000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (293) CreateObject(2898,209.6000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (294) CreateObject(2898,207.8999900,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (295) CreateObject(2898,206.8999900,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (296) CreateObject(2898,206.2000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (297) CreateObject(2898,205.0000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (298) CreateObject(2898,203.3000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (299) CreateObject(2898,202.3000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (300) CreateObject(2898,201.3000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (301) CreateObject(2898,200.1000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (302) CreateObject(2898,199.3000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (303) CreateObject(2898,198.8000000,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (304) CreateObject(2898,198.1000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (305) CreateObject(2898,196.6000100,2018.4000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (306) CreateObject(2898,236.3999900,2019.2000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (307) CreateObject(1985,389.0000000,1937.6000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (1) CreateObject(1985,389.0000000,1940.8000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (2) CreateObject(1985,389.0000000,1944.0000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (3) CreateObject(1985,389.0000000,1948.5000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (4) CreateObject(1985,388.7999900,1951.5000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (5) CreateObject(1985,388.7999900,1956.1000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (6) CreateObject(1985,388.5000000,1959.0000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (7) CreateObject(1985,388.2999900,1963.2000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (8) CreateObject(1985,388.0000000,1968.5000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (9) CreateObject(1985,388.2000100,1971.3000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (10) CreateObject(2921,340.3999900,1942.6000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1) CreateObject(2921,389.3999900,1936.1000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (2) CreateObject(2921,333.2000100,1817.7000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (3) CreateObject(2886,347.3999900,1781.8000000,19.0000000,0.0000000,0.0000000,34.0000000); //object(sec_keypad) (1) CreateObject(1481,199.7000000,2093.7000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_bar_b_q) (1) CreateObject(2627,341.6000100,1965.4000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (1) CreateObject(2627,341.7999900,1961.9000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (2) CreateObject(2627,342.0000000,1958.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (3) CreateObject(2627,342.2000100,1955.5000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (4) CreateObject(2627,342.3999900,1952.0000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (5) CreateObject(2627,341.5000000,1968.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (6) CreateObject(2627,342.6000100,1948.5000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (7) CreateObject(2627,342.0000000,1945.0000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (8) CreateObject(2627,341.8999900,1941.7000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (9) CreateObject(2627,342.1000100,1938.0000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (10) CreateObject(2627,342.2999900,1934.5000000,16.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (11) CreateObject(621,328.3999900,1840.0000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (1) CreateObject(621,286.8999900,1850.1000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (2) CreateObject(621,287.0000000,1883.9000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (3) CreateObject(621,286.7000100,1906.2000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (4) return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, -1507.6096,920.5404,7.1875); SetPlayerCameraLookAt(playerid, -1507.6096,920.5404,7.1875); return 1; } public OnPlayerConnect(playerid) { SetPlayerArmour(playerid, 100.0); GivePlayerMoney(playerid,20000); SetPlayerColor(playerid,COLOR_GRAY); GetPlayerMoney(playerid); GetPlayerWeapon(playerid); new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s sa pripojil na server.!",pName); SendClientMessageToAll(0xFF0000FF,string); SendClientMessage(playerid, COLOR_WHITE, "Vitaj na {00FF00}P{FFFFFF}r{FF0000}i{FFFFFF}s {FFFFFF}o{00FF00}n{FFFFFF}u!"); return 1; } public OnPlayerDisconnect(playerid, reason) { GetPlayerWeapon(playerid); new szString[64], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); switch(reason) { case 0: format(szString, sizeof szString, "%s sa odpojil zo servera. (Pád Hry)", name); case 1: format(szString, sizeof szString, "%s sa odpojil zo servera.", name); case 2: format(szString, sizeof szString, "%s sa odpojil zo servera. (Kicknutý/Zabanovaný)", name); } SendClientMessageToAll(0x00FFFFFF, szString); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/hlbrana", cmdtext, true, 10) == 0) { // Do something here return 1; } dcmd(oblek,5,cmdtext); return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (oldkeys == KEY_FIRE) { MoveObject(brana,351.7998000, 1787.2998000, 24, 2.3); } return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } dcmd_oblek(playerid,params[]) { new id; if ( IsPlayerInRangeOfPoint(playerid, 5,161.3153,-85.5724,1001.8047)|| IsPlayerInRangeOfPoint(playerid, 5,181.507, -88.2512, 1002.0233)|| IsPlayerInRangeOfPoint(playerid, 5,214.0332, -41.8442, 1002.0233)|| IsPlayerInRangeOfPoint(playerid, 5,201.9837, -131.0051, 1003.5078)|| IsPlayerInRangeOfPoint(playerid, 5,208.8249, -3.5272, 1001.2177)) { if(sscanf(params,"i",id)) return SCM(playerid,cervena,"Použi /oblek [ID SKINU]"); else if(id < 0 || id > 289) return SCM(playerid,cervena,"Použi: /oblek 0-289"); else if(GetPlayerMoney(playerid) < 1999) return SCM(playerid,-1,"Potrebuješ 2 000$ !"); else { GivePlayerMoney(playerid,-2000); SetPlayerSkin(playerid,id); SCM(playerid,cervena,"Uspešne si si zakupil oblek"); } }else{ SCM(playerid,-1,"Tu nemôžeš použiť tento príkaz"); } return 1; } // Tu to máš opravené, S onvehiclespawn som ti zmazal tie veci, neviem na čo to bolo tam dobré... -
pomoc Prosím poradte ako to mám upravit aby my nehádzalo errors
Fr0st replied to pinka123's question in Herní (SA:MP, CS apod.)
v ongamemodeinit máš vec že UserPlayerPedAnims tak to zmeň na UsePlayerPedAnims(); -
pomoc Prosím poradte ako to mám upravit aby my nehádzalo errors
Fr0st replied to pinka123's question in Herní (SA:MP, CS apod.)
Errory ? -
Tak potom daj do cyklusu len to čo píše to meno, ten formát a setobjectmaterialtext.. samozrejme pridaj do stock ...(PLAYERID,vehicleid)
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musíš si spraviť cyklus na to for(new i; i<MAX_PLAYERS; i++) { format(str,128,"...",PlayerName(i)); SetObjectMaterialText(Objectfour[i],str,.........); } atď. Myslím že takto by to malo fungovať aj keď myslím si že by si mal zmazať playerid zo stocku (stock CreateAdminVehicle(vehicleid)) a dať celý obsah stocku do CYKLUSU pre menšie zaťaženie. #undef MAX_PLAYERS #define MAX_PLAYERS SLOTY
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čo keby si pridal aj script ako to máš ? ...
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Akože otvorí ti dialógy ale keď klikneš na niečo tak zmizne a nič ? Skús dať na DialogResponse return 0; všade v každom scripte
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new v; v = CreateVehicle(....); public OnVehicleSpawn(vehicleid) { AddVehicleComponent(v, componentid); return 1; } Myslím že takto by to malo fungovať
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stock LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read type index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d,%.2f,%.2f,%.2f,%.4f,%d,%d",vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(60 * 2)); // respawn 2 minúty !!!!!!!!!!!!!!!! /*new numplate_test[32+1]; format(numplate_test,32,"GRLC{44AA33}%d",vid); SetVehicleNumberPlate(vid, numplate_test);*/ vehicles_loaded++; } Dúfam že pomohlo. Toto daj namiesto ten funkcie ktorú máš, samozrejme že sa budú spawnovať všetký autá za 2 minúty, ak to chceš inak musíš si do tej funkcie dorobiť ďalší parameter ktorý bude čítať zo súboru aj respawn delay
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nejde ani to nechce ho prijať komp ten mobil ...