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Mischino19

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    1953
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Everything posted by Mischino19

  1. vtomto stebou suhlasim na 100000%% na RP chodia len Slovaci alebo cesi preto lebo ked tam mas napr. povolanie policajt a pride tam nejaky madar tak nebude chapat co to je radsej pojde na nejaky stunt mod kde ma u riti slovenske alebo ceske prikazy tam ma proste stunty staci ak napise /help a ma tam aj to co nechape proste s machom suhlasim
  2. Mischino19

    pomoc Registracia

    lol toto je dmncia shak tu je polovicu tutov registracia lolo (obrazne povedane) a ak ty ani jedna nejde tak najdi na nete omg ae jak si nemohol najst nato tu je aj vyhladavac
  3. jj sry xDDD movie xDD sry pomylyl som sa xDD ma to byt MoveObject thx mafous
  4. Mischino19

    pomoc nrg

    jj pls hodte aj sem max moto
  5. Cawte pls kdo pozna tento mod nech tu pise kdo ho nepozna nech nepise.........cem sa spytat ake heslo je na jadmin (Junior admin) je to rovno v mode admin script cel by som ho skusit ae nwm zistit heslo
  6. Mischino19

    pomoc nrg

    Cawte nedali by ste mi nejaky tut abo rovno kod na nrg pre hraca ktory si moze hoci kedy privolat ze napr. napiste /nrg a hned bude mat moto pls
  7. jj uz som si kupil je to nice ani raz mi nespadol server fakt super hosting
  8. Mischino19

    pomoc Dotaz eXis

    Franklin pls hod sem ten admin script smas ja som sa pital kamosa ze aky ma on admin script na servery a on ze smas a ja ze je lepsi ako exis a on ne je ovela lepsi thak by som cel smas vyskusat xD pls hod sem link
  9. na pawnoboxe mi pisaly ze to je fuj zle nahovno atd.
  10. kolko sa zato plati staci 24slotov
  11. Mischino19

    pomoc Hosting

    pls pomozte mi napiste mi sem nejaky hosting cez ktory sa da platit cez SMS plss xel.cz nejde a poznam este jeden najlacnejsy cesky a slovensky hosting co som kedy videl ale uz som ziadal 3x o objednavku a neprisiel email
  12. nj sry a ten warp ten je tu bo ten sa mi nepodaril if(strcmp(cmdtext, "/StuntLS", true) == 0) { new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "%s isiel na /StuntLS by ho*no", pname); SendClientMessageToAll(COLOR_YELLOW, string); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1264.810913 -2604.725830 2.058632); return 1; }
  13. hmm cel som napisat pawnobox nwm preco tam je kokotbox tu to nejde dat p*aWn0bo(KS).net
  14. Hi all bavi ma robit s MTA ;D a teraz som spravil new veci a aj screeny dam a aj WARP.Znovu som to dal na pawnobox a aj sem //Auta AddStaticVehicle(522,1251.018,-2577.858,1.463,101.0,-1,-1); AddStaticVehicle(522,1252.978,-2571.090,1.471,89.0,-1,-1); AddStaticVehicle(522,1253.107,-2565.723,1.471,89.0,-1,-1); AddStaticVehicle(522,1253.230,-2559.964,1.463,78.0,-1,-1); AddStaticVehicle(522,1252.663,-2553.309,1.483,89.0,-1,-1); AddStaticVehicle(522,1253.088,-2547.732,1.483,89.0,-1,-1); //Objekty CreateObject(8420,1217.089,-2597.855,0.827,0.0,0.0,0.0); CreateObject(8420,1223.998,-2677.929,0.810,0.0,0.0,90.000); CreateObject(8420,1159.400,-2633.520,0.965,0.0,0.0,180.000); CreateObject(8420,1218.717,-2518.862,0.838,0.0,0.0,-90.000); CreateObject(8420,1156.677,-2553.672,0.785,0.0,0.0,0.0); CreateObject(1634,1222.512,-2503.614,2.112,0.0,0.0,0.0); CreateObject(1634,1222.233,-2500.605,5.917,29.221,0.0,0.0); CreateObject(1634,1222.134,-2499.135,10.988,56.723,0.0,0.0); CreateObject(1634,1221.909,-2499.577,16.229,73.052,0.0,0.0); CreateObject(1634,1221.699,-2500.556,18.807,83.365,0.0,0.0); CreateObject(16318,1203.546,-2635.762,6.625,0.0,0.0,-191.250); CreateObject(16776,1214.118,-2513.892,2.565,0.0,0.0,-90.000); CreateObject(13562,1217.390,-2515.680,14.060,0.0,0.0,0.0); CreateObject(7916,1260.355,-2517.018,6.407,0.0,0.0,-90.000); CreateObject(7392,1282.666,-2524.827,17.588,0.0,0.0,0.0); CreateObject(3524,1227.241,-2511.624,3.700,0.0,0.0,0.0); CreateObject(2780,1218.482,-2515.822,21.870,0.0,0.0,0.0); CreateObject(1225,1152.301,-2571.424,1.167,0.0,0.0,0.0); CreateObject(1225,1154.472,-2571.277,1.167,0.0,0.0,0.0); CreateObject(1225,1156.517,-2571.180,1.167,0.0,0.0,0.0); CreateObject(1225,1153.968,-2561.932,1.167,0.0,0.0,0.0); CreateObject(1225,1152.060,-2558.938,1.167,0.0,0.0,0.0); CreateObject(1225,1156.463,-2564.769,1.167,0.0,0.0,0.0); CreateObject(1225,1153.323,-2567.321,1.167,0.0,0.0,0.0); CreateObject(1225,1156.485,-2569.169,1.167,0.0,0.0,0.0); CreateObject(1225,1153.600,-2569.272,1.167,0.0,0.0,0.0); CreateObject(1225,1155.201,-2567.136,1.167,0.0,0.0,0.0); CreateObject(1225,1153.354,-2564.753,1.167,0.0,0.0,0.0); CreateObject(1225,1151.015,-2568.225,1.167,0.0,0.0,0.0); CreateObject(1225,1150.953,-2562.998,1.167,0.0,0.0,0.0); CreateObject(1225,1156.381,-2561.687,1.167,0.0,0.0,0.0); CreateObject(1634,1154.431,-2579.760,2.059,0.0,0.0,0.0); CreateObject(1634,1153.422,-2553.705,2.215,0.0,0.0,180.000); CreateObject(1634,1182.556,-2589.199,2.100,0.0,0.0,0.0); CreateObject(1634,1182.392,-2586.341,5.818,27.502,0.0,0.0); CreateObject(1634,1182.369,-2584.922,10.582,52.426,0.0,0.0); CreateObject(1634,1182.294,-2585.070,15.831,71.333,0.0,0.0); CreateObject(1634,1182.297,-2586.525,20.988,87.662,0.0,0.0); CreateObject(1634,1182.247,-2588.861,25.305,97.116,0.0,0.0); CreateObject(1634,1182.332,-2591.128,28.501,100.554,0.0,0.0); CreateObject(1634,1182.536,-2594.113,32.516,107.429,0.0,0.0); CreateObject(1634,1175.368,-2586.718,2.066,0.0,0.0,-180.000); CreateObject(1634,1175.242,-2589.881,5.961,27.502,0.0,180.000); CreateObject(1634,1175.124,-2591.228,10.612,52.426,0.0,180.000); CreateObject(1634,1175.131,-2591.075,15.819,69.614,0.0,-180.000); CreateObject(1634,1175.411,-2589.795,20.679,82.506,0.0,180.000); CreateObject(1634,1175.671,-2587.643,25.425,90.241,0.0,-180.000); CreateObject(4005,1145.206,-2671.869,14.145,0.0,0.0,90.000); CreateObject(1634,1168.376,-2682.731,7.442,0.0,0.0,180.000); CreateObject(1634,1168.544,-2685.502,11.108,29.221,0.0,180.000); CreateObject(1634,1168.619,-2687.007,16.237,55.863,0.0,180.000); CreateObject(1634,1168.392,-2686.600,21.137,72.193,0.0,180.000); CreateObject(1634,1168.544,-2685.083,26.290,86.803,0.0,180.000); CreateObject(969,1166.376,-2666.719,27.311,0.0,0.0,-90.000); CreateObject(969,1166.188,-2666.312,27.311,0.0,0.0,135.000); CreateObject(1632,1227.502,-2640.162,2.086,0.0,0.0,78.750); CreateObject(17036,1241.134,-2642.731,0.786,0.0,0.0,78.750); CreateObject(16362,1253.915,-2562.424,3.923,0.0,0.0,0.0); CreateObject(1634,1238.025,-2553.766,2.112,0.0,0.0,0.0); CreateObject(1634,1237.354,-2534.351,2.112,0.0,0.0,180.000); CreateObject(969,1121.853,-2685.655,27.311,0.0,0.0,90.000); CreateObject(969,1121.765,-2676.750,27.311,0.0,0.0,90.000); CreateObject(969,1121.863,-2667.999,27.311,0.0,0.0,90.000); CreateObject(13638,1120.909,-2674.467,29.543,0.0,0.0,0.0); CreateObject(13638,1116.514,-2677.896,37.922,0.0,0.0,112.500); CreateObject(13638,1120.893,-2673.887,46.343,0.0,0.0,-101.250); CreateObject(13638,1115.877,-2672.850,54.457,0.0,0.0,33.750); CreateObject(4006,1229.797,-2705.811,20.563,0.0,0.0,0.0); CreateObject(3403,1258.018,-2682.185,3.845,0.0,0.0,0.0); CreateObject(3403,1245.736,-2682.053,3.845,0.0,0.0,0.0); CreateObject(3403,1233.449,-2682.014,3.845,0.0,0.0,0.0); CreateObject(3403,1221.628,-2681.946,3.845,0.0,0.0,0.0); CreateObject(1634,1258.883,-2670.264,2.083,0.0,0.0,180.000); CreateObject(969,1255.149,-2686.064,6.059,0.0,0.0,0.0); CreateObject(1634,1218.020,-2680.334,7.750,0.0,0.0,90.000); CreateObject(1634,1215.039,-2680.447,11.539,30.080,0.0,90.000); CreateObject(1634,1214.182,-2680.608,15.655,54.144,0.0,90.000); CreateObject(1634,1214.440,-2680.875,20.975,73.052,0.0,90.000); CreateObject(1634,1134.451,-2653.516,2.239,0.0,0.0,90.000); CreateObject(1634,1131.449,-2653.590,6.039,30.940,0.0,90.000); CreateObject(1894,1226.927,-2721.826,25.724,0.0,0.0,270.000); CreateObject(1696,1225.475,-2694.917,26.735,0.0,0.0,-90.000); CreateObject(1634,1222.718,-2726.181,27.021,0.0,0.0,-90.000); CreateObject(1634,1225.849,-2726.675,30.898,30.080,0.0,-90.000); CreateObject(1634,1235.204,-2701.592,34.762,0.0,0.0,0.0); CreateObject(1634,1235.133,-2699.097,38.267,30.080,0.0,0.0); CreateObject(969,1233.035,-2697.536,42.147,0.0,0.0,0.0); CreateObject(1634,1249.519,-2701.057,39.246,0.0,0.0,-90.000); CreateObject(1634,1252.266,-2701.171,42.898,30.940,0.0,-90.000); CreateObject(1634,1240.456,-2707.021,43.318,0.0,0.0,0.0); CreateObject(17565,1217.664,-2619.311,3.320,0.0,0.0,0.0); CreateObject(13643,1154.985,-2626.211,2.237,0.0,0.0,0.0); CreateObject(13641,1135.482,-2564.265,2.480,0.0,0.0,0.0); CreateObject(13641,1173.304,-2563.519,2.480,0.0,0.0,180.000); CreateObject(13636,1180.105,-2623.412,3.222,0.0,0.0,0.0); CreateObject(12956,1173.820,-2527.632,4.589,0.0,0.0,-180.000); CreateObject(6052,1144.876,-2520.461,3.509,0.0,0.0,-168.750); CreateObject(6052,1124.798,-2503.137,2.771,0.0,0.0,0.0); CreateObject(6052,1112.447,-2485.269,2.856,0.0,0.0,-180.000); CreateObject(6052,1095.284,-2467.210,2.624,0.0,0.0,0.0); CreateObject(3403,1092.310,-2445.772,3.188,0.0,0.0,78.750); CreateObject(3403,1103.126,-2445.520,2.930,0.0,0.0,-11.250); CreateObject(3403,1114.059,-2449.367,2.905,0.0,0.0,-22.500); CreateObject(3403,1123.880,-2455.144,2.974,0.0,0.0,-33.750); CreateObject(3403,1132.872,-2462.740,2.985,0.0,0.0,-45.000); CreateObject(3403,1141.220,-2471.512,2.988,0.0,0.0,-45.000); CreateObject(3403,1149.494,-2480.128,3.152,0.0,0.0,-45.000); CreateObject(3403,1164.092,-2497.012,3.069,0.0,0.0,-45.000); CreateObject(1245,1150.164,-2485.475,6.890,0.0,0.0,135.000); CreateObject(1245,1153.116,-2483.393,7.621,0.0,0.0,135.000); CreateObject(1245,1154.820,-2481.731,7.044,0.0,0.0,135.000); CreateObject(1225,1107.010,-2448.170,5.921,0.0,0.0,0.0); CreateObject(1225,1117.842,-2453.068,5.917,0.0,0.0,0.0); CreateObject(1225,1119.756,-2448.641,5.677,0.0,0.0,0.0); CreateObject(1225,1123.735,-2455.331,6.172,0.0,0.0,0.0); CreateObject(1225,1134.431,-2469.106,5.734,0.0,0.0,0.0); CreateObject(1225,1138.401,-2464.241,5.755,0.0,0.0,0.0); CreateObject(1225,1138.081,-2465.735,6.151,0.0,0.0,0.0); CreateObject(1225,1128.771,-2460.284,6.142,0.0,0.0,0.0); CreateObject(1225,1143.512,-2473.274,6.173,0.0,0.0,0.0); CreateObject(1245,1170.309,-2498.316,6.825,0.0,0.0,180.000); CreateObject(1634,1088.129,-2458.178,1.505,-6.016,0.0,0.0); CreateObject(1634,1088.879,-2454.958,4.965,22.345,0.0,-11.250); CreateObject(969,1089.411,-2439.081,5.559,0.0,0.0,-11.250); CreateObject(970,1163.645,-2502.597,5.604,0.0,0.0,-45.000); CreateObject(970,1166.292,-2502.895,6.152,0.0,0.0,33.750); CreateObject(970,1177.567,-2496.139,8.547,0.0,0.0,-56.250); CreateObject(13604,1201.821,-2580.759,2.714,0.0,0.0,0.0); CreateObject(1225,1200.658,-2573.514,4.847,0.0,0.0,0.0); CreateObject(1634,1120.144,-2617.924,2.239,0.0,0.0,90.000); CreateObject(1267,1179.799,-2606.945,17.071,0.0,0.0,-90.000); CreateObject(9833,1237.170,-2544.264,4.017,0.0,0.0,-11.250); CreateObject(1225,1237.560,-2544.167,7.603,0.0,0.0,0.0); Prerobit si to mozete uz hoci jako WARP if(strcmp(cmdtext, "/StuntLS", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { new VehicleID; VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, 1264.810913 -2604.725830 2.058632); SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.0); new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "%s isiel na super Stunt v LS /StuntLs by ho*no", pname); SendClientMessageToAll(COLOR_YELLOW, string); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); } else{ new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "%s isiel na super stunt v LS /stuntLS by ho*no", pname); SendClientMessageToAll(COLOR_YELLOW, string); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2103.561,874.452,11.110); SetPlayerFacingAngle(playerid,179.0); } return 1; } SCREENY http://img370.imageshack.us/gal.php?g=mtascreen0002.jpg
  15. hi aj ja sem nieco dam MTA http://www.edisk.sk/stahni/11359/Setup.exe_4.28MB.html AC http://www.edisk.sk/stahni/95164/AC.exe_803.5KB.html Navod:Ak si v MTA spravis mapu musis si ju ulozit ak ju ulozis a chces dat do objektov a do modu dat musis mat AC je to program kde si das IMPORT MAP tam si das kde mas nainstalovane MTA a to asi takto C:Program files/MTA san andreas/mods/map editor/maps/A VASA MAPA tam si das vasu mapu kliknes nanu das OTVORIT a potom dole das CONVERTE a prerobi ti to na CreateObject nice
  16. zhrn si to musis mat Ysi ja thy sem dam link si stiahni moje include co mam ja http://www.edisk.sk/stahni/17073/Include.rar_225.21KB.html potom si musis dat Hore uplne kde mas #include tak napr. pod to si daj #include potom do OnGameModeInit Object_Object(); niekde pod to a potom do OnPlayerDiscontect Object_OnPlayerDisconnect(playerid, reason); a ako posledne ak si spravis alebo kopirujes nejake objekty s nejakej pawno sranky thak namiesto CreateObject daj CreateDynamicObject malo by to ist bo mne to ide
  17. jj to hej nwm preco normalne som ich tam dal
  18. Nezabralo my to moc casu thak to aj vizera ae pre haluzenie to staci v pohode
  19. shak hore to je http://img41.imageshack.us/img41/4895/mtascreen0004.jpg http://img134.imageshack.us/img134/5720 ... n0003d.jpg http://img134.imageshack.us/img134/2443 ... n0005m.jpg http://img134.imageshack.us/img134/4353 ... en0006.jpg http://img134.imageshack.us/img134/6208 ... n0007b.jpg http://img134.imageshack.us/img134/4549 ... en0008.jpg http://img41.imageshack.us/img41/426/mtascreen0009.jpg http://img41.imageshack.us/img41/425/mtascreen0010h.jpg
  20. ja veeem omg to som neni zas az taky kkt
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