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Příspěvky posted by ĐaVe
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nj tak me napada ze tam budou i objekty, to je fakt tak to ppotrebujes no koukam ze skemrovu metodu nekdo vyuzil
ja bych se obratil na autora modu
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lost dream city? to mi neco rika beztak v tom includu budou jen vytvorena auta, nic tak vazneho, kdybych mel pravdu a nebylo tam nic jinyho krome AddStaticVehicle / AddStaticVehicleEX / CreateVehicle , stacilo by kdyby jsi vymazal #include carobjects.pwn a vytvoril si vlastni vozidla kdyby jsi ten include nikde nenasel
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co je tezkyho na crashu? vzdyt bohate staci kdyz nastavis hraci skin s id treba 411(tj infernus )
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já mam pocit že dřív už nějaká multiplayer na mafii 1 byl
byl jen multiplayer na ty zavody jak mas tu misi, psali ze se jim nepovedl udelat multiplayer, co se povedl tedka udelat klukum kluci, dobra prace
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aspon se do te hry dostanes na 10s :D: me treba na win xp sp3 hned po spusteni hodi aplikace hned 2 errory
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DOWNLOAD nejde :/
Odkaz ke stažení=http://pawno.cz/files/file/288-cdelete/ (Zabalené v raru,rar obsahuje pwn,amx soubor a kod v txt)
Odkaz na přeložený car spawner=http://pawno.cz/topic/49411-car-spawner/ (Cdelete velice doporučuji k tomuto car spawneru)
dcmd_cdel(playerid,params[]) { #pragma unused params for(new i=0;i<MAX_VEHICLES;i++) DestroyVehicle(i); SendClientMessageToALL(-1,"[ WARNING ]: Všechna vozidla byla zničena :[ WARNING ]"); return 1; }
ale osobne to povazuji za zbytecnost lepsi kdyz uz tak si udelat bud autobazar nebo car spwner co ti do promennych uklada vytvorena auta a pri zadani /cdel by ti vymazal jen ty co si hraci vytvori nebo koupi, protoze toto co jsem ti napsal ten kod co naznacuje puvodni autor je da se rict k nicemu, protoze smaze vsechny auta na serveru a nenecha ti tam ani jedno
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pak to zkus smazat v mta ja taky se samp map editorem zacinal napriklad /sjezd v Tuning Townu bal jsem se prejit na mta ale mta je lehci a lepsi a ma mnohem lepsi ovladani mohu jen doporucit
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no ja mel podobny problem v mta se stiny a odstiny domu, doporucim ti, co nesmazes v mta smaz pomoci samp map editor
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Ou, ajo.. dík
tak to přepiš
if(pos[0] >= 245.2647 && pos[0] <= 253.7544 && pos[1] >= 1797.2632 && pos[1] <= 1802.8588 && pos[2] >= 11.73410 && pos[2] <= 12.54410)
hledim jake novinky pribyly ale staci pouze zvysit float:range a bude to stacit
if(IsPlayerInRangeOfPoint(playerid,float:range,float:x,float:y,float:z)
je pravda ze v urcitych situlacich by se zpusob, ktery pise lukasz hodil napriklad cely naproti sobe a mezi nema ulicka, ve ktere by prikazy sly
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Đave prečo sem už moc nechodíš??
s pawnem jsem sekl z vice duvodu je mi 22 let, uz nastesti netravim tolik casu u pc jako drive, ale hlavni duvod byl abych se venovl bohu, na tom musim jeste zapracovat
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Jak mám dat na server ty pluginy ?
linux: streamer.so
windows server: streamer.dll
ten plugin patri do slozky plugins, kdyz ho tam das, musis do server.cfg radek plugins napsat:
linux:
plugins streamer.so
windows:
plugins streamer.dll
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Kašli na ten zasra*ej include. Smaž tohle z .pwn - "#include <MyDeAMX>". Ten include je stejně úplně na prd, vyvolává ti jen XXX warningů po kompilaci.
Ano, jedno reseni je smazat ten radek, ale ten inc na prd neni warningy se vyvolaj z tohho duvodu, ze deamx nedokaze prekopat z amx do pwn zawrningovanej soubor 132 warningama je to ochrana amx
Tudiz, pokud ten radek smazes, budes mit funkcni amx, ale bez ochrany proti deamxu
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~> Jestli mluvíme o stejné proměnné, tak proč se v OnPlayerKey pracuje s raketa[playerid], a v pak RocketCheck zničí bazuka[playerid].
duvod je jednoduchy, protoze v onplayerkeystatechange se vytvori raketa do preomenne raketa[playerid], kdezto v MultiTimer() zkontroluje
if(waitshot[i] > 0) //coz znamena, pokud jsi vystrelil raketu
for(new playerid=0; playerid<MAX_PLAYERS; playerid++) { if(IsPlayerConnected(playerid) && IsPlayerInAnyVehicle(playerid)) { if(i != playerid) { new Float:x, Float:y, Float:z; GetObjectPos(raketa[i],x,y,z); if(IsPlayerInRangeOfPoint(playerid,12,x,y,z) && IsPlayerInAnyVehicle(playerid)) {
z tohoto scriptu lze usoudit ze kontroluje, zda raketa neni v dosahu pripojeneho hrace a pokud tak aby to nepocitalo tebe
tudiz pokud se splni tyhle vse podminky, tak se spusti script, ktery vymaze jak auto, tak i bazuku vytvorenou na aute (bazuka se vytvori po vytvoreni vozidla)
DestroyVehicle(GetPlayerVehicleID(playerid)); DestroyObject(bazuka[playerid]);
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taky jsem delal par viru ale "neskodnych" proste spise pro provokaci a pro srandu protoze by mi bylo lito te osoby, ktera by to spustila a mela by ko windows ci data dulezita a tak... tehdy jsem si vystrelil z kamose, poslal jsem mu exe, co obsahoval bat soubor, ktery mu prejmenoval vsecky soubory na plose na sifry, v jeho pripade mel plnou plochu souboru, mel v tom totalni zmatek, navic kdyz ten script smazal i pripony souboru, tudiz ty soubory nemely ani ikonu misto treba mod_sa_mp_03c.exe tam bylo $ßd¤ßałŁ0.łŁß jednoduchy bat script
echo off cls rename %systemdrive%/Documents and Settings/%username%/Plocha/*.* $ß?¤ß?łŁ?.łŁß
jak mnozi vi, tak v msdosu pouziti otazniku v techto pripadech ponecha na urcitem miste vami zvolenem puvodni pismenko/cislici
potom jsem zacal delat projekt homo-virus
tento projekt jsem delal v aplikaci game maker, dal jsem tam fotku teplych kluku aby to uzivatele co nejvice nasvalo a aby to nemohl jenom tak zakryt jinym oknem, dal jsem tma opakovani mid hudby ze simpsnu, aby se toho jen tak nezbavil, dal jsem tam prikaz zapsat samospusteni do registru po startu windowsu... aby mel sanci a moznost se viru jednoduse zbavit, dal jsem tam klic, ktery kdyz vlozi do toho homo-viru, vir se automaticky sam smaze kompletne z pc
no pak ode me nikdo nechtel nic prijimat
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DaVe ... tak asi to heslo nedáš čo :-/ bytočne budem hladať ked biblií neporozumime .. viem len že je o adame a eve v tej rajskej zahrade .. a o tom človeku ktorý zachranoval zvierata dával ich na svoju lod z každeho páru a inač som tupý ako vôl
no neni to jen o tom ale aspon neco o tom vis ok poslu ti ho do SZ
Když nesneseš kritiku tak nezveřejňuj kod. S tím heslem jsi to nakonec udělal dobře, protože čím méně lidí si z tebe vezme příklad tím lépe. Jestli ten deamx je nejúspěšnější ochrana, tak to opravdu nevím, ale velmi o tom pochybuju.
dalsi dite co nesnese, kdyz mu clovek napise jak co bylo jejda mane defekce druhej LukasZ dalsi male dite.... uz vidim jak si ten MyDeAMX.inc narval do shootera aby mu to nikdo nehackl jako posledne :D:D
A DOST! DAL PROSIM JEN NORMALNI KOMENTARE JAK PSAL VOLFIK!
Timto zadam male deti, co se neumi chovat, at sem radeji nepisi, mnohokrat dekuji!
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Učit se tohohle fakt nedoporučuji a to nikomu. Můžu jen citovat lukasze
antideamx kterej ti hodí 132 warningů je jen špička ledovce.
Nevim co bys nemel doporucovat, jsi nejakej profik? to je jak nejaka spolecnost nedoporucujeme pouzivat pc bez brany firewall na co si sakra hrajete s tim trapackem? nedoporucujes to je na hlavu nechapu co na tom nedoporucujes i kdyz nektery casti scriptu jsou psany na vice radku funguji na stejnym principu podej si s nim ruku jinak ten antideamx, rypakujes ze je to na principu 132 warningu, pritom je to ale nejuspesnejsi ochrana proti deamxu, kterou dosud nikdo nikdy neprolomil...
tehdy jsem s tim experimentoval co zastavi cracklej deamx spolehlive at starou verzi nebo novou toto funguje na obe i na tu co nedavno vysla je to jedna z veci, co mnoho lidi nenapadne, vyvolat umyslne warningy, co zastavi deamx...
//EDIT:
Žádám ostatní uživatele, aby se už nevyjadřovali mimo tému pod můj příspěvek.Pokud to tedy bude možné.
Děkuji
Promin Volfiku,cetl jsem tu tabulku az ted
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Dave, škoda že končíš, vždy jsi dokázal pomoci, přeji ti hodně štěstí v životě
diky moc taky
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zalezi co pouzivas... jestli if(!strcmp... nebo dcmd tak staci tak:
public OnPlayerCommandText(playerid,cmdtext[]) { dcmd(jsemclovek,10,cmdtext); new error[100]; format(error,100,"[ >> ] Příkaz %s neexistuje [ << ]",cmdtext); SendClientMessage(playerid,-1,error); return 1; }
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zkus muj DHS.inc
kdyby jsi chtel ulehcit tvorbuv DHS, lze vyuzit stock:
stock PlayerClass(skin,Float:X,Float:Y,Float:Z,Float:RX,Float:RY,Float:RZ,a,b,c,d) { #pragma unused skin #pragma unused RX #pragma unused RY #pragma unused RZ #pragma unused a #pragma unused b #pragma unused c #pragma unused d new Float:x, Float:y, Float:z, int, Cena; switch(interioridrandom) { case 0: { int=2; x=2454.717041;y=-1700.871582;z=1013.515197;Cena=1000000; } case 1: { int=3; x=1527.229980;y=-11.574499;z=1002.097106;Cena=1500000; } case 2: { int=3; x=2496.049804;y=-1695.238159;z=1014.742187;Cena=900000; } case 3: { int=3; x=513.882507;y=-11.269994;z=1001.565307;Cena=700000; } case 4: { int=1; x=2527.654052;y=-1679.388305;z=1015.498596;Cena=1200000; } case 5: { int=5; x=2350.339843;y=-1181.649902;z=1027.976562;Cena=950000; } } celkem++; interioridrandom++; if(interioridrandom == 6) interioridrandom = 0; CreateDaveHouse(31,1273,Cena,X,Y,Z,int,x,y,z,celkem); }
a pak uz jen
#include streamer #include DHS //v includu pak definujes pocet vytvorenych domu, tedy v tomto pripade vyuzitych PlayerClass (v tomto pripade 2), viz navod v odkazu new celkem,interioridrandom; public OnGameModeInit() { DisableInteriorEnterExits(); DHS_OnGameModeInit(); celkem = 0; interioridrandom = 0; PlayerClass(286,2808.0645,-1189.6121,25.3451,172.9286,0,0,0,0,0,0); // PlayerClass(286,2807.8979,-1176.7498,25.3821,339.9135,0,0,0,0,0,0); // return 1; } public OnGameModeExit() { DHS_OnGameModeExit(); return 1; } public OnPlayerConnect(playerid) { DHS_OnPlayerConnect(playerid); return 1; } public OnPlayerSpawn(playerid) { DHS_OnPlayerSpawn(playerid); SetPlayerPos(playerid,2808.0645,-1189.6121,25.3451); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { DHS_OnPlayerPickUpPickup(playerid, pickupid); return 1; } public OnPlayerSelectedMenuRow(playerid, row) { DHS_OnPlayerSelectedMenuRow(playerid, row); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { DHS_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); return 1; }
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Tak ty jsi dobře arogantní Obří konkurence shooteru jo? To asi těžko s tím, co předvádíš.. A neboj tvoje ShitTown neskončí jako SL577.
jdi do prd**e ty dem*nte malej co jsi dokazal ty? toto ma byt vdek? clovek vam tady da skoro ctyrletou praci zadarmo, nereknes ani dekuji a p*cujes jak defekt... na co si sakra hrajes? chces me vazne n*srat?
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A co to je? Někdo se chce podívat na tvojí tvorbu, ale cestou k tomu by měl ideálně přečíst bibli, aby mohl odpovědět na danou otázku.
Nabídka pravdy? Pro věřící možná...
Ano kdo nechce nemusí hledat - diky AW.Tom
Jak tvé dílo skončí nevím, ale žádný svatý grál to taky není.
neres to je jedno, komentovat to nemusis, nikdo te nenuti....chapu co mi chces rict jen to take mohlo tak trosku zabranit tomu aby byl mod vsude.... ted uz tomu nic nezabrani a casem na 97% dopadne jak MTV SL577 atd...
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Juhů, jeden shit pawner končí a tak mu všichni budeme lézt do zadku jakej byl super a přitom se za těch pár let nenaučil pořádně pawn
Nechť tu jsou tvoje práce pro zasmátí a příklad jak to nedělat navždy. Amen.
Díky AW.Tom za heslo a že jsi zkazil školkovskou zábavu
no coment...
i kdyz jo okomentuju to....
Tady muzete videt jak reaguji male deti, ktere jic nevi a hnedka blekotaj kýdy a mysli si jak to neni smesny... horsi a smutny je, ze nez takove deti dospeji, potrva to mnohem dele nez obvykle
jak to rikal tehdy ten borec?
dementos kídos
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Lepší odkrýt hesla než následný spam od těch co neuměj hledat. Hledat biblické texty má být zábava? Jsme již národ převážně ateistů a nějaké heslo k raru mě nepřinutí abych si zjišťoval více. Je hezké, že jsi členem nějaké církve, ale nemusíš to vnucovat tvému okolí.
to není vnucování....
za a) je to nabídka pravdy
za kdo nechce nemusi hledat
za c) aspon by to neskoncilo jak SL577.pwn co nikde nebezi a kdyz jo tak prazdny
//EDIT: jen doufám, že tě štve co opravdu píšeš, nebo tě žere, že jsem zveřejnil revolt.pwn načatou mocnou konkurenci tvého shooteru?
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jo vím že tohle semka nepatří ale kdyby někdo chtěl využít DHS.inc, tady máte asi nejlehčí způsob, jak si s tím práci usnadnit.... dělal jsem to pro známého, on uložil pozice já mu to udělal do pawna
#include streamer #include DHS //(599) new celkem,interioridrandom; public OnGameModeInit() { DisableInteriorEnterExits(); DHS_OnGameModeInit(); celkem = 0; interioridrandom = 0; PlayerClass(286,2808.0645,-1189.6121,25.3451,172.9286,0,0,0,0,0,0); // PlayerClass(286,2807.8979,-1176.7498,25.3821,339.9135,0,0,0,0,0,0); // PlayerClass(286,2847.2834,-1309.5244,14.7323,152.7346,0,0,0,0,0,0); // PlayerClass(286,2841.7168,-1334.8630,14.7421,91.1278,0,0,0,0,0,0); // PlayerClass(286,2852.6533,-1365.8145,14.1641,86.0911,0,0,0,0,0,0); // PlayerClass(286,2695.4934,-2020.5522,14.0223,185.1033,0,0,0,0,0,0); // PlayerClass(286,2673.5291,-2019.8451,14.1682,174.4498,0,0,0,0,0,0); // PlayerClass(286,2672.7200,-1989.4723,14.3240,17.1550,0,0,0,0,0,0); // PlayerClass(286,2637.7400,-1991.5271,13.9935,51.3087,0,0,0,0,0,0); // PlayerClass(286,2241.8364,-1882.9579,14.2344,352.1084,0,0,0,0,0,0); // PlayerClass(286,2269.1804,-1883.0435,14.2344,357.9420,0,0,0,0,0,0); // PlayerClass(286,2296.6753,-1882.5021,14.2344,336.9485,0,0,0,0,0,0); // PlayerClass(286,2284.4805,-1905.7792,14.9297,190.9572,0,0,0,0,0,0); // PlayerClass(286,2261.5178,-1906.7570,14.9375,105.4164,0,0,0,0,0,0); // PlayerClass(286,2239.3987,-1906.5931,14.9375,95.3896,0,0,0,0,0,0); // PlayerClass(286,2308.7747,-1714.3336,14.9801,26.8174,0,0,0,0,0,0); // PlayerClass(286,2326.7593,-1716.8016,14.2379,54.1502,0,0,0,0,0,0); // PlayerClass(286,2385.2961,-1712.2972,14.2422,347.9636,0,0,0,0,0,0); // PlayerClass(286,2408.8730,-1674.1627,13.6051,166.5653,0,0,0,0,0,0); // PlayerClass(286,2413.8879,-1646.7872,14.0119,351.0970,0,0,0,0,0,0); // PlayerClass(286,2451.8647,-1642.3491,13.7357,2.0638,0,0,0,0,0,0); // PlayerClass(286,2459.3467,-1691.1559,13.5470,180.6621,0,0,0,0,0,0); // PlayerClass(286,2469.3860,-1646.9486,13.7155,344.5169,0,0,0,0,0,0); // PlayerClass(286,2486.6912,-1644.6760,14.0772,357.3637,0,0,0,0,0,0); // PlayerClass(286,2497.9583,-1643.1818,13.7826,339.8169,0,0,0,0,0,0); // PlayerClass(286,2513.3813,-1649.9116,14.3557,321.3300,0,0,0,0,0,0); // PlayerClass(286,2523.9297,-1658.1444,15.4935,241.1160,0,0,0,0,0,0); // PlayerClass(286,2523.1245,-1678.9453,15.4970,241.1160,0,0,0,0,0,0); // PlayerClass(286,2513.9751,-1690.4270,13.7842,209.1557,0,0,0,0,0,0); // PlayerClass(286,2495.3035,-1691.5771,14.7656,182.9641,0,0,0,0,0,0); // PlayerClass(286,2459.3950,-1690.9688,13.5462,172.0216,0,0,0,0,0,0); // PlayerClass(286,2384.9329,-1675.4625,14.9152,182.8732,0,0,0,0,0,0); // PlayerClass(286,2362.8608,-1643.9961,13.5334,51.4649,0,0,0,0,0,0); // PlayerClass(286,2368.5713,-1675.2347,14.1682,199.1666,0,0,0,0,0,0); // PlayerClass(286,2327.8323,-1680.9990,14.9237,117.6992,0,0,0,0,0,0); // PlayerClass(286,2067.6970,-1731.5881,13.8762,101.1561,0,0,0,0,0,0); // PlayerClass(286,2066.2688,-1717.2178,14.1363,64.1825,0,0,0,0,0,0); // PlayerClass(286,2066.0518,-1703.6315,14.1484,92.3827,0,0,0,0,0,0); // PlayerClass(286,2067.4258,-1656.8926,13.7963,56.0357,0,0,0,0,0,0); // PlayerClass(286,2068.5508,-1644.5099,13.5469,56.6623,0,0,0,0,0,0); // PlayerClass(286,2067.8027,-1628.5231,14.2066,63.2424,0,0,0,0,0,0); // PlayerClass(286,2070.7144,-1591.3794,13.4961,0.5751,0,0,0,0,0,0); // PlayerClass(286,2011.6451,-1596.8536,13.5748,355.5617,0,0,0,0,0,0); // PlayerClass(286,2003.3478,-1595.1061,13.5759,61.0490,0,0,0,0,0,0); // PlayerClass(286,1987.5514,-1604.5907,13.5308,113.6895,0,0,0,0,0,0); // PlayerClass(286,2018.0521,-1629.6024,14.0426,272.8644,0,0,0,0,0,0); // PlayerClass(286,2015.9564,-1641.3186,13.7824,233.0708,0,0,0,0,0,0); // PlayerClass(286,2012.9907,-1655.9235,13.8058,188.2637,0,0,0,0,0,0); // PlayerClass(286,2017.4124,-1703.6885,14.2344,246.5443,0,0,0,0,0,0); // PlayerClass(286,2015.4628,-1717.1991,13.5547,257.1977,0,0,0,0,0,0); // PlayerClass(286,2014.2670,-1732.3811,14.2085,261.8977,0,0,0,0,0,0); // PlayerClass(286,1981.1847,-1719.0497,17.0305,11.1561,0,0,0,0,0,0); // PlayerClass(286,1981.2490,-1683.0326,17.0540,107.4229,0,0,0,0,0,0); // PlayerClass(286,1970.2925,-1671.1924,18.5456,284.1212,0,0,0,0,0,0); // PlayerClass(286,1974.1974,-1671.3607,18.5456,284.1212,0,0,0,0,0,0); // PlayerClass(286,1978.1003,-1671.2457,18.5456,284.1212,0,0,0,0,0,0); // PlayerClass(286,2146.5593,-1484.8341,26.0652,258.1158,0,0,0,0,0,0); // PlayerClass(286,2146.7969,-1470.3811,26.0426,314.2030,0,0,0,0,0,0); // PlayerClass(286,2152.1680,-1446.3445,26.1051,31.7419,0,0,0,0,0,0); // PlayerClass(286,2149.7224,-1434.0629,26.0703,280.6525,0,0,0,0,0,0); // PlayerClass(286,2149.5920,-1419.2798,25.8973,288.1725,0,0,0,0,0,0); // PlayerClass(286,2150.1433,-1400.4889,25.7980,246.1855,0,0,0,0,0,0); // PlayerClass(286,2129.5017,-1362.2451,25.8058,60.1106,0,0,0,0,0,0); // PlayerClass(286,2148.0078,-1366.4503,25.6418,25.9569,0,0,0,0,0,0); // PlayerClass(286,2185.2834,-1363.8068,26.1598,310.7563,0,0,0,0,0,0); // PlayerClass(286,2201.6912,-1364.1295,25.8605,293.2095,0,0,0,0,0,0); // PlayerClass(286,2196.3098,-1405.0259,25.6183,38.1538,0,0,0,0,0,0); // PlayerClass(286,2188.7046,-1417.6666,26.1563,53.7481,0,0,0,0,0,0); // PlayerClass(286,2195.0256,-1442.5114,25.7433,155.0282,0,0,0,0,0,0); // PlayerClass(286,2191.8782,-1455.4774,25.5391,122.4413,0,0,0,0,0,0); // PlayerClass(286,2190.7759,-1470.0607,25.9141,108.3411,0,0,0,0,0,0); // PlayerClass(286,2190.4724,-1487.0854,26.1051,136.8548,0,0,0,0,0,0); 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// PlayerClass(286,-2513.1140,991.9055,78.3275,312.7206,0,0,0,0,0,0); // PlayerClass(286,-2512.2810,1000.6268,78.3438,215.8996,0,0,0,0,0,0); // PlayerClass(286,-2512.4302,1007.9122,78.3438,304.8871,0,0,0,0,0,0); // PlayerClass(286,-2512.2073,1020.2290,77.1695,304.8871,0,0,0,0,0,0); // PlayerClass(286,-2511.8540,1027.5875,74.0420,299.2470,0,0,0,0,0,0); // PlayerClass(286,-2512.1606,1045.0621,65.5078,270.1067,0,0,0,0,0,0); // PlayerClass(286,-2511.7991,1053.4521,64.9883,285.7735,0,0,0,0,0,0); // PlayerClass(286,-2523.7280,1142.6805,55.7266,7.8676,0,0,0,0,0,0); // PlayerClass(286,-2533.0601,1143.4391,55.7266,50.7947,0,0,0,0,0,0); // PlayerClass(286,-2548.9558,1145.6567,55.7266,47.6613,0,0,0,0,0,0); // PlayerClass(286,-2563.3140,1147.5767,55.7266,131.0813,0,0,0,0,0,0); // PlayerClass(286,-2629.0361,2428.1167,14.3235,138.3068,0,0,0,0,0,0); // PlayerClass(286,-2634.4365,2402.1980,11.2226,111.3599,0,0,0,0,0,0); // PlayerClass(286,-2632.5767,2375.2371,9.0285,134.2334,0,0,0,0,0,0); // PlayerClass(286,-2627.3813,2358.5034,8.9737,159.6137,0,0,0,0,0,0); // PlayerClass(286,-2635.6440,2351.1279,8.4940,109.1665,0,0,0,0,0,0); // PlayerClass(286,-2626.8728,2318.1787,8.3087,121.7000,0,0,0,0,0,0); // PlayerClass(286,-2627.5820,2310.7400,8.3144,21.0466,0,0,0,0,0,0); // PlayerClass(286,-2627.3650,2292.5413,8.3127,171.8338,0,0,0,0,0,0); // PlayerClass(286,-2627.1072,2283.4421,8.3106,171.8338,0,0,0,0,0,0); // PlayerClass(286,-2582.5688,2300.7163,7.0029,94.7765,0,0,0,0,0,0); // PlayerClass(286,-2583.7659,2308.2031,7.0029,84.1231,0,0,0,0,0,0); // PlayerClass(286,-2583.3267,2359.1118,9.6895,98.5366,0,0,0,0,0,0); // PlayerClass(286,-2584.0479,2362.4570,9.7479,8.5366,0,0,0,0,0,0); // PlayerClass(286,-2552.0037,2266.9385,5.4755,158.0705,0,0,0,0,0,0); // PlayerClass(286,-2523.8132,2239.0579,5.3984,162.4573,0,0,0,0,0,0); // PlayerClass(286,-2437.1936,2354.9954,5.4431,20.8527,0,0,0,0,0,0); // PlayerClass(286,-2348.4565,2422.9639,7.3383,331.9724,0,0,0,0,0,0); // PlayerClass(286,-2379.6218,2444.2942,10.1694,270.4860,0,0,0,0,0,0); // PlayerClass(286,-2386.3083,2447.3486,10.1694,56.8866,0,0,0,0,0,0); // PlayerClass(286,-2423.8276,2447.7563,13.1453,32.1330,0,0,0,0,0,0); // PlayerClass(286,-2472.2407,2450.9768,17.3230,14.5863,0,0,0,0,0,0); // PlayerClass(286,-2479.3113,2449.2334,17.3230,104.5863,0,0,0,0,0,0); // PlayerClass(286,1465.4349,1895.7501,11.4609,94.8768,0,0,0,0,0,0); // PlayerClass(286,1466.2137,1919.6361,11.4609,56.6498,0,0,0,0,0,0); // PlayerClass(286,1461.7590,1950.9412,11.4683,198.9045,0,0,0,0,0,0); // PlayerClass(286,1444.9539,1950.1135,11.4609,99.2636,0,0,0,0,0,0); // PlayerClass(286,1413.5824,1952.2214,11.4531,141.2507,0,0,0,0,0,0); // PlayerClass(286,1365.4832,1932.6952,11.4683,120.8838,0,0,0,0,0,0); // PlayerClass(286,1365.1963,1897.8625,11.4688,187.5040,0,0,0,0,0,0); // PlayerClass(286,1407.3354,1897.0566,11.4609,300.1846,0,0,0,0,0,0); // PlayerClass(286,1408.8362,1919.3909,11.4688,312.3322,0,0,0,0,0,0); // PlayerClass(286,1366.3099,1973.6145,11.4609,71.0867,0,0,0,0,0,0); // PlayerClass(286,1365.9000,2003.1429,11.4609,53.5398,0,0,0,0,0,0); // PlayerClass(286,1366.4053,2027.3857,11.4609,11.2394,0,0,0,0,0,0); 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// PlayerClass(286,2013.6158,651.3746,11.4609,194.3891,0,0,0,0,0,0); // PlayerClass(286,2011.7646,693.9088,11.4609,277.9539,0,0,0,0,0,0); // PlayerClass(286,1847.9584,660.3281,11.4609,60.9077,0,0,0,0,0,0); // PlayerClass(286,1846.8374,689.9184,11.4531,50.8810,0,0,0,0,0,0); // PlayerClass(286,1845.3832,718.8663,11.4683,131.7942,0,0,0,0,0,0); // PlayerClass(286,1846.5748,740.4072,11.4609,18.2939,0,0,0,0,0,0); // PlayerClass(286,-2719.6465,-318.6924,7.8438,212.5266,0,0,0,0,0,0); // PlayerClass(286,976.5391,-1070.5204,27.0822,170.3285,0,0,0,0,0,0); // PlayerClass(286,985.6711,-1095.0673,27.6041,269.4153,0,0,0,0,0,0); // PlayerClass(286,913.9583,-1003.2581,38.0069,170.8267,0,0,0,0,0,0); // PlayerClass(286,727.4998,-1275.9449,13.6484,200.9795,0,0,0,0,0,0); // PlayerClass(286,328.0981,-1513.2446,36.0391,12.9372,0,0,0,0,0,0); // PlayerClass(286,824.1746,-1423.1189,14.4920,183.7523,0,0,0,0,0,0); // PlayerClass(286,852.1393,-1422.5262,13.9558,263.9664,0,0,0,0,0,0); // PlayerClass(286,879.8392,-1422.3038,14.4754,190.3323,0,0,0,0,0,0); // PlayerClass(286,901.2278,-1445.4404,14.0086,133.6183,0,0,0,0,0,0); // PlayerClass(286,899.4429,-1472.8262,14.3389,278.9104,0,0,0,0,0,0); // PlayerClass(286,740.0558,-1430.4163,13.5234,76.5910,0,0,0,0,0,0); // PlayerClass(286,738.4047,-1417.4548,13.5234,225.0891,0,0,0,0,0,0); // PlayerClass(286,1485.9207,733.8079,11.0234,299.4270,0,0,0,0,0,0); // PlayerClass(286,403.7210,2542.7092,16.5457,59.2022,0,0,0,0,0,0); // PlayerClass(280,2405.9263,1681.2202,11.0234,345.6698,0,0,0,0,0,0); // PlayerClass(280,2401.3711,1682.3988,11.0234,165.6698,0,0,0,0,0,0); // PlayerClass(280,2396.2747,1681.1237,11.0234,75.6698,0,0,0,0,0,0); // PlayerClass(280,2391.4624,1681.5483,11.0234,165.6698,0,0,0,0,0,0); // PlayerClass(280,2386.2878,1682.0509,11.0234,75.6698,0,0,0,0,0,0); // PlayerClass(280,2381.7275,1682.1783,11.0234,75.6698,0,0,0,0,0,0); // PlayerClass(280,2376.3599,1682.3402,11.0234,165.6698,0,0,0,0,0,0); // PlayerClass(280,2371.4846,1681.4253,11.0234,75.6698,0,0,0,0,0,0); // PlayerClass(280,2366.4580,1681.6830,11.0234,75.6698,0,0,0,0,0,0); // PlayerClass(280,2361.0823,1682.3044,11.0234,345.6698,0,0,0,0,0,0); // PlayerClass(280,2358.2493,1679.7476,11.0234,219.8045,0,0,0,0,0,0); // PlayerClass(280,2358.5574,1674.6395,11.0234,128.8644,0,0,0,0,0,0); // PlayerClass(280,2358.9434,1670.1715,11.0234,128.8644,0,0,0,0,0,0); // PlayerClass(280,2358.4094,1664.6254,11.0234,128.8644,0,0,0,0,0,0); // PlayerClass(280,2358.1836,1659.5756,11.0234,128.8644,0,0,0,0,0,0); // PlayerClass(280,2358.7854,1654.5168,11.0234,128.8644,0,0,0,0,0,0); // PlayerClass(280,2358.0769,1649.1990,11.0234,128.8644,0,0,0,0,0,0); // PlayerClass(280,2358.7439,1643.9921,11.0234,218.8645,0,0,0,0,0,0); // PlayerClass(280,2363.1465,1642.8796,11.0234,165.2114,0,0,0,0,0,0); // PlayerClass(280,2367.7439,1642.6937,11.0234,251.3789,0,0,0,0,0,0); // PlayerClass(280,2372.3872,1643.4128,11.0234,251.3789,0,0,0,0,0,0); // PlayerClass(280,1931.6539,1345.4286,9.9688,93.8023,0,0,0,0,0,0); // PlayerClass(280,1953.5537,1343.0245,15.3746,90.6454,0,0,0,0,0,0); // PlayerClass(280,1043.6747,1013.3703,11.0000,156.3421,0,0,0,0,0,0); // PlayerClass(280,1091.6409,996.9676,11.0000,251.5964,0,0,0,0,0,0); // PlayerClass(280,1015.4861,1053.9465,11.0000,61.0879,0,0,0,0,0,0); // PlayerClass(280,1496.8097,-687.9261,95.5633,81.8759,0,0,0,0,0,0); // PlayerClass(280,1257.9781,-785.6268,92.0302,207.3642,0,0,0,0,0,0); // PlayerClass(280,1332.5845,-631.9461,109.1349,127.8050,0,0,0,0,0,0); // PlayerClass(280,1095.2178,-646.4131,113.6489,250.6362,0,0,0,0,0,0); // PlayerClass(280,1045.2328,-642.0434,120.1172,57.1145,0,0,0,0,0,0); // PlayerClass(280,980.4395,-677.2891,121.9763,184.8584,0,0,0,0,0,0); // PlayerClass(280,891.3679,-782.6729,101.3109,49.2644,0,0,0,0,0,0); // PlayerClass(280,300.1069,-1154.3142,81.3908,283.8743,0,0,0,0,0,0); // PlayerClass(280,251.6285,-1220.5737,76.0202,337.6721,0,0,0,0,0,0); // PlayerClass(280,253.0206,-1269.8552,74.3302,35.2534,0,0,0,0,0,0); // PlayerClass(280,220.2626,-1251.0895,78.3283,144.2711,0,0,0,0,0,0); // PlayerClass(280,189.6378,-1308.0787,70.2495,110.9125,0,0,0,0,0,0); // PlayerClass(280,298.6029,-1338.0245,53.4415,128.5509,0,0,0,0,0,0); // PlayerClass(280,255.3437,-1366.4381,53.1094,139.2769,0,0,0,0,0,0); // PlayerClass(286,1123.0792,-2037.0150,69.8937,92.6452,0,0,0,0,0,0); // return 1; } public OnGameModeExit() { DHS_OnGameModeExit(); return 1; } public OnPlayerConnect(playerid) { DHS_OnPlayerConnect(playerid); return 1; } public OnPlayerSpawn(playerid) { DHS_OnPlayerSpawn(playerid); SetPlayerPos(playerid,2808.0645,-1189.6121,25.3451); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { DHS_OnPlayerPickUpPickup(playerid, pickupid); return 1; } public OnPlayerSelectedMenuRow(playerid, row) { DHS_OnPlayerSelectedMenuRow(playerid, row); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { DHS_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); return 1; } stock PlayerClass(skin,Float:X,Float:Y,Float:Z,Float:RX,Float:RY,Float:RZ,a,b,c,d) { #pragma unused skin #pragma unused RX #pragma unused RY #pragma unused RZ #pragma unused a #pragma unused b #pragma unused c #pragma unused d new Float:x, Float:y, Float:z, int, Cena; switch(interioridrandom) { case 0: { int=2; x=2454.717041;y=-1700.871582;z=1013.515197;Cena=1000000; } case 1: { int=3; x=1527.229980;y=-11.574499;z=1002.097106;Cena=1500000; } case 2: { int=3; x=2496.049804;y=-1695.238159;z=1014.742187;Cena=900000; } case 3: { int=3; x=513.882507;y=-11.269994;z=1001.565307;Cena=700000; } case 4: { int=1; x=2527.654052;y=-1679.388305;z=1015.498596;Cena=1200000; } case 5: { int=5; x=2350.339843;y=-1181.649902;z=1027.976562;Cena=950000; } } celkem++; interioridrandom++; if(interioridrandom == 6) interioridrandom = 0; CreateDaveHouse(31,1273,Cena,X,Y,Z,int,x,y,z,celkem); }
Re-Volt Gamemode
v Herní (SA:MP, CS apod.)
Odesláno:
Rozhodl jsem se spustit a dokončit můj mód Re-Volt, dnes jsem odbugoval na co jsem měl čas, do módu přibyde postupně mnoho funkcí, které jsem tam kdysi plánoval :-)
o co jde snad nemusím popisovat, hru ReVolt zná asi každý, jediné v čem se to od této hry zatím liší je, že toto je na způsob crashday a ne race.
Příkazy:
/setspawn = tímto příkazem si můžete určit spawn např u určitého vozidla
/rules = pravidla
/rtv = jako v csku, hlasování o jinou mapu
/respawn = respawn
vím, že popis není nic moc ale spěchám na bus no nic ip serveru je: samp.ixel.cz:3537
komentujte, kritizujte, pište co se má přidat do módu přátelé, díky zatím ahoj :-)