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pomoc 26 Errorů při kompilaci


Troy

Dotaz

Ahoj, kamarád mi poslal nějaký prison mod a nejde mi zkompilovat.

tu jsou errory:

GM26.pwn(283) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(290) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(291) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(292) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(299) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(300) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(301) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(497) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(499) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(514) : error 041: invalid ellipsis, array size is not known
GM26.pwn(531) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(532) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(533) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(534) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(536) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(540) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(543) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(543) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(544) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(544) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(545) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(545) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(546) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(572) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(573) : error 009: invalid array size (negative, zero or out of bounds)
GM26.pwn(836) : error 017: undefined symbol "INVALID_OBJECT_ZONE"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.

nevím si rady, helpne mi někdo? :)

PS: jestli potřebujete řádky, stačí napsat

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21 odpovědí na tuto otázku

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mě se to sem nechce dávat celý, protože to má skoro 15.000 řádků

//edit: dávám na pastebin.com

 

Wtf ?

Šak daj riadky 200-600! (tam su errory)

 

 

a daj to do spoileru

 

 

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Wtf ?

Šak daj riadky 200-600! (tam su errory)

 

 

a daj to do spoileru

 

 

ok

 

//edit..: tu jsou řádky 200-600:

 

 

#define CP_UTEK3_1                   11
#define CP_UTEK3_2                   12
#define CP_UTEK3_3                   13
#define CP_PARKOVANI_CISTICIHO_VOZU    14
#define CP_UTEK4_1                      15
#define CP_UTEK4_TASK1_1                16
#define CP_UTEK4_TASK1_1_bet_2          17
#define CP_UTEK4_TASK1_2                18
#define CP_UTEK4_TASK2_1                19
#define CP_UTEK4_TASK2_2                20
#define CP_UTEK4_TASK2_3                21
#define CP_UTEK4_TASK2_4                22
#define CP_UTEK4_TASK3_1                23
#define CP_UTEK4_TASK3_2                24
#define CP_UTEK4_TASK3_3                25
#define CP_UTEK4_TASK3_4                26
#define CP_UTEK4_TASK3_5                27
#define CP_UTEK4_TASK4_1                28
#define CP_UTEK4_TASK4_2                29
#define CP_UTEK4_TASK4_3                30

#define ROBERT_CHAT_ONLY_JIDELNA  0
#define ROBERT_CHAT_OFF  1
#define ROBERT_CHAT_GLOBAL  2

#define BOMBA_PICKUP_ROZNETKA  0
#define BOMBA_PICKUP_VYBUSNINA  1
#define BOMBA_PICKUP_KNOT  2

#define OBJECT_BOMB   1654

#define VEH_LOCKED_FOR_ALL   1
#define VEH_GUARD   2
#define VEH_PRISONER             3
#define VEH_UTEK4_TASK1          4
#define VEH_FORALL            5
#define VEH_RESPAWN              6
#define MAX_VEHICLES_EX        168

#define MSG_TYPE_CHAT  0
#define MSG_TYPE_SYSTEM  1
#define MSG_TYPE_ASAY  2
#define MSG_TYPE_REPORT  3

#define PICKUP_FUNKCE_VYBUSNINA  1
#define PICKUP_FUNKCE_ROZNETKA  2
#define PICKUP_FUNKCE_KNOT  3
#define PICKUP_FUNKCE_DRUGS  4
#define PICKUP_UTEK_MAPA             5
#define PICKUP_BASEBALL_NAHADZOVAC      6
#define PICKUP_BASEBALL_ODPALOVAC       7
#define PICKUP_CISTENI_DVORKU        8
#define PICKUP_UTEK3_COLT             9
#define PICKUP_UTEK4_COLT              10
#define PICKUP_UTEK4_BANK_VYCHOD       11
#define PICKUP_UTEK4_BANK_VCHOD        12
#define PICKUP_EVENT_FROG              13
#define PICKUP_HEAL                    14
#define PICKUP_UTEK4_SAZKA_VYCHOD      15
#define PICKUP_UTEK4_SAZKA_VCHOD       16

#define numGLOBAL_LABELS  1
#define ANDROMEDA_VRATA_SPEED      1.3
#define ANDROMEDA_ROTATION_SPEED   0.75

#define KONEC_UTEK_1   0
#define KONEC_UTEK_2   1
#define KONEC_UTEK_3   2
#define KONEC_UTEK_4   3
#define KONEC_UTEK_FAIL    4

#define RUNNING_DIST   8.9
#define STOP_RESPIRE      40
#define DEFAULT_ENERGY    100
#define MAX_CONDITION       100
#define CONDITION_KOEF   0.5
#define MAX_ENERGY_KOEF  0.65

#define ICON_CATALINA         1
#define ICON_PISTOLE          2
//==============================================================================
//===============================[ NEWS ]=======================================
new Text:TD_gameTime,Text:TD_realTime;
new Text:g_bar_border_logic, Text:g_bar_background_logic, Text:g_bar_logic[MAX_PLAYERS_VAR],
Text:g_bar_border_strength, Text:g_bar_background_strength, Text:g_bar_strength[MAX_PLAYERS_VAR],
Text:g_bar_border_wc, Text:g_bar_background_wc, Text:g_bar_wc[MAX_PLAYERS_VAR],
Text:g_bar_border_energy, Text:g_bar_background_energy, Text:g_bar_energy[MAX_PLAYERS_VAR],
Text:g_bar_border_hunger, Text:g_bar_background_hunger, Text:g_bar_hunger[MAX_PLAYERS_VAR],Text:bar_popisky,
Text:g_bar_border_tazer, Text:g_bar_background_tazer, Text:g_bar_tazer[MAX_PLAYERS_VAR],
Text:g_bar_border_cond, Text:g_bar_background_cond, Text:g_bar_cond[MAX_PLAYERS_VAR],
Text:g_bar_border_hyg, Text:g_bar_background_hyg, Text:g_bar_hyg[MAX_PLAYERS_VAR];
new Text:InfoBox[MAX_PLAYERS_VAR],Text:InfoBox_Nadpis,Text:Drugs[MAX_PLAYERS_VAR],
Text:Fade[MAX_PLAYERS_VAR],Text:Instrukces[MAX_PLAYERS_VAR],Text:userTD[MAX_PLAYERS_VAR];
new G_minute,G_hour, G_weather;

new BombaPickup[3][2];
new tempString[128];
new bool:AllowedWeapon[MAX_PLAYERS_VAR][47];
new lastConnectIP[16] = {-1,...},numReconnect;
new bool:CisteniDvorku[MAX_PLAYERS_VAR];
new CisteniDvorkuBonus[MAX_PLAYERS_VAR];
new CisteniDvorkuVoted[MAX_PLAYERS_VAR];
new cisticDvorkuID = -1;

enum SMETI_INFO
{
smeti_OBJ_ID,
smeti_model,
Float:smeti_x,
Float:smeti_y,
Float:smeti_z,
bool:smeti_created
}
#define MAX_OBJECTS_SMETI 35
#define MAX_CREATED_SMETI 11

new objectSmeti[MAX_OBJECTS_SMETI][sMETI_INFO];
new numSmeti;
new smetiID[MAX_CREATED_SMETI];


enum DUEL_INFO
{
duel_player1,
duel_player2,
duel_count,
duel_timeout,
duel_weapon,
bool:duel_active,
}
enum PLAYER_INFO
{
 role,
 tazer,
 energy,
 bool:Language,
 requestRole,
 bool:logged,
 muted,
 freezed,
 logic,
 strength,
 condition,
 wc,
 hunger,
 hygiene,
 Money,
 bool:knot,
 bool:roznetka,
bool:vybusnina,
 bool:VIP,
 cell,
 Float:DeathPos[3],
 bool:InInterier,
robertChatType,
bool:PovinPrace[2],
bool:Exhausted,
bool:IsRunning,
bool:RunningKey,
bool:inBox,
bool:newbie,
bool:specing
}
enum PLAYER_SPECIAL
{
numMessages,
numCMD,
bool:cellCP_showed,
lastUpdate,
SpecID,
bool:dead,
HighPing,
pEndColor[4],
   pCurrentColor[4],
   pRateColor[4],
   pStep,
   pHold,
bool:useCamera,
bool:animPreloaded,
pickup_drugs,
bool:useDrugs,
bool:drugs_predavkovani,
bool:sleepInBed,
bool:pmReaderOff,
bool:Tutorial,
DeathType,
bool:SobeitCheck

}
enum PLAYER_STATISTICS
{
s_nahranyCas,
s_odeslanychMSG,
s_umrel,
s_zabil,
s_utek,
s_utekFail

}
enum PLAYER_TIMERS
{
   timerInfoBox,
   timerInstrukce,
   timer,
timer_type,
timer_drugs,
timer_predavkovani,
timerBomb,
timer_u4_odpocet
}
enum SERVER_INFO
{
bool:Vychazky,
MinPing,
bool:UtekAble,
MaxPing,
bool:active_AntiReconnect,
bool:active_AntiRconHack,
bool:active_AntiWeaponCheat,
bool:active_AntiMoneyCheat,
bool:IntVlak,
bool:BanFor_WeaponCheat,
bool:BanFor_MoneyCheat,
Sprchy[14],
UsedSprchy[14],
MaveBusy,
Shotgun,
M4,
Spray,
Prace,
bool:SatnaLock,
bool:FrogRace,
PoradiFrog,
bool:Cinka[4],
raceTimer,
raceKonec,
bool:Autobusak,
FrogRaceStarted
}
enum ENUM_NPC_ID
{
Robert,
npc_Andromeda,
npc_Sona,
npc_Vincenzo,
npc_Vlakzor,
npc_Ceasar,
npc_Maverick,
npc_Autobusak
}
enum BASEBALL_INFO
{
   bool:nahod,
bool:stlaceni,
bool:leti,
nahadzovac,
odpalovac,
 krok,
  lopta,
  presnost,
  ppresnost,
 cas,
casletu,
Float:plopta[3],
 Float:rychlost
}
enum INVENTAR_INFO
{
inv_cigarety,
inv_pivo,
inv_vino,
inv_trava,
inv_zelezo,
inv_bomb,
inv_crowbar,
inv_bagety,
inv_chipsy,
inv_hotdog
}
enum ESCAPE_INFO
{
bool:IsEscaping,
Utek1,
Utek2,
Utek3,
Utek4,
bool:E3Able
}
enum EVENT_INFO
{
   bool:e_Frog,
   timeFrog,
   bool:Klikacky,
   klikacek
}
//------------------------------------------
new frog_players_count;
new bool:InAndromeda[MAX_PLAYERS_VAR];
new bool:andromedaOpen;
new bool:blockPM[MAX_PLAYERS_VAR][MAX_PLAYERS_VAR];
new bool:U4Task[MAX_PLAYERS_VAR][4];

new NPC_ID [ENUM_NPC_ID] = {-1,...};
new PlayerInfo [MAX_PLAYERS_VAR][PLAYER_INFO];
new PlayerSpecial [MAX_PLAYERS_VAR][PLAYER_SPECIAL];
new PlayerStats [MAX_PLAYERS_VAR][PLAYER_STATISTICS];
new Inventar [MAX_PLAYERS_VAR][iNVENTAR_INFO];
new PlayerTimer     [MAX_PLAYERS_VAR][PLAYER_TIMERS];
new EscapeInfo      [MAX_PLAYERS_VAR][ESCAPE_INFO];
new EventInfo       [MAX_PLAYERS_VAR][EVENT_INFO];

new ServerInfo [sERVER_INFO];
new DuelInfo [DUEL_INFO];
new Baseball        [bASEBALL_INFO];
new Player [MAX_PLAYERS_VAR] = {-1,...};
new players_count,admins_count;
new MySQL:conn;

new vehicleType[MAX_VEHICLES_EX];
new npc_andromedaID,
npc_vlak,
npc_maverick,
npc_vlak_trailer[3],
bus,vehCisteniDvorku;

new TimerCounter;
new tickcount2;
new MoveObj     [40];
new Cinky  [4];
new andromedaVrata  [2];

new BombObj [MAX_PLAYERS_VAR];
new STimer [MAX_PLAYERS_VAR];
new TimerU4Odpocet      [MAX_PLAYERS_VAR];
new Top [MAX_PLAYERS_VAR];
new PoliceObject        [MAX_PLAYERS_VAR][5];
new SvetliceObj         [MAX_PLAYERS_VAR];
new BlokadaObject       [MAX_PLAYERS_VAR][71];
new Text3D:label [MAX_PLAYERS];
new Text3D:GlobalLabel [numGLOBAL_LABELS];
new Text3D:BombLabel [MAX_PLAYERS_VAR];
new box_timer, timer_let,timer_text;

new Float:PPosX[MAX_PLAYERS_VAR], Float:PPosY[MAX_PLAYERS_VAR], Float:PPosZ[MAX_PLAYERS_VAR];
new Float:LastX[MAX_PLAYERS_VAR], Float:LastY[MAX_PLAYERS_VAR], Float:LastZ[MAX_PLAYERS_VAR];
new Float:PlayerX[MAX_PLAYERS_VAR], Float:PlayerY[MAX_PLAYERS_VAR], Float:PlayerZ[MAX_PLAYERS_VAR];
new Float:CEnergy[MAX_PLAYERS_VAR];

enum PLAYER_ZONE_INFO
{
zone_id,
zone_color,
zone_timeout
}
new PlayerZone[MAX_PLAYERS_VAR][PLAYER_ZONE_INFO];
//Když je pozitivní na cheaty, přidá to hráči varování.. pokud to varování přesahne určitý počet, dostane ban (zlepšuje přesnost AC)
#define PAC_NUM_FIELDS  6 //pocet cheatů, pro které AC používá systém varování
#define PAC_GOD_MODE  0
#define PAC_AR_GOD_MODE  1
#define PAC_CAR_GOD_MODE  2
#define PAC_WEAPON_CHEAT  3
#define PAC_JETPACK  4
#define PAC_HEALTH_CHEAT   5
//-----------------------
#define PAC_GOD_MODE_MaxVars  2
#define PAC_AR_GOD_MODE_MaxVars  2
#define PAC_CAR_GOD_MODE_MaxVars  2
#define PAC_HEALTH_CHEAT_MaxVars    3
#define PAC_WEAPON_CHEAT_MaxVars  2
#define PAC_JETPACK_MaxVars         1
//-----------------------
new PlayerAC [MAX_PLAYERS_VAR][PAC_NUM_FIELDS];
new Float:PlayerArmour [MAX_PLAYERS_VAR];
new Float:PlayerHealth [MAX_PLAYERS_VAR];
#include <streamer>
new Luna[13] = {
0, //
31, //leden
28, //unor
31, //březen
30, //Duben
31, //kveten
30, //červen
31, //červenec
31, //srpen
30, //zaří
31, //říjen
30, //listopad
31 //prosinec
};
stock CheckPrestupnyRok()
{
new d,m,y;
getdate(y,m,d);
if (y % 4 == 0)
{
  if (y % 100 !=0 or y % 400 == 0) Luna[2] = 29;
}
}
//==============================================================================
//============================== [ FLOATs ] ====================================

 

 

a tady kamerový systém 802-883:

 

 

// Kamerový systém
#define MAX_CAMERAS         12
#define MAX_SIZE_CAMNAME  20
enum CAMERA_INFO
{
Float:camera_x,
Float:camera_y,
Float:camera_z,
Float:lookAt_x,
Float:lookAt_y,
Float:lookAt_z,
cameraLocation
}
new CameraInfo[MAX_CAMERAS][CAMERA_INFO],
cameraName[MAX_CAMERAS][MAX_SIZE_CAMNAME],
camera_count;
//================================ [ MAIN ] ====================================
main()
{
   AntiDeAMX();
   LoadServerConfig();
print("\n----------------------------------");
print(" [ ------ Prison FoxRiver");
print(" [ ------ Verze "PFR_VERZE);
print(" [ ------ Autors: Darknes & HighPrint & ToMmY ");
printf(" [ ------ Zkompilovano pro maximalní počet: %d hráčů (+%d NPC)", MAX_PLAYERS_VAR-numNPC, numNPC);
printf(" [ ------ Maximalni Ping: %dms",ServerInfo[MaxPing]);
print("\n  --------  [ Server Protection ]  -------- ]");
printf(" AntiReconnect: %d | AntiRconHack: %d | AntiWeaponCheat: %d | AntiMoneyCheat: %d", int:ServerInfo[active_AntiReconnect], int:ServerInfo[active_AntiRconHack], int:ServerInfo[active_AntiWeaponCheat], int:ServerInfo[active_AntiMoneyCheat]);
   printf(" BanFor_WeaponCheat: %d | BanForMoneyCheat: %d", int:ServerInfo[banFor_WeaponCheat], int:ServerInfo[banFor_MoneyCheat]);
print("----------------------------------\n");

}
//==============================================================================
stock AddCamera(cam_name[], Float:x, Float:y, Float:z, Float:look_x, Float:look_y, Float:look_z, location=INVALID_OBJECT_ZONE)
{
if (camera_count > MAX_CAMERAS -1) return printf("[ Error ] Camera se jmenem %s přesahla maximalní limit MAX_CAMERAS (%d)", cam_name, MAX_CAMERAS);

CameraInfo[camera_count][camera_x] = x;
CameraInfo[camera_count][camera_y] = y;
CameraInfo[camera_count][camera_z] = z;
CameraInfo[camera_count][lookAt_x] = look_x;
CameraInfo[camera_count][lookAt_y] = look_y;
CameraInfo[camera_count][lookAt_z] = look_z;
CameraInfo[camera_count][cameraLocation] = location;
new l = strlen(cam_name);
if (l > MAX_SIZE_CAMNAME-1) return printf("[ Error ] Camera se jménem %s přesahla rozsah %d znaků ve jméně", cam_name, MAX_SIZE_CAMNAME);
for (new i=0;i<l;i++)
{
  cameraName[camera_count][i] = cam_name[i];
}
camera_count++;
return 0;
}
#include <a_http>
stock HTTP_SECURITY_check()
{
new temp[100], port;
GetServerVarAsString("hostname", temp, sizeof(temp));
GetServerVarAsInt("port");
format(temp, sizeof(temp), "%s/%d", temp, port);
HTTP(0, HTTP_GET, "www.darknes.own.cz/PFRstart.php", temp, "HTTPSECURITYresponse");
}
forward HTTPSECURITYresponse(index, response_code, data[]);
public HTTPSECURITYresponse(index, response_code, data[])
{
if (response_code == 404)//Když moje pojistka neexistuje
{
  return SendRconCommand("exit");
}
return 0;
}
stock AddSmeti(modelid, Float:X, Float:Y, Float:Z)
{
if (numSmeti >= MAX_OBJECTS_SMETI-1) return printf("[ Error ] Smeti modelid:%d X:%f Y:%f Z:%f se nepodarilo pridat. Promena objectSmeti o rozsahu MAX_OBJECTS_SMETI(%d) je zaplnena.", modelid, X, Y, Z, MAX_OBJECTS_SMETI);
objectSmeti[numSmeti][smeti_model] = modelid;
objectSmeti[numSmeti][smeti_x] = X;
objectSmeti[numSmeti][smeti_y] = Y;
objectSmeti[numSmeti][smeti_z] = Z;
numSmeti++;
return 1;
}

 

 

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Autors: Darknes & HighPrint & ToMmY

nikde te tam nevidim

je to hned nahoře v modu, já napsal jen řádky 200-600 a 802-883

dám ti to sem od řádku 1 do řádku 50

 

//edit..: řádek 1-50:

 

/*==============================================================================
PRISON FOX RIVER V4
BY
      HIGHPRINT & TOMMY & DARKNES
==============================================================================*/
//==============================================================================
//============================= [ BUG LIST ] ===================================
/*
7/Vymyslet něco ke kapitánovi popřípadně udělat na vnějšího dozorce
13/Vymyslet bonusy za klikačky
*/
//==============================[ INCLUDE ]=====================================
#include <a_samp>
#include <mysql>
#include <streamer>
#include <PFR_globalDefinitions>
#define MAX_PLAYERS_VAR
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define cmd(%0) if (strcmp((cmdtext[1]), #%0, true) == 0) return cmd_%0(playerid)
#define DEBUG false
//==============================================================================
//==============================[ BARVY ]=======================================
#define COLOR_GREEN  0x008000FF
#define COLOR_RRED  0xFF0000FF
#define COLOR_PURPLE  0xC2A2DAFF
#define COLOR_RED  0xDC002CFF
#define COLOR_GRAY  0x767778FF
#define COLOR_YELLOW  0xFFF511FF
#define COLOR_ASAY  0xBCDAF0FF
#define COLOR_LIGHTBLUE  0x69E2F8FF
#define COLOR_AS  0xFFB666FF
#define COLOR_AC  0xACC866FF
#define COLOR_ACHAT  0x8EC83FFF
#define COLOR_WHITE  0xFFFFFFFF
#define COLOR_ORANGE  0xE6831FFF
#define COLOR_BLACK         0x000000AA
#define COLOR_PM  0xffae00AA
#define COLOR_BLUE  0x006CFFFF
#define COLOR_PMREADER  0xFF9966FF
#define COLOR_LIME      0x99FF00AA
//==============================================================================
//=============================[ DEFINE ]=======================================
#define PFR_VERZE  "4.0.1"

#define MAX_RECONNECT           4           // Počet reconnectů po sobě pod stejnou ip během 10s po kterých bude hráč zabanován za rychlý (s0beit) reconnect
#define MAX_BAD_LOGIN_ATTEMPT     5
#define RCON_MAX_TRY          15           // Maximalní počet pokusů o přihlašení do rcon pro jednu IP
#define MAX_UNLOGED_TIME  140        // Počet sekund po připojení po kterých server hráče vyhodí v případě že se nepřihlásil
#define MAX_ADMIN_BADLOGGIN       5           // Počet maximalních přilašení se špatným heslem za admina - /alogin

 

 

stačí?

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tak helpne někdo?

 

 

GM26.pwn(283) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(290) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(291) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(292) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(299) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(300) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(301) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(497) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(499) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(514) : error 041: invalid ellipsis, array size is not known

GM26.pwn(531) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(532) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(533) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(534) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(536) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(540) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(543) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(543) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(544) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(544) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(545) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(545) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(546) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(572) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(573) : error 009: invalid array size (negative, zero or out of bounds)

GM26.pwn(836) : error 017: undefined symbol "INVALID_OBJECT_ZONE"

 

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

 

 

26 Errors.

 

 

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