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Ucker

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Příspěvky posted by Ucker

  1. Nazdar.. Potrebujem helpnúť. Som začiatočník a momentálne skúšam vybrať údaje z databázy ktoré budú zoradené abecedne.
    Narazil som však na jeden problém.

     

    obrázok:

     

    https://imgur.com/QMCb8cj

     

    Písmená bez diakritiky vypadajú byť zobrazené správne vid. od Názvu Auto.

    No písmená z diakritikou š, ľ atď vypadajú byť zoradené nesprávne. 
    Skúšal som už rôzne formátovania UTF-8 nastaviť v databáze ale nič. Nejaké rády. 
    Pripomínam som začiatočník a z každej vašej spätnej väzby sa určite niečo naučím icon_e_smile.gif

    Predom Ďakujem.

     

  2.  

     

    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Unknown");
    //SPAWN
    AddPlayerClass(0,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(52,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(92,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(91,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(99,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(253,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(200,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(115,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(8,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(7,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(6,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(5,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(4,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(3,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    AddPlayerClass(2,694.9855,-495.8726,16.3359,6.4199,0,0,0,0,0,0);
    //VOZIDLA
      AddStaticVehicleEx(453,451.2998000,-254.7998000,0.0000000,0.0000000,158,164,60); //Reefer
    AddStaticVehicleEx(453,550.0999800,-245.0000000,0.0000000,0.0000000,254,254,60); //Reefer
    AddStaticVehicleEx(453,537.7000100,-245.8999900,0.0000000,0.0000000,254,254,60); //Reefer
    AddStaticVehicleEx(596,632.2999900,-608.5000000,16.2000000,0.0000000,-1,-1,60); //Police Car (LSPD)
    AddStaticVehicleEx(596,627.9000200,-608.7999900,16.4000000,0.0000000,-1,-1,60); //Police Car (LSPD)
    AddStaticVehicleEx(596,623.4000200,-608.2000100,16.9000000,0.0000000,-1,-1,60); //Police Car (LSPD)
    AddStaticVehicleEx(599,615.4000200,-596.9000200,17.5000000,272.0000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,614.9000200,-601.5999800,17.3000000,270.0000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(523,619.5000000,-593.2999900,16.9000000,0.0000000,-1,-1,60); //HPV1000
    AddStaticVehicleEx(523,621.7000100,-593.2000100,16.9000000,0.0000000,-1,-1,60); //HPV1000
    AddStaticVehicleEx(407,790.0000000,-608.7999900,16.7000000,0.0000000,219,-1,60); //Firetruck
    AddStaticVehicleEx(407,797.5000000,-609.0000000,16.7000000,0.0000000,219,-1,60); //Firetruck
    AddStaticVehicleEx(490,783.0999800,-607.5999800,16.7000000,0.0000000,75,-1,60); //FBI Rancher
    AddStaticVehicleEx(416,852.0999800,-582.7000100,18.5000000,180.0000000,255,254,60); //Ambulance
    AddStaticVehicleEx(416,857.5999800,-582.4000200,18.5000000,180.0000000,255,254,60); //Ambulance
    AddStaticVehicleEx(416,862.7000100,-582.0999800,18.5000000,180.0000000,255,254,60); //Ambulance
    AddStaticVehicleEx(408,639.2999900,-500.1000100,17.1000000,0.0000000,255,255,60); //Trashmaster
    AddStaticVehicleEx(408,643.9000200,-499.8999900,17.1000000,0.0000000,255,255,60); //Trashmaster
    AddStaticVehicleEx(420,667.0999800,-544.0999800,16.2000000,272.0000000,218,162,60); //Taxi
    AddStaticVehicleEx(420,667.0999800,-547.7000100,16.2000000,270.0000000,218,168,60); //Taxi
    AddStaticVehicleEx(420,653.2000100,-543.9000200,16.2000000,0.0000000,214,160,60); //Taxi
    AddStaticVehicleEx(403,695.9000200,-468.5000000,17.0000000,180.0000000,71,53,60); //Linerunner
    AddStaticVehicleEx(514,706.9000200,-467.7999900,17.0000000,180.0000000,32,32,60); //Tanker
    AddStaticVehicleEx(515,701.2000100,-467.2000100,17.5000000,180.0000000,102,28,60); //Roadtrain
    AddStaticVehicleEx(435,695.7999900,-454.7000100,17.0000000,178.0000000,245,245,60); //Trailer 1
    AddStaticVehicleEx(591,701.2999900,-454.0000000,17.0000000,178.0000000,245,245,60); //Trailer 3
    AddStaticVehicleEx(450,707.5999800,-452.7000100,17.0000000,180.0000000,245,245,60); //Trailer 2
    //OBJEKTY
    CreateObject(16502,602.5000000,-245.7000000,1.0000000,0.0000000,0.0000000,350.0000000); //object(cn2_jetty1) (1)
    CreateObject(12990,583.4000200,-247.8999900,1.0000000,0.0000000,0.0000000,102.0000000); //object(sw_jetty) (2)
    CreateObject(12990,556.2999900,-254.2000000,1.0000000,0.0000000,0.0000000,284.0000000); //object(sw_jetty) (3)
    CreateObject(12990,544.7000100,-251.8999900,1.0000000,0.0000000,0.0000000,4.0000000); //object(sw_jetty) (4)
    CreateObject(1637,624.4000200,-258.5000000,8.6000000,0.0000000,0.0000000,276.0000000); //object(od_pat_hutb) (1)
    CreateObject(1684,624.7000100,-250.7000000,9.3000000,0.0000000,0.0000000,284.0000000); //object(portakabin) (1)
    //PICKUPS
    policajtpick = CreatePickup(1581, 1, 246.5819,67.3850,1003.6406, -1);
    lekarpick = CreatePickup(1581, 1, 852.0768,-600.3849,18.4219, -1);
    hasicpick = CreatePickup(1581, 1, 811.3647,-612.2830,16.3359, -1);
    taxipick = CreatePickup (1581, 1, 667.0976,-550.9039,16.3359, -1);
    smetiarpick = CreatePickup(1581, 1, 649.1736,-499.7939,16.3359, -1);
    truckpick = CreatePickup(1581, 1, 690.2369,-468.9008,16.5363, -1);
    rybarpick = CreatePickup(1581, 1, 621.3287,-254.8149,8.5064, -1);
    //TEXTLABEL//
        Create3DTextLabel("Policajt", COLOR_RED, 246.5819,67.3850,1003.6406, 40.0, 0);
        Create3DTextLabel("Lekár", COLOR_RED, 852.0768,-600.3849,18.4219, 40.0, 0);
        Create3DTextLabel("Hasič", COLOR_RED, 811.3647,-612.2830,16.3359, 40.0, 0);
        Create3DTextLabel("Taxikár", COLOR_RED, 667.0976,-550.9039,16.3359, 40.0, 0);
        Create3DTextLabel("Smetiar", COLOR_RED, 649.1736,-499.7939,16.3359, 400.0, 0);
        Create3DTextLabel("Kamionista", COLOR_RED, 690.2369,-468.9008,16.5363, 40.0, 0);
        Create3DTextLabel("Rybár", COLOR_RED, 621.3287,-254.8149,8.5064, 40.0, 0);
        //TIMERY
        SetTimer("Vyplaty",10000,true);
    return 1;
    }

  3. Na FS nepracujem PRacujem na Móde teda učím sa a pomaličky vytváram mód....

    Skúšal som to ale v§bec ten Timer ako celkovo nejde ako som písal vytvoril som timer ktorý mal posielať každých 10sekúnd Správu: VITAJ... Bol som na servery 2 mionúty a ani jedna správa neprišla...

  4. Čaute mám výplatu zrobenú zatiaľ na test mám timer nastavený na 10s ale keď sa pripojím na server a mám zamestnanie napr 7 tak mi za tých 10s nič nepríde ani správa nič...

    Skúšal som aj iný timer čo iba odošle spŕavu ani ten nefungoval :(

     

    forward Vyplaty(); ///hore v mode

     

    public Vyplaty() /////////////// public nad OnFilterscipt
    {
        for(new i=0; i<MAX_PLAYERS; i++)
    {
            if(PlayerInfo[playerid][pJob] == 0)
    {
    GivePlayerMoney(i, 3563);
    SendClientMessage(i, COLOR_BLUE, "[ -- JOBS -- ] Obdržal si podporu pre nezamestnaných 3 563$.");
    }
    else if(PlayerInfo[playerid][pJob]==1)
    {
    GivePlayerMoney(i, 7864);
    SendClientMessage(i, COLOR_BLUE, "[ -- JOBS -- ] Prišla ti výplata 7 864$.");
    }
    else if(PlayerInfo[playerid][pJob] == 2)
    {
            GivePlayerMoney(i, 7480);
            SendClientMessage(i, COLOR_BLUE, "[ -- JOBS -- ] Prišla ti výplata 7 480$.");
    }
    else if(PlayerInfo[playerid][pJob] == 3)
    {
    GivePlayerMoney(i, 7503);
    SendClientMessage(i, COLOR_BLUE, "[ -- JOBS -- ] Prišla ti výplata 7 503$.");
    }
    else if(PlayerInfo[playerid][pJob] == 4)
    {
    GivePlayerMoney(i, 5320);
    SendClientMessage(i, COLOR_BLUE, "[ -- JOBS -- ] Prišla ti výplata 5 320$.");
    }
    else if(PlayerInfo[playerid][pJob] == 5)
    {
    GivePlayerMoney(i, 4830);
    SendClientMessage(i, COLOR_BLUE, "[ -- JOBS -- ] Prišla ti výplata 4830$.");
    }
    else if(PlayerInfo[playerid][pJob] == 6)
    {
    GivePlayerMoney(i, 8450);
    SendClientMessage(i, COLOR_BLUE, "[ -- JOBS -- ] Prišla ti výplata 8450$.");
    }
    else if(PlayerInfo[playerid][pJob] == 7)
    {
    GivePlayerMoney(i, 4956);
    SendClientMessage(i, COLOR_BLUE, "[ -- JOBS -- ]Prišla ti výplata 4956$.");
    }
    }
    return 1;
    }
     
    SetTimer("Vyplaty",10000,true); //timer na začiatku v gamemodeinit

  5. if(PlayerInfo[playerid][pJob] == 1) return SendClientMessage(playerid, 0xFCAC3A, "[- JOBS -] Už si zamestnaný ako Policajt !");

     

    Mám problém s touto správou nie s SetPlayerColor.

     

    Teda správy tohto typu bola tam svetlo modrá farba nastavená teraz je tam oranžová  0xFCAC3A ale stále ukazuje tú svetlo modrú.

    Vo všetkých správach čo tam vidíš s touto farbou 0xFCAC3A. proste tam je stále tá svetlo modrá aj keď je už zmenená :d

  6. FARBY

     

    ///DEFINE FARBY

    #define COLOR_YELLOW 0xFFD700
    #define COLOR_BLUE 0x0055FFFF
    #define COLOR_WHITE 0xFFFFFFFF
    #define COLOR_ORANGE 0xFCAC3A
    #define COLOR_BLACK 0x000000
    #define COLOR_LRED 0xFF3300FF

     
    ONPLAYERSPAWN

    public OnPlayerSpawn(playerid)
    {
    //////PLICAJT
        if(PlayerInfo[playerid][pJob] == 1)
        {
    SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Tvoje zamestnanie je Policajt.");
    GivePlayerWeapon(playerid,22,100);
    GivePlayerWeapon(playerid,27,100);
    GivePlayerWeapon(playerid,31,150);
    GivePlayerWeapon(playerid,22,100);
    GivePlayerWeapon(playerid,3,1);
    SetPlayerPos(playerid, 611.2210,-586.6178,17.2266);
    SetPlayerColor(playerid, COLOR_BLUE);
    SetPlayerSkin(playerid, 311);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerHealth(playerid, 100.0);
    }
    //LEKÁR////
    if(PlayerInfo[playerid][pJob] == 2)
      {
    SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Tvoje zamestnanie je Lekár.");
    GivePlayerWeapon(playerid,4,1);
    GivePlayerWeapon(playerid,41,500);
    GivePlayerWeapon(playerid,22,100);
    SetPlayerPos(playerid, 863.3558,-595.4753,18.2186);
    SetPlayerColor(playerid, COLOR_LRED);
    SetPlayerSkin(playerid,  274);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerHealth(playerid, 100.0);
    }

     
    ONDIALOGRESPONSE
     

    if(dialogid == 10)
        {
        if(response == 1)
    {
    switch(listitem)
    {
    case 0:
    {
          if(PlayerInfo[playerid][pJob] == 1) return SendClientMessage(playerid, 0xFCAC3A, "[- JOBS -] Už si zamestnaný ako Policajt !");
          if(PlayerInfo[playerid][pJob] == 2 || PlayerInfo[playerid][pJob] == 3 || PlayerInfo[playerid][pJob] ==4 || PlayerInfo[playerid][pJob] == 5 ||
          PlayerInfo[playerid][pJob] == 6 || PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob] == 8 || PlayerInfo[playerid][pJob] == 9 || PlayerInfo[playerid][pJob] == 10) return SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Už si zamestnaný. Podaj výpoveď ak chceš byť Policajtom !");
    SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Zamestnal si sa ako Policajt");
    GivePlayerWeapon(playerid,22,100);
    GivePlayerWeapon(playerid,27,100);
    GivePlayerWeapon(playerid,31,150);
    GivePlayerWeapon(playerid,22,100);
    GivePlayerWeapon(playerid,3,1);
    SetPlayerSkin(playerid, 311);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerColor(playerid, COLOR_BLUE);
    PlayerInfo[playerid][pJob] = 1;
    }
    case 1:
    {
       if(PlayerInfo[playerid][pJob] == 0 || PlayerInfo[playerid][pJob] == 2 || PlayerInfo[playerid][pJob] == 3 || PlayerInfo[playerid][pJob] ==4 || PlayerInfo[playerid][pJob] == 5 ||
          PlayerInfo[playerid][pJob] == 6 || PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob] == 8 || PlayerInfo[playerid][pJob] == 9 || PlayerInfo[playerid][pJob] == 10) return SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Nie si Policajt !");
          SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Zmenil si si skin.");
                        SetPlayerSkin(playerid, 309);
    }
    case 2:
    {
       if(PlayerInfo[playerid][pJob] == 0 || PlayerInfo[playerid][pJob] == 2 || PlayerInfo[playerid][pJob] == 3 || PlayerInfo[playerid][pJob] ==4 || PlayerInfo[playerid][pJob] == 5 ||
          PlayerInfo[playerid][pJob] == 6 || PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob] == 8 || PlayerInfo[playerid][pJob] == 9 || PlayerInfo[playerid][pJob] == 10) return SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Nie si Policajt !");
       PlayerInfo[playerid][pJob] = 0;
       SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Dal si výpoveď .");
       SetPlayerColor(playerid, COLOR_WHITE);
       SetPlayerSkin(playerid, 0);
       SetPlayerArmour(playerid, 00.0);
       ResetPlayerWeapons(playerid);
    }
    }
    }
        }
        //////////////////////LEKÁR//////////////////////////
        if(dialogid == 11)
        {
        if(response == 1)
    {
    switch(listitem)
    {
    case 0:
    {
          if(PlayerInfo[playerid][pJob] == 2) return SendClientMessage(playerid, COLOR_ORANGE, "[- JOBS -] Už si zamestnaný ako lekár !");
          if(PlayerInfo[playerid][pJob] == 1 || PlayerInfo[playerid][pJob] == 3 || PlayerInfo[playerid][pJob] == 4 || PlayerInfo[playerid][pJob] == 5 || PlayerInfo[playerid][pJob] == 6 ||
          PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob] == 8 || PlayerInfo[playerid][pJob] == 9 || PlayerInfo[playerid][pJob] == 10) return SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Už si zamestnaný. Daj výpoveď ak chceš byť Lekárom !" );
    SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Zamestnal si sa ako Lekár");
    GivePlayerWeapon(playerid,4,1);
    GivePlayerWeapon(playerid,41,500);
    GivePlayerWeapon(playerid,22,100);
    SetPlayerPos(playerid, 863.3558,-595.4753,18.2186);
    SetPlayerSkin(playerid,  274);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerColor(playerid, COLOR_LRED);
    PlayerInfo[playerid][pJob] = 2;
    }
    case 1:
    {
       if(PlayerInfo[playerid][pJob] == 0 || PlayerInfo[playerid][pJob] == 1 || PlayerInfo[playerid][pJob] == 3 || PlayerInfo[playerid][pJob] == 4 || PlayerInfo[playerid][pJob] == 5 || PlayerInfo[playerid][pJob] == 6 ||
          PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob] == 8 || PlayerInfo[playerid][pJob] == 9 || PlayerInfo[playerid][pJob] == 10) return SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Nie si Lekár" );
       SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Zmenil si si skin.");
                        SetPlayerSkin(playerid, 275);
    }
    case 2:
    {
       if(PlayerInfo[playerid][pJob] == 0 || PlayerInfo[playerid][pJob] == 1 || PlayerInfo[playerid][pJob] == 3 || PlayerInfo[playerid][pJob] == 4 || PlayerInfo[playerid][pJob] == 5 || PlayerInfo[playerid][pJob] == 6 ||
          PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob] == 8 || PlayerInfo[playerid][pJob] == 9 || PlayerInfo[playerid][pJob] == 10) return SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Nie si Lekár" );
       PlayerInfo[playerid][pJob] = 0;
       SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ]  Dal si výpoveď.");
       SetPlayerColor(playerid, COLOR_WHITE);
       SetPlayerSkin(playerid, 0);
       SetPlayerArmour(playerid, 00.0);
       ResetPlayerWeapons(playerid);
    }
    }
    }
        }
    return 1;
    }

  7. if(dialogid == 10)

        {

        if(response == 1)

    {

    switch(listitem)

    {

    case 0:

    {

          if(PlayerInfo[playerid][pJob] == 1) return SendClientMessage(playerid, 0xFCAC3A, "[- JOBS -] Už si zamestnaný ako Policajt !");

          if(PlayerInfo[playerid][pJob] == 2 || PlayerInfo[playerid][pJob] == 3 || PlayerInfo[playerid][pJob] ==4 || PlayerInfo[playerid][pJob] == 5 ||

          PlayerInfo[playerid][pJob] == 6 || PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob] == 8 || PlayerInfo[playerid][pJob] == 9 || PlayerInfo[playerid][pJob] == 10) return SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Už si zamestnaný. Podaj výpoveď ak chceš byť Policajtom !");

    SendClientMessage(playerid, 0xFCAC3A, "[ -- JOBS -- ] Zamestnal si sa ako Policajt");

    GivePlayerWeapon(playerid,22,100);

    GivePlayerWeapon(playerid,27,100);

    GivePlayerWeapon(playerid,31,150);

    GivePlayerWeapon(playerid,22,100);

    GivePlayerWeapon(playerid,3,1);

    SetPlayerSkin(playerid, 311);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerArmour(playerid, 100.0);

    SetPlayerColor(playerid, COLOR_BLUE);

    PlayerInfo[playerid][pJob] = 1;

    }

     

    názorná ukážka Zamestnať.. Môže to byť premennými pJob3/4/5/6/7/8/9 ktoré vlastne ešte neexistujú ?

  8. Takže mám urobené 2 povolanie Policajt a lekár.
    V dialogu: Zamestnať, Skin, Výpoveď..

    Všetko funguje správne mám ponastnavované na každe správy keď si policajt a dáš zamestnať napíše Už si zamestnaný daj výpoveď.

    No problem je taký že nejak mi zostala bugnutá farba...

    -Mal som tam nastavenú takú svetlú modrú a keď som zmenil farby na oranžovú/modrú/bielu/čierne proste hociakú tak tá svetlo miodrá farba zostala neviete čím to je ? :(

  9. Tak o niečo dole mám príspevok o povalaní ten ej už vyriešený.. :d

    mám tu ďalší problém...

    Neukladá mi JOB vytvorí v zložke Users/ MOJEMENO kolonku Zamestnanie=0

    no keď sa zamestnám tak sa to nezmení hodnotaj e stále 0.

     

    enum pInfo
    {
        pAdmin,
        pVip,
        pCash,
        pScore,
        pKills,
        pDeaths,
        pJob,
    }
    new PlayerInfo[MAX_PLAYERS][pInfo];
    new gPlayerLogged[MAX_PLAYERS];
     
     
    /spolier
    public OnPlayerDisconnect(playerid, reason)
    {
        new name[MAX_PLAYER_NAME], file[256];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), PATH, name);
        if(gPlayerLogged[playerid] == 1)
        {
            dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
            dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
            dini_IntSet(file, "Admin",PlayerInfo[playerid][pAdmin]);
            dini_IntSet(file, "pVip",PlayerInfo[playerid][pVip]);
            dini_IntSet(file, "Kills",PlayerInfo[playerid][pKills]);
            dini_IntSet(file, "Deaths",PlayerInfo[playerid][pDeaths]);
            dini_IntSet(file, "Zamestnanie",PlayerInfo[playerid][pJob]);
        }
        gPlayerLogged[playerid] = 0;
    return 1;
    }
     
     
    REGISTER
     
     
    dini_Create(file);
            dini_IntSet(file, "Password", udb_hash(inputtext));
            dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdmin] = 0);
            dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500);
            dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
            dini_IntSet(file, "Kills",PlayerInfo[playerid][pKills] = 0);
            dini_IntSet(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0);
            dini_IntSet(file, "Job",PlayerInfo[playerid][pJob]);
     
     
     
    LOGIN
     
      gPlayerLogged[playerid] = 1;
                PlayerInfo[playerid][pAdmin] = dini_Int(file, "AdminLevel");
                dini_Int(file, "Zamestnanie");
                SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
                GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
                SendClientMessage(playerid, -1, "{FFAF00}}[--> Dokončené <--]: {FFFFFF}Bol si úšpešne prihlásený!");
     
     
    REG/LOG systém mám zo samp fóra.........

    Ďakujem predom :)
     
     
     

     

  10. Jzs som ja ale deb*l :d :d .... Som robil farebné texty do Dialógov... Tak som z toho zostal s tou farbou... :d :d :d 

    Veľmi ti ďakujem funguje to :)

     

    Ešte sa chcem spýtať ako sa dá urobiť aby mi dialóg nevyskakoval stále keď na ňom stojím tedá dám Zamestnať a potom odtiaľ nestihnem ani újsť :d

  11. Takže sú to tieto 2 riadky

     

    if(Job[playerid] = 1) return SendClientMessage(playerid, #FF7B00, "[- JOBS -] Už si zamestnaný ako policajt !");
    SendClientMessage(playerid, #FF7B00, "[    ++    ]: Odteď jsi policista,");
     
    Warning a 1 error je ku tomu prvému a druhý error je ku druhému
  12. Čaute takže skpšam robiť povolanie najskôr som pozrel pár tutov... potom som si pozrel ako fuingujäu dialogy a pustil som sa do toho...

    Urobil som to najskôr s optimalizáciou dialógov teda CASE 0: CASE 1: atď

    Vyhodilo mi to toto : error 035: argument type mismatch (argument 2)

                                    error 035: argument type mismatch (argument 2)
    Tak som to vymazal a dal som tam http://pawno.cz/topic/25811-povolani-pres-dialog/?hl=povolanie ---- tosom tam dal a to isté... -_-
     
    Untitled.pwn(434) : warning 211: possibly unintended assignment
    Untitled.pwn(434) : error 035: argument type mismatch (argument 2)
    Untitled.pwn(436) : error 035: argument type mismatch (argument 2)
     
        if(dialogid == 10)
    {
    if(response == 1)
    {
    if(listitem == 0)
    {
    if(Job[playerid] = 1) return SendClientMessage(playerid, COLOR_ORANGE, "[- JOBS -] Už si zamestnaný ako policajt !");
    SendClientMessage(playerid, COLOR_ORANGE, "[    ++    ]: Odteď jsi policista,");
    SetPlayerSkin(playerid, 280);
    Job[playerid] = 1;
    }
    else if(listitem == 1)
    {
    }
    else if(listitem == 2)
    {
    }
    }
    }
     
    Teraz so mto dal obyčajne ako Dialog list ale stále čo s tým...

     

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