return SendClientMessage(playerid,DEF_COL_WHITE,"{ff0000}[ ! ] {ffffff}Využití ESC klavesi na uložení pozice");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid,10002,DIALOG_STYLE_INPUT,"{4169e1}Virtual World","Insert the virtualworld you wan't to only stream this object in.\nUsage -1 to show it in all virtualworlds.","Save","Close");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid,10003,DIALOG_STYLE_INPUT,"{4169e1}Virtual World","Insert the interior you wan't to only stream this object in.\nUsage -1 to show it in all interior\nUsage /interior to see your currently interior.","Save","Close");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid,10004,DIALOG_STYLE_INPUT,"{4169e1}Virtual World","Insert the stream distance of this object. Default is 100.","Save","Close");
}
if(listitem == 4)
{
new EDITOR_QUERY[256];
format(EDITOR_QUERY, sizeof(EDITOR_QUERY), "DELETE FROM `OBJECTS` WHERE `ID`=%d",EDITOR_OBJECT[EDIT_OBJECT_ID[playerid]][OBJ_DB_ID]);
return SendClientMessage(playerid,DEF_COL_WHITE,"{ff0000}[ ! ] {ffffff}Object úspěšně smazán");
}
}
if(dialogid == 10000 && response)
{
if(!Numbers(inputtext)) return SendClientMessage(playerid,DEF_COL_RED,"{ff0000}[ ! ] {ffffff}Můžete použit pouze čísla"),ShowPlayerDialog(playerid,10000,DIALOG_STYLE_INPUT,"{A80000}Insert Object ID","Insert the object ID that you wan't to create.","Create","Close");
if(id > DEF_MAX_OBJECTS) return SendClientMessageToAll(DEF_COL_WHITE,"{ff0000}[ ! ] {ffffff}Nemůžete vytvořit další objecty přesahl ste počet objectu");
SendClientMessage(playerid,DEF_COL_WHITE,"{ff0000}[ ! ] {ffffff}Object se uložil do databaze - příkazem /upravitobject upravite object nebo /informaceobject zjistite jak můžete smazat object");
}
return 1;
}
public FUNCTION_LoadObjects()
{
new DBResult:EDITOR_RESULT,IDX;
EDITOR_RESULT = db_query(EDITOR_DATABASE, "SELECT * FROM `OBJECTS`");
id = CreateDynamicObject(strval(EDITOR_VALEU[1]), floatstr( EDITOR_VALEU[2]),floatstr(EDITOR_VALEU[3]),floatstr(EDITOR_VALEU[4]), floatstr( EDITOR_VALEU[5]),floatstr(EDITOR_VALEU[6]),floatstr(EDITOR_VALEU[7]), strval(EDITOR_VALEU[8]), strval(EDITOR_VALEU[9]),-1, floatstr(EDITOR_VALEU[10]));
if(id > DEF_MAX_OBJECTS) return SendClientMessageToAll(DEF_COL_WHITE,"Error while loading objects, it seems you are trying to load more objects then the max amount of objects.");
Dotaz
tomas150 1
Zdravím, mám object editor ve hře ale nevím jak udělat příkaz aby smazal všechny objecty prosím neudělal by to někdo do mého kodu?
Link to comment
Share on other sites
Top Posters For This Question
36
17
8
4
Popular Days
Oct 30
19
Oct 11
10
Oct 26
8
Oct 21
7
Top Posters For This Question
tomas150 36 posts
Scydo 17 posts
Lukasz 8 posts
ATomas 4 posts
Popular Days
Oct 30 2015
19 posts
Oct 11 2015
10 posts
Oct 26 2015
8 posts
Oct 21 2015
7 posts
Popular Posts
Scydo
Lukasz
Tam kde to potřebuješ
Mishak
Hele, být tebou se vrátím někde k SendClientMessage, to ti možná do hlavy půjde. Nebo si rovnou otevři další RZE server, protože začínat od něčeho, čemu totálně nerozumíš je blbost.
77 odpovědí na tuto otázku
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now