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Pribinak

Ako si upraviť rezidenciu

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Zdravím vás určie daktorí máte alebo ste mali problém s rezidenciou že ked ste ju dali na server mala hrozne malé rozmery a nebola zadarmo.

 

Tu vám ukážem ako ju upraviť tak aby si mohli hráči na servery vytvoriť dostatočne velkú rezideciu a hlavne zadarmo !

 

Za prvé:

 

# Wooden Pickaxe is the default selection tool for Residence.

# You can change it to another item ID listed here: xxx.xxx.xxx

SelectionToolId: 270

 

Tu si môžete upraviť id itemu ktorou budete robiť rezidnciu tu máte krompáčom môžeťe si dať palicou drevenou alebo sekerou wood axe a id

 

Za druhé Si nastavíme velkosť Rezidencie akú chceme mať:

 

Residence:

# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'

CanCreate: true

# The maximum number of Residences a player can have.

MaxResidences: 5 - kolko rezidencií môže jeden hráč vytvoriť

# The maximum number of physical areas a residence can have.

MaxAreasPerResidence: 200 - kolko rezidencií môže byť na servery maximálne

# The maximum number of blocks a Residence can be, East to West (X).

MaxEastWest: 1600 - zákl. je 16 x 16 x 16 ja tu mám 1600 blokov nastavte si to podla toho ak chcete neobmedzené dajte 10000000000000000000 a budete moct vytvoriť neobmedzenú rezidenciu

# The maximum number of blocks a Residence can be, North to South (Z).

MaxNorthSouth: 1600 - to isté

# The maximum number of blocks a Residence can be, High to Low (Y).

MaxUpDown: 256 - tu je do akej výški sa môž rezidncia robiť

# The lowest altitude this group is allowed to protect.

MinHeight: 0 - toto nehajte tak ako to je je to min.hlbka

# The highest altitude this group is allowed to protect.

MaxHeight: 255

# The maximum recursive depth that subzones can go.

# A subzone within a subzone within the Residence zone would be a depth of 2.

# Set to 0 to disable subzones.

SubzoneDepth: 3

# Whether or not to allow teleporting to Residences.

CanTeleport: true - či sa mozete teleportovať k rezidencii

 

Tak velkosť by sme mali teraz nastaviť aby bola rezidešncia zadarmo alebo ju zdražte :d

 

za Tretie:

 

Economy:

# Whether or not players in this group can buy other Residences that are for sale.

CanBuy: true

# Whether or not players in this group can sell their Residences.

CanSell: false

# Whether or not to ignore the Residence size/count limits when buying a residence.

IgnoreLimits: false

# The cost, per block, of making a new Residence or adding a area to it.

BuyCost: 0.00 - tu si dajte bud 0.00 - zadarmo alebo ju zdražte ak chcete

# The cost, per block, of renewing a Residence lease (if the lease system is enabled).

RenewCost: 0.00 - toto je ked predáte rezidenciu aelbo ju zrusite dá vám to peniaze ak máte spoplatnenu odporúčam dať na 0.05 ako je aj ked robite rezidenciu

 

 

Celé by to malo vyzerať takto:

 

#These are Global Settings for Residence.

Global:

# This loads the .yml file in the Residence Language folder

# All Residence text comes from this file. (NOT DONE YET)

Language: English

# Wooden Pickaxe is the default selection tool for Residence.

# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values

SelectionToolId: 270

# This determins which tool you can use to see info on residences, default is String.

# Simply equip this tool and hit a location inside the residence and it will display the info for it.

InfoToolId: 287

# The interval, in milliseconds, between movement checks.

# Reducing this will increase the load on the server.

# Increasing this will allow players to move further in movement restricted zones before they are teleported out.

MoveCheckInterval: 500

# The interval, in minutes, between residence saves.

SaveInterval: 10

# The default group to use if Permissions fails to attach or your not using Permissions.

DefaultGroup: default

# Enable / Disable the Lease System.

UseLeaseSystem: false

# The interval, in minutes, between residence lease checks (if leases are enabled).

LeaseCheckInterval: 10

# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.

LeaseAutoRenew: true

# Whether or not to use the Permissions system in conjunction with this config.

EnablePermissions: true

# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions

LegacyPermissions: false

# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).

EnableEconomy: true

# Enables or disables the Rent System

EnableRentSystem: false

# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).

RentCheckInterval: 10

# Enable or disable residence chat channels.

ResidenceChatEnable: true

# Color of residence chat.

ResidenceChatColor: DARK_PURPLE

# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.

AdminOnlyCommands: false

# Setting this to true makes server OPs admins.

AdminOPs: true

# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.

# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.

MultiWorldPlugin: Multiverse-Core

# Setting this to true causes subzones to inherit flags from their parent zones.

ResidenceFlagsInherit: true

# Setting this to false will allow rented residences to be modified by the renting player.

PreventRentModify: true

# Setting this to false will cause residence to continue to load even if a error is detected in the save file.

StopOnSaveFault: true

# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.

ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'

# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.

ShowIntervalMessages: false

# Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.

CustomContainers: []

CustomBothClick: []

CustomRightClick: []

# These are world flags that are applied when the player is NOT within a residence.

Flags:

Global: #these are default for all worlds unless specified below, they can be overridden per group

use: true

build: true

ignite: true

firespread: true

damage: true

creeper: true

tnt: true

pvp: true

WorldNameHere: #here you can set flags for individual worlds, these override Global

#build: true

# This gives permission to change certain flags to all groups, unless specifically denied to the group.

FlagPermission:

move: true

build: true

place: true

destroy: true

use: true

container: true

pvp: true

tp: true

ignite: true

firespread: true

bucket: true

flow: true

lavaflow: true

waterflow: true

creeper: true

tnt: true

monsters: true

animals: true

subzone: true

healing: true

piston: true

diode: true

lever: true

button: true

door: true

table: true

enchant: true

brew: true

bed: true

cake: true

note: true

trample: false

# These are default flags applied to all residences from any user group.

ResidenceDefault:

build: false

use: false

container: false

pvp: false

tnt: false

creeper: false

flow: false

piston: false

ignite: false

firespread: false

piston: false

# These are default flags applied to the residence creator of any group.

CreatorDefault:

build: true

move: true

use: true

ignite: true

container: true

# These are default group flags applied to a residence made by a user of any group.

GroupDefault:

#default: #group name

#build: true

 

# These groups correspond to the Permissions groups defined in your '.yml'

Groups:

Default: #group name

# Information about the Residence zone that the player can define.

#Uncomment the lines below to mirror this config to other groups.

#Mirror:

#- 'group1'

#- 'group2'

Residence:

# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'

CanCreate: true

# The maximum number of Residences a player can have.

MaxResidences: 5

# The maximum number of physical areas a residence can have.

MaxAreasPerResidence: 200

# The maximum number of blocks a Residence can be, East to West (X).

MaxEastWest: 1600

# The maximum number of blocks a Residence can be, North to South (Z).

MaxNorthSouth: 1600

# The maximum number of blocks a Residence can be, High to Low (Y).

MaxUpDown: 256

# The lowest altitude this group is allowed to protect.

MinHeight: 0

# The highest altitude this group is allowed to protect.

MaxHeight: 255

# The maximum recursive depth that subzones can go.

# A subzone within a subzone within the Residence zone would be a depth of 2.

# Set to 0 to disable subzones.

SubzoneDepth: 3

# Whether or not to allow teleporting to Residences.

CanTeleport: true

# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow

Unstuck: true

# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.

SelectCommandAccess: true

# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.

ItemListAccess: true

# Options relating to enter and leave messages on the residence.

Messaging:

# Whether or not the player can change the Residence enter and leave messages.

CanChange: true

# The default enter message to apply to new Residences created by players in this group.

# Leaving the message blank will disable it.

DefaultEnter: Welcome %player to %residence, owned by %owner.

# The default leave message to apply to new Residences created by players in this group.

# Leaving the message blank will disable it.

DefaultLeave: Now leaving %residence.

# Options relating to the Lease system.

Lease:

# The maximum number of days to allow leases.

MaxDays: 16

# The number of days to add to the lease following a '/res lease renew' command.

RenewIncrement: 14

#Options related to the rent system

Rent:

#determines how many residences can be rented by players of this group at once

MaxRents: 3

#determines how many residences can be set for rent by players of this group at once

MaxRentables: 3

# Options relating to the Residence Economy.

Economy:

# Whether or not players in this group can buy other Residences that are for sale.

CanBuy: true

# Whether or not players in this group can sell their Residences.

CanSell: false

# Whether or not to ignore the Residence size/count limits when buying a residence.

IgnoreLimits: false

# The cost, per block, of making a new Residence or adding a area to it.

BuyCost: 0.00

# The cost, per block, of renewing a Residence lease (if the lease system is enabled).

RenewCost: 0.00

# Flags are checked in the order:

# 1: Player

# 2: Group

# 3: Owner

# 4: If all others are undefined, reverts to default value (usually true).

# Flag permissions default to false.

# These flags settings override the globals.

Flags:

# Specifically allow or deny this group from changing certain flags.

Permission:

#build: true

# Specifys the flags that are applied at residence creation for players of this group.

Default:

#build: true

# Specifys the flags that are applied at to the creator at residence creation.

CreatorDefault:

#build: true

# Specifys the flags that are applied to other groups for this residence, at creation.

GroupDefault:

#default: #group name

#build: false

#these flags are applied specifically to this group whenever they are outside a residence

#these flags will override the flags at the top, under the Global section.

World:

Global: #these flags will apply to all worlds

#build: false

WorldNameHere: #or you can apply them by each individual world

#build: false

 

# You can manually specify the group a player is in below, this overrides their permissions group.

GroupAssignments:

bekvon: default

player: default

 

ItemList: #this is where you can create blacklists / whitelists

DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.

#type of the list, can be blacklist, whitelist, or ignorelist

Type: blacklist

#If you want, you can have this list only apply to one world, otherwise it applys to all worlds

#World: world

#You can also have the list apply only to one group, otherwise it applys for all groups

#Group: default

#this is the actual list of material names that this list allows or dissallows

#You can look up the material name by item ID in game by typing /res material

#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance

Items:

- 'BEDROCK'

- 'LAVA'

- 'WATER'

- 'STATIONARY_LAVA'

- 'STATIONARY_WATER'

- 'MOB_SPAWNER'

# Used to determine which major revision of Residence this config is from, dont change this.

ResidenceVersion: 2

 

 

Dúfam že som vám aspon trocha pomohol :)

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