Zdravím, vysvetlil by mi niekto ako mám správne spraviť podmienku ? lebo návodu od Petra som moc nepochopil ... Chcem spraviť to že keď bude hráč v niakom vozidle tak sa mu ukáže Dialog a tam si vybere Opraviť.. no tiež aby mu to opravilo a strhlo peniaze iba ak je v aute ...
#include <a_samp>
//===================================
// Zamestnania
//===================================
new pracovnyurad;
new pizza[MAX_PLAYERS];
new gps_uradprace[MAX_PLAYERS];
//===================================
// Firmy & Služby
//===================================
new autosalon;
main()
{
print("\n----------------------------------");
print(" Mod 0.1a");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Mod 0.1a");
AddPlayerClass(0,1687.3682,1448.5511,10.7685,272.5189,0,0,0,0,0,0);
pracovnyurad = CreatePickup(1239, 1, 2023.5581, 1916.2732, 12.3315, -1);
autosalon = CreatePickup(1239, 1, 2062.3059, 2238.2158, 10.2011, -1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s sa pripojil na server", pname);
SendClientMessageToAll(0xAAAAAAAA, string);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{0000FF}Zdravíme tě, vítej na našem serveru.","Pravidlá sú následovné:","Súhlasím","Nesúhlasím");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
switch(reason)
{
case 0: format(string, sizeof(string), "%s sa odpojil zo servera.", pname);
case 1: format(string, sizeof(string), "%s sa odpojil zo servera.", pname);
case 2: format(string, sizeof(string), "%s sa odpojil zo servera.", pname);
}
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid, 22, 100);
SetPlayerArmour(playerid, 100);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/menu", cmdtext, true, 10) == 0)
{
// Menu hráča
ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"MENU","GPS\nPremium\nStart","Potvrdiť","Zavriet");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if (pizza[playerid] ==1)//id CP
{
DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP
SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Môžeš začať roznášať pizzu"); // A znova zpráva
SetPlayerCheckpoint(playerid, 1884.7261, 2290.2390, 10.8203, 3.0);
pizza[playerid] ++;
return true;
}
if (pizza[playerid] ==2)//id CP
{
DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP
SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Zanes ďalšiu pizzu"); // A znova zpráva
SetPlayerCheckpoint(playerid, 1451.2224, 2575.3909, 10.8203, 3.0);
pizza[playerid] ++;
return true;
}
if (pizza[playerid] ==3)//id CP
{
DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP
SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Zanes ďalšiu pizzu"); // A znova zpráva
SetPlayerCheckpoint(playerid, 1233.2695, 2616.6936, 10.8203, 3.0);
pizza[playerid] ++;
return true;
}
if (pizza[playerid] ==4)//id CP
{
DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP
SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Zanes ďalšiu pizzu"); // A znova zpráva
SetPlayerCheckpoint(playerid, 1367.7560, 1934.6665, 11.4683, 3.0);
pizza[playerid] ++;
return true;
}
if (pizza[playerid] ==5)//id CP
{
DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP
SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Za svoje služby si dostal 7000$"); // A znova zpráva
GivePlayerMoney(playerid, 7000);
pizza[playerid] ++;
return true;
}
if (gps_uradprace[playerid] ==1)//id CP
{
DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP
SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[GPS] {FFFFFF}Dorazil si na Úrad Práce"); // A znova zpráva
return 0;
}
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if( pickupid == pracovnyurad)
{
ShowPlayerDialog(playerid,3,DIALOG_STYLE_LIST,"Pracovný úrad","Rozvoz Pizze\nKamionista\nAutobus","Zamestnať sa","Zavriet");
return 1;
}
if( pickupid == autosalon)
{
if (!IsPlayerInAnyVehicle(playerid))
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_LIST,"Autosalón","Oprava vozidla\nNitro","Kúpiť","Zavrieť");
}
return 1;
}
return 0;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2) //MENUUUUUUU
{
if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo)
{
if(listitem == 0) //Prvá položka v dialógu
{
ShowPlayerDialog(playerid,4,DIALOG_STYLE_LIST,"Navigácia","Úrad práce\nBanka\nAutosalon","Potvrdiť","Zavrieť");
}
else if(listitem == 1) //Druhá položka v dialógu
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)");
}
else if(listitem == 2) //Tretia položka v dialógu
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)");
}
}
return 1;
}
if(dialogid == 1) //Welcome Message
{
if(response == 1) // Tlačidlo 1 (Ľavé tlačidlo)
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Obdržal si 50 000$");
GivePlayerMoney(playerid, 50000);
}
else if(response == 0) //Tlačidlo 2 (Pravé tlačidlo)
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Odpoj sa!");
Kick(playerid);
}
return 1;
}
if(dialogid == 3) //ID Dialógu
{
if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo)
{
if(listitem == 0) //Pizza
{
pizza[playerid] =1;
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Rozvoz pizze] {FFFFFF}Prídi si pre motorku s pizzou");
SetPlayerCheckpoint(playerid, 2075.1833, 2227.1455, 10.8203, 3.0);
CreateVehicle(448, 2075.1833, 2227.1455, 10.8203, 178.4946, 0, 0, 0);
}
else if(listitem == 1) //Druhá položka v dialógu
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)");
}
else if(listitem == 2) //Tretia položka v dialógu
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)");
}
}
return 1;
}
if(dialogid == 4) //MENUUUUUUU
{
if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo)
{
if(listitem == 0) //Prvá položka v dialógu
{
gps_uradprace[playerid] =1;
SetPlayerCheckpoint(playerid, 2023.5581, 1916.2732, 12.3315, 3.0);
}
else if(listitem == 1) //Druhá položka v dialógu
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)");
}
else if(listitem == 2) //Tretia položka v dialógu
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)");
}
}
return 1;
}
if(dialogid == 6) //Autosalón
{
if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo)
{
if(listitem == 0) //Prvá položka v dialógu
{
if (!IsPlayerInAnyVehicle(playerid))
{
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, 0xFFFFFFFF, "{FFAAFF}[Autosalón] {FFFFFF}Vozidlo opravené");
}
}
else if(listitem == 1) //Druhá položka v dialógu
{
SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)");
}
}
return 1;
}
return 0;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Dotaz
vopojtepek 0
Zdravím, vysvetlil by mi niekto ako mám správne spraviť podmienku ? lebo návodu od Petra som moc nepochopil ... Chcem spraviť to že keď bude hráč v niakom vozidle tak sa mu ukáže Dialog a tam si vybere Opraviť.. no tiež aby mu to opravilo a strhlo peniaze iba ak je v aute ...
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