Volfik 9 Odesláno: 27. Únor, 2013 Share Odesláno: 27. Únor, 2013 Čau,mam herní mod ze samp forum Cops and Robers http://forum.sa-mp.c...ad.php?t=223963 a v modu mam erory ale nevím co sněma jak to mam opravit CODE setu nechtěl vlézt ani na pastebin seto nechtělo vlézt trochu velký CODE http://ulozto.cz/xqbwjmf/sfcrrpg-pwn Budu rád za každé rady a omlouvám se že sito musíte stáhnout Ale aspon ERRORY vám tu dám C:\Users\Bubu\Desktop\SFCRRPG.pwn(1783) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1786) : error 017: undefined symbol "ShowLoginScreen" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1789) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1792) : error 017: undefined symbol "ShowRegisterScreen" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1827) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1828) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1829) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1830) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1831) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1832) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1833) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1834) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1835) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1836) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1837) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1838) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1839) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1840) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1841) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1842) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1846) : error 004: function "ResetVariables" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(1855) : error 004: function "RemoveRoadblock" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(1878) : error 017: undefined symbol "PlayerName" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1908) : error 017: undefined symbol "PlayerObjectUpdate" C:\Users\Bubu\Desktop\SFCRRPG.pwn(2052) : error 017: undefined symbol "StopLoopingAnim" C:\Users\Bubu\Desktop\SFCRRPG.pwn(2058) : error 017: undefined symbol "PlayerName" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors. Link to comment Share on other sites More sharing options...
0 ERIK518 27 Odesláno: 27. Únor, 2013 Share Odesláno: 27. Únor, 2013 stock PlayerName(playerid){ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); return name; } 1 Link to comment Share on other sites More sharing options...
0 Volfik 9 Odesláno: 27. Únor, 2013 Author Share Odesláno: 27. Únor, 2013 a kdeto mam vložit ? Link to comment Share on other sites More sharing options...
0 ERIK518 27 Odesláno: 27. Únor, 2013 Share Odesláno: 27. Únor, 2013 Hoci kde do módu .. (pravdaže nie do publicu nejakého ) Link to comment Share on other sites More sharing options...
0 Volfik 9 Odesláno: 27. Únor, 2013 Author Share Odesláno: 27. Únor, 2013 takže třeba uplně dolu ja jsemto vložil do OnGameModeInit a ono to napsalo C:\Users\Bubu\Desktop\SFCRRPG.pwn(1791) : error 017: undefined symbol "ShowLoginScreen" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1797) : error 017: undefined symbol "ShowRegisterScreen" C:\Users\Bubu\Desktop\SFCRRPG.pwn(1851) : error 004: function "ResetVariables" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(1860) : error 004: function "RemoveRoadblock" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(1913) : error 017: undefined symbol "PlayerObjectUpdate" C:\Users\Bubu\Desktop\SFCRRPG.pwn(2057) : error 017: undefined symbol "StopLoopingAnim" C:\Users\Bubu\Desktop\SFCRRPG.pwn(2209) : error 004: function "RemoveRoadblock" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(2224) : error 004: function "IncreaseWantedLevel" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(2227) : error 004: function "SendClientMessageToAllCops" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(2234) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2242) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2251) : error 004: function "DecreasePlayerScore" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(2255) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2263) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2272) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2283) : error 004: function "IncreaseWantedLevel" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(2288) : error 004: function "SendClientMessageToAllCops" is not implemented C:\Users\Bubu\Desktop\SFCRRPG.pwn(2289) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2298) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2309) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2321) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2333) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2345) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2357) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2368) : error 079: inconsistent return types (array & non-array) C:\Users\Bubu\Desktop\SFCRRPG.pwn(2380) : error 079: inconsistent return types (array & non-array) Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors. Code GameModeInit public OnGameModeInit() { new string[128]; format(string,sizeof(string),"hostname %s %s v%s",sabbv,svname,sversion); SendRconCommand(string); SetGameModeText("BrnoMod[1.1]"); SetTeamCount(1); AllowInteriorWeapons(1); UsePlayerPedAnims(); SetWorldTime(12); SetWeather(10); ManualVehicleEngineAndLights(); AllowAdminTeleport(1); ConnectNPC("Billy","SFTram"); #if USE_IRC == true //IRC Connect SetTimerEx("IRC_ConnectDelay", 5000, 0, "d", 1); SetTimerEx("IRC_ConnectDelay", 10000, 0, "d", 2); SetTimerEx("IRC_ConnectDelay", 15000, 0, "d", 3); gGroupID = IRC_CreateGroup(); gGroupAdminID = IRC_CreateGroup(); #endif //Timers SetTimer("PlayerOneSecondVariables",1000,1); SetTimer("ServerOneSecondVariables",1000,1); SetTimer("checkpointUpdate",1100,1); SetTimer("SFPDGatesOpen",1000,1); SetTimer("ArmyGatesOpen",1000,1); SetTimer("CIAGatesOpen",1000,1); SetTimer("FBIRightGatesOpen",1000,1); SetTimer("FBILeftGatesOpen",1000,1); SetTimer("TaxiPay",60000,1); SetTimer("TimeWorld",60000,1); SetTimer("HasSTITimer",10000,1); SetTimer("RandomMessage",120000,1); SetTimer("TextDrawColorChange",120000,1); SetTimer("GameModeText",120000,1); timer = SetTimer("Timer",500,1); if(!zoneupdate) zoneupdate = SetTimer("update_zones",1000,4); //Gang Zones (Area Colour) ArmyZone = GangZoneCreate(-1546.4114,260.0058,-1222.0865,521.8784); FBIZone = GangZoneCreate(-1780.9791,939.1539,-1683.4225,1063.1093); CIAZone = GangZoneCreate(-1336.4915,705.7386,-1182.2593,823.7599); SFPDZone = GangZoneCreate(-1701.5393,647.1263,-1571.7961,718.8061); TaxiZone = GangZoneCreate(-1681.0787,1278.7904,-1632.4701,1331.4086); // Player Classes AddPlayerClass(266,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop AddPlayerClass(211,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // female citycop AddPlayerClass(265,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop AddPlayerClass(267,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop AddPlayerClass(283,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police AddPlayerClass(284,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police AddPlayerClass(285,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police AddPlayerClass(286,-1722.3170,1018.0255,17.5859,88.8758,3,1,22,50,29,500); // fbi AddPlayerClass(287,2941.0012,468.3174,21.6395,49.3062,24,50,30,500,34,20); // army AddPlayerClass(164,-1590.5083,716.0220,-5.2422,269.2736,23,100,25,50,0,0); // CIA spawn AddPlayerClass(122,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // plain clothes AddPlayerClass(71,-1261.6409,38.9104,14.1387,226.4688,3,1,22,50,29,500); // air cops AddPlayerClass(71,-1552.3872,1275.2610,7.1845,177.3413,3,1,22,50,29,500); // marine unit new AddPlayerClass(276,1624.2527,1821.0498,10.8203,5.6779,22,50,0,0,0,0); // medic 2 AddPlayerClass(50,2006.1929,2295.9451,10.8203,177.4306,22,50,0,0,0,0); // mechanic spawn AddPlayerClass(133,1151.7200,1399.4144,5.8203,0.9030,22,50,0,0,0,0); // driver spawn male AddPlayerClass(151,1151.7200,1399.4144,5.8203,0.9030,22,50,0,0,0,0); // driver spawn female AddPlayerClass(12,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0);// civil skin AddPlayerClass(23,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0);// civil skin AddPlayerClass(29,2815.0498,2254.1252,10.8203,158.6954,0,0,0,0,0,0); // hoody skin civi AddPlayerClass(294,2814.0542,2253.4043,10.8203,315.9051,0,0,0,0,0,0); // woozie skin AddPlayerClass(214,2812.1963,2247.7256,10.8203,352.8735,0,0,0,0,0,0); // civi AddPlayerClass(1,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin AddPlayerClass(15,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin AddPlayerClass(34,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin AddPlayerClass(2,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin AddPlayerClass(9,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0); // civil skin AddPlayerClass(19,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin AddPlayerClass(22,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin AddPlayerClass(26,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin AddPlayerClass(31,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin AddPlayerClass(45,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin AddPlayerClass(46,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin AddPlayerClass(9,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); // civil skin AddPlayerClass(13,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(14,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(24,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(33,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(36,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(38,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(160,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(82,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(107,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(59,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(127,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(128,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(138,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(28,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(147,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(299,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(123,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(204,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(249,2193.7366,2007.4865,12.2894,358.2378,15,1,15,500,28,500); //Pimp skin AddPlayerClass(264,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(269,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(270,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(293,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // OG Loc AddPlayerClass(271,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(298,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // gloris skin///141 AddPlayerClass(137,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // Box on head Hobo guy //Menu designs SkillMenu = CreateMenu("~b~Skill ~w~Selection",1,15,150,200); SetMenuColumnHeader(SkillMenu , 0, "~w~Please select your skill"); AddMenuItem(SkillMenu,0,"Rapist"); AddMenuItem(SkillMenu,0,"Drug Dealer"); AddMenuItem(SkillMenu,0,"Weapon Dealer"); AddMenuItem(SkillMenu,0,"Hitman"); AddMenuItem(SkillMenu,0,"Car Jacker"); AddMenuItem(SkillMenu,0,"Kidnapper"); AddMenuItem(SkillMenu,0,"Thief"); AddMenuItem(SkillMenu,0,"Terrorist"); //Textdraws VersionTD = TextDrawCreate(3.000000, 433.000000, "Verze: 1.1"); TextDrawBackgroundColor(VersionTD, -1); TextDrawFont(VersionTD, 1); TextDrawLetterSize(VersionTD, 0.519999, 1.300000); TextDrawColor(VersionTD, 65535); TextDrawSetOutline(VersionTD, 1); TextDrawSetProportional(VersionTD, 1); TextDrawUseBox(VersionTD, 1); TextDrawBoxColor(VersionTD, 255); TextDrawTextSize(VersionTD, 637.000000, 0.000000); format(string,sizeof(string),"Web: %s",sweb); WebsiteTD = TextDrawCreate(394.000000, 433.000000, string); TextDrawBackgroundColor(WebsiteTD, -1); TextDrawFont(WebsiteTD, 1); TextDrawLetterSize(WebsiteTD, 0.529999, 1.300000); TextDrawColor(WebsiteTD, -16711681); TextDrawSetOutline(WebsiteTD, 1); TextDrawSetProportional(WebsiteTD, 1); //Pickups FBIInsidePickup = CreatePickup(1239,1,246.3956,87.5255,1003.6406,0); FBIRoofPickup = CreatePickup(1239,1,-1750.0658,980.9041,95.8510,0); FBIGaragePickup = CreatePickup(1239,1,-1716.3550,1018.1495,17.5859,0); //Solid Objects //SFPD Gates SFPDRightGate = CreateObject(971,-1627.33483887,688.32006836,9.80140114,0.00000000,0.00000000,0.00000000); //object(sfpdrightgate)(1) SFPDLeftGate = CreateObject(971,-1636.18347168,688.50933838,9.80140114,0.00000000,0.00000000,178.24902344); //object(sfpdleftgate)(2) SFPDShutter = CreateObject(2957,-1620.61669922,688.17712402,7.80728531,0.00000000,0.00000000,0.00000000); //object(sfpdshutter)(1) //Army base ArmyGate = CreateObject(971,-1530.15380859,482.34051514,8.83757210,0.00000000,0.00000000,179.26562500); //object(gate)(1) CreateObject(3997,-1301.21313477,377.17645264,6.10084248,0.00000000,0.00000000,0.00000000); //object(armyground)(1) CreateObject(4726,-1248.46887207,457.03024292,5.45363998,0.00000000,0.00000000,0.00000000); //object(hydra pad)(1) CreateObject(4726,-1297.24182129,457.55130005,5.34741545,0.00000000,0.00000000,0.00000000); //object(hunter pad)(2)//CIA Base CreateObject(3997,-1259.44140625,763.71417236,5.62989998,0.00000000,0.00000000,352.46936035); //object(ciaground)(1) CIALeftGate = CreateObject(971,-1336.73291016,791.96447754,9.24380112,0.00000000,0.00000000,83.33264160); //object(ciarightgate)(1) CIARightGate = CreateObject(971,-1337.82531738,783.17510986,9.24380112,0.00000000,0.00000000,262.99182129); //object(cialeftgate)(2) CreateObject(4726,-1278.66345215,799.98425293,4.47114134,0.00000000,0.00000000,262.30816650); //object(libtwrhelipd_lan2)(1) CreateObject(4726,-1240.11083984,793.05010986,4.47114134,0.00000000,0.00000000,262.99182129); //object(libtwrhelipd_lan2)(2) CIABuilding = CreateObject(4564,-1207.69787598,737.33392334,114.88327789,0.00000000,0.00000000,352.52142334); //object(laskyscrap2_lan)(1) CIASat = CreateObject(16613,-1316.09350586,813.32238770,5.31122589,0.00000000,0.00000000,81.75177002); //object(des_bigtelescope)(1) CIABridge = CreateObject(5296,-1484.06884766,806.24200439,11.40033340,0.00000000,0.00000000,173.24121094); //object(laroads_26a_las01)(1) //FBI Base FBIRightGate = CreateObject(980,-1781.65063477,971.39666748,26.50776672,0.00000000,0.00000000,90.21514893); //object(fbirightgate)(1) FBILeftGate = CreateObject(980,-1781.49548340,996.09625244,26.50776672,0.00000000,0.00000000,270.38476562); //object(fbileftgate)(2) FBIShutter = CreateObject(2957,246.42794800,72.70855713,1004.26043701,0.00000000,0.00000000,0.00000000); //object(fbiinsideshutter)(1) CreateObject(4726,-1754.17224121,988.74639893,96.76550293,0.00000000,0.00000000,0.00000000); //object(helipad)(1) //Vehicles //Tram NPCTram = AddStaticVehicle(449,-1539.1951,791.7335,7.4973,354.2815,1,74); // Tram // //Mechanic Vehicles //Marine Support Vehicles //FBI Vehicles //CIA Vehicles //Police Vehicle //Civilian Vehicles //Medic Vehicles ////////////////// //Civilian Vehicle for(new v=0; v<MAX_VEHICLES; v++) { VehicleInfo[v][bought] =999; VehicleInfo[v][stolen] =0; VehicleInfo[v][bombed] =0; } return 1; } stock PlayerName(playerid){ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); return name; } public OnGameModeInit() { new string[128]; format(string,sizeof(string),"hostname %s %s v%s",sabbv,svname,sversion); SendRconCommand(string); SetGameModeText("BrnoMod[1.1]"); SetTeamCount(1); AllowInteriorWeapons(1); UsePlayerPedAnims(); SetWorldTime(12); SetWeather(10); ManualVehicleEngineAndLights(); AllowAdminTeleport(1); ConnectNPC("Billy","SFTram"); #if USE_IRC == true //IRC Connect SetTimerEx("IRC_ConnectDelay", 5000, 0, "d", 1); SetTimerEx("IRC_ConnectDelay", 10000, 0, "d", 2); SetTimerEx("IRC_ConnectDelay", 15000, 0, "d", 3); gGroupID = IRC_CreateGroup(); gGroupAdminID = IRC_CreateGroup(); #endif //Timers SetTimer("PlayerOneSecondVariables",1000,1); SetTimer("ServerOneSecondVariables",1000,1); SetTimer("checkpointUpdate",1100,1); SetTimer("SFPDGatesOpen",1000,1); SetTimer("ArmyGatesOpen",1000,1); SetTimer("CIAGatesOpen",1000,1); SetTimer("FBIRightGatesOpen",1000,1); SetTimer("FBILeftGatesOpen",1000,1); SetTimer("TaxiPay",60000,1); SetTimer("TimeWorld",60000,1); SetTimer("HasSTITimer",10000,1); SetTimer("RandomMessage",120000,1); SetTimer("TextDrawColorChange",120000,1); SetTimer("GameModeText",120000,1); timer = SetTimer("Timer",500,1); if(!zoneupdate) zoneupdate = SetTimer("update_zones",1000,4); //Gang Zones (Area Colour) ArmyZone = GangZoneCreate(-1546.4114,260.0058,-1222.0865,521.8784); FBIZone = GangZoneCreate(-1780.9791,939.1539,-1683.4225,1063.1093); CIAZone = GangZoneCreate(-1336.4915,705.7386,-1182.2593,823.7599); SFPDZone = GangZoneCreate(-1701.5393,647.1263,-1571.7961,718.8061); TaxiZone = GangZoneCreate(-1681.0787,1278.7904,-1632.4701,1331.4086); // Player Classes AddPlayerClass(266,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop AddPlayerClass(211,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // female citycop AddPlayerClass(265,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop AddPlayerClass(267,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // citycop AddPlayerClass(283,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police AddPlayerClass(284,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police AddPlayerClass(285,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // police AddPlayerClass(286,-1722.3170,1018.0255,17.5859,88.8758,3,1,22,50,29,500); // fbi AddPlayerClass(287,2941.0012,468.3174,21.6395,49.3062,24,50,30,500,34,20); // army AddPlayerClass(164,-1590.5083,716.0220,-5.2422,269.2736,23,100,25,50,0,0); // CIA spawn AddPlayerClass(122,-1590.5083,716.0220,-5.2422,269.2736,3,1,22,50,29,500); // plain clothes AddPlayerClass(71,-1261.6409,38.9104,14.1387,226.4688,3,1,22,50,29,500); // air cops AddPlayerClass(71,-1552.3872,1275.2610,7.1845,177.3413,3,1,22,50,29,500); // marine unit new AddPlayerClass(276,1624.2527,1821.0498,10.8203,5.6779,22,50,0,0,0,0); // medic 2 AddPlayerClass(50,2006.1929,2295.9451,10.8203,177.4306,22,50,0,0,0,0); // mechanic spawn AddPlayerClass(133,1151.7200,1399.4144,5.8203,0.9030,22,50,0,0,0,0); // driver spawn male AddPlayerClass(151,1151.7200,1399.4144,5.8203,0.9030,22,50,0,0,0,0); // driver spawn female AddPlayerClass(12,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0);// civil skin AddPlayerClass(23,2090.1008,2078.2600,10.8203,263.0699,0,0,0,0,0,0);// civil skin AddPlayerClass(29,2815.0498,2254.1252,10.8203,158.6954,0,0,0,0,0,0); // hoody skin civi AddPlayerClass(294,2814.0542,2253.4043,10.8203,315.9051,0,0,0,0,0,0); // woozie skin AddPlayerClass(214,2812.1963,2247.7256,10.8203,352.8735,0,0,0,0,0,0); // civi AddPlayerClass(1,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin AddPlayerClass(15,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin AddPlayerClass(34,2634.0793,1072.6293,10.8203,88.4012,0,0,0,0,0,0);// civil skin AddPlayerClass(2,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin AddPlayerClass(9,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0); // civil skin AddPlayerClass(19,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin AddPlayerClass(22,2193.6528,2007.7402,12.2894,1.8574,0,0,0,0,0,0);// civil skin AddPlayerClass(26,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin AddPlayerClass(31,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin AddPlayerClass(45,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin AddPlayerClass(46,2082.0784,2480.8333,10.8203,182.0390,0,0,0,0,0,0);// civil skin AddPlayerClass(9,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); // civil skin AddPlayerClass(13,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(14,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(24,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(33,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(36,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(38,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(160,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(82,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(107,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(59,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(127,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(128,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(138,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(28,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(147,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(299,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(123,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(204,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(249,2193.7366,2007.4865,12.2894,358.2378,15,1,15,500,28,500); //Pimp skin AddPlayerClass(264,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(269,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(270,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(293,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // OG Loc AddPlayerClass(271,2193.7366,2007.4865,12.2894,358.2378,0,0,0,0,0,0); //civil skin AddPlayerClass(298,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // gloris skin///141 AddPlayerClass(137,2193.5884,2007.4149,12.2894,355.9373,0,0,0,0,0,0); // Box on head Hobo guy //Menu designs SkillMenu = CreateMenu("~b~Skill ~w~Selection",1,15,150,200); SetMenuColumnHeader(SkillMenu , 0, "~w~Please select your skill"); AddMenuItem(SkillMenu,0,"Rapist"); AddMenuItem(SkillMenu,0,"Drug Dealer"); AddMenuItem(SkillMenu,0,"Weapon Dealer"); AddMenuItem(SkillMenu,0,"Hitman"); AddMenuItem(SkillMenu,0,"Car Jacker"); AddMenuItem(SkillMenu,0,"Kidnapper"); AddMenuItem(SkillMenu,0,"Thief"); AddMenuItem(SkillMenu,0,"Terrorist"); //Textdraws VersionTD = TextDrawCreate(3.000000, 433.000000, "Verze: 1.1"); TextDrawBackgroundColor(VersionTD, -1); TextDrawFont(VersionTD, 1); TextDrawLetterSize(VersionTD, 0.519999, 1.300000); TextDrawColor(VersionTD, 65535); TextDrawSetOutline(VersionTD, 1); TextDrawSetProportional(VersionTD, 1); TextDrawUseBox(VersionTD, 1); TextDrawBoxColor(VersionTD, 255); TextDrawTextSize(VersionTD, 637.000000, 0.000000); format(string,sizeof(string),"Web: %s",sweb); WebsiteTD = TextDrawCreate(394.000000, 433.000000, string); TextDrawBackgroundColor(WebsiteTD, -1); TextDrawFont(WebsiteTD, 1); TextDrawLetterSize(WebsiteTD, 0.529999, 1.300000); TextDrawColor(WebsiteTD, -16711681); TextDrawSetOutline(WebsiteTD, 1); TextDrawSetProportional(WebsiteTD, 1); //Pickups FBIInsidePickup = CreatePickup(1239,1,246.3956,87.5255,1003.6406,0); FBIRoofPickup = CreatePickup(1239,1,-1750.0658,980.9041,95.8510,0); FBIGaragePickup = CreatePickup(1239,1,-1716.3550,1018.1495,17.5859,0); //Solid Objects //SFPD Gates SFPDRightGate = CreateObject(971,-1627.33483887,688.32006836,9.80140114,0.00000000,0.00000000,0.00000000); //object(sfpdrightgate)(1) SFPDLeftGate = CreateObject(971,-1636.18347168,688.50933838,9.80140114,0.00000000,0.00000000,178.24902344); //object(sfpdleftgate)(2) SFPDShutter = CreateObject(2957,-1620.61669922,688.17712402,7.80728531,0.00000000,0.00000000,0.00000000); //object(sfpdshutter)(1) //Army base ArmyGate = CreateObject(971,-1530.15380859,482.34051514,8.83757210,0.00000000,0.00000000,179.26562500); //object(gate)(1) CreateObject(3997,-1301.21313477,377.17645264,6.10084248,0.00000000,0.00000000,0.00000000); //object(armyground)(1) CreateObject(4726,-1248.46887207,457.03024292,5.45363998,0.00000000,0.00000000,0.00000000); //object(hydra pad)(1) CreateObject(4726,-1297.24182129,457.55130005,5.34741545,0.00000000,0.00000000,0.00000000); //object(hunter pad)(2) //CIA Base CreateObject(3997,-1259.44140625,763.71417236,5.62989998,0.00000000,0.00000000,352.46936035); //object(ciaground)(1) CIALeftGate = CreateObject(971,-1336.73291016,791.96447754,9.24380112,0.00000000,0.00000000,83.33264160); //object(ciarightgate)(1) CIARightGate = CreateObject(971,-1337.82531738,783.17510986,9.24380112,0.00000000,0.00000000,262.99182129); //object(cialeftgate)(2) CreateObject(4726,-1278.66345215,799.98425293,4.47114134,0.00000000,0.00000000,262.30816650); //object(libtwrhelipd_lan2)(1) CreateObject(4726,-1240.11083984,793.05010986,4.47114134,0.00000000,0.00000000,262.99182129); //object(libtwrhelipd_lan2)(2) CIABuilding = CreateObject(4564,-1207.69787598,737.33392334,114.88327789,0.00000000,0.00000000,352.52142334); //object(laskyscrap2_lan)(1) CIASat = CreateObject(16613,-1316.09350586,813.32238770,5.31122589,0.00000000,0.00000000,81.75177002); //object(des_bigtelescope)(1) CIABridge = CreateObject(5296,-1484.06884766,806.24200439,11.40033340,0.00000000,0.00000000,173.24121094); //object(laroads_26a_las01)(1) //FBI Base FBIRightGate = CreateObject(980,-1781.65063477,971.39666748,26.50776672,0.00000000,0.00000000,90.21514893); //object(fbirightgate)(1) FBILeftGate = CreateObject(980,-1781.49548340,996.09625244,26.50776672,0.00000000,0.00000000,270.38476562); //object(fbileftgate)(2) FBIShutter = CreateObject(2957,246.42794800,72.70855713,1004.26043701,0.00000000,0.00000000,0.00000000); //object(fbiinsideshutter)(1) CreateObject(4726,-1754.17224121,988.74639893,96.76550293,0.00000000,0.00000000,0.00000000); //object(helipad)(1) //Vehicles //Tram NPCTram = AddStaticVehicle(449,-1539.1951,791.7335,7.4973,354.2815,1,74); // Tram // //Mechanic Vehicles //Marine Support Vehicles //FBI Vehicles //CIA Vehicles //Police Vehicle //Civilian Vehicles //Medic Vehicles ////////////////// //Civilian Vehicle for(new v=0; v<MAX_VEHICLES; v++) { VehicleInfo[v][bought] =999; VehicleInfo[v][stolen] =0; VehicleInfo[v][bombed] =0; } return 1; } stock PlayerName(playerid){ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); return name; } a mam tam pouze toto hodit anebo ktomu ještě mam něco připsat ? 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0 deleted 5 Odesláno: 27. Únor, 2013 Share Odesláno: 27. Únor, 2013 skus to dát nahoru.. Link to comment Share on other sites More sharing options...
Dotaz
Volfik 9
Čau,mam herní mod ze samp forum Cops and Robers http://forum.sa-mp.c...ad.php?t=223963 a v modu mam erory ale nevím co sněma jak to mam opravit CODE setu nechtěl vlézt ani na pastebin seto nechtělo vlézt trochu velký CODE
http://ulozto.cz/xqbwjmf/sfcrrpg-pwn
Budu rád za každé rady a omlouvám se že sito musíte stáhnout
Ale aspon ERRORY vám tu dám
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1783) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1786) : error 017: undefined symbol "ShowLoginScreen"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1789) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1792) : error 017: undefined symbol "ShowRegisterScreen"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1827) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1828) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1829) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1830) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1831) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1832) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1833) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1834) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1835) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1836) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1837) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1838) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1839) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1840) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1841) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1842) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1846) : error 004: function "ResetVariables" is not implemented
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1855) : error 004: function "RemoveRoadblock" is not implemented
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1878) : error 017: undefined symbol "PlayerName"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(1908) : error 017: undefined symbol "PlayerObjectUpdate"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(2052) : error 017: undefined symbol "StopLoopingAnim"
C:\Users\Bubu\Desktop\SFCRRPG.pwn(2058) : error 017: undefined symbol "PlayerName"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
26 Errors.
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