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Mikoo

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zkus muj DHS.inc

 

kdyby jsi chtel ulehcit tvorbuv DHS, lze vyuzit stock:

stock PlayerClass(skin,Float:X,Float:Y,Float:Z,Float:RX,Float:RY,Float:RZ,a,b,c,d)
{
    #pragma unused skin
	#pragma unused RX
	#pragma unused RY
	#pragma unused RZ
	#pragma unused a
	#pragma unused b
	#pragma unused c
	#pragma unused d
	new Float:x, Float:y, Float:z, int, Cena;
	switch(interioridrandom)
	{
	    case 0: {
	                int=2; x=2454.717041;y=-1700.871582;z=1013.515197;Cena=1000000;
	            }
        case 1: {
	                int=3; x=1527.229980;y=-11.574499;z=1002.097106;Cena=1500000;
	            }
        case 2: {
	                int=3; x=2496.049804;y=-1695.238159;z=1014.742187;Cena=900000;
	            }
        case 3: {
	                int=3; x=513.882507;y=-11.269994;z=1001.565307;Cena=700000;
	            }
        case 4: {
	                int=1; x=2527.654052;y=-1679.388305;z=1015.498596;Cena=1200000;
	            }
        case 5: {
	                int=5; x=2350.339843;y=-1181.649902;z=1027.976562;Cena=950000;
	            }
	}
	celkem++; interioridrandom++;
	if(interioridrandom == 6) interioridrandom = 0;
	CreateDaveHouse(31,1273,Cena,X,Y,Z,int,x,y,z,celkem);
}

a pak uz jen

#include streamer
#include DHS //v includu pak definujes pocet vytvorenych domu, tedy v tomto pripade vyuzitych PlayerClass (v tomto pripade 2), viz navod v odkazu


new celkem,interioridrandom;

public OnGameModeInit()
{
    DisableInteriorEnterExits();
    DHS_OnGameModeInit();
    celkem = 0; interioridrandom = 0;
    PlayerClass(286,2808.0645,-1189.6121,25.3451,172.9286,0,0,0,0,0,0); //
    PlayerClass(286,2807.8979,-1176.7498,25.3821,339.9135,0,0,0,0,0,0); //
    return 1;
}

public OnGameModeExit()
{
	DHS_OnGameModeExit();
	return 1;
}

public OnPlayerConnect(playerid)
{
	DHS_OnPlayerConnect(playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
    DHS_OnPlayerSpawn(playerid);
    SetPlayerPos(playerid,2808.0645,-1189.6121,25.3451);
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    DHS_OnPlayerPickUpPickup(playerid, pickupid);
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    DHS_OnPlayerSelectedMenuRow(playerid, row);
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    DHS_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
    return 1;
}
Edited by ĐaVe
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