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pomoc TextDraws


MrBeNy

Dotaz

Zdravim,

Mam dotaz od te doby co jsem dal server na 0.3b tak se mi neukazuji texdrawi ktery by mely byt po celou dobu hry, jako treba nazev modu,hodiny atd... ale treba v /afk nebo tachometr jako textdraw se mi obevuji...poradte pls

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mam to udelane takhle:

 

enum TEXT_NAME
{
   Text:T_Napis,
   Text:T_Hodiny,
   Text:T_Draw1
}

 

A pak v OnGameModeInit

TextDraw[T_Hodiny] = TextDrawCreate(547.0,9.0, "00:00");
TextDrawLetterSize(TextDraw[T_Hodiny], 0.6, 2.0);
TextDrawFont(TextDraw[T_Hodiny], 3);
TextDrawSetOutline(TextDraw[T_Hodiny], 1);
//--------------------------|
TextDraw[T_Napis] = TextDrawCreate(29,427,"TEXT");
TextDrawLetterSize(TextDraw[T_Napis],0.650000,1.300000);
TextDrawAlignment(TextDraw[T_Napis],0);
TextDrawBackgroundColor(TextDraw[T_Napis],B_MODR);
TextDrawFont(TextDraw[T_Napis],1);
TextDrawUseBox(TextDraw[T_Napis],0);
TextDrawSetOutline(TextDraw[T_Napis],1);
TextDrawSetProportional(TextDraw[T_Napis],1);
TextDrawSetShadow(TextDraw[T_Napis],1);
//--------------------------|
TextDraw[T_Draw1] = TextDrawCreate(615,3," TEXT ");
TextDrawLetterSize(TextDraw[T_Draw1],0.550000,1.900000);
TextDrawAlignment(TextDraw[T_Draw1],3);
TextDrawBackgroundColor(TextDraw[T_Draw1],0x000000ff);
TextDrawFont(TextDraw[T_Draw1],1);
TextDrawUseBox(TextDraw[T_Draw1],0);
TextDrawSetOutline(TextDraw[T_Draw1],1);
TextDrawSetProportional(TextDraw[T_Draw1],1);
TextDrawSetShadow(TextDraw[T_Draw1],1);

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No kdyz tam dam toto:

 

    TextDrawShowForPlayer(playerid, TextDraw[T_Draw1]);
   TextDrawShowForPlayer(playerid, TextDraw[T_Napis]);
   TextDrawShowForPlayer(playerid, TextDraw[T_Hodiny]);

Tak mi to ukazuje jen ten prvni textdraw co je tu napsany...

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No kdyz tam dam toto:

 

    TextDrawShowForPlayer(playerid, TextDraw[T_Draw1]);
   TextDrawShowForPlayer(playerid, TextDraw[T_Napis]);
   TextDrawShowForPlayer(playerid, TextDraw[T_Hodiny]);

Tak mi to ukazuje jen ten prvni textdraw co je tu napsany...

 

 

Ja keď som robil TextDrawy tak som dával iba TextDrawShowForPlayer(playerid, texdraw1); napriklad .. Ono ti to asi preto neukazuen lebo mas vsade TextDrawShowForPlayer(playerid, TextDraw[T_Draw1]); skusk si to spravit tak ze si das TextDrawShowForPlayer(playerid, TextDraw1[T_Draw1]); 2 a 3 .. ptm by ti to malo fungovat..

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