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Koberec

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  1. Zdravím... ako by som v tomto code opravil tutorial aby to fungovalo normalne.... mňe iba funguje 1 tutorial a ostatné nie helpnete mi.....? #include <a_samp> #include <foreach> #include <YSI\y_commands> #include <YSI\y_ini> #define COLOR_PURPLE 0xC2A2DAAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_FADE 0xC8C8C8C8 #define Write "{FFFFFF}" #define Red "{F81414}" #define Green "{00FF22}" #define Lightblue "{00CED1}" #define Yellow "{F3FF02}" #define YELLOW 0xDABB3EAA #define BELA 0xFFFFFFAA #define RED 0xFF0000FF #define PATH "Ucet/%s.ini" #define GivePlayerCash(%0,%1) SetPVarInt(%0,"Money",GetPlayerCash(%0)+%1),GivePlayerMoney(%0,%1) #define ResetPlayerCash(%0) SetPVarInt(%0,"Money",0), ResetPlayerMoney(%0) #define GetPlayerCash(%0) GetPVarInt(%0,"Money") #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_AGE 3 #define DIALOG_SEX 4 #define DIALOG_TUTORIAL 5 enum pInfo{ pPass,pCash,pAdmin,pSex,pAge,Float:pPos_x,Float:pPos_y,Float:pPos_z,pTeam,pSkin,pTutorial, } new PlayerInfo[MAX_PLAYERS][pInfo]; main() { print("+-------------------------------------------+"); print("| *** Register System *** |"); print("| Code: Mirotelli [ 2014 ] |"); print("| SA-MP Version 0.3z [Linux/Win] |"); print("| Gamemode Version [ 1.0 ] |"); print("+-------------------------------------------+\n"); } new Logged[ MAX_PLAYERS ]; public OnPlayerConnect(playerid) { Logged[ playerid ] = 0; new luca0[30]; GetPlayerIp(playerid, luca0, 30); if(!strcmp(luca0, "255.255.255.255", true)){ Ban(playerid); } SetWeather(1); SetWorldTime(12); SetPlayerColor(playerid, 0xAFAFAFAA); if(fexist(UserPath(playerid))){ INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); new ing[2056],org[126]; strcat(org, "Prihlasenie!\n"); strcat(ing, "{001bff}1. {ffffff}Hráč je povinný sa držat slušneho správania a rešpekovat adminov\n"); strcat(ing, "{001bff}2. {ffffff}Ak najdete chybu na servery alebo drobne chyby tak použite prikaz /bug\n"); strcat(ing, "{001bff}3. {ffffff}Máte povinnost používat vymožeností modu tak,aby ste nemohli byt ukradnutý\n"); strcat(ing, "{001bff}4. {ffffff}Vždy pred odchodom do windowsu alebo použitim ESC tak použite prikaz /afk\n"); strcat(ing, "{001bff}5. {ffffff}Ak ste zbadali na servery cheatera tak ho nahlaste online adminovi /cheat alebo ak nie je online tak prikazom /chranit\n"); strcat(ing, "{001bff}6. {ffffff}Za akokolvek priane scripty do Original hry (Cheaty,Cleo,Mody,..) tak hráč bude potrestaný!!\n"); strcat(ing, "{001bff}7. {ffffff}Je zakazane strielat na SpawnKill alebo ClockSpawn!\n"); strcat(ing, "{001bff}8. {ffffff}Nikdy neprovokujte admina o zlepšenie = každý hrač si musí sám nahrat svoje skore!!\n"); strcat(ing, "{001bff}9. {ffffff}Na servery je zakazané vytravat reklamy na iní server alebo na iní mod!\n"); strcat(ing, " \n"); strcat(ing, "{001bff}!!{ffffff}TIETO PRAVIDLA PLATIA I PRE ADMINISTRATOROV~r~!!"); strcat(ing, " \n"); strcat(ing, "{001bff}Celé pravila a ich aktualizacie najdeš na našom webe www.ewolutions.cz \n"); strcat(ing, " \n"); strcat(ing, "{001bff} !!ZA NEPREČITANIE PRAVIDIEL NEOSPRAVEDLNUJEME!! \n"); strcat(ing, " \n"); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,org,ing,"Login","Quit"); }else{ new ing[2056],org[126]; strcat(org, "Regisracia!\n"); strcat(ing, "{001bff}1. {ffffff}Hráč je povinný sa držat slušneho správania a rešpekovat adminov\n"); strcat(ing, "{001bff}2. {ffffff}Ak najdete chybu na servery alebo drobne chyby tak použite prikaz /bug\n"); strcat(ing, "{001bff}3. {ffffff}Máte povinnost používat vymožeností modu tak,aby ste nemohli byt ukradnutý\n"); strcat(ing, "{001bff}4. {ffffff}Vždy pred odchodom do windowsu alebo použitim ESC tak použite prikaz /afk\n"); strcat(ing, "{001bff}5. {ffffff}Ak ste zbadali na servery cheatera tak ho nahlaste online adminovi /cheat alebo ak nie je online tak prikazom /chranit\n"); strcat(ing, "{001bff}6. {ffffff}Za akokolvek priane scripty do Original hry (Cheaty,Cleo,Mody,..) tak hráč bude potrestaný!!\n"); strcat(ing, "{001bff}7. {ffffff}Je zakazane strielat na SpawnKill alebo ClockSpawn!\n"); strcat(ing, "{001bff}8. {ffffff}Nikdy neprovokujte admina o zlepšenie = každý hrač si musí sám nahrat svoje skore!!\n"); strcat(ing, "{001bff}9. {ffffff}Na servery je zakazané vytravat reklamy na iní server alebo na iní mod!\n"); strcat(ing, " \n"); strcat(ing, "{001bff}!!{ffffff}TIETO PRAVIDLA PLATIA I PRE ADMINISTRATOROV~r~!!"); strcat(ing, " \n"); strcat(ing, "{001bff}Celé pravila a ich aktualizacie najdeš na našom webe www.ewolutions.cz \n"); strcat(ing, " \n"); strcat(ing, "{001bff} !!ZA NEPREČITANIE PRAVIDIEL NEOSPRAVEDLNUJEME!! \n"); strcat(ing, " \n"); ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,org,ing,"Register","Quit"); } return 1; } public OnPlayerRequestClass(playerid, classid) { PlayerPlaySound(playerid, 1097, -1370.2362,-256.3250,14.1440); SetPlayerPos(playerid,1103.3688,-827.0107,114.4477); SetPlayerFacingAngle(playerid, 60); SetPlayerCameraPos(playerid,1099.5803,-822.9796,114.4477); SetPlayerCameraLookAt(playerid,1101.4971,-825.1699,114.4477); return 1; } public OnGameModeInit() { AddPlayerClass(293,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // 0 AddPlayerClass(299,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // 1 AddPlayerClass(298,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // 2 AddPlayerClass(297,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // 3 AddPlayerClass(104,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // Ballas 3 - 4 AddPlayerClass(103,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // Ballas 2 - 5 AddPlayerClass(102,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // Ballas 1 - 6 AddPlayerClass(107,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // Grove 3 - 7 AddPlayerClass(106,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // Grove 2 - 8 AddPlayerClass(105,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // Grove 1 - 9 AddPlayerClass(296,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // 4 AddPlayerClass(295,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // 5 AddPlayerClass(294,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // 6 AddPlayerClass(292,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 7 AddPlayerClass(291,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC 8 AddPlayerClass(290,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 9 AddPlayerClass(288,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 10 AddPlayerClass(287,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC 11 AddPlayerClass(286,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 12 AddPlayerClass(285,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 13 AddPlayerClass(284,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC 14 AddPlayerClass(283,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC 15 AddPlayerClass(282,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 16 AddPlayerClass(281,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC 17 AddPlayerClass(280,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 18 AddPlayerClass(279,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 19 AddPlayerClass(278,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC 20 AddPlayerClass(276,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 21 AddPlayerClass(274,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC 22 AddPlayerClass(272,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC 2 AddPlayerClass(271,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(270,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(269,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(268,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(267,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(266,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(265,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(264,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(258,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(256,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(255,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(252,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(250,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(249,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(248,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(247,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(241,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(240,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(233,2119.5608,1233.0441,10.8203,89.3993,0,0,0,0,0,0); // OG LOC AddPlayerClass(223,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(221,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(217,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(212,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(209,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(205,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(204,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(203,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(197,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(195,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(186,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(185,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(184,-543.7243,2592.7314,53.5156,270.7141,0,0,0,0,0,0); // OG LOC AddPlayerClass(181,-543.4429,2573.9592,53.5156,270.4008,0,0,0,0,0,0); // OG LOC AddPlayerClass(180,-543.4693,2607.3337,53.5156,270.7141,0,0,0,0,0,0); // OG LOC ShowPlayerMarkers(0); ShowNameTags(1); DisableInteriorEnterExits(); EnableStuntBonusForAll(0); SetNameTagDrawDistance(10.0); // =========== TIMERS =========== SetTimer("MoneyUpdate",1000,1); SetTimer("SaveAccounts",1000,1); SetGameModeText("REGISTER SYSTEM"); AddStaticVehicleEx(522, 1119.0754, -1626.3329, 20.0777, 176.0761, 1, 1, 60000); // Motor kod spawna return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_AGE){ if(!response){ Kick(playerid);} else { if(strlen(inputtext)){ new age = strval(inputtext); if(age > 25 || age < 16){ ShowPlayerDialog(playerid, DIALOG_AGE, DIALOG_STYLE_INPUT, "Roky","Kolko máš rokov???\n{FF0000}(( 13 - 25 ))","Pokračuj","Koniec"); }else{ PlayerInfo[playerid][pAge] = age; new string[ 64 ]; format(string, sizeof(string), "INFO: Tvoj vek je {3BB9FF}%d.",age); SendClientMessage(playerid, -1, string); } }else{ return 0; } } } if(dialogid == DIALOG_SEX){ if(response){ PlayerInfo[playerid][pSex] = 1; SendClientMessage(playerid, -1, "INFO: Ty si {3BB9FF}muž."); SetPlayerSkin(playerid, 60); PlayerInfo[playerid][pSkin] = 60; ShowPlayerDialog(playerid, DIALOG_AGE, DIALOG_STYLE_INPUT, "Roky","Kolko máš rokov???\n{FF0000}(( 13 - 25 ))","Pokračuj","Koniec"); }else{ PlayerInfo[playerid][pSex] = 2; SendClientMessage(playerid, -1, "INFO: Ti si {3BB9FF}žena."); SetPlayerSkin(playerid, 233); PlayerInfo[playerid][pSkin] = 233; ShowPlayerDialog(playerid, DIALOG_AGE, DIALOG_STYLE_INPUT, "Roky","Kolko máš rokov???\n{FF0000}(( 13 - 25 ))","Pokračuj","Koniec"); } } switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""Write"Registering...",""Red"You have entered an invalid password.\n"Write"Type your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Cash",10000); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Sex",0); INI_WriteInt(File,"Age",0); INI_WriteFloat(File,"Pos_x",0); INI_WriteFloat(File,"Pos_y",0); INI_WriteFloat(File,"Pos_z",0); INI_WriteInt(File,"Skin",0); INI_WriteInt(File,"Team",0); INI_WriteInt(File,"Tuturial",0); INI_Close(File); ShowPlayerDialog(playerid, DIALOG_SEX, DIALOG_STYLE_MSGBOX, "Pohlavie","Aké pohlavia ste?","Muž","Žena"); } } case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); if( response ) { if(udb_hash(inputtext) == PlayerInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); new tmp2[ 256 ],playername2[ MAX_PLAYER_NAME ]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(tmp2, sizeof(tmp2), "~w~Dobrodosli ~n~~g~%s", playername2); GameTextForPlayer(playerid, tmp2, 5000, 1); SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid); GivePlayerCash(playerid, PlayerInfo[playerid][pCash]); SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1); SpawnPlayer(playerid); } }else{ ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""Write"Login",""Red"You have entered an incorrect password.\n"Write"Type your password below to login.","Login","Quit"); } } } return 1; } public OnPlayerSpawn(playerid){ if(IsPlayerConnected(playerid)){ SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); Logged[playerid] = 1; } if(PlayerInfo[playerid][pPos_x] == 0 && PlayerInfo[playerid][pPos_y] == 0){ SetPlayerPos(playerid, 1119.4132,-1619.1407,20.5162); Logged[playerid] = 1; SpawnPlayer(playerid); }else{ SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]); Logged[playerid] = 1; SpawnPlayer(playerid); } return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerDisconnect(playerid, reason) { SaveAccountStats(playerid); return 1; } forward SaveAccountStats(playerid); public SaveAccountStats(playerid){ if(Logged[playerid] == 1){ new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid); PlayerInfo[playerid][pCash] = GetPlayerCash(playerid); new Float:x,Float:y,Float:z; GetPlayerPos(playerid,x,y,z); PlayerInfo[playerid][pPos_x] = x; PlayerInfo[playerid][pPos_y] = y; PlayerInfo[playerid][pPos_z] = z; INI_WriteInt(File,"Cash",PlayerInfo[playerid][pCash]); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Sex",PlayerInfo[playerid][pSex]); INI_WriteInt(File,"Age",PlayerInfo[playerid][pAge]); INI_WriteFloat(File,"Pos_x",PlayerInfo[playerid][pPos_x]); INI_WriteFloat(File,"Pos_y",PlayerInfo[playerid][pPos_y]); INI_WriteFloat(File,"Pos_z",PlayerInfo[playerid][pPos_z]); INI_WriteInt(File,"Skin",PlayerInfo[playerid][pSkin]); INI_WriteInt(File,"Team",PlayerInfo[playerid][pTeam]); INI_Close(File); } return 1; } forward SaveAccounts(); public SaveAccounts(){ for(new i = 0; i < MAX_PLAYERS; i++){ if(IsPlayerConnected(i)) { SaveAccountStats(i); } } } forward LoadUser_data(playerid,name[],value[]); public LoadUser_data(playerid,name[],value[]){ INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Sex",PlayerInfo[playerid][pSex]); INI_Int("Age",PlayerInfo[playerid][pAge]); INI_Float("Pos_x",PlayerInfo[playerid][pPos_x]); INI_Float("Pos_y",PlayerInfo[playerid][pPos_y]); INI_Float("Pos_z",PlayerInfo[playerid][pPos_z]); INI_Int("Skin",PlayerInfo[playerid][pSkin]); INI_Int("Team",PlayerInfo[playerid][pTeam]); return 1; } forward MoneyUpdate(playerid); public MoneyUpdate(playerid){ if(GetPlayerCash(playerid) < GetPlayerMoney(playerid)){ foreach(Player, i){ new const old_money = GetPlayerCash(playerid); ResetPlayerCash(playerid), GivePlayerCash(playerid, old_money); } } return 1; } // ============ STOCKS ============ stock SendAdminMessage( color, string[] ){ foreach (Player,i){ if( PlayerInfo[i] [pAdmin] > 1 ){ SendClientMessage( i, color, string ); } } } stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; } /* Credits to Dracoblue */ stock udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++){ s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; } stock PlayerName(playerid){ new string[24]; GetPlayerName(playerid,string,24); new str[24]; strmid(str,string,0,strlen(string),24); for(new i = 0; i < MAX_PLAYER_NAME; i++){ if (str[i] == '_') str[i] = ' '; } return str; }
  2. Koberec

    pomoc Program na obrazky

    Dobre dík.. keby niečo tak napišem
  3. Koberec

    pomoc Program na obrazky

    Zdravíím... ako sa vola program taký kde by som si vytvoril obrazok a tam by som nejaké písmo ako vy u mate niektori v profiloch na obrazkach take písma atd napriklad takto ako sem pridam prilohu kde by som taký program našiel...
  4. Pal do piči nie sme ako mašiny na čokolady... že ty hodíš peniaz a my to spravíme ne Zdenek či kokoska či kto bovie kto sprav si to už sám.......
  5. Si myslíš že ti to niekto kupy.... haha :D
  6. Lenze je to aj download a potom mi to stiahne nejake kokoti...
  7. Zdravím.. stiahol som si toto . http://go.microsoft..../?LinkId=510815 a stiahol som si stade Windows 8.1 a napalil potom to na DVD lenže Windows 8.1 potrebuje Product key a ja neviem na internete poriadne najst.. + ked najdem Product key nejaky tak mi to stiahne nejake kokotiny do pc helpli by ste mi Ďakujem
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