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pomoc Dialog


mEy

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Zdravím vytvářím zbrane přes dialog , ale předtím jsem udělal HELP menu přes dialog něco podbnýho jako má Realný Život 5.3 nebo Rze 8.1 no a pak udělám zbraně přes dialog , dám do na server a napíšu HELP a vyberu třeba jak si vydělat a ono mi to dá zbran , a když napíšu /zbrane tak jim to dá normálně zbran , nevíte jak bych to měl udělat ?

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Já ještě moc dialogům nerozumim tak tady mam Zbrane

 

#include 

#pragma tabsize 0

#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

public OnFilterScriptInit()
{
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

public OnGameModeInit()
{
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/zbrane", true))
{
   ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Jakou zbran chcete ?", "Motorovka {FF0000}($1000)\nGranát {FF0000}($500)\nMolotov {FF0000}($500)\nRifle {FF0000}($1000)\nPistolka {FF0000}($750)\nAK/47 {FF0000}($1500)\nm4a1 {FF0000}($1500)\nSawn {FF0000}($750)\nCombat Shotgun {FF0000}($850)\nMP5 {FF0000}($850)\nMicro Uzi {FF0000} ($500)\nTec-9 {FF0000}($500)\nSniper {FF0000}($1500)\nRPG {FF0000}($2000)\nPlamenomet {FF0000}($1000)\nHasicak {FF0000} ($750)", "Nakoupit", "Konec");
   return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
   {
   switch(dialogid)
       {
	case 1:
   	    {
          	switch(listitem)
       	{
       	    case 0:
       	    {
                   if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
                   GivePlayerMoney(playerid, -1000);
       	        GivePlayerWeapon(playerid, 9, 1);
       	    }
       	    case 1:
       	    {
                   if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
                   GivePlayerMoney(playerid, -500);
                   GivePlayerWeapon(playerid, 16, 1);
       	    }
       	    case 2:
       	    {
       	    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
       	    GivePlayerMoney(playerid, -500);
       	        GivePlayerWeapon(playerid, 18, 1);
   	        }
   	        case 3:
   	        {
   	        if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -1000);
                   GivePlayerWeapon(playerid, 33, 500);
       	    }
       	    case 4:
   	        {
   	        if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -750);
                   GivePlayerWeapon(playerid, 24, 500);
       	    }
       	    case 5:
   	        {
   	        if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -1500);
                   GivePlayerWeapon(playerid, 30, 500);
       	    }
       	    case 6:
   	        {
   	        if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -1500);
                   GivePlayerWeapon(playerid, 31, 500);
       	    }
       	    case 7:
   	        {
   	        if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -750);
                   GivePlayerWeapon(playerid, 26, 500);
       	    }
       	    case 8:
   	        {
   	        if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -850);
                   GivePlayerWeapon(playerid, 27, 500);
       	    }
       	    case 9:
   	        {
   	        if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -850);
                   GivePlayerWeapon(playerid, 29, 1000);
       	    }
       	    case 10:
   	        {
   	        if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -500);
                   GivePlayerWeapon(playerid, 28, 1000);
       	    }
       	    case 11:
   	        {
   	        if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -500);
                   GivePlayerWeapon(playerid, 32, 500);
       	    }
       	    case 12:
   	        {
   	        if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -1500);
                   GivePlayerWeapon(playerid, 34, 500);
       	    }
       	    case 13:
   	        {
   	        if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -2000);
                   GivePlayerWeapon(playerid, 35, 1000);
       	    }
       	    case 14:
   	        {
   	        if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -1000);
                   GivePlayerWeapon(playerid, 37, 1000);
       	    }
       	    case 15:
   	        {
   	        if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");
   	        GivePlayerMoney(playerid, -750);
                   GivePlayerWeapon(playerid, 42, 1000);
       	    }
       	}
   	    }
}
   }
   return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 

 

A tady mam HELP

 

#include 

#pragma tabsize 0

#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

public OnFilterScriptInit()
{
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

public OnGameModeInit()
{
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/animace", cmdtext, true, 9) == 0) {
SendClientMessage(playerid, 0xFF9900AA, "-----------------------------------------------------------");
SendClientMessage(playerid, 0xFF9900AA, "/bomb /hitman /sit /getarrested /laungh /lookout /robman");
SendClientMessage(playerid, 0xFF9900AA, "/crossarms /lay /skrit /buisness /ukazat /eat /vomit /wave");
SendClientMessage(playerid, 0xFF9900AA, "/slapass /deal /smokef /groundsit /chat");
SendClientMessage(playerid, 0xFF9900AA, "Pokud chceš zastavit animaci napiš /astop");
SendClientMessage(playerid, 0xFF9900AA, "-----------------------------------------------------------");
return 1;
}

if (strcmp("/bomb", cmdtext, true, 9) == 0) {
ClearAnimations(playerid);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);

return 1;
}

if(!strcmp("/getarrested", cmdtext, true, 7))
{
	ApplyAnimation(playerid, "ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);

	return 1;
}

if(!strcmp("/laugh", cmdtext, true))
{
	ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/lookout", cmdtext, true))
{
	ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/robman", cmdtext, true))
{
	ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/crossarms", cmdtext, true))
{
	ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);

	return 1;
}
if(!strcmp("/lay", cmdtext, true, 6))
{
	ApplyAnimation(playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/hide", cmdtext, true, 3))
{
	ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/buisness", cmdtext, true, 3))
{
	ApplyAnimation(playerid, "JST_BUISNESS", "smoke_01", 4.0999, 0, 1, 1, 1, 1);

	return 1;
}
if(!strcmp("/vomit", cmdtext, true))
{
	ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/eat", cmdtext, true))
{
	ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/wave", cmdtext, true))
{
	ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/slapass", cmdtext, true))
{
	ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/deal", cmdtext, true))
{
	ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/smokef", cmdtext, true))
{
	ApplyAnimation(playerid, "SMOKING", "smklean_loop", 4.0, 1, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/groundsit", cmdtext, true, 4))
{
	ApplyAnimation(playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/chat", cmdtext, true))
{
	ApplyAnimation(playerid, "PED", "IDLE_CHAT", 4.0, 0, 0, 0, 0, 0);

	return 1;
}
if(!strcmp("/astop", cmdtext, true))
{
	ClearAnimations(playerid);
	return 1;
}
if(!strcmp(cmdtext, "/help", true))
{
   ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Co si přejete ?", "Jak si vydělat (peníze)?\nPravidla\nVozidlo\nDomy\nAnimace\nNemovitosti", "OK", "Konec");
   return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
   {
   switch(dialogid)
       {
	case 1:
   	    {
          	switch(listitem)
       	{
       	    case 0:
       	    {

       	        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Jak si vydělat peníze", "-Plntě úkoly v zaměstnání , každé zaměstnání má jiné úkoly\n\n-Peníze si taky vyděláte v kasínu stačí hrát \n\n- Můžete si taky vydělat prodáváním Zbrani,domů,atd..\n\n", "OK", "OK");
       	    }
       	    case 1:
       	    {
                   ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Pravidla serveru", "1. Je zakázané zabíjet Car Killem a Heli Killem\n\n2. Je zakázané nadávat hráčum nebo adminům\n\n3. Žádnej hráč nesmí kazit akce\n\n4. Je zakázané zneužívat AFK\n\n5. Zákat dělání reklam na jinej server\n\n6. Hráč se nesmí pojit na server se sprostým jménem nebo vydávat se za admina\n\n7. Hrac nesmi na serveru cheatovat ani jine programy \n\n", "OK", "OK");
       	    }
       	    case 2:
       	    {
       	        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Pár pomůcek k autům", "-Pokud si chcete zamknout vozidlo napište /lock \n\n- Pokud si chcete odemknout vozidlo napište /unlock\n\nV každém autě je nitro stačí zmáčknout CTRL\n\n", "OK", "OK");
   	        }
   	        case 3:
   	        {
                   ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Pár pomůcek k domům", "K domům si můžete dávat auta,kola,motorky,letadla\n\nDomy stojí od 360 000 $ do 3 000 000$ ( takže si šetřete)", "OK", "OK");
       	    }
       	    case 4:
   	        {
                   ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Seznam Animací", "/bomb\n/hitman\n/sit\n/getarrested\n/laungh\n/lookout\n/robman\n/crossarms\n/lay\n/skrit\n/buisness\n/ukazat\n/eat\n/vomit\n/wave\n/slapass\n/deal\n/smokef\n/groundsit\n/chat\nPokud chcete zastavit animaci napiste /astop", "OK", "OK");
       	    }
       	    case 5:
   	        {
                   ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "Nemovitosti", "Po celém SA jsou rozmístěny nemovitosti\nNemovitosti stojí od 2 000 000 až do 13 000 000$", "OK", "OK");
       	    }
       	}
   	    }
}
   }
   return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 

 

 

Co mam na tom spatně ?

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  • 0
Dík , ale ted když napíšu /help tak mi to jde ,a když napíšu /zbrane a vyberu nějakou zbran tak mi jí to nedá nevíš proč ?

 

Protože, sis jí tam nikde neumístil, do kolonky kde chceš, aby se ti zbraň přidala dej

GivePlayerWeapon(playerid,id zbraně, ammo);

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  • 0

Ale já to tam mam

 

 

if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1000);

GivePlayerWeapon(playerid, 9, 1);

}

case 1:

{

if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -500);

GivePlayerWeapon(playerid, 16, 1);

}

case 2:

{

if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -500);

GivePlayerWeapon(playerid, 18, 1);

}

case 3:

{

if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1000);

GivePlayerWeapon(playerid, 33, 500);

}

case 4:

{

if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -750);

GivePlayerWeapon(playerid, 24, 500);

}

case 5:

{

if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1500);

GivePlayerWeapon(playerid, 30, 500);

}

case 6:

{

if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1500);

GivePlayerWeapon(playerid, 31, 500);

}

case 7:

{

if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -750);

GivePlayerWeapon(playerid, 26, 500);

}

case 8:

{

if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -850);

GivePlayerWeapon(playerid, 27, 500);

}

case 9:

{

if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -850);

GivePlayerWeapon(playerid, 29, 1000);

}

case 10:

{

if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -500);

GivePlayerWeapon(playerid, 28, 1000);

}

case 11:

{

if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -500);

GivePlayerWeapon(playerid, 32, 500);

}

case 12:

{

if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1500);

GivePlayerWeapon(playerid, 34, 500);

}

case 13:

{

if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -2000);

GivePlayerWeapon(playerid, 35, 1000);

}

case 14:

{

if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1000);

GivePlayerWeapon(playerid, 37, 1000);

}

case 15:

{

if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -750);

GivePlayerWeapon(playerid, 42, 1000);

}

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  • 0
Ale já to tam mam

 

 

if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1000);

GivePlayerWeapon(playerid, 9, 1);

}

case 1:

{

if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -500);

GivePlayerWeapon(playerid, 16, 1);

}

case 2:

{

if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -500);

GivePlayerWeapon(playerid, 18, 1);

}

case 3:

{

if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1000);

GivePlayerWeapon(playerid, 33, 500);

}

case 4:

{

if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -750);

GivePlayerWeapon(playerid, 24, 500);

}

case 5:

{

if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1500);

GivePlayerWeapon(playerid, 30, 500);

}

case 6:

{

if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1500);

GivePlayerWeapon(playerid, 31, 500);

}

case 7:

{

if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -750);

GivePlayerWeapon(playerid, 26, 500);

}

case 8:

{

if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -850);

GivePlayerWeapon(playerid, 27, 500);

}

case 9:

{

if(GetPlayerMoney(playerid) < 850) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -850);

GivePlayerWeapon(playerid, 29, 1000);

}

case 10:

{

if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -500);

GivePlayerWeapon(playerid, 28, 1000);

}

case 11:

{

if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -500);

GivePlayerWeapon(playerid, 32, 500);

}

case 12:

{

if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1500);

GivePlayerWeapon(playerid, 34, 500);

}

case 13:

{

if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -2000);

GivePlayerWeapon(playerid, 35, 1000);

}

case 14:

{

if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -1000);

GivePlayerWeapon(playerid, 37, 1000);

}

case 15:

{

if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, 0xFFFFFF, "Nemas dostatek penez !");

GivePlayerMoney(playerid, -750);

GivePlayerWeapon(playerid, 42, 1000);

}

řádky jak to ted máš omg!

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