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Mivčo

Uživatel
  • Příspěvků

    1933
  • Registrován

  • Aktivní

  • Vítězných dnů

    20

Příspěvky posted by Mivčo

  1. před 30minutami, Bloodman said:

    Najlepsia mapa na svete!!!

    Vyber si cislo od 1 do 10

     

      Opětovně skrýt obsah

    Tolko sekund si na tom stravil

    :kappa:

     

    strávil som to tak 30 min :D ale však niekomu sa zíde :) však nemám čo robiť na staré kolená tak aspoň takto :) :D :D 

     

  2. před 4minutami, Lukasz said:

    Wow! Skvělá práce! Něco takového se hodí snad na každý server, který to myslí vážně

    Buď to myslíš vážne alebo trolluješ má 😒😂😂😂😂 lebo ani sme sa to nejak extra  nepáči ale dal som sem to 🙄😂😂

    Just now, Scydo said:

    Mohl by ses tím živit! Jen tak dál!

    Trolling 😂 díki moc 😂

  3. Dávam do pohybu mapku s garažmi, domčekmi a skladom v jednom :) 

    1ClA.jpg

    1ClB.jpg

    1ClC.jpg

    1ClD.jpg

    1ClE.jpg

    1ClF.jpg

     

    // OnGameModeInit
    
    CreateObject(7020, 1248.7002, -1616.9004, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (1)
    CreateObject(7020, 1192.5996, -1616.9004, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (2)
    CreateObject(7020, 1248.7002, -1651.5, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (3)
    CreateObject(7020, 1192.5996, -1651.5, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (4)
    CreateObject(7020, 1248.7002, -1686.2002, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (5)
    CreateObject(7020, 1192.5996, -1686.2002, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (7)
    CreateObject(7020, 1248.7002, -1702.2998, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (8)
    CreateObject(7020, 1192.7002, -1702.2998, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (9)
    CreateObject(7020, 1194.7, -1621.2, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (10)
    CreateObject(7020, 1191.5, -1684.8, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (11)
    CreateObject(7020, 1193.3, -1642.5, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (12)
    CreateObject(8651, 1175.3, -1701.8, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (1)
    CreateObject(8651, 1195.4, -1702.0, 13.6, 0.0, 0.0, 270.25, 100); // object (shbbyhswall07_lvs) (2)
    CreateObject(8651, 1160.4, -1687.4, 13.6, 0.0, 0.0, 0.25, 100); // object (shbbyhswall07_lvs) (3)
    CreateObject(8651, 1160.33, -1657.4, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (4)
    CreateObject(8651, 1160.5, -1627.9, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (5)
    CreateObject(8651, 1160.5, -1597.9, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (6)
    CreateObject(8651, 1175.0, -1582.7002, 13.6, 0.0, 0.0, 269.995, 100); // object (shbbyhswall07_lvs) (7)
    CreateObject(8651, 1205.0, -1582.7, 13.6, 0.0, 0.0, 89.995, 100); // object (shbbyhswall07_lvs) (8)
    CreateObject(8651, 1234.5, -1582.5, 13.6, 0.0, 0.0, 270.495, 100); // object (shbbyhswall07_lvs) (9)
    CreateObject(8651, 1264.3, -1582.4, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (10)
    CreateObject(8651, 1272.3, -1582.6, 13.6, 0.0, 0.0, 270.0, 100); // object (shbbyhswall07_lvs) (12)
    CreateObject(8651, 1287.2, -1626.3, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (13)
    CreateObject(8651, 1287.0, -1685.7, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (14)
    CreateObject(8651, 1287.0, -1655.7, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (15)
    CreateObject(8651, 1287.1, -1596.9, 13.6, 0.0, 0.0, 180.5, 100); // object (shbbyhswall07_lvs) (16)
    CreateObject(8651, 1256.6, -1701.7, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (17)
    CreateObject(8651, 1272.3, -1701.9, 13.6, 0.0, 0.0, 270.25, 100); // object (shbbyhswall07_lvs) (18)
    CreateObject(714, 1286.2, -1700.8, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (1)
    CreateObject(714, 1286.1, -1582.8, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (2)
    CreateObject(714, 1160.8, -1582.9, 12.0, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (3)
    CreateObject(714, 1160.7, -1701.2, 12.6, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (4)
    CreateObject(5848, 1169.2, -1676.7, 18.1, 0.0, 0.0, 80.75, 100); // object (mainblk_LAwN) (1)
    CreateObject(17543, 1277.7, -1679.2, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (1)
    CreateObject(17543, 1277.7, -1640.9, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (2)
    CreateObject(17543, 1277.7, -1602.7, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (3)
    CreateObject(3624, 1175.3, -1599.1, 16.7, 0.0, 0.0, 180.0, 100); // object (nwwarhus) (1)
    CreateObject(3624, 1175.2, -1627.1, 17.2, 0.0, 0.0, 180.0, 100); // object (nwwarhus) (2)
    CreateObject(1116, 1200.75684, -1681.17676, 12.02068, 0.0, 0.0, 0.0, 100); // object (fbb_lr_slv2) (1)
    CreateObject(5020, 1269.4, -1587.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (1)
    CreateObject(5020, 1269.3, -1594.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (2)
    CreateObject(5020, 1269.4, -1603.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (3)
    CreateObject(5020, 1269.4, -1610.5, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (4)
    CreateObject(5020, 1269.4, -1617.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (5)
    CreateObject(5020, 1269.4, -1625.8, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (6)
    CreateObject(5020, 1269.3, -1633.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (7)
    CreateObject(5020, 1269.4, -1640.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (8)
    CreateObject(5020, 1269.4, -1648.5, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (9)
    CreateObject(5020, 1269.4, -1655.7, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (10)
    CreateObject(5020, 1269.4, -1663.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (11)
    CreateObject(5020, 1269.3, -1672.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (12)
    CreateObject(5020, 1269.4, -1679.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (13)
    CreateObject(5020, 1269.4, -1687.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (14)
    CreateObject(5020, 1269.4, -1694.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (15)
    CreateObject(8640, 1225.8, -1699.9, 18.4, 0.0, 0.0, 270.0, 100); // object (chnatwnmll02_lvs) (1)
    CreateObject(3311, 1241.2, -1594.9, 15.49, 0.0, 0.0, 90.0, 100); // object (sw_woodhaus01a) (1)
    CreateObject(3307, 1240.4, -1619.2, 14.0, 0.0, 0.0, 359.995, 100); // object (swburbhaus01) (1)
    CreateObject(3317, 1235.0, -1644.8, 15.9, 0.0, 0.0, 90.0, 100); // object (sw_bigburb_01) (1)
    CreateObject(17033, 1221.4, -1625.2, 12.6, 0.0, 0.0, 52.0, 100); // object (cunt_rockgp2_15) (1)
    CreateObject(17033, 1220.8, -1610.5, 12.6, 0.0, 0.0, 51.998, 100); // object (cunt_rockgp2_15) (2)
    CreateObject(17033, 1220.8, -1596.3, 12.6, 0.0, 0.0, 51.998, 100); // object (cunt_rockgp2_15) (3)
    CreateObject(17033, 1220.9, -1597.1, 12.6, 0.0, 0.0, 237.998, 100); // object (cunt_rockgp2_15) (4)
    CreateObject(17033, 1221.2, -1589.9, 12.6, 0.0, 0.0, 228.0, 100); // object (cunt_rockgp2_15) (5)
    CreateObject(714, 1215.1, -1657.2, 12.6, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (6)
    CreateObject(703, 1231.2, -1621.4, 13.7, 0.0, 0.0, 58.0, 100); // object (sm_veg_tree7_big) (1)
    CreateObject(673, 1248.6, -1635.7, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltree) (1)
    CreateObject(846, 1250.4, -1625.1, 13.5, 0.0, 0.0, 0.0, 100); // object (DEAD_TREE_18) (1)
    CreateObject(717, 1252.1, -1596.0, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (1)
    CreateObject(1364, 1193.8, -1675.8, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (1)
    CreateObject(1364, 1199.9, -1675.7, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (2)
    CreateObject(1364, 1193.4, -1690.2, 13.3, 0.0, 0.0, 180.0, 100); // object (CJ_BUSH_PROP) (3)
    CreateObject(1364, 1199.6, -1690.2, 13.3, 0.0, 0.0, 179.995, 100); // object (CJ_BUSH_PROP) (4)
    CreateObject(1364, 1192.0, -1678.6, 13.3, 0.0, 0.0, 85.995, 100); // object (CJ_BUSH_PROP) (5)
    CreateObject(1597, 1196.5, -1682.7, 15.2, 0.0, 0.0, 0.0, 100); // object (cntrlrsac1) (2)
    CreateObject(4003, 1176.7, -1674.4, 20.7, 0.0, 0.0, 272.0, 100); // object (LAcityhallTrans_LAn) (1)
    CreateObject(3862, 1222.3, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall02_SFXRF) (1)
    CreateObject(3861, 1227.0, -1660.4, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall01_SFXRF) (1)
    CreateObject(3860, 1231.0, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall04_SFXRF) (1)
    CreateObject(3863, 1235.4, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall03_SFXRF) (1)
    CreateObject(3862, 1239.7, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall02_SFXRF) (2)
    CreateObject(3861, 1244.1, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall01_SFXRF) (2)
    CreateObject(3860, 1248.1, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall04_SFXRF) (2)
    CreateObject(1209, 1209.6, -1701.1, 12.6, 0.0, 0.0, 180.0, 100); // object (vendmach) (1)
    CreateObject(956, 1208.2, -1701.1, 13.0, 0.0, 0.0, 180.0, 100); // object (CJ_EXT_CANDY) (1)
    CreateObject(955, 1206.8, -1701.1, 13.0, 0.0, 0.0, 180.0, 100); // object (CJ_EXT_SPRUNK) (1)
    CreateObject(3035, 1259.8, -1584.0, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (1)
    CreateObject(3035, 1262.3, -1583.8, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (2)
    CreateObject(1439, 1264.4, -1583.3, 12.6, 0.0, 0.0, 0.0, 100); // object (DYN_DUMPSTER_1) (1)
    CreateObject(1409, 1253.1, -1592.6, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (1)
    CreateObject(1409, 1253.3, -1616.2, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (2)
    CreateObject(1409, 1253.1, -1642.3, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (3)
    CreateObject(1372, 1252.9, -1657.8, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump2_LOW) (1)
    CreateObject(1370, 1250.9, -1657.5, 13.1, 0.0, 0.0, 0.0, 100); // object (CJ_FLAME_Drum) (1)
    CreateObject(1358, 1163.3, -1650.3, 13.8, 0.0, 0.0, 0.0, 100); // object (CJ_SKIP_Rubbish) (1)
    CreateObject(1365, 1163.7, -1646.7, 13.7, 0.0, 0.0, 180.0, 100); // object (CJ_BIG_SKIP1) (1)
    CreateObject(1359, 1201.5, -1688.3, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (1)
    CreateObject(1359, 1191.6, -1688.9, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (2)
    CreateObject(1359, 1197.1, -1676.3, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (3)
    CreateObject(1300, 1202.8, -1676.0, 12.9, 0.0, 0.0, 0.0, 100); // object (bin1) (1)
    CreateObject(12957, 1215.0, -1585.6, 13.4, 0.0, 0.0, 300.0, 100); // object (sw_pickupwreck01) (1)
    CreateObject(1264, 1264.9, -1583.1, 13.9, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (1)
    CreateObject(1264, 1253.1, -1593.2, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (2)
    CreateObject(1558, 1253.3, -1617.5, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_CARDBRD_PICKUP) (1)
    CreateObject(1558, 1253.2, -1618.6, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_CARDBRD_PICKUP) (2)
    CreateObject(1329, 1268.9, -1659.7, 13.0, 0.0, 0.0, 0.0, 100); // object (BinNt13_LA) (1)
    CreateObject(1265, 1268.7, -1659.8, 13.9, 0.0, 0.0, 0.0, 100); // object (BlackBag2) (1)
    CreateObject(1437, 1268.6, -1606.3, 12.0, 0.0, 0.0, 274.0, 100); // object (DYN_LADDER_2) (1)
    CreateObject(8572, 1277.7, -1699.1, 14.8, 0.0, 0.0, 0.0, 100); // object (vgsSstairs02_lvs) (1)
    CreateObject(3065, 1227.6, -1661.2, 15.0, 0.0, 0.0, 0.0, 100); // object (BBALL_col) (1)
    CreateObject(1218, 1281.7, -1700.8, 13.1, 0.0, 0.0, 0.0, 100); // object (barrel1) (1)
    CreateObject(6965, 1230.3, -1677.9, 16.19, 0.0, 0.0, 0.0, 100); // object (venefountain02) (1)
    CreateObject(1650, 1221.2, -1661.6, 13.7, 0.0, 0.0, 0.0, 100); // object (petrolcanm) (1)
    CreateObject(1582, 1222.2, -1661.7, 13.5, 0.0, 0.0, 0.0, 100); // object (pizzabox) (1)
    CreateObject(1344, 1265.4, -1700.8, 13.4, 0.0, 0.0, 182.0, 100); // object (CJ_Dumpster2) (1)
    CreateObject(1349, 1268.0, -1700.8, 13.1, 0.0, 0.0, 0.0, 100); // object (CJ_SHTROLLY) (1)
    CreateObject(2858, 1234.6, -1660.8, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_kitchtakeway03) (1)
    CreateObject(2857, 1236.0, -1660.9, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_kitchtakeway02) (1)
    CreateObject(2861, 1247.1, -1660.9, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_foodwrap03) (1)
    CreateObject(3460, 1255.4, -1602.6, 16.8, 0.0, 0.0, 276.0, 100); // object (vegaslampost) (1)
    CreateObject(3460, 1255.1, -1647.5, 16.4, 0.0, 0.0, 270.0, 100); // object (vegaslampost) (2)
    CreateObject(1478, 1247.2, -1594.1, 13.7, 0.0, 0.0, 96.0, 100); // object (DYN_post_box) (1)
    CreateObject(1478, 1249.0, -1615.6, 14.0, 0.0, 0.0, 90.0, 100); // object (DYN_post_box) (2)
    CreateObject(1478, 1249.1, -1642.7, 13.6, 0.0, 0.0, 0.0, 100); // object (DYN_post_box) (3)
    CreateObject(1346, 1178.2, -1656.4, 13.9, 0.0, 0.0, 90.0, 100); // object (CJ_PHONE_KIOSK2) (1)
    CreateObject(1257, 1244.9, -1706.3, 13.7, 0.0, 0.0, 90.0, 100); // object (bustopm) (1)
    CreateObject(1232, 1238.0, -1669.8, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (1)
    CreateObject(1232, 1235.9, -1687.1, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (2)
    CreateObject(1232, 1190.8, -1675.6, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (3)
    CreateObject(1232, 1203.0, -1674.8, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (4)
    CreateObject(1232, 1202.0, -1691.0, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (5)
    CreateObject(1232, 1190.8, -1690.5, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (6)
    CreateObject(1232, 1221.9, -1684.7, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (7)
    CreateObject(1232, 1222.4, -1671.0, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (8)
    CreateObject(1216, 1268.8, -1637.0, 13.3, 0.0, 0.0, 270.0, 100); // object (phonebooth1) (1)
    CreateObject(1529, 1269.3, -1655.9, 14.4, 0.0, 0.0, 0.0, 100); // object (tag_temple) (1)
    CreateObject(1528, 1269.2, -1634.5, 14.3, 0.0, 0.0, 0.0, 100); // object (tag_seville) (1)
    CreateObject(1526, 1269.3, -1619.6, 14.6, 0.0, 0.0, 0.0, 100); // object (tag_rifa) (1)
    CreateObject(1525, 1269.3, -1604.4, 14.8, 0.0, 0.0, 0.0, 100); // object (tag_kilo) (1)
    CreateObject(1490, 1269.3, -1588.6, 14.3, 0.0, 0.0, 0.0, 100); // object (tag_01) (1)
    CreateObject(1529, 1269.2, -1673.5, 14.4, 0.0, 0.0, 0.0, 100); // object (tag_temple) (2)
    CreateObject(1531, 1269.3, -1688.4, 14.5, 0.0, 0.0, 0.0, 100); // object (tag_azteca) (1)
    CreateObject(820, 1203.0, -1681.6, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (1)
    CreateObject(820, 1202.8, -1684.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (2)
    CreateObject(820, 1202.4, -1688.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (3)
    CreateObject(820, 1203.2, -1691.0, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (4)
    CreateObject(820, 1200.8, -1692.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (5)
    CreateObject(820, 1199.0, -1692.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (6)
    CreateObject(820, 1196.4, -1692.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (7)
    CreateObject(820, 1193.7, -1692.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (8)
    CreateObject(820, 1190.9, -1692.2, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (9)
    CreateObject(820, 1190.0, -1690.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (10)
    CreateObject(820, 1189.8, -1688.5, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (11)
    CreateObject(820, 1189.7, -1686.0, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (12)
    CreateObject(820, 1189.7, -1682.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (13)
    CreateObject(820, 1189.5, -1680.3, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (14)
    CreateObject(820, 1189.8, -1677.5, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (15)
    CreateObject(820, 1190.0, -1674.9, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (16)
    CreateObject(820, 1191.1, -1672.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (17)
    CreateObject(820, 1193.7, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (18)
    CreateObject(820, 1195.7, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (19)
    CreateObject(820, 1198.3, -1672.2, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (20)
    CreateObject(820, 1201.4, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (21)
    CreateObject(638, 1230.5, -1688.3, 13.3, 0.0, 0.0, 270.25, 100); // object (kb_planter_bush) (1)
    CreateObject(2816, 1239.8, -1661.4, 14.9, 0.0, 0.0, 0.0, 100); // object (gb_bedmags01) (1)
    CreateObject(1692, 1167.6, -1685.4, 21.3, 0.0, 0.0, 0.0, 100); // object (roofstuff18) (1)
    CreateObject(1692, 1168.3, -1663.0, 21.3, 0.0, 0.0, 0.0, 100); // object (roofstuff18) (2)
    CreateObject(1764, 1166.6, -1651.6, 12.6, 0.0, 2.0, 138.0, 100); // object (LOW_COUCH_2) (1)
    CreateObject(947, 1215.4, -1639.7, 14.8, 0.0, 0.0, 92.0, 100); // object (bskballhub_lax01) (1)
    CreateObject(946, 1215.4, -1648.4, 14.8, 0.0, 0.0, 90.0, 100); // object (bskball_lax) (1)
    CreateObject(1337, 1189.6, -1589.5, 13.2, 0.0, 0.0, 0.0, 100); // object (BinNt07_LA) (3)
    CreateObject(8292, 1161.1, -1627.2, 15.8, 0.0, 0.0, 145.0, 100); // object (vgsbboardsigns01) (1)
    CreateObject(8132, 1278.3, -1626.2, 19.1, 0.0, 0.0, 102.0, 100); // object (vgschurch03_lvs) (1)
    CreateObject(1320, 1259.3, -1707.1, 14.0, 0.0, 0.0, 0.0, 100); // object (ws_roadwarning_05) (1)
    CreateObject(1321, 1198.6, -1717.4, 14.0, 0.0, 0.0, 180.0, 100); // object (ws_roadwarning_01) (1)
    CreateObject(3577, 1183.5, -1641.8, 13.3, 0.0, 0.0, 0.0, 100); // object (DockCrates1_LA) (1)
    CreateObject(3576, 1190.7, -1613.0, 14.1, 0.0, 0.0, 0.0, 100); // object (DockCrates2_LA) (1)
    CreateObject(3013, 1214.2, -1586.0, 14.3, 0.0, 0.0, 0.0, 100); // object (cr_ammobox) (1)
    CreateObject(939, 1185.1, -1609.1, 15.0, 0.0, 0.0, 0.0, 100); // object (CJ_DF_UNIT) (1)
    CreateObject(3805, 1177.1, -1639.7, 15.9, 0.0, 0.0, 270.0, 100); // object (sfxref_aircon12) (1)
    CreateObject(3805, 1178.3, -1586.6, 15.5, 0.0, 0.0, 92.0, 100); // object (sfxref_aircon12) (2)
    CreateObject(3864, 1201.7, -1584.7, 18.7, 0.0, 0.0, 90.0, 100); // object (WS_floodlight) (1)
    
    
    // OnPlayerConnect
    
    RemoveBuildingForPlayer(playerid, 6102, 1226.9531, -1656.1562, 24.77344, 86.006805); // removeWorldObject (gaz4_LAW) (1)
    RemoveBuildingForPlayer(playerid, 6103, 1223.7188, -1616.3203, 19.11719, 74.586517); // removeWorldObject (gaz5_LAW) (1)
    RemoveBuildingForPlayer(playerid, 6150, 1170.0781, -1668.5625, 18.92188, 42.64986); // removeWorldObject (gaz7_LAW) (1)
    RemoveBuildingForPlayer(playerid, 6106, 1226.9531, -1656.1562, 24.77344, 86.006805); // removeWorldObject (gaz4_LAW_Model) (1)
    RemoveBuildingForPlayer(playerid, 6105, 1223.7188, -1616.3203, 19.11719, 74.586517); // removeWorldObject (gaz5_LAW_Model) (1)
    RemoveBuildingForPlayer(playerid, 6149, 1170.0781, -1668.5625, 18.92188, 42.64986); // removeWorldObject (gaz7_LAW_Model) (1)
    RemoveBuildingForPlayer(playerid, 626, 1259.0443, -1659.8805, 13.4234, 4.4661112); // removeWorldObject (veg_palmkb2) (1)
    RemoveBuildingForPlayer(playerid, 626, 1267.8875, -1660.0698, 13.72715, 4.4661112); // removeWorldObject (veg_palmkb2) (2)
    RemoveBuildingForPlayer(playerid, 626, 1268.0284, -1643.661, 13.27167, 4.4661112); // removeWorldObject (veg_palmkb2) (3)
    RemoveBuildingForPlayer(playerid, 626, 1258.9354, -1643.6602, 13.34154, 4.4661112); // removeWorldObject (veg_palmkb2) (4)
    RemoveBuildingForPlayer(playerid, 626, 1256.0734, -1640.7438, 27.18755, 4.4661112); // removeWorldObject (veg_palmkb2) (5)
    RemoveBuildingForPlayer(playerid, 620, 1203.6406, -1674.4844, 12.01563, 22.657042); // removeWorldObject (veg_palm04) (1)
    RemoveBuildingForPlayer(playerid, 626, 1256.0956, -1633.1426, 27.05246, 4.4661112); // removeWorldObject (veg_palmkb2) (6)
    RemoveBuildingForPlayer(playerid, 626, 1244.2032, -1632.7775, 27.25051, 4.4661112); // removeWorldObject (veg_palmkb2) (7)
    RemoveBuildingForPlayer(playerid, 626, 1243.7789, -1640.8799, 27.17464, 4.4661112); // removeWorldObject (veg_palmkb2) (8)
    RemoveBuildingForPlayer(playerid, 626, 1231.7169, -1633.1057, 27.12648, 4.4661112); // removeWorldObject (veg_palmkb2) (9)
    RemoveBuildingForPlayer(playerid, 626, 1231.7594, -1640.5911, 27.0972, 4.4661112); // removeWorldObject (veg_palmkb2) (10)
    RemoveBuildingForPlayer(playerid, 626, 1282.9918, -1640.389, 27.29802, 4.4661112); // removeWorldObject (veg_palmkb2) (11)
    RemoveBuildingForPlayer(playerid, 626, 1267.7302, -1675.2073, 13.8332, 4.4661112); // removeWorldObject (veg_palmkb2) (12)
    RemoveBuildingForPlayer(playerid, 626, 1259.0139, -1675.2545, 13.45974, 4.4661112); // removeWorldObject (veg_palmkb2) (13)
    RemoveBuildingForPlayer(playerid, 626, 1219.2848, -1640.8744, 26.75341, 4.4661112); // removeWorldObject (veg_palmkb2) (14)
    RemoveBuildingForPlayer(playerid, 626, 1211.7611, -1633.3069, 26.82372, 4.4661112); // removeWorldObject (veg_palmkb2) (15)
    RemoveBuildingForPlayer(playerid, 626, 1219.3662, -1633.1477, 26.81094, 4.4661112); // removeWorldObject (veg_palmkb2) (16)
    RemoveBuildingForPlayer(playerid, 626, 1208.5122, -1665.1339, 13.61457, 4.4661112); // removeWorldObject (veg_palmkb2) (17)
    RemoveBuildingForPlayer(playerid, 1281, 1198.3, -1666.4253, 13.3592, 4.4663153); // removeWorldObject (parktable1) (1)
    RemoveBuildingForPlayer(playerid, 1281, 1195.7626, -1661.4191, 13.3592, 4.4663153); // removeWorldObject (parktable1) (2)
    RemoveBuildingForPlayer(playerid, 1280, 1201.2375, -1655.7745, 13.54374, 3.6262574); // removeWorldObject (parkbench1) (1)
    RemoveBuildingForPlayer(playerid, 1280, 1188.5004, -1655.8947, 13.19971, 3.6262574); // removeWorldObject (parkbench1) (2)
    RemoveBuildingForPlayer(playerid, 1281, 1188.3464, -1660.7059, 13.3592, 4.4663153); // removeWorldObject (parktable1) (3)
    RemoveBuildingForPlayer(playerid, 1281, 1190.2802, -1667.3289, 13.3592, 4.4663153); // removeWorldObject (parktable1) (4)
    RemoveBuildingForPlayer(playerid, 626, 1181.754, -1665.2653, 13.6754, 4.4661112); // removeWorldObject (veg_palmkb2) (18)
    RemoveBuildingForPlayer(playerid, 626, 1282.6016, -1619.2609, 27.0683, 4.4661112); // removeWorldObject (veg_palmkb2) (19)
    RemoveBuildingForPlayer(playerid, 626, 1282.6066, -1628.4341, 27.02431, 4.4661112); // removeWorldObject (veg_palmkb2) (20)

     

    • Řekni nám o tom ještě něco 1
    • Děkuji (+1) 1
  4. CreateObject(13612, 5086.0, -3220.0996, 3.0, 0.0, 358.995, 0.0, 100); // object (stuntman03) (1)
    CreateObject(13612, 5086.7002, -3289.0996, 3.0, 357.99, 358.995, 1.247, 100); // object (stuntman03) (2)
    CreateObject(13651, 5070.0, -3296.8999, -1.5, 0.0, 0.0, 0.25, 100); // object (otunnel) (1)
    CreateObject(17563, 4991.0, -3253.3994, 0.9, 0.0, 0.0, 0.0, 100); // object (wattspark1_LAe2) (1)
    CreateObject(8395, 5204.4004, -3254.0996, 23.8, 0.0, 0.0, 0.0, 100); // object (vgEpyrmd_dy) (1)
    CreateObject(3452, 5070.7998, -3176.6001, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn1) (1)
    CreateObject(3453, 5012.2002, -3185.0, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn2) (1)
    CreateObject(3452, 5041.2002, -3177.5996, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn1) (2)
    CreateObject(3452, 5100.3999, -3175.6001, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn1) (3)
    CreateObject(3452, 5130.0, -3174.54, 6.8, 0.0, 0.0, 182.0, 100); // object (bballintvgn1) (4)
    CreateObject(3453, 5160.3999, -3179.0, 6.8, 0.0, 0.0, 92.0, 100); // object (bballintvgn2) (2)
    CreateObject(3452, 5167.7002, -3208.0, 6.8, 0.0, 0.0, 92.0, 100); // object (bballintvgn1) (5)
    CreateObject(11327, 5002.2998, -3205.6001, 1.46, 355.0, 90.0, 0.0, 100); // object (sfse_hub_grgdoor02) (1)
    CreateObject(11327, 5005.1001, -3205.6001, 1.46, 354.996, 90.0, 0.0, 100); // object (sfse_hub_grgdoor02) (2)
    CreateObject(11327, 5003.6001, -3211.3, 1.9, 0.75, 96.0, 90.0, 100); // object (sfse_hub_grgdoor02) (3)
    CreateObject(10671, 5047.1001, -3188.0, 3.4, 0.0, 73.0, 92.0, 100); // object (savehousegdoor_SFS) (1)
    CreateObject(10671, 5059.2002, -3187.69995, 3.25, 0.0, 72.999, 92.0, 100); // object (savehousegdoor_SFS) (2)
    CreateObject(10671, 5035.1001, -3188.5, 3.5, 0.0, 72.999, 92.0, 100); // object (savehousegdoor_SFS) (3)
    CreateObject(10671, 5023.2002, -3189.0, 3.6, 0.0, 72.999, 92.0, 100); // object (savehousegdoor_SFS) (5)
    CreateObject(10671, 5032.1006, -3191.5, 3.0, 0.0, 86.995, 90.0, 100); // object (savehousegdoor_SFS) (6)
    CreateObject(10671, 5020.8999, -3191.5, 3.1, 0.0, 86.995, 90.0, 100); // object (savehousegdoor_SFS) (7)
    CreateObject(10671, 5018.7002, -3194.7, 3.0, 0.0, 88.0, 90.0, 100); // object (savehousegdoor_SFS) (8)
    CreateObject(10671, 5018.6006, -3198.3994, 2.8, 0.0, 86.995, 90.0, 100); // object (savehousegdoor_SFS) (10)
    CreateObject(10671, 5016.2002, -3206.2998, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (11)
    CreateObject(10671, 5006.7998, -3206.6001, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (12)
    CreateObject(10575, 5012.8999, -3212.2, 3.0, 0.0, 0.0, 269.5, 100); // object (modshopdoor1_SFS) (1)
    CreateObject(10575, 5010.2002, -3212.3999, 3.0, 0.0, 0.0, 276.0, 100); // object (modshopdoor1_SFS) (2)
    CreateObject(10671, 5014.2998, -3206.3, 4.9, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (14)
    CreateObject(10671, 5010.7998, -3206.2, 4.9, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (15)
    CreateObject(10671, 5008.7002, -3206.6001, 4.9, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (16)
    CreateObject(10671, 5005.8999, -3200.8, 6.4, 0.0, 0.0, 90.5, 100); // object (savehousegdoor_SFS) (17)
    CreateObject(10671, 4999.7998, -3206.8994, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (18)
    CreateObject(10671, 4999.7998, -3206.8999, 6.7, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (19)
    CreateObject(10671, 4993.8999, -3213.3999, 3.0, 0.0, 0.0, 272.0, 100); // object (savehousegdoor_SFS) (4)
    CreateObject(10671, 4993.8999, -3213.3999, 6.7, 0.0, 0.0, 272.0, 100); // object (savehousegdoor_SFS) (9)
    CreateObject(10671, 4981.7998, -3213.7, 3.0, 0.0, 0.0, 270.0, 100); // object (savehousegdoor_SFS) (13)
    CreateObject(10671, 4981.8999, -3213.7, 6.7, 0.0, 0.0, 270.0, 100); // object (savehousegdoor_SFS) (20)
    CreateObject(10671, 4975.7998, -3219.8, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (21)
    CreateObject(10671, 4975.7998, -3219.7998, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (22)
    CreateObject(10671, 4975.5, -3231.8999, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (23)
    CreateObject(10671, 4975.2002, -3244.0, 3.0, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (24)
    CreateObject(10671, 4974.8999, -3256.1001, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (25)
    CreateObject(10671, 4974.6001, -3268.2, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (26)
    CreateObject(10671, 4974.2998, -3280.3, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (27)
    CreateObject(10671, 4974.1001, -3287.1001, 3.0, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (28)
    CreateObject(10671, 4980.1006, -3293.0996, 3.0, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (29)
    CreateObject(10671, 4992.2002, -3293.0, 3.0, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (30)
    CreateObject(3452, 5039.6006, -3333.0, 6.9, 0.0, 0.0, 0.0, 100); // object (bballintvgn1) (6)
    CreateObject(3453, 5009.3999, -3327.5, 6.9, 0.0, 0.0, 270.0, 100); // object (bballintvgn2) (3)
    CreateObject(10671, 4997.2998, -3309.8, 1.041, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (31)
    CreateObject(10671, 5000.6001, -3309.8, 1.0, 0.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (32)
    CreateObject(10671, 5000.7002, -3298.2, 1.4, 5.0, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (34)
    CreateObject(10671, 4997.2998, -3297.7, 1.4, 4.999, 270.0, 0.0, 100); // object (savehousegdoor_SFS) (35)
    CreateObject(10671, 4995.4004, -3307.0, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (36)
    CreateObject(10671, 4996.7002, -3298.7998, 3.0, 0.0, 0.0, 345.998, 100); // object (savehousegdoor_SFS) (37)
    CreateObject(10671, 5002.2998, -3307.0, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (38)
    CreateObject(10671, 5002.2002, -3298.8994, 3.0, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (39)
    CreateObject(10671, 5008.2002, -3292.8994, 3.0, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (40)
    CreateObject(10671, 5016.1001, -3194.5, 2.3, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (33)
    CreateObject(10671, 5029.5, -3194.8, 2.8, 0.0, 86.995, 90.0, 100); // object (savehousegdoor_SFS) (41)
    CreateObject(10671, 4975.5, -3231.8, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (43)
    CreateObject(10671, 4975.2002, -3243.8999, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (44)
    CreateObject(10671, 4974.8999, -3255.7, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (45)
    CreateObject(10671, 4974.6001, -3267.8, 6.7, 0.0, 0.0, 358.0, 100); // object (savehousegdoor_SFS) (46)
    CreateObject(10671, 4974.2998, -3279.8999, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (47)
    CreateObject(10671, 4974.1001, -3287.1001, 6.7, 0.0, 0.0, 357.995, 100); // object (savehousegdoor_SFS) (48)
    CreateObject(10671, 4980.1001, -3293.0, 6.7, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (49)
    CreateObject(10671, 4992.2002, -3293.0, 6.7, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (50)
    CreateObject(10671, 4996.7002, -3298.8999, 6.7, 0.0, 0.0, 345.998, 100); // object (savehousegdoor_SFS) (51)
    CreateObject(10671, 4995.3999, -3306.8999, 6.7, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (52)
    CreateObject(10671, 5002.2002, -3299.0, 6.7, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (53)
    CreateObject(10671, 5002.2998, -3307.0, 6.7, 0.0, 0.0, 0.0, 100); // object (savehousegdoor_SFS) (54)
    CreateObject(10671, 4998.3999, -3313.1001, 6.4, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (55)
    CreateObject(10671, 4998.3999, -3313.1001, 10.1, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (56)
    CreateObject(10671, 5006.0, -3313.1001, 6.4, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (58)
    CreateObject(10671, 5006.0, -3313.1001, 10.1, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (60)
    CreateObject(10671, 5008.3999, -3313.3, 2.7, 0.0, 0.0, 90.0, 100); // object (savehousegdoor_SFS) (61)
    CreateObject(10671, 5014.2998, -3299.0, 3.0, 0.0, 0.0, 2.0, 100); // object (savehousegdoor_SFS) (62)
    CreateObject(10671, 5014.7002, -3307.3999, 3.0, 0.0, 0.0, 2.0, 100); // object (savehousegdoor_SFS) (63)
    CreateObject(10671, 5048.5, -3322.2, 3.9, 0.0, 273.0, 90.0, 100); // object (savehousegdoor_SFS) (64)
    CreateObject(10671, 5036.5, -3322.1001, 3.83, 0.0, 272.999, 89.995, 100); // object (savehousegdoor_SFS) (65)
    CreateObject(10671, 5024.5, -3322.1001, 3.7, 0.0, 272.999, 89.995, 100); // object (savehousegdoor_SFS) (66)
    CreateObject(10671, 5012.3999, -3322.1001, 3.6, 0.0, 272.999, 89.995, 100); // object (savehousegdoor_SFS) (67)
    CreateObject(10671, 5048.5, -3318.6001, 3.2, 0.0, 290.0, 89.995, 100); // object (savehousegdoor_SFS) (68)
    CreateObject(10671, 5036.6001, -3318.6001, 3.1, 0.0, 289.995, 89.989, 100); // object (savehousegdoor_SFS) (69)
    CreateObject(10671, 5024.5, -3318.5, 2.98, 0.0, 289.995, 89.989, 100); // object (savehousegdoor_SFS) (70)
    CreateObject(10671, 5012.5, -3318.6001, 2.84, 0.0, 289.995, 89.989, 100); // object (savehousegdoor_SFS) (71)
    CreateObject(7834, 5029.7998, -3307.6001, 5.0, 0.0, 0.0, 88.0, 100); // object (vegasnfrates08) (1)
    CreateObject(7527, 5040.7998, -3250.8999, 7.0, 0.0, 0.0, 0.0, 100); // object (vegasnfrates03) (1)
    CreateObject(8075, 5023.1001, -3270.8999, 5.0, 0.0, 0.0, 180.0, 100); // object (vgsfrates04) (1)
    CreateObject(5260, 5018.2998, -3236.7, 3.6, 0.0, 0.0, 0.0, 100); // object (las2dkwar02) (1)
    CreateObject(7527, 5142.7002, -3255.3994, 9.2, 0.0, 0.0, 0.0, 100); // object (vegasnfrates03) (2)
    CreateObject(5262, 5131.6001, -3288.8, 5.3, 0.0, 0.0, 180.0, 100); // object (las2dkwar04) (1)
    CreateObject(8076, 5152.2998, -3265.3999, 3.6, 0.0, 0.0, 0.0, 100); // object (vgsfrates05) (1)
    CreateObject(8076, 5150.7002, -3245.3999, 4.2, 0.0, 0.0, 0.0, 100); // object (vgsfrates05) (2)
    CreateObject(5261, 5117.1001, -3260.7, 13.4, 0.0, 0.0, 270.0, 100); // object (las2dkwar03) (1)
    CreateObject(5261, 5066.7002, -3245.6001, 11.2, 0.0, 0.0, 90.0, 100); // object (las2dkwar03) (2)
    CreateObject(3798, 5136.2002, -3254.5, 11.2, 0.0, 0.0, 0.0, 100); // object (acbox3_SFS) (1)
    CreateObject(3798, 5145.2002, -3244.3, 8.2, 0.0, 0.0, 0.0, 100); // object (acbox3_SFS) (2)
    CreateObject(3798, 5019.5, -3272.1001, 5.0, 0.0, 0.0, 0.0, 100); // object (acbox3_SFS) (3)
    CreateObject(3800, 5015.0, -3261.3999, 5.0, 0.0, 0.0, 0.0, 100); // object (acbox4_SFS) (1)
    CreateObject(16342, 5100.7998, -3331.8999, 17.1, 0.0, 0.0, 0.0, 100); // object (dam_genturbine04) (1)
    CreateObject(16342, 5086.7998, -3332.0, 17.1, 0.0, 0.0, 0.0, 100); // object (dam_genturbine04) (2)
    CreateObject(16345, 5073.8999, -3332.3, 17.1, 0.0, 0.0, 0.0, 100); // object (dam_genturbine03) (1)
    CreateObject(16346, 5059.5, -3332.3, 17.1, 0.0, 0.0, 0.0, 100); // object (dam_genturbine02) (1)
    CreateObject(3502, 5126.8999, -3219.6001, 3.9, 0.0, 0.0, 0.0, 100); // object (vgsN_con_tube) (1)
    CreateObject(3502, 5120.3999, -3225.7, 3.8, 0.0, 0.0, 270.0, 100); // object (vgsN_con_tube) (2)
    CreateObject(3502, 5114.2998, -3219.3, 3.8, 0.0, 0.0, 180.0, 100); // object (vgsN_con_tube) (3)
    CreateObject(3502, 5120.7002, -3213.1001, 3.9, 0.0, 0.0, 90.0, 100); // object (vgsN_con_tube) (4)
    CreateObject(8877, 5167.2998, -3217.0, 20.0, 0.0, 0.0, 0.0, 100); // object (vgsEcnstrct10) (1)
    CreateObject(8877, 5172.3999, -3286.1001, 27.6, 0.0, 0.0, 266.0, 100); // object (vgsEcnstrct10) (2)
    CreateObject(9585, 5110.6001, -3117.0, 8.5, 0.0, 0.0, 0.0, 100); // object (freight_SFW33) (3)
    CreateObject(9586, 5108.3999, -3117.0, 19.1, 0.0, 0.0, 0.0, 100); // object (freight_deck_SFW) (2)
    CreateObject(9584, 5035.3999, -3117.1001, 28.2, 0.0, 0.0, 0.0, 100); // object (freight_SFW31) (1)
    CreateObject(5154, 5083.0, -3119.6001, 23.0, 0.0, 0.0, 0.0, 100); // object (dk_cargoshp03d) (1)
    CreateObject(1612, 4940.2998, -3346.5, 0.0, 0.0, 0.0, 0.0, 100); // object (submarine) (1)
    CreateObject(706, 5120.9004, -3219.0996, 2.0, 0.0, 0.0, 0.0, 100); // object (sm_vegvbbig) (1)
    CreateObject(706, 5046.0, -3215.7998, 1.1, 0.0, 0.0, 0.0, 100); // object (sm_vegvbbig) (2)
    CreateObject(717, 5064.3999, -3167.8, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (1)
    CreateObject(717, 5086.2002, -3167.0, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (2)
    CreateObject(717, 5094.1001, -3166.8, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (3)
    CreateObject(717, 5115.7998, -3166.1001, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (4)
    CreateObject(717, 5123.6001, -3165.7, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (5)
    CreateObject(737, 5145.3999, -3165.0, 8.9, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (1)
    CreateObject(737, 5176.2998, -3193.8999, 8.9, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (2)
    CreateObject(737, 5176.3999, -3201.8, 8.9, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (3)
    CreateObject(737, 5167.7998, -3171.5, 9.0, 0.0, 0.0, 0.0, 100); // object (aw_streettree3) (4)
    CreateObject(717, 5056.5, -3168.0, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (6)
    CreateObject(717, 5034.7998, -3168.8, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (7)
    CreateObject(717, 5027.0, -3169.0996, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (8)
    CreateObject(717, 5004.9004, -3177.2998, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (9)
    CreateObject(717, 4998.2002, -3200.0, 8.9, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (10)
    CreateObject(10671, 5018.2998, -3198.3999, 2.6, 357.8, 90.0, 180.0, 100); // object (savehousegdoor_SFS) (42)
    CreateObject(1372, 5008.8999, -3213.3999, 2.1, 0.0, 0.0, 0.0, 100); // object (CJ_Dump2_LOW) (1)
    CreateObject(1372, 5010.7998, -3213.2, 2.1, 0.0, 0.0, 12.0, 100); // object (CJ_Dump2_LOW) (2)
    CreateObject(1439, 5057.3999, -3240.5, 1.0, 0.0, 0.0, 180.0, 100); // object (DYN_DUMPSTER_1) (2)
    CreateObject(2890, 5109.1001, -3296.6001, 2.2, 0.0, 0.0, 0.0, 100); // object (kmb_skip) (2)
    CreateObject(2890, 5109.1001, -3290.5, 2.2, 0.0, 0.0, 180.0, 100); // object (kmb_skip) (3)
    CreateObject(706, 5056.7002, -3287.2, 1.2, 0.0, 0.0, 0.0, 100); // object (sm_vegvbbig) (3)
    CreateObject(3073, 5063.3999, -3288.2, 2.7, 0.0, 0.0, 0.0, 100); // object (kmb_container_broke) (1)
    CreateObject(4003, 5073.5, -3324.3, 13.1, 0.0, 0.0, 0.0, 100); // object (LAcityhallTrans_LAn) (1)
    CreateObject(4588, 5165.3999, -3259.6001, 16.2, 0.0, 0.0, 0.0, 100); // object (roofshitlan2) (2)
    CreateObject(8043, 5149.7998, -3326.0, 3.5, 0.0, 0.0, 140.75, 100); // object (vegasSedge11) (1)
    CreateObject(8483, 5154.2998, -3347.0, 8.8, 0.0, 0.0, 118.5, 100); // object (pirateland02_lvS) (1)
    CreateObject(18228, 5133.5, -3352.0, 0.0, 0.0, 0.0, 306.0, 100); // object (cunt_rockgp2_21) (1)
    CreateObject(18228, 5168.5, -3317.0, 3.0, 0.0, 0.0, 76.75, 100); // object (cunt_rockgp2_21) (2)
    CreateObject(18228, 5163.1001, -3346.1001, 0.0, 0.0, 0.0, 0.0, 100); // object (cunt_rockgp2_21) (3)
    CreateObject(9019, 5109.1001, -3295.6001, 3.7, 0.0, 0.0, 0.0, 100); // object (luxortrees01_lvS) (3)
    CreateObject(717, 5053.2998, -3341.7, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (11)
    CreateObject(717, 5045.7002, -3341.8, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (12)
    CreateObject(717, 5023.8999, -3342.0, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (13)
    CreateObject(717, 5001.2998, -3334.3999, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (14)
    CreateObject(717, 4994.3999, -3313.5, 9.0, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (15)
    CreateObject(714, 5112.1001, -3324.6001, 3.4, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (3)
    CreateObject(1463, 5063.8999, -3287.3, 5.1, 0.0, 0.0, 0.0, 100); // object (DYN_WOODPILE2) (1)
    CreateObject(14582, 5069.7998, -3214.6001, 5.0, 0.0, 0.0, 0.0, 100); // object (mafiaCasinoBar1) (1)
    CreateObject(8075, 5148.6001, -3195.0, 4.8, 0.0, 0.0, 92.0, 100); // object (vgsfrates04) (2)
    CreateObject(8075, 5135.7998, -3192.8999, 4.8, 0.0, 0.0, 181.75, 100); // object (vgsfrates04) (3)
    CreateObject(8075, 5110.8999, -3193.8, 4.8, 0.0, 0.0, 182.5, 100); // object (vgsfrates04) (4)
    CreateObject(11292, 5053.6001, -3338.0, 2.6, 0.0, 0.0, 270.0, 100); // object (gasstatiohut) (1)
    CreateObject(18565, 5060.6001, -3324.5, 4.8, 0.0, 0.0, 92.0, 100); // object (Cs_Logs03) (1)

    Mj1.jpg

    Mj2.jpg

    Mj3.jpg

    Mj4.jpg

     

    DeadMatch Arena

  5. Čaute mám problem ked zadam napr: "/setvip 0 3 99" čo znamená ID level a dni tak mi padne server??? jak to je možné a chybu nevidím :o alebo som slepí :unsure:

    CMD:setvip(playerid, params[])
    {
    	if(IsPlayerConnected(playerid))
    	{
    		new id = strval(params);
    		new tarif = chrfind(' ',params)+1;
    		new days = tarif+2;
    
    		if(PlayerInfo[playerid][Admin] < 6) return SendClientMessage(playerid,-1,"{FF0000}[VIP] {FFFFFF}Nemas AdminLevel 6");
    		if(sscanf(params, "uii", id,tarif,days)) return SendClientMessage(playerid,COLOR_WARNING,"[  !  ] {FFFFFF}Použi: /setvip [ ID ] [ 0-3 ] [ 0-99 ]");
    		if(tarif < 0 || tarif > 3) return SendClientMessage(playerid,COLOR_WARNING,"[  !  ] {FFFFFF}Musiš použiť rozmetie medzi 0 až 3.");
    		if(days < 0 || days > 99) return SendClientMessage(playerid,COLOR_WARNING,"[  !  ] {FFFFFF}Musiš použit dni medzi 0 až 99.");
    		if(!IsPlayerConnected(id)) return SendClientMessage(playerid,COLOR_WARNING,"[  !  ] {FFFFFF}Hráč zo zadaným ID nieje na serveri !");
    		if(IsPlayerNPC(id)) return SendClientMessage(playerid,COLOR_WARNING,"[  !  ]{ffffff} Toto je NPC !");
    		if(tarif > 0)
    		{
    			new viptarif[16];
    			if(strval(params[tarif])==1) viptarif="Bronze";
    			else if(strval(params[tarif])==2) viptarif="Silver";
    			else if(strval(params[tarif])==3) viptarif="Gold";
    			else viptarif=" ";
    
    			new string[256];
    			format(string, 256, "%s %s dal hráčovi %s VIP %s na %d dní !", GetAdminRank(playerid),PlayerName(playerid),PlayerName(id),viptarif,strval(params[days]));
    			SendClientMessageToAll(COLOR_ADMIN, string);
    
    			DOF2_SetInt(UserPath(id),"VIP_Tarif", strval(params[tarif]));
    			DOF2_SetInt(UserPath(id),"VIP_Days", strval(params[days]));
    
    		}
    		else if(tarif == 0)
    		{
    			new string[128];
    			format(string, 128, "is %s odobral hráčovi %s VIP !", GetAdminRank(playerid),PlayerName(playerid),PlayerName(id));
    			SendClientMessageToAll(COLOR_ADMIN, string);
    
    			DOF2_SetInt(UserPath(id),"VIP_Tarif",0);
    			DOF2_SetInt(UserPath(id),"VIP_Days",0);
    			DOF2_SetInt(UserPath(id),"VIP",0);
    			DOF2_SetInt(UserPath(id),"VIP_Time",0);
    			PlayerInfo[playerid][VIP]=0;
    
    			SendClientMessage(id,COLOR_GOLD,"[  VIP  ] Bol ti odobrán VIP Účet !");
    		}
    	}
    	return 1;
    }

     

  6. před 12hodinami, Janik22 said:

    uprávovat scripty vytvorit funkcie 

     

    Ked vieš upravovať tak poriadne upravuj... je lahké prepísať text z eng do sk/cz ale ostatnie nič ako newy stocky a podobne sračky... je to 100% vidieť je je to z niekde anglickej stránky a ked niekto niečo zoberiem tak nezmazujem autora len pod to môžem napisať len že preložil a upravil a podobne :) 
    len taka malá rada 

  7. před 31minutami, Hip said:

    to je dost možný, jsem línej se teď dívat, ale nenahrávají se tam soubory nebo něco z sql db?

    není tam nič také len vela súborov a vela súborov s koncovkou ".part" :huh: a jedine include a_http ale dobre by bolo keby mi poslal aj ostatne subory a pozrel si to

  8. Mne sa zdá že tento mód má podporu pluginov ak sa nemýlim... Ak máš pwn tak tam pluginy si kukni aké potrebuješ ale určite streamer.so 

    a zabudol som že do SF si nahraj zložky... kde sa ti veci ukladaju

  9. Ako by som spravil vstupy do budov tak že chcem namiesto pickupov použiť čekpoint ale tak aby mi na mini mape neukazovalo čekpoint lebo keby mám 40 vchodovtak mini mapa by bola zamorená červenými štvorčekmi...

  10. Predstavujem vám Autoškolu ktorá má na dvore autá a aj kužele... vedla autoškoly je bar a knižnica :) kochajte sa :D :D 

     

    	//================================= Driving School, Library a bar ========//
    	AddStaticVehicle(492,1805.0000000,-1785.1000000,13.4000000,122.0000000,-1,213); //Greenwood
    	AddStaticVehicle(589,1806.9000000,-1789.6000000,13.3000000,122.0000000,150,145); //Club
    	AddStaticVehicle(571,1755.1000000,-1745.6000000,12.9000000,0.0000000,-1,57); //Kart
    	AddStaticVehicle(571,1753.6000000,-1745.7000000,12.9000000,0.0000000,101,106); //Kart
    	AddStaticVehicle(572,1751.3000000,-1745.7000000,13.2000000,0.0000000,31,177); //Mower
    	AddStaticVehicle(461,1807.9000000,-1750.2000000,13.2000000,78.0000000,109,40); //PCJ-600
    	AddStaticVehicle(429,1795.8000000,-1745.3000000,13.3000000,0.0000000,214,218); //Banshee
    	AddStaticVehicle(480,1710.0000000,-1798.1000000,13.4000000,0.0000000,22,34); //Comet
    	AddStaticVehicle(558,1730.7000000,-1770.8000000,13.2000000,130.0000000,37,37); //Uranus
    	AddStaticVehicle(565,1809.1999500,-1809.1999500,13.2000000,0.0000000,70,89); //Flash
    	CreateObject(11015,1802.6000000,-1772.6000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(drivingschoolex_sfs) (2)
    	CreateObject(1532,1800.2000000,-1781.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (1)
    	CreateObject(1532,1803.4000000,-1763.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (2)
    	CreateObject(910,1798.0000000,-1763.0000000,13.7491000,0.0000000,0.0000000,180.7500000); //object(bust_cabinet_4) (1)
    	CreateObject(1363,1804.5000000,-1742.4000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
    	CreateObject(1293,1809.1000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (1)
    	CreateObject(1293,1808.4000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (2)
    	CreateObject(1287,1807.6000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew3) (1)
    	CreateObject(1285,1809.8000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew5) (1)
    	CreateObject(1531,1811.7000000,-1767.4000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(tag_azteca) (1)
    	CreateObject(8418,1791.8000000,-1753.0000000,13.0190000,0.0000000,0.0000000,90.0000000); //object(vgshpgrnd04_lvs) (1)
    	CreateObject(4100,1787.2000000,-1763.6000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (1)
    	CreateObject(7191,1811.3000000,-1790.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)
    	CreateObject(7191,1789.5000000,-1811.9000000,14.3000000,0.0000000,0.0000000,268.0000000); //object(vegasnnewfence2b) (2)
    	CreateObject(7191,1744.9000000,-1807.0000000,14.3000000,0.0000000,0.0000000,79.7500000); //object(vegasnnewfence2b) (3)
    	CreateObject(7191,1736.5000000,-1783.9000000,14.1355000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4)
    	CreateObject(7191,1736.5000000,-1765.3000000,14.1490000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5)
    	CreateObject(709,1736.1000000,-1804.0000000,12.8000000,0.0000000,0.0000000,116.1900000); //object(sm_vegvbbigbrn) (1)
    	CreateObject(4100,1744.1000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.5000000); //object(meshfence1_lan) (2)
    	CreateObject(4100,1757.9000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (3)
    	CreateObject(4100,1768.2000000,-1742.4000000,14.0000000,0.0000000,0.0000000,319.7500000); //object(meshfence1_lan) (4)
    	CreateObject(4100,1774.6000000,-1749.0000000,14.0000000,0.0000000,0.0000000,48.0000000); //object(meshfence1_lan) (5)
    	CreateObject(2909,1777.2000000,-1759.9000000,13.9000000,0.0000000,0.0000000,37.7500000); //object(kmb_frontgate) (1)
    	CreateObject(1238,1794.5000000,-1800.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
    	CreateObject(1238,1786.3000000,-1802.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
    	CreateObject(1238,1777.7000000,-1803.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
    	CreateObject(1238,1770.2000000,-1803.1000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
    	CreateObject(1238,1762.1000000,-1801.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
    	CreateObject(1238,1754.4000000,-1799.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
    	CreateObject(1238,1747.1000000,-1794.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
    	CreateObject(1238,1749.7000000,-1775.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)
    	CreateObject(1238,1747.3000000,-1785.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)
    	CreateObject(12959,1721.7000000,-1758.8000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(sw_library) (1)
    	CreateObject(17577,1727.8000000,-1791.6000000,17.2900000,0.0000000,0.0000000,270.0000000); //object(liquorstore01_lae2) (1)
    	CreateObject(955,1712.8000000,-1763.7000000,13.1700000,0.0000000,0.0000000,0.0000000); //object(cj_ext_sprunk) (1)
    	CreateObject(1498,1724.0000000,-1785.0000000,12.8000000,0.0000000,0.0000000,44.0000000); //object(gen_doorext03) (1)
    	CreateObject(1482,1740.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (1)
    	CreateObject(1482,1746.5000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (2)
    	CreateObject(1482,1753.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (3)
    	CreateObject(1482,1753.0000000,-1747.6000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_garrage1) (9)
    	CreateObject(1238,1759.3000000,-1772.9000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)
    	CreateObject(1238,1768.6000000,-1776.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)
    	CreateObject(1257,1700.6000000,-1782.8000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
    	CreateObject(8557,1739.3000000,-1762.6000000,13.9121000,0.0000000,0.0000000,90.0000000); //object(vgshseing27) (1)
    	CreateObject(8557,1809.5000000,-1761.8000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(vgshseing27) (3)
    
    	//================== Driving School, Library and bar =====================//
    	RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9062, 12.52344, 76.971939); // removeWorldObject (newbuildsm01) (1)
    	RemoveBuildingForPlayer(playerid, 3986, 1719.7422, -1770.7812, 23.42969, 45.491421); // removeWorldObject (mis1_LAn) (1)
    	RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9062, 12.52344, 76.971939); //model
    	RemoveBuildingForPlayer(playerid, 4070, 1719.7422, -1770.7812, 23.42969, 45.491421); //model

     

    Obrazky :D 

     

    • Řekni nám o tom ještě něco 1
  11. Najlepšie kúpiť auto od súkromníka bazoš, mobile.de a podobne ako tieto sračky kde ťa tak ojebú že nevieš ani ako... A keď si chceš kúpiť auto aaa auto, autobazár.eu tak si zober zo sebou špičkového mechanika... 

    A auto není a nikdy nebude zisková hodnota pokiaľ to není veterán s fabriky a všetko pôvodne lebo tu cena rastie...

    Ak keby si kúpiš auto teraz za 20000€ najnovší Golf tak na druhý deň už má o 1000€ dole

    To je môj názor na toto

  12. Ked som si to prečítal tak myslel som si že to bude mod tvare že na Dedine... Dobre by bolo keby sa dej hry odohrava okolo roku 1900... čo sa týka prác alebo ked si spomenul rze a PW aj tak mi to príde podobné k tomu :) ale budeš.. možná sa mýlim :) 

  13. Vsak Toto je všetko čo som sem dal...

    Mám script vspawner čo je vo Windows servery... Len do príkazu som pridal world aby sa mi ukázalo auto v tom svete co je aj LC MOD lenže sa to neukáže... 

    Proste kliknem na vozidlo a ani ho nevytvorí proste to vozidlo v tom svete....

    Normálnom svete ho vytvorí keby dám world 0

  14. před 6hodinami, DuFF said:

    Ak chceš vozidlá vo virtual worlde, musíš použiť funkciu SetVehicleVirtualWorld.

    mám to takto:

    CMD:vspawner(playerid,cmd)
    {
    	DestroySelectionMenu(playerid);
        SetPVarInt(playerid, "vspawner_active", 1);
        
        CreateSelectionMenu(playerid);
        SelectTextDraw(playerid, 0xACCBF1FF);
       	SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), LC2SA4SAMP_VWORLD);
    	SetPlayerVirtualWorld(playerid, LC2SA4SAMP_VWORLD);
        return 1;
    }

    lebo v LC je taký world #define LC2SA4SAMP_VWORLD   696968

    a ked zadám príkaz a vyberiem auto a auto nikde

     

    aj som vyskušal world -1 a nič z toho a ked som dal všade 0 tak nič sa mi objekty neukazali

  15. Seeerus... mám LC mod + modely a mám tam word takýto "#define LC2SA4SAMP_VWORLD   696968" 

    lenže chcem tam mať auta len mi auta nezobrazí vobec aj ked do príkazu som zadal napr toto:

        SetPlayerInterior(playerid, 0);
        SetPlayerVirtualWorld(playerid, LC2SA4SAMP_VWORLD);

    auto sa mi nespawne proste nič.. je to hluché

     

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