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script DaVe Property System include


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Tak jsem Dostal nápad jak jsem věšel prádlo tak jsem se zabavil u pawna :d měl jsem chuť si zapawnit tak jsem vytvořil dálší include...

 

o co jde:

Tento includ hodně usnadní tvorbu nemovitostí všem pawnerům, kteři ho použijí,

tvorba nemovitostí jedinou funkcí:

AddProperty(nazev[],barvatextu,Float:x,Float:y,Float:z,cena,prumernyzisk,mapicon)

 

z  čehož:

nazev = Jmeno nemovitosti
barvatextu = barva, kterou bude nemovitost popsana pomoci Create3DTextLabel
Float:X, Float:Y, Float:Z = pozice pro pickup nemovitosti
cena = Cena nemovitosti
prumernyzisk = Prumerný výnos nemovitosti
mapicon = ikona, kterou bude nemovitost označena na mapě

 

Celý Popis:

 

============================================================================
  DaVe Property System include v1.0  |  Vytvoril: DaVe 20.2.2015
============================================================================

*Jak na to?
1) napiseme do vaseho modu upne nahoru:

#include <DPS>

2) musime priradit funkce do publicu nasledovne:
 

public OnGameModeInit() {   DPS_OnGameModeInit();    }
public OnGameModeExit() {   DPS_OnGameModeExit();    }
public OnPlayerConnect(playerid) {    DPS_OnPlayerConnect(playerid);    }
public OnPlayerPickUpPickup(playerid, pickupid) {   DPS_OnPlayerPickUpPickup(playerid, pickupid);   }
public OnPlayerSelectedMenuRow(playerid, row) {   DPS_OnPlayerSelectedMenuRow(playerid, row);  }


3) vyuzijeme funkci(tuto funkci zadavame do public GameModeInit() ve vasem modu):
   

AddProperty(nazev[],barvatextu,Float:x,Float:y,Float:z,cena,prumernyzisk,mapicon)

        nazev = Jmeno nemovitosti
        barvatextu = barva, kterou bude nemovitost popsana pomoci Create3DTextLabel
        Float:X, Float:Y, Float:Z = pozice pro pickup nemovitosti
        cena = Cena nemovitosti
        prumernyzisk = Prumerný výnos nemovitosti
        mapicon = ikona, kterou bude nemovitost označena na mapě

 

4) nadefinujte MAX_NEMOVITOSTI na počet vašich nemovitostí:
        #define MAX_NEMOVITOSTI    [počet využitých nemovitostí bez těchto hranatých závorek]

 

 

    Příklad:

#define MAX_NEMOVITOSTI 3


    ! Je velice důležité dodržet návod, v případě nedodržení váš mód může spamovat peníze a texty !

5) ostatní definice:
    pokud chcete nemovitosti ukládat do jiné složky, než má nastavený include,
    nadefinujte:
        SYSTEM_FOLDER   "vase slozka s uvozovkama bez koncoveho lomitka"

 

    příklad:

#define SYSTEM_FOLDER     "Nemovitosti"

        
    nadefinujte si timer výnosů z nemovitostí pomocí definice:
        TIME_ZISK   [sekundy bez zavorek, jedna sekunda = 1000, tudíž minuta = 60000]

 

    příklad:

#define TIME_ZISK         60000 //tato definice vám bude dávat zisky po minutě

 

Jednoduchý příklad ve spoileru pod tímhle textem:

 

 

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <DPS>



#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    DPS_OnGameModeInit();
	// Don't use these lines if it's a filterscript
	SetGameModeText("Test DPS");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //AddProperty(nazev[],barvatextu,Float:x,Float:y,Float:z,cena,prumernyzisk,mapicon)
    AddProperty("Gigabyte",-1,1934.4131,1339.5349,9.9688,45000,48000,32);
	AddProperty("Grand Shop",-1,2010.2910,1226.9661,10.8203,15000,22000,32);
	AddProperty("Hitachi",-1,2022.4513,1215.5924,10.8130,10000,12000,32);
	return 1;
}

public OnGameModeExit()
{
    DPS_OnGameModeExit();
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
    DPS_OnPlayerConnect(playerid);
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		GivePlayerMoney(playerid,10000);
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    DPS_OnPlayerPickUpPickup(playerid, pickupid);
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    DPS_OnPlayerSelectedMenuRow(playerid, row);
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

 

 

 

NÁHLED(SCREENY)

 

DOWNLOAD INCLUDE

 


PASTEBIN

  • Líbí se mi to! (+1) 3
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Zaujimave :) celkom pekny napad a urcite ako zaklad je to fajn :) kazdopadne keby tam pribudlo par dalsich funkcii bola by to topovica (y) ale to uz si snad kto potrebuje doupravi do dokonalosti :)

 

:d diky kamo :d no premyslel jsem ze tam dam aji vykradani a pak jeste do toho text3d majitele napsat a tak :d kdyztak v update :) az bude

aji tam pak muzu pridat moznost prejmenovani nemovitosti :)

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