Ahojte,
neviem si s tym rady tak prato sa chcem spytat vas ci by ste mi mohli pomoct
Warningy:
(92) : warning 219: local variable "x" shadows a variable at a preceding level
(92) : warning 219: local variable "y" shadows a variable at a preceding level
(92) : warning 219: local variable "z" shadows a variable at a preceding level
(480) : warning 219: local variable "x" shadows a variable at a preceding level
(480) : warning 219: local variable "y" shadows a variable at a preceding level
(480) : warning 219: local variable "z" shadows a variable at a preceding level
(484) : warning 213: tag mismatch
(484 -- 485) : warning 213: tag mismatch
(484 -- 485) : warning 213: tag mismatch
(489) : warning 219: local variable "x" shadows a variable at a preceding level
(489) : warning 219: local variable "y" shadows a variable at a preceding level
(489) : warning 219: local variable "z" shadows a variable at a preceding level
(491) : warning 213: tag mismatch
(491) : warning 213: tag mismatch
(491) : warning 213: tag mismatch
A riadky:
92 ==> stock WarpPlayer(playerid, Float:x, Float:y, Float:z, interier, Float:uhel)
{
SetPlayerPos(playerid, x, y, z);
SetPlayerInterior(playerid, interier);
if(uhel > 359 || uhel < 0) uhel = 0;
SetPlayerFacingAngle(playerid, uhel);
SetCameraBehindPlayer(playerid);
}
480 ==> public GetPlayerDistanceToPointEx(playerid,Float:x,Float:y,Float:z)
{
new Float:x1,Float:y1,Float:z12,Float:tmpdis;
GetPlayerPos(playerid,x1,y1,z12);
tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)
+floatpower(floatabs(floatsub(y,y1)),2)+floatpower(floatabs(floatsub(z,z12)),2));
return floatround(tmpdis);
}
public IsPlayerInSphere(playerid,Float:x,Float:y,Float:z,radius)
{
491 ==> if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius){
return 1;
}
return 0;
}
Doteraz to fungovalo normalne...ale po tom co som tam dal QWER-ov object streamer to zacalo hadzat toto...
Dakujem vsetkym za pomoc a prosim :spam: