Jump to content
  • 0

pomoc Zbrane po smrti


JaP

Dotaz

Cavte. Mám taký malý problém. Spravil som si aby sa vytvorili pickupy so zbraňami keď hráž zomrie. To funguje ale keď hráč stupí na pickup tak mu to nedá náboje... ( nastaví mu ich na mínus neviem koľko )

 

Mám to spravené takto :

Newy :

new PickDeath[MAX_PICKDEAD_EX][13];
new MoneyDeath[MAX_PICKDEAD_EX];
new WeaponDeath[MAX_PICKDEAD_EX][13];
new AmmoDeath[MAX_PICKDEAD_EX][13];
new Pickupy;

Stocky :

 

stock DeathPlayer(playerid)

{

new Float:XX,Float:YY,Float:ZZ;

new RandomX = random(2);

new RandomY = random(2);

GetPlayerPos(playerid,XX,YY,ZZ);

new Weap1,Ammo1;new Weap4,Ammo4;new Weap7,Ammo7;new Weap9,Ammo9;new Weap11,Ammo11;

new Weap2,Ammo2;new Weap5,Ammo5;new Weap8,Ammo8;new Weap10,Ammo10;new Weap0,Ammo0;

new Weap3,Ammo3;new Weap6,Ammo6;

GetPlayerWeaponData(playerid,1,Weap1,Ammo1);

GetPlayerWeaponData(playerid,2,Weap2,Ammo2);

GetPlayerWeaponData(playerid,3,Weap3,Ammo3);

GetPlayerWeaponData(playerid,4,Weap4,Ammo4);

GetPlayerWeaponData(playerid,5,Weap5,Ammo5);

GetPlayerWeaponData(playerid,6,Weap6,Ammo6);

GetPlayerWeaponData(playerid,7,Weap7,Ammo7);

GetPlayerWeaponData(playerid,8,Weap8,Ammo8);

GetPlayerWeaponData(playerid,9,Weap9,Ammo9);

GetPlayerWeaponData(playerid,10,Weap10,Ammo10);

GetPlayerWeaponData(playerid,11,Weap11,Ammo11);

GetPlayerWeaponData(playerid,0,Weap0,Ammo0);

Pickupy++;

new Suma = GetPlayerMoney(playerid)/20;

MoneyDeath[Pickupy] = Suma;

GivePlayerMoney(playerid,-Suma);

if(MoneyDeath[Pickupy] > 0){PickDeath[Pickupy][12] = CreatePickup(1210,1,XX,YY,ZZ);}

WeaponDeath[Pickupy][0]=Weap0;AmmoDeath[Pickupy][0]=Ammo0;

WeaponDeath[Pickupy][1]=Weap1;AmmoDeath[Pickupy][1]=Ammo1;

WeaponDeath[Pickupy][2]=Weap2;AmmoDeath[Pickupy][2]=Ammo2;

WeaponDeath[Pickupy][3]=Weap3;AmmoDeath[Pickupy][3]=Ammo3;

WeaponDeath[Pickupy][4]=Weap4;AmmoDeath[Pickupy][4]=Ammo4;

WeaponDeath[Pickupy][5]=Weap5;AmmoDeath[Pickupy][5]=Ammo5;

WeaponDeath[Pickupy][6]=Weap6;AmmoDeath[Pickupy][6]=Ammo6;

WeaponDeath[Pickupy][7]=Weap7;AmmoDeath[Pickupy][7]=Ammo7;

WeaponDeath[Pickupy][8]=Weap8;AmmoDeath[Pickupy][8]=Ammo8;

WeaponDeath[Pickupy][9]=Weap9;AmmoDeath[Pickupy][9]=Ammo9;

WeaponDeath[Pickupy][10]=Weap10;AmmoDeath[Pickupy][10]=Ammo10;

WeaponDeath[Pickupy][11]=Weap11;AmmoDeath[Pickupy][11]=Ammo11;

if(Weap0 == 1){

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][0] = CreatePickup(331,1,XX,YY,ZZ);

}

 

if(Weap1 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

if(Weap1 == 9){Weap1+=1;}

PickDeath[Pickupy][1] = CreatePickup(Weap1+331,1,XX,YY,ZZ);

}

if(Weap2 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][2] = CreatePickup(Weap2+324,1,XX,YY,ZZ);

}

if(Weap3 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][3] = CreatePickup(Weap3+324,1,XX,YY,ZZ);

}

if(Weap4 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

if(Weap4 == 32){Weap4+=16;}

PickDeath[Pickupy][4] = CreatePickup(Weap4+324,1,XX,YY,ZZ);

}

if(Weap5 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][5] = CreatePickup(Weap5+325,1,XX,YY,ZZ);

}

if(Weap6 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][6] = CreatePickup(Weap6+324,1,XX,YY,ZZ);

}

if(Weap7 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][7] = CreatePickup(Weap7+324,1,XX,YY,ZZ);

}

if(Weap8 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][8] = CreatePickup(Weap8+326,1,XX,YY,ZZ);

}

if(Weap9 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][9] = CreatePickup(Weap9+324,1,XX,YY,ZZ);

}

if(Weap10 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][10] = CreatePickup(Weap10+311,1,XX,YY,ZZ);

}

if(Weap11 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

if(Weap11 == 46){Weap11+=2;}

PickDeath[Pickupy][11] = CreatePickup(Weap11+324,1,XX,YY,ZZ);

}

}

 

stock PickDeathPlayer(i,pickupid,playerid)

{

if(pickupid == PickDeath[12])

{

GivePlayerMoneyEx(playerid,MoneyDeath);

DestroyPickup(PickDeath[12]);

}

for(new ii=0;ii<=11;ii++)

{

if(pickupid == PickDeath[ii])

{

GivePlayerWeapon(playerid,WeaponDeath[ii],AmmoDeath[ii]);

DestroyPickup(PickDeath[ii]);

}

}

}

 

OnPlayerDeath :

DeathPlayer(playerid);

 

OnPlayerPickupPickUp :

for(new i=0;i<=MAX_PICKDEAD_EX;i++)
{
	PickDeathPlayer(i,pickupid,playerid);
}

Link to comment
Share on other sites

1 odpověd na tuto otázku

Recommended Posts

  • 0

Cavte. Mám taký malý problém. Spravil som si aby sa vytvorili pickupy so zbraňami keď hráž zomrie. To funguje ale keď hráč stupí na pickup tak mu to nedá náboje... ( nastaví mu ich na mínus neviem koľko )

 

Mám to spravené takto :

Newy :

new PickDeath[MAX_PICKDEAD_EX][13];
new MoneyDeath[MAX_PICKDEAD_EX];
new WeaponDeath[MAX_PICKDEAD_EX][13];
new AmmoDeath[MAX_PICKDEAD_EX][13];
new Pickupy;

Stocky :

 

stock DeathPlayer(playerid)

{

new Float:XX,Float:YY,Float:ZZ;

new RandomX = random(2);

new RandomY = random(2);

GetPlayerPos(playerid,XX,YY,ZZ);

new Weap1,Ammo1;new Weap4,Ammo4;new Weap7,Ammo7;new Weap9,Ammo9;new Weap11,Ammo11;

new Weap2,Ammo2;new Weap5,Ammo5;new Weap8,Ammo8;new Weap10,Ammo10;new Weap0,Ammo0;

new Weap3,Ammo3;new Weap6,Ammo6;

GetPlayerWeaponData(playerid,1,Weap1,Ammo1);

GetPlayerWeaponData(playerid,2,Weap2,Ammo2);

GetPlayerWeaponData(playerid,3,Weap3,Ammo3);

GetPlayerWeaponData(playerid,4,Weap4,Ammo4);

GetPlayerWeaponData(playerid,5,Weap5,Ammo5);

GetPlayerWeaponData(playerid,6,Weap6,Ammo6);

GetPlayerWeaponData(playerid,7,Weap7,Ammo7);

GetPlayerWeaponData(playerid,8,Weap8,Ammo8);

GetPlayerWeaponData(playerid,9,Weap9,Ammo9);

GetPlayerWeaponData(playerid,10,Weap10,Ammo10);

GetPlayerWeaponData(playerid,11,Weap11,Ammo11);

GetPlayerWeaponData(playerid,0,Weap0,Ammo0);

Pickupy++;

new Suma = GetPlayerMoney(playerid)/20;

MoneyDeath[Pickupy] = Suma;

GivePlayerMoney(playerid,-Suma);

if(MoneyDeath[Pickupy] > 0){PickDeath[Pickupy][12] = CreatePickup(1210,1,XX,YY,ZZ);}

WeaponDeath[Pickupy][0]=Weap0;AmmoDeath[Pickupy][0]=Ammo0;

WeaponDeath[Pickupy][1]=Weap1;AmmoDeath[Pickupy][1]=Ammo1;

WeaponDeath[Pickupy][2]=Weap2;AmmoDeath[Pickupy][2]=Ammo2;

WeaponDeath[Pickupy][3]=Weap3;AmmoDeath[Pickupy][3]=Ammo3;

WeaponDeath[Pickupy][4]=Weap4;AmmoDeath[Pickupy][4]=Ammo4;

WeaponDeath[Pickupy][5]=Weap5;AmmoDeath[Pickupy][5]=Ammo5;

WeaponDeath[Pickupy][6]=Weap6;AmmoDeath[Pickupy][6]=Ammo6;

WeaponDeath[Pickupy][7]=Weap7;AmmoDeath[Pickupy][7]=Ammo7;

WeaponDeath[Pickupy][8]=Weap8;AmmoDeath[Pickupy][8]=Ammo8;

WeaponDeath[Pickupy][9]=Weap9;AmmoDeath[Pickupy][9]=Ammo9;

WeaponDeath[Pickupy][10]=Weap10;AmmoDeath[Pickupy][10]=Ammo10;

WeaponDeath[Pickupy][11]=Weap11;AmmoDeath[Pickupy][11]=Ammo11;

if(Weap0 == 1){

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][0] = CreatePickup(331,1,XX,YY,ZZ);

}

 

if(Weap1 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

if(Weap1 == 9){Weap1+=1;}

PickDeath[Pickupy][1] = CreatePickup(Weap1+331,1,XX,YY,ZZ);

}

if(Weap2 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][2] = CreatePickup(Weap2+324,1,XX,YY,ZZ);

}

if(Weap3 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][3] = CreatePickup(Weap3+324,1,XX,YY,ZZ);

}

if(Weap4 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

if(Weap4 == 32){Weap4+=16;}

PickDeath[Pickupy][4] = CreatePickup(Weap4+324,1,XX,YY,ZZ);

}

if(Weap5 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][5] = CreatePickup(Weap5+325,1,XX,YY,ZZ);

}

if(Weap6 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][6] = CreatePickup(Weap6+324,1,XX,YY,ZZ);

}

if(Weap7 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][7] = CreatePickup(Weap7+324,1,XX,YY,ZZ);

}

if(Weap8 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][8] = CreatePickup(Weap8+326,1,XX,YY,ZZ);

}

if(Weap9 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][9] = CreatePickup(Weap9+324,1,XX,YY,ZZ);

}

if(Weap10 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

PickDeath[Pickupy][10] = CreatePickup(Weap10+311,1,XX,YY,ZZ);

}

if(Weap11 > 0){

RandomX = random(2);

RandomY = random(2);

if(RandomX == 1){XX = XX+random(5);}

if(RandomX == 2){XX = XX-random(5);}

if(RandomY == 2){YY = YY-random(5);}

if(RandomY == 1){YY = YY+random(5);}

if(Weap11 == 46){Weap11+=2;}

PickDeath[Pickupy][11] = CreatePickup(Weap11+324,1,XX,YY,ZZ);

}

}

 

stock PickDeathPlayer(i,pickupid,playerid)

{

if(pickupid == PickDeath[12])

{

GivePlayerMoneyEx(playerid,MoneyDeath);

DestroyPickup(PickDeath[12]);

}

for(new ii=0;ii<=11;ii++)

{

if(pickupid == PickDeath[ii])

{

GivePlayerWeapon(playerid,WeaponDeath[ii],AmmoDeath[ii]);

DestroyPickup(PickDeath[ii]);

}

}

}

 

OnPlayerDeath :

DeathPlayer(playerid);

 

OnPlayerPickupPickUp :

for(new i=0;i<=MAX_PICKDEAD_EX;i++)
{
	PickDeathPlayer(i,pickupid,playerid);
}

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...