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Žebříček


Populární obsah

Showing content with the highest reputation since 3.4.2021 in all areas

  1. 3 points
    Po delší době přichází větší aktualizace, kde projíždím úplně stejnou trasu jak v prvním příspěvku, ovšem rozšířeno o křižovatky, terén a pár objektů
  2. 2 points
    Jen tak dál!
  3. 2 points
    Vypadá to jako skvělá mapa! Dobrá práce!
  4. 1 point
    Ahoj, před nějakou dobou jsem se rozhodl spustit pár online her v prohlížeči. Hodně lidí mi psalo, že jim chybí hraní klasických her pro dva, které od ukončení podpory flashe přestaly fungovat, a tak jsem jim zkusil vyhovět. Zatím jsem zprovoznil Piškvorky, Pexeso, a hlavně nejžádanější - Slovní fotbal. Původně to bylo jen pro těch pár lidí z mého okolí, ale nakonec jsem to spustil veřejně. Pokud se rozhodnete nějakou z her vyzkoušet, určitě budu rád za jakoukoliv zpětnou vazbu, ať už nahlášení chyb, návrhů na zlepšení, případně návrhů na nové hry,které byste si rádi zahráli. Také budu rád za jakékoliv sdílení mezi další lidi. Link na stránky : https://hryprodva.cz/
  5. 1 point
    Dávam do pohybu mapku s garažmi, domčekmi a skladom v jednom // OnGameModeInit CreateObject(7020, 1248.7002, -1616.9004, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (1) CreateObject(7020, 1192.5996, -1616.9004, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (2) CreateObject(7020, 1248.7002, -1651.5, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (3) CreateObject(7020, 1192.5996, -1651.5, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (4) CreateObject(7020, 1248.7002, -1686.2002, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (5) CreateObject(7020, 1192.5996, -1686.2002, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (7) CreateObject(7020, 1248.7002, -1702.2998, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (8) CreateObject(7020, 1192.7002, -1702.2998, 9.6, 0.0, 0.0, 0.0, 100); // object (vgnhseing112) (9) CreateObject(7020, 1194.7, -1621.2, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (10) CreateObject(7020, 1191.5, -1684.8, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (11) CreateObject(7020, 1193.3, -1642.5, 9.6, 0.0, 0.0, 90.0, 100); // object (vgnhseing112) (12) CreateObject(8651, 1175.3, -1701.8, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (1) CreateObject(8651, 1195.4, -1702.0, 13.6, 0.0, 0.0, 270.25, 100); // object (shbbyhswall07_lvs) (2) CreateObject(8651, 1160.4, -1687.4, 13.6, 0.0, 0.0, 0.25, 100); // object (shbbyhswall07_lvs) (3) CreateObject(8651, 1160.33, -1657.4, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (4) CreateObject(8651, 1160.5, -1627.9, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (5) CreateObject(8651, 1160.5, -1597.9, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (6) CreateObject(8651, 1175.0, -1582.7002, 13.6, 0.0, 0.0, 269.995, 100); // object (shbbyhswall07_lvs) (7) CreateObject(8651, 1205.0, -1582.7, 13.6, 0.0, 0.0, 89.995, 100); // object (shbbyhswall07_lvs) (8) CreateObject(8651, 1234.5, -1582.5, 13.6, 0.0, 0.0, 270.495, 100); // object (shbbyhswall07_lvs) (9) CreateObject(8651, 1264.3, -1582.4, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (10) CreateObject(8651, 1272.3, -1582.6, 13.6, 0.0, 0.0, 270.0, 100); // object (shbbyhswall07_lvs) (12) CreateObject(8651, 1287.2, -1626.3, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (13) CreateObject(8651, 1287.0, -1685.7, 13.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall07_lvs) (14) CreateObject(8651, 1287.0, -1655.7, 13.6, 0.0, 0.0, 180.0, 100); // object (shbbyhswall07_lvs) (15) CreateObject(8651, 1287.1, -1596.9, 13.6, 0.0, 0.0, 180.5, 100); // object (shbbyhswall07_lvs) (16) CreateObject(8651, 1256.6, -1701.7, 13.6, 0.0, 0.0, 90.0, 100); // object (shbbyhswall07_lvs) (17) CreateObject(8651, 1272.3, -1701.9, 13.6, 0.0, 0.0, 270.25, 100); // object (shbbyhswall07_lvs) (18) CreateObject(714, 1286.2, -1700.8, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (1) CreateObject(714, 1286.1, -1582.8, 12.5, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (2) CreateObject(714, 1160.8, -1582.9, 12.0, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (3) CreateObject(714, 1160.7, -1701.2, 12.6, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (4) CreateObject(5848, 1169.2, -1676.7, 18.1, 0.0, 0.0, 80.75, 100); // object (mainblk_LAwN) (1) CreateObject(17543, 1277.7, -1679.2, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (1) CreateObject(17543, 1277.7, -1640.9, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (2) CreateObject(17543, 1277.7, -1602.7, 15.0, 0.0, 0.0, 0.0, 100); // object (gangshops5_LAe2) (3) CreateObject(3624, 1175.3, -1599.1, 16.7, 0.0, 0.0, 180.0, 100); // object (nwwarhus) (1) CreateObject(3624, 1175.2, -1627.1, 17.2, 0.0, 0.0, 180.0, 100); // object (nwwarhus) (2) CreateObject(1116, 1200.75684, -1681.17676, 12.02068, 0.0, 0.0, 0.0, 100); // object (fbb_lr_slv2) (1) CreateObject(5020, 1269.4, -1587.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (1) CreateObject(5020, 1269.3, -1594.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (2) CreateObject(5020, 1269.4, -1603.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (3) CreateObject(5020, 1269.4, -1610.5, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (4) CreateObject(5020, 1269.4, -1617.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (5) CreateObject(5020, 1269.4, -1625.8, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (6) CreateObject(5020, 1269.3, -1633.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (7) CreateObject(5020, 1269.4, -1640.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (8) CreateObject(5020, 1269.4, -1648.5, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (9) CreateObject(5020, 1269.4, -1655.7, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (10) CreateObject(5020, 1269.4, -1663.9, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (11) CreateObject(5020, 1269.3, -1672.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (12) CreateObject(5020, 1269.4, -1679.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (13) CreateObject(5020, 1269.4, -1687.0, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (14) CreateObject(5020, 1269.4, -1694.2, 14.3, 0.0, 0.0, 0.0, 100); // object (mul_LAS) (15) CreateObject(8640, 1225.8, -1699.9, 18.4, 0.0, 0.0, 270.0, 100); // object (chnatwnmll02_lvs) (1) CreateObject(3311, 1241.2, -1594.9, 15.49, 0.0, 0.0, 90.0, 100); // object (sw_woodhaus01a) (1) CreateObject(3307, 1240.4, -1619.2, 14.0, 0.0, 0.0, 359.995, 100); // object (swburbhaus01) (1) CreateObject(3317, 1235.0, -1644.8, 15.9, 0.0, 0.0, 90.0, 100); // object (sw_bigburb_01) (1) CreateObject(17033, 1221.4, -1625.2, 12.6, 0.0, 0.0, 52.0, 100); // object (cunt_rockgp2_15) (1) CreateObject(17033, 1220.8, -1610.5, 12.6, 0.0, 0.0, 51.998, 100); // object (cunt_rockgp2_15) (2) CreateObject(17033, 1220.8, -1596.3, 12.6, 0.0, 0.0, 51.998, 100); // object (cunt_rockgp2_15) (3) CreateObject(17033, 1220.9, -1597.1, 12.6, 0.0, 0.0, 237.998, 100); // object (cunt_rockgp2_15) (4) CreateObject(17033, 1221.2, -1589.9, 12.6, 0.0, 0.0, 228.0, 100); // object (cunt_rockgp2_15) (5) CreateObject(714, 1215.1, -1657.2, 12.6, 0.0, 0.0, 0.0, 100); // object (veg_bevtree2) (6) CreateObject(703, 1231.2, -1621.4, 13.7, 0.0, 0.0, 58.0, 100); // object (sm_veg_tree7_big) (1) CreateObject(673, 1248.6, -1635.7, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltree) (1) CreateObject(846, 1250.4, -1625.1, 13.5, 0.0, 0.0, 0.0, 100); // object (DEAD_TREE_18) (1) CreateObject(717, 1252.1, -1596.0, 12.5, 0.0, 0.0, 0.0, 100); // object (sm_bevhiltreepv) (1) CreateObject(1364, 1193.8, -1675.8, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (1) CreateObject(1364, 1199.9, -1675.7, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BUSH_PROP) (2) CreateObject(1364, 1193.4, -1690.2, 13.3, 0.0, 0.0, 180.0, 100); // object (CJ_BUSH_PROP) (3) CreateObject(1364, 1199.6, -1690.2, 13.3, 0.0, 0.0, 179.995, 100); // object (CJ_BUSH_PROP) (4) CreateObject(1364, 1192.0, -1678.6, 13.3, 0.0, 0.0, 85.995, 100); // object (CJ_BUSH_PROP) (5) CreateObject(1597, 1196.5, -1682.7, 15.2, 0.0, 0.0, 0.0, 100); // object (cntrlrsac1) (2) CreateObject(4003, 1176.7, -1674.4, 20.7, 0.0, 0.0, 272.0, 100); // object (LAcityhallTrans_LAn) (1) CreateObject(3862, 1222.3, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall02_SFXRF) (1) CreateObject(3861, 1227.0, -1660.4, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall01_SFXRF) (1) CreateObject(3860, 1231.0, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall04_SFXRF) (1) CreateObject(3863, 1235.4, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall03_SFXRF) (1) CreateObject(3862, 1239.7, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall02_SFXRF) (2) CreateObject(3861, 1244.1, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall01_SFXRF) (2) CreateObject(3860, 1248.1, -1660.3, 13.7, 0.0, 0.0, 0.0, 100); // object (marketstall04_SFXRF) (2) CreateObject(1209, 1209.6, -1701.1, 12.6, 0.0, 0.0, 180.0, 100); // object (vendmach) (1) CreateObject(956, 1208.2, -1701.1, 13.0, 0.0, 0.0, 180.0, 100); // object (CJ_EXT_CANDY) (1) CreateObject(955, 1206.8, -1701.1, 13.0, 0.0, 0.0, 180.0, 100); // object (CJ_EXT_SPRUNK) (1) CreateObject(3035, 1259.8, -1584.0, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (1) CreateObject(3035, 1262.3, -1583.8, 13.3, 0.0, 0.0, 0.0, 100); // object (tmp_bin) (2) CreateObject(1439, 1264.4, -1583.3, 12.6, 0.0, 0.0, 0.0, 100); // object (DYN_DUMPSTER_1) (1) CreateObject(1409, 1253.1, -1592.6, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (1) CreateObject(1409, 1253.3, -1616.2, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (2) CreateObject(1409, 1253.1, -1642.3, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump1_LOW) (3) CreateObject(1372, 1252.9, -1657.8, 12.6, 0.0, 0.0, 0.0, 100); // object (CJ_Dump2_LOW) (1) CreateObject(1370, 1250.9, -1657.5, 13.1, 0.0, 0.0, 0.0, 100); // object (CJ_FLAME_Drum) (1) CreateObject(1358, 1163.3, -1650.3, 13.8, 0.0, 0.0, 0.0, 100); // object (CJ_SKIP_Rubbish) (1) CreateObject(1365, 1163.7, -1646.7, 13.7, 0.0, 0.0, 180.0, 100); // object (CJ_BIG_SKIP1) (1) CreateObject(1359, 1201.5, -1688.3, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (1) CreateObject(1359, 1191.6, -1688.9, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (2) CreateObject(1359, 1197.1, -1676.3, 13.3, 0.0, 0.0, 0.0, 100); // object (CJ_BIN1) (3) CreateObject(1300, 1202.8, -1676.0, 12.9, 0.0, 0.0, 0.0, 100); // object (bin1) (1) CreateObject(12957, 1215.0, -1585.6, 13.4, 0.0, 0.0, 300.0, 100); // object (sw_pickupwreck01) (1) CreateObject(1264, 1264.9, -1583.1, 13.9, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (1) CreateObject(1264, 1253.1, -1593.2, 13.0, 0.0, 0.0, 0.0, 100); // object (BlackBag1) (2) CreateObject(1558, 1253.3, -1617.5, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_CARDBRD_PICKUP) (1) CreateObject(1558, 1253.2, -1618.6, 13.2, 0.0, 0.0, 0.0, 100); // object (CJ_CARDBRD_PICKUP) (2) CreateObject(1329, 1268.9, -1659.7, 13.0, 0.0, 0.0, 0.0, 100); // object (BinNt13_LA) (1) CreateObject(1265, 1268.7, -1659.8, 13.9, 0.0, 0.0, 0.0, 100); // object (BlackBag2) (1) CreateObject(1437, 1268.6, -1606.3, 12.0, 0.0, 0.0, 274.0, 100); // object (DYN_LADDER_2) (1) CreateObject(8572, 1277.7, -1699.1, 14.8, 0.0, 0.0, 0.0, 100); // object (vgsSstairs02_lvs) (1) CreateObject(3065, 1227.6, -1661.2, 15.0, 0.0, 0.0, 0.0, 100); // object (BBALL_col) (1) CreateObject(1218, 1281.7, -1700.8, 13.1, 0.0, 0.0, 0.0, 100); // object (barrel1) (1) CreateObject(6965, 1230.3, -1677.9, 16.19, 0.0, 0.0, 0.0, 100); // object (venefountain02) (1) CreateObject(1650, 1221.2, -1661.6, 13.7, 0.0, 0.0, 0.0, 100); // object (petrolcanm) (1) CreateObject(1582, 1222.2, -1661.7, 13.5, 0.0, 0.0, 0.0, 100); // object (pizzabox) (1) CreateObject(1344, 1265.4, -1700.8, 13.4, 0.0, 0.0, 182.0, 100); // object (CJ_Dumpster2) (1) CreateObject(1349, 1268.0, -1700.8, 13.1, 0.0, 0.0, 0.0, 100); // object (CJ_SHTROLLY) (1) CreateObject(2858, 1234.6, -1660.8, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_kitchtakeway03) (1) CreateObject(2857, 1236.0, -1660.9, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_kitchtakeway02) (1) CreateObject(2861, 1247.1, -1660.9, 13.3, 0.0, 0.0, 0.0, 100); // object (gb_foodwrap03) (1) CreateObject(3460, 1255.4, -1602.6, 16.8, 0.0, 0.0, 276.0, 100); // object (vegaslampost) (1) CreateObject(3460, 1255.1, -1647.5, 16.4, 0.0, 0.0, 270.0, 100); // object (vegaslampost) (2) CreateObject(1478, 1247.2, -1594.1, 13.7, 0.0, 0.0, 96.0, 100); // object (DYN_post_box) (1) CreateObject(1478, 1249.0, -1615.6, 14.0, 0.0, 0.0, 90.0, 100); // object (DYN_post_box) (2) CreateObject(1478, 1249.1, -1642.7, 13.6, 0.0, 0.0, 0.0, 100); // object (DYN_post_box) (3) CreateObject(1346, 1178.2, -1656.4, 13.9, 0.0, 0.0, 90.0, 100); // object (CJ_PHONE_KIOSK2) (1) CreateObject(1257, 1244.9, -1706.3, 13.7, 0.0, 0.0, 90.0, 100); // object (bustopm) (1) CreateObject(1232, 1238.0, -1669.8, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (1) CreateObject(1232, 1235.9, -1687.1, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (2) CreateObject(1232, 1190.8, -1675.6, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (3) CreateObject(1232, 1203.0, -1674.8, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (4) CreateObject(1232, 1202.0, -1691.0, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (5) CreateObject(1232, 1190.8, -1690.5, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (6) CreateObject(1232, 1221.9, -1684.7, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (7) CreateObject(1232, 1222.4, -1671.0, 15.2, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (8) CreateObject(1216, 1268.8, -1637.0, 13.3, 0.0, 0.0, 270.0, 100); // object (phonebooth1) (1) CreateObject(1529, 1269.3, -1655.9, 14.4, 0.0, 0.0, 0.0, 100); // object (tag_temple) (1) CreateObject(1528, 1269.2, -1634.5, 14.3, 0.0, 0.0, 0.0, 100); // object (tag_seville) (1) CreateObject(1526, 1269.3, -1619.6, 14.6, 0.0, 0.0, 0.0, 100); // object (tag_rifa) (1) CreateObject(1525, 1269.3, -1604.4, 14.8, 0.0, 0.0, 0.0, 100); // object (tag_kilo) (1) CreateObject(1490, 1269.3, -1588.6, 14.3, 0.0, 0.0, 0.0, 100); // object (tag_01) (1) CreateObject(1529, 1269.2, -1673.5, 14.4, 0.0, 0.0, 0.0, 100); // object (tag_temple) (2) CreateObject(1531, 1269.3, -1688.4, 14.5, 0.0, 0.0, 0.0, 100); // object (tag_azteca) (1) CreateObject(820, 1203.0, -1681.6, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (1) CreateObject(820, 1202.8, -1684.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (2) CreateObject(820, 1202.4, -1688.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (3) CreateObject(820, 1203.2, -1691.0, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (4) CreateObject(820, 1200.8, -1692.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (5) CreateObject(820, 1199.0, -1692.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (6) CreateObject(820, 1196.4, -1692.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (7) CreateObject(820, 1193.7, -1692.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (8) CreateObject(820, 1190.9, -1692.2, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (9) CreateObject(820, 1190.0, -1690.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (10) CreateObject(820, 1189.8, -1688.5, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (11) CreateObject(820, 1189.7, -1686.0, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (12) CreateObject(820, 1189.7, -1682.8, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (13) CreateObject(820, 1189.5, -1680.3, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (14) CreateObject(820, 1189.8, -1677.5, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (15) CreateObject(820, 1190.0, -1674.9, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (16) CreateObject(820, 1191.1, -1672.7, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (17) CreateObject(820, 1193.7, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (18) CreateObject(820, 1195.7, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (19) CreateObject(820, 1198.3, -1672.2, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (20) CreateObject(820, 1201.4, -1672.4, 12.6, 0.0, 0.0, 0.0, 100); // object (genVEG_tallgrass04) (21) CreateObject(638, 1230.5, -1688.3, 13.3, 0.0, 0.0, 270.25, 100); // object (kb_planter_bush) (1) CreateObject(2816, 1239.8, -1661.4, 14.9, 0.0, 0.0, 0.0, 100); // object (gb_bedmags01) (1) CreateObject(1692, 1167.6, -1685.4, 21.3, 0.0, 0.0, 0.0, 100); // object (roofstuff18) (1) CreateObject(1692, 1168.3, -1663.0, 21.3, 0.0, 0.0, 0.0, 100); // object (roofstuff18) (2) CreateObject(1764, 1166.6, -1651.6, 12.6, 0.0, 2.0, 138.0, 100); // object (LOW_COUCH_2) (1) CreateObject(947, 1215.4, -1639.7, 14.8, 0.0, 0.0, 92.0, 100); // object (bskballhub_lax01) (1) CreateObject(946, 1215.4, -1648.4, 14.8, 0.0, 0.0, 90.0, 100); // object (bskball_lax) (1) CreateObject(1337, 1189.6, -1589.5, 13.2, 0.0, 0.0, 0.0, 100); // object (BinNt07_LA) (3) CreateObject(8292, 1161.1, -1627.2, 15.8, 0.0, 0.0, 145.0, 100); // object (vgsbboardsigns01) (1) CreateObject(8132, 1278.3, -1626.2, 19.1, 0.0, 0.0, 102.0, 100); // object (vgschurch03_lvs) (1) CreateObject(1320, 1259.3, -1707.1, 14.0, 0.0, 0.0, 0.0, 100); // object (ws_roadwarning_05) (1) CreateObject(1321, 1198.6, -1717.4, 14.0, 0.0, 0.0, 180.0, 100); // object (ws_roadwarning_01) (1) CreateObject(3577, 1183.5, -1641.8, 13.3, 0.0, 0.0, 0.0, 100); // object (DockCrates1_LA) (1) CreateObject(3576, 1190.7, -1613.0, 14.1, 0.0, 0.0, 0.0, 100); // object (DockCrates2_LA) (1) CreateObject(3013, 1214.2, -1586.0, 14.3, 0.0, 0.0, 0.0, 100); // object (cr_ammobox) (1) CreateObject(939, 1185.1, -1609.1, 15.0, 0.0, 0.0, 0.0, 100); // object (CJ_DF_UNIT) (1) CreateObject(3805, 1177.1, -1639.7, 15.9, 0.0, 0.0, 270.0, 100); // object (sfxref_aircon12) (1) CreateObject(3805, 1178.3, -1586.6, 15.5, 0.0, 0.0, 92.0, 100); // object (sfxref_aircon12) (2) CreateObject(3864, 1201.7, -1584.7, 18.7, 0.0, 0.0, 90.0, 100); // object (WS_floodlight) (1) // OnPlayerConnect RemoveBuildingForPlayer(playerid, 6102, 1226.9531, -1656.1562, 24.77344, 86.006805); // removeWorldObject (gaz4_LAW) (1) RemoveBuildingForPlayer(playerid, 6103, 1223.7188, -1616.3203, 19.11719, 74.586517); // removeWorldObject (gaz5_LAW) (1) RemoveBuildingForPlayer(playerid, 6150, 1170.0781, -1668.5625, 18.92188, 42.64986); // removeWorldObject (gaz7_LAW) (1) RemoveBuildingForPlayer(playerid, 6106, 1226.9531, -1656.1562, 24.77344, 86.006805); // removeWorldObject (gaz4_LAW_Model) (1) RemoveBuildingForPlayer(playerid, 6105, 1223.7188, -1616.3203, 19.11719, 74.586517); // removeWorldObject (gaz5_LAW_Model) (1) RemoveBuildingForPlayer(playerid, 6149, 1170.0781, -1668.5625, 18.92188, 42.64986); // removeWorldObject (gaz7_LAW_Model) (1) RemoveBuildingForPlayer(playerid, 626, 1259.0443, -1659.8805, 13.4234, 4.4661112); // removeWorldObject (veg_palmkb2) (1) RemoveBuildingForPlayer(playerid, 626, 1267.8875, -1660.0698, 13.72715, 4.4661112); // removeWorldObject (veg_palmkb2) (2) RemoveBuildingForPlayer(playerid, 626, 1268.0284, -1643.661, 13.27167, 4.4661112); // removeWorldObject (veg_palmkb2) (3) RemoveBuildingForPlayer(playerid, 626, 1258.9354, -1643.6602, 13.34154, 4.4661112); // removeWorldObject (veg_palmkb2) (4) RemoveBuildingForPlayer(playerid, 626, 1256.0734, -1640.7438, 27.18755, 4.4661112); // removeWorldObject (veg_palmkb2) (5) RemoveBuildingForPlayer(playerid, 620, 1203.6406, -1674.4844, 12.01563, 22.657042); // removeWorldObject (veg_palm04) (1) RemoveBuildingForPlayer(playerid, 626, 1256.0956, -1633.1426, 27.05246, 4.4661112); // removeWorldObject (veg_palmkb2) (6) RemoveBuildingForPlayer(playerid, 626, 1244.2032, -1632.7775, 27.25051, 4.4661112); // removeWorldObject (veg_palmkb2) (7) RemoveBuildingForPlayer(playerid, 626, 1243.7789, -1640.8799, 27.17464, 4.4661112); // removeWorldObject (veg_palmkb2) (8) RemoveBuildingForPlayer(playerid, 626, 1231.7169, -1633.1057, 27.12648, 4.4661112); // removeWorldObject (veg_palmkb2) (9) RemoveBuildingForPlayer(playerid, 626, 1231.7594, -1640.5911, 27.0972, 4.4661112); // removeWorldObject (veg_palmkb2) (10) RemoveBuildingForPlayer(playerid, 626, 1282.9918, -1640.389, 27.29802, 4.4661112); // removeWorldObject (veg_palmkb2) (11) RemoveBuildingForPlayer(playerid, 626, 1267.7302, -1675.2073, 13.8332, 4.4661112); // removeWorldObject (veg_palmkb2) (12) RemoveBuildingForPlayer(playerid, 626, 1259.0139, -1675.2545, 13.45974, 4.4661112); // removeWorldObject (veg_palmkb2) (13) RemoveBuildingForPlayer(playerid, 626, 1219.2848, -1640.8744, 26.75341, 4.4661112); // removeWorldObject (veg_palmkb2) (14) RemoveBuildingForPlayer(playerid, 626, 1211.7611, -1633.3069, 26.82372, 4.4661112); // removeWorldObject (veg_palmkb2) (15) RemoveBuildingForPlayer(playerid, 626, 1219.3662, -1633.1477, 26.81094, 4.4661112); // removeWorldObject (veg_palmkb2) (16) RemoveBuildingForPlayer(playerid, 626, 1208.5122, -1665.1339, 13.61457, 4.4661112); // removeWorldObject (veg_palmkb2) (17) RemoveBuildingForPlayer(playerid, 1281, 1198.3, -1666.4253, 13.3592, 4.4663153); // removeWorldObject (parktable1) (1) RemoveBuildingForPlayer(playerid, 1281, 1195.7626, -1661.4191, 13.3592, 4.4663153); // removeWorldObject (parktable1) (2) RemoveBuildingForPlayer(playerid, 1280, 1201.2375, -1655.7745, 13.54374, 3.6262574); // removeWorldObject (parkbench1) (1) RemoveBuildingForPlayer(playerid, 1280, 1188.5004, -1655.8947, 13.19971, 3.6262574); // removeWorldObject (parkbench1) (2) RemoveBuildingForPlayer(playerid, 1281, 1188.3464, -1660.7059, 13.3592, 4.4663153); // removeWorldObject (parktable1) (3) RemoveBuildingForPlayer(playerid, 1281, 1190.2802, -1667.3289, 13.3592, 4.4663153); // removeWorldObject (parktable1) (4) RemoveBuildingForPlayer(playerid, 626, 1181.754, -1665.2653, 13.6754, 4.4661112); // removeWorldObject (veg_palmkb2) (18) RemoveBuildingForPlayer(playerid, 626, 1282.6016, -1619.2609, 27.0683, 4.4661112); // removeWorldObject (veg_palmkb2) (19) RemoveBuildingForPlayer(playerid, 626, 1282.6066, -1628.4341, 27.02431, 4.4661112); // removeWorldObject (veg_palmkb2) (20)
  6. 1 point
    Přesně tak! V jednoduchosti je síla.
  7. 1 point
    Netrollím. Ze screenů to vypadá decentně (žádná šílenost)
  8. 1 point
    Mohl by ses tím živit! Jen tak dál!
  9. 1 point
    Wow! Skvělá práce! Něco takového se hodí snad na každý server, který to myslí vážně
  10. 1 point
    Nostalgie. Úplně z toho čpí rok 2009.
  11. 1 point
    Momentálne tam má viditeľný array index out of bounds na riadkoch: format(string, 256, "%s %s dal hráčovi %s VIP %s na %d dní !", GetAdminRank(playerid),PlayerName(playerid),PlayerName(id),viptarif,strval(params[days])); DOF2_SetInt(UserPath(id),"VIP_Days", strval(params[days])); (napríklad ak zadám príkaz /setvip 0 3 99, strval(params[99]) určite nespraví nič dobré) Ak by sa držal doporučenia pracovať iba so sscanf, tento problém by odstránil a vedeli by sme, či pády spôsobovalo toto, alebo niečo iné.
  12. 1 point
    můj tip je stáhnou si toto: https://openhardwaremonitor.org/ mělo by to umět logovat hw, teplotu a jiné. Dle toho, když se koukneš zpětně, taj zjistíš, jaké hodnoty tam byly při bsod a na základě toho můžeš dál odvozovat. Pokud máš k dispozici jiný disk, vyměň disk jako první. Respektive, uplně první věc bych reinstaloval widle
  13. 0 points
    Najlepsia mapa na svete!!! Vyber si cislo od 1 do 10
  14. 0 points
    Janíku radši už mlč a dej to pawno do koše a vysypej koš a vykašli se na to. Sice pawno neumíš ale pokud se chceš učit tak se uč ale nepřepisuj autory jiných scriptů a nevydávej za své popřípadně neprodávej za své. Až se něco naučíš pak něco napawni a nakládej si s tím
  15. 0 points
    hlávne ty sa nevyjarduj prosím teba sa to netika choj sa hrat s karom
  16. 0 points
    Pri compile to nehádže žiadne errory ani warningy, ale keď zadám príkaz, tak auto začne spomaľovať, a po chvíli sa úplne zastaví.
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