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pomoc /unj nejde POMOC


Guest Ryder14

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3 odpovědí na tuto otázku

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[code][*]if(strcmp(cmd, "/j", true) == 0) {

     tmp = strtok(cmdtext, idx);

     if(!strlen(tmp)) {
        SendClientMessage(playerid, COLOR_ORANGE, "[POUŽÍT] /j [iD]");
        return 1;
     }
       giveplayerid = strval(tmp);


 if (jailed[playerid] == 0){
 }

  if(GetPlayerWantedLevel(giveplayerid)>2){
 if (iPlayerRole[playerid] == 6 || iPlayerRole[playerid] == 7  || iPlayerRole[playerid] == 8){
      if (IsPlayerConnected(giveplayerid)) {
           if(GetDistanceBetweenPlayers(playerid,giveplayerid)<10) {
             GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
            GetPlayerName(playerid, sendername, sizeof(sendername));
            format(string, sizeof(string), "Zatkl jsi do vězení %s (ID:%d)", giveplayer, giveplayerid);
           SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
           format(string, sizeof(string), "%s [iD] byl zatknutý do vězení policistou %s (ID:%d)", giveplayer, giveplayerid, sendername, playerid);
           SendClientMessageToAll(COLOR_LIGHTBLUE, string);
           SetPlayerColor(giveplayerid, COLOR_WHITE);
           jailed[playerid] = 11;
           printf(string);
           ResetPlayerWeapons(playerid);
           SetPlayerInterior(giveplayerid,6);
           SetPlayerPos(giveplayerid,264.1896,76.5761,1001.0391);
           SetPlayerFacingAngle(giveplayerid,177.0350);
           SetCameraBehindPlayer(giveplayerid);
           PlayerPlaySound(giveplayerid,1082,198.3797,160.8905,1003.0300);
           DisablePlayerCheckpoint(giveplayerid);
           return 1;
                               }else{
     format(string, sizeof(string), "ID %d není dostatečně blízko!.", giveplayerid);
           SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
                   }else{
     format(string, sizeof(string), "ID %d není aktivní hráč.", giveplayerid);
           SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
     }else{
     format(string, sizeof(string), "Musíš být policista !", giveplayerid);
           SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
     }else{
     format(string, sizeof(string), "Hráč nemá dostatečný WantedLevel na zatknutí! (3)", giveplayerid);
           SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
return 1;
}

 

if(strcmp(cmd, "/unj", true) == 0) {

 

tmp = strtok(cmdtext, idx);

if(!strlen(tmp)) {

SendClientMessage(playerid, COLOR_ORANGE, "Použití : /unj [iD]");

return 1;

}

giveplayerid = strval(tmp);

if(iPlayerRole[giveplayerid] == 200) {

if (iPlayerRole[playerid] == 6) {

if (IsPlayerConnected(giveplayerid)) {

GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "Byl si propuštěn policistou %s (ID:%d)!", sendername, playerid);

SendClientMessage(giveplayerid, COLOR_GREEN, string);

format(string, sizeof(string), "%s (ID:%d) byl propuštěn policistou %s (ID:%d)", giveplayer, giveplayerid, sendername, playerid);

SendClientMessageToAll(COLOR_GREEN, string);

printf(string);

iPlayerRole[giveplayerid] = 0;

SetPlayerInterior(giveplayerid,0);

SetPlayerPos(giveplayerid,-1264.1896,76.5761,1001.0391);

TogglePlayerControllable(giveplayerid,1);

SetPlayerColor(giveplayerid,COLOR_GREY);

return 1;

}else{

format(string, sizeof(string), "Takove id na serveru neni.");

SendClientMessage(playerid, COLOR_YELLOW, string);

}

}else{

format(string, sizeof(string), "Nejsi policista nemůžeš propuoštět.");

SendClientMessage(playerid, COLOR_WHITE, string);

}

}else{

format(string, sizeof(string), "Hráč není ve vězení.");

SendClientMessage(playerid, COLOR_WHITE, string);

}

return 1;

}[/code]

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