Mikoo 8 Odesláno: 3. Květen, 2015 Share Odesláno: 3. Květen, 2015 Čaute nemohol by tu spraviť niekdo apravit tutorial na vytvaranie domov ? ? Link to comment Share on other sites More sharing options...
ĐaVe 33 Odesláno: 3. Květen, 2015 Share Odesláno: 3. Květen, 2015 (upraveno) zkus muj DHS.inc kdyby jsi chtel ulehcit tvorbuv DHS, lze vyuzit stock: stock PlayerClass(skin,Float:X,Float:Y,Float:Z,Float:RX,Float:RY,Float:RZ,a,b,c,d) { #pragma unused skin #pragma unused RX #pragma unused RY #pragma unused RZ #pragma unused a #pragma unused b #pragma unused c #pragma unused d new Float:x, Float:y, Float:z, int, Cena; switch(interioridrandom) { case 0: { int=2; x=2454.717041;y=-1700.871582;z=1013.515197;Cena=1000000; } case 1: { int=3; x=1527.229980;y=-11.574499;z=1002.097106;Cena=1500000; } case 2: { int=3; x=2496.049804;y=-1695.238159;z=1014.742187;Cena=900000; } case 3: { int=3; x=513.882507;y=-11.269994;z=1001.565307;Cena=700000; } case 4: { int=1; x=2527.654052;y=-1679.388305;z=1015.498596;Cena=1200000; } case 5: { int=5; x=2350.339843;y=-1181.649902;z=1027.976562;Cena=950000; } } celkem++; interioridrandom++; if(interioridrandom == 6) interioridrandom = 0; CreateDaveHouse(31,1273,Cena,X,Y,Z,int,x,y,z,celkem); } a pak uz jen #include streamer #include DHS //v includu pak definujes pocet vytvorenych domu, tedy v tomto pripade vyuzitych PlayerClass (v tomto pripade 2), viz navod v odkazu new celkem,interioridrandom; public OnGameModeInit() { DisableInteriorEnterExits(); DHS_OnGameModeInit(); celkem = 0; interioridrandom = 0; PlayerClass(286,2808.0645,-1189.6121,25.3451,172.9286,0,0,0,0,0,0); // PlayerClass(286,2807.8979,-1176.7498,25.3821,339.9135,0,0,0,0,0,0); // return 1; } public OnGameModeExit() { DHS_OnGameModeExit(); return 1; } public OnPlayerConnect(playerid) { DHS_OnPlayerConnect(playerid); return 1; } public OnPlayerSpawn(playerid) { DHS_OnPlayerSpawn(playerid); SetPlayerPos(playerid,2808.0645,-1189.6121,25.3451); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { DHS_OnPlayerPickUpPickup(playerid, pickupid); return 1; } public OnPlayerSelectedMenuRow(playerid, row) { DHS_OnPlayerSelectedMenuRow(playerid, row); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { DHS_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); return 1; } Edited 3. Květen, 2015 by ĐaVe Link to comment Share on other sites More sharing options...
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