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Příspěvky posted by Mivčo
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Nainštaloval som Win10 aj základnú dosku proste všetko čo Pc potrebuje a keď idem nainštalovať grafickú kartu tak o nej mi toto ukáže alebo keď stiahnem z webu NVIDIA tak nepomôže ani to... Čo stim??? Vender.dll mám stiahnutý aj ???? ako to vyriešiť?? ????
load vender.dll fail please install vga driver
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Toto ma zaujíma.... skúsim na ultra-h.com
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před 3 hodinami, Smexy said:
Popravdě, taky by sis to mohl přečíst. Oni to chtějí oživit tady, na pawno.cz, ne v nějaké hře.
Hre by to nebolo špatne na priklad CSS alebo niečo Insie cez TS ????
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Cez leto niekde pri jazero
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Nemáš ten mód z ulozto ???
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CS 1.6 ale zahral by som si Stronghold Crusader 1 len neviem či existuju servery alebo len spojiť cez hamachi
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Dajme chatu a spravíme guláš ????????
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kludme spravme z pawma e-shop niečo ako aliexpres
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Zdravíím.. chcem si kupiť mobil a neviem sa rozhodnuť že či HUAWEI P10 alebo Honor 9
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Gratulujem a a kom programe to deláš...?
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Spoiler
#pragma tabsize 0 #include <a_samp> #include <dof2> #include <dudb> #define Hesla "/Ucty/Hesla/%s.txt" #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #pragma unused ret_memcpy new Text:TDEditor_TD0; new Text:TDEditor_TD1; new Text:TDEditor_TD2; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Test Reg/Log system"); print("--------------------------------------\n"); TDEditor_TD0 = TextDrawCreate(291.405975, -1.333245, "_"); TextDrawLetterSize(TDEditor_TD0, 0.384538, 7.911665); TextDrawTextSize(TDEditor_TD0, 8.760105, 1072.000000); TextDrawAlignment(TDEditor_TD0, 2); TextDrawColor(TDEditor_TD0, -1); TextDrawUseBox(TDEditor_TD0, 1); TextDrawBoxColor(TDEditor_TD0, 255); TextDrawSetShadow(TDEditor_TD0, 87); TextDrawSetOutline(TDEditor_TD0, 212); TextDrawBackgroundColor(TDEditor_TD0, 255); TextDrawFont(TDEditor_TD0, 1); TextDrawSetProportional(TDEditor_TD0, 0); TextDrawSetShadow(TDEditor_TD0, 87); TDEditor_TD1 = TextDrawCreate(280.630065, 375.500213, "_"); TextDrawLetterSize(TDEditor_TD1, 0.384538, 7.911665); TextDrawTextSize(TDEditor_TD1, 8.760105, 1072.000000); TextDrawAlignment(TDEditor_TD1, 2); TextDrawColor(TDEditor_TD1, -1); TextDrawUseBox(TDEditor_TD1, 1); TextDrawBoxColor(TDEditor_TD1, 255); TextDrawSetShadow(TDEditor_TD1, 87); TextDrawSetOutline(TDEditor_TD1, 212); TextDrawBackgroundColor(TDEditor_TD1, 255); TextDrawFont(TDEditor_TD1, 1); TextDrawSetProportional(TDEditor_TD1, 0); TextDrawSetShadow(TDEditor_TD1, 87); TDEditor_TD2 = TextDrawCreate(227.218048, 24.916673, "NAZEV_SERVERU"); TextDrawLetterSize(TDEditor_TD2, 0.648784, 3.349999); TextDrawAlignment(TDEditor_TD2, 1); TextDrawColor(TDEditor_TD2, -5963521); TextDrawSetShadow(TDEditor_TD2, 0); TextDrawSetOutline(TDEditor_TD2, 0); TextDrawBackgroundColor(TDEditor_TD2, 255); TextDrawFont(TDEditor_TD2, 2); TextDrawSetProportional(TDEditor_TD2, 1); TextDrawSetShadow(TDEditor_TD2, 0); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Destinyho gm"); print("----------------------------------\n"); } #endif public OnGameModeInit() { SetGameModeText("Ahojda!"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { DOF2_Exit(); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { new nick[MAX_PLAYER_NAME], soubor[256]; GetPlayerName(playerid, nick, sizeof(nick)); format(soubor, sizeof(soubor), Hesla, nick); if (DOF2_FileExists(soubor)) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_PASSWORD, "{73C0E6}Přihlašování...", "{66F2BE}Vítej zpátky na serveru T&M&A! Zde zadej svoje heslo: ","{FF80C0}Login", "Quit"); PlayAudioStreamForPlayer(playerid, "http://k007.kiwi6.com/hotlink/7r8pac2erw/Alesso_vs_OneRepublic_-_If_I_Lose_Myself_Alesso_Remix_.mp3"); TextDrawShowForPlayer(playerid,TDEditor_TD0); TextDrawShowForPlayer(playerid,TDEditor_TD1); TextDrawShowForPlayer(playerid,TDEditor_TD2); } else { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "{73C0E6}Registrace...","{66F2BE}Vítej na serveru XXX! Zde zadej svoje nové heslo:", "{FF80C0}REGISTRACE", ""); PlayAudioStreamForPlayer(playerid, "http://k007.kiwi6.com/hotlink/7r8pac2erw/Alesso_vs_OneRepublic_-_If_I_Lose_Myself_Alesso_Remix_.mp3"); TextDrawShowForPlayer(playerid,TDEditor_TD0); TextDrawShowForPlayer(playerid,TDEditor_TD1); TextDrawShowForPlayer(playerid,TDEditor_TD2); } return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(changepass,10,cmdtext); return 0; } dcmd_changepass(playerid,params[]) { #pragma unused params ShowPlayerDialog(playerid,3,DIALOG_STYLE_INPUT,"{73C0E6}Změna hesla","{66F2BE}Zadej prosím svoje staré heslo","{FF80C0}Další","{FE635A}Zavřít"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == 1) { new nick[MAX_PLAYER_NAME], soubor[256], string[128]; GetPlayerName(playerid, nick, sizeof(nick)); format(soubor, sizeof(soubor), Hesla, nick); if(!response) return Kick(playerid); if(!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "{73C0E6}Registrace...","{66F2BE}Vítej na serveru XXX! Zde zadej svoje nové heslo:", "{FF80C0}REGISTRACE",""); TextDrawShowForPlayer(playerid,TDEditor_TD0); TextDrawShowForPlayer(playerid,TDEditor_TD1); TextDrawShowForPlayer(playerid,TDEditor_TD2); DOF2_CreateFile(soubor); DOF2_SetInt(soubor, "Heslo", udb_hash(inputtext)); DOF2_SaveFile(); format(string, 128, "Byl jsi úspěšně zaregistrovaný na jméno %s. Tvoje heslo je %s.", nick, inputtext); SendClientMessage(playerid, 0x66F2BEFF, string); StopAudioStreamForPlayer(playerid); TextDrawHideForPlayer(playerid,TDEditor_TD0); TextDrawHideForPlayer(playerid,TDEditor_TD1); TextDrawHideForPlayer(playerid,TDEditor_TD2); } if (dialogid == 2) { new nick[MAX_PLAYER_NAME], soubor[256]; GetPlayerName(playerid, nick, sizeof(nick)); format(soubor, sizeof(soubor), Hesla, nick); if(!response) return Kick(playerid); new tmp; tmp = DOF2_GetInt(soubor, "Heslo"); if(udb_hash(inputtext) != tmp) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_PASSWORD, "{73C0E6}Přihlašování...", "{66F2BE}Vítej zpátky na serveru XXX! Zde zadej svoje heslo:\n{FE635A}Zadal jsi špatné heslo!", "{FF80C0}LOGIN", ""); TextDrawShowForPlayer(playerid,TDEditor_TD0); TextDrawShowForPlayer(playerid,TDEditor_TD1); TextDrawShowForPlayer(playerid,TDEditor_TD2); if(!strcmp(inputtext,DOF2_GetString(soubor,"Heslo"),false)) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_PASSWORD, "{73C0E6}Přihlašování...", "{66F2BE}Vítej zpátky na serveru XXX! Zde zadej svoje heslo:", "{FF80C0}LOGIN", ""); TextDrawShowForPlayer(playerid,TDEditor_TD0); TextDrawShowForPlayer(playerid,TDEditor_TD1); TextDrawShowForPlayer(playerid,TDEditor_TD2); } else { SendClientMessage(playerid,0x66F2BEFF, "Byl jsi úspěšně přihlášený!!"); TextDrawHideForPlayer(playerid,TDEditor_TD0); TextDrawHideForPlayer(playerid,TDEditor_TD1); TextDrawHideForPlayer(playerid,TDEditor_TD2); StopAudioStreamForPlayer(playerid); } } if(dialogid == 3) { new nick[MAX_PLAYER_NAME], slozka[256]; GetPlayerName(playerid, nick, sizeof(nick)); format(slozka, sizeof(slozka), Hesla, nick); if(response) { if(udb_hash(inputtext) != DOF2_GetInt(slozka, "Heslo")) { ShowPlayerDialog(playerid,3,DIALOG_STYLE_INPUT,"{73C0E6}Změna hesla","{66F2BE}Zadej prosím svoje staré heslo\n{FE635A}Zadal jsi špatné heslo!","{FF80C0}Další","{FE635A}Zavřít"); } else { ShowPlayerDialog(playerid,4,DIALOG_STYLE_INPUT,"{73C0E6}Změna hesla","{66F2BE}Zadej prosím svoje nové heslo","{FF80C0}Hotovo","{FE635A}Zavřít"); } } } if(dialogid == 4) { new nick[MAX_PLAYER_NAME], slozka[256]; GetPlayerName(playerid, nick, sizeof(nick)); format(slozka, sizeof(slozka), Hesla, nick); if(response) { DOF2_SetInt(slozka, "Heslo", udb_hash(inputtext)); DOF2_SaveFile(); SendClientMessage(playerid,0x66F2BEFF,"Heslo bylo úspěšně změněho! Svoje heslo si zapamatuj pro další přihlášení."); } } return 1; }
Máš to... a keby boli problemy napíš
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No nevim, mně to moc pěkný nepřijde.
Hele... každému sa niečo páči a nepáči... takto to v živote chodí
drevená podlaha vonku kde stoja autá
No a? ved je to hra podla svojej chuti možeš aj piču na mapovať :D
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Prestavujem vám ďalšiu mapu... tento raz v Red Country a jedná sa o požiarnu stanicu
Môžná niekomu pomôže ak bude robiť RP Red Country tak môže použiť
new Objekty[2]; new FireCela; public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerConnected(playerid)) { if(newkeys & KEY_SUBMISSION) { if(PlayerInfo[playerid][Job] == 2) // JOB { if(IsPlayerInRangeOfPoint(playerid,30,2274.6499000,-18.1000000,24.2000000)) { if(Objekty[1] == 0) { MoveDynamicObject(FireCela, 2274.6499000,-18.1000000,24.2000000, 2.0); Objekty[1] = 1; }else{ MoveDynamicObject(FireCela, 2274.6499000,-18.1000000,26.2000000, 2.0); Objekty[1] = 0; } } } } } return 1; } RemoveBuildingForPlayer(playerid, 782, 2252.6484, -13.50781, 25.55469, 0.25); RemoveBuildingForPlayer(playerid, 3314, 2267.375, 0.85156, 26.46875, 0.25); RemoveBuildingForPlayer(playerid, 3329, 2267.375, 0.85156, 26.46875, 0.25);// RemoveBuildingForPlayer(playerid, 3317, 2246.4141, 0.42188, 28.8125, 0.25); RemoveBuildingForPlayer(playerid, 3326, 2246.4141, 0.42188, 28.8125, 0.25);// RemoveBuildingForPlayer(playerid, 765, 2260.6172, -10.60937, 25.53125, 0.25); RemoveBuildingForPlayer(playerid, 1418, 2255.6692, -18.31072, 26.85053, 0.25); RemoveBuildingForPlayer(playerid, 1418, 2263.5200, -18.31072, 26.11155, 0.25); RemoveBuildingForPlayer(playerid, 1418, 2268.2227, -18.31072, 26.16243, 0.25); RemoveBuildingForPlayer(playerid, 1418, 2273.4517, -18.31072, 26.28481, 0.25); RemoveBuildingForPlayer(playerid, 729, 2269.0938, 14.6875, 25.36719, 0.25); RemoveBuildingForPlayer(playerid, 3407, 2282.7034, -18.27385, 26.63925, 0.25); RemoveBuildingForPlayer(playerid, 1308, 2284.0703, -18.49219, 25.67969, 0.25); RemoveBuildingForPlayer(playerid, 1294, 2283.9360, -0.29532, 26.09596, 0.25); RemoveBuildingForPlayer(playerid, 1419, 2283.7104, -6.25398, 27.4321, 0.25); RemoveBuildingForPlayer(playerid, 1419, 2283.7090, -12.41389, 27.19013, 0.25); RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 5.25415, 27.86471, 0.25); RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 1.13507, 27.71704, 0.25); RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 12.02221, 27.85261, 0.25); RemoveBuildingForPlayer(playerid, 1308, 2283.8904, 19.3501, 25.69351, 0.25); RemoveBuildingForPlayer(playerid, 1419, 2283.7095, 18.06592, 27.76617, 0.25); RemoveBuildingForPlayer(playerid, 1294, 2283.8000, 31.71266, 25.72592, 0.25); RemoveBuildingForPlayer(playerid, 3408, 2243.5906, -18.29061, 26.84566, 0.25); AddStaticVehicle(407,2280.7000000,0.6000000,26.9000000,180.0000000,119,249); //Firetruck AddStaticVehicle(407,2276.3000000,0.8000000,26.9000000,180.0000000,132,4); //Firetruck AddStaticVehicle(544,2272.0000000,0.2000000,26.8000000,180.0000000,132,4); //Firetruck LA AddStaticVehicle(544,2268.1001000,-0.2000000,26.9000000,180.0000000,132,4); //Firetruck LA AddStaticVehicle(544,2264.6001000,0.1000000,26.9000000,180.0000000,229,-1); //Firetruck LA AddStaticVehicle(544,2260.5000000,0.3000000,26.7000000,180.0000000,132,4); //Firetruck LA AddStaticVehicle(552,2256.1001000,-0.2000000,26.3000000,180.0000000,173,16); //Utility AddStaticVehicle(552,2252.2000000,-0.2000000,26.1000000,180.0000000,173,176); //Utility AddStaticVehicle(603,2237.0000000,-11.9000000,26.5000000,160.0000000,100,100); //Phoenix AddStaticVehicle(474,2242.3999000,-12.6000000,26.4000000,165.0000000,100,104); //Hermes CreateDynamicObject(3378,2282.3999000,-10.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (1) CreateDynamicObject(3378,2282.3401000,11.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (2) CreateDynamicObject(3378,2276.8000000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (3) CreateDynamicObject(3378,2271.4900000,-7.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (4) CreateDynamicObject(3378,2266.3000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (5) CreateDynamicObject(3378,2262.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (6) CreateDynamicObject(3378,2257.0000000,-7.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (7) CreateDynamicObject(3378,2251.3000000,-6.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (8) CreateDynamicObject(3378,2245.7000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (9) CreateDynamicObject(3378,2240.0000000,-7.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (10) CreateDynamicObject(3378,2234.5000000,-7.3000000,24.2900000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (11) CreateDynamicObject(3378,2276.8999000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (12) CreateDynamicObject(3378,2271.5000000,11.2000000,24.2800000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (13) CreateDynamicObject(3378,2236.2000000,8.7000000,24.2600000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (14) CreateDynamicObject(3378,2241.0000000,7.8000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (15) CreateDynamicObject(3378,2246.1001000,12.7000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (16) CreateDynamicObject(3378,2251.5000000,12.4000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (17) CreateDynamicObject(3378,2256.9900000,12.3000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (18) CreateDynamicObject(3378,2262.2000000,12.2000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (19) CreateDynamicObject(3378,2267.6001000,12.5000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (20) CreateDynamicObject(8063,2258.5000000,20.0000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(vgswrehse16) (1) CreateDynamicObject(1693,2244.5000000,14.0000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (1) CreateDynamicObject(1693,2244.8000000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (2) CreateDynamicObject(1693,2272.5000000,14.4000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (3) CreateDynamicObject(1693,2272.6001000,26.9000000,33.5000000,0.0000000,0.0000000,0.0000000); //object(roofstuff12) (4) CreateDynamicObject(3294,2278.8000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (2) CreateDynamicObject(3294,2270.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (3) CreateDynamicObject(3294,2262.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (4) CreateDynamicObject(3294,2254.5000000,8.0000000,28.0000000,0.0000000,0.0000000,90.0000000); //object(cxf_spraydoor1) (5) CreateDynamicObject(1566,2240.2000000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (3) CreateDynamicObject(1566,2243.1001000,8.0000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(cj_ws_door) (7) CreateDynamicObject(669,2233.8000000,-15.0000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1) CreateDynamicObject(1490,2282.8999000,11.4000000,29.2000000,0.0000000,0.0000000,179.9970000); //object(tag_01) (2) CreateDynamicObject(7191,2284.1001000,4.6000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1) CreateDynamicObject(7191,2284.1001000,11.0000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (2) CreateDynamicObject(7191,2261.7000000,33.5000000,27.0000000,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (3) CreateDynamicObject(7191,2255.5000000,33.5000000,27.0000000,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (4) CreateDynamicObject(7191,2233.0000000,11.1000000,27.0000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5) CreateDynamicObject(7191,2233.0000000,4.3000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (6) CreateDynamicObject(8650,2247.8000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (1) CreateDynamicObject(8650,2250.3000000,-18.1000000,26.6000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (2) FireCela = CreateDynamicObject(7657,2274.6499000,-18.1000000,26.2000000,0.0000000,0.0000000,0.0000000); //object(plasticsgate1) (2) CreateDynamicObject(669,2248.3000000,-16.6000000,25.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2) CreateDynamicObject(672,2258.1001000,-16.1000000,25.5000000,0.0000000,0.0000000,180.0000000); //object(sm_veg_tree5) (1) CreateDynamicObject(1364,2247.3999000,7.2000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1) CreateDynamicObject(1364,2237.5000000,7.1000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2) CreateDynamicObject(7091,2242.2000000,8.5000000,31.1000000,0.0000000,336.0000000,270.0000000); //vlajka CreateDynamicObject(1688,2252.3000000,20.8000000,33.4500000,0.0000000,0.0000000,178.0000000); //object(gen_roofbit2) (1) CreateDynamicObject(1687,2265.1001000,20.8000000,33.3000000,0.0000000,0.0000000,270.0000000); //object(gen_roofbit1) (1) CreateDynamicObject(1690,2257.6001000,30.3000000,33.0000000,0.0000000,0.0000000,90.0000000); //object(gen_roofbit4) (1) CreateDynamicObject(1490,2232.8999000,-14.7000000,27.4000000,0.0000000,0.0000000,0.0000000); //object(tag_01) (3) CreateDynamicObject(1346,2255.2000000,-19.1000000,26.8000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1) CreateDynamicObject(910,2263.0000000,-16.8000000,26.8000000,0.0000000,0.0000000,180.0000000); //object(bust_cabinet_4) (1) CreateDynamicObject(1297,2285.0000000,-16.6000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (1) CreateDynamicObject(1297,2285.2000000,-6.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (2) CreateDynamicObject(1297,2285.0500000,7.0000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost1) (3) CreateDynamicObject(1297,2264.0000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (4) CreateDynamicObject(1297,2251.8000000,-19.4000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (5) CreateDynamicObject(1297,2235.2000000,-19.5000000,28.5000000,0.0000000,0.0000000,90.0000000); //object(lamppost1) (6) CreateDynamicObject(1215,2258.6001000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1) CreateDynamicObject(1215,2266.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2) CreateDynamicObject(1215,2274.8000000,7.6000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3) CreateDynamicObject(1215,2250.3000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4) CreateDynamicObject(1215,2242.5000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5) CreateDynamicObject(1215,2234.7000000,7.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6) CreateDynamicObject(1215,2238.5000000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7) CreateDynamicObject(1215,2245.8000000,-17.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8) CreateDynamicObject(1215,2233.3999000,-10.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9) CreateDynamicObject(1215,2251.3999000,-17.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10) CreateDynamicObject(1215,2233.5000000,-4.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11) CreateDynamicObject(1215,2233.3999000,1.9000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12) CreateDynamicObject(1215,2260.6001000,-17.4000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13) CreateDynamicObject(1215,2265.2000000,-18.0000000,27.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
Obrázky:
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Doporučil by mi někdo ať už proto že jí vlastní nebo se v tom vyzná nějakou TV anténu kterou si mohu postavit za okno? Budu rád za doporučení v běžných prodejnách jako je Alza, Okay, Electro World a další ... Něco co chytá i ve špatných místech. Dík
http://www.tv-anteny.cz/ https://www.alza.sk/televizory/prislusenstvo/anteny/18851285.htm https://dvb-t-anteny.heureka.cz/ https://www.eltasat.cz/dvb-t-pozemni-prijem/anteny-tv-i-dvb-t/
http://www.ebay.com/bhp/tv-antenna https://pl.aliexpress.com/antenna-tv-best_reviews.html
A kur*a prečo si nekúpiš parabolu???? základné programy a tak ta to výnde mesačne tak cca 200 KSČ
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Tak to se musím jít kouknout
už si kukol či si to nenašiel..?
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Si stáhl někde na rychlo ne ?
ano zo sa-mp forumu z mojho profilu a tam to aj najdeš a potom už nikde inde
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Nazdars.....
Prestavujem vám moju mapu zameranú na army style
Nachadza sa vedla letiska LS v Docku
Je to nič moc ale možná niekomu postačí
new Objekty[20];
new Cela[20];
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(newkeys & KEY_SUBMISSION)
{
if(PlayerInfo[playerid][Job] != 5) // Job
{
if(IsPlayerInRangeOfPoint(playerid,30,2209.7000000,-2662.8000000,14.2900000))
{
if(Objekty[0] == 0)
{
MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,14.2900000, 2.0);
Objekty[0] = 1;
}else{
MoveDynamicObject(Cela[0], 2209.7000000,-2662.8000000,0.2900000, 2.0);
Objekty[0] = 0;
}
}
}
}
}
return 1;
}
AddStaticVehicle(432,2245.1001000,-2852.8000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(432,2250.8999000,-2851.5000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(432,2258.7000000,-2852.5000000,13.6000000,0.0000000,95,10); //Rhino
AddStaticVehicle(433,2220.8999000,-2853.0000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2216.0000000,-2853.2000000,14.1000000,0.0000000,81,-1); //Barracks
AddStaticVehicle(433,2211.0000000,-2852.8999000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2206.0000000,-2852.8000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2178.7000000,-2855.2000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(433,2173.3000000,-2855.0000000,14.1000000,0.0000000,95,10); //Barracks
AddStaticVehicle(470,2169.0000000,-2858.1001000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(470,2179.7000000,-2841.5000000,13.6000000,90.0000000,95,10); //Patriot
AddStaticVehicle(470,2164.7000000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(470,2160.6001000,-2858.0000000,13.6000000,0.0000000,95,10); //Patriot
AddStaticVehicle(430,2126.5000000,-2883.7000000,0.0000000,0.0000000,157,152); //Predator
AddStaticVehicle(430,2127.1001000,-2869.0000000,0.0000000,0.0000000,11,-1); //Predator
AddStaticVehicle(430,2127.3000000,-2851.3000000,0.0000000,0.0000000,157,152); //Predator
AddStaticVehicle(472,2136.5000000,-2832.3000000,0.0000000,90.0000000,158,164); //Coastguard
AddStaticVehicle(425,2261.2000000,-2809.3999000,17.0000000,0.0000000,95,10); //Hunter
AddStaticVehicle(548,2258.7000000,-2780.3000000,18.1000000,0.0000000,245,245); //Cargobob
CreateDynamicObject(5184,2210.9004000,-2726.7998000,31.4300000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (1)
CreateDynamicObject(5184,2210.9089000,-2791.3000000,31.4500000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (2)
CreateDynamicObject(5184,2210.8999000,-2855.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(mdock1a_las2) (3)
CreateDynamicObject(10831,2250.5000000,-2852.6001000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (1)
CreateDynamicObject(10831,2211.5000000,-2852.7000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (2)
CreateDynamicObject(10831,2170.3999000,-2852.8000000,17.4000000,0.0000000,0.0000000,180.0000000); //object(drydock3_sfse) (3)
CreateDynamicObject(10834,2169.5996000,-2725.8994000,7.3400000,0.0000000,0.0000000,90.0000000); //object(navybase_03_sfse) (1)
CreateDynamicObject(9958,2255.8000000,-3196.6001000,-46.0000000,0.0000000,0.0000000,278.0000000); //object(submarr_sfe) (1)
CreateDynamicObject(9958,2097.5000000,-3181.3000000,4.3000000,0.0000000,0.0000000,90.0000000); //object(submarr_sfe) (2)
CreateDynamicObject(3753,2139.0000000,-2862.2000000,3.2100000,0.0000000,0.0000000,90.0000000); //object(dockwall_las2) (1)
CreateDynamicObject(10828,2147.5500000,-2871.9900000,-10.0000000,0.0000000,180.0000000,90.0000000); //object(drydock1_sfse) (1)
CreateDynamicObject(9245,2214.5999000,-2806.3999000,24.2000000,0.0000000,0.0000000,90.0000000); //object(cstguard_sfn01) (1)
CreateDynamicObject(8873,2273.3999000,-2875.5000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct12) (1)
CreateDynamicObject(8873,2213.8501000,-2877.2000000,18.0000000,0.0000000,0.0000000,330.0000000); //object(vgsecnstrct12) (2)
CreateDynamicObject(8873,2140.3999000,-2876.1001000,18.1660000,0.0000000,0.0000000,290.0000000); //object(vgsecnstrct12) (3)
CreateDynamicObject(7017,2239.0300000,-2877.9900000,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (1)
CreateDynamicObject(7017,2182.7998000,-2877.9909700,11.0160000,0.0000000,0.0000000,180.0000000); //object(circusconstruct07) (2)
CreateDynamicObject(7017,2275.7500000,-2841.2800000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (3)
CreateDynamicObject(7017,2275.7500000,-2767.7000000,11.0160000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (4)
CreateDynamicObject(7017,2275.7500000,-2708.2998000,11.0000000,0.0000000,0.0000000,270.0000000); //object(circusconstruct07) (5)
CreateDynamicObject(7017,2145.5901000,-2815.0000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (6)
CreateDynamicObject(7017,2145.5901000,-2742.2700000,11.0100000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (7)
CreateDynamicObject(7017,2145.6001000,-2826.7000000,11.0160000,0.0000000,0.0000000,90.0000000); //object(circusconstruct07) (8)
CreateDynamicObject(8841,2199.3203000,-2748.5400000,15.9000000,0.0000000,0.0000000,0.0000000); //object(rsdncarprk01_lvs) (1)
CreateDynamicObject(9241,2259.7998000,-2810.7002000,14.3300000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
CreateDynamicObject(9241,2259.9004000,-2781.6895000,14.3300000,0.0000000,0.0000000,179.9950000); //object(copbits_sfn) (2)
CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (1)
CreateDynamicObject(16201,-253.8828100,1922.9844000,72.7109400,0.0000000,0.0000000,0.0000000); //object(cen_bit_09) (2)
CreateDynamicObject(16093,211.6484400,1810.1563000,20.7343800,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
CreateDynamicObject(16093,2155.1001000,-2786.8000000,16.9000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecontrol) (2)
CreateDynamicObject(16638,2155.0000000,-2786.0000000,15.1000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecon_a) (1)
CreateDynamicObject(3279,2191.1001000,-2873.7000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (1)
CreateDynamicObject(3998,2173.0000000,-2669.7000000,18.8600000,0.0000000,0.0000000,314.0000000); //object(court1_lan) (1)
CreateDynamicObject(10049,2254.6001000,-2715.7000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(posh_thingsfe) (1)
CreateDynamicObject(10402,2145.7000000,-2694.8000000,12.9000000,0.0000000,0.0000000,270.0000000); //object(hc_secfence_sfs) (1)
CreateDynamicObject(8673,2176.5000000,-2640.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (1)
CreateDynamicObject(8673,2193.0000000,-2652.3999000,14.0000000,0.0000000,0.0000000,324.0000000); //object(csrsfence03_lvs) (2)
CreateDynamicObject(8673,2227.2000000,-2670.5000000,14.0000000,0.0000000,0.0000000,339.0000000); //object(csrsfence03_lvs) (3)
CreateDynamicObject(8168,2196.3000000,-2660.2000000,14.5000000,0.0000000,0.0000000,68.0000000); //object(vgs_guardhouse01) (1)
CreateDynamicObject(8168,2218.6001000,-2671.2000000,14.5000000,0.0000000,0.0000000,268.0000000); //object(vgs_guardhouse01) (2)
Cela[0] = CreateDynamicObject(7657,2209.7000000,-2662.8000000,14.2900000,0.0000000,0.0000000,152.0000000); //object(plasticsgate1) (1)
RemoveBuildingForPlayer(playerid, 16093, 211.64844, 1810.1563, 20.73438, 0.25);
RemoveBuildingForPlayer(playerid, 1635, 2215.9141, -2664.2812, 14.92969, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2239.3672, -2676.2891, 19.84375, 0.25);
RemoveBuildingForPlayer(playerid, 3707, 2184.3516, -2681.7344, 20.49219, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2210.7031, -2637.5937, 19.84375, 0.25); -
Ved co si cakal ked to vsetko boli len RC verzie a cakalo sa na oficialne vydanie.... tak spravil stoho frašku a je to 0.3.7-DL
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Ja neviem prečo tu všetci riešite nejakú klávesu, keď to mu už dáááávno funguje... Viď citáciu nižšie.
Ale samozrejme, to by niekto musel najprv čítať všetky príspevky a nie len prvý a posledný...
BTW už si zistil či ten objekt vidíš len ty, alebo ho vidia všetci hráči?
Bol to model ale už je to odstranené
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Možno kontrolu, či je 2. bit v newkeys 1. Vzhľadom na to, že 2. bit v newkeys reprezentuje KEY_CROUCH by som povedal, že to kontroluje, či má hráč stlačené tlačítko pre čupnutie alebo pre trúbenie z vozidla. Jediný problém vidím možno v tom, že by sa mal ošetriť aj prípad, kedy hráč drží H / C a do toho stlačí nejaké iné tlačítko - v takom prípade asi manipulovať s bránou nechceš.
Možno nejak takto: if ((newkeys & 2) && !(oldkeys & 2)).
Ušlo mi niečo?
Ja si myslím, že H je naozaj 2. Teda aspoň ak chceš otvárať bránu trúbením z vozidla, ako som to videl vo viacerých scriptoch. Dá sa to nájsť presne na tom linku, ktorý si poslal, 2. riadok, Default Key (In Vehicle). Btw párkrát som videl aj #define KEY_HORN 2, ľudia by to tak asi nepísali, keby to nefungovalo.
H funguje ked je vo vozidle a mam to dobre to H a ked zada hrat C mimo auta tak nejde dobre to je ako to je
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Fúha, no tak to neviem... nech skúsi tvoj kamarat či to tam tiež vidí, ak nie tak preinštaluj GTA/stiahi/kup nové
možná to bude clientom ale uvidím
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mám to odstránené.. je to akoby nejaký model tetur lebo doňho pohode idem ako prechadzat cez budovu
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Hneď tam vidím CreateDynamicObject a MoveObject...
Neviem ako presne funguje tvoj streamer, ale predpokladám že pre MoveObject máš v streameri špeci funckiu
A ta funkcia je..? lebo objekt mi vytvorí ale nedeje sa sním nič
No nemalo to byť MoveObject ale MoveDynamicObject a funguje mi to a teraz ako odstranim toto ked mi to v MTA neukazuje ale v sa-mp ano
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Popis problému:
Mám problem z otváraním brány....
JOB 5 mám Vojakov
Napr. som zamestnaný a ked prídem pri bránu a stlačim H tak nič sa nedeje... davam celí kod
Chyby/varování kompilátoru a při běhu:
--
Kód:
new Objekty; new Cela; Cela = CreateDynamicObject(7657,2209.7000000,-2662.8000000,14.2900000,0.0000000,0.0000000,152.0000000); public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerConnected(playerid)) { if(newkeys & 2) { if(PlayerInfo[playerid][Job] == 5) { if(IsPlayerInRangeOfPoint(playerid,30,2209.7000000,-2662.8000000,0.2900000)) { if(Objekty == 0) { MoveObject(Cela, 2209.7000000,-2662.8000000,0.2900000, 2.0); Objekty = 1; }else{ MoveObject(Cela, 2209.7000000,-2662.8000000,14.2900000, 2.0); Objekty = 0; } } } } } return 1; }
Dodatečné poznámky:
--
VGA
v Hardware a software
Odesláno:
Už som z toho k***t..... Takáto je Grafická...
ASUS STRIX GAMING GeForce GTX1060 O6 GB: https://www.alza.sk/asus-strix-gaming-gtx1060-o6gb-d4373223.htm