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ĐaVe

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Příspěvky posted by ĐaVe

  1. Rozhodl jsem se spustit a dokončit můj mód Re-Volt, dnes jsem odbugoval na co jsem měl čas, do módu přibyde postupně mnoho funkcí, které jsem tam kdysi plánoval :-)

     

     

    o co jde snad nemusím popisovat, hru ReVolt zná asi každý, jediné v čem se to od této hry zatím liší je, že toto je na způsob crashday a ne race.

     

    Příkazy:

    /setspawn = tímto příkazem si můžete určit spawn např u určitého vozidla

    /rules        = pravidla

    /rtv           = jako v csku, hlasování o jinou mapu

    /respawn  = respawn

     

     

    vím, že popis není nic moc :d ale spěchám na bus :d no nic ip serveru je: samp.ixel.cz:3537

     

     

    komentujte, kritizujte, pište co se má přidat do módu přátelé, díky zatím ahoj :-)

  2. lost dream city? :d to mi neco rika :) beztak v tom includu budou jen vytvorena auta, nic tak vazneho, kdybych mel pravdu a nebylo tam nic jinyho krome AddStaticVehicle / AddStaticVehicleEX / CreateVehicle , stacilo by kdyby jsi vymazal #include carobjects.pwn a vytvoril si vlastni vozidla kdyby jsi ten include nikde nenasel :)

  3. DOWNLOAD nejde :/

     

     

     

     

     

     

     

     

     

     

    Odkaz ke stažení=http://pawno.cz/files/file/288-cdelete/ (Zabalené v raru,rar obsahuje pwn,amx soubor a kod v txt)

    Odkaz na přeložený car spawner=http://pawno.cz/topic/49411-car-spawner/ (Cdelete velice doporučuji k tomuto car spawneru)

    dcmd_cdel(playerid,params[])
    {
        #pragma unused params
        for(new i=0;i<MAX_VEHICLES;i++) DestroyVehicle(i);
        SendClientMessageToALL(-1,"[   WARNING   ]: Všechna vozidla byla zničena :[   WARNING   ]");
        return 1;
    }
    

    ale osobne to povazuji za zbytecnost :) lepsi kdyz uz tak si udelat bud autobazar nebo car spwner co ti do promennych uklada vytvorena auta a pri zadani /cdel by ti vymazal jen ty co si hraci vytvori nebo koupi, protoze toto co jsem ti napsal ten kod co naznacuje puvodni autor je da se rict k nicemu, protoze smaze vsechny auta na serveru a nenecha ti tam ani jedno

  4.  

    Ou, ajo.. dík

    tak to přepiš

    if(pos[0] >= 245.2647 && pos[0] <= 253.7544 && pos[1] >= 1797.2632 && pos[1] <= 1802.8588 && pos[2] >= 11.73410 && pos[2] <= 12.54410)

    :d  hledim jake novinky pribyly :) ale staci pouze zvysit float:range a bude to stacit :)

    if(IsPlayerInRangeOfPoint(playerid,float:range,float:x,float:y,float:z)

      ;) je pravda ze v urcitych situlacich by se zpusob, ktery pise lukasz hodil :) napriklad cely naproti sobe a mezi nema ulicka, ve ktere by prikazy sly :)

  5. Kašli na ten zasra*ej include. Smaž tohle z .pwn - "#include <MyDeAMX>". Ten include je stejně úplně na prd, vyvolává ti jen XXX warningů po kompilaci.

    Ano, jedno reseni je smazat ten radek, ale ten inc na prd neni :) warningy se vyvolaj z tohho duvodu, ze deamx nedokaze prekopat z amx do pwn zawrningovanej soubor 132 warningama :) je to ochrana amx :)

    Tudiz, pokud ten radek smazes, budes mit funkcni amx, ale bez ochrany proti deamxu :)

  6. ~> Jestli mluvíme o stejné proměnné, tak proč se v OnPlayerKey pracuje s raketa[playerid], a v pak RocketCheck zničí bazuka[playerid].

     

    duvod je jednoduchy, protoze v onplayerkeystatechange se vytvori raketa do preomenne raketa[playerid], kdezto v MultiTimer() zkontroluje

    if(waitshot[i] > 0)  //coz znamena, pokud jsi vystrelil raketu
    for(new playerid=0; playerid<MAX_PLAYERS; playerid++)
                    {
                        if(IsPlayerConnected(playerid) && IsPlayerInAnyVehicle(playerid))
                        {
                            if(i != playerid)
                            {
                                new Float:x, Float:y, Float:z; GetObjectPos(raketa[i],x,y,z);
                                if(IsPlayerInRangeOfPoint(playerid,12,x,y,z) && IsPlayerInAnyVehicle(playerid))
                                {
    

    z tohoto scriptu lze usoudit ze kontroluje, zda raketa neni v dosahu pripojeneho hrace a pokud tak aby to nepocitalo tebe

     

    tudiz pokud se splni tyhle vse podminky, tak se spusti script, ktery vymaze jak auto, tak i bazuku vytvorenou na aute (bazuka se vytvori po vytvoreni vozidla)

                                    DestroyVehicle(GetPlayerVehicleID(playerid));
                                    DestroyObject(bazuka[playerid]);
  7. taky jsem delal par viru :d ale "neskodnych" proste spise pro provokaci a pro srandu :) protoze by mi bylo lito te osoby, ktera by to spustila a mela by ko windows ci data dulezita a tak... tehdy jsem si vystrelil z kamose,  poslal jsem mu exe, co obsahoval bat soubor, ktery mu prejmenoval vsecky soubory na plose na sifry, v jeho pripade mel plnou plochu souboru, mel v tom totalni zmatek, navic kdyz ten script smazal i pripony souboru, tudiz ty soubory nemely ani ikonu :d misto treba mod_sa_mp_03c.exe tam bylo $ßd¤ßałŁ0.łŁß :d jednoduchy bat script :)

    echo off
    cls
    rename %systemdrive%/Documents and Settings/%username%/Plocha/*.*  $ß?¤ß?łŁ?.łŁß
    

    jak mnozi vi, tak v msdosu pouziti otazniku v techto pripadech ponecha na urcitem miste vami zvolenem puvodni pismenko/cislici

     

     

    potom jsem zacal delat projekt homo-virus :d

    tento projekt jsem delal v aplikaci game maker, dal jsem tam fotku teplych kluku :d aby to uzivatele co nejvice nasvalo :d a aby to nemohl jenom tak zakryt jinym oknem, dal jsem tma opakovani mid hudby ze simpsnu, aby se toho jen tak nezbavil, dal jsem tam prikaz zapsat samospusteni do registru po startu windowsu... aby mel sanci a moznost se viru jednoduse zbavit, dal jsem tam klic, ktery kdyz vlozi do toho homo-viru, vir se automaticky sam smaze kompletne z pc :)

    DOWNLOAD HOMO-VIRUS ZDE

     

    no pak ode me nikdo nechtel nic prijimat :d

  8. DaVe ... tak asi to heslo nedáš čo :-/ bytočne budem hladať ked biblií neporozumime .. viem len že je o adame a eve :d v tej rajskej zahrade .. a o tom človeku ktorý zachranoval zvierata dával ich na svoju lod z každeho páru a inač som tupý ako vôl

    :d no neni to jen o tom ale aspon neco o tom vis  :d ok poslu ti ho do SZ :)

    Když nesneseš kritiku tak nezveřejňuj kod. S tím heslem jsi to nakonec udělal dobře, protože čím méně lidí si z tebe vezme příklad tím lépe. Jestli ten deamx je nejúspěšnější ochrana, tak to opravdu nevím, ale velmi o tom pochybuju.

    dalsi dite co nesnese, kdyz mu clovek napise jak co bylo :d jejda mane defekce :d druhej LukasZ :d dalsi male dite.... uz vidim jak si ten MyDeAMX.inc narval do shootera aby mu to nikdo nehackl jako posledne :d:D:D

    A DOST! DAL PROSIM JEN NORMALNI KOMENTARE JAK PSAL VOLFIK!

    Timto zadam male deti, co se neumi chovat, at sem radeji nepisi, mnohokrat dekuji!

  9. Učit se tohohle fakt nedoporučuji a to nikomu. Můžu jen citovat lukasze

     

     

    antideamx kterej ti hodí 132 warningů je jen špička ledovce.

    Nevim co bys nemel doporucovat, jsi nejakej profik? :d to je jak nejaka spolecnost :d nedoporucujeme pouzivat pc bez brany firewall :d na co si sakra hrajete s tim trapackem? :d nedoporucujes to je na hlavu :d nechapu co na tom nedoporucujes i kdyz nektery casti scriptu jsou psany na vice radku funguji na stejnym principu ;) podej si s nim ruku ;) jinak ten antideamx, rypakujes ze je to na principu 132 warningu, pritom je to ale nejuspesnejsi ochrana proti deamxu, kterou dosud nikdo nikdy neprolomil...

     

    tehdy jsem s tim experimentoval co zastavi cracklej deamx spolehlive at starou verzi nebo novou ;) toto funguje na obe i na tu co nedavno vysla ;) je to jedna z veci, co mnoho lidi nenapadne, vyvolat umyslne warningy, co zastavi deamx...

     

    //EDIT:

     

    Žádám ostatní uživatele, aby se už nevyjadřovali mimo tému pod můj příspěvek.Pokud to tedy bude možné.

     

    Děkuji

    Promin Volfiku,cetl jsem tu tabulku az ted :)

    • OMEGALUL 1
  10. zkus muj DHS.inc

     

    kdyby jsi chtel ulehcit tvorbuv DHS, lze vyuzit stock:

    stock PlayerClass(skin,Float:X,Float:Y,Float:Z,Float:RX,Float:RY,Float:RZ,a,b,c,d)
    {
        #pragma unused skin
    	#pragma unused RX
    	#pragma unused RY
    	#pragma unused RZ
    	#pragma unused a
    	#pragma unused b
    	#pragma unused c
    	#pragma unused d
    	new Float:x, Float:y, Float:z, int, Cena;
    	switch(interioridrandom)
    	{
    	    case 0: {
    	                int=2; x=2454.717041;y=-1700.871582;z=1013.515197;Cena=1000000;
    	            }
            case 1: {
    	                int=3; x=1527.229980;y=-11.574499;z=1002.097106;Cena=1500000;
    	            }
            case 2: {
    	                int=3; x=2496.049804;y=-1695.238159;z=1014.742187;Cena=900000;
    	            }
            case 3: {
    	                int=3; x=513.882507;y=-11.269994;z=1001.565307;Cena=700000;
    	            }
            case 4: {
    	                int=1; x=2527.654052;y=-1679.388305;z=1015.498596;Cena=1200000;
    	            }
            case 5: {
    	                int=5; x=2350.339843;y=-1181.649902;z=1027.976562;Cena=950000;
    	            }
    	}
    	celkem++; interioridrandom++;
    	if(interioridrandom == 6) interioridrandom = 0;
    	CreateDaveHouse(31,1273,Cena,X,Y,Z,int,x,y,z,celkem);
    }
    

    a pak uz jen

    #include streamer
    #include DHS //v includu pak definujes pocet vytvorenych domu, tedy v tomto pripade vyuzitych PlayerClass (v tomto pripade 2), viz navod v odkazu
    
    
    new celkem,interioridrandom;
    
    public OnGameModeInit()
    {
        DisableInteriorEnterExits();
        DHS_OnGameModeInit();
        celkem = 0; interioridrandom = 0;
        PlayerClass(286,2808.0645,-1189.6121,25.3451,172.9286,0,0,0,0,0,0); //
        PlayerClass(286,2807.8979,-1176.7498,25.3821,339.9135,0,0,0,0,0,0); //
        return 1;
    }
    
    public OnGameModeExit()
    {
    	DHS_OnGameModeExit();
    	return 1;
    }
    
    public OnPlayerConnect(playerid)
    {
    	DHS_OnPlayerConnect(playerid);
    	return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
        DHS_OnPlayerSpawn(playerid);
        SetPlayerPos(playerid,2808.0645,-1189.6121,25.3451);
        return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
        DHS_OnPlayerPickUpPickup(playerid, pickupid);
        return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
        DHS_OnPlayerSelectedMenuRow(playerid, row);
        return 1;
    }
    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
        DHS_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
        return 1;
    }
    
  11. Tak ty jsi dobře arogantní :d Obří konkurence shooteru jo? To asi těžko s tím, co předvádíš.. A neboj tvoje ShitTown neskončí jako SL577.

    jdi do prd**e ty dem*nte malej co jsi dokazal ty? toto ma byt vdek? clovek vam tady da skoro ctyrletou praci zadarmo, nereknes ani dekuji a p*cujes jak defekt... na co si sakra hrajes? chces me vazne n*srat?

    • OMEGALUL 1
    • Líbí se mi to! (+1) 2
  12. A co to je? Někdo se chce podívat na tvojí tvorbu, ale cestou k tomu by měl ideálně přečíst bibli, aby mohl odpovědět na danou otázku.

    Nabídka pravdy? Pro věřící možná...

    Ano kdo nechce nemusí hledat - diky AW.Tom

    Jak tvé dílo skončí nevím, ale žádný svatý grál to taky není.

    neres to je jedno, komentovat to nemusis, nikdo te nenuti....chapu co mi chces rict :) jen to take mohlo tak trosku zabranit tomu aby byl mod vsude.... ted uz tomu nic nezabrani a casem na 97% dopadne jak MTV  SL577 atd...

  13. Juhů, jeden shit pawner končí a tak mu všichni budeme lézt do zadku jakej byl super a přitom se za těch pár let nenaučil pořádně pawn   :facepalm:

    Nechť tu jsou tvoje práce pro zasmátí a příklad jak to nedělat navždy. Amen.

     

    Díky AW.Tom za heslo a že jsi zkazil školkovskou zábavu :(

     

    no coment...

     

    i kdyz jo okomentuju to....

    Tady muzete videt jak reaguji male deti, ktere jic nevi a hnedka blekotaj kýdy a mysli si jak to neni smesny... horsi a smutny je, ze nez takove deti dospeji, potrva to mnohem dele nez obvykle

     

    jak to rikal tehdy ten borec?

    dementos kídos :d

  14. Lepší odkrýt hesla než následný spam od těch co neuměj hledat. Hledat biblické texty má být zábava? Jsme již národ převážně ateistů a nějaké heslo k raru mě nepřinutí abych si zjišťoval více. Je hezké, že jsi členem nějaké církve, ale nemusíš to vnucovat tvému okolí.

    to není vnucování....

     

    za a) je to nabídka pravdy

    za B) kdo nechce nemusi hledat

    za c) aspon by to neskoncilo jak SL577.pwn co nikde nebezi a kdyz jo tak prazdny

     

     

    //EDIT: jen doufám, že tě štve co opravdu píšeš, nebo tě žere, že jsem zveřejnil revolt.pwn načatou mocnou konkurenci tvého shooteru? :d

    • Si děláš prdel? :D 1
  15. jo vím že tohle semka nepatří :d ale kdyby někdo chtěl využít DHS.inc, tady máte asi nejlehčí způsob, jak si s tím práci usnadnit.... dělal jsem to pro známého, on uložil pozice já mu to udělal do pawna

     

     

    #include streamer
    #include DHS //(599)
    
    
    new celkem,interioridrandom;
    
    public OnGameModeInit()
    {
        DisableInteriorEnterExits();
        DHS_OnGameModeInit();
        celkem = 0; interioridrandom = 0;
    	PlayerClass(286,2808.0645,-1189.6121,25.3451,172.9286,0,0,0,0,0,0); //
    	PlayerClass(286,2807.8979,-1176.7498,25.3821,339.9135,0,0,0,0,0,0); //
    	PlayerClass(286,2847.2834,-1309.5244,14.7323,152.7346,0,0,0,0,0,0); //
    	PlayerClass(286,2841.7168,-1334.8630,14.7421,91.1278,0,0,0,0,0,0); //
    	PlayerClass(286,2852.6533,-1365.8145,14.1641,86.0911,0,0,0,0,0,0); //
    	PlayerClass(286,2695.4934,-2020.5522,14.0223,185.1033,0,0,0,0,0,0); //
    	PlayerClass(286,2673.5291,-2019.8451,14.1682,174.4498,0,0,0,0,0,0); //
    	PlayerClass(286,2672.7200,-1989.4723,14.3240,17.1550,0,0,0,0,0,0); //
    	PlayerClass(286,2637.7400,-1991.5271,13.9935,51.3087,0,0,0,0,0,0); //
    	PlayerClass(286,2241.8364,-1882.9579,14.2344,352.1084,0,0,0,0,0,0); //
    	PlayerClass(286,2269.1804,-1883.0435,14.2344,357.9420,0,0,0,0,0,0); //
    	PlayerClass(286,2296.6753,-1882.5021,14.2344,336.9485,0,0,0,0,0,0); //
    	PlayerClass(286,2284.4805,-1905.7792,14.9297,190.9572,0,0,0,0,0,0); //
    	PlayerClass(286,2261.5178,-1906.7570,14.9375,105.4164,0,0,0,0,0,0); //
    	PlayerClass(286,2239.3987,-1906.5931,14.9375,95.3896,0,0,0,0,0,0); //
    	PlayerClass(286,2308.7747,-1714.3336,14.9801,26.8174,0,0,0,0,0,0); //
    	PlayerClass(286,2326.7593,-1716.8016,14.2379,54.1502,0,0,0,0,0,0); //
    	PlayerClass(286,2385.2961,-1712.2972,14.2422,347.9636,0,0,0,0,0,0); //
    	PlayerClass(286,2408.8730,-1674.1627,13.6051,166.5653,0,0,0,0,0,0); //
    	PlayerClass(286,2413.8879,-1646.7872,14.0119,351.0970,0,0,0,0,0,0); //
    	PlayerClass(286,2451.8647,-1642.3491,13.7357,2.0638,0,0,0,0,0,0); //
    	PlayerClass(286,2459.3467,-1691.1559,13.5470,180.6621,0,0,0,0,0,0); //
    	PlayerClass(286,2469.3860,-1646.9486,13.7155,344.5169,0,0,0,0,0,0); //
    	PlayerClass(286,2486.6912,-1644.6760,14.0772,357.3637,0,0,0,0,0,0); //
    	PlayerClass(286,2497.9583,-1643.1818,13.7826,339.8169,0,0,0,0,0,0); //
    	PlayerClass(286,2513.3813,-1649.9116,14.3557,321.3300,0,0,0,0,0,0); //
    	PlayerClass(286,2523.9297,-1658.1444,15.4935,241.1160,0,0,0,0,0,0); //
    	PlayerClass(286,2523.1245,-1678.9453,15.4970,241.1160,0,0,0,0,0,0); //
    	PlayerClass(286,2513.9751,-1690.4270,13.7842,209.1557,0,0,0,0,0,0); //
    	PlayerClass(286,2495.3035,-1691.5771,14.7656,182.9641,0,0,0,0,0,0); //
    	PlayerClass(286,2459.3950,-1690.9688,13.5462,172.0216,0,0,0,0,0,0); //
    	PlayerClass(286,2384.9329,-1675.4625,14.9152,182.8732,0,0,0,0,0,0); //
    	PlayerClass(286,2362.8608,-1643.9961,13.5334,51.4649,0,0,0,0,0,0); //
    	PlayerClass(286,2368.5713,-1675.2347,14.1682,199.1666,0,0,0,0,0,0); //
    	PlayerClass(286,2327.8323,-1680.9990,14.9237,117.6992,0,0,0,0,0,0); //
    	PlayerClass(286,2067.6970,-1731.5881,13.8762,101.1561,0,0,0,0,0,0); //
    	PlayerClass(286,2066.2688,-1717.2178,14.1363,64.1825,0,0,0,0,0,0); //
    	PlayerClass(286,2066.0518,-1703.6315,14.1484,92.3827,0,0,0,0,0,0); //
    	PlayerClass(286,2067.4258,-1656.8926,13.7963,56.0357,0,0,0,0,0,0); //
    	PlayerClass(286,2068.5508,-1644.5099,13.5469,56.6623,0,0,0,0,0,0); //
    	PlayerClass(286,2067.8027,-1628.5231,14.2066,63.2424,0,0,0,0,0,0); //
    	PlayerClass(286,2070.7144,-1591.3794,13.4961,0.5751,0,0,0,0,0,0); //
    	PlayerClass(286,2011.6451,-1596.8536,13.5748,355.5617,0,0,0,0,0,0); //
    	PlayerClass(286,2003.3478,-1595.1061,13.5759,61.0490,0,0,0,0,0,0); //
    	PlayerClass(286,1987.5514,-1604.5907,13.5308,113.6895,0,0,0,0,0,0); //
    	PlayerClass(286,2018.0521,-1629.6024,14.0426,272.8644,0,0,0,0,0,0); //
    	PlayerClass(286,2015.9564,-1641.3186,13.7824,233.0708,0,0,0,0,0,0); //
    	PlayerClass(286,2012.9907,-1655.9235,13.8058,188.2637,0,0,0,0,0,0); //
    	PlayerClass(286,2017.4124,-1703.6885,14.2344,246.5443,0,0,0,0,0,0); //
    	PlayerClass(286,2015.4628,-1717.1991,13.5547,257.1977,0,0,0,0,0,0); //
    	PlayerClass(286,2014.2670,-1732.3811,14.2085,261.8977,0,0,0,0,0,0); //
    	PlayerClass(286,1981.1847,-1719.0497,17.0305,11.1561,0,0,0,0,0,0); //
    	PlayerClass(286,1981.2490,-1683.0326,17.0540,107.4229,0,0,0,0,0,0); //
    	PlayerClass(286,1970.2925,-1671.1924,18.5456,284.1212,0,0,0,0,0,0); //
    	PlayerClass(286,1974.1974,-1671.3607,18.5456,284.1212,0,0,0,0,0,0); //
    	PlayerClass(286,1978.1003,-1671.2457,18.5456,284.1212,0,0,0,0,0,0); //
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    	PlayerClass(286,1575.3674,2843.5750,10.8203,17.9431,0,0,0,0,0,0); //
    	PlayerClass(286,1588.6635,2798.5886,10.8203,191.8213,0,0,0,0,0,0); //
    	PlayerClass(286,1617.9442,2801.7639,10.8203,177.7212,0,0,0,0,0,0); //
    	PlayerClass(286,1623.3993,2845.2192,10.8203,354.1295,0,0,0,0,0,0); //
    	PlayerClass(286,1632.0765,2843.7761,10.8203,33.3496,0,0,0,0,0,0); //
    	PlayerClass(286,1637.5731,2802.4526,10.8203,179.2879,0,0,0,0,0,0); //
    	PlayerClass(286,1665.1279,2842.6416,10.8203,354.1294,0,0,0,0,0,0); //
    	PlayerClass(286,1673.0162,2802.3916,10.8203,173.3344,0,0,0,0,0,0); //
    	PlayerClass(286,1456.4645,2773.3262,10.8203,338.3770,0,0,0,0,0,0); //
    	PlayerClass(286,-552.1891,2594.3015,53.9348,269.6767,0,0,0,0,0,0); //
    	PlayerClass(286,-789.3542,2765.2083,48.2556,230.3309,0,0,0,0,0,0); //
    	PlayerClass(286,-789.6193,2757.4937,48.2556,230.3309,0,0,0,0,0,0); //
    	PlayerClass(286,-789.5875,2756.0715,48.2556,140.3308,0,0,0,0,0,0); //
    	PlayerClass(286,-789.6852,2749.3948,48.2556,140.3308,0,0,0,0,0,0); //
    	PlayerClass(286,-789.6979,2747.8567,48.2556,140.3308,0,0,0,0,0,0); //
    	PlayerClass(286,-969.8771,2474.6768,48.1528,173.7493,0,0,0,0,0,0); //
    	PlayerClass(286,-968.7766,2467.3032,48.1528,201.2503,0,0,0,0,0,0); //
    	PlayerClass(286,-931.2754,2457.7864,46.9801,64.6357,0,0,0,0,0,0); //
    	PlayerClass(286,-969.4824,2519.9153,47.5704,140.9694,0,0,0,0,0,0); //
    	PlayerClass(286,-1550.4335,2700.8853,56.2699,352.1971,0,0,0,0,0,0); //
    	PlayerClass(286,-1577.4875,2686.3064,55.8359,339.3271,0,0,0,0,0,0); //
    	PlayerClass(286,-1589.2004,2706.5024,56.1762,77.7146,0,0,0,0,0,0); //
    	PlayerClass(286,-1588.0278,2651.1514,55.8594,185.1890,0,0,0,0,0,0); //
    	PlayerClass(286,-1568.0964,2629.8423,55.8403,286.3965,0,0,0,0,0,0); //
    	PlayerClass(286,-1667.7555,2486.3916,87.1723,255.2078,0,0,0,0,0,0); //
    	PlayerClass(286,-1499.7896,1960.8789,49.0234,158.5801,0,0,0,0,0,0); //
    	PlayerClass(286,-1048.8862,1551.6422,33.4376,204.8562,0,0,0,0,0,0); //
    	PlayerClass(286,-794.6794,1557.7117,27.1244,335.6223,0,0,0,0,0,0); //
    	PlayerClass(286,-746.5749,1589.1912,26.9609,352.1432,0,0,0,0,0,0); //
    	PlayerClass(286,-766.3479,1614.8768,27.1172,227.0017,0,0,0,0,0,0); //
    	PlayerClass(286,-828.0055,1439.9928,13.9735,2.7968,0,0,0,0,0,0); //
    	PlayerClass(286,-816.6782,1446.6902,13.7891,323.6297,0,0,0,0,0,0); //
    	PlayerClass(286,-801.1610,1446.6687,13.9453,32.2504,0,0,0,0,0,0); //
    	PlayerClass(286,-787.0602,1446.3572,13.9453,265.6625,0,0,0,0,0,0); //
    	PlayerClass(286,-775.1947,1446.0454,13.7891,265.6625,0,0,0,0,0,0); //
    	PlayerClass(286,-773.4921,1427.0537,13.7891,190.1485,0,0,0,0,0,0); //
    	PlayerClass(286,-786.8574,1427.2194,13.7891,112.7544,0,0,0,0,0,0); //
    	PlayerClass(286,-801.4332,1426.8186,13.9453,100.2210,0,0,0,0,0,0); //
    	PlayerClass(286,-815.3782,1426.9108,13.9453,82.9150,0,0,0,0,0,0); //
    	PlayerClass(286,-691.2997,939.4023,13.6328,78.3518,0,0,0,0,0,0); //
    	PlayerClass(286,-685.3328,939.3884,13.6328,281.3704,0,0,0,0,0,0); //
    	PlayerClass(286,-2664.6467,-8.5906,6.1328,306.0480,0,0,0,0,0,0); //
    	PlayerClass(286,-2666.5361,-2.3127,6.1328,262.8075,0,0,0,0,0,0); //
    	PlayerClass(286,2617.4146,2019.2120,10.8129,44.6447,0,0,0,0,0,0); //
    	PlayerClass(286,2625.2112,2018.5420,10.8203,170.4375,0,0,0,0,0,0); //
    	PlayerClass(286,2626.8755,2018.0132,10.8203,260.4375,0,0,0,0,0,0); //
    	PlayerClass(286,2634.4248,2018.3007,10.8203,314.7172,0,0,0,0,0,0); //
    	PlayerClass(286,2635.7908,2018.6357,10.8203,314.7172,0,0,0,0,0,0); //
    	PlayerClass(286,2643.3643,2018.3594,10.8163,224.7171,0,0,0,0,0,0); //
    	PlayerClass(286,2645.4021,2018.5336,10.8168,224.7171,0,0,0,0,0,0); //
    	PlayerClass(286,2623.7991,1978.9631,10.8203,168.9924,0,0,0,0,0,0); //
    	PlayerClass(286,2630.7668,1979.8112,10.8203,223.8263,0,0,0,0,0,0); //
    	PlayerClass(286,2632.4639,1980.2750,10.8203,313.8263,0,0,0,0,0,0); //
    	PlayerClass(286,2639.9827,1979.5657,10.8203,313.8263,0,0,0,0,0,0); //
    	PlayerClass(286,2642.3867,1978.9916,10.8203,223.8263,0,0,0,0,0,0); //
    	PlayerClass(286,2649.1428,1980.3163,10.8203,313.8263,0,0,0,0,0,0); //
    	PlayerClass(286,2650.9246,1979.6508,10.8203,223.8263,0,0,0,0,0,0); //
    	PlayerClass(286,2613.0337,2041.1495,10.8203,337.8572,0,0,0,0,0,0); //
    	PlayerClass(286,2612.8430,2043.7544,10.8203,330.9638,0,0,0,0,0,0); //
    	PlayerClass(286,2613.3396,2051.6926,10.8203,60.9638,0,0,0,0,0,0); //
    	PlayerClass(286,2612.7209,2052.4263,10.8203,60.9638,0,0,0,0,0,0); //
    	PlayerClass(286,2612.9580,2060.2583,10.8130,330.9638,0,0,0,0,0,0); //
    	PlayerClass(286,2612.6475,2062.4436,10.8130,60.9638,0,0,0,0,0,0); //
    	PlayerClass(286,2613.3447,2070.1777,10.8203,330.9638,0,0,0,0,0,0); //
    	PlayerClass(286,2613.3047,2072.2170,10.8203,330.9638,0,0,0,0,0,0); //
    	PlayerClass(286,2609.0867,2133.0459,10.8203,263.9101,0,0,0,0,0,0); //
    	PlayerClass(286,2609.5132,2134.5935,10.8203,353.9101,0,0,0,0,0,0); //
    	PlayerClass(286,2609.6064,2142.2319,10.8203,338.7974,0,0,0,0,0,0); //
    	PlayerClass(286,2609.6323,2143.4861,10.8203,338.7974,0,0,0,0,0,0); //
    	PlayerClass(286,2609.4160,2150.9849,10.8203,338.7974,0,0,0,0,0,0); //
    	PlayerClass(286,2609.9736,2153.2119,10.8203,338.7974,0,0,0,0,0,0); //
    	PlayerClass(286,2610.0459,2160.7031,10.8203,338.7974,0,0,0,0,0,0); //
    	PlayerClass(286,2610.0508,2162.6772,10.8203,338.7974,0,0,0,0,0,0); //
    	PlayerClass(286,2611.1824,2183.1160,10.8130,354.4642,0,0,0,0,0,0); //
    	PlayerClass(286,2612.9639,2184.0615,10.8130,264.4641,0,0,0,0,0,0); //
    	PlayerClass(286,2620.6504,2184.5212,10.8203,264.4641,0,0,0,0,0,0); //
    	PlayerClass(286,2622.8066,2184.4968,10.8203,264.4641,0,0,0,0,0,0); //
    	PlayerClass(286,2628.7239,2184.2026,10.8203,220.2838,0,0,0,0,0,0); //
    	PlayerClass(286,2631.5999,2185.1785,10.8203,310.2838,0,0,0,0,0,0); //
    	PlayerClass(286,2638.1292,2184.4595,10.8203,310.2838,0,0,0,0,0,0); //
    	PlayerClass(286,2640.8552,2184.8232,10.8203,310.2838,0,0,0,0,0,0); //
    	PlayerClass(286,2577.2913,2201.5134,10.8203,40.5013,0,0,0,0,0,0); //
    	PlayerClass(286,2575.2686,2202.6187,10.8203,40.5013,0,0,0,0,0,0); //
    	PlayerClass(286,2567.6741,2201.2542,10.8203,130.5013,0,0,0,0,0,0); //
    	PlayerClass(286,2565.8770,2202.5544,10.8203,40.5013,0,0,0,0,0,0); //
    	PlayerClass(286,2558.9136,2202.1277,10.8203,40.5013,0,0,0,0,0,0); //
    	PlayerClass(286,2556.2607,2201.8364,10.8203,40.5013,0,0,0,0,0,0); //
    	PlayerClass(286,2549.6885,2202.0601,10.8203,40.5013,0,0,0,0,0,0); //
    	PlayerClass(286,2547.0183,2202.5601,10.8203,85.5013,0,0,0,0,0,0); //
    	PlayerClass(286,2481.4800,1525.4481,11.7623,135.1684,0,0,0,0,0,0); //
    	PlayerClass(286,2560.0376,1561.4705,10.8203,290.2698,0,0,0,0,0,0); //
    	PlayerClass(286,2489.9399,918.0438,11.0234,279.2745,0,0,0,0,0,0); //
    	PlayerClass(286,2346.7400,734.3206,11.4683,354.8407,0,0,0,0,0,0); //
    	PlayerClass(286,2368.2043,734.2042,11.4609,305.6468,0,0,0,0,0,0); //
    	PlayerClass(286,2398.7146,733.5947,11.4609,305.5004,0,0,0,0,0,0); //
    	PlayerClass(286,2449.8235,713.8668,11.4683,289.9799,0,0,0,0,0,0); //
    	PlayerClass(286,2449.6433,741.7646,11.4609,315.0235,0,0,0,0,0,0); //
    	PlayerClass(286,2317.7117,690.3514,11.4609,222.9260,0,0,0,0,0,0); //
    	PlayerClass(286,2258.0007,735.5137,11.4609,58.5263,0,0,0,0,0,0); //
    	PlayerClass(286,2257.0034,690.6934,11.4531,209.7659,0,0,0,0,0,0); //
    	PlayerClass(286,2228.1089,690.9703,11.4605,159.9454,0,0,0,0,0,0); //
    	PlayerClass(286,2205.9602,693.0437,11.4609,114.5117,0,0,0,0,0,0); //
    	PlayerClass(286,2176.7488,732.3798,11.4609,189.5920,0,0,0,0,0,0); //
    	PlayerClass(286,2124.3511,653.8265,11.4609,152.7387,0,0,0,0,0,0); //
    	PlayerClass(286,2120.5549,694.0518,11.4531,4.2174,0,0,0,0,0,0); //
    	PlayerClass(286,2091.3206,694.9938,11.4609,271.0605,0,0,0,0,0,0); //
    	PlayerClass(286,2093.8000,651.2211,11.4609,192.1957,0,0,0,0,0,0); //
    	PlayerClass(286,2065.5684,651.1519,11.4683,170.8888,0,0,0,0,0,0); //
    	PlayerClass(286,2043.8806,652.9924,11.4609,115.4283,0,0,0,0,0,0); //
    	PlayerClass(286,2013.6158,651.3746,11.4609,194.3891,0,0,0,0,0,0); //
    	PlayerClass(286,2011.7646,693.9088,11.4609,277.9539,0,0,0,0,0,0); //
    	PlayerClass(286,1847.9584,660.3281,11.4609,60.9077,0,0,0,0,0,0); //
    	PlayerClass(286,1846.8374,689.9184,11.4531,50.8810,0,0,0,0,0,0); //
    	PlayerClass(286,1845.3832,718.8663,11.4683,131.7942,0,0,0,0,0,0); //
    	PlayerClass(286,1846.5748,740.4072,11.4609,18.2939,0,0,0,0,0,0); //
    	PlayerClass(286,-2719.6465,-318.6924,7.8438,212.5266,0,0,0,0,0,0); //
    	PlayerClass(286,976.5391,-1070.5204,27.0822,170.3285,0,0,0,0,0,0); //
    	PlayerClass(286,985.6711,-1095.0673,27.6041,269.4153,0,0,0,0,0,0); //
    	PlayerClass(286,913.9583,-1003.2581,38.0069,170.8267,0,0,0,0,0,0); //
    	PlayerClass(286,727.4998,-1275.9449,13.6484,200.9795,0,0,0,0,0,0); //
    	PlayerClass(286,328.0981,-1513.2446,36.0391,12.9372,0,0,0,0,0,0); //
    	PlayerClass(286,824.1746,-1423.1189,14.4920,183.7523,0,0,0,0,0,0); //
    	PlayerClass(286,852.1393,-1422.5262,13.9558,263.9664,0,0,0,0,0,0); //
    	PlayerClass(286,879.8392,-1422.3038,14.4754,190.3323,0,0,0,0,0,0); //
    	PlayerClass(286,901.2278,-1445.4404,14.0086,133.6183,0,0,0,0,0,0); //
    	PlayerClass(286,899.4429,-1472.8262,14.3389,278.9104,0,0,0,0,0,0); //
    	PlayerClass(286,740.0558,-1430.4163,13.5234,76.5910,0,0,0,0,0,0); //
    	PlayerClass(286,738.4047,-1417.4548,13.5234,225.0891,0,0,0,0,0,0); //
    	PlayerClass(286,1485.9207,733.8079,11.0234,299.4270,0,0,0,0,0,0); //
    	PlayerClass(286,403.7210,2542.7092,16.5457,59.2022,0,0,0,0,0,0); //
    	PlayerClass(280,2405.9263,1681.2202,11.0234,345.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2401.3711,1682.3988,11.0234,165.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2396.2747,1681.1237,11.0234,75.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2391.4624,1681.5483,11.0234,165.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2386.2878,1682.0509,11.0234,75.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2381.7275,1682.1783,11.0234,75.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2376.3599,1682.3402,11.0234,165.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2371.4846,1681.4253,11.0234,75.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2366.4580,1681.6830,11.0234,75.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2361.0823,1682.3044,11.0234,345.6698,0,0,0,0,0,0); //
    	PlayerClass(280,2358.2493,1679.7476,11.0234,219.8045,0,0,0,0,0,0); //
    	PlayerClass(280,2358.5574,1674.6395,11.0234,128.8644,0,0,0,0,0,0); //
    	PlayerClass(280,2358.9434,1670.1715,11.0234,128.8644,0,0,0,0,0,0); //
    	PlayerClass(280,2358.4094,1664.6254,11.0234,128.8644,0,0,0,0,0,0); //
    	PlayerClass(280,2358.1836,1659.5756,11.0234,128.8644,0,0,0,0,0,0); //
    	PlayerClass(280,2358.7854,1654.5168,11.0234,128.8644,0,0,0,0,0,0); //
    	PlayerClass(280,2358.0769,1649.1990,11.0234,128.8644,0,0,0,0,0,0); //
    	PlayerClass(280,2358.7439,1643.9921,11.0234,218.8645,0,0,0,0,0,0); //
    	PlayerClass(280,2363.1465,1642.8796,11.0234,165.2114,0,0,0,0,0,0); //
    	PlayerClass(280,2367.7439,1642.6937,11.0234,251.3789,0,0,0,0,0,0); //
    	PlayerClass(280,2372.3872,1643.4128,11.0234,251.3789,0,0,0,0,0,0); //
    	PlayerClass(280,1931.6539,1345.4286,9.9688,93.8023,0,0,0,0,0,0); //
    	PlayerClass(280,1953.5537,1343.0245,15.3746,90.6454,0,0,0,0,0,0); //
    	PlayerClass(280,1043.6747,1013.3703,11.0000,156.3421,0,0,0,0,0,0); //
    	PlayerClass(280,1091.6409,996.9676,11.0000,251.5964,0,0,0,0,0,0); //
    	PlayerClass(280,1015.4861,1053.9465,11.0000,61.0879,0,0,0,0,0,0); //
    	PlayerClass(280,1496.8097,-687.9261,95.5633,81.8759,0,0,0,0,0,0); //
    	PlayerClass(280,1257.9781,-785.6268,92.0302,207.3642,0,0,0,0,0,0); //
    	PlayerClass(280,1332.5845,-631.9461,109.1349,127.8050,0,0,0,0,0,0); //
    	PlayerClass(280,1095.2178,-646.4131,113.6489,250.6362,0,0,0,0,0,0); //
    	PlayerClass(280,1045.2328,-642.0434,120.1172,57.1145,0,0,0,0,0,0); //
    	PlayerClass(280,980.4395,-677.2891,121.9763,184.8584,0,0,0,0,0,0); //
    	PlayerClass(280,891.3679,-782.6729,101.3109,49.2644,0,0,0,0,0,0); //
    	PlayerClass(280,300.1069,-1154.3142,81.3908,283.8743,0,0,0,0,0,0); //
    	PlayerClass(280,251.6285,-1220.5737,76.0202,337.6721,0,0,0,0,0,0); //
    	PlayerClass(280,253.0206,-1269.8552,74.3302,35.2534,0,0,0,0,0,0); //
    	PlayerClass(280,220.2626,-1251.0895,78.3283,144.2711,0,0,0,0,0,0); //
    	PlayerClass(280,189.6378,-1308.0787,70.2495,110.9125,0,0,0,0,0,0); //
    	PlayerClass(280,298.6029,-1338.0245,53.4415,128.5509,0,0,0,0,0,0); //
    	PlayerClass(280,255.3437,-1366.4381,53.1094,139.2769,0,0,0,0,0,0); //
    	PlayerClass(286,1123.0792,-2037.0150,69.8937,92.6452,0,0,0,0,0,0); //
    	return 1;
    }
    
    public OnGameModeExit()
    {
    	DHS_OnGameModeExit();
    	return 1;
    }
    
    public OnPlayerConnect(playerid)
    {
    	DHS_OnPlayerConnect(playerid);
    	return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
        DHS_OnPlayerSpawn(playerid);
        SetPlayerPos(playerid,2808.0645,-1189.6121,25.3451);
        return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
        DHS_OnPlayerPickUpPickup(playerid, pickupid);
        return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
        DHS_OnPlayerSelectedMenuRow(playerid, row);
        return 1;
    }
    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
        DHS_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
        return 1;
    }
    
    stock PlayerClass(skin,Float:X,Float:Y,Float:Z,Float:RX,Float:RY,Float:RZ,a,b,c,d)
    {
        #pragma unused skin
    	#pragma unused RX
    	#pragma unused RY
    	#pragma unused RZ
    	#pragma unused a
    	#pragma unused b
    	#pragma unused c
    	#pragma unused d
    	new Float:x, Float:y, Float:z, int, Cena;
    	switch(interioridrandom)
    	{
    	    case 0: {
    	                int=2; x=2454.717041;y=-1700.871582;z=1013.515197;Cena=1000000;
    	            }
            case 1: {
    	                int=3; x=1527.229980;y=-11.574499;z=1002.097106;Cena=1500000;
    	            }
            case 2: {
    	                int=3; x=2496.049804;y=-1695.238159;z=1014.742187;Cena=900000;
    	            }
            case 3: {
    	                int=3; x=513.882507;y=-11.269994;z=1001.565307;Cena=700000;
    	            }
            case 4: {
    	                int=1; x=2527.654052;y=-1679.388305;z=1015.498596;Cena=1200000;
    	            }
            case 5: {
    	                int=5; x=2350.339843;y=-1181.649902;z=1027.976562;Cena=950000;
    	            }
    	}
    	celkem++; interioridrandom++;
    	if(interioridrandom == 6) interioridrandom = 0;
    	CreateDaveHouse(31,1273,Cena,X,Y,Z,int,x,y,z,celkem);
    }
    

     

     

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