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pomoc Nahraný čas nefunguje


Honzajer3

Dotaz

Čus lidi zkoušel sem udělat do registrace aby ukládala nahraný čas a nějak mi to nejde do souboru se vytvořej řádky dny hodin minut sekund... ale kdyz se propojim na server sem tam chvily odpojim se a nemam nahrano ani 1 sekundu nevíte někdo co stim ?

 

 
#include <a_samp>
#include <YSI\y_ini>


#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4


#define PATH "/Ucty/%s.ini"


#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define COLOR_RED "{F81414}"


enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
    pDny,
    pHodin,
    pMinut,
    pSekund
    
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new TempTime[MAX_PLAYERS char];
new Minuty[MAX_PLAYERS];
new Hodiny[MAX_PLAYERS];
new Dny[MAX_PLAYERS];
new Sekundy[MAX_PLAYERS];


forward MinutPlus(playerid);
forward DenPlus(playerid);
forward SekunduPlus(playerid);
forward HodinuPlus();


forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Dny",PlayerInfo[playerid][pDny]);
    INI_Int("Hodin",PlayerInfo[playerid][pHodin]);
    INI_Int("Minut",PlayerInfo[playerid][pMinut]);
    INI_Int("Sekund",PlayerInfo[playerid][pSekund]);
    return 1;
}


stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}


stock PlayerName(playerid)
{
new name[255];
GetPlayerName(playerid, name, 255);
return name;
}


/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}


main()
{
        print("\n----------------------------------");
        print(" Blank Gamemode by your name here");
        print("----------------------------------\n");
}


public OnGameModeInit()
{
    SetTimer("SekunduPlus",1000,1);
SetTimer("DenPlus",1000,1);
        return 1;
}


public OnGameModeExit()
{
        return 1;
}


public OnPlayerRequestClass(playerid, classid)
{
        return 1;
}


public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
    }
    TempTime{ playerid } = gettime(); //Proměnné nastavíme aktuální hodnotu unix tajmu
    return 1;
}


public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Dny",PlayerInfo[playerid][pDny]);
    INI_WriteInt(File,"Hodin",PlayerInfo[playerid][pHodin]);
    INI_WriteInt(File,"Minut",PlayerInfo[playerid][pMinut]);
    INI_WriteInt(File,"Sekund",PlayerInfo[playerid][pSekund]);
    INI_Close(File);
    new TimeToTemp = gettime() - TempTime{ playerid } ;// Proměná TimeToTemp bude nyní obsahovat počet sekund které byl hráč online
// proměnou TimeToTemp [b]přičteme [/b]do hráčova souboru (DUdb,Dini,DOF2)
    return 1;
}


public OnPlayerSpawn(playerid)
{
        return 1;
}


public SekunduPlus()
{
for (new i = 0; i <MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
Sekundy[i]++;
if(Sekundy[i] > 59){
Sekundy[i] = 0;
Minuty[i]++;
}
}
}
}


public HodinuPlus()
{
for (new i = 0; i <MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
Hodiny[i]++;
if(Minuty[i] > 59){
Minuty[i] = 0;
Hodiny[i]++;
}
}
}
}


public DenPlus()
{
for (new i = 0; i <MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
Dny[i]++;
if(Hodiny[i] > 23){
Hodiny[i] = 0;
Dny[i]++;
}
}
}
}


public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}


public OnVehicleSpawn(vehicleid)
{
        return 1;
}


public OnVehicleDeath(vehicleid, killerid)
{
        return 1;
}


public OnPlayerText(playerid, text[])
{
        return 1;
}


public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/jbmnt", cmdtext, true, 10) == 0)
        {
            new string[256];
format(string,256,"[ Nahrané Dny: %d || Hodiny: %d || Minuty: %d || Sekundy: %d]",Dny[playerid],Hodiny[playerid],Minuty[playerid],Sekundy[playerid]);
SendClientMessage(playerid, COLOR_RED, string);
                return 1;
        }
        return 0;
}


public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
        return 1;
}


public OnPlayerExitVehicle(playerid, vehicleid)
{
        return 1;
}


public OnPlayerStateChange(playerid, newstate, oldstate)
{
        return 1;
}


public OnPlayerEnterCheckpoint(playerid)
{
        return 1;
}


public OnPlayerLeaveCheckpoint(playerid)
{
        return 1;
}


public OnPlayerEnterRaceCheckpoint(playerid)
{
        return 1;
}


public OnPlayerLeaveRaceCheckpoint(playerid)
{
        return 1;
}


public OnRconCommand(cmd[])
{
        return 1;
}


public OnPlayerRequestSpawn(playerid)
{
        return 1;
}


public OnObjectMoved(objectid)
{
        return 1;
}


public OnPlayerObjectMoved(playerid, objectid)
{
        return 1;
}


public OnPlayerPickUpPickup(playerid, pickupid)
{
        return 1;
}


public OnVehicleMod(playerid, vehicleid, componentid)
{
        return 1;
}


public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
        return 1;
}


public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
        return 1;
}


public OnPlayerSelectedMenuRow(playerid, row)
{
        return 1;
}


public OnPlayerExitedMenu(playerid)
{
        return 1;
}


public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
        return 1;
}


public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        return 1;
}


public OnRconLoginAttempt(ip[], password[], success)
{
        return 1;
}


public OnPlayerUpdate(playerid)
{
        return 1;
}


public OnPlayerStreamIn(playerid, forplayerid)
{
        return 1;
}


public OnPlayerStreamOut(playerid, forplayerid)
{
        return 1;
}


public OnVehicleStreamIn(vehicleid, forplayerid)
{
        return 1;
}


public OnVehicleStreamOut(vehicleid, forplayerid)
{
        return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Dny",0);
                INI_WriteInt(File,"Hodin",0);
                INI_WriteInt(File,"Minut",0);
                INI_WriteInt(File,"Sekund",0);
                INI_Close(File);


                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
                        }
        }


        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                                        ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}


public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
        return 1;
}
 
 
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2 odpovědí na tuto otázku

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Najlepšie by bolo, keby si zmazal prázdne funkcie. Musel by som 9x posúvať obraz tam a 9x naspäť, aby som sem niečo napísal.
No...
Ten kód používa dve metódy na zistenie času. Jednu - 

new TimeToTemp = gettime() - TempTime{ playerid } ;// Proměná TimeToTemp bude nyní obsahovat počet sekund které byl hráč online

a druhú
 

public DenPlus()

{
for (new i = 0; i <MAX_PLAYERS; i++)

Tá druhá ti lagne server.
Tá prvá je použitá chybne.
Vyber si ktorú chceš použiť, odporúčam tú prvú. Potom ti môžeme pomôcť. A kým odpovieš, zmaž tie prázdne funkcie z kódu.

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  • 0

Ok už sem to smazal:)


 
#include <a_samp>
#include <YSI\y_ini>

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define PATH "/Ucty/%s.ini"

#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define COLOR_RED "{00CED1}"

enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths,
pDny,
pHodin,
pMinut,
pSekund

}
new PlayerInfo[MAX_PLAYERS][pInfo];
new Minuty[MAX_PLAYERS];
new Hodiny[MAX_PLAYERS];
new Dny[MAX_PLAYERS];
new Sekundy[MAX_PLAYERS];

forward MinutPlus(playerid);
forward DenPlus(playerid);
forward SekunduPlus(playerid);
forward HodinuPlus();

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Dny",PlayerInfo[playerid][pDny]);
INI_Int("Hodin",PlayerInfo[playerid][pHodin]);
INI_Int("Minut",PlayerInfo[playerid][pMinut]);
INI_Int("Sekund",PlayerInfo[playerid][pSekund]);
return 1;
}

stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}

stock PlayerName(playerid)
{
new name[255];
GetPlayerName(playerid, name, 255);
return name;
}

/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

public OnGameModeInit()
{
SetTimer("SekunduPlus",1000,1);
    SetTimer("DenPlus",1000,1);
return 1;
}

public OnGameModeExit()
{
return 1;
}


public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Dny",PlayerInfo[playerid][pDny]);
INI_WriteInt(File,"Hodin",PlayerInfo[playerid][pHodin]);
INI_WriteInt(File,"Minut",PlayerInfo[playerid][pMinut]);
INI_WriteInt(File,"Sekund",PlayerInfo[playerid][pSekund]);
INI_Close(File);
return 1;
}


public SekunduPlus()
{
for (new i = 0; i <MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
Sekundy[i]++;
if(Sekundy[i] > 59){
Sekundy[i] = 0;
Minuty[i]++;
}
}
}
}

public HodinuPlus()
{
for (new i = 0; i <MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
Hodiny[i]++;
if(Minuty[i] > 59){
Minuty[i] = 0;
Hodiny[i]++;
}
}
}
}

public DenPlus()
{
for (new i = 0; i <MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
Dny[i]++;
if(Hodiny[i] > 23){
Hodiny[i] = 0;
Dny[i]++;
}
}
}
}

public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/jbmnt", cmdtext, true, 10) == 0)
{
new string[256];
            format(string,256,"[ Nahrané Dny: %d || Hodiny: %d || Minuty: %d || Sekundy: %d]",Dny[playerid],Hodiny[playerid],Minuty[playerid],Sekundy[playerid]);
            SendClientMessage(playerid, COLOR_RED, string);
return 1;
}
return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Dny",0);
INI_WriteInt(File,"Hodin",0);
INI_WriteInt(File,"Minut",0);
INI_WriteInt(File,"Sekund",0);
INI_Close(File);

SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
}
}

case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}

}

help

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