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Mivčo

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Příspěvky posted by Mivčo

  1. Fakaheda má Ubuntu pre SA-MP Servery, čo mi povedala podpora,  to isté išlo aj mne 

    na Windowse mi to šlo pohode..

    aj na ostatných Linuxových distribúciach len Ubuntu má problémy neviem prečo.. skúšal som aj staršie verzie samp serverov ale tým to není, jedíne čo pomohlo je proste iný OS

     

    ATomas to som skúšal ono hráča pripojí hrá tam a po čase ho odpojí  na officialnom samp fóre som písal tiež no debaty a debaty o ničom, až nakoniec sme dospeli, že to je fakt tým OS Ubuntu serverovým

    aj s GrandLarc alebo čistým "módom" 

    Ale prečo to robí aj na crew toto isté tak potom kde má človek robiť si server ked im to nefunguje....

    Tak potom čo si má človek založiť vlastný VPS server???? ale hlavna vec že RZE išlo bez problemov

  2. Popis problému:

    Zdravím.... vytvoril som si server na Fakahede a ked som tam pridal RZE 7.4 tak server beží normálne a tak ale ked pridám môj mod iba začatí tak ked prídem na server spawnem sa a resetne.. každý čo by sa pripojil tak iba vypne a resetne.... davam kod ajk by ste našli chybu..... :/
    Cez Server čo mám v pc tak ide pohode

  3. Tak já teda nevím, ale retro si představuji trošku úplně jiné icon_e_biggrin.gif Tohle až takové retro není pánové icon_e_biggrin.gif

    Podla mňa do Retro zapadajú prvé vytvorené cz/sk mody ktore nikde niesu :d napr. Los Kokotos :d :D :d 


  4. public OnPlayerCommandText(playerid,cmdtext[])
    {
    if(!strcmp(cmdtext, "/stuntpark", true))
    {
    SetPlayerPos(playerid, 2452.7988,16.5131,3.1842);
    SendClientMessage(playerid, FIALOVA, "{FFFFFF} Byl jsi {FF0000}Teleportován{FFFFFF} na {00FF00}StuntPark {FFFFFF}by {00FFFFF}.db[G].{FFFFFF} | Pro port na {FF0000}Tunely {FFFFFF}+ {FF0000}Parkour {FFFFFF}dej {00FF00}/tunely{FFFFFF}.");
    return 1;
    }
    if(!strcmp(cmdtext, "/tunely", true))
    {
    SetPlayerPos(playerid, 2238.5784,126.6797,334.694);
    new string[128];
    format(string,sizeof(string),,"Hráč {00FF00}%s {FFFFFF}se {FF0000}teleportoval na {FF0000}Tunely{FFFFFF}+{FF0000}Parkour{FFFFFF}. {00FFFF}({FFFFFF}/tunely{00FFFF})",PlayerName(playerid));
    SendClientMessageToAll(-1,string);
    return 1;
    }
    return 0;
    }
  5. Ingame Camera Movement Editor

    O čom to je?

    Jedná sa o FilterScript, ktorý vám pomôže pri vytváraní pohybu fotoaparátu pomocou InterpolateCameraLookAt a InterpolateCameraPos v hre. Používa sa FlyMod s ktorými môžete ľahko lietať po mape.

     

    Vlastnosti
     
    => Lietať pomocou FlyMode
    => Nastavte pozície kamery jednoducho kliknutím na tlačidlo myši
    => Môžete zmeniť štart pozície, koniec pozície a rýchlosť pozície aj po ukončení pohybu
    => Jednoducho používaný systém aj z návodom 

     

    Video

     

     

     

     

    Poznámka: Tento filtercript bude fungovať len s SA-MP 0.3e RC5 a vyššie

     

    Download:

     

     

    /*
    
    			 _____           _     _
    			|  __ \         | |   (_)
    			| |  | |_ __ ___| |__  _ _ __
    			| |  | | '__/ _ \ '_ \| | '_ \
    			| |__| | | |  __/ |_) | | | | |
    			|_____/|_|  \___|_.__/|_|_| |_|
    						©2012
    						
    			            v 1.1
    
    */
    #include <a_samp>
    #include <zcmd>
    
    #define MOVE_SPEED              100.0
    #define ACCEL_RATE              0.03
    
    #define CAMERA_MODE_NONE    	0
    #define CAMERA_MODE_FLY     	1
    
    #define MOVE_FORWARD    		1
    #define MOVE_BACK       		2
    #define MOVE_LEFT       		3
    #define MOVE_RIGHT      		4
    #define MOVE_FORWARD_LEFT       5
    #define MOVE_FORWARD_RIGHT      6
    #define MOVE_BACK_LEFT          7
    #define MOVE_BACK_RIGHT         8
    
    #define DIALOG_MENU 1678
    #define DIALOG_MOVE_SPEED 1679
    #define DIALOG_ROT_SPEED 1680
    #define DIALOG_EXPORTNAME 1681
    #define DIALOG_CLOSE_NEW 1682
    
    const Float:fScale = 5.0;
    new MenuTimer;
    new Float:fPX, Float:fPY, Float:fPZ,  Float:fVX, Float:fVY, Float:fVZ,  Float:object_x, Float:object_y, Float:object_z;
    new bool:IsCreating[MAX_PLAYERS] 		= false;
    new bool:IsReSettingStart[MAX_PLAYERS] 	= false;
    new bool:IsReSettingEnd[MAX_PLAYERS] 	= false;
    new bool:SettingFirstLoc[MAX_PLAYERS] 	= false;
    new bool:SettingLastLoc[MAX_PLAYERS] 	= false;
    new bool:IsCamMoving[MAX_PLAYERS] 		= false;
    
    enum noclipenum
    {
    	cameramode,
    	flyobject,
    	mode,
    	lrold,
    	udold,
    	lastmove,
    	Float:accelmul
    }
    new noclipdata[MAX_PLAYERS][noclipenum];
    
    enum Coordinates
    {
    	Float:StartX,
    	Float:StartY,
    	Float:StartZ,
    	Float:EndX,
    	Float:EndY,
    	Float:EndZ,
    	Float:StartLookX,
    	Float:StartLookY,
    	Float:StartLookZ,
    	Float:EndLookX,
    	Float:EndLookY,
    	Float:EndLookZ,
    	MoveSpeed,
    	RotSpeed
    }
    new coordInfo[MAX_PLAYERS][Coordinates];
    
    #if defined FILTERSCRIPT
    
    public OnFilterScriptInit()
    {
    	print("\n--------------------------------------");
    	print(" CamEditor by Drebin");
    	print("--------------------------------------\n");
    	return 1;
    }
    
    public OnFilterScriptExit()
    {
        for(new x; x<MAX_PLAYERS; x++)
    	{
    		if(noclipdata[x][cameramode] == CAMERA_MODE_FLY) CancelFlyMode(x);
    	}
    	return 1;
    }
    
    #endif
    
    public OnPlayerConnect(playerid)
    {
        noclipdata[playerid][cameramode] 	= CAMERA_MODE_NONE;
    	noclipdata[playerid][lrold]	   	 	= 0;
    	noclipdata[playerid][udold]   		= 0;
    	noclipdata[playerid][mode]   		= 0;
    	noclipdata[playerid][lastmove]   	= 0;
    	noclipdata[playerid][accelmul]   	= 0.0;
    	IsCreating[playerid] 				= false;
    	IsReSettingStart[playerid] 			= false;
    	IsReSettingEnd[playerid] 			= false;
    	SettingFirstLoc[playerid] 			= false;
    	SettingLastLoc[playerid] 			= false;
    	IsCamMoving[playerid] 				= false;
    	coordInfo[playerid][MoveSpeed] 		= 1000;
    	coordInfo[playerid][RotSpeed] 		= 1000;
    	return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
    	if(IsCreating[playerid] == false) SendClientMessage(playerid, -1, "Príkaz: /cameditor na otvorenie editora záznam kamery");
    }
    
    CMD:cameditor(playerid,params[])
    {
    	if(IsCamMoving[playerid] == false)
     	{
    		if(GetPVarType(playerid, "FlyMode"))
    		{
    			CancelFlyMode(playerid);
    			IsCreating[playerid] = false;
    		}
    		else FlyMode(playerid);
    	}
    	return 1;
    }
    
    CMD:closecameditor(playerid,params[])
    {
    	if(IsCreating[playerid])
     	{
      		CancelFlyMode(playerid);
       		IsCreating[playerid] = false;
         	noclipdata[playerid][cameramode] 	= CAMERA_MODE_NONE;
    		noclipdata[playerid][lrold]	   	 	= 0;
    		noclipdata[playerid][udold]   		= 0;
    		noclipdata[playerid][mode]   		= 0;
    		noclipdata[playerid][lastmove]   	= 0;
    		noclipdata[playerid][accelmul]   	= 0.0;
    		IsCreating[playerid] 				= false;
    		IsReSettingStart[playerid] 			= false;
    		IsReSettingEnd[playerid] 			= false;
    		SettingFirstLoc[playerid] 			= false;
    		SettingLastLoc[playerid] 			= false;
    		IsCamMoving[playerid] 				= false;
    		coordInfo[playerid][MoveSpeed] 		= 1000;
    		coordInfo[playerid][RotSpeed] 		= 1000;
    		SendClientMessage(playerid, -1, "Opustili ste editor pre pohyb kamery.");
      	}
      	else SendClientMessage(playerid, -1, "Momentálne nepoužívate editor pre pohyb kamery.");
    	return 1;
    }
    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
        if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
        {
            if(IsCreating[playerid] == true)
            {
                if(SettingFirstLoc[playerid] == true)
    			{
    		        const Float:fScale = 5.0;
    				GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
    				GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
    				object_x = fPX + floatmul(fVX, fScale);
    				object_y = fPY + floatmul(fVY, fScale);
    				object_z = fPZ + floatmul(fVZ, fScale);
    				coordInfo[playerid][StartX] 		= fPX;
    				coordInfo[playerid][StartY] 		= fPY;
    				coordInfo[playerid][StartZ] 		= fPZ;
    				coordInfo[playerid][StartLookX] 	= object_x;
    				coordInfo[playerid][StartLookY] 	= object_y;
    				coordInfo[playerid][StartLookZ] 	= object_z;
    		        if(IsReSettingStart[playerid] == true)
    		        {
    					SendClientMessage(playerid, -1, "{8EFF8E}>{FFFFFF} Štartovacia pozícia {8EFF8E}re-set.");
    					ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Dalsi Krok?","Ukažka\nZmeniť Štart\nZmeniť Koniec\nZmeniť Rýchlosť\nUložiť","Ok","Koniec");
    					IsReSettingStart[playerid] 		= false;
    					IsReSettingEnd[playerid] 		= false;
    					SettingFirstLoc[playerid] 		= false;
    					SettingLastLoc[playerid] 		= false;
    				}
    				else
    				{
    				    SendClientMessage(playerid, -1, "{8EFF8E}>{FFFFFF} Štartovacia pozícia {8EFF8E}set.");
    				    SendClientMessage(playerid, -1, "Teraz používate {F58282}~k~~PED_FIREWEAPON~ {FFFFFF}aby ste uložili pozíciu kamery ako {F58282}koniec {FFFFFF}pozicie.");
    				    SettingLastLoc[playerid] = true;
    				    SettingFirstLoc[playerid] = false;
    				}
    			}
    			else if(SettingLastLoc[playerid] == true)
    			{
    			    const Float:fScale = 5.0;
    		        new string[512];
    			    format(string, sizeof(string), "Zadajte požadované {F58282}movement{a9c4e4} čas v milisekundách\n\nAktuálna rýchlosť pohybu: \t{F58282}%i milisekundy\n{a9c4e4}Aktuálna rýchlosť otáčania: \t{F58282}%i milisekundách\n\n\nPoznámka: {a9c4e4}1 sekunda = 1000 milisekunda", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
    			    ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Rýchlosť pohybu", string,"Ok","Koniec");
    				GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
    				GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
    				object_x = fPX + floatmul(fVX, fScale);
    				object_y = fPY + floatmul(fVY, fScale);
    				object_z = fPZ + floatmul(fVZ, fScale);
    				coordInfo[playerid][EndX] 			= fPX;
    				coordInfo[playerid][EndY] 			= fPY;
    				coordInfo[playerid][EndZ] 			= fPZ;
    				coordInfo[playerid][EndLookX] 		= object_x;
    				coordInfo[playerid][EndLookY] 		= object_y;
    				coordInfo[playerid][EndLookZ] 		= object_z;
    				if(IsReSettingEnd[playerid] == true)
    				{
    				    SendClientMessage(playerid, -1, "{8EFF8E}>{FFFFFF} Koniec pozície {8EFF8E}re-set.");
    				    ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Dalsi Krok?","Ukažka\nZmeniť Štart\nZmeniť Koniec\nZmeniť Rýchlosť\nUložiť","Ok","Koniec");
    		            IsReSettingStart[playerid] 		= false;
    					IsReSettingEnd[playerid] 		= false;
    					SettingFirstLoc[playerid] 		= false;
    					SettingLastLoc[playerid] 		= false;
    				}
    				else
    				{
    				    SendClientMessage(playerid, -1, "{8EFF8E}>{FFFFFF} Koniec pozície {8EFF8E}set.");
    				    SettingLastLoc[playerid] = false;
    				}
    			}
    		}
        }
    	return 1;
    }
    
    public OnPlayerUpdate(playerid)
    {
    	if(noclipdata[playerid][cameramode] == CAMERA_MODE_FLY)
    	{
    		new keys,ud,lr;
    		GetPlayerKeys(playerid,keys,ud,lr);
    
    		if(noclipdata[playerid][mode] && (GetTickCount() - noclipdata[playerid][lastmove] > 100))
    		{
    		    MoveCamera(playerid);
    		}
    		if(noclipdata[playerid][udold] != ud || noclipdata[playerid][lrold] != lr)
    		{
    			if((noclipdata[playerid][udold] != 0 || noclipdata[playerid][lrold] != 0) && ud == 0 && lr == 0){
    				StopPlayerObject(playerid, noclipdata[playerid][flyobject]);
    				noclipdata[playerid][mode]      = 0;
    				noclipdata[playerid][accelmul]  = 0.0;
    			}
    			else
    			{
    				noclipdata[playerid][mode] = GetMoveDirectionFromKeys(ud, lr);
    				MoveCamera(playerid);
    			}
    		}
    		noclipdata[playerid][udold] = ud; noclipdata[playerid][lrold] = lr;
    		return 0;
    	}
    	return 1;
    }
    
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    	switch(dialogid)
    	{
    	    case DIALOG_MENU:
    	    {
    	        if(response)
    	        {
    		        switch(listitem)
    		        {
    					case 0: //Preview
    					{
    					    PreviewMovement(playerid);
    					}
    					case 1: //Change start
    					{
    					    DestroyPlayerObject(playerid, noclipdata[playerid][flyobject]);
    						IsReSettingEnd[playerid] 	= false;
    						SettingLastLoc[playerid] 	= false;
    					    IsReSettingStart[playerid] = true;
    					    SettingFirstLoc[playerid]  = true;
    					    noclipdata[playerid][flyobject] = CreatePlayerObject(playerid, 19300, coordInfo[playerid][StartX], coordInfo[playerid][StartY], coordInfo[playerid][StartZ], 0.0, 0.0, 0.0);
                            TogglePlayerSpectating(playerid, true);
    						AttachCameraToPlayerObject(playerid, noclipdata[playerid][flyobject]);
    						SetPVarInt(playerid, "FlyMode", 1);
    						noclipdata[playerid][cameramode] = CAMERA_MODE_FLY;
    						SendClientMessage(playerid, -1, "Použiť {F58282}~k~~PED_FIREWEAPON~ {FFFFFF}pre nastavenie {F58282}novej {FFFFFF}pozicie.");
    					}
    					case 2: //Change end
    					{
    					    DestroyPlayerObject(playerid, noclipdata[playerid][flyobject]);
    						IsReSettingStart[playerid] 	= false;
    						SettingFirstLoc[playerid] 	= false;
    					    IsReSettingEnd[playerid] = true;
    					    SettingLastLoc[playerid] = true;
    					    IsCreating[playerid] 	 = true;
    					    SetCameraBehindPlayer(playerid);
    					    noclipdata[playerid][flyobject] = CreatePlayerObject(playerid, 19300, coordInfo[playerid][EndX], coordInfo[playerid][EndY], coordInfo[playerid][EndZ], 0.0, 0.0, 0.0);
                            TogglePlayerSpectating(playerid, true);
    						AttachCameraToPlayerObject(playerid, noclipdata[playerid][flyobject]);
    						SetPVarInt(playerid, "FlyMode", 1);
    						noclipdata[playerid][cameramode] = CAMERA_MODE_FLY;
    						SendClientMessage(playerid, -1, "Použiť {F58282}~k~~PED_FIREWEAPON~ {FFFFFF}pre nastavenie {F58282}konečnej {FFFFFF}pozície.");
    					}
    					case 3: //Change speed
    					{
    					    new string[512];
    					    format(string, sizeof(string), "Zadajte požadované pre {F58282}pohyb{a9c4e4} čas v milisekundách\n\nAktuálna rýchlosť pohybu: \t{F58282}%i milisekundy\n{a9c4e4}Aktuálna rýchlosť otáčania: \t{F58282}%i milisekundách\n\n\nPoznámka: {a9c4e4}1 sekunda = 1000 milisekunda", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
    					    ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Movement Speed", string,"Ok","Cancel");
    					}
    					case 4: //Export
    					{
    					    ShowPlayerDialog(playerid, DIALOG_EXPORTNAME, DIALOG_STYLE_INPUT, "Uložiť pohyb","Zadajte názov pre pohyb","Ok","Koniec");
    					}
    		        }
    			}
    			else
    			{
    				CancelFlyMode(playerid);
        			SendClientMessage(playerid, -1, "Opustili ste editor pre pohyb kamery.");
       				IsCreating[playerid] = false;
    			}
    	    }
         case DIALOG_MOVE_SPEED:
    	    {
    	        if(response)
    	        {
    				if(strlen(inputtext))
    				{
    		            if(IsNumeric(inputtext))
    		            {
    		                coordInfo[playerid][MoveSpeed] = strval(inputtext);
    		                new string[512];
    		    			format(string, sizeof(string), "Zadajte požadované pre {F58282}rotaciu{a9c4e4} čas v milisekundách\n\nAktuálna rýchlosť pohybu: \t{F58282}%i milisekundy\n{a9c4e4}Aktuálna rýchlosť otáčania: \t{F58282}%i milisekundách\n\n\nPoznámka: {a9c4e4}1 sekunda = 1000 milisekunda", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
    	                    ShowPlayerDialog(playerid, DIALOG_ROT_SPEED, DIALOG_STYLE_INPUT, "Rotacia rýchlosť", string,"Ok","Koniec");
    	                    IsReSettingStart[playerid] = false;
    						IsReSettingEnd[playerid]   = false;
    					}
    		            else
    		            {
    		                new string[512];
    	    				format(string, sizeof(string), "Zadajte požadované pre {F58282}pohyb{a9c4e4} čas v milisekondách\n\nAktuálna rýchlosť pohybu: \t{F58282}%i milisekundy\n{a9c4e4}Aktuálna rýchlosť otáčania: \t{F58282}%i milisekundy\n{FF0000}Používajte len čísla\n\n{F58282}Poznámka: {a9c4e4}1 sekunda = 1000 milisekunda", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
    		                ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Pohybová rýchlosť", string,"Ok","Koniec");
    		            }
    				}
    				else
    				{
    				    new string[512];
        				format(string, sizeof(string), "Zadajte požadované pre {F58282}pohyb{a9c4e4} čas v milisekondách\n\nAktuálna rýchlosť pohybu: \t{F58282}%i milisekundy\n{a9c4e4}Aktuálna rýchlosť otáčania: \t{F58282}%i milisekundy\n{FF0000}Ty musíš zadať hodnotu\n\n{F58282}Poznámka: {a9c4e4}1 sekunda = 1000 milisekunda", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
            			ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Pohybová rýchlosť", string,"Ok","Koniec");
    				}
    	        }
    	        else
    	        {
                    ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Dalsi Krok?","Ukažka\nZmeniť Štart\nZmeniť Koniec\nZmeniť Rýchlosť\nUložiť","Ok","Koniec");
    	        }
    	    }
    	    case DIALOG_ROT_SPEED:
    	    {
    	        if(response)
    	        {
    	            if(strlen(inputtext))
    	            {
    		            if(IsNumeric(inputtext))
    		            {
    		                coordInfo[playerid][RotSpeed] = strval(inputtext);
    		                ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Dalsi Krok?","Ukažka\nZmeniť Štart\nZmeniť Koniec\nZmeniť Rýchlosť\nUložiť","Ok","Koniec");
    	                    IsReSettingStart[playerid] = false;
    						IsReSettingEnd[playerid]   = false;
    					}
    		            else
    		            {
                      		new string[512];
    	    				format(string, sizeof(string), "Zadajte požadované pre {F58282}pohyb{a9c4e4} čas v milisekondách\n\nAktuálna rýchlosť pohybu: \t{F58282}%i milisekundy\n{a9c4e4}Aktuálna rýchlosť otáčania: \t{F58282}%i milisekundy\n{FF0000}Používajte len čísla\n\n{F58282}Poznámka: {a9c4e4}1 sekunda = 1000 milisekunda", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
    		                ShowPlayerDialog(playerid, DIALOG_ROT_SPEED, DIALOG_STYLE_INPUT, "Rotacia rýchlosť", string,"Ok","Koniec");
    		            }
    				}
    				else
    				{
    				    new string[512];
        				format(string, sizeof(string), "Zadajte požadované pre {F58282}pohyb{a9c4e4} čas v milisekondách\n\nAktuálna rýchlosť pohybu: \t{F58282}%i milisekundy\n{a9c4e4}Aktuálna rýchlosť otáčania: \t{F58282}%i milisekundy\n{FF0000}Ty musíš zadať hodnotu\n\n{F58282}Poznámka: {a9c4e4}1 sekunda = 1000 milisekunda", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
            			ShowPlayerDialog(playerid, DIALOG_ROT_SPEED, DIALOG_STYLE_INPUT, "Rotacia rýchlosť", string,"Ok","Koniec");
    				}
    	        }
    	        else
    	        {
    	            new string[512];
    				format(string, sizeof(string), "Zadajte požadované pre {F58282}pohyb{a9c4e4} čas v milisekondách\n\nAktuálna rýchlosť pohybu: \t{F58282}%i milisekundy\n{a9c4e4}Aktuálna rýchlosť otáčania: \t{F58282}%i milisekundy\n{FF0000}Ty musíš zadať hodnotu\n\n{F58282}Poznámka: {a9c4e4}1 sekunda = 1000 milisekunda", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
     				ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Pohybová rýchlosť", string,"Ok","Koniec");
    	        }
    	    }
    	    case DIALOG_EXPORTNAME:
    	    {
    	        if(response)
    	        {
                    if(strlen(inputtext))
                    {
    					ExportMovement(playerid, inputtext);
    				}
    				else
    				{
    				    ShowPlayerDialog(playerid, DIALOG_EXPORTNAME, DIALOG_STYLE_INPUT, "Save movement","Enter a name for the movement\n{FF0000}You need to enter a text","Ok","Cancel");
    				}
    			}
    	        else
    	        {
    	            ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Dalsi Krok?","Ukažka\nZmeniť Štart\nZmeniť Koniec\nZmeniť Rýchlosť\nUložiť","Ok","Koniec");
    	        }
    	    }
    	    case DIALOG_CLOSE_NEW:
    	    {
    	        if(response)
    	        {
    	            IsCreating[playerid]      = true;
    				SettingFirstLoc[playerid] = true;
    				FlyMode(playerid);
    	        }
    	        else
    	        {
    	            SendClientMessage(playerid, -1, "Opustili ste editor pre pohyb kamery.");
    				CancelFlyMode(playerid);
    	            IsCreating[playerid] = false;
    	        }
    	    }
    	}
    	return 1;
    }
    
    forward ShowPlayerMenu(playerid);
    public ShowPlayerMenu(playerid)
    {
    	KillTimer(MenuTimer);
    	IsCamMoving[playerid] = false;
    	ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Dalsi Krok?","Ukažka\nZmeniť Štart\nZmeniť Koniec\nZmeniť Rýchlosť\nUložiť","Ok","Koniec");
    	return 1;
    }
    
    forward PreviewMovement(playerid);
    public PreviewMovement(playerid)
    {
        IsCamMoving[playerid] = true;
        DestroyObject(noclipdata[playerid][flyobject]);
        SetCameraBehindPlayer(playerid);
        if(coordInfo[playerid][MoveSpeed] > coordInfo[playerid][RotSpeed])
        	MenuTimer = SetTimerEx("ShowPlayerMenu", coordInfo[playerid][MoveSpeed], 0, "i", playerid);
    	else
    		MenuTimer = SetTimerEx("ShowPlayerMenu", coordInfo[playerid][RotSpeed], 0, "i", playerid);
    	InterpolateCameraPos(playerid, coordInfo[playerid][StartX], coordInfo[playerid][StartY], coordInfo[playerid][StartZ], coordInfo[playerid][EndX], coordInfo[playerid][EndY], coordInfo[playerid][EndZ],coordInfo[playerid][MoveSpeed]);
    	InterpolateCameraLookAt(playerid, coordInfo[playerid][StartLookX],coordInfo[playerid][StartLookY],coordInfo[playerid][StartLookZ],coordInfo[playerid][EndLookX],coordInfo[playerid][EndLookY],coordInfo[playerid][EndLookZ],coordInfo[playerid][RotSpeed]);
    	return 1;
    }
    
    forward ExportMovement(playerid, inputtext[]);
    public ExportMovement(playerid, inputtext[])
    {
        new tagstring[64];
    	new movestring[512];
    	new rotstring[512];
    	new filename[50];
    	format(filename, 128, "CamEdit_%s.txt", inputtext);
    	format(tagstring, sizeof(tagstring), "|----------%s----------|\r\n", inputtext);
    	format(movestring, sizeof(movestring),"InterpolateCameraPos(playerid, %f, %f, %f, %f, %f, %f, %i);\r\n",coordInfo[playerid][StartX], coordInfo[playerid][StartY], coordInfo[playerid][StartZ], coordInfo[playerid][EndX], coordInfo[playerid][EndY], coordInfo[playerid][EndZ],coordInfo[playerid][MoveSpeed]);
    	format(rotstring,sizeof(rotstring),"InterpolateCameraLookAt(playerid, %f, %f, %f, %f, %f, %f, %i);",coordInfo[playerid][StartLookX],coordInfo[playerid][StartLookY],coordInfo[playerid][StartLookZ],coordInfo[playerid][EndLookX],coordInfo[playerid][EndLookY],coordInfo[playerid][EndLookZ],coordInfo[playerid][RotSpeed]);
    	new File:File = fopen(filename, io_write);
    	fwrite(File, tagstring);
    	fwrite(File, movestring);
    	fwrite(File, rotstring);
    	fclose(File);
    	new myOutpString[256];
    	format(myOutpString, sizeof(myOutpString), "Pohyb kamery uložený pod {F58282}%s {a9c4e4}do zložky scriptfiles!\n\nČo chceš urobiť ďalej?", filename);
    	ShowPlayerDialog(playerid, DIALOG_CLOSE_NEW, DIALOG_STYLE_MSGBOX,"Čo dalej?",myOutpString,"Vytvoriť nové","Exit");
    }
    
    stock GetMoveDirectionFromKeys(ud, lr)
    {
    	new direction = 0;
    
        if(lr < 0)
    	{
    		if(ud < 0) 		direction = MOVE_FORWARD_LEFT;
    		else if(ud > 0) direction = MOVE_BACK_LEFT;
    		else            direction = MOVE_LEFT;
    	}
    	else if(lr > 0)
    	{
    		if(ud < 0)      direction = MOVE_FORWARD_RIGHT;
    		else if(ud > 0) direction = MOVE_BACK_RIGHT;
    		else			direction = MOVE_RIGHT;
    	}
    	else if(ud < 0) 	direction = MOVE_FORWARD;
    	else if(ud > 0) 	direction = MOVE_BACK;
    
    	return direction;
    }
    
    //--------------------------------------------------
    
    stock MoveCamera(playerid)
    {
    	new Float:FV[3], Float:CP[3];
    	GetPlayerCameraPos(playerid, CP[0], CP[1], CP[2]);
        GetPlayerCameraFrontVector(playerid, FV[0], FV[1], FV[2]);
    	if(noclipdata[playerid][accelmul] <= 1) noclipdata[playerid][accelmul] += ACCEL_RATE;
    	new Float:speed = MOVE_SPEED * noclipdata[playerid][accelmul];
    	new Float:X, Float:Y, Float:Z;
    	GetNextCameraPosition(noclipdata[playerid][mode], CP, FV, X, Y, Z);
    	MovePlayerObject(playerid, noclipdata[playerid][flyobject], X, Y, Z, speed);
    	noclipdata[playerid][lastmove] = GetTickCount();
    	return 1;
    }
    
    //--------------------------------------------------
    
    stock GetNextCameraPosition(move_mode, Float:CP[3], Float:FV[3], &Float:X, &Float:Y, &Float:Z)
    {
        #define OFFSET_X (FV[0]*6000.0)
    	#define OFFSET_Y (FV[1]*6000.0)
    	#define OFFSET_Z (FV[2]*6000.0)
    	switch(move_mode)
    	{
    		case MOVE_FORWARD:
    		{
    			X = CP[0]+OFFSET_X;
    			Y = CP[1]+OFFSET_Y;
    			Z = CP[2]+OFFSET_Z;
    		}
    		case MOVE_BACK:
    		{
    			X = CP[0]-OFFSET_X;
    			Y = CP[1]-OFFSET_Y;
    			Z = CP[2]-OFFSET_Z;
    		}
    		case MOVE_LEFT:
    		{
    			X = CP[0]-OFFSET_Y;
    			Y = CP[1]+OFFSET_X;
    			Z = CP[2];
    		}
    		case MOVE_RIGHT:
    		{
    			X = CP[0]+OFFSET_Y;
    			Y = CP[1]-OFFSET_X;
    			Z = CP[2];
    		}
    		case MOVE_BACK_LEFT:
    		{
    			X = CP[0]+(-OFFSET_X - OFFSET_Y);
     			Y = CP[1]+(-OFFSET_Y + OFFSET_X);
    		 	Z = CP[2]-OFFSET_Z;
    		}
    		case MOVE_BACK_RIGHT:
    		{
    			X = CP[0]+(-OFFSET_X + OFFSET_Y);
     			Y = CP[1]+(-OFFSET_Y - OFFSET_X);
    		 	Z = CP[2]-OFFSET_Z;
    		}
    		case MOVE_FORWARD_LEFT:
    		{
    			X = CP[0]+(OFFSET_X  - OFFSET_Y);
    			Y = CP[1]+(OFFSET_Y  + OFFSET_X);
    			Z = CP[2]+OFFSET_Z;
    		}
    		case MOVE_FORWARD_RIGHT:
    		{
    			X = CP[0]+(OFFSET_X  + OFFSET_Y);
    			Y = CP[1]+(OFFSET_Y  - OFFSET_X);
    			Z = CP[2]+OFFSET_Z;
    		}
    	}
    }
    //--------------------------------------------------
    
    stock CancelFlyMode(playerid)
    {
    	DeletePVar(playerid, "FlyMode");
    	CancelEdit(playerid);
    	TogglePlayerSpectating(playerid, false);
    	DestroyPlayerObject(playerid, noclipdata[playerid][flyobject]);
    	noclipdata[playerid][cameramode] = CAMERA_MODE_NONE;
    	IsReSettingStart[playerid] 	= false;
    	IsReSettingEnd[playerid] 	= false;
    	SettingFirstLoc[playerid] 	= false;
    	SettingLastLoc[playerid] 	= false;
    	return 1;
    }
    
    //--------------------------------------------------
    
    stock FlyMode(playerid)
    {
    	new Float:X, Float:Y, Float:Z;
    	IsCreating[playerid] = true;
    	SettingFirstLoc[playerid] = true;
    	GetPlayerPos(playerid, X, Y, Z);
    	noclipdata[playerid][flyobject] = CreatePlayerObject(playerid, 19300, X, Y, Z, 0.0, 0.0, 0.0);
    	TogglePlayerSpectating(playerid, true);
    	AttachCameraToPlayerObject(playerid, noclipdata[playerid][flyobject]);
    
    	SetPVarInt(playerid, "FlyMode", 1);
    	noclipdata[playerid][cameramode] = CAMERA_MODE_FLY;
    	SendClientMessage(playerid, -1, "Zadali ste editor pohybu pohybu kamery.");
    	SendClientMessage(playerid, -1, "Môžeš pouiť /closecameditor pre ukončenie príkazu.");
    	SendClientMessage(playerid, -1, "Pomocou šípkami HORE DOLE DOPRAVA či DOLAVA sa môžte pohybovať po mape");
    	SendClientMessage(playerid, -1, "Príkaz {F58282}~k~~PED_FIREWEAPON~ {FFFFFF}aby ste uložili pozíciu kamery ako {F58282}štartovaciu {FFFFFF}pozíciu.");
    	return 1;
    }
    
    IsNumeric(szInput[]) {
    	new iChar, i = 0;
    	while ((iChar = szInput[i++])) if (!('0' <= iChar <= '9')) return 0;
    	return 1;
    } 

     

     

     

     

     

    Original topic:

     

     

     

     

     

    Inštalácia:

     

    1. Skopírujte script a dajte ho do programu pawno

    2. Stlačte F5 vytvorí sa vám príkaz v amx

    3. Vytvorený príkaz dajte do zložky FilterScript

    4. Vytvorený príkaz zapíšte do server.cfg

    5. Spustite server a ste hotoví!

     

     

     

  6. stock Player_ShowBusinessMenu(playerid)
    {
    new id = InBusiness[playerid], is_owned = Player_OwnsBusiness(playerid, id), string[256];
    if(is_owned) format(string, sizeof(string), "{%s}Business Name\t%s\n{%s}Status\t%s\n{%s}Permissions\n{%s}Business Safe\n{%s}Sell Business",
    "FFFFFF", BusinessData[id][Name], // Business Name
    "FFFFFF", BusinessStates[BusinessData[id][Closed]], // Business State
    "FFFFFF", // Permissions
    (Player_CheckPermission(playerid, id, PERM_CAN_USE_SAFE)) ? ("FFFFFF") : ("E74C3C"), // Business Safe
    "FFFFFF"); // Sell Business
    else format(string, sizeof(string), "{%s}Business Name\t%s\n{%s}Status\t%s\n{%s}Permissions\n{%s}Business Safe\n{%s}Sell Business",
    "E74C3C", BusinessData[id][Name], // Business Name
    "E74C3C", BusinessStates[BusinessData[id][Closed]], // Business State
    "E74C3C", // Permissions
    (Player_CheckPermission(playerid, id, PERM_CAN_USE_SAFE)) ? ("FFFFFF") : ("E74C3C"), // Business Safe
    "E74C3C"); // Sell Business
    ShowPlayerDialog(playerid, DIALOG_MANAGE_BUSINESS, DIALOG_STYLE_TABLIST, "Business Management", string, "Choose", "Cancel");
    return 1;
    }
    

    skus to takto aj 

  7. Popis problému:

    Zdravim... chcel by som vymyslieť colné že hráš príde na colnicu zaplatí tak rampa ho pustí dalej a ked odmietne a prerazí rampy tak ho vyhodí z auta... Dalo by sa to?

     

    Chyby/varování kompilátoru a při běhu:

    -----------

     

    Kód:

     

    ------------

     

     

     

    Dodatečné poznámky:

    -----------

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