Mischino19
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SA-MP
Everything posted by Mischino19
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xDD ked ces tak ano xDDDD
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vtomto stebou suhlasim na 100000%% na RP chodia len Slovaci alebo cesi preto lebo ked tam mas napr. povolanie policajt a pride tam nejaky madar tak nebude chapat co to je radsej pojde na nejaky stunt mod kde ma u riti slovenske alebo ceske prikazy tam ma proste stunty staci ak napise /help a ma tam aj to co nechape proste s machom suhlasim
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jj pomylyl som sa xDD kua xD
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lol toto je dmncia shak tu je polovicu tutov registracia lolo (obrazne povedane) a ak ty ani jedna nejde tak najdi na nete omg ae jak si nemohol najst nato tu je aj vyhladavac
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jj sry xDDD movie xDD sry pomylyl som sa xDD ma to byt MoveObject thx mafous
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hmm MoveObject
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jj pls hodte aj sem max moto
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Cawte pls kdo pozna tento mod nech tu pise kdo ho nepozna nech nepise.........cem sa spytat ake heslo je na jadmin (Junior admin) je to rovno v mode admin script cel by som ho skusit ae nwm zistit heslo
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Cawte nedali by ste mi nejaky tut abo rovno kod na nrg pre hraca ktory si moze hoci kedy privolat ze napr. napiste /nrg a hned bude mat moto pls
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pls hodis sem suradnice na warp?
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jj uz som si kupil je to nice ani raz mi nespadol server fakt super hosting
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[MAP] Rekreačné stredisko na pláži / admin vila.
Mischino19 replied to a topic in Herní (SA:MP, CS apod.)
omg daj tie obrazky sem www.imgashack.org -
Franklin pls hod sem ten admin script smas ja som sa pital kamosa ze aky ma on admin script na servery a on ze smas a ja ze je lepsi ako exis a on ne je ovela lepsi thak by som cel smas vyskusat xD pls hod sem link
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na pawnoboxe mi pisaly ze to je fuj zle nahovno atd.
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kolko sa zato plati staci 24slotov
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pls pomozte mi napiste mi sem nejaky hosting cez ktory sa da platit cez SMS plss xel.cz nejde a poznam este jeden najlacnejsy cesky a slovensky hosting co som kedy videl ale uz som ziadal 3x o objednavku a neprisiel email
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nj sry a ten warp ten je tu bo ten sa mi nepodaril if(strcmp(cmdtext, "/StuntLS", true) == 0) { new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "%s isiel na /StuntLS by ho*no", pname); SendClientMessageToAll(COLOR_YELLOW, string); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1264.810913 -2604.725830 2.058632); return 1; }
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hmm cel som napisat pawnobox nwm preco tam je kokotbox tu to nejde dat p*aWn0bo(KS).net
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Hi all bavi ma robit s MTA ;D a teraz som spravil new veci a aj screeny dam a aj WARP.Znovu som to dal na pawnobox a aj sem //Auta AddStaticVehicle(522,1251.018,-2577.858,1.463,101.0,-1,-1); AddStaticVehicle(522,1252.978,-2571.090,1.471,89.0,-1,-1); AddStaticVehicle(522,1253.107,-2565.723,1.471,89.0,-1,-1); AddStaticVehicle(522,1253.230,-2559.964,1.463,78.0,-1,-1); AddStaticVehicle(522,1252.663,-2553.309,1.483,89.0,-1,-1); AddStaticVehicle(522,1253.088,-2547.732,1.483,89.0,-1,-1); //Objekty CreateObject(8420,1217.089,-2597.855,0.827,0.0,0.0,0.0); CreateObject(8420,1223.998,-2677.929,0.810,0.0,0.0,90.000); CreateObject(8420,1159.400,-2633.520,0.965,0.0,0.0,180.000); CreateObject(8420,1218.717,-2518.862,0.838,0.0,0.0,-90.000); CreateObject(8420,1156.677,-2553.672,0.785,0.0,0.0,0.0); CreateObject(1634,1222.512,-2503.614,2.112,0.0,0.0,0.0); CreateObject(1634,1222.233,-2500.605,5.917,29.221,0.0,0.0); CreateObject(1634,1222.134,-2499.135,10.988,56.723,0.0,0.0); CreateObject(1634,1221.909,-2499.577,16.229,73.052,0.0,0.0); CreateObject(1634,1221.699,-2500.556,18.807,83.365,0.0,0.0); CreateObject(16318,1203.546,-2635.762,6.625,0.0,0.0,-191.250); CreateObject(16776,1214.118,-2513.892,2.565,0.0,0.0,-90.000); CreateObject(13562,1217.390,-2515.680,14.060,0.0,0.0,0.0); CreateObject(7916,1260.355,-2517.018,6.407,0.0,0.0,-90.000); CreateObject(7392,1282.666,-2524.827,17.588,0.0,0.0,0.0); CreateObject(3524,1227.241,-2511.624,3.700,0.0,0.0,0.0); CreateObject(2780,1218.482,-2515.822,21.870,0.0,0.0,0.0); CreateObject(1225,1152.301,-2571.424,1.167,0.0,0.0,0.0); CreateObject(1225,1154.472,-2571.277,1.167,0.0,0.0,0.0); CreateObject(1225,1156.517,-2571.180,1.167,0.0,0.0,0.0); CreateObject(1225,1153.968,-2561.932,1.167,0.0,0.0,0.0); CreateObject(1225,1152.060,-2558.938,1.167,0.0,0.0,0.0); CreateObject(1225,1156.463,-2564.769,1.167,0.0,0.0,0.0); CreateObject(1225,1153.323,-2567.321,1.167,0.0,0.0,0.0); CreateObject(1225,1156.485,-2569.169,1.167,0.0,0.0,0.0); CreateObject(1225,1153.600,-2569.272,1.167,0.0,0.0,0.0); CreateObject(1225,1155.201,-2567.136,1.167,0.0,0.0,0.0); CreateObject(1225,1153.354,-2564.753,1.167,0.0,0.0,0.0); CreateObject(1225,1151.015,-2568.225,1.167,0.0,0.0,0.0); CreateObject(1225,1150.953,-2562.998,1.167,0.0,0.0,0.0); CreateObject(1225,1156.381,-2561.687,1.167,0.0,0.0,0.0); CreateObject(1634,1154.431,-2579.760,2.059,0.0,0.0,0.0); CreateObject(1634,1153.422,-2553.705,2.215,0.0,0.0,180.000); CreateObject(1634,1182.556,-2589.199,2.100,0.0,0.0,0.0); CreateObject(1634,1182.392,-2586.341,5.818,27.502,0.0,0.0); CreateObject(1634,1182.369,-2584.922,10.582,52.426,0.0,0.0); CreateObject(1634,1182.294,-2585.070,15.831,71.333,0.0,0.0); CreateObject(1634,1182.297,-2586.525,20.988,87.662,0.0,0.0); CreateObject(1634,1182.247,-2588.861,25.305,97.116,0.0,0.0); CreateObject(1634,1182.332,-2591.128,28.501,100.554,0.0,0.0); CreateObject(1634,1182.536,-2594.113,32.516,107.429,0.0,0.0); CreateObject(1634,1175.368,-2586.718,2.066,0.0,0.0,-180.000); CreateObject(1634,1175.242,-2589.881,5.961,27.502,0.0,180.000); CreateObject(1634,1175.124,-2591.228,10.612,52.426,0.0,180.000); CreateObject(1634,1175.131,-2591.075,15.819,69.614,0.0,-180.000); CreateObject(1634,1175.411,-2589.795,20.679,82.506,0.0,180.000); CreateObject(1634,1175.671,-2587.643,25.425,90.241,0.0,-180.000); CreateObject(4005,1145.206,-2671.869,14.145,0.0,0.0,90.000); CreateObject(1634,1168.376,-2682.731,7.442,0.0,0.0,180.000); CreateObject(1634,1168.544,-2685.502,11.108,29.221,0.0,180.000); CreateObject(1634,1168.619,-2687.007,16.237,55.863,0.0,180.000); CreateObject(1634,1168.392,-2686.600,21.137,72.193,0.0,180.000); CreateObject(1634,1168.544,-2685.083,26.290,86.803,0.0,180.000); CreateObject(969,1166.376,-2666.719,27.311,0.0,0.0,-90.000); CreateObject(969,1166.188,-2666.312,27.311,0.0,0.0,135.000); CreateObject(1632,1227.502,-2640.162,2.086,0.0,0.0,78.750); CreateObject(17036,1241.134,-2642.731,0.786,0.0,0.0,78.750); CreateObject(16362,1253.915,-2562.424,3.923,0.0,0.0,0.0); CreateObject(1634,1238.025,-2553.766,2.112,0.0,0.0,0.0); CreateObject(1634,1237.354,-2534.351,2.112,0.0,0.0,180.000); CreateObject(969,1121.853,-2685.655,27.311,0.0,0.0,90.000); CreateObject(969,1121.765,-2676.750,27.311,0.0,0.0,90.000); CreateObject(969,1121.863,-2667.999,27.311,0.0,0.0,90.000); CreateObject(13638,1120.909,-2674.467,29.543,0.0,0.0,0.0); CreateObject(13638,1116.514,-2677.896,37.922,0.0,0.0,112.500); CreateObject(13638,1120.893,-2673.887,46.343,0.0,0.0,-101.250); CreateObject(13638,1115.877,-2672.850,54.457,0.0,0.0,33.750); CreateObject(4006,1229.797,-2705.811,20.563,0.0,0.0,0.0); CreateObject(3403,1258.018,-2682.185,3.845,0.0,0.0,0.0); CreateObject(3403,1245.736,-2682.053,3.845,0.0,0.0,0.0); CreateObject(3403,1233.449,-2682.014,3.845,0.0,0.0,0.0); CreateObject(3403,1221.628,-2681.946,3.845,0.0,0.0,0.0); CreateObject(1634,1258.883,-2670.264,2.083,0.0,0.0,180.000); CreateObject(969,1255.149,-2686.064,6.059,0.0,0.0,0.0); CreateObject(1634,1218.020,-2680.334,7.750,0.0,0.0,90.000); CreateObject(1634,1215.039,-2680.447,11.539,30.080,0.0,90.000); CreateObject(1634,1214.182,-2680.608,15.655,54.144,0.0,90.000); CreateObject(1634,1214.440,-2680.875,20.975,73.052,0.0,90.000); CreateObject(1634,1134.451,-2653.516,2.239,0.0,0.0,90.000); CreateObject(1634,1131.449,-2653.590,6.039,30.940,0.0,90.000); CreateObject(1894,1226.927,-2721.826,25.724,0.0,0.0,270.000); CreateObject(1696,1225.475,-2694.917,26.735,0.0,0.0,-90.000); CreateObject(1634,1222.718,-2726.181,27.021,0.0,0.0,-90.000); CreateObject(1634,1225.849,-2726.675,30.898,30.080,0.0,-90.000); CreateObject(1634,1235.204,-2701.592,34.762,0.0,0.0,0.0); CreateObject(1634,1235.133,-2699.097,38.267,30.080,0.0,0.0); CreateObject(969,1233.035,-2697.536,42.147,0.0,0.0,0.0); CreateObject(1634,1249.519,-2701.057,39.246,0.0,0.0,-90.000); CreateObject(1634,1252.266,-2701.171,42.898,30.940,0.0,-90.000); CreateObject(1634,1240.456,-2707.021,43.318,0.0,0.0,0.0); CreateObject(17565,1217.664,-2619.311,3.320,0.0,0.0,0.0); CreateObject(13643,1154.985,-2626.211,2.237,0.0,0.0,0.0); CreateObject(13641,1135.482,-2564.265,2.480,0.0,0.0,0.0); CreateObject(13641,1173.304,-2563.519,2.480,0.0,0.0,180.000); CreateObject(13636,1180.105,-2623.412,3.222,0.0,0.0,0.0); CreateObject(12956,1173.820,-2527.632,4.589,0.0,0.0,-180.000); CreateObject(6052,1144.876,-2520.461,3.509,0.0,0.0,-168.750); CreateObject(6052,1124.798,-2503.137,2.771,0.0,0.0,0.0); CreateObject(6052,1112.447,-2485.269,2.856,0.0,0.0,-180.000); CreateObject(6052,1095.284,-2467.210,2.624,0.0,0.0,0.0); CreateObject(3403,1092.310,-2445.772,3.188,0.0,0.0,78.750); CreateObject(3403,1103.126,-2445.520,2.930,0.0,0.0,-11.250); CreateObject(3403,1114.059,-2449.367,2.905,0.0,0.0,-22.500); CreateObject(3403,1123.880,-2455.144,2.974,0.0,0.0,-33.750); CreateObject(3403,1132.872,-2462.740,2.985,0.0,0.0,-45.000); CreateObject(3403,1141.220,-2471.512,2.988,0.0,0.0,-45.000); CreateObject(3403,1149.494,-2480.128,3.152,0.0,0.0,-45.000); CreateObject(3403,1164.092,-2497.012,3.069,0.0,0.0,-45.000); CreateObject(1245,1150.164,-2485.475,6.890,0.0,0.0,135.000); CreateObject(1245,1153.116,-2483.393,7.621,0.0,0.0,135.000); CreateObject(1245,1154.820,-2481.731,7.044,0.0,0.0,135.000); CreateObject(1225,1107.010,-2448.170,5.921,0.0,0.0,0.0); CreateObject(1225,1117.842,-2453.068,5.917,0.0,0.0,0.0); CreateObject(1225,1119.756,-2448.641,5.677,0.0,0.0,0.0); CreateObject(1225,1123.735,-2455.331,6.172,0.0,0.0,0.0); CreateObject(1225,1134.431,-2469.106,5.734,0.0,0.0,0.0); CreateObject(1225,1138.401,-2464.241,5.755,0.0,0.0,0.0); CreateObject(1225,1138.081,-2465.735,6.151,0.0,0.0,0.0); CreateObject(1225,1128.771,-2460.284,6.142,0.0,0.0,0.0); CreateObject(1225,1143.512,-2473.274,6.173,0.0,0.0,0.0); CreateObject(1245,1170.309,-2498.316,6.825,0.0,0.0,180.000); CreateObject(1634,1088.129,-2458.178,1.505,-6.016,0.0,0.0); CreateObject(1634,1088.879,-2454.958,4.965,22.345,0.0,-11.250); CreateObject(969,1089.411,-2439.081,5.559,0.0,0.0,-11.250); CreateObject(970,1163.645,-2502.597,5.604,0.0,0.0,-45.000); CreateObject(970,1166.292,-2502.895,6.152,0.0,0.0,33.750); CreateObject(970,1177.567,-2496.139,8.547,0.0,0.0,-56.250); CreateObject(13604,1201.821,-2580.759,2.714,0.0,0.0,0.0); CreateObject(1225,1200.658,-2573.514,4.847,0.0,0.0,0.0); CreateObject(1634,1120.144,-2617.924,2.239,0.0,0.0,90.000); CreateObject(1267,1179.799,-2606.945,17.071,0.0,0.0,-90.000); CreateObject(9833,1237.170,-2544.264,4.017,0.0,0.0,-11.250); CreateObject(1225,1237.560,-2544.167,7.603,0.0,0.0,0.0); Prerobit si to mozete uz hoci jako WARP if(strcmp(cmdtext, "/StuntLS", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { new VehicleID; VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, 1264.810913 -2604.725830 2.058632); SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.0); new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "%s isiel na super Stunt v LS /StuntLs by ho*no", pname); SendClientMessageToAll(COLOR_YELLOW, string); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); } else{ new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "%s isiel na super stunt v LS /stuntLS by ho*no", pname); SendClientMessageToAll(COLOR_YELLOW, string); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2103.561,874.452,11.110); SetPlayerFacingAngle(playerid,179.0); } return 1; } SCREENY http://img370.imageshack.us/gal.php?g=mtascreen0002.jpg
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pomoc Vkladanie/vytvorenie mapy do Pawna (mojho modu )
Mischino19 replied to a question in Herní (SA:MP, CS apod.)
hi aj ja sem nieco dam MTA http://www.edisk.sk/stahni/11359/Setup.exe_4.28MB.html AC http://www.edisk.sk/stahni/95164/AC.exe_803.5KB.html Navod:Ak si v MTA spravis mapu musis si ju ulozit ak ju ulozis a chces dat do objektov a do modu dat musis mat AC je to program kde si das IMPORT MAP tam si das kde mas nainstalovane MTA a to asi takto C:Program files/MTA san andreas/mods/map editor/maps/A VASA MAPA tam si das vasu mapu kliknes nanu das OTVORIT a potom dole das CONVERTE a prerobi ti to na CreateObject nice -
pomoc helppppppppppppp neviems is dat rady :( Y_object
Mischino19 replied to lukas_zv's question in Herní (SA:MP, CS apod.)
zhrn si to musis mat Ysi ja thy sem dam link si stiahni moje include co mam ja http://www.edisk.sk/stahni/17073/Include.rar_225.21KB.html potom si musis dat Hore uplne kde mas #include tak napr. pod to si daj #include potom do OnGameModeInit Object_Object(); niekde pod to a potom do OnPlayerDiscontect Object_OnPlayerDisconnect(playerid, reason); a ako posledne ak si spravis alebo kopirujes nejake objekty s nejakej pawno sranky thak namiesto CreateObject daj CreateDynamicObject malo by to ist bo mne to ide -
jj to hej nwm preco normalne som ich tam dal
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Nezabralo my to moc casu thak to aj vizera ae pre haluzenie to staci v pohode
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shak hore to je http://img41.imageshack.us/img41/4895/mtascreen0004.jpg http://img134.imageshack.us/img134/5720 ... n0003d.jpg http://img134.imageshack.us/img134/2443 ... n0005m.jpg http://img134.imageshack.us/img134/4353 ... en0006.jpg http://img134.imageshack.us/img134/6208 ... n0007b.jpg http://img134.imageshack.us/img134/4549 ... en0008.jpg http://img41.imageshack.us/img41/426/mtascreen0009.jpg http://img41.imageshack.us/img41/425/mtascreen0010h.jpg
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ja veeem omg to som neni zas az taky kkt