#include
forward isPlayerInArea();
public OnFilterScriptInit()
{
AddPlayerClass(0,1280.4567,-812.2783,83.4426,181.1336,0,0,0,0,0,0); // Admin's spawni
SetTimer("isPlayerInArea", 1000, 1);
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public isPlayerInArea()
{
new Float:X, Float:Y, Float:Z; //We use this to store player position
for(new i=0; i < MAX_PLAYERS; i++) //This line defines a name for all player, the name is "i"
{
GetPlayerPos(i, X, Y, Z); //Here we are storing the player position on the variables X, Y, and Z defined previously
if (X <= 1294.3558 && X >= 1269.0343 && Y <= -833.3308 && Y >= -825.7401)
/* This line is the important one!. Here, is where you change those numbers, by the ones
you get from the /pos command. As you can see, those coordinates, are only the X and Y ones, the Z
doesnt matter*/
{
SetPlayerHealth(i, -999999.9); //This will ensure, that our player gets killed if he tries to enter
}
}
}
Pls čo je na tom zle? Keď hráč vstupi do tej zóni malo by ho zabiť, ale nezabije..
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Pls čo je na tom zle? Keď hráč vstupi do tej zóni malo by ho zabiť, ale nezabije..
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