Jump to content

Search the Community

Showing results for tags 'rc'.

  • Search By Tags

    Oddělujte čárkami
  • Search By Author

Content Type


Fórum

  • Obecné
    • Všeobecné
    • Všechno možné
  • Programování
    • Poradna
    • Návody
    • Tvorba
    • Hledám programátora
  • Herní oblast
    • Poradna
    • Jak na to?
    • Herní kontext
    • Herní zážitky
    • Komunita
  • Grafika
    • Poradna
    • Návody
    • Tvorba
  • Ostatní
    • Hardware a software
    • Hledám/nabízím
    • Archiv
    • 3D Tisk

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Web


Facebook


Jabber


Skype


Steam


Twitter


Github


Pastebin

Found 1 result

  1. Prekladat se mi to uplne nechce, vetsina tu stejne anglicky umi... http://forum.sa-mp.com/showthread.php?t=559572 SA-MP 0.3.7 RC The 0.3.7 RC is a testing version for an update to SA-MP's 0.3 branch. The official release will come once the testing phase is complete. Updates: SA-MP 0.3.7 RC1 Client/Server update - Adds UI font size, face, weight changing. UI font size can be changed with the /fontsize command in the client. Valid fontsize is -3 to 5. - Although not officially supported, the font face and weight can be changed by editing the sa-mp.cfg file: - The SA-MP client will now dynamically select the steaming memory amount for GTA:SA based on how much RAM is available. If you have a 'streaming memory fix' mod, it should no longer be needed and you should delete it. The streaming memory stats are available under the F5 screen in SA-MP. - Adds over 240 objects created by Matite. - Example scripts for using some of the new objects/features, including stunt_island.pwn, modular_island.pwn, ls_beachside.pwn etc. - Adds fishing idle animation and example script. - SelectObject() function can select objects that have no collision. - Scoreboard will be larger if the game resolution is bigger than 800x600. - Adds checks for bad floats/vectors in bike lean, train speed, camera's AimZ, bullet offset. - Adds DisableRemoteVehicleCollisions() function to disable collisions between vehicles driven by other players. - The editor 'Test' mode time/weather is now fixed. You can change the time/weather with /set_time and /set_weather. - Default draw distance for editor 'Test' mode objects is 599.0. - Removed the Idle camera (camera shake). - Adds connection cookie system to prevent spoofed connection flooding. - Syncs the weapon ID with the shot info, meaning there is no chance of shot/weapon desync in the OnPlayerWeaponShot callback. - Fix camera collision problem when objects attached to vehicle you are in. - Fixes for vertex lighting/time of day updates when an object has a draw distance > 300.0. - Fixes UV texture animation on objects with > 300.0 draw distance. - Fixes camera collisions on objects and vehicles that are outside the normal world map. - Adds weather cull zones for Verona mall, LS BeachSide, LS Apartment Building, LS Office Floors to the SAMP/samp.ipl file. - Fixed a problem in RakNet which meant the NetStats_* functions could not be used if the player ID wasn't fully connected to SA-MP. - Adds functions: GetObjectModel(), GetPlayerObjectModel(). - Adds functions: GetPlayerCameraTargetObject(playerid), GetPlayerCameraTargetVehicle(playerid), GetPlayerCameraTargetPlayer(playerid) to find the network object the player is looking at. - Vehicle rotation syncing should be smoother. by Kalcor Client http://www.sa-mp.com/stuff/037RC/sa-mp-0.3.7-RC1-install.exe Linux server http://www.sa-mp.com/stuff/037RC/samp037svr_RC1.tar.gz Windows server http://www.sa-mp.com/stuff/037RC/samp037_svr_RC1_win32.zip
×
×
  • Create New...