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ExpalCZE

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  1. hele super díky moc. Zatím čau a přeji hezký zbytek den´´ne.
  2. zdravím, omlouvám se, že zakládám znovu toto téma, ale v novém www.convertffs.com se vůbec nevyznám a potřeboval bych hodit tyto vozy s mapou: Prosím o pomoc, popř. nějaký návod, jak to udělat.
  3. se s tím moc sereš pro nic za nic... convertory si pohledej na netu... Já používám convertffs.com
  4. Dobrý večer, mám zde problém s časovou opravou auta. když dám příkaz /oa tak mi napíše, že lze auto opravit po 2 minutách a i po 50minutách auto nelzue opravit pls HELP /* Ahojte udělal jsem si pro vás vylepšené pawno pro nováčky! :D Ale ted k věci.. Toto pawno jsem upravil přidal sem includy atp. aby pro nováčky byla práce co nejlehčí :-) Podrobně vám vysvětlím k čemu je třeba return 0; nebo return 1; atp. Dále pokud chcete svoje módy/scripty dávat v souboru .pwn třeba na uloz.to tak by jste měli mýt svůj podpis a různé originální věci. Podpis může vypadat třeba takto: ******************************* * H3nr1 s.r.o ® * * Skype: sebek2161 * * e-mail: [email protected] * * Web: epiccraft.fakaheda.eu * ******************************* ______________________________________________________________________________________________________________________________________________________________ Měli by jste znát třeba i to že pawno není program ale scriptovací jazyk něco jako LUA Pawno ====> Scriptovací jazyk Pawn ====> Výroba GM/FS (Gamemodu a FilterScriptu) A ještě když napíšete třeba //define tak to pawno nečte vše co je za // jako kdyby nebylo !!! _______________________________________________________________________________________________________________________________________________________________ Okey konec keců a jde se na pawnení. PS:Celý zelený text smaž (nemusíš) ale bute to přehlednější _______________________________________________________________________________________________________________________________________________________________ */ //Include #include <a_samp> // Postupem času si doplníte ostatní includy... /////////Konec includu/////////////////////////// #pragma je dost důležitá ! //Define /* Pomocí #define se nastavují třeba barvy např. #define Zelena 0x21DD00FF */ #define COLOR_LIGHTGREEN 0x29ff06AA #define BARVA_SEDA 0xAFAFAFAA #define BARVA_BILA 0xEFEFF7AA #define GREEN 0x21DD00FF #define ORANGE 0xF97804FF #define AdminColor 0xE60000FF #define COLOR_YELLOW 0xFFFF00AA #define color_LPink 0xFFA2FFAA #define color_DBlue 0x00009CAA #define color_DGrey 0x8C8C8CAA // Časem si postupně přidáte různé definice :-) #define color_LGreen 0x14EB00AA #define color_LBlue 0x00FAFFAA #define color_LYellow 0xF3FF01AA #define color_DYellow 0xBDC601AA #define color_HDRed 0x7D0000AA #define color_LRed 0xFF0000AA #define color_DRed 0xC00000AA #define color_HDBlue 0x000060AA #define color_Metal 0x777777AA #define color_HDGreen 0x009669AA #define color_Purple 0x6A0C62AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_CERNA 0x000000 #define COLOR_NAMORNICKA 0x000080 #define COLOR_TMAVE_MODRA 0x00008b #define COLOR_STREDNE_MODRA 0x0000cd #define COLOR_MODRA 0x0000ff #define COLOR_TMAVE_ZELENA 0x006400 #define COLOR_ZELENA 0x008000 #define COLOR_CIRKOVA_MODR 0x008080 #define COLOR_TMAVA_MODROZELENA 0x008b8b #define COLOR_HLUBOCE_BLANKYTNE_MODRA 0xbfff #define COLOR_TMAVE_TYRKYSOVA 0x00ced1 #define COLOR_STREDNE_JARNI_ZELENA 0x00fa9a #define COLOR_CITRUSOVA 0x00ff00 #define COLOR_VODOVA 0x00ffff #define COLOR_MODROZELENA 0x00ffff #define COLOR_PULNOCNI_MODRA 0x191970 #define COLOR_REKLAMNI_MODRA 0x1e90ff #define COLOR_SVETLE_MORSKA_ZELENA 0x20b2aa #define COLOR_LESNI_ZELENA 0x228b22 #define COLOR_MORSKA_ZELENA 0x2e8b57 #define COLOR_TMAVA_BRIDLICOVA_SED 0x2f4f4f #define COLOR_CITRUSOVA_ZELENA 0x32cd32 #define COLOR_STREDNE_MORSKA_ZELENA 0x3cb371 #define COLOR_TYRKYSOVA 0x40e0d0 #define COLOR_KRALOVSKA_MODR 0x4169e1 #define COLOR_OCELOVA_MODR 0x4682b4 #define COLOR_TMAVA_BRIDLICOVA_MODR 0x483d8b #define COLOR_STREDNE_TYRKYSOVA 0x48d1cc #define COLOR_MODR_INDIGO 0x4b0082 #define COLOR_TMAVA_OLIVOVE_ZELENA 0x556b2f #define COLOR_KADETNI_MODRA 0x5f9ea0 #define COLOR_CHRPOVA_MODR 0x6495ed #define COLOR_STREDNE_MORSKA_MODR 0x66cdaa #define COLOR_MATNE_SEDA 0x696969 #define COLOR_BRIDLICOVA_MODR 0x6a5acd #define COLOR_OLIVOVA_SED 0x6b8e23 #define COLOR_SVETLE_BRIDLICOVA_SED 0x778899 #define COLOR_STREDNE_BRIDLICOVA_MODR 0x7b68ee #define COLOR_TRAVOVE_ZELENA 0x7cfc00 #define COLOR_SVETLE_ZELENA_KARTOUZA 0x7fff00 #define COLOR_VODOVA_MORSKA 0x7fffd4 #define COLOR_KASTANOVA 0x800000 #define COLOR_PURPUROVA 0x800080 #define COLOR_OLIVOVA 0x808000 #define COLOR_BLANKYTNE_MODRA 0x87ceeb #define COLOR_SVETLE_BLANKYTNE_MODRA 0x87cefa #define COLOR_MODROFIALKOVA 0x8A2be2 // A ted to důležité !! nadefinování dcmd bez kterého se nikdo neobejde složí hlavně k napawnění příkazů ! #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 ////////////////Konec define////////////////////////////// //New /* Pozor když přidáte new hodí vám to warning symbol is never used: (přidaný new) A ten nezmizí dokud ho někde nepoužijete! To si musíte zapamatovat */ new oauto[150]; forward oprav(playerid); public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/oa", true)==0) { if(!oauto[playerid]) return SendClientMessage(playerid, -1, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}]{ff0000}Auto lze opravit po 2 minutách."); if(IsPlayerInAnyVehicle(playerid)) { RepairVehicle(GetPlayerVehicleID(playerid)); oauto[playerid] = 1; SetTimerEx("oprav", 2*60000, false, "i", playerid); SendClientMessage(playerid, COLOR_CERNA, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] {00ff00}Opravili{ffffff} jsme ti auto!"); } else { SendClientMessage(playerid, COLOR_CERNA, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] {ff0000}Nejsi ve vozidle!"); } return 1; } if (strcmp(cmdtext, "/opravauto", true)==0) { if(!oauto[playerid]) return SendClientMessage(playerid, -1, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}]{ff0000}Auto lze opravit po 2 minutách."); if(IsPlayerInAnyVehicle(playerid)) { RepairVehicle(GetPlayerVehicleID(playerid)); oauto[playerid] = 1; SetTimerEx("oprav", 2*60000, false, "i", playerid); SendClientMessage(playerid, COLOR_CERNA, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] {00ff00}Opravili{ffffff} jsme ti auto!"); } else { SendClientMessage(playerid, COLOR_CERNA, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] {ff0000}Nejsi ve vozidle!"); } return 1; } return 0; } public oprav(playerid) { oauto[playerid] = 0; } Nevíte, v čem je chyba prosím?
  5. Nejde o to, že by se mi neodečítala hvězda u Wanted Levelu, ale o to že když tu vězdu vezmu tak zmizy a neobjevi se (pickup)
  6. Pls mě se ta hvězda pak neobjeví, když ji vezmu S.O.S.
  7. 1 chybka tome Já potřebuji, aby mi zmizela pouze ta hvězda, kterou vezmu ne všechny
  8. Hvězdu seberu a zůstane tam zkusím ten typ 15 a dám ti vědět. Hele pohrál jsem s i stím jakž takž, ale 1) kdyz mam Wlvl 0 tak mi to dá zase 255 a když vezmu tu hvězdu pak se neobjeví. Zde je kód: #include <a_samp> new pickup0; new pickup1; new pickup2; new pickup3; new pickup4; new pickup5; new pickup6; new pickup7; new pickup8; new pickup9; new pickup10; new pickup11; new pickup12; new pickup13; new pickup14; new pickup15; new pickup16; new pickup17; new pickup18; new pickup19; new pickup20; new pickup21; new pickup22; new pickup23; new pickup24; forward ReSpawn(); public OnFilterScriptInit() { pickup0 = CreatePickup(1247, 15, 2046.2469482422, -1410.3299560547, 37.214000701904); pickup1 = CreatePickup(1247, 15, 2661.5490722656, -1442.8759765625, 16.25); pickup2 = CreatePickup(1247, 15, 2171.3720703125, -1517.4250488281, 23.562999725342); pickup3 = CreatePickup(1247, 15, 1900.0150146484, -1991.3430175781, 13.546999931335); pickup4 = CreatePickup(1247, 15, 909.01098632813, -786.45300292969, 101.43499755859); pickup5 = CreatePickup(1247, 15, 668.05902099609, -546.17102050781, 16.336000442505); pickup6 = CreatePickup(1247, 15, 358.80099487305, -2071.7099609375, 10.694999694824); pickup7 = CreatePickup(1247, 15, -2133.8129882813, 194.21899414063, 35.18399810791); pickup8 = CreatePickup(1247, 15, -2217.1589355469, 659.98602294922, 63.759998321533); pickup9 = CreatePickup(1247, 15, -1812.1149902344, 1301.3819580078, 59.734001159668); pickup10 = CreatePickup(1247, 15, -2681.8479003906, 1268.3170166016, 55.945999145508); pickup11 = CreatePickup(1247, 15, -2328.8969726563, 725.78601074219, 45.806999206543); pickup12 = CreatePickup(1247, 15, -1830.8330078125, 675.65899658203, 30.430999755859); pickup13 = CreatePickup(1247, 15, -1753.7359619141, 885.37298583984, 295.875); pickup14 = CreatePickup(1247, 15, -2435.955078125, 2352.0649414063, 4.9609999656677); pickup15 = CreatePickup(1247, 15, 462.73199462891, 918.37298583984, -9.9440002441406); pickup16 = CreatePickup(1247, 15, 246.41499328613, 1410.5620117188, 23.370000839233); pickup17 = CreatePickup(1247, 15, 154.18299865723, 2409.873046875, 17.618999481201); pickup18 = CreatePickup(1247, 15, 1477.8869628906, 2002.9260253906, 11.022999763489); pickup19 = CreatePickup(1247, 15, 2517.04296875, 1568.126953125, 11.555999755859); pickup20 = CreatePickup(1247, 15, 2325.8049316406, 1261.1469726563, 67.46900177002); pickup21 = CreatePickup(1247, 15, 1306.4680175781, 1139.2810058594, 10.819999694824); pickup22 = CreatePickup(1247, 15, 1090.3559570313, 1075.5310058594, 10.836000442505); pickup23 = CreatePickup(1247, 15, -255.08500671387, 2662.25390625, 72); pickup24 = CreatePickup(1247, 15, 258.29998779297, 2939.0639648438, 1.7660000324249); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == pickup0) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup0); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup0 = CreatePickup(1247, 15, 2046.2469482422, -1410.3299560547, 37.214000701904); } else if(pickupid == pickup1) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup1); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup1 = CreatePickup(1247, 15, 2661.5490722656, -1442.8759765625, 16.25); } else if(pickupid == pickup2) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup2); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup2 = CreatePickup(1247, 15, 2171.3720703125, -1517.4250488281, 23.562999725342); } else if(pickupid == pickup3) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup3); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup3 = CreatePickup(1247, 15, 1247, 15, 1900.0150146484, -1991.3430175781, 13.546999931335); } else if(pickupid == pickup4) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup4); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup4 = CreatePickup(1247, 15, 909.01098632813, -786.45300292969, 101.43499755859); } else if(pickupid == pickup5) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup5); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup5 = CreatePickup(1247, 15, 668.05902099609, -546.17102050781, 16.336000442505); } else if(pickupid == pickup6) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup6); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup6 = CreatePickup(1247, 15, 358.80099487305, -2071.7099609375, 10.694999694824); } else if(pickupid == pickup7) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup7); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup7 = CreatePickup(1247, 15, -2133.8129882813, 194.21899414063, 35.18399810791); } else if(pickupid == pickup8) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup8); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup8 = CreatePickup(1247, 15, -2217.1589355469, 659.98602294922, 63.759998321533); } else if(pickupid == pickup9) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup9); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup9 = CreatePickup(1247, 15, -1812.1149902344, 1301.3819580078, 59.734001159668); } else if(pickupid == pickup10) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup10); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup10 = CreatePickup(1247, 15, -2681.8479003906, 1268.3170166016, 55.945999145508); } else if(pickupid == pickup11) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup11); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup11 = CreatePickup(1247, 15, -2328.8969726563, 725.78601074219, 45.806999206543); } else if(pickupid == pickup12) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup12); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup12 = CreatePickup(1247, 15, -1830.8330078125, 675.65899658203, 30.430999755859); } else if(pickupid == pickup13) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup13); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup13 = CreatePickup(1247, 15, -1753.7359619141, 885.37298583984, 295.875); } else if(pickupid == pickup14) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup14); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup14 = CreatePickup(1247, 15, -2435.955078125, 2352.0649414063, 4.9609999656677); } else if(pickupid == pickup15) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup15); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup15 = CreatePickup(1247, 15, -1753.7359619141, 885.37298583984, 295.875); } else if(pickupid == pickup16) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup16); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup16 = CreatePickup(1247, 15, 246.41499328613, 1410.5620117188, 23.370000839233); } else if(pickupid == pickup17) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup17); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup17 = CreatePickup(1247, 15, 154.18299865723, 2409.873046875, 17.618999481201); } else if(pickupid == pickup18) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup18); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup18 = CreatePickup(1247, 15, 1477.8869628906, 2002.9260253906, 11.022999763489); } else if(pickupid == pickup19) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup19); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup19 = CreatePickup(1247, 15, 2517.04296875, 1568.126953125, 11.555999755859); } else if(pickupid == pickup20) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup20); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup20 = CreatePickup(1247, 15, 2325.8049316406, 1261.1469726563, 67.46900177002); } else if(pickupid == pickup21) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup21); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup21 = CreatePickup(1247, 15, 1306.4680175781, 1139.2810058594, 10.819999694824); } else if(pickupid == pickup22) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup22); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup22 = CreatePickup(1247, 15, 1090.3559570313, 1075.5310058594, 10.836000442505); } else if(pickupid == pickup23) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup23); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup23 = CreatePickup(1247, 15, -255.08500671387, 2662.25390625, 72); } else if(pickupid == pickup24) { SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)-1); SendClientMessage(playerid, 0xFF0000FF, "{ffffff}[{00ff00}ProGame.6f.sk{ffffff}] Tvůj {00ff00}Wanted Level{ffffff} byl snížen o {00ff00}1 {ffffff}stupeň."); DestroyPickup(pickup24); SetTimer("ReSpawn", 2*60000, false, "i", playerid); pickup24 = CreatePickup(1247, 15, 258.29998779297, 2939.0639648438, 1.7660000324249); } return true; }
  9. česky Napišeš kámošům. Nebo když hraješ ty hry. pak až ti zaplatí nebo jak si to domluvíte tak mu dáš sdílení.
  10. Lepší je hry sdílet, než-li je prodávat. Pak zjistíš že si chceš hru znovu zahrát, ale už ji nebudeš mít.
  11. Funguje! High dík šéfe. Ešte jedna chyba: hvězdy nezmizí
  12. To máš něco podobného jak jsem se já ptal... Viz.:http://pawno.cz/topic/49090-v%C3%BDpis-admin%C5%AF/
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