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Mivčo

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Příspěvky posted by Mivčo

  1. Nainštaloval som Win10 aj základnú dosku proste všetko čo Pc potrebuje a keď idem nainštalovať grafickú kartu tak o nej mi toto ukáže alebo keď stiahnem z webu NVIDIA tak nepomôže ani to... Čo stim??? Vender.dll mám stiahnutý aj 1f914.png?1f914.png?1f914.png?1f914.png? ako to vyriešiť?? 1f914.png?1f914.png?1f914.png?1f914.png?

    load vender.dll fail please install vga driver

    • Si děláš prdel? :D 1
    • OMEGALUL 1
  2.  
    Spoiler

     

    
    #pragma tabsize 0
    #include <a_samp>
    #include <dof2>
    #include <dudb>
    #define Hesla "/Ucty/Hesla/%s.txt"
    #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
    #pragma unused ret_memcpy
    
    new Text:TDEditor_TD0;
    new Text:TDEditor_TD1;
    new Text:TDEditor_TD2;
    
    #if defined FILTERSCRIPT
    
    public OnFilterScriptInit()
    {
        print("\n--------------------------------------");
        print(" Test Reg/Log system");
        print("--------------------------------------\n");
        TDEditor_TD0 = TextDrawCreate(291.405975, -1.333245, "_");
        TextDrawLetterSize(TDEditor_TD0, 0.384538, 7.911665);
        TextDrawTextSize(TDEditor_TD0, 8.760105, 1072.000000);
        TextDrawAlignment(TDEditor_TD0, 2);
        TextDrawColor(TDEditor_TD0, -1);
        TextDrawUseBox(TDEditor_TD0, 1);
        TextDrawBoxColor(TDEditor_TD0, 255);
        TextDrawSetShadow(TDEditor_TD0, 87);
        TextDrawSetOutline(TDEditor_TD0, 212);
        TextDrawBackgroundColor(TDEditor_TD0, 255);
        TextDrawFont(TDEditor_TD0, 1);
        TextDrawSetProportional(TDEditor_TD0, 0);
        TextDrawSetShadow(TDEditor_TD0, 87);
    
        TDEditor_TD1 = TextDrawCreate(280.630065, 375.500213, "_");
        TextDrawLetterSize(TDEditor_TD1, 0.384538, 7.911665);
        TextDrawTextSize(TDEditor_TD1, 8.760105, 1072.000000);
        TextDrawAlignment(TDEditor_TD1, 2);
        TextDrawColor(TDEditor_TD1, -1);
        TextDrawUseBox(TDEditor_TD1, 1);
        TextDrawBoxColor(TDEditor_TD1, 255);
        TextDrawSetShadow(TDEditor_TD1, 87);
        TextDrawSetOutline(TDEditor_TD1, 212);
        TextDrawBackgroundColor(TDEditor_TD1, 255);
        TextDrawFont(TDEditor_TD1, 1);
        TextDrawSetProportional(TDEditor_TD1, 0);
        TextDrawSetShadow(TDEditor_TD1, 87);
    
        TDEditor_TD2 = TextDrawCreate(227.218048, 24.916673, "NAZEV_SERVERU");
        TextDrawLetterSize(TDEditor_TD2, 0.648784, 3.349999);
        TextDrawAlignment(TDEditor_TD2, 1);
        TextDrawColor(TDEditor_TD2, -5963521);
        TextDrawSetShadow(TDEditor_TD2, 0);
        TextDrawSetOutline(TDEditor_TD2, 0);
        TextDrawBackgroundColor(TDEditor_TD2, 255);
        TextDrawFont(TDEditor_TD2, 2);
        TextDrawSetProportional(TDEditor_TD2, 1);
        TextDrawSetShadow(TDEditor_TD2, 0);
        return 1;
    }
    
    public OnFilterScriptExit()
    {
        return 1;
    }
    
    #else
    
    main()
    {
        print("\n----------------------------------");
        print(" Destinyho gm");
        print("----------------------------------\n");
    }
    
    #endif
    
    public OnGameModeInit()
    {
        SetGameModeText("Ahojda!");
        AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
        return 1;
    }
    
    public OnGameModeExit()
    {
        DOF2_Exit();
    	return 1;
    }
    
    public OnPlayerRequestClass(playerid, classid)
    {
        SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
        SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
        SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
        return 1;
    }
    
    public OnPlayerRequestSpawn(playerid)
    {
    	new nick[MAX_PLAYER_NAME],  soubor[256];
        GetPlayerName(playerid, nick, sizeof(nick));
        format(soubor, sizeof(soubor), Hesla, nick);
        if (DOF2_FileExists(soubor))
        {
        	ShowPlayerDialog(playerid, 2, DIALOG_STYLE_PASSWORD, "{73C0E6}Přihlašování...", "{66F2BE}Vítej zpátky na serveru T&M&A! Zde zadej svoje heslo: ","{FF80C0}Login", "Quit");
        	PlayAudioStreamForPlayer(playerid, "http://k007.kiwi6.com/hotlink/7r8pac2erw/Alesso_vs_OneRepublic_-_If_I_Lose_Myself_Alesso_Remix_.mp3");
        	TextDrawShowForPlayer(playerid,TDEditor_TD0);
       	 	TextDrawShowForPlayer(playerid,TDEditor_TD1);
        	TextDrawShowForPlayer(playerid,TDEditor_TD2);
        }
        else
        {
        	ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "{73C0E6}Registrace...","{66F2BE}Vítej na serveru XXX! Zde zadej svoje nové heslo:", "{FF80C0}REGISTRACE", "");
        	PlayAudioStreamForPlayer(playerid, "http://k007.kiwi6.com/hotlink/7r8pac2erw/Alesso_vs_OneRepublic_-_If_I_Lose_Myself_Alesso_Remix_.mp3");
        	TextDrawShowForPlayer(playerid,TDEditor_TD0);
        	TextDrawShowForPlayer(playerid,TDEditor_TD1);
        	TextDrawShowForPlayer(playerid,TDEditor_TD2);
        }
        return 1;
    }
    
    public OnPlayerConnect(playerid)
    {
        return 1;
    }
    
    public OnPlayerDisconnect(playerid, reason)
    {
        return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
        return 1;
    }
    
    public OnPlayerDeath(playerid, killerid, reason)
    {
        return 1;
    }
    
    public OnVehicleSpawn(vehicleid)
    {
        return 1;
    }
    
    public OnVehicleDeath(vehicleid, killerid)
    {
        return 1;
    }
    
    public OnPlayerText(playerid, text[])
    {
        return 1;
    }
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
        dcmd(changepass,10,cmdtext);
        return 0;
    }
    
    dcmd_changepass(playerid,params[])
    {
        #pragma unused params
        ShowPlayerDialog(playerid,3,DIALOG_STYLE_INPUT,"{73C0E6}Změna hesla","{66F2BE}Zadej prosím svoje staré heslo","{FF80C0}Další","{FE635A}Zavřít");
        return 1;
    }
    
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
        return 1;
    }
    
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
        return 1;
    }
    
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
        return 1;
    }
    
    public OnPlayerEnterCheckpoint(playerid)
    {
        return 1;
    }
    
    public OnPlayerLeaveCheckpoint(playerid)
    {
        return 1;
    }
    
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
        return 1;
    }
    
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
        return 1;
    }
    
    public OnRconCommand(cmd[])
    {
        return 1;
    }
    
    public OnObjectMoved(objectid)
    {
        return 1;
    }
    
    public OnPlayerObjectMoved(playerid, objectid)
    {
        return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
        return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
        return 1;
    }
    
    public OnPlayerExitedMenu(playerid)
    {
        return 1;
    }
    
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
        if (dialogid == 1)
        {
            new nick[MAX_PLAYER_NAME], soubor[256], string[128];
            GetPlayerName(playerid, nick, sizeof(nick));
            format(soubor, sizeof(soubor), Hesla, nick);
            if(!response) return Kick(playerid);
            if(!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "{73C0E6}Registrace...","{66F2BE}Vítej na serveru XXX! Zde zadej svoje nové heslo:", "{FF80C0}REGISTRACE","");
            TextDrawShowForPlayer(playerid,TDEditor_TD0);
            TextDrawShowForPlayer(playerid,TDEditor_TD1);
            TextDrawShowForPlayer(playerid,TDEditor_TD2);
            DOF2_CreateFile(soubor);
            DOF2_SetInt(soubor, "Heslo", udb_hash(inputtext));
            DOF2_SaveFile();
            format(string, 128, "Byl jsi úspěšně zaregistrovaný na jméno %s. Tvoje heslo je %s.", nick, inputtext);
            SendClientMessage(playerid, 0x66F2BEFF, string);
            StopAudioStreamForPlayer(playerid);
            TextDrawHideForPlayer(playerid,TDEditor_TD0);
            TextDrawHideForPlayer(playerid,TDEditor_TD1);
            TextDrawHideForPlayer(playerid,TDEditor_TD2);
        }
        if (dialogid == 2)
        {
            new nick[MAX_PLAYER_NAME], soubor[256];
            GetPlayerName(playerid, nick, sizeof(nick));
            format(soubor, sizeof(soubor), Hesla, nick);
            if(!response) return Kick(playerid);
            new tmp;
            tmp = DOF2_GetInt(soubor, "Heslo");
            if(udb_hash(inputtext) != tmp)
            ShowPlayerDialog(playerid, 2, DIALOG_STYLE_PASSWORD, "{73C0E6}Přihlašování...", "{66F2BE}Vítej zpátky na serveru XXX! Zde zadej svoje heslo:\n{FE635A}Zadal jsi špatné heslo!", "{FF80C0}LOGIN", "");
            TextDrawShowForPlayer(playerid,TDEditor_TD0);
            TextDrawShowForPlayer(playerid,TDEditor_TD1);
            TextDrawShowForPlayer(playerid,TDEditor_TD2);
            if(!strcmp(inputtext,DOF2_GetString(soubor,"Heslo"),false))
            {
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_PASSWORD, "{73C0E6}Přihlašování...", "{66F2BE}Vítej zpátky na serveru XXX! Zde zadej svoje heslo:", "{FF80C0}LOGIN", "");
                TextDrawShowForPlayer(playerid,TDEditor_TD0);
                TextDrawShowForPlayer(playerid,TDEditor_TD1);
                TextDrawShowForPlayer(playerid,TDEditor_TD2);
            }
            else
            {
                SendClientMessage(playerid,0x66F2BEFF, "Byl jsi úspěšně přihlášený!!");
                TextDrawHideForPlayer(playerid,TDEditor_TD0);
                TextDrawHideForPlayer(playerid,TDEditor_TD1);
                TextDrawHideForPlayer(playerid,TDEditor_TD2);
                StopAudioStreamForPlayer(playerid);
            }
        }
        if(dialogid == 3)
        {
        	new nick[MAX_PLAYER_NAME], slozka[256];
        	GetPlayerName(playerid, nick, sizeof(nick));
        	format(slozka, sizeof(slozka), Hesla, nick);
        	if(response)
        	{
        		if(udb_hash(inputtext) != DOF2_GetInt(slozka, "Heslo"))
        		{
        			ShowPlayerDialog(playerid,3,DIALOG_STYLE_INPUT,"{73C0E6}Změna hesla","{66F2BE}Zadej prosím svoje staré heslo\n{FE635A}Zadal jsi špatné heslo!","{FF80C0}Další","{FE635A}Zavřít");
        		}
        		else
        		{
        			ShowPlayerDialog(playerid,4,DIALOG_STYLE_INPUT,"{73C0E6}Změna hesla","{66F2BE}Zadej prosím svoje nové heslo","{FF80C0}Hotovo","{FE635A}Zavřít");
        		}
        	}
        }
        if(dialogid == 4)
        {
        	new nick[MAX_PLAYER_NAME], slozka[256];
        	GetPlayerName(playerid, nick, sizeof(nick));
        	format(slozka, sizeof(slozka), Hesla, nick);
        	if(response)
        	{
        		DOF2_SetInt(slozka, "Heslo", udb_hash(inputtext));
        		DOF2_SaveFile();
        		SendClientMessage(playerid,0x66F2BEFF,"Heslo bylo úspěšně změněho! Svoje heslo si zapamatuj pro další přihlášení.");
        	}
        }
        return 1;
    }

    Máš to... a keby boli problemy napíš

     

     

  3. Prestavujem vám ďalšiu mapu... tento raz v Red Country a jedná sa o požiarnu stanicu

    Môžná niekomu pomôže ak bude robiť RP Red Country tak môže použiť :)

    new Objekty[2]; 
    new FireCela;     
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) 
    { 
        if(IsPlayerConnected(playerid)) 
        { 
            if(newkeys & KEY_SUBMISSION) 
            { 
                           if(PlayerInfo[playerid][Job] == 2) // JOB 
                   { 
                    if(IsPlayerInRangeOfPoint(playerid,30,2274.6499000,-18.1000000,24.2000000)) 
                    { 
                        if(Objekty[1] == 0) 
                        { 
                            MoveDynamicObject(FireCela, 2274.6499000,-18.1000000,24.2000000, 2.0); 
                            Objekty[1] = 1; 
                            }else{ 
                            MoveDynamicObject(FireCela, 2274.6499000,-18.1000000,26.2000000, 2.0); 
                            Objekty[1] = 0; 
                        } 
                    } 
                } 
            } 
        } 
        return 1; 
    } 
    
    
            RemoveBuildingForPlayer(playerid, 782, 2252.6484, -13.50781, 25.55469, 0.25); 
        RemoveBuildingForPlayer(playerid, 3314, 2267.375, 0.85156, 26.46875, 0.25); 
        RemoveBuildingForPlayer(playerid, 3329, 2267.375, 0.85156, 26.46875, 0.25);// 
        RemoveBuildingForPlayer(playerid, 3317, 2246.4141, 0.42188, 28.8125, 0.25); 
        RemoveBuildingForPlayer(playerid, 3326, 2246.4141, 0.42188, 28.8125, 0.25);// 
        RemoveBuildingForPlayer(playerid, 765, 2260.6172, -10.60937, 25.53125, 0.25); 
        RemoveBuildingForPlayer(playerid, 1418, 2255.6692, -18.31072, 26.85053, 0.25); 
        RemoveBuildingForPlayer(playerid, 1418, 2263.5200, -18.31072, 26.11155, 0.25); 
        RemoveBuildingForPlayer(playerid, 1418, 2268.2227, -18.31072, 26.16243, 0.25); 
        RemoveBuildingForPlayer(playerid, 1418, 2273.4517, -18.31072, 26.28481, 0.25); 
        RemoveBuildingForPlayer(playerid, 729, 2269.0938, 14.6875, 25.36719, 0.25); 
        RemoveBuildingForPlayer(playerid, 3407, 2282.7034, -18.27385, 26.63925, 0.25); 
        RemoveBuildingForPlayer(playerid, 1308, 2284.0703, -18.49219, 25.67969, 0.25); 
        RemoveBuildingForPlayer(playerid, 1294, 2283.9360, -0.29532, 26.09596, 0.25); 
        RemoveBuildingForPlayer(playerid, 1419, 2283.7104, -6.25398, 27.4321, 0.25); 
        RemoveBuildingForPlayer(playerid, 1419, 2283.7090, -12.41389, 27.19013, 0.25); 
        RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 5.25415, 27.86471, 0.25); 
        RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 1.13507, 27.71704, 0.25); 
        RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 12.02221, 27.85261, 0.25); 
        RemoveBuildingForPlayer(playerid, 1308, 2283.8904, 19.3501, 25.69351, 0.25); 
        RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 18.06592, 27.76617, 0.25); 
        RemoveBuildingForPlayer(playerid, 1294, 2283.8000, 31.71266, 25.72592, 0.25); 
        RemoveBuildingForPlayer(playerid, 3408, 2243.5906, -18.29061, 26.84566, 0.25); 
    
        AddStaticVehicle(407,2280.7000000,0.6000000,26.9000000,180.0000000,119,249); //Firetruck 
        AddStaticVehicle(407,2276.3000000,0.8000000,26.9000000,180.0000000,132,4); //Firetruck 
        AddStaticVehicle(544,2272.0000000,0.2000000,26.8000000,180.0000000,132,4); //Firetruck LA 
        AddStaticVehicle(544,2268.1001000,-0.2000000,26.9000000,180.0000000,132,4); //Firetruck LA 
        AddStaticVehicle(544,2264.6001000,0.1000000,26.9000000,180.0000000,229,-1); //Firetruck LA 
        AddStaticVehicle(544,2260.5000000,0.3000000,26.7000000,180.0000000,132,4); //Firetruck LA 
        AddStaticVehicle(552,2256.1001000,-0.2000000,26.3000000,180.0000000,173,16); //Utility 
        AddStaticVehicle(552,2252.2000000,-0.2000000,26.1000000,180.0000000,173,176); //Utility 
        AddStaticVehicle(603,2237.0000000,-11.9000000,26.5000000,160.0000000,100,100); //Phoenix 
        AddStaticVehicle(474,2242.3999000,-12.6000000,26.4000000,165.0000000,100,104); //Hermes 
        CreateDynamicObject(3378,2282.3999000,-10.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (1) 
        CreateDynamicObject(3378,2282.3401000,11.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (2) 
        CreateDynamicObject(3378,2276.8000000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (3) 
        CreateDynamicObject(3378,2271.4900000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (4) 
        CreateDynamicObject(3378,2266.3000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (5) 
        CreateDynamicObject(3378,2262.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (6) 
        CreateDynamicObject(3378,2257.0000000,-7.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (7) 
        CreateDynamicObject(3378,2251.3000000,-6.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (8) 
        CreateDynamicObject(3378,2245.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (9) 
        CreateDynamicObject(3378,2240.0000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (10) 
        CreateDynamicObject(3378,2234.5000000,-7.3000000,24.2900000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (11) 
        CreateDynamicObject(3378,2276.8999000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (12) 
        CreateDynamicObject(3378,2271.5000000,11.2000000,24.2800000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (13) 
        CreateDynamicObject(3378,2236.2000000,8.7000000,24.2600000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (14) 
        CreateDynamicObject(3378,2241.0000000,7.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (15) 
        CreateDynamicObject(3378,2246.1001000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (16) 
        CreateDynamicObject(3378,2251.5000000,12.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (17) 
        CreateDynamicObject(3378,2256.9900000,12.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (18) 
        CreateDynamicObject(3378,2262.2000000,12.2000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (19) 
        CreateDynamicObject(3378,2267.6001000,12.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (20) 
        CreateDynamicObject(8063,2258.5000000,20.0000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(vgswrehse16) (1) 
        CreateDynamicObject(1693,2244.5000000,14.0000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (1) 
        CreateDynamicObject(1693,2244.8000000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (2) 
        CreateDynamicObject(1693,2272.5000000,14.4000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (3) 
        CreateDynamicObject(1693,2272.6001000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (4) 
        CreateDynamicObject(3294,2278.8000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (2) 
        CreateDynamicObject(3294,2270.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (3) 
        CreateDynamicObject(3294,2262.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (4) 
        CreateDynamicObject(3294,2254.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (5) 
        CreateDynamicObject(1566,2240.2000000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (3) 
        CreateDynamicObject(1566,2243.1001000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (7) 
        CreateDynamicObject(669,2233.8000000,-15.0000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1) 
        CreateDynamicObject(1490,2282.8999000,11.4000000,29.2000000,0.0000000,0.0000000,179.9970000); //object(tag_01) (2) 
        CreateDynamicObject(7191,2284.1001000,4.6000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1) 
        CreateDynamicObject(7191,2284.1001000,11.0000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (2) 
        CreateDynamicObject(7191,2261.7000000,33.5000000,27.0000000,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (3) 
        CreateDynamicObject(7191,2255.5000000,33.5000000,27.0000000,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (4) 
        CreateDynamicObject(7191,2233.0000000,11.1000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5) 
        CreateDynamicObject(7191,2233.0000000,4.3000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (6) 
        CreateDynamicObject(8650,2247.8000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (1) 
        CreateDynamicObject(8650,2250.3000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (2) 
        FireCela = CreateDynamicObject(7657,2274.6499000,-18.1000000,26.2000000,0.0000000,0.0000000,0.0000000); //object(plasticsgate1) (2) 
        CreateDynamicObject(669,2248.3000000,-16.6000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2) 
        CreateDynamicObject(672,2258.1001000,-16.1000000,25.5000000,0.0000000,0.0000000,180.0000000); //object(sm_veg_tree5) (1) 
        CreateDynamicObject(1364,2247.3999000,7.2000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1) 
        CreateDynamicObject(1364,2237.5000000,7.1000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2) 
        CreateDynamicObject(7091,2242.2000000,8.5000000,31.1000000,0.0000000,336.0000000,270.0000000); //vlajka 
        CreateDynamicObject(1688,2252.3000000,20.8000000,33.4500000,0.0000000,0.0000000,178.0000000); //object(gen_roofbit2) (1) 
        CreateDynamicObject(1687,2265.1001000,20.8000000,33.3000000,0.0000000,0.0000000,270.0000000); //object(gen_roofbit1) (1) 
        CreateDynamicObject(1690,2257.6001000,30.3000000,33.0000000,0.0000000,0.0000000,90.0000000); //object(gen_roofbit4) (1) 
        CreateDynamicObject(1490,2232.8999000,-14.7000000,27.4000000,0.0000000,0.0000000,0.0000000); //object(tag_01) (3) 
        CreateDynamicObject(1346,2255.2000000,-19.1000000,26.8000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1) 
        CreateDynamicObject(910,2263.0000000,-16.8000000,26.8000000,0.0000000,0.0000000,180.0000000); //object(bust_cabinet_4) (1) 
        CreateDynamicObject(1297,2285.0000000,-16.6000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (1) 
        CreateDynamicObject(1297,2285.2000000,-6.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (2) 
        CreateDynamicObject(1297,2285.0500000,7.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (3) 
        CreateDynamicObject(1297,2264.0000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (4) 
        CreateDynamicObject(1297,2251.8000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (5) 
        CreateDynamicObject(1297,2235.2000000,-19.5000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (6) 
        CreateDynamicObject(1215,2258.6001000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1) 
        CreateDynamicObject(1215,2266.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2) 
        CreateDynamicObject(1215,2274.8000000,7.6000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3) 
        CreateDynamicObject(1215,2250.3000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4) 
        CreateDynamicObject(1215,2242.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5) 
        CreateDynamicObject(1215,2234.7000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6) 
        CreateDynamicObject(1215,2238.5000000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7) 
        CreateDynamicObject(1215,2245.8000000,-17.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8) 
        CreateDynamicObject(1215,2233.3999000,-10.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9) 
        CreateDynamicObject(1215,2251.3999000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10) 
        CreateDynamicObject(1215,2233.5000000,-4.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11) 
        CreateDynamicObject(1215,2233.3999000,1.9000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12) 
        CreateDynamicObject(1215,2260.6001000,-17.4000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13) 
        CreateDynamicObject(1215,2265.2000000,-18.0000000,27.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)  
    

    Obrázky: :) 

    https://prnt.sc/i2pm2g

    https://prnt.sc/i2pmbe

    https://prnt.sc/i2pmeb

    https://prnt.sc/i2pmo9

    https://prnt.sc/i2pmtg

  4. Doporučil by mi někdo ať už proto že jí vlastní nebo se v tom vyzná nějakou TV anténu kterou si mohu postavit za okno? Budu rád za doporučení v běžných prodejnách jako je Alza, Okay, Electro World a další ... Něco co chytá i ve špatných místech. Dík

    http://www.tv-anteny.cz/    https://www.alza.sk/televizory/prislusenstvo/anteny/18851285.htm   https://dvb-t-anteny.heureka.cz/   https://www.eltasat.cz/dvb-t-pozemni-prijem/anteny-tv-i-dvb-t/

    http://www.ebay.com/bhp/tv-antenna    https://pl.aliexpress.com/antenna-tv-best_reviews.html

     

    A kur*a prečo si nekúpiš parabolu???? základné programy a tak ta to výnde mesačne tak cca 200 KSČ

  5. Nazdars.....

    Prestavujem vám moju mapu zameranú na army style icon_e_biggrin.gif

    Nachadza sa vedla letiska LS v Docku icon_e_biggrin.gif

    Je to nič moc ale možná niekomu postačí icon_e_smile.gif

     

     

     

    new Objekty[20];
    new Cela[20];
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if(IsPlayerConnected(playerid))
    {
    if(newkeys & KEY_SUBMISSION)
    {
    if(PlayerInfo[playerid][Job] != 5) // Job
    {
    if(IsPlayerInRangeOfPoint(playerid,30,2209.7000000,-2662.8000000,14.2900000))
    {
    if(Objekty[0] == 0)
    {
    MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,14.2900000, 2.0);
    Objekty[0] = 1;
    }else{
    MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,0.2900000, 2.0);
    Objekty[0] = 0;
    }
    }
    }
    }
    }
    return 1;
    }

    AddStaticVehicle(432,2245.1001000,-2852.8000000,13.6000000,0.0000000,95,10); //Rhino
    AddStaticVehicle(432,2250.8999000,-2851.5000000,13.6000000,0.0000000,95,10); //Rhino
    AddStaticVehicle(432,2258.7000000,-2852.5000000,13.6000000,0.0000000,95,10); //Rhino
    AddStaticVehicle(433,2220.8999000,-2853.0000000,14.1000000,0.0000000,95,10); //Barracks
    AddStaticVehicle(433,2216.0000000,-2853.2000000,14.1000000,0.0000000,81,-1); //Barracks
    AddStaticVehicle(433,2211.0000000,-2852.8999000,14.1000000,0.0000000,95,10); //Barracks
    AddStaticVehicle(433,2206.0000000,-2852.8000000,14.1000000,0.0000000,95,10); //Barracks
    AddStaticVehicle(433,2178.7000000,-2855.2000000,14.1000000,0.0000000,95,10); //Barracks
    AddStaticVehicle(433,2173.3000000,-2855.0000000,14.1000000,0.0000000,95,10); //Barracks
    AddStaticVehicle(470,2169.0000000,-2858.1001000,13.6000000,0.0000000,95,10); //Patriot
    AddStaticVehicle(470,2179.7000000,-2841.5000000,13.6000000,90.0000000,95,10); //Patriot
    AddStaticVehicle(470,2164.7000000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot
    AddStaticVehicle(470,2160.6001000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot
    AddStaticVehicle(430,2126.5000000,-2883.7000000,0.0000000,0.0000000,157,152); //Predator
    AddStaticVehicle(430,2127.1001000,-2869.0000000,0.0000000,0.0000000,11,-1); //Predator
    AddStaticVehicle(430,2127.3000000,-2851.3000000,0.0000000,0.0000000,157,152); //Predator
    AddStaticVehicle(472,2136.5000000,-2832.3000000,0.0000000,90.0000000,158,164); //Coastguard
    AddStaticVehicle(425,2261.2000000,-2809.3999000,17.0000000,0.0000000,95,10); //Hunter
    AddStaticVehicle(548,2258.7000000,-2780.3000000,18.1000000,0.0000000,245,245); //Cargobob
    CreateDynamicObject(5184,2210.9004000,-2726.7998000,31.4300000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (1)
    CreateDynamicObject(5184,2210.9089000,-2791.3000000,31.4500000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (2)
    CreateDynamicObject(5184,2210.8999000,-2855.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (3)
    CreateDynamicObject(10831,2250.5000000,-2852.6001000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (1)
    CreateDynamicObject(10831,2211.5000000,-2852.7000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (2)
    CreateDynamicObject(10831,2170.3999000,-2852.8000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (3)
    CreateDynamicObject(10834,2169.5996000,-2725.8994000,7.3400000,0.0000000,0.0000000,90.0000000); //object(navybase_03_sfse) (1)
    CreateDynamicObject(9958,2255.8000000,-3196.6001000,-46.0000000,0.0000000,0.0000000,278.0000000); //object(submarr_sfe) (1)
    CreateDynamicObject(9958,2097.5000000,-3181.3000000,4.3000000,0.0000000,0.0000000,90.0000000); //object(submarr_sfe) (2)
    CreateDynamicObject(3753,2139.0000000,-2862.2000000,3.2100000,0.0000000,0.0000000,90.0000000); //object(dockwall_las2) (1)
    CreateDynamicObject(10828,2147.5500000,-2871.9900000,-10.0000000,0.0000000,180.0000000,90.0000000); //object(drydock1_sfse) (1)
    CreateDynamicObject(9245,2214.5999000,-2806.3999000,24.2000000,0.0000000,0.0000000,90.0000000); //object(cstguard_sfn01) (1)
    CreateDynamicObject(8873,2273.3999000,-2875.5000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct12) (1)
    CreateDynamicObject(8873,2213.8501000,-2877.2000000,18.0000000,0.0000000,0.0000000,330.0000000); //object(vgsecnstrct12) (2)
    CreateDynamicObject(8873,2140.3999000,-2876.1001000,18.1660000,0.0000000,0.0000000,290.0000000); //object(vgsecnstrct12) (3)
    CreateDynamicObject(7017,2239.0300000,-2877.9900000,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (1)
    CreateDynamicObject(7017,2182.7998000,-2877.9909700,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (2)
    CreateDynamicObject(7017,2275.7500000,-2841.2800000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (3)
    CreateDynamicObject(7017,2275.7500000,-2767.7000000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (4)
    CreateDynamicObject(7017,2275.7500000,-2708.2998000,11.0000000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (5)
    CreateDynamicObject(7017,2145.5901000,-2815.0000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (6)
    CreateDynamicObject(7017,2145.5901000,-2742.2700000,11.0100000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (7)
    CreateDynamicObject(7017,2145.6001000,-2826.7000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (8)
    CreateDynamicObject(8841,2199.3203000,-2748.5400000,15.9000000,0.0000000,0.0000000,0.0000000); //object(rsdncarprk01_lvs) (1)
    CreateDynamicObject(9241,2259.7998000,-2810.7002000,14.3300000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
    CreateDynamicObject(9241,2259.9004000,-2781.6895000,14.3300000,0.0000000,0.0000000,179.9950000); //object(copbits_sfn) (2)
    CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (1)
    CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (2)
    CreateDynamicObject(16093,211.6484400,1810.1563000,20.7343800,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
    CreateDynamicObject(16093,2155.1001000,-2786.8000000,16.9000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecontrol) (2)
    CreateDynamicObject(16638,2155.0000000,-2786.0000000,15.1000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecon_a) (1)
    CreateDynamicObject(3279,2191.1001000,-2873.7000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (1)
    CreateDynamicObject(3998,2173.0000000,-2669.7000000,18.8600000,0.0000000,0.0000000,314.0000000); //object(court1_lan) (1)
    CreateDynamicObject(10049,2254.6001000,-2715.7000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(posh_thingsfe) (1)
    CreateDynamicObject(10402,2145.7000000,-2694.8000000,12.9000000,0.0000000,0.0000000,270.0000000); //object(hc_secfence_sfs) (1)
    CreateDynamicObject(8673,2176.5000000,-2640.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (1)
    CreateDynamicObject(8673,2193.0000000,-2652.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (2)
    CreateDynamicObject(8673,2227.2000000,-2670.5000000,14.0000000,0.0000000,0.0000000,339.0000000); //object(csrsfence03_lvs) (3)
    CreateDynamicObject(8168,2196.3000000,-2660.2000000,14.5000000,0.0000000,0.0000000,68.0000000); //object(vgs_guardhouse01) (1)
    CreateDynamicObject(8168,2218.6001000,-2671.2000000,14.5000000,0.0000000,0.0000000,268.0000000); //object(vgs_guardhouse01) (2)
    Cela[0] = CreateDynamicObject(7657,2209.7000000,-2662.8000000,14.2900000,0.0000000,0.0000000,152.0000000); //object(plasticsgate1) (1)
    RemoveBuildingForPlayer(playerid, 16093, 211.64844, 1810.1563, 20.73438, 0.25);
    RemoveBuildingForPlayer(playerid, 1635, 2215.9141, -2664.2812, 14.92969, 0.25);
    RemoveBuildingForPlayer(playerid, 1306, 2239.3672, -2676.2891, 19.84375, 0.25);
    RemoveBuildingForPlayer(playerid, 3707, 2184.3516, -2681.7344, 20.49219, 0.25);
    RemoveBuildingForPlayer(playerid, 1306, 2210.7031, -2637.5937, 19.84375, 0.25);

     

     

    post-10219-0-00841600-1516222394_thumb.jpg

    post-10219-0-27546600-1516222400_thumb.jpg

    post-10219-0-81813700-1516222408_thumb.jpg

    post-10219-0-92151000-1516222413_thumb.jpg

  6. Ja neviem prečo tu všetci riešite nejakú klávesu, keď to mu už dáááávno funguje... Viď citáciu nižšie.

     

     

     

    Ale samozrejme, to by niekto musel najprv čítať všetky príspevky a nie len prvý a posledný...

     

    BTW už si zistil či ten objekt vidíš len ty, alebo ho vidia všetci hráči?

    Bol to model ale už je to odstranené 

  7. Možno kontrolu, či je 2. bit v newkeys 1. Vzhľadom na to, že 2. bit v newkeys reprezentuje KEY_CROUCH by som povedal, že to kontroluje, či má hráč stlačené tlačítko pre čupnutie alebo pre trúbenie z vozidla. Jediný problém vidím možno v tom, že by sa mal ošetriť aj prípad, kedy hráč drží H / C a do toho stlačí nejaké iné tlačítko - v takom prípade asi manipulovať s bránou nechceš.

    Možno nejak takto: if ((newkeys & 2) && !(oldkeys & 2)).

    Ušlo mi niečo?

     

     

    Ja si myslím, že H je naozaj 2. Teda aspoň ak chceš otvárať bránu trúbením z vozidla, ako som to videl vo viacerých scriptoch. Dá sa to nájsť presne na tom linku, ktorý si poslal, 2. riadok, Default Key (In Vehicle). Btw párkrát som videl aj #define KEY_HORN 2, ľudia by to tak asi nepísali, keby to nefungovalo.

    H funguje ked je vo vozidle a mam to dobre to H a ked zada hrat C mimo auta tak nejde :) dobre to je ako to je :)

  8. Hneď tam vidím CreateDynamicObject a MoveObject...

     

    Neviem ako presne funguje tvoj streamer, ale predpokladám že pre MoveObject máš v streameri špeci funckiu

    A ta funkcia je..? lebo objekt mi vytvorí ale nedeje sa sním nič 

    No nemalo to byť MoveObject ale MoveDynamicObject a funguje mi to icon_e_smile.gif a teraz ako odstranim toto ked mi to v MTA neukazuje ale v sa-mp ano 

    post-10219-0-46730800-1515760634_thumb.png

  9. Popis problému:

    Mám problem z otváraním brány....

    JOB 5 mám Vojakov

    Napr. som zamestnaný a ked prídem pri bránu a stlačim H tak nič sa nedeje... davam celí kod

     

    Chyby/varování kompilátoru a při běhu:

    --

     

    Kód:

     

    new Objekty;
    new Cela;
    Cela = CreateDynamicObject(7657,2209.7000000,-2662.8000000,14.2900000,0.0000000,0.0000000,152.0000000); 
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
        if(IsPlayerConnected(playerid))
        {
             if(newkeys & 2)
    	    {
    		    if(PlayerInfo[playerid][Job] == 5)
    		    {
    			    if(IsPlayerInRangeOfPoint(playerid,30,2209.7000000,-2662.8000000,0.2900000))
    			    {
    				    if(Objekty == 0)
    				    {
    					    MoveObject(Cela, 2209.7000000,-2662.8000000,0.2900000, 2.0);
    					    Objekty = 1;
    					    }else{
    					    MoveObject(Cela, 2209.7000000,-2662.8000000,14.2900000, 2.0);
    					    Objekty = 0;
    				    }
    			    }
    		    }
    	    }
        }
        return 1;
    }

     

     

     

    Dodatečné poznámky:

    --

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