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lgaming

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Příspěvky posted by lgaming

  1. Dobry den pomohli by ste mi spravit ze ked hrac nastupi do policajneho auta ... a stlaci znak "+" tak ho to zamestna ako Policajta a hraci ktory maju nejake hviezdicky ... tak budu cerveny na mape ? a l.atlom zatkne hraca ? 

    a este zhanam nejaky icon streamer tak poradili by ste mi ako na to ten [TuT] som uz pozeral ale neslo mi to skompilovat ..

    Dakujem 
     

  2. Dobry den toto mi nejde scompilovat 

     

    #include <dudb>
    #pragma unused ret_memcpy
    
    #define MAX_MARKERS 500 //Maximální Počet Icon Na Serveru
    
    enum Info
    {
        Float:X, //Posice X
        Float:Y, //Pozice Y
        Float:Z,  //Pozice Z
        Icontype, //Icona
        Colour, //Barva Ikony
        Float:Dist
    };
    
    new MarkerInfo[MAX_MARKERS][Info];
    new MarkerID = -1;
    new PlayerMarkers[MAX_PLAYERS][MAX_MARKERS];
    new MarkerUsed[MAX_MARKERS];
    new IconID[MAX_PLAYERS][MAX_MARKERS];
    new SlotsUsed[MAX_PLAYERS][100];
    
    stock CreateMapIcon(Icontype, Colour, Float:X, Float:Y, Float:Z, Float:dist = 100.0)
    {
        MarkerID ++; //Přidá Iconu
        MarkerUsed[MarkerID] = 1;//Jestli to bylo použito
        MarkerInfo[MarkerID][markertype] = Markertype; // Mapicona
        MarkerInfo[MarkerID][x] = X; //Pozice X
        MarkerInfo[MarkerID][y] = Y; //Pozice Y
        MarkerInfo[MarkerID][z] = Z; //Pozice Z
        MarkerInfo[MarkerID][color] = Color; //Barva
        MarkerInfo[MarkerID][Dist] = dist;
    }
    
    forward IconCheck();// Naforwardujeme
    public OnFilterScriptInit() / public GameModeInit
    {
    SetTimer("IconCheck", 500, true);
    return 1;
    }
    
    public IconCheck()
    {
    for(new i; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    for(new S; S<MarkerID+1; S++)
    {
    if(MarkerUsed[S] == 1)
    {
    if(IsPlayerInRangeOfPoint(i, MarkerInfo[S][Dist], MarkerInfo[S][x], MarkerInfo[S][y], MarkerInfo[S][z]) && PlayerMarkers[i][S] == 0) // Je dost blízko, aby hráčova Mapicona a nemá již ji nastreamovanou.
    {
    for(new K; K<100; K++)
    {
    if(SlotsUsed[i][K] == 0)
    {
    SlotsUsed[i][K]++;
    IconID[i][S] = K;
    break;
    }
    }
    SetPlayerMapIcon(i, IconID[i][S], MarkerInfo[S][x], MarkerInfo[S][y], MarkerInfo[S][z], MarkerInfo[S][markertype], MarkerInfo[S][color]);//Vytvoří Map Iconu
    PlayerMarkers[i][S] = 1;
    continue;
    }
    }
    if(!IsPlayerInRangeOfPoint(i, MarkerInfo[S][Dist], MarkerInfo[S][x], MarkerInfo[S][y], MarkerInfo[S][z]) && PlayerMarkers[i][S] == 1) //Jestliže hráč vypadne, tak bude vzdálenost icony zničena
    {
    SlotsUsed[i][IconID[i][S]] = 0;
    PlayerMarkers[i][S] = 0;
    RemovePlayerMapIcon(i, IconID[i][S]);
    continue;
    }
    }
    }
    }
    return 1;
    }
    

    Errors

    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\include\dutils.inc(22) : error 017: undefined symbol "MAX_PLAYERS"
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(18) : error 017: undefined symbol "MAX_PLAYERS"
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(20) : error 017: undefined symbol "MAX_PLAYERS"
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(21) : error 017: undefined symbol "MAX_PLAYERS"
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "Icontype" shadows a variable at a preceding level
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "Colour" shadows a variable at a preceding level
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "X" shadows a variable at a preceding level
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "Y" shadows a variable at a preceding level
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "Z" shadows a variable at a preceding level
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : error 070: rational number support was not enabled
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 235: public function lacks forward declaration (symbol "OnFilterScriptInit")
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(36) : error 029: invalid expression, assumed zero
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(36) : warning 215: expression has no effect
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(36) : error 001: expected token: ";", but found "public"
    C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(36) : fatal error 107: too many error messages on one line
    
    
  3. tomu chapem ale co toto 

    ///// GYMS /////
    			if(IsPlayerInSphere(playerid,2229.671,-1721.729,13.565,2)) { SetPlayerPos(playerid, 772.2613,-4.6860,1000.7288);  SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, 5000); return 0; }
    			if(IsPlayerInSphere(playerid,-2269.769,-156.024,35.320,2)) { SetPlayerPos(playerid, 774.1383,-49.7679,1000.5859); SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 5001); return 0; }
    			if(IsPlayerInSphere(playerid,1809.744,-1167.061,24.226,2)) { SetPlayerPos(playerid, 773.7861,-78.2226,1000.6618); SetPlayerInterior(playerid, 7); SetPlayerVirtualWorld(playerid, 5002); return 0; }
    
    			if(IsPlayerInSphere(playerid,772.2613,-4.6860,1000.7288,2))  { SetPlayerPos(playerid, 2229.671,-1721.729,13.565); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; }
    			if(IsPlayerInSphere(playerid,774.1383,-49.7679,1000.5859,2)) { SetPlayerPos(playerid, -2269.769,-156.024,35.320); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; }
    			if(IsPlayerInSphere(playerid,773.7861,-78.2226,1000.6618,2)) { SetPlayerPos(playerid, 1809.744,-1167.061,24.226); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; }
    			////////////////
    
    			if(IsPlayerInSphere(playerid, 2676.5546875,-1003.8663330078,91.818473815918, 2))		{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 11.0+(random(300) / 100), 0, 20.0); }
    			if(IsPlayerInSphere(playerid, 967.26947021484,-2157.326171875,18.818477630615, 2))		{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, -13.5-(random(300) / 100), 0, 100.0); }
    			if(IsPlayerInSphere(playerid, -2287.5419921875,-1625.8465576172,489.31848144531, 2))	{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 12.0+(random(300) / 100), 0, 20.0); }
    			if(IsPlayerInSphere(playerid, -2425.9392089844,-563.63922119141,135.56848144531, 2))	{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 0, 15.0+(random(300) / 100), 20.0); }
    			if(IsPlayerInSphere(playerid, -2563.7783203125,1026.7878417969,83.170837402344, 2))	{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 0, 17.5+(random(300) / 100), 20.0); }
    
    	        	 if(IsPlayerInSphere(playerid,   1835.0,  -1681.7,    13.4,2)) { SetPlayerPos(playerid,-2636.087,1404.061,906.460); SetPlayerVirtualWorld(playerid,2999); SetPlayerInterior(playerid,3); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2636.087, 1404.061, 906.460,2)) { SetPlayerPos(playerid,1835.0,-1681.7,13.4); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,   1247.9,    -1560,    13.5,2)) { SetPlayerPos(playerid,246.515,107.609,1003.218); SetPlayerVirtualWorld(playerid,2998); SetPlayerInterior(playerid,10); return 0; }
    	        else if(IsPlayerInSphere(playerid,  246.515,  107.609,1003.218,2)) { SetPlayerPos(playerid,1247.9,-1560,13.5); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    	        else if(IsPlayerInSphere(playerid, 1275.044,-1662.776,  19.734,2)) { SetPlayerPos(playerid,238.767,140.496,1003.82); SetPlayerVirtualWorld(playerid,2997); SetPlayerInterior(playerid,3); return 0; }
    	        else if(IsPlayerInSphere(playerid,  238.767,  140.496, 1003.82,2)) { SetPlayerPos(playerid,1275.044,-1662.776,19.734); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    	        else if(IsPlayerInSphere(playerid,2400.602,-1981.754, 13.546,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2000); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,1368.864,-1279.882, 13.546,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2001); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,2419.980,-1508.989, 24.000,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2002); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,2244.416,-1665.357, 15.476,2)) { SetPlayerPos(playerid,207.527,-109.705,1005.132); SetPlayerVirtualWorld(playerid,2003); SetPlayerInterior(playerid,15); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,2397.921,-1899.110, 13.546,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2004); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,1199.266, -918.503, 43.120,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2005); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; }
                else if(IsPlayerInSphere(playerid, 927.403,-1352.973, 13.376,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2006); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,2105.452,-1806.507, 13.554,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2007); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid, 810.615,-1616.185, 13.546,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2008); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; }
                else if(IsPlayerInSphere(playerid,1038.230,-1340.731, 13.741,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2009); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; }
                else if(IsPlayerInSphere(playerid, 499.661,-1360.556, 16.359,2)) { SetPlayerPos(playerid,207.055,-138.805,1003.507); SetPlayerVirtualWorld(playerid,2010); SetPlayerInterior(playerid, 3); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid, 461.748,-1500.961, 31.042,2)) { SetPlayerPos(playerid,226.289,  -7.430,1002.210); SetPlayerVirtualWorld(playerid,2011); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 90.0); return 0; }
                else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2000) { SetPlayerPos(playerid,2400.602,-1981.754, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2001) { SetPlayerPos(playerid,1368.864,-1279.882, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2002) { SetPlayerPos(playerid,2419.980,-1508.989, 24.000); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,207.527,-109.705,1005.132,2) && GetPlayerVirtualWorld(playerid)==2003) { SetPlayerPos(playerid,2244.416,-1665.357, 15.476); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2004) { SetPlayerPos(playerid,2397.921,-1899.110, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2005) { SetPlayerPos(playerid,1199.266, -918.503, 43.120); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2006) { SetPlayerPos(playerid, 927.403,-1352.973, 13.376); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2007) { SetPlayerPos(playerid,2105.452,-1806.507, 13.554); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2008) { SetPlayerPos(playerid, 810.615,-1616.185, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2009) { SetPlayerPos(playerid,1038.230,-1340.731, 13.741); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,207.055,-138.805,1003.507,2) && GetPlayerVirtualWorld(playerid)==2010) { SetPlayerPos(playerid, 499.661,-1360.556, 16.359); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,226.289,  -7.430,1002.210,2) && GetPlayerVirtualWorld(playerid)==2011) { SetPlayerPos(playerid, 461.748,-1500.961, 31.042); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			//---vnutro ----------------------
    			else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2012) { SetPlayerPos(playerid,2333.4094238281,61.598838806152,26.70578956604); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2013) { SetPlayerPos(playerid,2332.7509765625,75.168670654297,26.620975494385); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2014) { SetPlayerPos(playerid,1367.2220458984,248.55700683594,19.566932678223); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2015) { SetPlayerPos(playerid,-2093.4106445313,-2464.5834960938,30.625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2016) { SetPlayerPos(playerid,-2155.08203125,-2460.7436523438,30.8515625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2017) { SetPlayerPos(playerid,-2336.3225097656,-166.9799041748,35.5546875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2018) { SetPlayerPos(playerid,-2625.8757324219,208.5,4.6864461898804); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2019) { SetPlayerPos(playerid,-2671.5483398438,258.2746887207,4.6328125); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2020) { SetPlayerPos(playerid,-2356.3681640625,1008.0089111328,50.8984375); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2021) { SetPlayerPos(playerid,-1912.2045898438,828.01928710938,35.212711334229); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,161.598, -94.436,1001.804,2) && GetPlayerVirtualWorld(playerid)==2022) { SetPlayerPos(playerid,-1882.6011962891,866.30017089844,35.171875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2023) { SetPlayerPos(playerid,-1816.5123291016,617.82867431641,35.171875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,226.289,  -7.430,1002.210,2) && GetPlayerVirtualWorld(playerid)==2024) { SetPlayerPos(playerid,-1694.9097900391,951.68878173828,24.890625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2025) { SetPlayerPos(playerid,-1721.7735595703,1359.7717285156,7.1853160858154); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2026) { SetPlayerPos(playerid,-2523.7309570313,1216.1951904297,37.428329467773); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,207.527,-109.705,1005.132,2) && GetPlayerVirtualWorld(playerid)==2027) { SetPlayerPos(playerid,-2374.5075683594,910.30676269531,45.4453125); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2028) { SetPlayerPos(playerid,-1808.4222412109,945.59234619141,24.890625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			//---vonok -----------------------
    	        else if(IsPlayerInSphere(playerid,2333.4094238281,61.598838806152,26.70578956604,2)) { 	SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2012); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,2332.7509765625,75.168670654297,26.620975494385,2)) { 	SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2013); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,1367.2220458984,248.55700683594,19.566932678223,2)) { 	SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2014); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2093.4106445313,-2464.5834960938,30.625,2)) { 		SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2015); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2155.08203125,-2460.7436523438,30.8515625,2)) { 		SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2016); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2336.3225097656,-166.9799041748,35.5546875,2)) { 		SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2017); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2625.8757324219,208.5,4.6864461898804,2)) { 			SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2018); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2671.5483398438,258.2746887207,4.6328125,2)) { 		SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2019); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2356.3681640625,1008.0089111328,50.8984375,2)) { 		SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2020); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1912.2045898438,828.01928710938,35.212711334229,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2021); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1882.6011962891,866.30017089844,35.171875,2)) { 		SetPlayerPos(playerid,161.598, -94.436,1001.804); SetPlayerVirtualWorld(playerid,2022); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1816.5123291016,617.82867431641,35.171875,2)) { 		SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2023); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1694.9097900391,951.68878173828,24.890625,2)) { 		SetPlayerPos(playerid,226.289,  -7.430,1002.210); SetPlayerVirtualWorld(playerid,2024); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1721.7735595703,1359.7717285156,7.1853160858154,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2025); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2523.7309570313,1216.1951904297,37.428329467773,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2026); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2374.5075683594,910.30676269531,45.4453125,2)) { 		SetPlayerPos(playerid,207.527,-109.705,1005.132); SetPlayerVirtualWorld(playerid,2027); SetPlayerInterior(playerid,15); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1808.4222412109,945.59234619141,24.890625,2)) { 		SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2028); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    			//-------- INV. SHOPS ------------
    	        else if(IsPlayerInSphere(playerid,2423.4304199219,-1914.9486083984,13.546875,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4000); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,2380.4821777344,-1213.5872802734,27.422292709351,2)) {	SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4001); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,1128.7092285156,-1271.3031005859,13.546875,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4002); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,336.11361694336,-1335.9836425781,14.5078125,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4003); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1675.9158935547,431.84384155273,7.1796875,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4004); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2544.4885253906,250.13616943359,13.870671272278,2)) {	SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4005); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1884.4801025391,1300.8520507813,7.1875,2)) {			SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4006); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2200.4584960938,-79.33618927002,35.3203125,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4007); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    			//---- INV. SHOPS INTERIOR -------
    			if((IsPlayerInSphere(playerid,-27.049,-56.755,1003.549,2)) && (GetPlayerInterior(playerid) == 6) && (GetPlayerVirtualWorld(playerid) <= 4007) && (GetPlayerVirtualWorld(playerid) >= 4000))
    			{
    				     if(GetPlayerVirtualWorld(playerid) == 4000) SetPlayerPos(playerid,2423.4304199219,-1914.9486083984,13.546875);
    				else if(GetPlayerVirtualWorld(playerid) == 4001) SetPlayerPos(playerid,2380.4821777344,-1213.5872802734,27.422292709351);
    				else if(GetPlayerVirtualWorld(playerid) == 4002) SetPlayerPos(playerid,1128.7092285156,-1271.3031005859,13.546875);
    				else if(GetPlayerVirtualWorld(playerid) == 4003) SetPlayerPos(playerid,336.11361694336,-1335.9836425781,14.5078125);
    				else if(GetPlayerVirtualWorld(playerid) == 4004) SetPlayerPos(playerid,-1675.9158935547,431.84384155273,7.1796875);
    				else if(GetPlayerVirtualWorld(playerid) == 4005) SetPlayerPos(playerid,-2544.4885253906,250.13616943359,13.870671272278);
    				else if(GetPlayerVirtualWorld(playerid) == 4006) SetPlayerPos(playerid,-1884.4801025391,1300.8520507813,7.1875);
    				else if(GetPlayerVirtualWorld(playerid) == 4007) SetPlayerPos(playerid,-2200.4584960938,-79.33618927002,35.3203125);
    
    				SetPlayerVirtualWorld(playerid, 0);
    				SetPlayerInterior(playerid, 0);
    			}
    

    ako to mam pouzit napr ked vytvorim clucking bell ?

  4. Dobry den mam mod StreetLife a mohol by mi niekto vysvetlit ako sa tam vytvaraju pickupy

     

    ///// GYMS /////
    			if(IsPlayerInSphere(playerid,2229.671,-1721.729,13.565,2)) { SetPlayerPos(playerid, 772.2613,-4.6860,1000.7288);  SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, 5000); return 0; }
    			if(IsPlayerInSphere(playerid,-2269.769,-156.024,35.320,2)) { SetPlayerPos(playerid, 774.1383,-49.7679,1000.5859); SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 5001); return 0; }
    			if(IsPlayerInSphere(playerid,1809.744,-1167.061,24.226,2)) { SetPlayerPos(playerid, 773.7861,-78.2226,1000.6618); SetPlayerInterior(playerid, 7); SetPlayerVirtualWorld(playerid, 5002); return 0; }
    
    			if(IsPlayerInSphere(playerid,772.2613,-4.6860,1000.7288,2))  { SetPlayerPos(playerid, 2229.671,-1721.729,13.565); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; }
    			if(IsPlayerInSphere(playerid,774.1383,-49.7679,1000.5859,2)) { SetPlayerPos(playerid, -2269.769,-156.024,35.320); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; }
    			if(IsPlayerInSphere(playerid,773.7861,-78.2226,1000.6618,2)) { SetPlayerPos(playerid, 1809.744,-1167.061,24.226); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; }
    			////////////////
    
    			if(IsPlayerInSphere(playerid, 2676.5546875,-1003.8663330078,91.818473815918, 2))		{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 11.0+(random(300) / 100), 0, 20.0); }
    			if(IsPlayerInSphere(playerid, 967.26947021484,-2157.326171875,18.818477630615, 2))		{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, -13.5-(random(300) / 100), 0, 100.0); }
    			if(IsPlayerInSphere(playerid, -2287.5419921875,-1625.8465576172,489.31848144531, 2))	{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 12.0+(random(300) / 100), 0, 20.0); }
    			if(IsPlayerInSphere(playerid, -2425.9392089844,-563.63922119141,135.56848144531, 2))	{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 0, 15.0+(random(300) / 100), 20.0); }
    			if(IsPlayerInSphere(playerid, -2563.7783203125,1026.7878417969,83.170837402344, 2))	{ GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 0, 17.5+(random(300) / 100), 20.0); }
    
    	        	 if(IsPlayerInSphere(playerid,   1835.0,  -1681.7,    13.4,2)) { SetPlayerPos(playerid,-2636.087,1404.061,906.460); SetPlayerVirtualWorld(playerid,2999); SetPlayerInterior(playerid,3); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2636.087, 1404.061, 906.460,2)) { SetPlayerPos(playerid,1835.0,-1681.7,13.4); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,   1247.9,    -1560,    13.5,2)) { SetPlayerPos(playerid,246.515,107.609,1003.218); SetPlayerVirtualWorld(playerid,2998); SetPlayerInterior(playerid,10); return 0; }
    	        else if(IsPlayerInSphere(playerid,  246.515,  107.609,1003.218,2)) { SetPlayerPos(playerid,1247.9,-1560,13.5); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    	        else if(IsPlayerInSphere(playerid, 1275.044,-1662.776,  19.734,2)) { SetPlayerPos(playerid,238.767,140.496,1003.82); SetPlayerVirtualWorld(playerid,2997); SetPlayerInterior(playerid,3); return 0; }
    	        else if(IsPlayerInSphere(playerid,  238.767,  140.496, 1003.82,2)) { SetPlayerPos(playerid,1275.044,-1662.776,19.734); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    	        else if(IsPlayerInSphere(playerid,2400.602,-1981.754, 13.546,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2000); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,1368.864,-1279.882, 13.546,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2001); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,2419.980,-1508.989, 24.000,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2002); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,2244.416,-1665.357, 15.476,2)) { SetPlayerPos(playerid,207.527,-109.705,1005.132); SetPlayerVirtualWorld(playerid,2003); SetPlayerInterior(playerid,15); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,2397.921,-1899.110, 13.546,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2004); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,1199.266, -918.503, 43.120,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2005); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; }
                else if(IsPlayerInSphere(playerid, 927.403,-1352.973, 13.376,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2006); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid,2105.452,-1806.507, 13.554,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2007); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid, 810.615,-1616.185, 13.546,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2008); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; }
                else if(IsPlayerInSphere(playerid,1038.230,-1340.731, 13.741,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2009); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; }
                else if(IsPlayerInSphere(playerid, 499.661,-1360.556, 16.359,2)) { SetPlayerPos(playerid,207.055,-138.805,1003.507); SetPlayerVirtualWorld(playerid,2010); SetPlayerInterior(playerid, 3); SetPlayerFacingAngle(playerid,  0.0); return 0; }
                else if(IsPlayerInSphere(playerid, 461.748,-1500.961, 31.042,2)) { SetPlayerPos(playerid,226.289,  -7.430,1002.210); SetPlayerVirtualWorld(playerid,2011); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 90.0); return 0; }
                else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2000) { SetPlayerPos(playerid,2400.602,-1981.754, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2001) { SetPlayerPos(playerid,1368.864,-1279.882, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2002) { SetPlayerPos(playerid,2419.980,-1508.989, 24.000); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,207.527,-109.705,1005.132,2) && GetPlayerVirtualWorld(playerid)==2003) { SetPlayerPos(playerid,2244.416,-1665.357, 15.476); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2004) { SetPlayerPos(playerid,2397.921,-1899.110, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2005) { SetPlayerPos(playerid,1199.266, -918.503, 43.120); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2006) { SetPlayerPos(playerid, 927.403,-1352.973, 13.376); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2007) { SetPlayerPos(playerid,2105.452,-1806.507, 13.554); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2008) { SetPlayerPos(playerid, 810.615,-1616.185, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2009) { SetPlayerPos(playerid,1038.230,-1340.731, 13.741); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,207.055,-138.805,1003.507,2) && GetPlayerVirtualWorld(playerid)==2010) { SetPlayerPos(playerid, 499.661,-1360.556, 16.359); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
                else if(IsPlayerInSphere(playerid,226.289,  -7.430,1002.210,2) && GetPlayerVirtualWorld(playerid)==2011) { SetPlayerPos(playerid, 461.748,-1500.961, 31.042); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			//---vnutro ----------------------
    			else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2012) { SetPlayerPos(playerid,2333.4094238281,61.598838806152,26.70578956604); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2013) { SetPlayerPos(playerid,2332.7509765625,75.168670654297,26.620975494385); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2014) { SetPlayerPos(playerid,1367.2220458984,248.55700683594,19.566932678223); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2015) { SetPlayerPos(playerid,-2093.4106445313,-2464.5834960938,30.625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2016) { SetPlayerPos(playerid,-2155.08203125,-2460.7436523438,30.8515625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2017) { SetPlayerPos(playerid,-2336.3225097656,-166.9799041748,35.5546875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2018) { SetPlayerPos(playerid,-2625.8757324219,208.5,4.6864461898804); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2019) { SetPlayerPos(playerid,-2671.5483398438,258.2746887207,4.6328125); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2020) { SetPlayerPos(playerid,-2356.3681640625,1008.0089111328,50.8984375); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2021) { SetPlayerPos(playerid,-1912.2045898438,828.01928710938,35.212711334229); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,161.598, -94.436,1001.804,2) && GetPlayerVirtualWorld(playerid)==2022) { SetPlayerPos(playerid,-1882.6011962891,866.30017089844,35.171875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2023) { SetPlayerPos(playerid,-1816.5123291016,617.82867431641,35.171875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,226.289,  -7.430,1002.210,2) && GetPlayerVirtualWorld(playerid)==2024) { SetPlayerPos(playerid,-1694.9097900391,951.68878173828,24.890625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2025) { SetPlayerPos(playerid,-1721.7735595703,1359.7717285156,7.1853160858154); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2026) { SetPlayerPos(playerid,-2523.7309570313,1216.1951904297,37.428329467773); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,207.527,-109.705,1005.132,2) && GetPlayerVirtualWorld(playerid)==2027) { SetPlayerPos(playerid,-2374.5075683594,910.30676269531,45.4453125); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2028) { SetPlayerPos(playerid,-1808.4222412109,945.59234619141,24.890625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; }
    			//---vonok -----------------------
    	        else if(IsPlayerInSphere(playerid,2333.4094238281,61.598838806152,26.70578956604,2)) { 	SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2012); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,2332.7509765625,75.168670654297,26.620975494385,2)) { 	SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2013); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,1367.2220458984,248.55700683594,19.566932678223,2)) { 	SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2014); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2093.4106445313,-2464.5834960938,30.625,2)) { 		SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2015); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2155.08203125,-2460.7436523438,30.8515625,2)) { 		SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2016); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2336.3225097656,-166.9799041748,35.5546875,2)) { 		SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2017); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2625.8757324219,208.5,4.6864461898804,2)) { 			SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2018); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2671.5483398438,258.2746887207,4.6328125,2)) { 		SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2019); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2356.3681640625,1008.0089111328,50.8984375,2)) { 		SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2020); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1912.2045898438,828.01928710938,35.212711334229,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2021); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1882.6011962891,866.30017089844,35.171875,2)) { 		SetPlayerPos(playerid,161.598, -94.436,1001.804); SetPlayerVirtualWorld(playerid,2022); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1816.5123291016,617.82867431641,35.171875,2)) { 		SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2023); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1694.9097900391,951.68878173828,24.890625,2)) { 		SetPlayerPos(playerid,226.289,  -7.430,1002.210); SetPlayerVirtualWorld(playerid,2024); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1721.7735595703,1359.7717285156,7.1853160858154,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2025); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2523.7309570313,1216.1951904297,37.428329467773,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2026); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2374.5075683594,910.30676269531,45.4453125,2)) { 		SetPlayerPos(playerid,207.527,-109.705,1005.132); SetPlayerVirtualWorld(playerid,2027); SetPlayerInterior(playerid,15); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1808.4222412109,945.59234619141,24.890625,2)) { 		SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2028); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid,  0.0); return 0; }
    			//-------- INV. SHOPS ------------
    	        else if(IsPlayerInSphere(playerid,2423.4304199219,-1914.9486083984,13.546875,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4000); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,2380.4821777344,-1213.5872802734,27.422292709351,2)) {	SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4001); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,1128.7092285156,-1271.3031005859,13.546875,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4002); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,336.11361694336,-1335.9836425781,14.5078125,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4003); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1675.9158935547,431.84384155273,7.1796875,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4004); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2544.4885253906,250.13616943359,13.870671272278,2)) {	SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4005); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-1884.4801025391,1300.8520507813,7.1875,2)) {			SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4006); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    	        else if(IsPlayerInSphere(playerid,-2200.4584960938,-79.33618927002,35.3203125,2)) {		SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4007); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; }
    			//---- INV. SHOPS INTERIOR -------
    			if((IsPlayerInSphere(playerid,-27.049,-56.755,1003.549,2)) && (GetPlayerInterior(playerid) == 6) && (GetPlayerVirtualWorld(playerid) <= 4007) && (GetPlayerVirtualWorld(playerid) >= 4000))
    			{
    				     if(GetPlayerVirtualWorld(playerid) == 4000) SetPlayerPos(playerid,2423.4304199219,-1914.9486083984,13.546875);
    				else if(GetPlayerVirtualWorld(playerid) == 4001) SetPlayerPos(playerid,2380.4821777344,-1213.5872802734,27.422292709351);
    				else if(GetPlayerVirtualWorld(playerid) == 4002) SetPlayerPos(playerid,1128.7092285156,-1271.3031005859,13.546875);
    				else if(GetPlayerVirtualWorld(playerid) == 4003) SetPlayerPos(playerid,336.11361694336,-1335.9836425781,14.5078125);
    				else if(GetPlayerVirtualWorld(playerid) == 4004) SetPlayerPos(playerid,-1675.9158935547,431.84384155273,7.1796875);
    				else if(GetPlayerVirtualWorld(playerid) == 4005) SetPlayerPos(playerid,-2544.4885253906,250.13616943359,13.870671272278);
    				else if(GetPlayerVirtualWorld(playerid) == 4006) SetPlayerPos(playerid,-1884.4801025391,1300.8520507813,7.1875);
    				else if(GetPlayerVirtualWorld(playerid) == 4007) SetPlayerPos(playerid,-2200.4584960938,-79.33618927002,35.3203125);
    
    				SetPlayerVirtualWorld(playerid, 0);
    				SetPlayerInterior(playerid, 0);
    			}
    
    JobCentrum[0]  = CreatePickup(1581,23,2512.238,-1665.44,13.72,0);
    	JobCentrum[1]  = CreatePickup(1581,23,2460.511,-1389.657,24.18,0);
    	JobCentrum[2]  = CreatePickup(1581,23,2681.585,-1402.5,30.65,0);
    	JobCentrum[3]  = CreatePickup(1581,23,2261.424,-1906.548,15.19,0);
    	JobCentrum[4]  = CreatePickup(1581,23,233.643,159.136,1003.082,2997);
    	JobCentrum[5]  = CreatePickup(1581,23,2189.4,-2262.0,13.4,0);
    	JobCentrum[6]  = CreatePickup(1581,23,-1687.8872070313,-18.303468704224,3.5546875,0);
    	JobCentrum[7]  = CreatePickup(1581,23,1831.054,-1108.974,23.9,0);
    	JobCentrum[8]  = CreatePickup(1581,23,1341.356,-1675.227,17.715,0);
    	JobCentrum[9]  = CreatePickup(1581,23,2151.487,-1807.884,13.546,0);
    	JobCentrum[10] = CreatePickup(1581,23,1554.952,-1675.59,16.195,0);
    	JobCentrum[11] = CreatePickup(1581,23,2137.989,-1905.364,13.546,0);
    	JobCentrum[12] = CreatePickup(1581,23,1576.791,-1479.614,14.212,0);
    	JobCentrum[13] = CreatePickup(1581,23,1172.788,-1323.434,15.4,0);
    	JobCentrum[14] = CreatePickup(1581,23,967.77,-1252.67,16.956,0);
    	JobCentrum[15] = CreatePickup(1581,23,285.164,2002.722,17.64,0);
    	JobCentrum[16] = CreatePickup(1581,23,1740.384,-1456.816,13.525,0);
    	JobCentrum[17] = CreatePickup(1581,23,732.647,-1337.733,13.533,0);
    	JobCentrum[18] = CreatePickup(1581,23,2333.949,51.892,26.484,0);
    	JobCentrum[19] = CreatePickup(1581,23,-2178.4504394531,-223.88455200195,36.519073486328,0);
    	JobCentrum[20] = CreatePickup(1581,23,-2521.3037109375,-624.64526367188,132.78244018555,0);
    	JobCentrum[21] = CreatePickup(1581,23,-1605.5047607422,711.10198974609,13.8671875,0);
    	JobCentrum[22] = CreatePickup(1581,23,-2026.3106689453,67.152297973633,28.691593170166,0);
    	JobCentrum[23] = CreatePickup(1581,23,-1526.2415771484,485.71505737305,7.1796875,0);
    	JobCentrum[24] = CreatePickup(1581,23,-2455.6298828125,503.88360595703,30.078125,0);
    	JobCentrum[25] = CreatePickup(1581,23,-1643.1689453125,1385.2122802734,7.1796875,0);
    	JobCentrum[26] = CreatePickup(1581,23,-1864.6663818359,-1559.3851318359,22.2109375,0);
    	JobCentrum[27] = CreatePickup(1581,23,-2172.7509765625,680.07299804688,55.162162780762,0);
    	
    	CarShopPickup[0] = CreatePickup(1239,23,-1960.6163330078,305.33749389648,35.473926544189,0);
        CarShopPickup[1] = CreatePickup(1239,23,-1659.5346679688,1220.4112548828,7.25,0);
        CarShopPickup[2] = CreatePickup(1239,23,2131.8208007813,-1150.4176025391,24.159635543823,0);
        CarShopPickup[3] = CreatePickup(1239,23,414.82418823242,2535.1804199219,19.1484375,0);
        CarShopPickup[4] = CreatePickup(1239,23,2089.6667480469,-2080.5969238281,13.546875,0);
        CarShopPickup[5] = CreatePickup(1239,23,2506.4636230469,-1746.0355224609,13.500896453857,0);
        CarShopPickup[6] = CreatePickup(1239,23,-2579.7580566406,310.21548461914,5.1796879768372,0);
        CarShopPickup[7] = CreatePickup(1239,23,1628.2923583984,600.22668457031,1.7578125,0);
        CarShopPickup[8] = CreatePickup(1239,23,848.46783447266,-1817.9799804688,12.193820953369,0);
    
    	ClansIntPickups[0] = CreatePickup(1318,23,-27.049,-56.755,1003.549,-1);
    	ClansIntPickups[1] = CreatePickup(1318,23,-228.868,1401.141,27.768,-1);
    	ClansIntPickups[2] = CreatePickup(1318,23,501.936,-68.261,998.765,-1);
    	ClansIntPickups[3] = CreatePickup(1318,23,377.164,-178.254,1000.641,-1);
    	ClansIntPickups[4] = CreatePickup(1318,23,2807.259,-1174.359,1025.581,-1);
    	ClansIntPickups[5] = CreatePickup(1318,23,2324.490,-1148.906,1050.723,-1);
    
    	ExteriorGymPickup[0] = CreatePickup(1318,23,2229.671,-1721.729,13.565,-1);
    	ExteriorGymPickup[1] = CreatePickup(1318,23,-2269.769,-156.024,35.320,-1);
    	ExteriorGymPickup[2] = CreatePickup(1318,23,1809.744,-1167.061,24.226,-1);
    
    	InteriorGymPickup[0] = CreatePickup(1318,23,772.2613,-4.6860,1000.7288,5000);
    	InteriorGymPickup[1] = CreatePickup(1318,23,774.1383,-49.7679,1000.5859,5001);
    	InteriorGymPickup[2] = CreatePickup(1318,23,773.7861,-78.2226,1000.6618,5002);
    
    	TrainingFightingStylePickup[0] = CreatePickup(1239,23,767.2130,-2.5508,1000.7187,5000);
    	TrainingFightingStylePickup[1] = CreatePickup(1239,23,768.0892,-36.9983,1000.6864,5001);
    	TrainingFightingStylePickup[2] = CreatePickup(1239,23,773.9109,-65.3676,1000.7183,5002);
    
    	Urad[0] = CreatePickup(1318,23,1247.9,-1560,13.5,0);
    	Urad[1] = CreatePickup(1318,23,246.515,107.609,1003.218, 2998);
    	UradIntPickup[0] = CreatePickup(1239,23,251.3,117.1,1003.2, 2998);
    	UradIntPickup[1] = CreatePickup(1239,23,241.4,112.9,1003.2, 2998);
    	SWATPickup[0] = CreatePickup(1318,23,1275.044,-1662.776,19.734,0);
    	SWATPickup[1] = CreatePickup(1318,23,238.767,140.496,1003.082,2997);
    	Drag[Pickup] = CreatePickup(1239,23,1636.961,-1883.375,25.241,0);
    	SkinShop[0] = CreatePickup(1275,23,217.565, -97.748,1005.257,-1);
    	SkinShop[1] = CreatePickup(1275,23,202.017,-131.019,1003.507,-1);
    	SkinShop[2] = CreatePickup(1275,23,208.876,  -3.526,1001.217,-1);
    	SkinShop[3] = CreatePickup(1275,23,181.334, -87.028,1002.023,-1);
    	JizzyPickup = CreatePickup(1239,23,-2652.312,1410.176,906.273,-1);
    	FoodPickup[0] = CreatePickup(2768,23,377.671,-68.038,1001.515,-1);
    	FoodPickup[1] = CreatePickup(2768,23,369.608,-6.528,1001.858,-1);
    	FoodPickup[2] = CreatePickup(2768,23,375.770,-119.677,1001.499,-1);
    	BrigadaPickup[0] = CreatePickup(1239,23,2120.5112304688,-1790.2296142578,13.5546875,0);
    	BrigadaPickup[1] = CreatePickup(1239,23,-1700.736694335,28.815383911133 ,3.5546875 ,0);
    
    	DiscoInt_Ext[0] = CreatePickup(1318,23,1835.0,-1681.7,13.4,0);
    	DiscoInt_Ext[1] = CreatePickup(1318,23,-2636.087,1404.061,906.460,2999);
    	AmmoPickup = CreatePickup(2061,23,290.291,-109.646,1001.515,-1);
    	SecretAmmoPickup = CreatePickup(2061,23,-1630.086,-2245.478,31.476,0);
    	LocPickup = CreatePickup(1239,23,-357.929,1585.793,76.712,0);
    	CreatePickup(1239,23,2446.626,-1977.238,13.546,0);
    
    	Pickups_X[0]  = CreatePickup(1318,23 ,2400.602,-1981.754, 13.546,0);
    	Pickups_X[1]  = CreatePickup(1318,23 ,1368.864,-1279.882, 13.546,0);
    	Pickups_X[2]  = CreatePickup(1318,23 ,2419.980,-1508.989, 24.000,0);
    	Pickups_X[3]  = CreatePickup(1318,23 ,2244.416,-1665.357, 15.476,0);
    	Pickups_X[4]  = CreatePickup(1318,23 ,2397.921,-1899.110, 13.546,0);
    	Pickups_X[5]  = CreatePickup(1318,23 ,1199.266, -918.503, 43.120,0);
    	Pickups_X[6]  = CreatePickup(1318,23 , 927.403,-1352.973, 13.376,0);
    	Pickups_X[7]  = CreatePickup(1318,23 ,2105.452,-1806.507, 13.554,0);
    	Pickups_X[8]  = CreatePickup(1318,23 , 810.615,-1616.185, 13.546,0);
    	Pickups_X[9]  = CreatePickup(1318,23 ,1038.230,-1340.731, 13.741,0);
    	Pickups_X[10] = CreatePickup(1318,23, 499.661,-1360.556, 16.359,0);
    	Pickups_X[11] = CreatePickup(1318,23, 461.748,-1500.961, 31.042,0);
    	Pickups_X[12] = CreatePickup(1318,23,1571.763,-1337.715, 16.484,0);
    	Pickups_X[13] = CreatePickup(1318,23,1548.665,-1363.915,326.218,0);
    	Pickups_X[14] = CreatePickup(1318,23,2333.4094238281,61.598838806152,26.70578956604 ,0);
    	Pickups_X[15] = CreatePickup(1318,23,2332.7509765625,75.168670654297,26.620975494385,0);
    	Pickups_X[16] = CreatePickup(1318,23,1367.2220458984,248.55700683594,19.566932678223 ,0);
    	Pickups_X[17] = CreatePickup(1318,23,-2093.4106445313,-2464.5834960938,30.625,0);
    	Pickups_X[18] = CreatePickup(1318,23,-2155.08203125,-2460.7436523438,30.8515625,0);
    	Pickups_X[19] = CreatePickup(1318,23,-2336.3225097656,-166.9799041748,35.5546875,0);
    	Pickups_X[20] = CreatePickup(1318,23,-2625.8757324219,208.5,4.6864461898804,0);
    	Pickups_X[21] = CreatePickup(1318,23,-2671.5483398438,258.2746887207,4.6328125,0);
    	Pickups_X[22] = CreatePickup(1318,23,-2356.3681640625,1008.0089111328,50.8984375,0);
    	Pickups_X[23] = CreatePickup(1318,23,-1912.2045898438,828.01928710938,35.212711334229,0);
    	Pickups_X[24] = CreatePickup(1318,23,-1882.6011962891,866.30017089844,35.171875,0);
    	Pickups_X[25] = CreatePickup(1318,23,-1816.5123291016,617.82867431641,35.171875,0);
    	Pickups_X[26] = CreatePickup(1318,23,-1694.9097900391,951.68878173828,24.890625,0);
    	Pickups_X[27] = CreatePickup(1318,23,-1721.7735595703,1359.7717285156,7.1853160858154,0);
    	Pickups_X[28] = CreatePickup(1318,23,-2523.7309570313,1216.1951904297,37.428329467773,0);
    	Pickups_X[29] = CreatePickup(1318,23,-2374.5075683594,910.30676269531,45.4453125,0);
    	Pickups_X[30] = CreatePickup(1318,23,-1808.4222412109,945.59234619141,24.890625,0);
    
    	Pickups_Y[0]  = CreatePickup(1318,23 ,297.051,-111.605,1001.515, -1);
    	Pickups_Y[1]  = CreatePickup(1318,23 ,365.673, -10.713,1001.851, -1);
    	Pickups_Y[2]  = CreatePickup(1318,23 ,207.527,-109.705,1005.132, -1);
    	Pickups_Y[3]  = CreatePickup(1318,23 ,363.415, -74.578,1001.507, -1);
    	Pickups_Y[4]  = CreatePickup(1318,23 ,372.366,-132.133,1001.492, -1);
    	Pickups_Y[5]  = CreatePickup(1318,23 ,207.055,-138.805,1003.507, -1);
    	Pickups_Y[6]  = CreatePickup(1318,23 ,226.289,  -7.430,1002.210, -1);
    	Pickups_Y[7]  = CreatePickup(1318,23 ,161.598, -94.436,1001.804, -1);
    
        ShopPickup[0] = CreatePickup(1318,23,2423.4304199219,-1914.9486083984,13.546875,0);
        ShopPickup[1] = CreatePickup(1318,23,2380.4821777344,-1213.5872802734,27.422292709351,0);
        ShopPickup[2] = CreatePickup(1318,23,1128.7092285156,-1271.3031005859,13.546875,0);
        ShopPickup[3] = CreatePickup(1318,23,336.11361694336,-1335.9836425781,14.5078125,0);
        ShopPickup[4] = CreatePickup(1318,23,-1675.9158935547,431.84384155273,7.1796875,0);
        ShopPickup[5] = CreatePickup(1318,23,-2544.4885253906,250.13616943359,13.870671272278,0);
        ShopPickup[6] = CreatePickup(1318,23,-1884.4801025391,1300.8520507813,7.1875,0);
        ShopPickup[7] = CreatePickup(1318,23,-2200.4584960938,-79.33618927002,35.3203125,0);
    
        BombShopPickup = CreatePickup(1239,23,972.3567,-1544.6091,13.6040,0);
    
        for(new w=0; w<=7; w++)
        {
            ShopPickup[8+w] = CreatePickup(1239,23,-23.604,-55.326,1003.546,4000+w);
        }
        
        //pickupy vnutri domov:
    	CreatePickup(1318,23,2283.0,-1139.1,1050.8,-1);
    	CreatePickup(1318,23,2333.0,-1075.9,1049.0,-1);
    	CreatePickup(1318,23,2365.0,-1133.8,1050.8,-1);
    	CreatePickup(1318,23,318.3,1116.7,1083.8,-1);
    	CreatePickup(1318,23,2468.6870,-1698.1849,1013.5210,-1);
    	CreatePickup(1318,23,2317.7,-1025.5,1050.2,-1);
    	CreatePickup(1318,23,1262.0,-785.2,1091.9,-1);
    
    	//xxxxxxxxxxxxxxxxxxxxxx MARIHUANA xxxxxxxxxxxxxxxxxxxxxxxxx
    
    	MarihuanaPlantP[0]  = CreatePickup(1239,23,-1067.69995117,-1618.00000000,76.10000000,0); //object(grassplant) (1)
    	MarihuanaPlantP[1]  = CreatePickup(1239,23,-1067.69995117,-1623.00000000,76.10000000,0); //object(grassplant) (2)
    	MarihuanaPlantP[2]  = CreatePickup(1239,23,-1067.69995117,-1633.00000000,76.10000000,0); //object(grassplant) (3)
    	MarihuanaPlantP[3]  = CreatePickup(1239,23,-1072.00000000,-1628.00000000,76.10000000,0); //object(grassplant) (4)
    	MarihuanaPlantP[4]  = CreatePickup(1239,23,-1072.00000000,-1633.00000000,76.10000000,0); //object(grassplant) (5)
    	MarihuanaPlantP[5]  = CreatePickup(1239,23,-1067.69995117,-1628.00000000,76.10000000,0); //object(grassplant) (6)
    	MarihuanaPlantP[6]  = CreatePickup(1239,23,-1072.00000000,-1623.00000000,76.10000000,0); //object(grassplant) (7)
    	MarihuanaPlantP[7]  = CreatePickup(1239,23,-1072.00000000,-1618.00000000,76.10000000,0); //object(grassplant) (8)
    	MarihuanaPlantP[8]  = CreatePickup(1239,23,-1063.50000000,-1633.00000000,76.10000000,0); //object(grassplant) (9)
    	MarihuanaPlantP[9]  = CreatePickup(1239,23,-1063.50000000,-1628.00000000,76.10000000,0); //object(grassplant) (10)
    	MarihuanaPlantP[10] = CreatePickup(1239,23,-1063.50000000,-1623.00000000,76.10000000,0); //object(grassplant) (11)
    	MarihuanaPlantP[11] = CreatePickup(1239,23,-1063.50000000,-1618.00000000,76.10000000,0); //object(grassplant) (12)
    

    Chcem vediet ze ako sa vytvaraju napr (Clucking Bell , Pizza , Ammu Nation )

  5. Hladam pawnera
    finnancna odmena dohodou - platba : postou , alebo paysafacard
    Hladam niekoho kto by vedel poupravit mod co mam ... 
    1.) poupravit house system a to tak ze .. ked hrac si kupi dom na tak ho bude mat na 1 tyzden .. a v dialogu bude mat mozno "predlzit prenajom" a ked na to klikni bude muset zadat pocet dni na kolko si to chce prenajat 
    1 den bude stat 5% z tej sumy toho domu 
    napr : ( kupil som si dom a uz ubehol jeden den .. zostava iba sest dni do predania domu ... tak predlzit prenajom dajme tomu o 20 dni ... tak sa mu odpocitaju peniaze a bude tam ze do skocenia prenajmu : 26 dni
     

    2.) je ze ked hrac zomre tak sa spawne u najblizsej nemocnice dajme tomu ze ich tam je 15

    3.) stav vozidla v textdrawe
    tu je priklad http://imgur.com/ktZ08Iz

    To je vsetko ... kto ma zaujem kontaktujte ma 

    skype : erik.d65 
    steam : Zabilko69
    alebo mozte aj SZ

    Ďakujem :)

  6. Dobry den hladam radu ... ako mozem pouzit viac MapIcon ako 100 

    a este ze ako vytvorim textdraw ... co ukazuje poskodenie vozidla ( motorka , auto , lietadla atd ) 

    konkretne tu je obrazok  http://imgur.com/ktZ08Iz
    tu su textdraw-y

    	//-------------------------
    	SpeedMeter_Box = TextDrawCreate(621.000000, 372.000000, "  ");
    	TextDrawBackgroundColor(SpeedMeter_Box, 255);
    	TextDrawFont(SpeedMeter_Box, 1);
    	TextDrawLetterSize(SpeedMeter_Box, 0.599999, 5.299997);
    	TextDrawColor(SpeedMeter_Box, -1);
    	TextDrawSetOutline(SpeedMeter_Box, 0);
    	TextDrawSetProportional(SpeedMeter_Box, 1);
    	TextDrawSetShadow(SpeedMeter_Box, 1);
    	TextDrawUseBox(SpeedMeter_Box, 1);
    	TextDrawBoxColor(SpeedMeter_Box, -2004318072);
    	TextDrawTextSize(SpeedMeter_Box, 480.000000, 8.000000);
    	//-------------------------
    	TDlogo = TextDrawCreate(500,2,"~g~Real ~y~Life");
    	TextDrawLetterSize(TDlogo,0.900000,1.700000);
    	TextDrawAlignment(TDlogo,0);
    	TextDrawBackgroundColor(TDlogo,0x000000ff);
    	TextDrawFont(TDlogo,0);
    	TextDrawUseBox(TDlogo,0);
    	TextDrawSetOutline(TDlogo,1);
    	TextDrawSetProportional(TDlogo,1);
    	TextDrawSetShadow(TDlogo,0);
    	//-------------------------
    	TDweb = TextDrawCreate(14,431,"~g~game-soft.eu");
    	TextDrawLetterSize(TDweb,0.500000,1.300000);
    	TextDrawAlignment(TDweb,1);
    	TextDrawBackgroundColor(TDweb,0x000000ff);
    	TextDrawFont(TDweb,0);
    	TextDrawUseBox(TDweb,0);
    	TextDrawSetOutline(TDweb,1);
    	TextDrawSetProportional(TDweb,1);
    	TextDrawSetShadow(TDweb,0);
    	//-------------------------
    	Clock = TextDrawCreate(549,26,"~w~00:00");
    	TextDrawLetterSize(Clock,0.600000,1.900000);
    	TextDrawAlignment(Clock,0);
    	TextDrawBackgroundColor(Clock,0x000000ff);
    	TextDrawFont(Clock,3);
    	TextDrawUseBox(Clock,0);
    	TextDrawSetOutline(Clock,1);
    	TextDrawSetProportional(Clock,1);
    	TextDrawSetShadow(Clock,1);
    	//-------------------------
    	RealClock = TextDrawCreate(596,18,"~y~00:00");
    	TextDrawLetterSize(RealClock,0.349999,1.000000);
    	TextDrawAlignment(RealClock,0);
    	TextDrawBackgroundColor(RealClock,0x000000ff);
    	TextDrawFont(RealClock,3);
    	TextDrawUseBox(RealClock,0);
    	TextDrawSetOutline(RealClock,1);
    	TextDrawSetProportional(RealClock,1);
    	TextDrawSetShadow(RealClock,1);
    	//-------------------------
    
  7. uz asi viem kde je chyba ... len toto mi nejde skompilovat

     

    public OnPlayerDisconnect(playerid, reason)
    {
    	if(!IsPlayerNPC(playerid))
    	{
    		new Name[24];
    		GetPlayerName(playerid,Name,24);
    		new disconnect_message[128];
    
    		switch(reason)
    		{
    	        case 0: format(disconnect_message, 128, "**  Hráč %s (%d) opustil server ! (Pád hry)", Name, playerid);
    	        case 1: format(disconnect_message, 128, "**  Hráč %s (%d) opustil server !", Name, playerid);
    	        case 2: format(disconnect_message, 128, "**  Hráč %s (%d) opustil server ! (Kick / Ban)", Name, playerid);
    	    }
    	    
    	    SendClientMessageToAll(COLOR_GRAY, disconnect_message);
    
    		TextDrawHideForPlayer(playerid,TDweb);
    		TextDrawHideForPlayer(playerid,TDlogo);
    		TextDrawHideForPlayer(playerid,InfoBoxNadpis[playerid]);
    		TextDrawHideForPlayer(playerid,InfoBoxText[playerid]);
    		TextDrawHideForPlayer(playerid,PrisonTD[playerid]);
    
    		TextDrawDestroy(SpeedMeter_Functions[playerid]);
    
    		CancelDrifting(playerid);
    		TotalDriftScore[playerid] = 0;
    		TextDrawHideForAll(DrawDriftScore[playerid]);
    		TextDrawDestroy(DrawDriftScore[playerid]);
    		TextDrawHideForAll(DrawTotalDriftScore[playerid]);
    		TextDrawDestroy(DrawTotalDriftScore[playerid]);
    
    		TextDrawDestroy(InfoBoxNadpis[playerid]);
    		TextDrawDestroy(InfoBoxText[playerid]);
    		TextDrawDestroy(PrisonTD[playerid]);
    
    		DisablePlayerCheckpoint(playerid);
    		DisablePlayerRaceCheckpoint(playerid);
    		
    		for(new s=0; s<5; s++)
    		{
    		    if(PlayerVehicle_State[s][playerid] == true)
    		    {
    			    if(PlayerVehicleNeons[s][playerid] == true)
    				{
    					PlayerVehicleNeons[s][playerid] = false;
    					DestroyObject(PlayerVehicleNeon1[s][playerid]);
    					DestroyObject(PlayerVehicleNeon2[s][playerid]);
    				}
    
    			    PlayerVehicle_State[s][playerid]=false;
    			    
    			    DestroyVehicleEx(PlayerVehicle[s][playerid]);
    		    }
    		}
    
    		if(Player[playerid][RobTime] > 0) KillTimer(Player[playerid][RobTimer]);
    		
    		UsePlayerStoppingAnimation[playerid]=false;
    
    		if(Mobil[playerid][PlayingRingtone] == true)
    		{
    		    PlayerPlaySound(playerid, NO_SOUND, 0,0,0);
    		    Mobil[playerid][PlayingRingtone]=false;
    		    KillTimer(Mobil[playerid][RingtoneTimer]);
    		}
    
            Server[ConP] = -1;
    		for(new p=0; p<MAX_PLAYERS_EX; p++)
    		{
    			if(IsPlayerConnected(p))
    			{
    			    if(p > Server[ConP]) Server[ConP] = p;
    			}
    		}
    
    		DestroyPlayerObjects(playerid,100,MAX_PLAYER_CREATED_OBJECTS); //takmer vsetky
    
    		if(Player[playerid][VK_bool]==true) KillTimer(Player[playerid][VK_timer]);
    
    		for(new p=0; p<MAX_PROPERTY; p++)
    		{
    		    if(Property[p][MajitelID] == playerid)
    			{
    				Player[playerid][Bank] += Property[p][Price];
    				Property[p][MajitelID] = 9999;
    			}
    		}
    
    		if(Player[playerid][Specate]==true)
    		{
    			Player[playerid][Specate]=false;
    	    	TogglePlayerSpectating(playerid,0);
    	    	PlayerCameraBack(playerid);
    	    	TogglePlayerControllable(playerid,1);
    		}
    
    		if(Locator[playerid][State]==true) KillTimer(UpdateExTimer[playerid]);
    
    		if(Player[playerid][Team]==100) Player[playerid][Team]=0;
    
    		if(Player[playerid][AFK]==true)
    		{
    			Delete3DTextLabel(Text_AFK[playerid]);
    			Player[playerid][AFK]=false;
    		}
    
    		if(Player[playerid][DM_Player]!=9999 && DM[State]==2)
    		{
    		    Player[playerid][DM_Player]=9999;
    		    DM[Players]--;
    
    		    if(DM[Players]==1)
    			{
    		        for(new i=0; i<=Server[ConP]; i++)
    				{
    		            if(IsPlayerConnected(i))
    					{
    					    if(!IsPlayerNPC(i))
    			   			{
    			                if(Player[i][DM_Player]!=9999)
    							{
    			                    Player[i][DM_Player]=9999;
    			                    new msg[128], Name2[24];
    			                    GetPlayerName(i,Name2,24);
    			                    format(msg,128,"Hrac %s (%d) vyhral Death Match a vyhral %d$ !",Name2,i,DM[Reward]);
    			                    SendClientMessageToAll(COLOR_GREEN,msg);
    			                    GameTextForAll(msg,6000,5);
    			                    new msgx2[128];
    				                format(msgx2,128,"Vyhral si %d$ v DeathMatchi, peniaze boli automaticky uložene do banky",DM[Reward]);
    				                SendClientMessage(i,COLOR_YELLOW,msgx2);
    				                Player[i][Bank]+=DM[Reward];
    				                DM[Reward]=0;
    			                    SpawnPlayer(i);
    			                    DM_End();
    							}
    						}
    		            }
    		        }
    		    }
    		}
    
    		new way[32];
    		new Float:posX, Float:posY, Float:posZ;
    		GetPlayerPos(playerid,posX,posY,posZ);
    		format(way,32,"SL/%s.cfg",Name);
    		new Float:hp, Float:armour;
    		GetPlayerHealth(playerid,hp);
    		GetPlayerArmour(playerid,armour);
    
    		if(Player[playerid][Logged]==true)
    		{
    			dini_IntSet(way,"AdminLevel", Player[playerid][AdminLevel]);
    			dini_IntSet(way,"Bank", Player[playerid][Bank]);
    			dini_IntSet(way,"WantedLevel", GetPlayerWantedLevel(playerid));
    			dini_IntSet(way,"Reward", Player[playerid][Reward]);
    			dini_IntSet(way,"Kills", Player[playerid][Kills]);
    			dini_IntSet(way,"Deaths", Player[playerid][Deaths]);
    			dini_IntSet(way,"House", Player[playerid][HouseP]);
    			dini_IntSet(way,"Team", Player[playerid][Team]);
    			dini_IntSet(way,"Vodicak", Player[playerid][Vodicak]);
    			dini_IntSet(way,"Zbrojak", Player[playerid][Zbrojak]);
    			dini_FloatSet(way,"Pos_X", posX);
    			dini_FloatSet(way,"Pos_Y", posY);
    			dini_FloatSet(way,"Pos_Z", posZ);
    			dini_IntSet(way,"World", GetPlayerVirtualWorld(playerid));
    			dini_IntSet(way,"Interior", GetPlayerInterior(playerid));
    			dini_IntSet(way,"LastMoney", Player[playerid][Money]);
    			dini_FloatSet(way,"LastHP", hp);
    			dini_FloatSet(way,"LastArmour", armour);
    			dini_IntSet(way,"LastSkin", GetPlayerSkin(playerid));
    			dini_IntSet(way,"Hours", Player[playerid][Hours]);
    			dini_IntSet(way,"Minutes", Player[playerid][Minutes]);
    			dini_FloatSet(way,"Skill", Player[playerid][Skill]);
    			dini_IntSet(way,"Firm", Player[playerid][FirmP]);
    			dini_IntSet(way,"Clan", Player[playerid][ClanP]);
    			dini_IntSet(way,"ClanRank", Player[playerid][ClanRank]);
    			dini_IntSet(way,"Bagety", Player[playerid][Bagety]);
    			dini_IntSet(way,"Sprunk", Player[playerid][Sprunk]);
    			dini_IntSet(way,"Pivo", Player[playerid][Pivo]);
    			dini_IntSet(way,"Vino", Player[playerid][Vino]);
    			dini_IntSet(way,"Whisky", Player[playerid][Whisky]);
    			dini_IntSet(way,"Marihuana", Player[playerid][Marihuana]);
    			dini_IntSet(way,"Jointy", Player[playerid][Jointy]);
    			dini_IntSet(way,"Cigarety", Player[playerid][Cigarety]);
    			dini_IntSet(way,"Svetlica", Player[playerid][Svetlica]);
    			dini_IntSet(way,"Dynamit", Player[playerid][Dynamit]);
    			dini_IntSet(way,"Mina", Player[playerid][Mina]);
    			dini_IntSet(way,"Raptor", Player[playerid][Raptor]);
    			dini_IntSet(way,"Predator", Player[playerid][Predator]);
    			dini_FloatSet(way,"Respect", Player[playerid][Respect]);
    			dini_IntSet(way,"FightingS", Player[playerid][FightingStyle]);
    			}
    		}
    		for(new c=0; c<100; c++)
    		{
    			RemovePlayerMapIcon(playerid,c);
    		}
    	}
    	return 1;
    }
    

    pise toto "C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\SL577.pwn(4829) : error 010: invalid function or declaration"
    toto je ten 4829. riadok "    return 1;"

  8. #define OFF 0
    #define ON 1
    
    if(newkeys == KEY_SUBMISSION)
            {
            GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
            SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,ON,alarm,doors,bonnet,boot,objective);
            new MSG[128];
            new Hname[128];
            GetPlayerName(playerid,Hname,128);
            format(MSG,sizeof(MSG),"*%s zapíná světla !",Hname);
            SendClientMessageToAll(-1,MSG);
            }
    

    skus toto

  9. public OnPlayerConnect(playerid)
    {
        new Name[24];
    	GetPlayerName(playerid,Name,24);
    	
    	if(!strcmp(Name, "SERVER", false))
    	{
    	    SendClientMessage(playerid,0xC0C0C0FF,"Invalid name.");
    		return Kick(playerid);
    	}
    
    	if(playerid >= MAX_PLAYERS_EX)
    	{
    	    SendClientMessage(playerid,0xC0C0C0FF,"Server is full.");
    		return Kick(playerid);
    	}
    
    	if(!IsPlayerNPC(playerid))
    	{
    	    for(new i=0; i<=Server[ConP]; i++)
    		{
    		    if(IsPlayerConnected(i))
    		    {
    				if(!IsPlayerNPC(i))
    				{
    	   				ShowPlayerNameTagForPlayer(playerid, i, true);
    	   			}
    			}
    		}
    		
    		if(playerid > Server[ConP]) Server[ConP]=playerid;
    	
    		new way[32];
    		format(way,32,"SL/%s.cfg",Name);
    
    		/////////////////////////////////////////////
    
    		Player[playerid][FalseLogin]=0;
    		Player[playerid][Logged]=false;
    		Player[playerid][RobTime]=0;
    		Player[playerid][IPIP]=false;
    		Player[playerid][Mute]=false;
    		Player[playerid][FreezeP]=false;
    		Player[playerid][ShowGangPickup]=0;
    		Player[playerid][FirstSpawn]=true;
    		Player[playerid][RegSpawn]=false;
    		Player[playerid][PrisonTime]=0;
    		Player[playerid][LottoNumber]=9999;
    		Player[playerid][AFK]=false;
    		Player[playerid][DragRacer]=0;
    		Player[playerid][FNC_01]=0;
    		Player[playerid][SelectedSkin]=9999;
    		Player[playerid][DM_Player]=9999;
    		Player[playerid][HouseWeaponType]=9999;
    		Player[playerid][Hours]=0;
    		Player[playerid][Minutes]=0;
    		Player[playerid][Warnings]=0;
    		Player[playerid][Specate]=false;
    		Player[playerid][FNC_02]=0;
    		Player[playerid][HouseID]=9999;
    		Player[playerid][InternetBank]=0;
    		Player[playerid][Skill]=1;
    		Player[playerid][Skin]=293;
    		Player[playerid][OilWell_ID]=9999;
    		Player[playerid][VK_bool]=false;
    		Player[playerid][LoadPlayerStats]=false;
    		Player[playerid][PropertyID]=9999;
    		Player[playerid][IsPlayerKidnapping]=false;
    		Player[playerid][FirmP]=9999;
    		Player[playerid][FirmID]=0;
    		Player[playerid][BrigadaID]=9999;
    		Player[playerid][BrigadaInfo]=9999;
    		Player[playerid][BrigadaTime]=9999;
    		Player[playerid][FNC_03]=0;
    		Player[playerid][ClanP]=9999;
    		Player[playerid][ClanID]=0;
    		Player[playerid][ClanRank]=9999;
    		Player[playerid][FNC_04]=0;
    		Player[playerid][Clan_SaveVehSeries]=0;
    		Player[playerid][RCON]=false;
    		Player[playerid][MTBR_Player]=9999;
    		Player[playerid][A_MapPointState]=false;
    		Player[playerid][Bagety]=0;
    		Player[playerid][Sprunk]=0;
    		Player[playerid][Pivo]=0;
    		Player[playerid][Vino]=0;
    		Player[playerid][Whisky]=0;
    		Player[playerid][Marihuana]=0;
    		Player[playerid][Cigarety]=0;
    		Player[playerid][CanEatInvB]=true;
    		Player[playerid][Svetlica]=0;
    		Player[playerid][Dynamit]=0;
    		Player[playerid][Mina]=0;
    		Player[playerid][Raptor]=0;
    		Player[playerid][Predator]=0;
    		Player[playerid][IsTDsHideForPlayer]=false;
    		Player[playerid][Respect]=1;
    		Player[playerid][Speed]=0;
    		Player[playerid][FightingStyle]=FIGHT_STYLE_NORMAL;
    		Player[playerid][IsPlayerJailed]=false;
    		Player[playerid][MissionID]=9999;
    		Player[playerid][MissionInfo]=9999;
    		Player[playerid][Premie]=0;
    		Player[playerid][Jointy]=0;
    		Player[playerid][SpecSpawn]=false;
    		Player[playerid][ToMuteTime]=0;
    		Player[playerid][SpawnMoney]=0;
    		SetPlayerInterior(playerid, 0);
    		SetPlayerVirtualWorld(playerid, 0);
    		
    		ResetPlayerACMoney(playerid);
    		
    		UsePlayerStoppingAnimation[playerid]=false;
    		
    		IsPlayerUsingLoopingAnimation[playerid] = 0;
    		PlayerAnimLibsPreloaded[playerid] = 0;
    
    		Locator[playerid][State]=false;
    		Locator[playerid][pX]=0.000000;
    		Locator[playerid][pY]=0.000000;
    		Locator[playerid][pZ]=50.000000;
    
    		Player[playerid][DriftState]=false;
    
    		Mobil[playerid][PlayingRingtone]=false;
    
    		GivePlayerWeapon(playerid, 0, 1);
    
    		Server[Connects]++;
    		SetPlayerColor(playerid, COLOR_WHITE_UNVISIBLE);
    
    		dini_IntSet("SL/Server/Info.cfg","Connects",Server[Connects]);
    

    mam tam toto :) tak upravil by si mi to tak aby som tam mal aj to co si mi napisal

    este tu je toto 

    public OnPlayerSpawn(playerid)
    {
        AntiDeAMX();
    
    	if(!IsPlayerNPC(playerid))
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        if(Player[playerid][SpecSpawn] == true)
    	        {
    	            Player[playerid][SpecSpawn] = false;
    				LoadPlayerLastStats(playerid);
    	        }
    	        else
    	        {
    				SetPlayerSkill(playerid, Player[playerid][Skill]);
    				SetPlayerRespect(playerid, Player[playerid][Respect]);
    
    			    TextDrawHideForPlayer(playerid, PrisonTD[playerid]);
    
    			    ResetPlayerWeapons(playerid);
    			    SetPlayerVirtualWorld(playerid, 0);
    			    SetPlayerInterior(playerid, 0);
    			    PlayerCameraBack(playerid);
    			    SetPlayerDrunkLevel(playerid, 0);
    			    SetPlayerHealth(playerid, 100.000);
    			    SetPlayerArmour(playerid, 0.000);
    			    Player[playerid][FNC_01]=0;
    
    				Player[playerid][IPIP]=true;
    				SetTimerEx("IsPlayerInPickupFalse",1500,0,"i",playerid);
    						
    			    SetPlayerSkin(playerid, Player[playerid][Skin]);
    			    
    			    UsePlayerStoppingAnimation[playerid]=false;
    
    			    new way[32], Name[24];
    			    GetPlayerName(playerid,Name,24);
    			    format(way,32,"SL/%s.cfg",Name);
    
    			    if(Player[playerid][ClanP] != 9999) Player[playerid][Team] = 99;
    
    			    if(Player[playerid][RegSpawn]==true)
    				{
    			    	SetPlayerACMoney(playerid,60000);
    			    	SetPlayerSkin(playerid, 293);
    			    	Player[playerid][Skin] = 293;
    			        Player[playerid][Team] = 0;
    			        Player[playerid][FirstSpawn] = false;
    			        Player[playerid][RegSpawn] = false;
    			        GivePlayerWeapon(playerid,5,1);
    			        GivePlayerWeapon(playerid,22,50);
    			        SetPlayerPos(playerid,1247.9,-1560,13.5);
    
    				    FormatPlayerInfoBox(playerid, "~g~Mobil", "~w~Mas ~y~1~w~ novou zpravu !~n~Pouzi ~y~/mobil", 5000);
    
    				    new m9x_way[64];
    					format(m9x_way,64,"SL/Server/MobilNumbers/%d.cfg", Mobil[playerid][MobilNumber]);
    
    					dini_Set   (m9x_way, "MSG0_text", "Vitame ta na serveri, toto je len testovacia sms, prosim, neodpovedaj na tuto sms. Admin team.");
    					dini_IntSet(m9x_way, "MSG0_from", 999999);
    					dini_IntSet(m9x_way, "MSG0_read", 1);
    
    					dini_IntSet(m9x_way, "Messages", 1);
    			    }
    				else
    				{
    				    if(!PlayerAnimLibsPreloaded[playerid])
    					{
    				   		ApplyAnimation(playerid,"BOMBER","null",0.0,0,0,0,0,0);
    				   		ApplyAnimation(playerid,"RAPPING","null",0.0,0,0,0,0,0);
    				    	ApplyAnimation(playerid,"SHOP","null",0.0,0,0,0,0,0);
    				   		ApplyAnimation(playerid,"BEACH","null",0.0,0,0,0,0,0);
    				   		ApplyAnimation(playerid,"SMOKING","null",0.0,0,0,0,0,0);
    				    	ApplyAnimation(playerid,"FOOD","null",0.0,0,0,0,0,0);
    				    	ApplyAnimation(playerid,"ON_LOOKERS","null",0.0,0,0,0,0,0);
    				    	ApplyAnimation(playerid,"DEALER","null",0.0,0,0,0,0,0);
    						ApplyAnimation(playerid,"CRACK","null",0.0,0,0,0,0,0);
    						ApplyAnimation(playerid,"CARRY","null",0.0,0,0,0,0,0);
    						ApplyAnimation(playerid,"COP_AMBIENT","null",0.0,0,0,0,0,0);
    						ApplyAnimation(playerid,"PARK","null",0.0,0,0,0,0,0);
    						ApplyAnimation(playerid,"INT_HOUSE","null",0.0,0,0,0,0,0);
    						ApplyAnimation(playerid,"FOOD","null",0.0,0,0,0,0,0);
    
    						PlayerAnimLibsPreloaded[playerid] = 1;
    					}
    					
    					///////////////////////////////////////////
    				
    					if(Player[playerid][Team]==0)
    					{
    			       		GivePlayerWeapon(playerid,5,1);
    			        	GivePlayerWeapon(playerid,22,30);
    		 			}
    					else if(Player[playerid][Team]==1)
    					{
    			       		GivePlayerWeapon(playerid,22,85);
    			        	GivePlayerWeapon(playerid,32,220);
    			        	GivePlayerWeapon(playerid,4,1);
    			        	GivePlayerWeapon(playerid,30,120);
    					}
    					else if(Player[playerid][Team]==2)
    					{
    			      		GivePlayerWeapon(playerid,22,55);
    			        	GivePlayerWeapon(playerid,28,185);
    			        	GivePlayerWeapon(playerid,5,1);
    			        	GivePlayerWeapon(playerid,30,105);
    			        	GivePlayerWeapon(playerid,27,55);
    					}
    					else if(Player[playerid][Team]==3)
    					{
    			        	GivePlayerWeapon(playerid,24,40);
    			        	GivePlayerWeapon(playerid,28,75);
    			        	GivePlayerWeapon(playerid,5,1);
    			        	GivePlayerWeapon(playerid,35,1);
    			        	GivePlayerWeapon(playerid,30,185);
    			        	GivePlayerWeapon(playerid,25,50);
    			    	}
    					else if(Player[playerid][Team]==4)
    					{
    			        	GivePlayerWeapon(playerid,22,70);
    			        	GivePlayerWeapon(playerid,32,115);
    			        	GivePlayerWeapon(playerid,4,1);
    			        	GivePlayerWeapon(playerid,26,125);
    			        	GivePlayerWeapon(playerid,30,100);
    					}
    					else if(Player[playerid][Team]==5)
    					{
    			        	GivePlayerWeapon(playerid,29,90);
    			        	GivePlayerWeapon(playerid,31,175);
    			        	GivePlayerWeapon(playerid,3,1);
    			        	GivePlayerWeapon(playerid,34,5);
    			        	SetPlayerArmour(playerid, 100.0);
    					}
    					else if(Player[playerid][Team]==6)
    					{
    			        	GivePlayerWeapon(playerid,30,350);
    			        	GivePlayerWeapon(playerid,27,28);
    			        	GivePlayerWeapon(playerid,8,1);
    					}
    					else if(Player[playerid][Team]==7)
    					{
    			        	GivePlayerWeapon(playerid,28,180);
    			        	GivePlayerWeapon(playerid,18,5);
    			        	GivePlayerWeapon(playerid,24,45);
    			        	GivePlayerWeapon(playerid,22,80);
    					}
    					else if(Player[playerid][Team]==8)
    					{
    			        	GivePlayerWeapon(playerid,30,240);
    			        	GivePlayerWeapon(playerid,4,1);
    			        	GivePlayerWeapon(playerid,23,100);
    			        	GivePlayerWeapon(playerid,27,45);
    		 			}
    					else if(Player[playerid][Team]==9)
    					{
    			        	GivePlayerWeapon(playerid,28,200);
    			        	GivePlayerWeapon(playerid,23,45);
    			        	GivePlayerWeapon(playerid,27,35);
    		 			}
    					 else if(Player[playerid][Team]==10)
    					{
    			        	GivePlayerWeapon(playerid,25,100);
    			        	GivePlayerWeapon(playerid,22,50);
    			        	GivePlayerWeapon(playerid,5,1);
    			        	SetPlayerArmour(playerid, 100.0);
    		 			}
    					else if(Player[playerid][Team]==11)
    					{
    			        	GivePlayerWeapon(playerid,25,75);
    			        	GivePlayerWeapon(playerid,29,120);
    			        	GivePlayerWeapon(playerid,3,1);
    			        	GivePlayerWeapon(playerid,22,60);
    		 			}
    					else if(Player[playerid][Team]==12)
    					{
    			        	GivePlayerWeapon(playerid,5,1);
    			        	GivePlayerWeapon(playerid,33,100);
    		 			}
    					else if(Player[playerid][Team]==13)
    					{
    			        	GivePlayerWeapon(playerid,5,1);
    			        	GivePlayerWeapon(playerid,33,100);
    		 			}
    					else if(Player[playerid][Team]==14)
    					{
    			        	GivePlayerWeapon(playerid,4,1);
    			        	GivePlayerWeapon(playerid,22,100);
    			        	GivePlayerWeapon(playerid,25,50);
    		 			}
    					else if(Player[playerid][Team]==15)
    					{
    			        	GivePlayerWeapon(playerid,3,1);
    			        	GivePlayerWeapon(playerid,24,30);
    			        	GivePlayerWeapon(playerid,32,120);
    			        	GivePlayerWeapon(playerid,16,5);
    		 			}
    					else if(Player[playerid][Team]==16)
    					{
    			        	GivePlayerWeapon(playerid,27,70);
    			        	GivePlayerWeapon(playerid,28,200);
    			        	GivePlayerWeapon(playerid,31,250);
    			        	GivePlayerWeapon(playerid,34,5);
    		 			}
    					else if(Player[playerid][Team]==17)
    					{
    			        	GivePlayerWeapon(playerid,42,250);
    			        	GivePlayerWeapon(playerid,24,200);
    		 			}
    					else if(Player[playerid][Team]==18)
    					{
    			        	GivePlayerWeapon(playerid,43,25);
    			        	GivePlayerWeapon(playerid,22,130);
    		 			}
    					else if(Player[playerid][Team]==19)
    					{
    			        	GivePlayerWeapon(playerid,25,80);
    			        	GivePlayerWeapon(playerid,33,50);
    			        	GivePlayerWeapon(playerid,4,1);
    					}
    					else if(Player[playerid][Team]==20)
    					{
    			        	GivePlayerWeapon(playerid,26,75);
    			        	GivePlayerWeapon(playerid,32,150);
    			        	GivePlayerWeapon(playerid,4,1);
    					}
    					else if(Player[playerid][Team]==21)
    					{
    			        	GivePlayerWeapon(playerid,33,50);
    					}
    					else if(Player[playerid][Team]==22)
    					{
    			        	GivePlayerWeapon(playerid,25,50);
    			        	GivePlayerWeapon(playerid,29,150);
    						GivePlayerWeapon(playerid,24,30);
    			        	GivePlayerWeapon(playerid,3,1);
    					}
    					else if(Player[playerid][Team]==23)
    					{
    			        	GivePlayerWeapon(playerid,33,100);
    			        	GivePlayerWeapon(playerid,42,250);
    					}
    					else if(Player[playerid][Team]==24)
    					{
    			        	GivePlayerWeapon(playerid,31,200);
    			        	GivePlayerWeapon(playerid,27,75);
    						GivePlayerWeapon(playerid,29,90);
    					}
    					else if(Player[playerid][Team]==25)
    					{
    			        	GivePlayerWeapon(playerid,29,250);
    			        	GivePlayerWeapon(playerid,27,50);
    					}
    					else if(Player[playerid][Team]==26)
    					{
    			        	GivePlayerWeapon(playerid,30,150);
    			        	GivePlayerWeapon(playerid,27,50);
    						GivePlayerWeapon(playerid,29,90);
    					}
    					else if(Player[playerid][Team]==27)
    					{
    			        	GivePlayerWeapon(playerid,32,150);
    			        	GivePlayerWeapon(playerid,22,70);
    			        	GivePlayerWeapon(playerid,4,1);
    					}
    					else if(Player[playerid][Team]==28)
    					{
    			        	GivePlayerWeapon(playerid,31,100);
    			        	GivePlayerWeapon(playerid,28,150);
    						GivePlayerWeapon(playerid,27,80);
    			        	GivePlayerWeapon(playerid,3,1);
    					}
    					
    					if(Player[playerid][ClanP] != 9999) //ak je hrac v clane
    					{
    					    if(Player[playerid][ClanRank] != 9999)
    					    {
    					        if(Player[playerid][HouseP] == 9999 || Player[playerid][FirstSpawn]==true)
    					        {
    							    ResetPlayerWeapons(playerid);
    				 				SetPlayerPos(playerid, Clan[Player[playerid][ClanP]][cpiX], Clan[Player[playerid][ClanP]][cpiY], Clan[Player[playerid][ClanP]][cpiZ]);
    				 				SetPlayerInterior(playerid, Clan[Player[playerid][ClanP]][cIntID]);
    				 				SetPlayerVirtualWorld(playerid, Clan[Player[playerid][ClanP]][cVWID]);
    
    				 				new clanid = Player[playerid][ClanP];
    				 				new w[8][32];
    				 				new a[8][16];
    				 				new cway[64];
    				 				format(cway,64, "SL/Server/Clans/Clan%d.cfg", clanid);
    
    				 				SetPlayerColor(playerid, dini_Int(cway, "Color"));
    
    				 				for(new x=0; x<8; x++)
    				 				{
    				 				    new W_id[16];
    				 				    format(W_id,16, "W%d_id", x);
    				 				    new W_ammo[16];
    				 				    format(W_ammo,16, "W%d_ammo", x);
    
    				 				    if(dini_Int(cway, W_id) == 0)
    									{
    										format(w[x],32, "{090909}- empty -");
    										format(a[x],16, " ");
    									}
    				 				    else
    									{
    										format(w[x],32, "{ffffff}%s", WeaponName(dini_Int(cway, W_id)));
    										format(a[x],16, " (%dks)", dini_Int(cway, W_ammo));
    									}
    				 				}
    
    				 					 if(dini_Int(cway, "WeaponSlots") == 3) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2]);
    				 				else if(dini_Int(cway, "WeaponSlots") == 4) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3]);
    				 				else if(dini_Int(cway, "WeaponSlots") == 5) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3],w[4],a[4]);
    				 				else if(dini_Int(cway, "WeaponSlots") == 6) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3],w[4],a[4],w[5],a[5]);
    				 				else if(dini_Int(cway, "WeaponSlots") == 7) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3],w[4],a[4],w[5],a[5],w[6],a[6]);
    				 				else if(dini_Int(cway, "WeaponSlots") == 8) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3],w[4],a[4],w[5],a[5],w[6],a[6],w[7],a[7]);
    
    				 				Player[playerid][FNC_04]=0;
    
    							    ShowPlayerDialog(playerid,Dialog_ClanWList,DIALOG_STYLE_LIST,"Výber zbraní",gBIGSTRING,"OK","Cancel");
    						    }
    						}
    					}
    					if(Player[playerid][IsPlayerJailed] == true)
    					{
    			        	ResetPlayerWeapons(playerid);
    		 				SetPlayerPos(playerid,198.3,162.017,1004);
    		 				SetPlayerInterior(playerid,3);
    		 				SetPlayerVirtualWorld(playerid,2997);
    		 				TextDrawHideForPlayer(playerid,PrisonTD[playerid]);
    		 				TextDrawShowForPlayer(playerid,PrisonTD[playerid]);
    		 				return 0;
    					}
    
    					//---------------------------
    
    					new cway0f00[64];
    					if(Player[playerid][ClanP] != 9999) format(cway0f00,64, "SL/Server/Clans/Clan%d.cfg", Player[playerid][ClanP]);
    
    						 if(Player[playerid][Team] == 0)  SetPlayerColor(playerid, COLOR_WHITE);
    					else if(Player[playerid][Team] == 1)  SetPlayerColor(playerid, COLOR_GREEN_LIGHT);
    					else if(Player[playerid][Team] == 2)  SetPlayerColor(playerid, COLOR_PURPLE);
    					else if(Player[playerid][Team] == 3)  SetPlayerColor(playerid, COLOR_YELLOW);
    					else if(Player[playerid][Team] == 4)  SetPlayerColor(playerid, COLOR_GRAY);
    					else if(Player[playerid][Team] == 5)  SetPlayerColor(playerid, COLOR_BLUE);
    					else if(Player[playerid][Team] == 6)  SetPlayerColor(playerid, COLOR_GREEN_DARK);
    					else if(Player[playerid][Team] == 7)  SetPlayerColor(playerid, COLOR_KHAKI);
    					else if(Player[playerid][Team] == 8)  SetPlayerColor(playerid, COLOR_BLACK_UNVISIBLE);
    					else if(Player[playerid][Team] == 9)  SetPlayerColor(playerid, COLOR_GREEN);
    					else if(Player[playerid][Team] == 10) SetPlayerColor(playerid, COLOR_YELLOWGREEN);
    					else if(Player[playerid][Team] == 11) SetPlayerColor(playerid, COLOR_BLUE);
    					else if(Player[playerid][Team] == 12) SetPlayerColor(playerid, COLOR_ORANGE);
    					else if(Player[playerid][Team] == 13) SetPlayerColor(playerid, COLOR_CYAN);
    					else if(Player[playerid][Team] == 14) SetPlayerColor(playerid, COLOR_RED);
    					else if(Player[playerid][Team] == 15) SetPlayerColor(playerid, COLOR_REDORANGE);
    					else if(Player[playerid][Team] == 16) SetPlayerColor(playerid, COLOR_BROWN);
    					else if(Player[playerid][Team] == 17) SetPlayerColor(playerid, COLOR_RED_DARK);
    					else if(Player[playerid][Team] == 18) SetPlayerColor(playerid, COLOR_BLUE_DARK);
    					else if(Player[playerid][Team] == 19) SetPlayerColor(playerid, COLOR_BLUE);
    					else if(Player[playerid][Team] == 20) SetPlayerColor(playerid, COLOR_PINK_DARK);
    					else if(Player[playerid][Team] == 21) SetPlayerColor(playerid, COLOR_BLUE_DARK);
    					else if(Player[playerid][Team] == 22) SetPlayerColor(playerid, COLOR_BLUE);
    					else if(Player[playerid][Team] == 23) SetPlayerColor(playerid, COLOR_RED_DARK);
    					else if(Player[playerid][Team] == 24) SetPlayerColor(playerid, COLOR_BROWN);
    					else if(Player[playerid][Team] == 25) SetPlayerColor(playerid, COLOR_BLUE);
    					else if(Player[playerid][Team] == 26) SetPlayerColor(playerid, COLOR_RED_LIGHT);
    					else if(Player[playerid][Team] == 27) SetPlayerColor(playerid, COLOR_BLACKGREEN);
    					else if(Player[playerid][Team] == 28) SetPlayerColor(playerid, COLOR_BLUE_LIGHT);
    					else if(Player[playerid][ClanP] != 9999) SetPlayerColor(playerid, dini_Int(cway0f00, "Color"));
    					else if(Player[playerid][Team] == 100) SetPlayerColor(playerid, COLOR_WHITE_UNVISIBLE);
    
    					//==================================================================
    
    			    	if(Player[playerid][FirstSpawn]==false)
    					{
    			    			 if(Player[playerid][Team]==0)  SetPlayerPos(playerid,1247.9,-1560,13.5);
    		 				else if(Player[playerid][Team]==1)  SetPlayerPos(playerid,2512.238,-1665.44,13.72);
    						else if(Player[playerid][Team]==2)  SetPlayerPos(playerid,2460.511,-1389.657,24.18);
    						else if(Player[playerid][Team]==3)  SetPlayerPos(playerid,2681.585,-1402.5,30.65);
    			    		else if(Player[playerid][Team]==4)  SetPlayerPos(playerid,2261.424,-1906.548,15.19);
    						else if(Player[playerid][Team]==5)  SetPlayerPos(playerid,1275.044,-1662.776,19.734);
    						else if(Player[playerid][Team]==6)  SetPlayerPos(playerid,2189.4,-2262.0,13.4);
    						else if(Player[playerid][Team]==7)  SetPlayerPos(playerid,-1687.8872070313,-18.303468704224,3.5546875);
    						else if(Player[playerid][Team]==8)  SetPlayerPos(playerid,1831.054,-1108.974,23.9);
    		                else if(Player[playerid][Team]==9)  SetPlayerPos(playerid,1341.356,-1675.227,17.715);
    		 				else if(Player[playerid][Team]==10) SetPlayerPos(playerid,2151.487,-1807.884,13.546);
    		 				else if(Player[playerid][Team]==11) SetPlayerPos(playerid,1554.952,-1675.59,16.195);
    		 				else if(Player[playerid][Team]==12) SetPlayerPos(playerid,2137.989,-1905.364,13.546);
    		 				else if(Player[playerid][Team]==13) SetPlayerPos(playerid,1576.791,-1479.614,14.212);
    		 				else if(Player[playerid][Team]==14) SetPlayerPos(playerid,1172.788,-1323.434,15.4);
    		 				else if(Player[playerid][Team]==15) SetPlayerPos(playerid,967.77,-1252.67,16.956);
    		 				else if(Player[playerid][Team]==16) SetPlayerPos(playerid,285.164,2002.722,17.64);
    		 				else if(Player[playerid][Team]==17) SetPlayerPos(playerid,1740.384,-1456.816,13.525);
    		 				else if(Player[playerid][Team]==18) SetPlayerPos(playerid,732.647,-1337.733,13.533);
    		 				else if(Player[playerid][Team]==19) SetPlayerPos(playerid,2333.949,51.892,26.484);
    		 				else if(Player[playerid][Team]==20) SetPlayerPos(playerid,-2178.4504394531,-223.88455200195,36.519073486328);
    		 				else if(Player[playerid][Team]==21) SetPlayerPos(playerid,-2521.3037109375,-624.64526367188,132.78244018555);
    		 				else if(Player[playerid][Team]==22) SetPlayerPos(playerid,-1605.5047607422,711.10198974609,13.8671875);
    		 				else if(Player[playerid][Team]==23) SetPlayerPos(playerid,-2026.3106689453,67.152297973633,28.691593170166);
    		 				else if(Player[playerid][Team]==24) SetPlayerPos(playerid,-1526.2415771484,485.71505737305,7.1796875);
    		 				else if(Player[playerid][Team]==25) SetPlayerPos(playerid,-2455.6298828125,503.88360595703,30.078125);
    		 				else if(Player[playerid][Team]==26) SetPlayerPos(playerid,-1643.1689453125,1385.2122802734,7.1796875);
    		 				else if(Player[playerid][Team]==27) SetPlayerPos(playerid,-1864.6663818359,-1559.3851318359,22.2109375);
    		 				else if(Player[playerid][Team]==28) SetPlayerPos(playerid,-2172.7509765625,680.07299804688,55.162162780762);
    
    						//--------------------------------------------------------------
    			    		if(Player[playerid][HouseP]!=9999 && Player[playerid][IsPlayerJailed]==false && Player[playerid][DM_Player]==9999 && Player[playerid][LoadPlayerStats]==false)
    						{
    							ShowPlayerDialog(playerid,Dialog_HouseSpawn,DIALOG_STYLE_MSGBOX,"House Spawn","Vyber si kam se chceš spawnout","Job","Dům");
    							SetPlayerCameraPos(playerid,1061.720,-1492.135,30.504);
    							SetPlayerCameraLookAt(playerid,1464.758,-1222.032,91.411);
    							Player[playerid][IPIP]=true;
    						}
    						//--------------------------------------------------------------
    						if(Player[playerid][DM_Player]!=9999)
    						{
    						    TogglePlayerControllable(playerid, 0);
    						    ResetPlayerWeapons(playerid);
    						    SetPlayerArmour(playerid,100);
    						    SetPlayerVirtualWorld(playerid,200);
    						    GivePlayerWeapon(playerid,DM[Weapon1],50000);
    						    GivePlayerWeapon(playerid,DM[Weapon2],50000);
    						    GivePlayerWeapon(playerid,DM[Weapon3],50000);
    						    HidePlayerMarker(playerid);
    
    						    	 if(Player[playerid][DM_Player]==1)  SetPlayerPos(playerid,619.10833740,896.28710938,-42.53791809);
    						    else if(Player[playerid][DM_Player]==2)  SetPlayerPos(playerid,576.04296875,833.89941406,-30.16480637);
    						    else if(Player[playerid][DM_Player]==3)  SetPlayerPos(playerid,496.78027344,929.79394531,-17.40005684);
    						    else if(Player[playerid][DM_Player]==4)  SetPlayerPos(playerid,501.41918945,812.36700439,-3.22333908);
    						    else if(Player[playerid][DM_Player]==5)  SetPlayerPos(playerid,677.67694092,827.03723145,-27.84430695);
    						    else if(Player[playerid][DM_Player]==6)  SetPlayerPos(playerid,587.29632568,870.67816162,-42.14631271);
    						    else if(Player[playerid][DM_Player]==7)  SetPlayerPos(playerid,623.95996094,894.78222656,-35.11788940);
    						    else if(Player[playerid][DM_Player]==8)  SetPlayerPos(playerid,716.28710938,907.62988281,-19.05780792);
    						    else if(Player[playerid][DM_Player]==9)  SetPlayerPos(playerid,591.83886719,939.70996094,-41.84207153);
    						    else if(Player[playerid][DM_Player]==10) SetPlayerPos(playerid,534.82421875,836.23632812,-41.18457794);
    						}
    
    					//-------------------------------------------------------------------------------------------
    
    					}
    					else
    					{
    			        	Player[playerid][FirstSpawn]=false;
    
    			        	SetPlayerPos(playerid, dini_Float(way,"Pos_X"), dini_Float(way,"Pos_Y"), dini_Float(way,"Pos_Z")+0.1750);
    			        	SetPlayerACMoney(playerid, dini_Int(way,"LastMoney"));
    			        	Player[playerid][Team] = dini_Int(way,"Team");
    			        	SetPlayerVirtualWorld(playerid, dini_Int(way,"World"));
    			        	SetPlayerInterior(playerid, dini_Int(way,"Interior"));
    			        	SetPlayerHealth(playerid, dini_Float(way,"LastHP"));
    			        	SetPlayerArmour(playerid, dini_Float(way,"LastArmour"));
    			        	SetPlayerSkin(playerid, dini_Int(way,"LastSkin"));
    			        	Player[playerid][Skin] = dini_Int(way,"LastSkin");
    
    			        	//--------------------------------------
    
    			        	if(GetPlayerVirtualWorld(playerid) >= 10000 && GetPlayerVirtualWorld(playerid) <= (10000 + MAX_FIRMS)) Player[playerid][FirmID] = (GetPlayerVirtualWorld(playerid) - 10000);
    
    			        	//--------------------------------------
    
    			        	new mobil_way_D00W[64];
    			        	format(mobil_way_D00W,64, "SL/Server/MobilNumbers/%d.cfg", Mobil[playerid][MobilNumber]);
    
    			        	new messages=0;
    
    			        	for(new m=0; m<11; m++)
    			        	{
    			        	    new MSG_read[16];
    			        	    format(MSG_read,16, "MSG%d_read", m);
    			        	    if(dini_Int(mobil_way_D00W, MSG_read) == 1) messages++;
    			        	}
    
    			        	if(messages > 0)
    			        	{
    				        	if(messages >= 5) format(gBIGSTRING,sizeof(gBIGSTRING),"~w~Mas ~y~%d~w~ novych zprav !", messages);
    				        	else if(messages >  1) format(gBIGSTRING,sizeof(gBIGSTRING),"~w~Mas ~y~%d~w~ nove zpravy !", messages);
    				        	else if(messages == 1) format(gBIGSTRING,sizeof(gBIGSTRING),"~w~Mas ~y~1~w~ novou zpravu !");
    
    				        	FormatPlayerInfoBox(playerid, "~g~Mobil", gBIGSTRING, 3500);
    			        	}
    			    	}
    			}
    		}
    	}
    	return 1;
    }
    
  10.     new Float:x2, Float:y2, Float:z2;
    
    
    House[house_id] = CreatePickup(1273,23,x,y,z,0);
    InteriorP[house_id] = CreatePickup(1318,23,x2,y2,z2,house_id+1);
    
    
    new Text3Dstring[128];
    
    
    if(dini_Int(way,"State")==0)
    {
    House_V[house_id][Text3D] = Create3DTextLabel("[ House ]\nVolný dům",0xFF0000FF,x,y,z,50,0);
    }
    else
    {
    format(Text3Dstring,128,"[ House ]\nMajitel:\n%s",dini_Get(way,"Majitel"));
    House_V[house_id][Text3D] = Create3DTextLabel(Text3Dstring,0xFF0000FF, x, y, z,50,0);
    }
    
    
    HouseStates[house_id][E_x]=x;
    HouseStates[house_id][E_y]=y;
    HouseStates[house_id][E_z]=z;
    HouseStates[house_id][Price]=price;
    HouseStates[house_id][VirtualWorld]=house_id+1;
    HouseStates[house_id][WeaponSlots]=weaponslots;
    HouseStates[house_id][Interior]=dini_Int(way, "Interior");
    HouseStates[house_id][InteriorTypes]=interiors;
    return 1;
    }

    toto myslis ?
  11. no ked som vosiel do interieru odpojil som sa tak ma to spawnulo pred dom :) to je ok .. ale jakmile niesom v dome (v interieri) tak ma to spawne uplne niekde inde

    hej a jak to mam napisat ... to 

     

     

    nastav interiér a radši i virtual world na 0.
  12. Dobry den potrebujem pomoc ... a to je ze ked sa hrac pripoji na server tak ho to portne pod zem ... a spawne sa pri dedine ...
    (toto neplati pre novacikov .. co sa pripoja prvy krat na server ) plati to iba pre tich to uz tam su registrovany ...

    Mozno je chyba v interieroch ohladom domoch 

    Lebo jeden kamos mi tam pridaval interieri do domu .. ze sa v House Menu  moze dat "Zmenit Interier" a tam su urcite interieri .. neviem ako to mam opravit ...

    Dakujem za pomoc http://leteckaposta.cz/439471499

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