//Includes
#include <a_samp>
#include <zcmd>
//New
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new MyTimer[MAX_PLAYERS];
new Count=5;
//Defines
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
//etc...
forward killtimer(playerid);
//Scripting
public killtimer(playerid)
{
Count--;
if(Count == 0)
{
SendClientMessage(playerid, COLOR_RED, "Sebevrazda byla uspesna!");
SetPlayerHealth(playerid, 0);
KillTimer(MyTimer[playerid]);
Count = 5;
return 1;
}
new string[128];
format(string, sizeof(string), "Zemres za: %d", Count);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
CMD:kill(playerid, params[])
{
Textdraw0 = TextDrawCreate(157.500000, 162.655532, "usebox");
TextDrawLetterSize(Textdraw0, 0.000000, 5.036418);
TextDrawTextSize(Textdraw0, 15.000000, 0.000000);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, 0);
TextDrawUseBox(Textdraw0, true);
TextDrawBoxColor(Textdraw0, 102);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 0);
Textdraw1 = TextDrawCreate(19.500000, 162.399978, "Sebevrazda bude");
TextDrawLetterSize(Textdraw1, 0.449999, 1.600000);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, -1);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 1);
TextDrawBackgroundColor(Textdraw1, 51);
TextDrawFont(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw2 = TextDrawCreate(19.500000, 177.333328, "spachana za 5");
TextDrawLetterSize(Textdraw2, 0.449999, 1.600000);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, -1);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 1);
TextDrawBackgroundColor(Textdraw2, 51);
TextDrawFont(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
Textdraw3 = TextDrawCreate(19.500000, 192.888885, "vterin.");
TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, -1);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 1);
TextDrawBackgroundColor(Textdraw3, 51);
TextDrawFont(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
SendClientMessage(playerid, COLOR_YELLOW, "Zemres za 5 vterin.");
KillTimer(MyTimer[playerid]);
MyTimer[playerid] = SetTimerEx("killtimer", 1000, 1, "i", playerid);
GameTextForPlayer(playerid, "~w~Umiras!", 5000, 4);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
return 1;
}