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lgaming

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Everything posted by lgaming

  1. Dobry den pomozete mi ako nainstalujem mapicon streamer a pomozete mi ho spravit ? pozeral som TuT ale neslo mi to skompilovat Dakujem
  2. Dobry den pomohli by ste mi spravit ze ked hrac nastupi do policajneho auta ... a stlaci znak "+" tak ho to zamestna ako Policajta a hraci ktory maju nejake hviezdicky ... tak budu cerveny na mape ? a l.atlom zatkne hraca ? a este zhanam nejaky icon streamer tak poradili by ste mi ako na to ten [TuT] som uz pozeral ale neslo mi to skompilovat .. Dakujem
  3. skusal som nejde to skuste to vy skompilovat ... Dakujem za odpovede
  4. Dobry den toto mi nejde scompilovat #include <dudb> #pragma unused ret_memcpy #define MAX_MARKERS 500 //Maximální Počet Icon Na Serveru enum Info { Float:X, //Posice X Float:Y, //Pozice Y Float:Z, //Pozice Z Icontype, //Icona Colour, //Barva Ikony Float:Dist }; new MarkerInfo[MAX_MARKERS][Info]; new MarkerID = -1; new PlayerMarkers[MAX_PLAYERS][MAX_MARKERS]; new MarkerUsed[MAX_MARKERS]; new IconID[MAX_PLAYERS][MAX_MARKERS]; new SlotsUsed[MAX_PLAYERS][100]; stock CreateMapIcon(Icontype, Colour, Float:X, Float:Y, Float:Z, Float:dist = 100.0) { MarkerID ++; //Přidá Iconu MarkerUsed[MarkerID] = 1;//Jestli to bylo použito MarkerInfo[MarkerID][markertype] = Markertype; // Mapicona MarkerInfo[MarkerID][x] = X; //Pozice X MarkerInfo[MarkerID][y] = Y; //Pozice Y MarkerInfo[MarkerID][z] = Z; //Pozice Z MarkerInfo[MarkerID][color] = Color; //Barva MarkerInfo[MarkerID][Dist] = dist; } forward IconCheck();// Naforwardujeme public OnFilterScriptInit() / public GameModeInit { SetTimer("IconCheck", 500, true); return 1; } public IconCheck() { for(new i; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { for(new S; S<MarkerID+1; S++) { if(MarkerUsed[S] == 1) { if(IsPlayerInRangeOfPoint(i, MarkerInfo[S][Dist], MarkerInfo[S][x], MarkerInfo[S][y], MarkerInfo[S][z]) && PlayerMarkers[i][S] == 0) // Je dost blízko, aby hráčova Mapicona a nemá již ji nastreamovanou. { for(new K; K<100; K++) { if(SlotsUsed[i][K] == 0) { SlotsUsed[i][K]++; IconID[i][S] = K; break; } } SetPlayerMapIcon(i, IconID[i][S], MarkerInfo[S][x], MarkerInfo[S][y], MarkerInfo[S][z], MarkerInfo[S][markertype], MarkerInfo[S][color]);//Vytvoří Map Iconu PlayerMarkers[i][S] = 1; continue; } } if(!IsPlayerInRangeOfPoint(i, MarkerInfo[S][Dist], MarkerInfo[S][x], MarkerInfo[S][y], MarkerInfo[S][z]) && PlayerMarkers[i][S] == 1) //Jestliže hráč vypadne, tak bude vzdálenost icony zničena { SlotsUsed[i][IconID[i][S]] = 0; PlayerMarkers[i][S] = 0; RemovePlayerMapIcon(i, IconID[i][S]); continue; } } } } return 1; } Errors C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\include\dutils.inc(22) : error 017: undefined symbol "MAX_PLAYERS" C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(18) : error 017: undefined symbol "MAX_PLAYERS" C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(20) : error 017: undefined symbol "MAX_PLAYERS" C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(21) : error 017: undefined symbol "MAX_PLAYERS" C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "Icontype" shadows a variable at a preceding level C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "Colour" shadows a variable at a preceding level C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "X" shadows a variable at a preceding level C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "Y" shadows a variable at a preceding level C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 219: local variable "Z" shadows a variable at a preceding level C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : error 070: rational number support was not enabled C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(23) : warning 235: public function lacks forward declaration (symbol "OnFilterScriptInit") C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(36) : error 029: invalid expression, assumed zero C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(36) : warning 215: expression has no effect C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(36) : error 001: expected token: ";", but found "public" C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\ss.pwn(36) : fatal error 107: too many error messages on one line
  5. lgaming

    pomoc Pickupy

    Aha diky za vysvetlenie Skusim sem dat potom priklad ... ze ci to robim dobre ... D@ndys ...... no comment .... ty si šéf proste ide mi to Možte Lock Ide mi to ďakujem všetkým
  6. lgaming

    pomoc Pickupy

    tomu chapem ale co toto ///// GYMS ///// if(IsPlayerInSphere(playerid,2229.671,-1721.729,13.565,2)) { SetPlayerPos(playerid, 772.2613,-4.6860,1000.7288); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, 5000); return 0; } if(IsPlayerInSphere(playerid,-2269.769,-156.024,35.320,2)) { SetPlayerPos(playerid, 774.1383,-49.7679,1000.5859); SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 5001); return 0; } if(IsPlayerInSphere(playerid,1809.744,-1167.061,24.226,2)) { SetPlayerPos(playerid, 773.7861,-78.2226,1000.6618); SetPlayerInterior(playerid, 7); SetPlayerVirtualWorld(playerid, 5002); return 0; } if(IsPlayerInSphere(playerid,772.2613,-4.6860,1000.7288,2)) { SetPlayerPos(playerid, 2229.671,-1721.729,13.565); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; } if(IsPlayerInSphere(playerid,774.1383,-49.7679,1000.5859,2)) { SetPlayerPos(playerid, -2269.769,-156.024,35.320); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; } if(IsPlayerInSphere(playerid,773.7861,-78.2226,1000.6618,2)) { SetPlayerPos(playerid, 1809.744,-1167.061,24.226); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; } //////////////// if(IsPlayerInSphere(playerid, 2676.5546875,-1003.8663330078,91.818473815918, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 11.0+(random(300) / 100), 0, 20.0); } if(IsPlayerInSphere(playerid, 967.26947021484,-2157.326171875,18.818477630615, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, -13.5-(random(300) / 100), 0, 100.0); } if(IsPlayerInSphere(playerid, -2287.5419921875,-1625.8465576172,489.31848144531, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 12.0+(random(300) / 100), 0, 20.0); } if(IsPlayerInSphere(playerid, -2425.9392089844,-563.63922119141,135.56848144531, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 0, 15.0+(random(300) / 100), 20.0); } if(IsPlayerInSphere(playerid, -2563.7783203125,1026.7878417969,83.170837402344, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 0, 17.5+(random(300) / 100), 20.0); } if(IsPlayerInSphere(playerid, 1835.0, -1681.7, 13.4,2)) { SetPlayerPos(playerid,-2636.087,1404.061,906.460); SetPlayerVirtualWorld(playerid,2999); SetPlayerInterior(playerid,3); return 0; } else if(IsPlayerInSphere(playerid,-2636.087, 1404.061, 906.460,2)) { SetPlayerPos(playerid,1835.0,-1681.7,13.4); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid, 1247.9, -1560, 13.5,2)) { SetPlayerPos(playerid,246.515,107.609,1003.218); SetPlayerVirtualWorld(playerid,2998); SetPlayerInterior(playerid,10); return 0; } else if(IsPlayerInSphere(playerid, 246.515, 107.609,1003.218,2)) { SetPlayerPos(playerid,1247.9,-1560,13.5); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid, 1275.044,-1662.776, 19.734,2)) { SetPlayerPos(playerid,238.767,140.496,1003.82); SetPlayerVirtualWorld(playerid,2997); SetPlayerInterior(playerid,3); return 0; } else if(IsPlayerInSphere(playerid, 238.767, 140.496, 1003.82,2)) { SetPlayerPos(playerid,1275.044,-1662.776,19.734); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,2400.602,-1981.754, 13.546,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2000); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,1368.864,-1279.882, 13.546,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2001); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2419.980,-1508.989, 24.000,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2002); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2244.416,-1665.357, 15.476,2)) { SetPlayerPos(playerid,207.527,-109.705,1005.132); SetPlayerVirtualWorld(playerid,2003); SetPlayerInterior(playerid,15); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2397.921,-1899.110, 13.546,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2004); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,1199.266, -918.503, 43.120,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2005); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; } else if(IsPlayerInSphere(playerid, 927.403,-1352.973, 13.376,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2006); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2105.452,-1806.507, 13.554,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2007); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid, 810.615,-1616.185, 13.546,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2008); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; } else if(IsPlayerInSphere(playerid,1038.230,-1340.731, 13.741,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2009); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; } else if(IsPlayerInSphere(playerid, 499.661,-1360.556, 16.359,2)) { SetPlayerPos(playerid,207.055,-138.805,1003.507); SetPlayerVirtualWorld(playerid,2010); SetPlayerInterior(playerid, 3); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid, 461.748,-1500.961, 31.042,2)) { SetPlayerPos(playerid,226.289, -7.430,1002.210); SetPlayerVirtualWorld(playerid,2011); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 90.0); return 0; } else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2000) { SetPlayerPos(playerid,2400.602,-1981.754, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2001) { SetPlayerPos(playerid,1368.864,-1279.882, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2002) { SetPlayerPos(playerid,2419.980,-1508.989, 24.000); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,207.527,-109.705,1005.132,2) && GetPlayerVirtualWorld(playerid)==2003) { SetPlayerPos(playerid,2244.416,-1665.357, 15.476); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2004) { SetPlayerPos(playerid,2397.921,-1899.110, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2005) { SetPlayerPos(playerid,1199.266, -918.503, 43.120); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2006) { SetPlayerPos(playerid, 927.403,-1352.973, 13.376); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2007) { SetPlayerPos(playerid,2105.452,-1806.507, 13.554); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2008) { SetPlayerPos(playerid, 810.615,-1616.185, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2009) { SetPlayerPos(playerid,1038.230,-1340.731, 13.741); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,207.055,-138.805,1003.507,2) && GetPlayerVirtualWorld(playerid)==2010) { SetPlayerPos(playerid, 499.661,-1360.556, 16.359); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,226.289, -7.430,1002.210,2) && GetPlayerVirtualWorld(playerid)==2011) { SetPlayerPos(playerid, 461.748,-1500.961, 31.042); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } //---vnutro ---------------------- else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2012) { SetPlayerPos(playerid,2333.4094238281,61.598838806152,26.70578956604); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2013) { SetPlayerPos(playerid,2332.7509765625,75.168670654297,26.620975494385); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2014) { SetPlayerPos(playerid,1367.2220458984,248.55700683594,19.566932678223); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2015) { SetPlayerPos(playerid,-2093.4106445313,-2464.5834960938,30.625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2016) { SetPlayerPos(playerid,-2155.08203125,-2460.7436523438,30.8515625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2017) { SetPlayerPos(playerid,-2336.3225097656,-166.9799041748,35.5546875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2018) { SetPlayerPos(playerid,-2625.8757324219,208.5,4.6864461898804); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2019) { SetPlayerPos(playerid,-2671.5483398438,258.2746887207,4.6328125); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2020) { SetPlayerPos(playerid,-2356.3681640625,1008.0089111328,50.8984375); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2021) { SetPlayerPos(playerid,-1912.2045898438,828.01928710938,35.212711334229); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,161.598, -94.436,1001.804,2) && GetPlayerVirtualWorld(playerid)==2022) { SetPlayerPos(playerid,-1882.6011962891,866.30017089844,35.171875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2023) { SetPlayerPos(playerid,-1816.5123291016,617.82867431641,35.171875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,226.289, -7.430,1002.210,2) && GetPlayerVirtualWorld(playerid)==2024) { SetPlayerPos(playerid,-1694.9097900391,951.68878173828,24.890625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2025) { SetPlayerPos(playerid,-1721.7735595703,1359.7717285156,7.1853160858154); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2026) { SetPlayerPos(playerid,-2523.7309570313,1216.1951904297,37.428329467773); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,207.527,-109.705,1005.132,2) && GetPlayerVirtualWorld(playerid)==2027) { SetPlayerPos(playerid,-2374.5075683594,910.30676269531,45.4453125); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2028) { SetPlayerPos(playerid,-1808.4222412109,945.59234619141,24.890625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } //---vonok ----------------------- else if(IsPlayerInSphere(playerid,2333.4094238281,61.598838806152,26.70578956604,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2012); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2332.7509765625,75.168670654297,26.620975494385,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2013); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,1367.2220458984,248.55700683594,19.566932678223,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2014); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2093.4106445313,-2464.5834960938,30.625,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2015); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2155.08203125,-2460.7436523438,30.8515625,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2016); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2336.3225097656,-166.9799041748,35.5546875,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2017); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2625.8757324219,208.5,4.6864461898804,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2018); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2671.5483398438,258.2746887207,4.6328125,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2019); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2356.3681640625,1008.0089111328,50.8984375,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2020); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1912.2045898438,828.01928710938,35.212711334229,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2021); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1882.6011962891,866.30017089844,35.171875,2)) { SetPlayerPos(playerid,161.598, -94.436,1001.804); SetPlayerVirtualWorld(playerid,2022); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1816.5123291016,617.82867431641,35.171875,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2023); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1694.9097900391,951.68878173828,24.890625,2)) { SetPlayerPos(playerid,226.289, -7.430,1002.210); SetPlayerVirtualWorld(playerid,2024); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1721.7735595703,1359.7717285156,7.1853160858154,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2025); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2523.7309570313,1216.1951904297,37.428329467773,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2026); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2374.5075683594,910.30676269531,45.4453125,2)) { SetPlayerPos(playerid,207.527,-109.705,1005.132); SetPlayerVirtualWorld(playerid,2027); SetPlayerInterior(playerid,15); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1808.4222412109,945.59234619141,24.890625,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2028); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } //-------- INV. SHOPS ------------ else if(IsPlayerInSphere(playerid,2423.4304199219,-1914.9486083984,13.546875,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4000); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,2380.4821777344,-1213.5872802734,27.422292709351,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4001); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,1128.7092285156,-1271.3031005859,13.546875,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4002); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,336.11361694336,-1335.9836425781,14.5078125,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4003); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,-1675.9158935547,431.84384155273,7.1796875,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4004); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,-2544.4885253906,250.13616943359,13.870671272278,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4005); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,-1884.4801025391,1300.8520507813,7.1875,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4006); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,-2200.4584960938,-79.33618927002,35.3203125,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4007); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } //---- INV. SHOPS INTERIOR ------- if((IsPlayerInSphere(playerid,-27.049,-56.755,1003.549,2)) && (GetPlayerInterior(playerid) == 6) && (GetPlayerVirtualWorld(playerid) <= 4007) && (GetPlayerVirtualWorld(playerid) >= 4000)) { if(GetPlayerVirtualWorld(playerid) == 4000) SetPlayerPos(playerid,2423.4304199219,-1914.9486083984,13.546875); else if(GetPlayerVirtualWorld(playerid) == 4001) SetPlayerPos(playerid,2380.4821777344,-1213.5872802734,27.422292709351); else if(GetPlayerVirtualWorld(playerid) == 4002) SetPlayerPos(playerid,1128.7092285156,-1271.3031005859,13.546875); else if(GetPlayerVirtualWorld(playerid) == 4003) SetPlayerPos(playerid,336.11361694336,-1335.9836425781,14.5078125); else if(GetPlayerVirtualWorld(playerid) == 4004) SetPlayerPos(playerid,-1675.9158935547,431.84384155273,7.1796875); else if(GetPlayerVirtualWorld(playerid) == 4005) SetPlayerPos(playerid,-2544.4885253906,250.13616943359,13.870671272278); else if(GetPlayerVirtualWorld(playerid) == 4006) SetPlayerPos(playerid,-1884.4801025391,1300.8520507813,7.1875); else if(GetPlayerVirtualWorld(playerid) == 4007) SetPlayerPos(playerid,-2200.4584960938,-79.33618927002,35.3203125); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); } ako to mam pouzit napr ked vytvorim clucking bell ?
  7. lgaming

    pomoc Pickupy

    Dobry den mam mod StreetLife a mohol by mi niekto vysvetlit ako sa tam vytvaraju pickupy ///// GYMS ///// if(IsPlayerInSphere(playerid,2229.671,-1721.729,13.565,2)) { SetPlayerPos(playerid, 772.2613,-4.6860,1000.7288); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, 5000); return 0; } if(IsPlayerInSphere(playerid,-2269.769,-156.024,35.320,2)) { SetPlayerPos(playerid, 774.1383,-49.7679,1000.5859); SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 5001); return 0; } if(IsPlayerInSphere(playerid,1809.744,-1167.061,24.226,2)) { SetPlayerPos(playerid, 773.7861,-78.2226,1000.6618); SetPlayerInterior(playerid, 7); SetPlayerVirtualWorld(playerid, 5002); return 0; } if(IsPlayerInSphere(playerid,772.2613,-4.6860,1000.7288,2)) { SetPlayerPos(playerid, 2229.671,-1721.729,13.565); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; } if(IsPlayerInSphere(playerid,774.1383,-49.7679,1000.5859,2)) { SetPlayerPos(playerid, -2269.769,-156.024,35.320); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; } if(IsPlayerInSphere(playerid,773.7861,-78.2226,1000.6618,2)) { SetPlayerPos(playerid, 1809.744,-1167.061,24.226); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); return 0; } //////////////// if(IsPlayerInSphere(playerid, 2676.5546875,-1003.8663330078,91.818473815918, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 11.0+(random(300) / 100), 0, 20.0); } if(IsPlayerInSphere(playerid, 967.26947021484,-2157.326171875,18.818477630615, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, -13.5-(random(300) / 100), 0, 100.0); } if(IsPlayerInSphere(playerid, -2287.5419921875,-1625.8465576172,489.31848144531, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 12.0+(random(300) / 100), 0, 20.0); } if(IsPlayerInSphere(playerid, -2425.9392089844,-563.63922119141,135.56848144531, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 0, 15.0+(random(300) / 100), 20.0); } if(IsPlayerInSphere(playerid, -2563.7783203125,1026.7878417969,83.170837402344, 2)) { GivePlayerWeapon(playerid, 46, 1); return SetPlayerVelocity(playerid, 0, 17.5+(random(300) / 100), 20.0); } if(IsPlayerInSphere(playerid, 1835.0, -1681.7, 13.4,2)) { SetPlayerPos(playerid,-2636.087,1404.061,906.460); SetPlayerVirtualWorld(playerid,2999); SetPlayerInterior(playerid,3); return 0; } else if(IsPlayerInSphere(playerid,-2636.087, 1404.061, 906.460,2)) { SetPlayerPos(playerid,1835.0,-1681.7,13.4); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid, 1247.9, -1560, 13.5,2)) { SetPlayerPos(playerid,246.515,107.609,1003.218); SetPlayerVirtualWorld(playerid,2998); SetPlayerInterior(playerid,10); return 0; } else if(IsPlayerInSphere(playerid, 246.515, 107.609,1003.218,2)) { SetPlayerPos(playerid,1247.9,-1560,13.5); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid, 1275.044,-1662.776, 19.734,2)) { SetPlayerPos(playerid,238.767,140.496,1003.82); SetPlayerVirtualWorld(playerid,2997); SetPlayerInterior(playerid,3); return 0; } else if(IsPlayerInSphere(playerid, 238.767, 140.496, 1003.82,2)) { SetPlayerPos(playerid,1275.044,-1662.776,19.734); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,2400.602,-1981.754, 13.546,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2000); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,1368.864,-1279.882, 13.546,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2001); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2419.980,-1508.989, 24.000,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2002); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2244.416,-1665.357, 15.476,2)) { SetPlayerPos(playerid,207.527,-109.705,1005.132); SetPlayerVirtualWorld(playerid,2003); SetPlayerInterior(playerid,15); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2397.921,-1899.110, 13.546,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2004); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,1199.266, -918.503, 43.120,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2005); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; } else if(IsPlayerInSphere(playerid, 927.403,-1352.973, 13.376,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2006); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2105.452,-1806.507, 13.554,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2007); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid, 810.615,-1616.185, 13.546,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2008); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; } else if(IsPlayerInSphere(playerid,1038.230,-1340.731, 13.741,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2009); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid,314.7); return 0; } else if(IsPlayerInSphere(playerid, 499.661,-1360.556, 16.359,2)) { SetPlayerPos(playerid,207.055,-138.805,1003.507); SetPlayerVirtualWorld(playerid,2010); SetPlayerInterior(playerid, 3); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid, 461.748,-1500.961, 31.042,2)) { SetPlayerPos(playerid,226.289, -7.430,1002.210); SetPlayerVirtualWorld(playerid,2011); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 90.0); return 0; } else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2000) { SetPlayerPos(playerid,2400.602,-1981.754, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2001) { SetPlayerPos(playerid,1368.864,-1279.882, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2002) { SetPlayerPos(playerid,2419.980,-1508.989, 24.000); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,207.527,-109.705,1005.132,2) && GetPlayerVirtualWorld(playerid)==2003) { SetPlayerPos(playerid,2244.416,-1665.357, 15.476); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2004) { SetPlayerPos(playerid,2397.921,-1899.110, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2005) { SetPlayerPos(playerid,1199.266, -918.503, 43.120); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2006) { SetPlayerPos(playerid, 927.403,-1352.973, 13.376); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2007) { SetPlayerPos(playerid,2105.452,-1806.507, 13.554); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2008) { SetPlayerPos(playerid, 810.615,-1616.185, 13.546); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2009) { SetPlayerPos(playerid,1038.230,-1340.731, 13.741); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,207.055,-138.805,1003.507,2) && GetPlayerVirtualWorld(playerid)==2010) { SetPlayerPos(playerid, 499.661,-1360.556, 16.359); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,226.289, -7.430,1002.210,2) && GetPlayerVirtualWorld(playerid)==2011) { SetPlayerPos(playerid, 461.748,-1500.961, 31.042); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } //---vnutro ---------------------- else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2012) { SetPlayerPos(playerid,2333.4094238281,61.598838806152,26.70578956604); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2013) { SetPlayerPos(playerid,2332.7509765625,75.168670654297,26.620975494385); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2014) { SetPlayerPos(playerid,1367.2220458984,248.55700683594,19.566932678223); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2015) { SetPlayerPos(playerid,-2093.4106445313,-2464.5834960938,30.625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2016) { SetPlayerPos(playerid,-2155.08203125,-2460.7436523438,30.8515625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2017) { SetPlayerPos(playerid,-2336.3225097656,-166.9799041748,35.5546875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,297.051,-111.605,1001.515,2) && GetPlayerVirtualWorld(playerid)==2018) { SetPlayerPos(playerid,-2625.8757324219,208.5,4.6864461898804); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2019) { SetPlayerPos(playerid,-2671.5483398438,258.2746887207,4.6328125); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2020) { SetPlayerPos(playerid,-2356.3681640625,1008.0089111328,50.8984375); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,363.415, -74.578,1001.507,2) && GetPlayerVirtualWorld(playerid)==2021) { SetPlayerPos(playerid,-1912.2045898438,828.01928710938,35.212711334229); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,161.598, -94.436,1001.804,2) && GetPlayerVirtualWorld(playerid)==2022) { SetPlayerPos(playerid,-1882.6011962891,866.30017089844,35.171875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,365.673, -10.713,1001.851,2) && GetPlayerVirtualWorld(playerid)==2023) { SetPlayerPos(playerid,-1816.5123291016,617.82867431641,35.171875); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,226.289, -7.430,1002.210,2) && GetPlayerVirtualWorld(playerid)==2024) { SetPlayerPos(playerid,-1694.9097900391,951.68878173828,24.890625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2025) { SetPlayerPos(playerid,-1721.7735595703,1359.7717285156,7.1853160858154); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2026) { SetPlayerPos(playerid,-2523.7309570313,1216.1951904297,37.428329467773); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,207.527,-109.705,1005.132,2) && GetPlayerVirtualWorld(playerid)==2027) { SetPlayerPos(playerid,-2374.5075683594,910.30676269531,45.4453125); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } else if(IsPlayerInSphere(playerid,372.366,-132.133,1001.492,2) && GetPlayerVirtualWorld(playerid)==2028) { SetPlayerPos(playerid,-1808.4222412109,945.59234619141,24.890625); SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); return 0; } //---vonok ----------------------- else if(IsPlayerInSphere(playerid,2333.4094238281,61.598838806152,26.70578956604,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2012); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,2332.7509765625,75.168670654297,26.620975494385,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2013); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,1367.2220458984,248.55700683594,19.566932678223,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2014); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2093.4106445313,-2464.5834960938,30.625,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2015); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2155.08203125,-2460.7436523438,30.8515625,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2016); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2336.3225097656,-166.9799041748,35.5546875,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2017); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2625.8757324219,208.5,4.6864461898804,2)) { SetPlayerPos(playerid,297.051,-111.605,1001.515); SetPlayerVirtualWorld(playerid,2018); SetPlayerInterior(playerid, 6); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2671.5483398438,258.2746887207,4.6328125,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2019); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2356.3681640625,1008.0089111328,50.8984375,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2020); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1912.2045898438,828.01928710938,35.212711334229,2)) { SetPlayerPos(playerid,363.415, -74.578,1001.507); SetPlayerVirtualWorld(playerid,2021); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1882.6011962891,866.30017089844,35.171875,2)) { SetPlayerPos(playerid,161.598, -94.436,1001.804); SetPlayerVirtualWorld(playerid,2022); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1816.5123291016,617.82867431641,35.171875,2)) { SetPlayerPos(playerid,365.673, -10.713,1001.851); SetPlayerVirtualWorld(playerid,2023); SetPlayerInterior(playerid, 9); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1694.9097900391,951.68878173828,24.890625,2)) { SetPlayerPos(playerid,226.289, -7.430,1002.210); SetPlayerVirtualWorld(playerid,2024); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1721.7735595703,1359.7717285156,7.1853160858154,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2025); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2523.7309570313,1216.1951904297,37.428329467773,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2026); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-2374.5075683594,910.30676269531,45.4453125,2)) { SetPlayerPos(playerid,207.527,-109.705,1005.132); SetPlayerVirtualWorld(playerid,2027); SetPlayerInterior(playerid,15); SetPlayerFacingAngle(playerid, 0.0); return 0; } else if(IsPlayerInSphere(playerid,-1808.4222412109,945.59234619141,24.890625,2)) { SetPlayerPos(playerid,372.366,-132.133,1001.492); SetPlayerVirtualWorld(playerid,2028); SetPlayerInterior(playerid, 5); SetPlayerFacingAngle(playerid, 0.0); return 0; } //-------- INV. SHOPS ------------ else if(IsPlayerInSphere(playerid,2423.4304199219,-1914.9486083984,13.546875,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4000); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,2380.4821777344,-1213.5872802734,27.422292709351,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4001); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,1128.7092285156,-1271.3031005859,13.546875,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4002); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,336.11361694336,-1335.9836425781,14.5078125,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4003); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,-1675.9158935547,431.84384155273,7.1796875,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4004); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,-2544.4885253906,250.13616943359,13.870671272278,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4005); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,-1884.4801025391,1300.8520507813,7.1875,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4006); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } else if(IsPlayerInSphere(playerid,-2200.4584960938,-79.33618927002,35.3203125,2)) { SetPlayerPos(playerid,-27.049,-56.755,1003.549); SetPlayerVirtualWorld(playerid,4007); SetPlayerInterior(playerid,6); SetPlayerFacingAngle(playerid,0.0); return 0; } //---- INV. SHOPS INTERIOR ------- if((IsPlayerInSphere(playerid,-27.049,-56.755,1003.549,2)) && (GetPlayerInterior(playerid) == 6) && (GetPlayerVirtualWorld(playerid) <= 4007) && (GetPlayerVirtualWorld(playerid) >= 4000)) { if(GetPlayerVirtualWorld(playerid) == 4000) SetPlayerPos(playerid,2423.4304199219,-1914.9486083984,13.546875); else if(GetPlayerVirtualWorld(playerid) == 4001) SetPlayerPos(playerid,2380.4821777344,-1213.5872802734,27.422292709351); else if(GetPlayerVirtualWorld(playerid) == 4002) SetPlayerPos(playerid,1128.7092285156,-1271.3031005859,13.546875); else if(GetPlayerVirtualWorld(playerid) == 4003) SetPlayerPos(playerid,336.11361694336,-1335.9836425781,14.5078125); else if(GetPlayerVirtualWorld(playerid) == 4004) SetPlayerPos(playerid,-1675.9158935547,431.84384155273,7.1796875); else if(GetPlayerVirtualWorld(playerid) == 4005) SetPlayerPos(playerid,-2544.4885253906,250.13616943359,13.870671272278); else if(GetPlayerVirtualWorld(playerid) == 4006) SetPlayerPos(playerid,-1884.4801025391,1300.8520507813,7.1875); else if(GetPlayerVirtualWorld(playerid) == 4007) SetPlayerPos(playerid,-2200.4584960938,-79.33618927002,35.3203125); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); } JobCentrum[0] = CreatePickup(1581,23,2512.238,-1665.44,13.72,0); JobCentrum[1] = CreatePickup(1581,23,2460.511,-1389.657,24.18,0); JobCentrum[2] = CreatePickup(1581,23,2681.585,-1402.5,30.65,0); JobCentrum[3] = CreatePickup(1581,23,2261.424,-1906.548,15.19,0); JobCentrum[4] = CreatePickup(1581,23,233.643,159.136,1003.082,2997); JobCentrum[5] = CreatePickup(1581,23,2189.4,-2262.0,13.4,0); JobCentrum[6] = CreatePickup(1581,23,-1687.8872070313,-18.303468704224,3.5546875,0); JobCentrum[7] = CreatePickup(1581,23,1831.054,-1108.974,23.9,0); JobCentrum[8] = CreatePickup(1581,23,1341.356,-1675.227,17.715,0); JobCentrum[9] = CreatePickup(1581,23,2151.487,-1807.884,13.546,0); JobCentrum[10] = CreatePickup(1581,23,1554.952,-1675.59,16.195,0); JobCentrum[11] = CreatePickup(1581,23,2137.989,-1905.364,13.546,0); JobCentrum[12] = CreatePickup(1581,23,1576.791,-1479.614,14.212,0); JobCentrum[13] = CreatePickup(1581,23,1172.788,-1323.434,15.4,0); JobCentrum[14] = CreatePickup(1581,23,967.77,-1252.67,16.956,0); JobCentrum[15] = CreatePickup(1581,23,285.164,2002.722,17.64,0); JobCentrum[16] = CreatePickup(1581,23,1740.384,-1456.816,13.525,0); JobCentrum[17] = CreatePickup(1581,23,732.647,-1337.733,13.533,0); JobCentrum[18] = CreatePickup(1581,23,2333.949,51.892,26.484,0); JobCentrum[19] = CreatePickup(1581,23,-2178.4504394531,-223.88455200195,36.519073486328,0); JobCentrum[20] = CreatePickup(1581,23,-2521.3037109375,-624.64526367188,132.78244018555,0); JobCentrum[21] = CreatePickup(1581,23,-1605.5047607422,711.10198974609,13.8671875,0); JobCentrum[22] = CreatePickup(1581,23,-2026.3106689453,67.152297973633,28.691593170166,0); JobCentrum[23] = CreatePickup(1581,23,-1526.2415771484,485.71505737305,7.1796875,0); JobCentrum[24] = CreatePickup(1581,23,-2455.6298828125,503.88360595703,30.078125,0); JobCentrum[25] = CreatePickup(1581,23,-1643.1689453125,1385.2122802734,7.1796875,0); JobCentrum[26] = CreatePickup(1581,23,-1864.6663818359,-1559.3851318359,22.2109375,0); JobCentrum[27] = CreatePickup(1581,23,-2172.7509765625,680.07299804688,55.162162780762,0); CarShopPickup[0] = CreatePickup(1239,23,-1960.6163330078,305.33749389648,35.473926544189,0); CarShopPickup[1] = CreatePickup(1239,23,-1659.5346679688,1220.4112548828,7.25,0); CarShopPickup[2] = CreatePickup(1239,23,2131.8208007813,-1150.4176025391,24.159635543823,0); CarShopPickup[3] = CreatePickup(1239,23,414.82418823242,2535.1804199219,19.1484375,0); CarShopPickup[4] = CreatePickup(1239,23,2089.6667480469,-2080.5969238281,13.546875,0); CarShopPickup[5] = CreatePickup(1239,23,2506.4636230469,-1746.0355224609,13.500896453857,0); CarShopPickup[6] = CreatePickup(1239,23,-2579.7580566406,310.21548461914,5.1796879768372,0); CarShopPickup[7] = CreatePickup(1239,23,1628.2923583984,600.22668457031,1.7578125,0); CarShopPickup[8] = CreatePickup(1239,23,848.46783447266,-1817.9799804688,12.193820953369,0); ClansIntPickups[0] = CreatePickup(1318,23,-27.049,-56.755,1003.549,-1); ClansIntPickups[1] = CreatePickup(1318,23,-228.868,1401.141,27.768,-1); ClansIntPickups[2] = CreatePickup(1318,23,501.936,-68.261,998.765,-1); ClansIntPickups[3] = CreatePickup(1318,23,377.164,-178.254,1000.641,-1); ClansIntPickups[4] = CreatePickup(1318,23,2807.259,-1174.359,1025.581,-1); ClansIntPickups[5] = CreatePickup(1318,23,2324.490,-1148.906,1050.723,-1); ExteriorGymPickup[0] = CreatePickup(1318,23,2229.671,-1721.729,13.565,-1); ExteriorGymPickup[1] = CreatePickup(1318,23,-2269.769,-156.024,35.320,-1); ExteriorGymPickup[2] = CreatePickup(1318,23,1809.744,-1167.061,24.226,-1); InteriorGymPickup[0] = CreatePickup(1318,23,772.2613,-4.6860,1000.7288,5000); InteriorGymPickup[1] = CreatePickup(1318,23,774.1383,-49.7679,1000.5859,5001); InteriorGymPickup[2] = CreatePickup(1318,23,773.7861,-78.2226,1000.6618,5002); TrainingFightingStylePickup[0] = CreatePickup(1239,23,767.2130,-2.5508,1000.7187,5000); TrainingFightingStylePickup[1] = CreatePickup(1239,23,768.0892,-36.9983,1000.6864,5001); TrainingFightingStylePickup[2] = CreatePickup(1239,23,773.9109,-65.3676,1000.7183,5002); Urad[0] = CreatePickup(1318,23,1247.9,-1560,13.5,0); Urad[1] = CreatePickup(1318,23,246.515,107.609,1003.218, 2998); UradIntPickup[0] = CreatePickup(1239,23,251.3,117.1,1003.2, 2998); UradIntPickup[1] = CreatePickup(1239,23,241.4,112.9,1003.2, 2998); SWATPickup[0] = CreatePickup(1318,23,1275.044,-1662.776,19.734,0); SWATPickup[1] = CreatePickup(1318,23,238.767,140.496,1003.082,2997); Drag[Pickup] = CreatePickup(1239,23,1636.961,-1883.375,25.241,0); SkinShop[0] = CreatePickup(1275,23,217.565, -97.748,1005.257,-1); SkinShop[1] = CreatePickup(1275,23,202.017,-131.019,1003.507,-1); SkinShop[2] = CreatePickup(1275,23,208.876, -3.526,1001.217,-1); SkinShop[3] = CreatePickup(1275,23,181.334, -87.028,1002.023,-1); JizzyPickup = CreatePickup(1239,23,-2652.312,1410.176,906.273,-1); FoodPickup[0] = CreatePickup(2768,23,377.671,-68.038,1001.515,-1); FoodPickup[1] = CreatePickup(2768,23,369.608,-6.528,1001.858,-1); FoodPickup[2] = CreatePickup(2768,23,375.770,-119.677,1001.499,-1); BrigadaPickup[0] = CreatePickup(1239,23,2120.5112304688,-1790.2296142578,13.5546875,0); BrigadaPickup[1] = CreatePickup(1239,23,-1700.736694335,28.815383911133 ,3.5546875 ,0); DiscoInt_Ext[0] = CreatePickup(1318,23,1835.0,-1681.7,13.4,0); DiscoInt_Ext[1] = CreatePickup(1318,23,-2636.087,1404.061,906.460,2999); AmmoPickup = CreatePickup(2061,23,290.291,-109.646,1001.515,-1); SecretAmmoPickup = CreatePickup(2061,23,-1630.086,-2245.478,31.476,0); LocPickup = CreatePickup(1239,23,-357.929,1585.793,76.712,0); CreatePickup(1239,23,2446.626,-1977.238,13.546,0); Pickups_X[0] = CreatePickup(1318,23 ,2400.602,-1981.754, 13.546,0); Pickups_X[1] = CreatePickup(1318,23 ,1368.864,-1279.882, 13.546,0); Pickups_X[2] = CreatePickup(1318,23 ,2419.980,-1508.989, 24.000,0); Pickups_X[3] = CreatePickup(1318,23 ,2244.416,-1665.357, 15.476,0); Pickups_X[4] = CreatePickup(1318,23 ,2397.921,-1899.110, 13.546,0); Pickups_X[5] = CreatePickup(1318,23 ,1199.266, -918.503, 43.120,0); Pickups_X[6] = CreatePickup(1318,23 , 927.403,-1352.973, 13.376,0); Pickups_X[7] = CreatePickup(1318,23 ,2105.452,-1806.507, 13.554,0); Pickups_X[8] = CreatePickup(1318,23 , 810.615,-1616.185, 13.546,0); Pickups_X[9] = CreatePickup(1318,23 ,1038.230,-1340.731, 13.741,0); Pickups_X[10] = CreatePickup(1318,23, 499.661,-1360.556, 16.359,0); Pickups_X[11] = CreatePickup(1318,23, 461.748,-1500.961, 31.042,0); Pickups_X[12] = CreatePickup(1318,23,1571.763,-1337.715, 16.484,0); Pickups_X[13] = CreatePickup(1318,23,1548.665,-1363.915,326.218,0); Pickups_X[14] = CreatePickup(1318,23,2333.4094238281,61.598838806152,26.70578956604 ,0); Pickups_X[15] = CreatePickup(1318,23,2332.7509765625,75.168670654297,26.620975494385,0); Pickups_X[16] = CreatePickup(1318,23,1367.2220458984,248.55700683594,19.566932678223 ,0); Pickups_X[17] = CreatePickup(1318,23,-2093.4106445313,-2464.5834960938,30.625,0); Pickups_X[18] = CreatePickup(1318,23,-2155.08203125,-2460.7436523438,30.8515625,0); Pickups_X[19] = CreatePickup(1318,23,-2336.3225097656,-166.9799041748,35.5546875,0); Pickups_X[20] = CreatePickup(1318,23,-2625.8757324219,208.5,4.6864461898804,0); Pickups_X[21] = CreatePickup(1318,23,-2671.5483398438,258.2746887207,4.6328125,0); Pickups_X[22] = CreatePickup(1318,23,-2356.3681640625,1008.0089111328,50.8984375,0); Pickups_X[23] = CreatePickup(1318,23,-1912.2045898438,828.01928710938,35.212711334229,0); Pickups_X[24] = CreatePickup(1318,23,-1882.6011962891,866.30017089844,35.171875,0); Pickups_X[25] = CreatePickup(1318,23,-1816.5123291016,617.82867431641,35.171875,0); Pickups_X[26] = CreatePickup(1318,23,-1694.9097900391,951.68878173828,24.890625,0); Pickups_X[27] = CreatePickup(1318,23,-1721.7735595703,1359.7717285156,7.1853160858154,0); Pickups_X[28] = CreatePickup(1318,23,-2523.7309570313,1216.1951904297,37.428329467773,0); Pickups_X[29] = CreatePickup(1318,23,-2374.5075683594,910.30676269531,45.4453125,0); Pickups_X[30] = CreatePickup(1318,23,-1808.4222412109,945.59234619141,24.890625,0); Pickups_Y[0] = CreatePickup(1318,23 ,297.051,-111.605,1001.515, -1); Pickups_Y[1] = CreatePickup(1318,23 ,365.673, -10.713,1001.851, -1); Pickups_Y[2] = CreatePickup(1318,23 ,207.527,-109.705,1005.132, -1); Pickups_Y[3] = CreatePickup(1318,23 ,363.415, -74.578,1001.507, -1); Pickups_Y[4] = CreatePickup(1318,23 ,372.366,-132.133,1001.492, -1); Pickups_Y[5] = CreatePickup(1318,23 ,207.055,-138.805,1003.507, -1); Pickups_Y[6] = CreatePickup(1318,23 ,226.289, -7.430,1002.210, -1); Pickups_Y[7] = CreatePickup(1318,23 ,161.598, -94.436,1001.804, -1); ShopPickup[0] = CreatePickup(1318,23,2423.4304199219,-1914.9486083984,13.546875,0); ShopPickup[1] = CreatePickup(1318,23,2380.4821777344,-1213.5872802734,27.422292709351,0); ShopPickup[2] = CreatePickup(1318,23,1128.7092285156,-1271.3031005859,13.546875,0); ShopPickup[3] = CreatePickup(1318,23,336.11361694336,-1335.9836425781,14.5078125,0); ShopPickup[4] = CreatePickup(1318,23,-1675.9158935547,431.84384155273,7.1796875,0); ShopPickup[5] = CreatePickup(1318,23,-2544.4885253906,250.13616943359,13.870671272278,0); ShopPickup[6] = CreatePickup(1318,23,-1884.4801025391,1300.8520507813,7.1875,0); ShopPickup[7] = CreatePickup(1318,23,-2200.4584960938,-79.33618927002,35.3203125,0); BombShopPickup = CreatePickup(1239,23,972.3567,-1544.6091,13.6040,0); for(new w=0; w<=7; w++) { ShopPickup[8+w] = CreatePickup(1239,23,-23.604,-55.326,1003.546,4000+w); } //pickupy vnutri domov: CreatePickup(1318,23,2283.0,-1139.1,1050.8,-1); CreatePickup(1318,23,2333.0,-1075.9,1049.0,-1); CreatePickup(1318,23,2365.0,-1133.8,1050.8,-1); CreatePickup(1318,23,318.3,1116.7,1083.8,-1); CreatePickup(1318,23,2468.6870,-1698.1849,1013.5210,-1); CreatePickup(1318,23,2317.7,-1025.5,1050.2,-1); CreatePickup(1318,23,1262.0,-785.2,1091.9,-1); //xxxxxxxxxxxxxxxxxxxxxx MARIHUANA xxxxxxxxxxxxxxxxxxxxxxxxx MarihuanaPlantP[0] = CreatePickup(1239,23,-1067.69995117,-1618.00000000,76.10000000,0); //object(grassplant) (1) MarihuanaPlantP[1] = CreatePickup(1239,23,-1067.69995117,-1623.00000000,76.10000000,0); //object(grassplant) (2) MarihuanaPlantP[2] = CreatePickup(1239,23,-1067.69995117,-1633.00000000,76.10000000,0); //object(grassplant) (3) MarihuanaPlantP[3] = CreatePickup(1239,23,-1072.00000000,-1628.00000000,76.10000000,0); //object(grassplant) (4) MarihuanaPlantP[4] = CreatePickup(1239,23,-1072.00000000,-1633.00000000,76.10000000,0); //object(grassplant) (5) MarihuanaPlantP[5] = CreatePickup(1239,23,-1067.69995117,-1628.00000000,76.10000000,0); //object(grassplant) (6) MarihuanaPlantP[6] = CreatePickup(1239,23,-1072.00000000,-1623.00000000,76.10000000,0); //object(grassplant) (7) MarihuanaPlantP[7] = CreatePickup(1239,23,-1072.00000000,-1618.00000000,76.10000000,0); //object(grassplant) (8) MarihuanaPlantP[8] = CreatePickup(1239,23,-1063.50000000,-1633.00000000,76.10000000,0); //object(grassplant) (9) MarihuanaPlantP[9] = CreatePickup(1239,23,-1063.50000000,-1628.00000000,76.10000000,0); //object(grassplant) (10) MarihuanaPlantP[10] = CreatePickup(1239,23,-1063.50000000,-1623.00000000,76.10000000,0); //object(grassplant) (11) MarihuanaPlantP[11] = CreatePickup(1239,23,-1063.50000000,-1618.00000000,76.10000000,0); //object(grassplant) (12) Chcem vediet ze ako sa vytvaraju napr (Clucking Bell , Pizza , Ammu Nation )
  8. Hladam pawnera finnancna odmena dohodou - platba : postou , alebo paysafacard Hladam niekoho kto by vedel poupravit mod co mam ... 1.) poupravit house system a to tak ze .. ked hrac si kupi dom na tak ho bude mat na 1 tyzden .. a v dialogu bude mat mozno "predlzit prenajom" a ked na to klikni bude muset zadat pocet dni na kolko si to chce prenajat 1 den bude stat 5% z tej sumy toho domu napr : ( kupil som si dom a uz ubehol jeden den .. zostava iba sest dni do predania domu ... tak predlzit prenajom dajme tomu o 20 dni ... tak sa mu odpocitaju peniaze a bude tam ze do skocenia prenajmu : 26 dni 2.) je ze ked hrac zomre tak sa spawne u najblizsej nemocnice dajme tomu ze ich tam je 15 3.) stav vozidla v textdrawe tu je priklad http://imgur.com/ktZ08Iz To je vsetko ... kto ma zaujem kontaktujte ma skype : erik.d65 steam : Zabilko69 alebo mozte aj SZ Ďakujem
  9. Dobry den nevie niekto ako spravit aby ked hrac zomre tak sa spawne u najblizsiej nemocnici ? napr je ich 15 hej a ako to spravim a spawne sa u najblizsiej ďakujem za rady ... (nespravil by to niekto cele ja pawn uplne super neovladam) este raz ďakujem
  10. aha ... no dik za radu ... nasiel som si streamer a uz mi to ide ... a este ze ci by si mi to nespravil aj s tym texdrawom ako to ma presne byt ... ďakujem
  11. Dobry den hladam radu ... ako mozem pouzit viac MapIcon ako 100 a este ze ako vytvorim textdraw ... co ukazuje poskodenie vozidla ( motorka , auto , lietadla atd ) konkretne tu je obrazok http://imgur.com/ktZ08Iz tu su textdraw-y //------------------------- SpeedMeter_Box = TextDrawCreate(621.000000, 372.000000, " "); TextDrawBackgroundColor(SpeedMeter_Box, 255); TextDrawFont(SpeedMeter_Box, 1); TextDrawLetterSize(SpeedMeter_Box, 0.599999, 5.299997); TextDrawColor(SpeedMeter_Box, -1); TextDrawSetOutline(SpeedMeter_Box, 0); TextDrawSetProportional(SpeedMeter_Box, 1); TextDrawSetShadow(SpeedMeter_Box, 1); TextDrawUseBox(SpeedMeter_Box, 1); TextDrawBoxColor(SpeedMeter_Box, -2004318072); TextDrawTextSize(SpeedMeter_Box, 480.000000, 8.000000); //------------------------- TDlogo = TextDrawCreate(500,2,"~g~Real ~y~Life"); TextDrawLetterSize(TDlogo,0.900000,1.700000); TextDrawAlignment(TDlogo,0); TextDrawBackgroundColor(TDlogo,0x000000ff); TextDrawFont(TDlogo,0); TextDrawUseBox(TDlogo,0); TextDrawSetOutline(TDlogo,1); TextDrawSetProportional(TDlogo,1); TextDrawSetShadow(TDlogo,0); //------------------------- TDweb = TextDrawCreate(14,431,"~g~game-soft.eu"); TextDrawLetterSize(TDweb,0.500000,1.300000); TextDrawAlignment(TDweb,1); TextDrawBackgroundColor(TDweb,0x000000ff); TextDrawFont(TDweb,0); TextDrawUseBox(TDweb,0); TextDrawSetOutline(TDweb,1); TextDrawSetProportional(TDweb,1); TextDrawSetShadow(TDweb,0); //------------------------- Clock = TextDrawCreate(549,26,"~w~00:00"); TextDrawLetterSize(Clock,0.600000,1.900000); TextDrawAlignment(Clock,0); TextDrawBackgroundColor(Clock,0x000000ff); TextDrawFont(Clock,3); TextDrawUseBox(Clock,0); TextDrawSetOutline(Clock,1); TextDrawSetProportional(Clock,1); TextDrawSetShadow(Clock,1); //------------------------- RealClock = TextDrawCreate(596,18,"~y~00:00"); TextDrawLetterSize(RealClock,0.349999,1.000000); TextDrawAlignment(RealClock,0); TextDrawBackgroundColor(RealClock,0x000000ff); TextDrawFont(RealClock,3); TextDrawUseBox(RealClock,0); TextDrawSetOutline(RealClock,1); TextDrawSetProportional(RealClock,1); TextDrawSetShadow(RealClock,1); //-------------------------
  12. ok uz som to opravil ... dakujem este raz vsetkym co mi pomahali ... ide to
  13. uz asi viem kde je chyba ... len toto mi nejde skompilovat public OnPlayerDisconnect(playerid, reason) { if(!IsPlayerNPC(playerid)) { new Name[24]; GetPlayerName(playerid,Name,24); new disconnect_message[128]; switch(reason) { case 0: format(disconnect_message, 128, "** Hráč %s (%d) opustil server ! (Pád hry)", Name, playerid); case 1: format(disconnect_message, 128, "** Hráč %s (%d) opustil server !", Name, playerid); case 2: format(disconnect_message, 128, "** Hráč %s (%d) opustil server ! (Kick / Ban)", Name, playerid); } SendClientMessageToAll(COLOR_GRAY, disconnect_message); TextDrawHideForPlayer(playerid,TDweb); TextDrawHideForPlayer(playerid,TDlogo); TextDrawHideForPlayer(playerid,InfoBoxNadpis[playerid]); TextDrawHideForPlayer(playerid,InfoBoxText[playerid]); TextDrawHideForPlayer(playerid,PrisonTD[playerid]); TextDrawDestroy(SpeedMeter_Functions[playerid]); CancelDrifting(playerid); TotalDriftScore[playerid] = 0; TextDrawHideForAll(DrawDriftScore[playerid]); TextDrawDestroy(DrawDriftScore[playerid]); TextDrawHideForAll(DrawTotalDriftScore[playerid]); TextDrawDestroy(DrawTotalDriftScore[playerid]); TextDrawDestroy(InfoBoxNadpis[playerid]); TextDrawDestroy(InfoBoxText[playerid]); TextDrawDestroy(PrisonTD[playerid]); DisablePlayerCheckpoint(playerid); DisablePlayerRaceCheckpoint(playerid); for(new s=0; s<5; s++) { if(PlayerVehicle_State[s][playerid] == true) { if(PlayerVehicleNeons[s][playerid] == true) { PlayerVehicleNeons[s][playerid] = false; DestroyObject(PlayerVehicleNeon1[s][playerid]); DestroyObject(PlayerVehicleNeon2[s][playerid]); } PlayerVehicle_State[s][playerid]=false; DestroyVehicleEx(PlayerVehicle[s][playerid]); } } if(Player[playerid][RobTime] > 0) KillTimer(Player[playerid][RobTimer]); UsePlayerStoppingAnimation[playerid]=false; if(Mobil[playerid][PlayingRingtone] == true) { PlayerPlaySound(playerid, NO_SOUND, 0,0,0); Mobil[playerid][PlayingRingtone]=false; KillTimer(Mobil[playerid][RingtoneTimer]); } Server[ConP] = -1; for(new p=0; p<MAX_PLAYERS_EX; p++) { if(IsPlayerConnected(p)) { if(p > Server[ConP]) Server[ConP] = p; } } DestroyPlayerObjects(playerid,100,MAX_PLAYER_CREATED_OBJECTS); //takmer vsetky if(Player[playerid][VK_bool]==true) KillTimer(Player[playerid][VK_timer]); for(new p=0; p<MAX_PROPERTY; p++) { if(Property[p][MajitelID] == playerid) { Player[playerid][Bank] += Property[p][Price]; Property[p][MajitelID] = 9999; } } if(Player[playerid][Specate]==true) { Player[playerid][Specate]=false; TogglePlayerSpectating(playerid,0); PlayerCameraBack(playerid); TogglePlayerControllable(playerid,1); } if(Locator[playerid][State]==true) KillTimer(UpdateExTimer[playerid]); if(Player[playerid][Team]==100) Player[playerid][Team]=0; if(Player[playerid][AFK]==true) { Delete3DTextLabel(Text_AFK[playerid]); Player[playerid][AFK]=false; } if(Player[playerid][DM_Player]!=9999 && DM[State]==2) { Player[playerid][DM_Player]=9999; DM[Players]--; if(DM[Players]==1) { for(new i=0; i<=Server[ConP]; i++) { if(IsPlayerConnected(i)) { if(!IsPlayerNPC(i)) { if(Player[i][DM_Player]!=9999) { Player[i][DM_Player]=9999; new msg[128], Name2[24]; GetPlayerName(i,Name2,24); format(msg,128,"Hrac %s (%d) vyhral Death Match a vyhral %d$ !",Name2,i,DM[Reward]); SendClientMessageToAll(COLOR_GREEN,msg); GameTextForAll(msg,6000,5); new msgx2[128]; format(msgx2,128,"Vyhral si %d$ v DeathMatchi, peniaze boli automaticky uložene do banky",DM[Reward]); SendClientMessage(i,COLOR_YELLOW,msgx2); Player[i][Bank]+=DM[Reward]; DM[Reward]=0; SpawnPlayer(i); DM_End(); } } } } } } new way[32]; new Float:posX, Float:posY, Float:posZ; GetPlayerPos(playerid,posX,posY,posZ); format(way,32,"SL/%s.cfg",Name); new Float:hp, Float:armour; GetPlayerHealth(playerid,hp); GetPlayerArmour(playerid,armour); if(Player[playerid][Logged]==true) { dini_IntSet(way,"AdminLevel", Player[playerid][AdminLevel]); dini_IntSet(way,"Bank", Player[playerid][Bank]); dini_IntSet(way,"WantedLevel", GetPlayerWantedLevel(playerid)); dini_IntSet(way,"Reward", Player[playerid][Reward]); dini_IntSet(way,"Kills", Player[playerid][Kills]); dini_IntSet(way,"Deaths", Player[playerid][Deaths]); dini_IntSet(way,"House", Player[playerid][HouseP]); dini_IntSet(way,"Team", Player[playerid][Team]); dini_IntSet(way,"Vodicak", Player[playerid][Vodicak]); dini_IntSet(way,"Zbrojak", Player[playerid][Zbrojak]); dini_FloatSet(way,"Pos_X", posX); dini_FloatSet(way,"Pos_Y", posY); dini_FloatSet(way,"Pos_Z", posZ); dini_IntSet(way,"World", GetPlayerVirtualWorld(playerid)); dini_IntSet(way,"Interior", GetPlayerInterior(playerid)); dini_IntSet(way,"LastMoney", Player[playerid][Money]); dini_FloatSet(way,"LastHP", hp); dini_FloatSet(way,"LastArmour", armour); dini_IntSet(way,"LastSkin", GetPlayerSkin(playerid)); dini_IntSet(way,"Hours", Player[playerid][Hours]); dini_IntSet(way,"Minutes", Player[playerid][Minutes]); dini_FloatSet(way,"Skill", Player[playerid][Skill]); dini_IntSet(way,"Firm", Player[playerid][FirmP]); dini_IntSet(way,"Clan", Player[playerid][ClanP]); dini_IntSet(way,"ClanRank", Player[playerid][ClanRank]); dini_IntSet(way,"Bagety", Player[playerid][Bagety]); dini_IntSet(way,"Sprunk", Player[playerid][Sprunk]); dini_IntSet(way,"Pivo", Player[playerid][Pivo]); dini_IntSet(way,"Vino", Player[playerid][Vino]); dini_IntSet(way,"Whisky", Player[playerid][Whisky]); dini_IntSet(way,"Marihuana", Player[playerid][Marihuana]); dini_IntSet(way,"Jointy", Player[playerid][Jointy]); dini_IntSet(way,"Cigarety", Player[playerid][Cigarety]); dini_IntSet(way,"Svetlica", Player[playerid][Svetlica]); dini_IntSet(way,"Dynamit", Player[playerid][Dynamit]); dini_IntSet(way,"Mina", Player[playerid][Mina]); dini_IntSet(way,"Raptor", Player[playerid][Raptor]); dini_IntSet(way,"Predator", Player[playerid][Predator]); dini_FloatSet(way,"Respect", Player[playerid][Respect]); dini_IntSet(way,"FightingS", Player[playerid][FightingStyle]); } } for(new c=0; c<100; c++) { RemovePlayerMapIcon(playerid,c); } } return 1; } pise toto "C:\Users\Erik\Documents\GTA San Andreas User Files\pawno\SL577.pwn(4829) : error 010: invalid function or declaration" toto je ten 4829. riadok " return 1;"
  14. aj to odstranil ... pockaj vymenujem ti vsetko co tam je pridane alebo odstranene ... Odstranene : car slots .. (house) notebook Fuel GPS Pridane domy fix (/park) ze si hraci moze zmenit interier vo vlastnem dome
  15. lgaming

    pomoc Světla

    #define OFF 0 #define ON 1 if(newkeys == KEY_SUBMISSION) { GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,ON,alarm,doors,bonnet,boot,objective); new MSG[128]; new Hname[128]; GetPlayerName(playerid,Hname,128); format(MSG,sizeof(MSG),"*%s zapíná světla !",Hname); SendClientMessageToAll(-1,MSG); } skus toto
  16. Stiahol som to tu ... potom mi to Lyrics na zakazku este upravoval ... interieri ... ze si moze zmenit hrac interier v dome
  17. public OnPlayerConnect(playerid) { new Name[24]; GetPlayerName(playerid,Name,24); if(!strcmp(Name, "SERVER", false)) { SendClientMessage(playerid,0xC0C0C0FF,"Invalid name."); return Kick(playerid); } if(playerid >= MAX_PLAYERS_EX) { SendClientMessage(playerid,0xC0C0C0FF,"Server is full."); return Kick(playerid); } if(!IsPlayerNPC(playerid)) { for(new i=0; i<=Server[ConP]; i++) { if(IsPlayerConnected(i)) { if(!IsPlayerNPC(i)) { ShowPlayerNameTagForPlayer(playerid, i, true); } } } if(playerid > Server[ConP]) Server[ConP]=playerid; new way[32]; format(way,32,"SL/%s.cfg",Name); ///////////////////////////////////////////// Player[playerid][FalseLogin]=0; Player[playerid][Logged]=false; Player[playerid][RobTime]=0; Player[playerid][IPIP]=false; Player[playerid][Mute]=false; Player[playerid][FreezeP]=false; Player[playerid][ShowGangPickup]=0; Player[playerid][FirstSpawn]=true; Player[playerid][RegSpawn]=false; Player[playerid][PrisonTime]=0; Player[playerid][LottoNumber]=9999; Player[playerid][AFK]=false; Player[playerid][DragRacer]=0; Player[playerid][FNC_01]=0; Player[playerid][SelectedSkin]=9999; Player[playerid][DM_Player]=9999; Player[playerid][HouseWeaponType]=9999; Player[playerid][Hours]=0; Player[playerid][Minutes]=0; Player[playerid][Warnings]=0; Player[playerid][Specate]=false; Player[playerid][FNC_02]=0; Player[playerid][HouseID]=9999; Player[playerid][InternetBank]=0; Player[playerid][Skill]=1; Player[playerid][Skin]=293; Player[playerid][OilWell_ID]=9999; Player[playerid][VK_bool]=false; Player[playerid][LoadPlayerStats]=false; Player[playerid][PropertyID]=9999; Player[playerid][IsPlayerKidnapping]=false; Player[playerid][FirmP]=9999; Player[playerid][FirmID]=0; Player[playerid][BrigadaID]=9999; Player[playerid][BrigadaInfo]=9999; Player[playerid][BrigadaTime]=9999; Player[playerid][FNC_03]=0; Player[playerid][ClanP]=9999; Player[playerid][ClanID]=0; Player[playerid][ClanRank]=9999; Player[playerid][FNC_04]=0; Player[playerid][Clan_SaveVehSeries]=0; Player[playerid][RCON]=false; Player[playerid][MTBR_Player]=9999; Player[playerid][A_MapPointState]=false; Player[playerid][Bagety]=0; Player[playerid][Sprunk]=0; Player[playerid][Pivo]=0; Player[playerid][Vino]=0; Player[playerid][Whisky]=0; Player[playerid][Marihuana]=0; Player[playerid][Cigarety]=0; Player[playerid][CanEatInvB]=true; Player[playerid][Svetlica]=0; Player[playerid][Dynamit]=0; Player[playerid][Mina]=0; Player[playerid][Raptor]=0; Player[playerid][Predator]=0; Player[playerid][IsTDsHideForPlayer]=false; Player[playerid][Respect]=1; Player[playerid][Speed]=0; Player[playerid][FightingStyle]=FIGHT_STYLE_NORMAL; Player[playerid][IsPlayerJailed]=false; Player[playerid][MissionID]=9999; Player[playerid][MissionInfo]=9999; Player[playerid][Premie]=0; Player[playerid][Jointy]=0; Player[playerid][SpecSpawn]=false; Player[playerid][ToMuteTime]=0; Player[playerid][SpawnMoney]=0; SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); ResetPlayerACMoney(playerid); UsePlayerStoppingAnimation[playerid]=false; IsPlayerUsingLoopingAnimation[playerid] = 0; PlayerAnimLibsPreloaded[playerid] = 0; Locator[playerid][State]=false; Locator[playerid][pX]=0.000000; Locator[playerid][pY]=0.000000; Locator[playerid][pZ]=50.000000; Player[playerid][DriftState]=false; Mobil[playerid][PlayingRingtone]=false; GivePlayerWeapon(playerid, 0, 1); Server[Connects]++; SetPlayerColor(playerid, COLOR_WHITE_UNVISIBLE); dini_IntSet("SL/Server/Info.cfg","Connects",Server[Connects]); mam tam toto tak upravil by si mi to tak aby som tam mal aj to co si mi napisal este tu je toto public OnPlayerSpawn(playerid) { AntiDeAMX(); if(!IsPlayerNPC(playerid)) { if(IsPlayerConnected(playerid)) { if(Player[playerid][SpecSpawn] == true) { Player[playerid][SpecSpawn] = false; LoadPlayerLastStats(playerid); } else { SetPlayerSkill(playerid, Player[playerid][Skill]); SetPlayerRespect(playerid, Player[playerid][Respect]); TextDrawHideForPlayer(playerid, PrisonTD[playerid]); ResetPlayerWeapons(playerid); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); PlayerCameraBack(playerid); SetPlayerDrunkLevel(playerid, 0); SetPlayerHealth(playerid, 100.000); SetPlayerArmour(playerid, 0.000); Player[playerid][FNC_01]=0; Player[playerid][IPIP]=true; SetTimerEx("IsPlayerInPickupFalse",1500,0,"i",playerid); SetPlayerSkin(playerid, Player[playerid][Skin]); UsePlayerStoppingAnimation[playerid]=false; new way[32], Name[24]; GetPlayerName(playerid,Name,24); format(way,32,"SL/%s.cfg",Name); if(Player[playerid][ClanP] != 9999) Player[playerid][Team] = 99; if(Player[playerid][RegSpawn]==true) { SetPlayerACMoney(playerid,60000); SetPlayerSkin(playerid, 293); Player[playerid][Skin] = 293; Player[playerid][Team] = 0; Player[playerid][FirstSpawn] = false; Player[playerid][RegSpawn] = false; GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,22,50); SetPlayerPos(playerid,1247.9,-1560,13.5); FormatPlayerInfoBox(playerid, "~g~Mobil", "~w~Mas ~y~1~w~ novou zpravu !~n~Pouzi ~y~/mobil", 5000); new m9x_way[64]; format(m9x_way,64,"SL/Server/MobilNumbers/%d.cfg", Mobil[playerid][MobilNumber]); dini_Set (m9x_way, "MSG0_text", "Vitame ta na serveri, toto je len testovacia sms, prosim, neodpovedaj na tuto sms. Admin team."); dini_IntSet(m9x_way, "MSG0_from", 999999); dini_IntSet(m9x_way, "MSG0_read", 1); dini_IntSet(m9x_way, "Messages", 1); } else { if(!PlayerAnimLibsPreloaded[playerid]) { ApplyAnimation(playerid,"BOMBER","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"RAPPING","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"SHOP","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"BEACH","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"SMOKING","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"FOOD","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"ON_LOOKERS","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"DEALER","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"CRACK","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"CARRY","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"COP_AMBIENT","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"PARK","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"INT_HOUSE","null",0.0,0,0,0,0,0); ApplyAnimation(playerid,"FOOD","null",0.0,0,0,0,0,0); PlayerAnimLibsPreloaded[playerid] = 1; } /////////////////////////////////////////// if(Player[playerid][Team]==0) { GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,22,30); } else if(Player[playerid][Team]==1) { GivePlayerWeapon(playerid,22,85); GivePlayerWeapon(playerid,32,220); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,30,120); } else if(Player[playerid][Team]==2) { GivePlayerWeapon(playerid,22,55); GivePlayerWeapon(playerid,28,185); GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,30,105); GivePlayerWeapon(playerid,27,55); } else if(Player[playerid][Team]==3) { GivePlayerWeapon(playerid,24,40); GivePlayerWeapon(playerid,28,75); GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,35,1); GivePlayerWeapon(playerid,30,185); GivePlayerWeapon(playerid,25,50); } else if(Player[playerid][Team]==4) { GivePlayerWeapon(playerid,22,70); GivePlayerWeapon(playerid,32,115); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,26,125); GivePlayerWeapon(playerid,30,100); } else if(Player[playerid][Team]==5) { GivePlayerWeapon(playerid,29,90); GivePlayerWeapon(playerid,31,175); GivePlayerWeapon(playerid,3,1); GivePlayerWeapon(playerid,34,5); SetPlayerArmour(playerid, 100.0); } else if(Player[playerid][Team]==6) { GivePlayerWeapon(playerid,30,350); GivePlayerWeapon(playerid,27,28); GivePlayerWeapon(playerid,8,1); } else if(Player[playerid][Team]==7) { GivePlayerWeapon(playerid,28,180); GivePlayerWeapon(playerid,18,5); GivePlayerWeapon(playerid,24,45); GivePlayerWeapon(playerid,22,80); } else if(Player[playerid][Team]==8) { GivePlayerWeapon(playerid,30,240); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,23,100); GivePlayerWeapon(playerid,27,45); } else if(Player[playerid][Team]==9) { GivePlayerWeapon(playerid,28,200); GivePlayerWeapon(playerid,23,45); GivePlayerWeapon(playerid,27,35); } else if(Player[playerid][Team]==10) { GivePlayerWeapon(playerid,25,100); GivePlayerWeapon(playerid,22,50); GivePlayerWeapon(playerid,5,1); SetPlayerArmour(playerid, 100.0); } else if(Player[playerid][Team]==11) { GivePlayerWeapon(playerid,25,75); GivePlayerWeapon(playerid,29,120); GivePlayerWeapon(playerid,3,1); GivePlayerWeapon(playerid,22,60); } else if(Player[playerid][Team]==12) { GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,33,100); } else if(Player[playerid][Team]==13) { GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,33,100); } else if(Player[playerid][Team]==14) { GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,22,100); GivePlayerWeapon(playerid,25,50); } else if(Player[playerid][Team]==15) { GivePlayerWeapon(playerid,3,1); GivePlayerWeapon(playerid,24,30); GivePlayerWeapon(playerid,32,120); GivePlayerWeapon(playerid,16,5); } else if(Player[playerid][Team]==16) { GivePlayerWeapon(playerid,27,70); GivePlayerWeapon(playerid,28,200); GivePlayerWeapon(playerid,31,250); GivePlayerWeapon(playerid,34,5); } else if(Player[playerid][Team]==17) { GivePlayerWeapon(playerid,42,250); GivePlayerWeapon(playerid,24,200); } else if(Player[playerid][Team]==18) { GivePlayerWeapon(playerid,43,25); GivePlayerWeapon(playerid,22,130); } else if(Player[playerid][Team]==19) { GivePlayerWeapon(playerid,25,80); GivePlayerWeapon(playerid,33,50); GivePlayerWeapon(playerid,4,1); } else if(Player[playerid][Team]==20) { GivePlayerWeapon(playerid,26,75); GivePlayerWeapon(playerid,32,150); GivePlayerWeapon(playerid,4,1); } else if(Player[playerid][Team]==21) { GivePlayerWeapon(playerid,33,50); } else if(Player[playerid][Team]==22) { GivePlayerWeapon(playerid,25,50); GivePlayerWeapon(playerid,29,150); GivePlayerWeapon(playerid,24,30); GivePlayerWeapon(playerid,3,1); } else if(Player[playerid][Team]==23) { GivePlayerWeapon(playerid,33,100); GivePlayerWeapon(playerid,42,250); } else if(Player[playerid][Team]==24) { GivePlayerWeapon(playerid,31,200); GivePlayerWeapon(playerid,27,75); GivePlayerWeapon(playerid,29,90); } else if(Player[playerid][Team]==25) { GivePlayerWeapon(playerid,29,250); GivePlayerWeapon(playerid,27,50); } else if(Player[playerid][Team]==26) { GivePlayerWeapon(playerid,30,150); GivePlayerWeapon(playerid,27,50); GivePlayerWeapon(playerid,29,90); } else if(Player[playerid][Team]==27) { GivePlayerWeapon(playerid,32,150); GivePlayerWeapon(playerid,22,70); GivePlayerWeapon(playerid,4,1); } else if(Player[playerid][Team]==28) { GivePlayerWeapon(playerid,31,100); GivePlayerWeapon(playerid,28,150); GivePlayerWeapon(playerid,27,80); GivePlayerWeapon(playerid,3,1); } if(Player[playerid][ClanP] != 9999) //ak je hrac v clane { if(Player[playerid][ClanRank] != 9999) { if(Player[playerid][HouseP] == 9999 || Player[playerid][FirstSpawn]==true) { ResetPlayerWeapons(playerid); SetPlayerPos(playerid, Clan[Player[playerid][ClanP]][cpiX], Clan[Player[playerid][ClanP]][cpiY], Clan[Player[playerid][ClanP]][cpiZ]); SetPlayerInterior(playerid, Clan[Player[playerid][ClanP]][cIntID]); SetPlayerVirtualWorld(playerid, Clan[Player[playerid][ClanP]][cVWID]); new clanid = Player[playerid][ClanP]; new w[8][32]; new a[8][16]; new cway[64]; format(cway,64, "SL/Server/Clans/Clan%d.cfg", clanid); SetPlayerColor(playerid, dini_Int(cway, "Color")); for(new x=0; x<8; x++) { new W_id[16]; format(W_id,16, "W%d_id", x); new W_ammo[16]; format(W_ammo,16, "W%d_ammo", x); if(dini_Int(cway, W_id) == 0) { format(w[x],32, "{090909}- empty -"); format(a[x],16, " "); } else { format(w[x],32, "{ffffff}%s", WeaponName(dini_Int(cway, W_id))); format(a[x],16, " (%dks)", dini_Int(cway, W_ammo)); } } if(dini_Int(cway, "WeaponSlots") == 3) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2]); else if(dini_Int(cway, "WeaponSlots") == 4) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3]); else if(dini_Int(cway, "WeaponSlots") == 5) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3],w[4],a[4]); else if(dini_Int(cway, "WeaponSlots") == 6) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3],w[4],a[4],w[5],a[5]); else if(dini_Int(cway, "WeaponSlots") == 7) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3],w[4],a[4],w[5],a[5],w[6],a[6]); else if(dini_Int(cway, "WeaponSlots") == 8) format(gBIGSTRING,sizeof(gBIGSTRING), "%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s\n%s%s", w[0],a[0],w[1],a[1],w[2],a[2],w[3],a[3],w[4],a[4],w[5],a[5],w[6],a[6],w[7],a[7]); Player[playerid][FNC_04]=0; ShowPlayerDialog(playerid,Dialog_ClanWList,DIALOG_STYLE_LIST,"Výber zbraní",gBIGSTRING,"OK","Cancel"); } } } if(Player[playerid][IsPlayerJailed] == true) { ResetPlayerWeapons(playerid); SetPlayerPos(playerid,198.3,162.017,1004); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid,2997); TextDrawHideForPlayer(playerid,PrisonTD[playerid]); TextDrawShowForPlayer(playerid,PrisonTD[playerid]); return 0; } //--------------------------- new cway0f00[64]; if(Player[playerid][ClanP] != 9999) format(cway0f00,64, "SL/Server/Clans/Clan%d.cfg", Player[playerid][ClanP]); if(Player[playerid][Team] == 0) SetPlayerColor(playerid, COLOR_WHITE); else if(Player[playerid][Team] == 1) SetPlayerColor(playerid, COLOR_GREEN_LIGHT); else if(Player[playerid][Team] == 2) SetPlayerColor(playerid, COLOR_PURPLE); else if(Player[playerid][Team] == 3) SetPlayerColor(playerid, COLOR_YELLOW); else if(Player[playerid][Team] == 4) SetPlayerColor(playerid, COLOR_GRAY); else if(Player[playerid][Team] == 5) SetPlayerColor(playerid, COLOR_BLUE); else if(Player[playerid][Team] == 6) SetPlayerColor(playerid, COLOR_GREEN_DARK); else if(Player[playerid][Team] == 7) SetPlayerColor(playerid, COLOR_KHAKI); else if(Player[playerid][Team] == 8) SetPlayerColor(playerid, COLOR_BLACK_UNVISIBLE); else if(Player[playerid][Team] == 9) SetPlayerColor(playerid, COLOR_GREEN); else if(Player[playerid][Team] == 10) SetPlayerColor(playerid, COLOR_YELLOWGREEN); else if(Player[playerid][Team] == 11) SetPlayerColor(playerid, COLOR_BLUE); else if(Player[playerid][Team] == 12) SetPlayerColor(playerid, COLOR_ORANGE); else if(Player[playerid][Team] == 13) SetPlayerColor(playerid, COLOR_CYAN); else if(Player[playerid][Team] == 14) SetPlayerColor(playerid, COLOR_RED); else if(Player[playerid][Team] == 15) SetPlayerColor(playerid, COLOR_REDORANGE); else if(Player[playerid][Team] == 16) SetPlayerColor(playerid, COLOR_BROWN); else if(Player[playerid][Team] == 17) SetPlayerColor(playerid, COLOR_RED_DARK); else if(Player[playerid][Team] == 18) SetPlayerColor(playerid, COLOR_BLUE_DARK); else if(Player[playerid][Team] == 19) SetPlayerColor(playerid, COLOR_BLUE); else if(Player[playerid][Team] == 20) SetPlayerColor(playerid, COLOR_PINK_DARK); else if(Player[playerid][Team] == 21) SetPlayerColor(playerid, COLOR_BLUE_DARK); else if(Player[playerid][Team] == 22) SetPlayerColor(playerid, COLOR_BLUE); else if(Player[playerid][Team] == 23) SetPlayerColor(playerid, COLOR_RED_DARK); else if(Player[playerid][Team] == 24) SetPlayerColor(playerid, COLOR_BROWN); else if(Player[playerid][Team] == 25) SetPlayerColor(playerid, COLOR_BLUE); else if(Player[playerid][Team] == 26) SetPlayerColor(playerid, COLOR_RED_LIGHT); else if(Player[playerid][Team] == 27) SetPlayerColor(playerid, COLOR_BLACKGREEN); else if(Player[playerid][Team] == 28) SetPlayerColor(playerid, COLOR_BLUE_LIGHT); else if(Player[playerid][ClanP] != 9999) SetPlayerColor(playerid, dini_Int(cway0f00, "Color")); else if(Player[playerid][Team] == 100) SetPlayerColor(playerid, COLOR_WHITE_UNVISIBLE); //================================================================== if(Player[playerid][FirstSpawn]==false) { if(Player[playerid][Team]==0) SetPlayerPos(playerid,1247.9,-1560,13.5); else if(Player[playerid][Team]==1) SetPlayerPos(playerid,2512.238,-1665.44,13.72); else if(Player[playerid][Team]==2) SetPlayerPos(playerid,2460.511,-1389.657,24.18); else if(Player[playerid][Team]==3) SetPlayerPos(playerid,2681.585,-1402.5,30.65); else if(Player[playerid][Team]==4) SetPlayerPos(playerid,2261.424,-1906.548,15.19); else if(Player[playerid][Team]==5) SetPlayerPos(playerid,1275.044,-1662.776,19.734); else if(Player[playerid][Team]==6) SetPlayerPos(playerid,2189.4,-2262.0,13.4); else if(Player[playerid][Team]==7) SetPlayerPos(playerid,-1687.8872070313,-18.303468704224,3.5546875); else if(Player[playerid][Team]==8) SetPlayerPos(playerid,1831.054,-1108.974,23.9); else if(Player[playerid][Team]==9) SetPlayerPos(playerid,1341.356,-1675.227,17.715); else if(Player[playerid][Team]==10) SetPlayerPos(playerid,2151.487,-1807.884,13.546); else if(Player[playerid][Team]==11) SetPlayerPos(playerid,1554.952,-1675.59,16.195); else if(Player[playerid][Team]==12) SetPlayerPos(playerid,2137.989,-1905.364,13.546); else if(Player[playerid][Team]==13) SetPlayerPos(playerid,1576.791,-1479.614,14.212); else if(Player[playerid][Team]==14) SetPlayerPos(playerid,1172.788,-1323.434,15.4); else if(Player[playerid][Team]==15) SetPlayerPos(playerid,967.77,-1252.67,16.956); else if(Player[playerid][Team]==16) SetPlayerPos(playerid,285.164,2002.722,17.64); else if(Player[playerid][Team]==17) SetPlayerPos(playerid,1740.384,-1456.816,13.525); else if(Player[playerid][Team]==18) SetPlayerPos(playerid,732.647,-1337.733,13.533); else if(Player[playerid][Team]==19) SetPlayerPos(playerid,2333.949,51.892,26.484); else if(Player[playerid][Team]==20) SetPlayerPos(playerid,-2178.4504394531,-223.88455200195,36.519073486328); else if(Player[playerid][Team]==21) SetPlayerPos(playerid,-2521.3037109375,-624.64526367188,132.78244018555); else if(Player[playerid][Team]==22) SetPlayerPos(playerid,-1605.5047607422,711.10198974609,13.8671875); else if(Player[playerid][Team]==23) SetPlayerPos(playerid,-2026.3106689453,67.152297973633,28.691593170166); else if(Player[playerid][Team]==24) SetPlayerPos(playerid,-1526.2415771484,485.71505737305,7.1796875); else if(Player[playerid][Team]==25) SetPlayerPos(playerid,-2455.6298828125,503.88360595703,30.078125); else if(Player[playerid][Team]==26) SetPlayerPos(playerid,-1643.1689453125,1385.2122802734,7.1796875); else if(Player[playerid][Team]==27) SetPlayerPos(playerid,-1864.6663818359,-1559.3851318359,22.2109375); else if(Player[playerid][Team]==28) SetPlayerPos(playerid,-2172.7509765625,680.07299804688,55.162162780762); //-------------------------------------------------------------- if(Player[playerid][HouseP]!=9999 && Player[playerid][IsPlayerJailed]==false && Player[playerid][DM_Player]==9999 && Player[playerid][LoadPlayerStats]==false) { ShowPlayerDialog(playerid,Dialog_HouseSpawn,DIALOG_STYLE_MSGBOX,"House Spawn","Vyber si kam se chceš spawnout","Job","Dům"); SetPlayerCameraPos(playerid,1061.720,-1492.135,30.504); SetPlayerCameraLookAt(playerid,1464.758,-1222.032,91.411); Player[playerid][IPIP]=true; } //-------------------------------------------------------------- if(Player[playerid][DM_Player]!=9999) { TogglePlayerControllable(playerid, 0); ResetPlayerWeapons(playerid); SetPlayerArmour(playerid,100); SetPlayerVirtualWorld(playerid,200); GivePlayerWeapon(playerid,DM[Weapon1],50000); GivePlayerWeapon(playerid,DM[Weapon2],50000); GivePlayerWeapon(playerid,DM[Weapon3],50000); HidePlayerMarker(playerid); if(Player[playerid][DM_Player]==1) SetPlayerPos(playerid,619.10833740,896.28710938,-42.53791809); else if(Player[playerid][DM_Player]==2) SetPlayerPos(playerid,576.04296875,833.89941406,-30.16480637); else if(Player[playerid][DM_Player]==3) SetPlayerPos(playerid,496.78027344,929.79394531,-17.40005684); else if(Player[playerid][DM_Player]==4) SetPlayerPos(playerid,501.41918945,812.36700439,-3.22333908); else if(Player[playerid][DM_Player]==5) SetPlayerPos(playerid,677.67694092,827.03723145,-27.84430695); else if(Player[playerid][DM_Player]==6) SetPlayerPos(playerid,587.29632568,870.67816162,-42.14631271); else if(Player[playerid][DM_Player]==7) SetPlayerPos(playerid,623.95996094,894.78222656,-35.11788940); else if(Player[playerid][DM_Player]==8) SetPlayerPos(playerid,716.28710938,907.62988281,-19.05780792); else if(Player[playerid][DM_Player]==9) SetPlayerPos(playerid,591.83886719,939.70996094,-41.84207153); else if(Player[playerid][DM_Player]==10) SetPlayerPos(playerid,534.82421875,836.23632812,-41.18457794); } //------------------------------------------------------------------------------------------- } else { Player[playerid][FirstSpawn]=false; SetPlayerPos(playerid, dini_Float(way,"Pos_X"), dini_Float(way,"Pos_Y"), dini_Float(way,"Pos_Z")+0.1750); SetPlayerACMoney(playerid, dini_Int(way,"LastMoney")); Player[playerid][Team] = dini_Int(way,"Team"); SetPlayerVirtualWorld(playerid, dini_Int(way,"World")); SetPlayerInterior(playerid, dini_Int(way,"Interior")); SetPlayerHealth(playerid, dini_Float(way,"LastHP")); SetPlayerArmour(playerid, dini_Float(way,"LastArmour")); SetPlayerSkin(playerid, dini_Int(way,"LastSkin")); Player[playerid][Skin] = dini_Int(way,"LastSkin"); //-------------------------------------- if(GetPlayerVirtualWorld(playerid) >= 10000 && GetPlayerVirtualWorld(playerid) <= (10000 + MAX_FIRMS)) Player[playerid][FirmID] = (GetPlayerVirtualWorld(playerid) - 10000); //-------------------------------------- new mobil_way_D00W[64]; format(mobil_way_D00W,64, "SL/Server/MobilNumbers/%d.cfg", Mobil[playerid][MobilNumber]); new messages=0; for(new m=0; m<11; m++) { new MSG_read[16]; format(MSG_read,16, "MSG%d_read", m); if(dini_Int(mobil_way_D00W, MSG_read) == 1) messages++; } if(messages > 0) { if(messages >= 5) format(gBIGSTRING,sizeof(gBIGSTRING),"~w~Mas ~y~%d~w~ novych zprav !", messages); else if(messages > 1) format(gBIGSTRING,sizeof(gBIGSTRING),"~w~Mas ~y~%d~w~ nove zpravy !", messages); else if(messages == 1) format(gBIGSTRING,sizeof(gBIGSTRING),"~w~Mas ~y~1~w~ novou zpravu !"); FormatPlayerInfoBox(playerid, "~g~Mobil", gBIGSTRING, 3500); } } } } } return 1; }
  18. nejde mi to ... stale ked som vonku ... a pripojim sa tak ma to spawne v dedine = to neni ok a ked som v dome spawne ma to vonku pred domom = to je ok
  19. lgaming

    pomoc House

    new Float:x2, Float:y2, Float:z2; House[house_id] = CreatePickup(1273,23,x,y,z,0); InteriorP[house_id] = CreatePickup(1318,23,x2,y2,z2,house_id+1); new Text3Dstring[128]; if(dini_Int(way,"State")==0) { House_V[house_id][Text3D] = Create3DTextLabel("[ House ]\nVolný dům",0xFF0000FF,x,y,z,50,0); } else { format(Text3Dstring,128,"[ House ]\nMajitel:\n%s",dini_Get(way,"Majitel")); House_V[house_id][Text3D] = Create3DTextLabel(Text3Dstring,0xFF0000FF, x, y, z,50,0); } HouseStates[house_id][E_x]=x; HouseStates[house_id][E_y]=y; HouseStates[house_id][E_z]=z; HouseStates[house_id][Price]=price; HouseStates[house_id][VirtualWorld]=house_id+1; HouseStates[house_id][WeaponSlots]=weaponslots; HouseStates[house_id][Interior]=dini_Int(way, "Interior"); HouseStates[house_id][InteriorTypes]=interiors; return 1; } toto myslis ?
  20. lgaming

    pomoc House

    Dobry den neviete ako spravit toto ? ze ked hned kupim dom ... tak sa nad ten zeleny domcek nenapise [ House ] Majitel : Zabilko napise sa to tam az ked dam restart servera tu je prvy obrazok http://imgur.com/hhi7t7Q&F9Sf00A#1 tu je druhy obrazok http://imgur.com/hhi7t7Q&F9Sf00A#0
  21. no ked som vosiel do interieru odpojil som sa tak ma to spawnulo pred dom to je ok .. ale jakmile niesom v dome (v interieri) tak ma to spawne uplne niekde inde hej a jak to mam napisat ... to
  22. Dobry den potrebujem pomoc ... a to je ze ked sa hrac pripoji na server tak ho to portne pod zem ... a spawne sa pri dedine ... (toto neplati pre novacikov .. co sa pripoja prvy krat na server ) plati to iba pre tich to uz tam su registrovany ... Mozno je chyba v interieroch ohladom domoch Lebo jeden kamos mi tam pridaval interieri do domu .. ze sa v House Menu moze dat "Zmenit Interier" a tam su urcite interieri .. neviem ako to mam opravit ... Dakujem za pomoc http://leteckaposta.cz/439471499
  23. Dobry den hladam niekoho kto ma popripade kto by vedel spravit na php fusion tuto minecraft themu :http://img.grapz.cz/subdom/img/images/y ... j8yff0.jpg Kontakt : Skype : erik.d65 Platba : PaySafeCard , Postou Ďakujem ...
  24. Diky s copilovat mi to islo len mi to pise warning 203: symbol is never used: "xyz"
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