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pomoc [Help] Chyba V Admin Scriptu


Deejva

Dotaz

Ahoj, mám tu problem. Mám tu klasický admin script, ale když něco napíšu špatně, třeba /Askjdsakodjask nebo něco, tak mě to mutne :o

Zde kod admin scriptu:

 

#include <a_samp>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xFF0000AA
#define COLOR_ORANZOVA 0xFF8C00AA
#define BILA 0xFFFFFFFF
#define MAX_SLOTS 30
#define dcmd(%1,%2,%3)   if ((!strcmp((%3)[1], #%1, true, (%2))) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return true
#include <dini>
#pragma tabsize 0
#define IPFILE "ip/%s.txt" // Iba pre zjednodušenie prerábanie 
#define SCM SendClientMessage
new string[128];
new playerid2;
new cmd[32];
new tmp[32];
new idx;
new name [MAX_PLAYER_NAME];
new name1 [MAX_PLAYER_NAME];
new Muted[MAX_SLOTS];
//new Car[MAX_SLOTS];
forward SendReportMessage(color, string[], level);

enum IfAdmin
{
Admin,
};
new PlayerAdmin[MAX_SLOTS][ifAdmin];
public OnPlayerConnect(playerid)
{
    PlayerAdmin[playerid][Admin] = 0;
    new str[128],cesta[50],ip[20];// Vytvoríme premeny
    GetPlayerIp(playerid,ip,20);//zistíme si hráčovu IP
    format(cesta,50,IPFILE,ip);//do stringu "cesta" uložíme cestu k súboru ("ip/jehoip.txt")
    new File:aa;// vytvoríme premenu na súbor
    new name[MAX_PLAYER_NAME];//premena na nick
    GetPlayerName(playerid,name,MAX_PLAYER_NAME);//zistíme nick hráča
    fcreate(cesta);//ak súbor neexistuje, vytvorí ho (funkcie sú nižšie)
    aa = fopen(cesta,io_read);//otvoríme súbor s parametrom io_read na čítanie
    new nasiel;//vytvoríme si premenu na kontrolu, či nick tam už zapísaný je
    while(fread(aa,str)){//spustíme cyklus -> čítanie riadok po riadku
    DelChar(str);//z prečítaného riadku zmažeme \r\n
    if(!strcmp(name,str,false)){//skontrolujeme či sa prečítaný nick rovná aktuálnemu nicku
    nasiel = 1;// ak áno, nastavíme premene hodnotu 1
    break;//zastavíme cyklus 
    }
    }
    fclose(aa);//zavreme súbor
    if(nasiel == 0){//ak tam aktuálny nick nieje
    aa = fopen(cesta,io_append);// otvoríme súbor
    format(str,128,"%s\r\n",name);//formatom nastavíme stringu text, ktorý chceme zapísať
    fwrite(aa,str);//zapíšeme do súboru
    fclose(aa);//zavreme súbor
    }//ukončíme podmienku

    return 1;
}
public OnPlayerRequestSpawn(playerid)
{
   new cesta[128];
format(cesta,128,"/AS/%s.ini",Jmeno(playerid));
if(PlayerAdmin[playerid][Admin] > 0) return true;
if(!dini_Exists(cesta))
{
 dini_Create(cesta);
 dini_IntSet(cesta, "Level",0);
   } else {
 PlayerAdmin[playerid][Admin] = dini_Int(cesta, "Level");
   }
return 1;
}
public OnPlayerText(playerid, text[])
{
if (Muted[playerid] == 1)
{
SendClientMessage(playerid,COLOR_RED,"Jsi umlčený!");
return 0;
}
return 1;
}
public OnGameModeInit()
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
/*new string[128];
new playerid2;
new cmd[32];
new tmp[32];
new idx;
new name [MAX_PLAYER_NAME];
new name1 [MAX_PLAYER_NAME];
*/

if(strcmp(cmd, "/mute", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid, BILA, "/Mute [iD]");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 2)
 {
	    GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
  Muted[playerid2] = 1;
  format(string, sizeof(string), "%s je umlčený administrátorem %s",name1 ,name);
  SendClientMessageToAll(COLOR_RED, string);
 }
 return 1;
}
if(strcmp(cmd, "/unmute", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid, BILA, "/Unmute [iD].");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 1)
 {
	    GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
  Muted[playerid2] = 0;
  format(string, sizeof(string), "%s byl odmčený administrátorem %s",name1 ,name);
  SendClientMessageToAll(COLOR_RED, string);
 }
 return 1;
}
if(strcmp(cmd, "/freeze", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid,BILA, "/Freeze [iD]");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 1)
 {
	    GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
  TogglePlayerControllable(playerid2,0);
  format(string, sizeof(string), "%s zmrazen administrátorem %s",name1 ,name);
  SendClientMessageToAll(COLOR_ORANZOVA, string);
 }
 return 1;
}
if(strcmp(cmd, "/unfreeze", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid,BILA, "/Unfreeze [iD]");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 1)
 {
	    GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
  TogglePlayerControllable(playerid2,1);
  format(string, sizeof(string), "%s byl odmražený administrátorem %s",name1 ,name);
  SendClientMessageToAll(COLOR_RED, string);
 }
 return 1;
}
if(strcmp(cmd, "/jail", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid,BILA, "/Jail [iD]");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 2)
 {
 ResetPlayerWeapons(playerid2);
    SetPlayerVirtualWorld(playerid, 6);
    SetPlayerInterior(playerid, 3);
 SetPlayerPos(playerid2,193.7394,174.8765,1003.0234);
 format(string, sizeof(string), "%s byl administrátorem %s zavřen do cely",name1 ,name);
 SendClientMessageToAll(COLOR_RED, string);
 }
 return 1;
}
if(strcmp(cmd, "/unjail", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid, BILA, "/Unjail [iD]");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 2)
 {
    SetPlayerVirtualWorld(playerid, 6);
    SetPlayerInterior(playerid, 3);
 SetPlayerPos(playerid2,208.7293,177.9966,1003.0313);
format(string, sizeof(string), "%s byl administrátorem %s propuštěn z vězení",name1 ,name);
SendClientMessageToAll(COLOR_RED, string);

 }
 return 1;
}
if(strcmp(cmd, "/setscore", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid, BILA, "/Setscore [iD]");
  return 1;
 }
 playerid2 = strval(tmp);
 tmp = strtok(cmdtext, idx);
 new score = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 6)
 {
	    GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
  SetPlayerScore(playerid2, score);
  format(string, sizeof(string), "%s dostal %d bodů od administrátora %s.", name1, score,name);
  SendClientMessageToAll(COLOR_RED, string);
  return 1;
 }
 else
 {
  SendClientMessage(playerid, COLOR_RED, "Nejsi admin !");
 }
 return 1;
 }
if(strcmp(cmd, "/ban", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid, BILA, "/Ban [iD].");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 5)
 {
	    GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
  format(string, sizeof(string), "%s byl zabanovaný adminisrátorem %s",name1 ,name);
  SendClientMessageToAll(COLOR_RED, string);
	    Ban( playerid2 );
    }
 return 1;
}
if(strcmp(cmd, "/kick", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid, BILA, "/Kick [iD]");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 2)
 {
  GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
  format(string, sizeof(string), "%s byl kicknutý administrátorem %s",name1 ,name);
  SendClientMessageToAll(COLOR_RED, string);
	    Kick( playerid2 );
    }
 return 1;
}
if(strcmp(cmd, "/spec", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid, BILA, "/Spec [iD]");
  return 1;
 }
 playerid2 = strval(tmp);
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 1)
 {
 TogglePlayerSpectating(playerid, 1);
 PlayerSpectatePlayer(playerid, playerid2);
 SetPlayerInterior(playerid,GetPlayerInterior(playerid2));
 }
 return 1;
}
if(strcmp(cmd, "/specoff", true) == 0)
{
 TogglePlayerSpectating(playerid, 0);
 SetCameraBehindPlayer(playerid);
 return 1;
}
if(strcmp(cmd, "/report", true) == 0)
{
 new length = strlen(cmdtext);
 while ((idx < length) && (cmdtext[idx] <= ' '))
 {
  idx++;
 }
 new offset = idx;
 new result[64];
 while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
 {
  result[idx - offset] = cmdtext[idx];
  idx++;
 }
 result[idx - offset] = EOS;

   if(!strlen(result))
 {
  SendClientMessage(playerid, BILA, "/Report [PROBLEM]");
  return 1;
 }
 SendClientMessage(playerid, COLOR_RED, "Report byl úspěšně odeslán online administrátorům.");
 format(string, sizeof(string), "Report napsal: %s(%d): %s",name, playerid, result);
 SendReportMessage(COLOR_RED, string, 101);
 printf("[info] %s oznámil (%s)", name, result);
 return 1;
}
if(strcmp(cmd, "/ahelp", true) == 0)
{
    SendClientMessage(playerid,COLOR_RED,"			    Admin Příkazy:			   ");
    SendClientMessage(playerid,BILA,"Své problemy hlaš online administrátorům přes příkaz /Report");
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 1)
    {
	    SendClientMessage(playerid,BILA,"Admin lvl 1: /Avila /Mute /Unmute /Freeze /Unfreeze /Spec /Specoff");
  }
   if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 2)
   {
	    SendClientMessage(playerid,BILA,"Admin lvl 2:  /Jail /Unjail /LosSantos /SanFierro /LasVenturas   ");
   }
 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 3)
    {

	    SendClientMessage(playerid,BILA,"Admin lvl 3: /Kick, Funkce do vozidla: Num 8 - Oprava, Num 6 - Hydraulika, Num 4 - Flip, Num 2 - Nitro");
 }
  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 4)
   {
	    SendClientMessage(playerid,BILA,"Admin lvl 4: /Heal /Vesta /Hp ");
   }
    if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 5)
   {
	    SendClientMessage(playerid,BILA,"Admin lvl 5:  /Ban");
   }
    if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 6)
   {
	    SendClientMessage(playerid,BILA,"Admin lvl 6: /Setscore ");
   }
  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 12)
   {
	    SendClientMessage(playerid,BILA,"Hlavní Administrátor: /god ");
  }
 if(IsPlayerAdmin(playerid))
    {
	    SendClientMessage(playerid,BILA,"Rcon Admin: /Setadmin");
 }
    return 1;
}
if(strcmp(cmd, "/setadmin", true) == 0)
{
 tmp = strtok(cmdtext, idx);
 if(!strlen(tmp))
 {
  SendClientMessage(playerid, BILA, "/Setadmin [iD] [LEVEL]");
  return 1;
 }
 playerid2 = strval(tmp);
 tmp = strtok(cmdtext, idx);
 new level = strval(tmp);
 if (IsPlayerAdmin(playerid))
 {
	    GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
  PlayerAdmin[playerid2][Admin] = level;
 new cesta[128];
  format(cesta,128,"/AS/%s.ini",meno(playerid2));
  format(string, sizeof(string), "%s byl udělen admin lvl %d od administrátora %s", name1, level,name);
  SendClientMessageToAll(COLOR_RED, string);
  dini_IntSet(cesta,"Level",level);
  return 1;
 }
 else
 {
  SendClientMessage(playerid, COLOR_RED, "Nejsi Admin");
 }
 return 1;
}

  if(strcmp(cmdtext,"/avila",true)==0)
{

 if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 1)
 {
 SetPlayerPos(playerid,3757.5,-4,822);
 SetPlayerInterior(playerid,0);
 SendClientMessage(playerid,COLOR_RED,"Teleportoval jsi se na admin místo. Zachovávej respekt vůči ostatním adminům!");
 }
 return 1;
}

if(strcmp(cmdtext,"/lossantos",true)==0)

  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 2)
 {
 SetPlayerPos(playerid,2498.5,-1672,13.3);
 SetPlayerInterior(playerid,0);
 new playername[MAX_PLAYER_NAME];
 GetPlayerName(playerid,playername,sizeof(playername));
 format(string,sizeof(string),"Administrátor %s se teleportoval do města Los Santos.", playername);
 SendClientMessageToAll(0xFF0000FF,string);
  return 1;
 }


 if(strcmp(cmdtext,"/sanfierro",true)==0)
  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 2)
 {
 SetPlayerPos(playerid,-2031.8,175,28.8);
 SetPlayerInterior(playerid,0);

    new playername[MAX_PLAYER_NAME];
 GetPlayerName(playerid,playername,sizeof(playername));
 format(string,sizeof(string),"Administrátor %s se teleportoval do města San Fiero.", playername);
 SendClientMessageToAll(0xFF0000FF,string);
  return 1;
 }


  if(strcmp(cmdtext,"/LasVenturas",true)==0)
  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 2)
 {
 SetPlayerPos(playerid,2030.3,1007.1,10.7);
 SetPlayerInterior(playerid,0);

    new playername[MAX_PLAYER_NAME];
 GetPlayerName(playerid,playername,sizeof(playername));
 format(string,sizeof(string),"Administrátor %s se teleportoval do města Las Venturas.", playername);
 SendClientMessageToAll(0xFF0000FF,string);
 return 1;
 }

 if(strcmp(cmdtext,"/heal",true)==0)
  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 4)
 {
  SetPlayerHealth(playerid,100);
   return 1;
 }
 if(strcmp(cmdtext,"/vesta",true)==0)
  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 4)
 {
  SetPlayerArmour(playerid,100);
   return 1;
 }
 if(strcmp(cmdtext,"/hp",true)==0)
  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 4)
 {
  SetPlayerHealth(playerid,100);
  SetPlayerArmour(playerid,100);
   return 1;
 }


  if(strcmp(cmdtext,"/god",true)==0)
  if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 12)
 {
  SetPlayerHealth(playerid,9999999999);
   return 1;
 }

  if(strcmp(cmdtext,"/help",true)==0)
  {
  SendClientMessage(playerid,BILA,"Příkazy: /kill");
  SendClientMessage(playerid,BILA,"Objekty: /Penis, /DPenis");
   return 1;
  }

  if(strcmp(cmdtext,"/kill",true)==0)
 {
  SetPlayerHealth(playerid,0);
   return 1;
 }

if(strcmp(cmd, "/ip", true) == 0) // Prikaz /ip
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,BILA, "/Ip [iD]");  //Pri prikazu /IP píše použití
return 1;
}
playerid2 = strval(tmp);
if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 1) //Když je admin level 1
{
//A tady dát tu funkci 
new id = playerid2;
new str[500]; // vytvoríme si string
new cesta[50]; // vytvoríme si string cestu
format(cesta,50,IPFILE,Ip(id));// format na súbor (cestu + názov)
new File:Aa = fopen(cesta,io_read);// otvoríme súbor
new str2[128];// vytvoríme ďalší string ktorý bude ukladať získaný riadok zo súboru
format(str,1000,"Hráč %s mal tieto nicky:\n",Jmeno(id)); // čo asi... xD
while(fread(Aa,str2)){// cyklus na čítanie riadku po riadku zo súboru
strcat(str,str2);//vložíme string zo súboru do "str" ktorý nakoniec zobrazíme
}
fclose(Aa);// zavreme súbor
ShowPlayerDialog(playerid,3,0,"Anti-Fake",str,"OK","");// zobrazíme dialóg
}
return 1;
}
return 0;


}
public SendReportMessage(color, string[], level)
{
for(new i=0; i<MAX_SLOTS; i++)
{
 if(PlayerAdmin[i][Admin] >= level || IsPlayerAdmin(i))
 {
  SendClientMessage(i, color, string);
 }
}
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
 index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
 result[index - offset] = string[index];
 index++;
}
result[index - offset] = EOS;
return result;
}
stock meno(playerid)
{
  new m[50];
  GetPlayerName(playerid,m,50);
  return m;
}
QCMD:ip(){
new id = strval(params); // vytvoríme premenu a params prevedieme na integer
if(!IsPlayerConnected(id)) return 0; //ak id nieje pripojené, vráti 0 (dajte si tam npr. SCM)
new str[500]; // vytvoríme si string
new cesta[50]; // vytvoríme si string cestu
format(cesta,50,IPFILE,Ip(id));// format na súbor (cestu + názov)
new File:Aa = fopen(cesta,io_read);// otvoríme súbor
new str2[128];// vytvoríme ďalší string ktorý bude ukladať získaný riadok zo súboru
format(str,1000,"Hráč %s mal tieto nicky:\n",Jmeno(id)); // čo asi... xD
while(fread(Aa,str2)){// cyklus na čítanie riadku po riadku zo súboru
strcat(str,str2);//vložíme string zo súboru do "str" ktorý nakoniec zobrazíme
}
fclose(Aa);// zavreme súbor
ShowPlayerDialog(playerid,3,0,"Anti-Fake",str,"OK","");// zobrazíme dialóg
return true;// zastavíme funkciu, vrátime true
}
stock Ip(i){
new xxx[20];
GetPlayerIp(i,xxx,20);
return xxx;
}

stock DelChar(tstring[])
{
new ln = strlen(tstring);
if(tstring[ln-2] == '\r')tstring[ln-2] = '\0';
if(tstring[ln-1] == '\n')tstring[ln-1] = '\0';
}

stock Jmeno(playerid)
{
new n[MAX_PLAYER_NAME];
GetPlayerName(playerid,n,MAX_PLAYER_NAME);
return n;
}
stock fcreate(file[])
{
if(fexist(file)) return false;
new File:cFile = fopen(file,io_write);
return fclose(cFile);
}

#define OPRAVIT						   KEY_ANALOG_UP
#define NITRO							  KEY_ANALOG_DOWN
#define FLIP						    KEY_ANALOG_LEFT
#define HYDRAULIKA			    KEY_ANALOG_RIGHT
//==============================================================================
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new vehicleid = GetPlayerVehicleID(playerid);
//==============================================================================
if(newkeys & NITRO)
{
   if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 3)
  if(IsPlayerInVehicle(playerid,vehicleid))
  {
    PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
    AddVehicleComponent(vehicleid,1010);
    GameTextForPlayer(playerid,"~w~Nitro Pridano!",2000,3);
  }
    return 1;
}
//==============================================================================
if(newkeys & FLIP)
{
if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 3)
  if(IsPlayerInVehicle(playerid,vehicleid))
  {
    PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
    RepairVehicle(GetPlayerVehicleID(playerid));
    new Float:z;
    if(IsPlayerInAnyVehicle(playerid)){
    GetVehicleZAngle(GetPlayerVehicleID(playerid),z);
    SetVehicleZAngle(GetPlayerVehicleID(playerid),z);
    GameTextForPlayer(playerid,"~w~Vozidlo Otoceno!",2000,3);
    }
  }
    return 1;
}
//==============================================================================
if(newkeys & HYDRAULIKA)
{
if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 3)
  if(IsPlayerInVehicle(playerid,vehicleid))
  {
    PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
    AddVehicleComponent(vehicleid,1087);
    GameTextForPlayer(playerid,"~w~Hydraulika Pridana!",2000,3);
  }
    return 1;
}
//==============================================================================
if(newkeys & OPRAVIT)
{
if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 3)
  if(IsPlayerInVehicle(playerid,vehicleid))
  {
    PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
    RepairVehicle(GetPlayerVehicleID(playerid));
    GameTextForPlayer(playerid,"~w~Vozidlo Opraveno!",2000,3);
  }
    return 1;
    }
return 0;
}
//========================================================================

 

A když napíšu třeba /ip 0 napíše to: /Mute [iD]

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  • 0

A má to být takhle? :

 

OnPlayerCommandText

 

public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(freeze,6,cmdtext);
   return 0;
}

 

a dole

 

dcmd_freeze(playerid, params[])
   {
       if(!strlen(tmp))
       {
           SendClientMessage(playerid,BILA, "/Freeze [iD]");
           return 1;
       }
       playerid2 = strval(tmp);
       if(IsPlayerAdmin(playerid) || PlayerAdmin[playerid][Admin] >= 1)
       {
	    GetPlayerName(playerid, name, sizeof(name));
	    GetPlayerName(playerid2, name1, sizeof(name1));
           TogglePlayerControllable(playerid2,0);
           format(string, sizeof(string), "%s zmrazen administrátorem %s",name1 ,name);
           SendClientMessageToAll(COLOR_ORANZOVA, string);
       }
       return 1;
   }

 

když to mam takhle, tak když napíšu freeze, nebo freeze a ID pořád to píše /freeze [iD]. :o

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