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M1KE

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Příspěvky posted by M1KE

  1. Update Topicu

    + Ukázka Novinek

    //Sháním mapping iteriérů: klub,bar a hlavně pro domy(nejlépe prázdné bez nábytku). Pokud někdo něco má co se dá použít a je ochoten to poslat tak do SZ. 👌 

    //Pokud to použiju bude daný člověk zmíněn v IG "credits"*.

  2. On 4. 5. 2020 at 16:56, Scydo said:

    Okej... chci vidět víc z "Food systém" :d

    Hir komenz

    TVKf.png

    On 4. 5. 2020 at 22:51, D4n09 said:

    Taková škoda že už je samp mrtvý a jediný co ho drží v česku tak nějak naživu je RZE a WTLS 

    Protože podle popisu a tak si myslím že kdybys to udělal třeba před 2-3 rokama tak bys možná úspěch ještě měl 

    Bojím se že se s tím děláš zbytečně  😕 tak ať tě pak nemrzí když tam nikdo nebude 

    Každopádně hodně štěstí vypadá to fakt moc dobře  :)

    Vím jak na tom teď je cz/sk samp scéna, zkrátka nic od toho nečekám dělám to 4fun. Každopádně dík.

    On 5. 5. 2020 at 7:14, Matthew_Bennet said:

    Systém nábytku YO ! To by som si prišiel zahrať už len kvôli tomu 😄 😄

     

    Upravování nábytku je vždy fajn taky si na to potrpím, přece jen ta možnost upravit si dům jak chceš je prostě super.  

    • Haha! 1
  3. Mrkni jestli jsem to udělal správně protože teď už to dělá něco jinýho jednou se připojím načte to 5000 a když dám relog tak mám zase 0 potom dám znovu relog a zase 5000 nechápu to :d 
     

    #include <a_samp>
    #include <Double-O-Files_2>

    #define DIALOG_REGISTER 1111
    #define DIALOG_LOGIN 2222

    enum pInfo
    {
        pKills,
        pDeaths,
        pMoney,
        pAdmin
    }
    new PlayerInfo[MAX_PLAYERS][pInfo];
    //----------------------

    public OnFilterScriptInit()
    {
        printf("Registration System DOF2 by Jafet Macario loaded");
        return 1;
    }
    public OnFilterScriptExit()
    {
        DOF2_Exit();
        return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
        return 1;
    }

    public OnPlayerConnect(playerid)
    {
        new file[64];
        GetPlayerName(playerid,file,sizeof(file));
        format(file,sizeof(file),DOF2_File(file));// Here we get the path from DOF2_File (/Users)
        if(DOF2_FileExists(file)) // We check if the player is registered
        {
            ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Welcome.Please log-in","{FFFFFF}Type your {00FF22}password {FFFFFF}here to log-in","Log-in","Quit");
        }
        else // If not registered
        {
            ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
        }
        return 1;
    }
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
        if(dialogid == DIALOG_REGISTER) // If dialog_register (id 1) shows up
        {
            if(!response) Kick(playerid); // If he click on Quit, he will get kicked
            if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
            // If he doesn't type anything, the dialog will show again.
            if(response) // If he click on Register
            {
                new file[64]; // We declare the size of the file
                GetPlayerName(playerid,file,sizeof(file)); // We get the file name
                format(file,sizeof(file),DOF2_File(file)); // We get the path name from DOF2_File, that means from Users folder.
                DOF2_CreateFile(file, inputtext); // Creates the file and the password.
                DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills] = 0); // When the player register his kills will be set to 0, you can change
                DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0); // His deaths will be set to 0, you can change
                DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney] = 1000); // His money will be set to 1000, you can change
                DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin] = 0); // His Admin Level will be set to 0, you can change
                DOF2_SaveFile(); // Saves the file.
                SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // Sets where the player will spawn, this coordinates are from the Unity Station in Los Santos
                SpawnPlayer(playerid); // After registering, the player will spawn.
            }
        }
        if(dialogid == DIALOG_LOGIN) // If dialog_login (id 2) shows up
        {
            if(!response) Kick(playerid); // If he click on Quit, he will get kicked.
            if(response) // If he click on Log-in
            {
                new file[64]; // We declare the size of the file
                GetPlayerName(playerid,file,sizeof(file)); // We get the file name
                format(file,sizeof(file),DOF2_File(file)); // We get the user path from DOF2_File ( folder Users )
                if(DOF2_FileExists(file)) // If he is registered
                {
                    if(DOF2_CheckLogin(file,inputtext)) // We check if the password match
                    {
                        GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
                        PlayerInfo[playerid][pKills] = DOF2_GetInt(file,"Kills"); // We load our settings
                        PlayerInfo[playerid][pDeaths] = DOF2_GetInt(file,"Deaths");
                        PlayerInfo[playerid][pMoney] = DOF2_GetInt(file,"Money");
                        PlayerInfo[playerid][pAdmin] = DOF2_GetInt(file,"AdminLevel");
                        SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // We set the spawn (Unity Station)
                        SpawnPlayer(playerid); // The player spawns after log-in
                        return 1;
                    }
                    else // If the password don't match, they will get an error
                    {
                            ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Wrong Password!","{F81414}You have typed a wrong password\n{FFFFFF}Type your password here to log-in!","Log-in","Quit");
                            return 1;
                    }
                }
            }
        }
        return 1;
    }
    public OnPlayerDisconnect(playerid, reason)
    {
        new file[64]; // We declare the size of the file
        GetPlayerName(playerid,file,sizeof(file)); // We get the file name
        format(file,sizeof(file),DOF2_File(file));// We get the user path from DOF2_File (folder Users)
        DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills]); // We set/update the players settings.
        DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths]);
        DOF2_SetInt(file, "Money",GetPlayerMoney(playerid));
        DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin]);
        return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
        PlayerInfo[killerid][pKills]++;
        PlayerInfo[playerid][pDeaths]++;
        return 1;
    }

  4. #include <a_samp>
    #include <Double-O-Files_2>

    #define DIALOG_REGISTER 1111
    #define DIALOG_LOGIN 2222

    enum pInfo
    {
        pKills,
        pDeaths,
        pMoney,
        pAdmin
    }
    new PlayerInfo[MAX_PLAYERS][pInfo];
    //----------------------

    public OnFilterScriptInit()
    {
        printf("Registration System DOF2 by Jafet Macario loaded");
        return 1;
    }
    public OnFilterScriptExit()
    {
        DOF2_Exit();
        return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
        return 1;
    }

    public OnPlayerConnect(playerid)
    {
        new file[64];
        GetPlayerName(playerid,file,sizeof(file));
        format(file,sizeof(file),DOF2_File(file));// Here we get the path from DOF2_File (/Users)
        if(DOF2_FileExists(file)) // We check if the player is registered
        {
            ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Welcome.Please log-in","{FFFFFF}Type your {00FF22}password {FFFFFF}here to log-in","Log-in","Quit");
        }
        else // If not registered
        {
            ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
        }
        return 1;
    }
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
        if(dialogid == DIALOG_REGISTER) // If dialog_register (id 1) shows up
        {
            if(!response) Kick(playerid); // If he click on Quit, he will get kicked
            if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
            // If he doesn't type anything, the dialog will show again.
            if(response) // If he click on Register
            {
                new file[64]; // We declare the size of the file
                GetPlayerName(playerid,file,sizeof(file)); // We get the file name
                format(file,sizeof(file),DOF2_File(file)); // We get the path name from DOF2_File, that means from Users folder.
                DOF2_CreateFile(file, inputtext); // Creates the file and the password.
                DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills] = 0); // When the player register his kills will be set to 0, you can change
                DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0); // His deaths will be set to 0, you can change
                DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney] = 1000); // His money will be set to 1000, you can change
                DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin] = 0); // His Admin Level will be set to 0, you can change
                DOF2_SaveFile(); // Saves the file.
                SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // Sets where the player will spawn, this coordinates are from the Unity Station in Los Santos
                SpawnPlayer(playerid); // After registering, the player will spawn.
            }
        }
        if(dialogid == DIALOG_LOGIN) // If dialog_login (id 2) shows up
        {
            if(!response) Kick(playerid); // If he click on Quit, he will get kicked.
            if(response) // If he click on Log-in
            {
                new file[64]; // We declare the size of the file
                GetPlayerName(playerid,file,sizeof(file)); // We get the file name
                format(file,sizeof(file),DOF2_File(file)); // We get the user path from DOF2_File ( folder Users )
                if(DOF2_FileExists(file)) // If he is registered
                {
                    if(DOF2_CheckLogin(file,inputtext)) // We check if the password match
                    {
                        PlayerInfo[playerid][pKills] = DOF2_GetInt(file,"Kills"); // We load our settings
                        PlayerInfo[playerid][pDeaths] = DOF2_GetInt(file,"Deaths");
                        PlayerInfo[playerid][pMoney] = DOF2_GetInt(file,"Money");
                        PlayerInfo[playerid][pAdmin] = DOF2_GetInt(file,"AdminLevel");
                        SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // We set the spawn (Unity Station)
                        SpawnPlayer(playerid); // The player spawns after log-in
                        return 1;
                    }
                    else // If the password don't match, they will get an error
                    {
                            ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Wrong Password!","{F81414}You have typed a wrong password\n{FFFFFF}Type your password here to log-in!","Log-in","Quit");
                            return 1;
                    }
                }
            }
        }
        return 1;
    }
    public OnPlayerDisconnect(playerid, reason)
    {
        new file[64]; // We declare the size of the file
        GetPlayerName(playerid,file,sizeof(file)); // We get the file name
        format(file,sizeof(file),DOF2_File(file));// We get the user path from DOF2_File (folder Users)
        DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills]); // We set/update the players settings.
        DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths]);
        DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney]);
        DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin]);
        return 1;
    }

    public OnPlayerSpawn(playerid)
    {
        GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
        return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
        PlayerInfo[killerid][pKills]++;
        PlayerInfo[playerid][pDeaths]++;
        return 1;
    }

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