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pomoc AddPlayerClass Bug


Marshall_

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Popis problému:

Zdravím,

 

Mám vytvorených zopár classov na skiny s ktorými sa hráč môže spawnúť. A však je medzi nimi aj CJov skin, ktorý nie je v kóde. Ak si ho zvolím tak sa mi spawne v LV miesto Gantonu v LS, kde je defaultný spawn.

 

Tu máte aj video o tom, ako sa to prejavuje:

 

 

Tu je kód

 

Chyby/varování kompilátoru a při běhu:

--

 

Kód:

 

public OnGameModeInit()
{
SetGameModeText("Maturita");
	AddPlayerClass(1,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin1
	AddPlayerClass(2,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin2
	AddPlayerClass(3,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin3
	AddPlayerClass(4,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin4
	AddPlayerClass(5,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin5
	AddPlayerClass(6,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin6
	AddPlayerClass(156,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin156
	UsePlayerPedAnims();
	DisableInteriorEnterExits();
	//vozidla
	AddStaticVehicle(428,2505.6091,-1694.0107,13.6809,359.4409,191,192); // SecurityJob
	//Pickupy
	RyderHouseIn = CreatePickup(1318, 23, 2459.5662,-1688.6664,13.5335, -1);
	RyderHouseOut = CreatePickup(1318, 23, 2455.7358,-1705.6257,1013.5078, -1);
	SweetHouseIn = CreatePickup(1318, 23, 2521.7126,-1678.9977,15.4970, -1);
	SweetHouseOut = CreatePickup(1318, 23, 2526.2583,-1679.4021,1015.4986, -1);
	NemocnicaIn = CreatePickup (1318, 23, 2033.9659,-1403.5061,17.2830, -1);
	NemocnicaOut = CreatePickup (1318, 23, 388.5657,173.8891,1008.3828, -1);
	SrdieckoNemocnica = CreatePickup(1240, 2, 364.6554,173.7339,1008.3893, -1);
	//Textdrawy
	LogoMaturita = TextDrawCreate(552.855041, 3.499990, "MATURITA 2018");
	TextDrawLetterSize(LogoMaturita, 0.491228, 1.821666);
	TextDrawAlignment(LogoMaturita, 2);
	TextDrawColor(LogoMaturita, -32513);
	TextDrawSetShadow(LogoMaturita, 0);
	TextDrawSetOutline(LogoMaturita, 1);
	TextDrawBackgroundColor(LogoMaturita, 255);
	TextDrawFont(LogoMaturita, 1);
	TextDrawSetProportional(LogoMaturita, 1);
	return 1;
}

 

 

 

Dodatečné poznámky:

--

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  • 0

Stále tam máš ale pár zbytočných riadkov...

Toto:

 

if (GetPlayerMoney(playerid) >= 2000)
{
    GivePlayerMoney(playerid, -1900);
}
else if (GetPlayerMoney(playerid) < 2000)
{
    ResetPlayerMoney(playerid);
}
else 
{
    return 1;
}

 

 

 

Môžeš pokojne prepísať na toto:

 

 

if (GetPlayerMoney(playerid) >= 2000)
{
    GivePlayerMoney(playerid, -1900);
}
else
{
    ResetPlayerMoney(playerid);
}

 

 

 

A všetko bude fungovať rovnako. To samé v druhej časti kódu.

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Tu je celý môj kód.

 

Nikde to tam nie je práve.

#include <a_samp>
#include <strlib>

#define BIELA 0xFFFFFFFF
#define MODRA 0x5555FFFF
#define ZELENA 0x55D57BFF
#define RUZOVA 0xFF80C0FF
#define CERVENA 0xFF2F2FFF
#define ZLTA 0xFFFF80FF
#define SCERVENA 0xFF0000FF
#define ORANZOVA 0xE78416FF
#define FIALOVA 0x800080FF

new JobPrevoznik[256];
new RyderHouseIn;
new RyderHouseOut;
new SweetHouseIn;
new SweetHouseOut;
new NemocnicaIn;
new NemocnicaOut;
new SrdieckoNemocnica;
new Float: Zdravie;
new Text:LogoMaturita;
new PlayerSmrt[MAX_PLAYERS];
//new Peniaze;

main()
{
	print("\n----------------------------------");
	print(" Maturita 2018 - Matúš Daňo");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	SetGameModeText("Maturita");
	AddPlayerClass(1,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin1
	AddPlayerClass(2,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin2
	AddPlayerClass(3,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin3
	AddPlayerClass(4,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin4
	AddPlayerClass(5,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin5
	AddPlayerClass(6,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin6
	AddPlayerClass(156,2532.0852,-1665.7792,15.1675,87.6723,0,0,0,0,0,0); //spawn skin156
	UsePlayerPedAnims();
 	DisableInteriorEnterExits();
	//vozidla
	AddStaticVehicle(428,2505.6091,-1694.0107,13.6809,359.4409,191,192); // SecurityJob
	//Pickupy
	RyderHouseIn = CreatePickup(1318, 23, 2459.5662,-1688.6664,13.5335, -1);
	RyderHouseOut = CreatePickup(1318, 23, 2455.7358,-1705.6257,1013.5078, -1);
 	SweetHouseIn = CreatePickup(1318, 23, 2521.7126,-1678.9977,15.4970, -1);
 	SweetHouseOut = CreatePickup(1318, 23, 2526.2583,-1679.4021,1015.4986, -1);
 	NemocnicaIn = CreatePickup (1318, 23, 2033.9659,-1403.5061,17.2830, -1);
 	NemocnicaOut = CreatePickup (1318, 23, 388.5657,173.8891,1008.3828, -1);
 	SrdieckoNemocnica = CreatePickup(1240, 2, 364.6554,173.7339,1008.3893, -1);
	//Textdrawy
	LogoMaturita = TextDrawCreate(552.855041, 3.499990, "MATURITA 2018");
	TextDrawLetterSize(LogoMaturita, 0.491228, 1.821666);
	TextDrawAlignment(LogoMaturita, 2);
	TextDrawColor(LogoMaturita, -32513);
	TextDrawSetShadow(LogoMaturita, 0);
	TextDrawSetOutline(LogoMaturita, 1);
	TextDrawBackgroundColor(LogoMaturita, 255);
	TextDrawFont(LogoMaturita, 1);
	TextDrawSetProportional(LogoMaturita, 1);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 2532.0852,-1665.7792,15.1675); //Nastavenie spawnu
	SetPlayerCameraPos(playerid, 2528.6851,-1665.5844,15.1674); //Pozícia kamery
	SetPlayerFacingAngle(playerid, 90.0); //Uhol pohľadu
	SetPlayerCameraLookAt(playerid, 2532.0852,-1665.7792,15.1675); //Miesto kde sa kamera pozerá
	return 1;
}

public OnPlayerConnect(playerid)
{
    PlayAudioStreamForPlayer(playerid, "https://www.gta-multiplayer.cz/audio/gta_sa_theme.mp3");
	GivePlayerMoney(playerid, 3500);
	SendClientMessage(playerid, BIELA, "{ffffff}Skús si zahrať minihru - {e78416}/kocka");
    SendClientMessage(playerid, BIELA, "{ffffff}Máš záujem si zarobiť? Sadni do {55d57b}Security Car {ffffff}a napíš - {55d57b}/prevoz!");
	SetPlayerMapIcon(playerid, 1, 2450.7546,-1690.3250,13.5382, 34, 0);
	SetPlayerMapIcon(playerid, 2, 2532.2820,-1677.2820,19.9302, 38, 0);
 	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
    StopAudioStreamForPlayer(playerid);
	TextDrawShowForPlayer(playerid, LogoMaturita);
	if(PlayerSmrt[playerid] == 1)
	{
	    SendClientMessage(playerid, BIELA, "{FF0000}[INFO] {ffffff}Ak umriete prídte o 2000$ a všetky zbrane!");
	    SetPlayerPos(playerid, 2027.1332,-1421.4132,16.9922);
	    SetPlayerFacingAngle(playerid, 135);
	    PlayerSmrt[playerid] = 0;
	    return 1;
	}
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    GameTextForPlayer(playerid, "Umreli ste!", 3500, 2);
    GivePlayerMoney(playerid, -1900);
	if(GetPlayerMoney(playerid) < 2000)
	{
	    GivePlayerMoney(playerid, -GetPlayerMoney(playerid));
	}
	SetPlayerPos(playerid, 2027.1332,-1421.4132,16.9922);
	PlayerSmrt[playerid] = 1;
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    //Farby nicku

	if (strcmp("/modra", cmdtext)== 0)
	{
		SetPlayerColor(playerid, 0x5555FFFF);
		SendClientMessage(playerid, MODRA, "{ffffff}Farba mena zmenená na {5555ff}modrú");
		return 1;
	}
	if (strcmp("/ruzova", cmdtext)== 0)
	{
		SetPlayerColor(playerid, 0xFF80C0FF);
		SendClientMessage(playerid, RUZOVA, "{ffffff}Farba mena zmenená na {ff80c0}ružovú");
		return 1;
	}
	if (strcmp("/zelena", cmdtext)== 0)
	{
		SetPlayerColor(playerid, 0x55D57BFF);
		SendClientMessage(playerid, ZELENA, "{ffffff}Farba mena zmenená na {55d57b}zelenú");
		return 1;
	}
	if (strcmp("/zlta", cmdtext)== 0)
	{
		SetPlayerColor(playerid, 0xFFFF80FF);
		SendClientMessage(playerid, ZLTA, "{ffffff}Farba mena zmenená na {ffff80}žltú");
		return 1;
	}
	if (strcmp("/cervena", cmdtext)==0)
	{
		SetPlayerColor(playerid, 0xFF2F2FFF);
		SendClientMessage(playerid, CERVENA, "{ffffff}Farba mena zmenená na {ff2f2f}červenú");
		return 1;
	}

	//Farby nicku
	//Kocka
	if (!strcmp("/kocka", cmdtext, true))
	{
        if (GetPlayerMoney(playerid) < 1000)
    	return SendClientMessage(playerid, SCERVENA, "Nedostatok financií na účte! Potrebuješ minimálne 1000$!");
		GivePlayerMoney(playerid, -1000);
		new CisloHrac = random(6) + 1;
		new Vysledok[128];
		format(Vysledok, sizeof(Vysledok), "Hodili ste %d", CisloHrac);
		SendClientMessage(playerid, ZELENA, Vysledok);
		new CisloPC = random(6) + 1;
		format(Vysledok, sizeof(Vysledok), "Počítač hodil %d", CisloPC);
		SendClientMessage(playerid, CERVENA, Vysledok);
        if (CisloHrac > CisloPC)
    	{
     		SendClientMessage(playerid, RUZOVA, "Vyhrali ste!");
	    	GivePlayerMoney(playerid, 2000);
		}
		else if (CisloHrac < CisloPC)
    	{
            SendClientMessage(playerid, RUZOVA, "Prehrali ste!");
		}
        else
    	{
            SendClientMessage(playerid, RUZOVA, "Remíza!");
	    	GivePlayerMoney(playerid, 1000);
		}
		return 1;
    }
	//Kocka
	//Job -Prevoz penazi
	if (!strcmp("/prevoz", cmdtext))
	{
	    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 428)
	    {
		JobPrevoznik[playerid] = 1;
		SetPlayerCheckpoint(playerid,2305.4602,-1650.6775,14.5071,5);
		SendClientMessage(playerid, BIELA,"Vyzdvihnite {55d57b}peniaze {ffffff}v {aa59aa}Ten Green Bottles {ffffff}!");
		return 1;
		}
		else
		{
		SendClientMessage(playerid, SCERVENA,"Musíte sedieť vo vozidle na prevoz peňazí!");
	 	}
	}
	//Job -Prevoz penazi
	//Príkaz na samovraždu
	if(!strcmp("/kill", cmdtext, true))
	{
	    SetPlayerHealth(playerid, 0);
	    return 1;
	}
	//Príkaz na samovraždu
	
    return SendClientMessage(playerid,SCERVENA,"Neznámy príkaz!");
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{

	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	//Job - Prevoznik - ukončenie
	if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 428)
	{
	   if(JobPrevoznik[playerid] > 0) 
		{
		SendClientMessage(playerid, SCERVENA, "Ukončili ste zamestnanie prevozcu peňazí!");
		JobPrevoznik[playerid] = 0;
		DisablePlayerCheckpoint(playerid);
		}
	}
	//Job - Prevoznik - ukončenie
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	//Job - Prevoz penazi, checkpointy
	if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 428)
	{
	    if(JobPrevoznik[playerid] == 1)
			{
			JobPrevoznik[playerid] = 2;
			SetPlayerCheckpoint(playerid,2428.2556,-1736.3909,13.4585,5);
			SendClientMessage(playerid, BIELA,"Vyzdvihnite {55d57b}peniaze {ffffff}v {aa59aa}MaxcMax-e {ffffff}!");
			return 1;
			}
		if (JobPrevoznik[playerid] == 2)
   			{
			JobPrevoznik[playerid] = 3;
			SetPlayerCheckpoint(playerid,2508.3140,-1726.9946,13.5469,5);
			SendClientMessage(playerid, BIELA,"Vyzdvihnite {55d57b}peniaze {ffffff}v {aa59aa}Pawnshop-e {ffffff}!");
			return 1;
			}
		if (JobPrevoznik[playerid] == 3)
			{
			JobPrevoznik[playerid] = 4;
			SetPlayerCheckpoint(playerid,2473.0635,-1692.6638,13.5146,5);
			SendClientMessage(playerid, BIELA, "Doručte {55d57b}peniaze {ffffff}do {aa59aa}Ryderoveho domu {ffffff}!");
			return 1;
			}
		if(JobPrevoznik[playerid] == 4)
			{
			JobPrevoznik[playerid] = 0;
			SendClientMessage(playerid, BIELA, "Úspešne ste doručili {55d57b}peniaze {ffffff}!");
			SendClientMessage(playerid, SCERVENA, "{ff0000}Úspešne ste ukončili prácu prevozcu. Vystúpte z vozidla!");
			SendClientMessage(playerid, BIELA, "Získali ste {55d57b}500$!");
			GivePlayerMoney(playerid, 500);
			DisablePlayerCheckpoint(playerid);
			return 1;
			}
			
	}
	//Job - Prevoz penazi checkpointy
	
	
	
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	if(pickupid == RyderHouseIn)
	{
		SetPlayerPos(playerid,2454.717041,-1700.871582,1013.515197);
    	SetPlayerInterior(playerid, 2);
    	return 1;
	}
	if(pickupid == RyderHouseOut)
	{
	    SetPlayerPos(playerid, 2463.3657,-1688.2926,13.5165);
	    SetPlayerInterior(playerid, 0);
	}
	if (pickupid == SweetHouseIn)
	{
	    SetPlayerPos(playerid, 2527.654052,-1679.388305,1015.498596);
	    SetPlayerInterior(playerid, 1);
	    return 1;
	}
	if(pickupid == SweetHouseOut)
 	{
		SetPlayerPos(playerid, 2518.1035,-1678.4446,14.4648);
		SetPlayerInterior(playerid, 0);
	}
	if(pickupid == NemocnicaIn)
	{
	    SetPlayerPos(playerid, 384.808624,173.804992,1008.382812);
	    SetPlayerInterior(playerid, 3);
	}
	if(pickupid == NemocnicaOut)
	{
	    SetPlayerPos(playerid, 2033.8037,-1407.0389,17.1933);
	    SetPlayerInterior(playerid, 0);
	}
	if(pickupid == SrdieckoNemocnica)
	{
  		GetPlayerHealth(playerid, Zdravie);
  		if(Zdravie == 100.0)
  		{
			SendClientMessage(playerid, SCERVENA, "Nemôžete si doplniť zdravie!");
		}
		else
		{
			if (GetPlayerMoney(playerid) < 200)
			{
			    DestroyPickup(SrdieckoNemocnica);
				SendClientMessage(playerid, SCERVENA, "Nemôžete si doplniť zdravie, nedostatok financií!");
			}
			SetPlayerHealth(playerid, 100);
			SendClientMessage(playerid, ZELENA, "Doplnili ste si zdravie za 200$");
			GivePlayerMoney(playerid, -200);
			return 1;
		}
	}
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

Sú tam ešte nejaké chyb ohľadom tej nemocnice, pretože neviem prísť na to, ako zabrániť tomu, že ak hráč umrie, a má menej ako 2000$ mu to nedalo peniaze do mínusu, ale na nulu

Edited by Marshall_
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Keďže si mi písal do SZ ako na tú podmienku tak nejako takto...

 

Daj si to do OnPlayerDeath.

if(GetPlayerMoney(playerid) < 2000)
{
SetPlayerMoney(playerid) = 0;
SendClientMessage(playerid,COLOR_DILINIS,"Boli ti odobraté peniaze za úmrtie");
}

Môže to byť chybné keďže nepawnujem ale malo by to fungovať.

Edited by DonMafia
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Keďže si mi písal do SZ ako na tú podmienku tak nejako takto...

 

Daj si to do OnPlayerDeath.

if(GetPlayerMoney(playerid) < 2000)
{
SetPlayerMoney(playerid) = 0;
SendClientMessage(playerid,COLOR_DILINIS,"Boli ti odobraté peniaze za úmrtie");
}

Môže to byť chybné keďže nepawnujem ale malo by to fungovať.

Je to chybné no.. Docela dosť.

"SetPlayerMoney(playerid) = 0": 

Za prvé sa snažíš do "SetPlayerMoney(playerid)" priradiť 0, čo je nezmysel za predpokladu, že SetPlayerMoney nevracia referenciu (v pawne som to ešte nevidel, možno to nejak čarovne ide).

Potom si možno miesto SetPlayerMoney chcel použiť GivePlayerMoney.. http://wiki.sa-mp.com/wiki/GivePlayerMoney

 

Riešenie by mohlo vyzerať nejak takto:

 

 

public OnPlayerDeath(playerid, killerid, reason) 
{
    GivePlayerMoney(playerid, -min(2000, GetPlayerMoney(playerid)));
    SendClientMessage(playerid, COLOR_DILINIS, "Boli ti odobraté peniaze za úmrtie");
    return 1;
}

min(a,  // funkcia min sa vždy hodí
{
    return a < b ? a : b; // o ternárnom operátore je na tomto fóre určite tutorial
}

// Alebo pochopiteľnejšie pre začiatočníka:
public OnPlayerDeath(playerid, reason)
{
    money = GetPlayerMoney(playerid);
    if (money < 2000) 
    {
        GivePlayerMoney(playerid, -money);
    }
    else
    {
        GivePlayerMoney(playerid, -2000);
    }
    SendClientMessage(playerid, COLOR_DILINIS, "Boli ti odobraté peniaze za úmrtie");
    return 1;
}

.

 

 

Edited by DuFF
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Ďakujem za rady.Už som na to včera prišiel s niCeovou pomocou. Kód som vytvoril nejako takto.

public OnPlayerDeath(playerid, killerid, reason)
{
    GameTextForPlayer(playerid, "Umreli ste!", 3500, 2);
    if (GetPlayerMoney(playerid) >= 2000)
	{
		GivePlayerMoney(playerid, -1900);
	}
	else if (GetPlayerMoney(playerid) < 2000)
	{
		ResetPlayerMoney(playerid);
	}
	else {
		return 1;
	}
	PlayerSmrt[playerid] = 1;
	return 1;
}

Následne v OnPlayerPickUpPickup

	if(pickupid == SrdieckoNemocnica)
	{
  		GetPlayerHealth(playerid, Zdravie);
  		if(Zdravie >= 100.0)
			return SendClientMessage(playerid, SCERVENA, "Nemôžete si doplniť zdravie!");
		else if (Zdravie < 100.0)
		{
		    if (GetPlayerMoney(playerid) >= 200)
			{
		    SetPlayerHealth(playerid, 100.0);
			GivePlayerMoney(playerid, -200);
			SendClientMessage(playerid, ZELENA, "Doplnili ste si zdravie!");
			DestroyPickup(SrdieckoNemocnica);
		    SrdieckoNemocnica = 0;
	 		}
		    else if (GetPlayerMoney(playerid) <= 200)
		    {
		    SendClientMessage(playerid, SCERVENA, "Nedostatok financií!");
		    }
		}
		else
		{
			return 1;
		}
		
 		return 1;
	}
Edited by Marshall_
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