mam to udelane takhle:
enum TEXT_NAME
{
Text:T_Napis,
Text:T_Hodiny,
Text:T_Draw1
}
A pak v OnGameModeInit
TextDraw[T_Hodiny] = TextDrawCreate(547.0,9.0, "00:00");
TextDrawLetterSize(TextDraw[T_Hodiny], 0.6, 2.0);
TextDrawFont(TextDraw[T_Hodiny], 3);
TextDrawSetOutline(TextDraw[T_Hodiny], 1);
//--------------------------|
TextDraw[T_Napis] = TextDrawCreate(29,427,"TEXT");
TextDrawLetterSize(TextDraw[T_Napis],0.650000,1.300000);
TextDrawAlignment(TextDraw[T_Napis],0);
TextDrawBackgroundColor(TextDraw[T_Napis],B_MODR);
TextDrawFont(TextDraw[T_Napis],1);
TextDrawUseBox(TextDraw[T_Napis],0);
TextDrawSetOutline(TextDraw[T_Napis],1);
TextDrawSetProportional(TextDraw[T_Napis],1);
TextDrawSetShadow(TextDraw[T_Napis],1);
//--------------------------|
TextDraw[T_Draw1] = TextDrawCreate(615,3," TEXT ");
TextDrawLetterSize(TextDraw[T_Draw1],0.550000,1.900000);
TextDrawAlignment(TextDraw[T_Draw1],3);
TextDrawBackgroundColor(TextDraw[T_Draw1],0x000000ff);
TextDrawFont(TextDraw[T_Draw1],1);
TextDrawUseBox(TextDraw[T_Draw1],0);
TextDrawSetOutline(TextDraw[T_Draw1],1);
TextDrawSetProportional(TextDraw[T_Draw1],1);
TextDrawSetShadow(TextDraw[T_Draw1],1);