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FireChief

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Příspěvky posted by FireChief


  1. enum PLAYER_INFO
    {
    bool:GPS,
    bool:AFK,
    VIP,
    Bank,
    Tbod,
    Bydliste,
    DatumNar,
    Pohlavi,
    Podpis,
    CisloOP,
    VKredit,
    RPlevel,
    Team,
    Pivo,
    Vino,
    Skin,
    Mina,
    bool:RCON,
    ClanP,
    FirmP,
    bool:IPIP,
    bool:Mute,
    Speed,
    Kills,
    Money,
    Hours,
    FNC_01,
    FNC_02,
    FNC_03,
    FNC_04,
    ClanID,
    Premie,
    Whisky,
    Reward,
    Raptor,
    SaveID,
    FirmID,
    HouseP,
    Deaths,
    Bagety,
    Sprunk,
    Jointy,
    bool:Logged,
    bool:VK_bool,
    HouseID,
    Minutes,
    bool:Vodicak,
    bool:Obcanka,
    bool:Zbrojak,
    bool:FreezeP,
    Vyplata,
    RobTime,
    CrackID,
    Dynamit,
    Svetlica,
    ClanRank,
    Cigarety,
    VK_timer,
    bool:Specate,
    Warnings,
    RobTimer,
    bool:Notebook,
    bool:RegSpawn,
    D_Player,
    SaveSkin,
    Predator,
    bool:SpecSpawn,
    SavedSkin,
    DragRacer,
    FailDeath,
    DM_Player,
    TA_Player,
    SP_Player,
    DA_Player,
    Marihuana,
    SaveMoney,
    BrigadaID,
    MissionID,
    bool:DriftState,
    bool:VIP_Color,
    PrisonTime,
    AdminLevel,
    ToMuteTime,
    FalseLogin,
    SpawnMoney,
    bool:FirstSpawn,
    ME2_Player,
    bool:CanEatInvB,
    DTC_Player,
    LastWeapon,
    SavedColor,
    OilWell_ID,
    bool:VIP_Logged,
    bool:UseNotebook,
    LottoNumber,
    MTBR_Player,
    BrigadaInfo,
    BrigadaTime,
    MissionInfo,
    GiveItem_PID,
    InternetBank,
    SelectedSkin,
    NFSSA_Player,
    Float:SaveHP,
    SaveInterior,
    bool:UseNotebookTV,
    FightingStyle,
    Float:SavePosX,
    Float:SavePosY,
    Float:SavePosZ,
    SkinIDSkinShop,
    ShowGangPickup,
    SaveMarPlantID,
    bool:RCON_Permission,
    SaveBlackmailID,
    HouseWeaponType,
    GiveItem_ItemID,
    bool:A_MapPointState,
    HouseVehicleType,
    Float:SaveArmour,
    SaveVirtualWorld,
    SaveIDFreeVehSlot,
    SaveBlackmailCash,
    SaveFirmItemNumber,
    bool:IsPlayerJailed,
    bool:LoadPlayerStats,
    SavePlayerVehiclePrice,
    bool:IsPlayerKidnapping,
    bool:IsTDsHideForPlayer,
    SavePlayerVehicleNumber,

    Clan_SaveVehSeries,
    Clan_SaveClanID,
    Clan_SavePlayerRank,
    Clan_SaveVehicleID,
    Clan_SaveWeaponID
    }
  2. public SavePlayerAccount(playerid)

     

    dini_Set(way,"Bydliste", Player[playerid][bydliste]);

       dini_Set(way,"Pohlavi", Player[playerid][Pohlavi]);

       dini_Set(way,"Podpis", Player[playerid][Podpis]);

       dini_Set(way,"DatumNar", Player[playerid][DatumNar]);

     

    public OnDialogResponse

     

          dini_Set(way,"Bydliste","");

          dini_Set(way,"Pohlavi","");

          dini_Set(way,"Podpis","");

          dini_Set(way,"DatumNar","");

     

    login dialog

     

    format(Player[playerid][bydliste], 26, dini_Get(way, "Bydliste"));

         format(Player[playerid][Pohlavi], 26, dini_Get(way, "Pohlavi"));

             format(Player[playerid][Podpis], 26, dini_Get(way, "Podpis"));

             format(Player[playerid][DatumNar], 26, dini_Get(way, "DatumNar"));

     

    public onplayerdiconnect

     

    dini_Set(way,"Bydliste", Player[playerid][bydliste]);

       dini_Set(way,"Pohlavi", Player[playerid][Pohlavi]);

       dini_Set(way,"Podpis", Player[playerid][Podpis]);

       dini_Set(way,"DatumNar", Player[playerid][DatumNar]);

     

    chyby nic nehází, ale vždy po chvíli hraní vše vynuluje a to samé při odpojení

  3. Dobrý den mám problém s briefcase :-( bouhžel nevím jak to vyřešit zkoušel jsem vše ale nic nešlo děkuji za veškerou pomoc :-)
     
    C:\Users\Vítek\Desktop\kufr.pwn(92) : error 029: invalid expression, assumed zero
    C:\Users\Vítek\Desktop\kufr.pwn(92) : warning 215: expression has no effect
    C:\Users\Vítek\Desktop\kufr.pwn(92) : warning 215: expression has no effect
    C:\Users\Vítek\Desktop\kufr.pwn(92) : error 001: expected token: ";", but found ")"
    C:\Users\Vítek\Desktop\kufr.pwn(92) : error 029: invalid expression, assumed zero
    C:\Users\Vítek\Desktop\kufr.pwn(92) : fatal error 107: too many error messages on one line
     
    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
     
     
    4 Errors.
       
    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT
     
    #include <a_samp>
    #define cmd
    #define PlayerInfo
    #if defined FILTERSCRIPT
     
    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }
     
    public OnFilterScriptExit()
    {
    return 1;
    }
     
    #else
     
    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }
     
    #endif
     
    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }
     
    public OnGameModeExit()
    {
    return 1;
    }
     
    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }
     
    public OnPlayerConnect(playerid)
    {
    return 1;
    }
     
    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }
     
    public OnPlayerSpawn(playerid)
    {
    return 1;
    }
     
    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }
     
    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }
     
    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }
     
    public OnPlayerText(playerid, text[])
    {
    return 1;
    }
     
    public OnPlayerCommandText(playerid, cmdtext[])
    {
         if(strcmp(cmd, "/briefcase", true) == 0)
            {
                    if(IsPlayerConnected(playerid))
                    {
                            if(PlayerInfo[playerid][pBCase] == 1)
                            {
                                    if(BCase[playerid] == 0)
                                    {
                        SetPlayerHoldingObject(playerid, 1210, 6,0.3,0.1,0,0,-90,0); // BriefCase
                        BCase[playerid] = 1;
                                    return 1;
                            }
                            else if(BCase[playerid] == 1)
                            {
                        StopPlayerHoldingObject(playerid);
                        BCase[playerid] = 0;
                                    return 1;
                    }
                    return 1;
    }
    return 0;
    }
     
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }
     
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }
     
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }
     
    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }
     
    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }
     
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }
     
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }
     
    public OnRconCommand(cmd[])
    {
    return 1;
    }
     
    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }
     
    public OnObjectMoved(objectid)
    {
    return 1;
    }
     
    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }
     
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }
     
    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }
     
    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }
     
    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }
     
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }
     
    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }
     
    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }
     
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }
     
    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }
     
    public OnPlayerUpdate(playerid)
    {
    return 1;
    }
     
    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }
     
    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }
     
    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }
     
    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }
     
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }
     
    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }

     

  4. #include <a_samp>
     
    //*********************************hzs nová ******************************************
    new zavora1, zavora1Status;
    new zavora2, zavora2Status;
     
    public OnFilterScriptInit()
    {
    //*********************************hzs nová*****************************************
    zavora1 = CreateObject(968, -1701.43091, 687.55389, 24.70050,   0.00000, 270.00000, 90.00000);
    zavora2 = CreateObject(968, -1572.20215, 658.81482, 6.81980,   0.00000, 90.00000, 90.00000);
    return 1;
    }
     
     
     
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    //*********************************hzs nová******************************************
            if (strcmp("/z1", cmdtext, true, 10) == 0)
            {
                    if (zavora1Status == 0)
                    {                       //    jsme se píše otevřena
                            MoveObject(zavora1, -1701.43091, 687.55389, 24.70050, 0.5 ,0.00000, 0.00000, 90.00000);
                            zavora1Status = 1;
                    }
                    else
                    {                       // jsem se píše zavřena vlastne ta která je v CreateObject nahoře
                            MoveObject(zavora1, -1701.43091, 687.55389, 24.70050, 0.5 ,0.00000, 270.00000, 90.00000);// 0.5 je rychlost otvírani stejna jako na stanicích
                            zavora1Status = 0;
                    }
                    return 1;
                    
            if (strcmp("/z2", cmdtext, true, 10) == 0)
            {
                    if (zavora2Status == 0)
                    {                       //    jsme se píše otevřena
                            MoveObject(zavora2, -1572.20215, 658.81482, 6.81980, 0.5 , 0.00000, 0.00000, 90.00000 );
                            zavora2Status = 1;
                    }
                    else
                    {                       // jsem se píše zavřena vlastne ta která je v CreateObject nahoře
                            MoveObject(zavora2, -1572.20215, 658.81482, 6.81980, 0.5 ,0.00000, 90.00000, 90.00000);// 0.5 je rychlost otvírani stejna jako na stanicích
                            zavora2Status = 0;
                    }
                    return 1;
               }
    return 0;
    }
     
    WARNINGI :
     
     
    C:\Users\Vítek\Desktop\zavory.pwn(34) : warning 225: unreachable code
    C:\Users\Vítek\Desktop\zavory.pwn(34) : warning 217: loose indentation
    C:\Users\Vítek\Desktop\zavory.pwn(52) : error 030: compound statement not closed at the end of file (started at line 20)
    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
     
     
    1 Error.
     
    Předem děkuji za pomoc.

     

  5. #include <zcmd>

     

    #define FILTERSCRIPT

     

    new police;

     

    public OnGameModeInit()

    {

            police = CreatePickup(1318, 1, 1275.0013,-1662.6216,19.7344, -1);

            return 1;

    }

     

    public OnPlayerPickUpPickup(playerid, pickupid)

    {

            if(pickupid == police)

            {

                GameTextForPlayer(playerid, "Type /enter",3000,6);

            }

            return 1;

    }

     

    CMD:enter(playerid, params[])

    {

            if(IsPlayerInRangeOfPoint(playerid, 5, 1275.0013,-1662.6216,19.7344, -1))

            SetPlayerPos(playerid, 1474.0437,-1751.1372,3285.2859);

            SetPlayerInterior(playerid, 5);

            return 1;

    }

     

    CMD:exit(playerid, params[])

    {

            if(IsPlayerInRangeOfPoint(playerid, 5, 1474.0437,-1751.1372,3285.2859)) //

            SetPlayerPos(playerid, 1275.0013,-1662.6216,19.7344);

            SetPlayerInterior(playerid, 0);

            return 1;

    }

  6.  

    #include <a_samp>

     

    new hzs1234;

     

    public OnGameModeInit()

    {

    hzs1234 = CreatePickup(1275, 877.9075, -1737.5979, 17.5830,154.7882,-1);

    return 1;

    }

    public OnPlayerPickUpPickup(playerid, pickupid)

    {

        if(pickupid == hzs1234) {  //

                 ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "HZS LS","Pila\nHasičák\nOblečení:\nHasič bez dýcháku\nHasič s dýchákem\nHasič Potápěč\nVelitel bez dýcháku\nVelitel s dýchákem\nMonterky\nMonterky velitel\nVysetřovák\nHzsZss\nVelící důstojník\nVelitel zásahu","Select","Cancel");

      }

     

    return 1;

    }

     

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

    {

            if (dialogid == 1 && response)

            {

                    switch (listitem)

                    {

                            case 0:

                            {

                            GivePlayerWeapon(playerid, 9, 10000);

                            }

                            case 1:

                            {

                            GivePlayerWeapon(playerid, 42, 1000000);

                            }

                            case 3:

                            {

                            SetPlayerSkin(playerid, 289);

                            }

                            case 4:

                            {

                            SetPlayerSkin(playerid, 290);

                            }

                            case 5:

                            {

                            SetPlayerSkin(playerid, 287);

                            }

                            case 6:

                            {

                            SetPlayerSkin(playerid, 291);

                            }

                            case 7:

                            {

                            SetPlayerSkin(playerid, 292);

                            }

                            case 8:

                            {

                            SetPlayerSkin(playerid, 277);

                            }

                            case 9:

                            {

                            SetPlayerSkin(playerid, 278);

                            }

                            case 10:

                            {

                            SetPlayerSkin(playerid, 288);

                            }

                            case 11:

                            {

                            SetPlayerSkin(playerid, 1);

                            }

                            case 12:

                            {

                            SetPlayerSkin(playerid, 83);

                            }

                            case 13:

                            {

                            SetPlayerSkin(playerid, 82);

                            }

                    }

            }

            return 1;

    }

     

     

    KDE JE CHYBA ?

     

    Děkuji :-)

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