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  1. chtel bych od vas pomoc toto preves do admins v dialogu v nejakem slusnem zobrazeni,jedno sem tu uz nasel ale blbne. jde o exis.
  2. AdoUMfsamp

    pomoc compile

    caute urobil som si gm ktore ma okolo 140 kb a ked ho dam do amx ma neak 4.22 mb cim to je ?
  3. Zdravím,mám od QWERa stahle Property a Vehicle,je to system který vytvoří firmu k prodeji s auta,ammo apod... Chtěl bych poradit jak do toho udělat to že když si hráč koupí auto,tak jiny do toho nemuže nastoupit. Prosim LAJCKY Dekuji. /* * © by Denis 'QWER' Granec * "Prišiel som, Videl som, Vyhral som..." * "Najvačší okamžik života je úspech" * * Vehicle System * - Jednoduché spracovanie * - Možnosť mať viac áut * - Jednoduché zmenenie počtu áut pre hráča * - Ukladanie pozície * - Zmena ŠPZ-tky * - Kupovanie áut cez Property System * - Ukladanie tuningu * * Property System * - Jednoduché vytvorenie nehnuteľnosti * - Viac typov nehnutelností (10) * - Jednoduché pridanie nehnuteľnosti * - Nastavenie ceny za tovar/vstup * - Zmenenie typu firmy * - Predaj automobilov, jedla, zbraní, kolies, farby, oprava auta * - Ukladanie majiteľa, zisku, nastavejen ceny, názvu * - Zmena názvu firmy * - Vybratie zisku firmy */ #include <a_samp> //#include "streamer" // Streamer Plugin #include "CpStreamer.pwn" #define ForPlayers ForPlayersCp #include "icons_streamer.pwn" //////////////////////////////////////////////////////////////////////////////////// // START VARIABLES // //////////////////////////////////////////////////////////////////////////////////// //================================= Vehicles System ==============================// #define MAX_PLAYER_CARS 3 #define SCM SendClientMessage #define DIALOG_MENU 1326 #define DIALOG_BUY 1327 #define DIALOG_CONFIG 1328 #define DIALOG_SETINGS 1329 #define DIALOG_SPZ 1330 new vehName[][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer" }; new Float:Pos[MAX_PLAYERS][MAX_PLAYER_CARS][4]; new Model[MAX_PLAYERS][MAX_PLAYER_CARS]; new ID[MAX_PLAYERS][MAX_PLAYER_CARS]; new Color[MAX_PLAYERS][MAX_PLAYER_CARS][2]; new Mod[MAX_PLAYERS][MAX_PLAYER_CARS][14]; new Float:Health[MAX_PLAYERS][MAX_PLAYER_CARS]; new Paintjob[MAX_PLAYERS][MAX_PLAYER_CARS]; new VehicleParams[MAX_PLAYERS][MAX_PLAYER_CARS][4]; forward TunePlayerCar(playerid,slot,panels,doors,lights,tires); //================================= Property System ==============================// #define MAX_PROPERTY 50 #define MAX_PROPERTY_TYPE 10 #define MAX_PROPERTY_NAME 45 #define PROPERTY_DEFAULT_PRICE 300 #define PROPERTY_DEFAULT_OWNER "Nikdo" #define PROPERTY_LABEL_COLOR 0xFF0000FF #define MAX_DEFAULT_CENA 2500 #define MIN_DEFAULT_NAME 3 #define DIALOG_PROPERTY_BUY 1300 #define DIALOG_FARBA_OWNER 1301 #define DIALOG_KOLESA_OWNER 1302 #define DIALOG_OPRAVA_OWNER 1303 #define DIALOG_AMMO_OWNER 1304 #define DIALOG_JEDLO_OWNER 1305 #define DIALOG_FARBA_SHOP 1306 #define DIALOG_KOLESA_SHOP 1307 #define DIALOG_OPRAVA_SHOP 1308 #define DIALOG_AMMO_SHOP 1309 #define DIALOG_JEDLO_SHOP 1310 #define DIALOG_TYP_CHANGE 1311 #define DIALOG_PRICE_CHANGE 1312 #define DIALOG_NAME_CHANGE 1313 #define DIALOG_PROPERTY_SELL 1314 #define DIALOG_KABRIOLET_OWNER 1315 #define DIALOG_MOTO_OWNER 1316 #define DIALOG_LOWRIDER_OWNER 1317 #define DIALOG_OFFROAD_OWNER 1318 #define DIALOG_FAST_OWNER 1319 #define DIALOG_KABRIOLET_SHOP 1320 #define DIALOG_MOTO_SHOP 1321 #define DIALOG_LOWRIDER_SHOP 1322 #define DIALOG_OFFROAD_SHOP 1323 #define DIALOG_FAST_SHOP 1324 #define DIALOG_TYP_CHANGE2 1325 #define DAYS 86400*4 // Pri prvom vytvorení - aby tam bol niaky názov (majiteľ si ho potom zmení, len tam musí byť názov) new DefaultName[MAX_PROPERTY_TYPE][MAX_PROPERTY_NAME] = { "Pay and Spray", "Wheels Servis", "Repair Servis", "Ammo Nation", "Burger Shoot", "Kabriolet Store", "Bike Store", "Lowrider car Store", "OffRoad car Store", "Sport Store" }; /* 0 - FARBA 1 - KOLESA 2 - OPRAVA 3 - AMMO 4 - JEDLO 5 - KABRILOET 6 - MOTO 7 - LOWRIDER 8 - OFFROAD 9 - FAST */ #define FARBA 0 #define KOLESA 1 #define OPRAVA 2 #define AMMO 3 #define JEDLO 4 #define KABRIOLET 5 #define MOTO 6 #define LOWRIDER 7 #define OFFROAD 8 #define FAST 9 // Premenne new Float:PropertyPos[MAX_PROPERTY][3]; // Pozície (x,y,z) nehnuteľnosti new PropertyType[MAX_PROPERTY]; // Typ nehnuteľnosti new PropertyCost[MAX_PROPERTY]; // Cena nehnuteľnosti new PropertyPrice[MAX_PROPERTY] = {PROPERTY_DEFAULT_PRICE,...}; // Vlastná cena tovaru new Text3D:PropertyLabel[MAX_PROPERTY]; // 3D Text Label new PropertyOwner[MAX_PROPERTY][MAX_PLAYER_NAME]; // Majiteľ new PropertyName[MAX_PROPERTY][MAX_PROPERTY_NAME]; // Názov new PropertyProfit[MAX_PROPERTY]; // Tržba new PropertyPC[MAX_PROPERTY]; new PropertyConnect[MAX_PROPERTY]; new PlayerCP[MAX_PLAYERS] = {-1,...}; new PlayerIN[MAX_PLAYERS] = {-1,...}; new PC = -1; forward PropertySaveAll(); //////////////////////////////////////////////////////////////////////////////////// // START FUNCTIONS // //////////////////////////////////////////////////////////////////////////////////// //================================= Vehicles System ==============================// stock CreatePlayerVehicle(playerid,slot,model){ new str[100]; format(str,100,"Cars/%s.%d.txt",PlayerName(playerid),slot); fcreate(str); new Float:pos[4]; GetPlayerPos(playerid,pos[0],pos[1],pos[2]); GetPlayerFacingAngle(playerid, pos[3]); InfrontOf(playerid,pos[0],pos[1],4); ID[playerid][slot] = CreateVehicle(model,pos[0],pos[1],pos[2],pos[3],0,0,-1); Model[playerid][slot] = model; Pos[playerid][slot][0] = pos[0]; Pos[playerid][slot][1] = pos[1]; Pos[playerid][slot][2] = pos[2]; Pos[playerid][slot][3] = pos[3]; return true; } stock DeletePlayerVehicle(playerid,slot){ if(ID[playerid][slot] == -1) return 0; new str[100]; format(str,100,"Cars/%s.%d.txt",PlayerName(playerid),slot); if(fexist(str)) fremove(str); DestroyVehicle(ID[playerid][slot]); ID[playerid][slot] = -1; return true; } stock SavePlayerVehicles(playerid){ for(new i; i < MAX_PLAYER_CARS;i++){ if(ID[playerid][i] != -1){ new str[100],bigstr[798],Float:health; new panels,doors,lights,tires; GetVehicleDamageStatus(ID[playerid][i],panels,doors,lights,tires); GetVehicleHealth(ID[playerid][i],health); format(str,100,"Cars/%s.%d.txt",PlayerName(playerid),i); if(!fexist(str)) continue; new File:file = fopen(str, io_write); format(bigstr,798,"%d %0.3f %0.3f %0.3f %0.3f %0.3f %d %d %d %d\r\n",Model[playerid][i],Pos[playerid][i][0],Pos[playerid][i][1],Pos[playerid][i][2],Pos[playerid][i][3],health,panels,doors,lights,tires); // model x y z a health panels doors lights tires fwrite(file,bigstr); format(bigstr,798,"%d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d", GetVehicleComponentInSlot(ID[playerid][i],0), /* 1 2 3 4 5 6 7 8 9 10 11 12 13 c1 c2 pj*/ GetVehicleComponentInSlot(ID[playerid][i],1), GetVehicleComponentInSlot(ID[playerid][i],2), GetVehicleComponentInSlot(ID[playerid][i],3), GetVehicleComponentInSlot(ID[playerid][i],4), GetVehicleComponentInSlot(ID[playerid][i],5), GetVehicleComponentInSlot(ID[playerid][i],6), GetVehicleComponentInSlot(ID[playerid][i],7), GetVehicleComponentInSlot(ID[playerid][i],8), GetVehicleComponentInSlot(ID[playerid][i],9), GetVehicleComponentInSlot(ID[playerid][i],10), GetVehicleComponentInSlot(ID[playerid][i],11), GetVehicleComponentInSlot(ID[playerid][i],12), GetVehicleComponentInSlot(ID[playerid][i],13), Color[playerid][i][0], Color[playerid][i][1], Paintjob[playerid][i]); fwrite(file,bigstr); fclose(file); DestroyVehicle(ID[playerid][i]); ID[playerid][i] = -1; } } } stock LoadPlayerVehicles(playerid){ for(new i; i < MAX_PLAYER_CARS;i++){ new str[100]; format(str,100,"Cars/%s.%d.txt",PlayerName(playerid),i); if(fexist(str)){ new bigstr[798]; new File:file = fopen(str,io_read); fread(file,bigstr); DelChar(bigstr); new panels,doors,lights,tires; sscanf(bigstr, "dfffffdddd", Model[playerid][i],Pos[playerid][i][0],Pos[playerid][i][1],Pos[playerid][i][2],Pos[playerid][i][3],Health[playerid][i],panels,doors,lights,tires); fread(file,bigstr); DelChar(bigstr); sscanf(bigstr, "dddddddddddddddd",Mod[playerid][i][0],Mod[playerid][i][1],Mod[playerid][i][2],Mod[playerid][i][3],Mod[playerid][i][4],Mod[playerid][i][5],Mod[playerid][i][6],Mod[playerid][i][7],Mod[playerid][i][8],Mod[playerid][i][9],Mod[playerid][i][10],Mod[playerid][i][11],Mod[playerid][i][12],Mod[playerid][i][13],Color[playerid][i][0],Color[playerid][i][1],Paintjob[playerid][i]); fclose(file); ID[playerid][i] = CreateVehicle(Model[playerid][i],Pos[playerid][i][0],Pos[playerid][i][1],Pos[playerid][i][2],Pos[playerid][i][3],Color[playerid][i][0],Color[playerid][i][1],-1); SetTimerEx("TunePlayerCar",150,false,"iiiiii",playerid,i,panels,doors,lights,tires); } } } stock BuyCar(playerid,model,cena,type = 1,id = -1){ if(GetPlayerMoney(playerid) < cena) return SCM(playerid,-1,"{6EF83C} Nemáš na to dostatek peněz"); GivePlayerMoney(playerid,-cena); new slot = -1; if(type == 1){ slot = GetPVarInt(playerid,"VehiclesSelected"); SCM(playerid,-1,"{FFAF00} Zakoupil sis vozidlo /vozidla"); }else{ for(new i; i < MAX_PLAYER_CARS;i++){ if(ID[playerid][i] == -1){ slot = i; break; } } } if(slot == -1) return SCM(playerid,-1,"Nemas volny SLOT na auto,musis nejake prodat (/vozidla)"); if(id > -1){ PropertyProfit[id] += cena/100; } CreatePlayerVehicle(playerid,slot,model); return true; } public TunePlayerCar(playerid,slot,panels,doors,lights,tires){ //print("TunePlayerCar"); for(new i; i < 14;i++){ AddVehicleComponent(ID[playerid][slot], Mod[playerid][slot][i]); } SetVehicleHealth(ID[playerid][slot],Health[playerid][slot]); UpdateVehicleDamageStatus(ID[playerid][slot],panels,doors,lights,tires); ChangeVehiclePaintjob(ID[playerid][slot], Paintjob[playerid][slot]); return true; } //================================= Property System ==============================// stock CreateProperty(typ,Float:x,Float:y,Float:z,cost){ PC++; if(PC < MAX_PROPERTY){ PropertyPos[PC][0] = x; PropertyPos[PC][1] = y; PropertyPos[PC][2] = z; if(typ < 0 || typ >= MAX_PROPERTY_TYPE) return printf("(%d/%d) Nehnutelnosť má zlý typ !",PC,MAX_PROPERTY_TYPE); PropertyType[PC] = typ; PropertyCost[PC] = cost; new str[256]; format(str,100,"Property/%d.txt",PC); if(!fexist(str)){ new File:file = fopen(str,io_write); format(str,256,"%s %d %d %d %d %s",PROPERTY_DEFAULT_OWNER,-1,PROPERTY_DEFAULT_PRICE,0,typ,DefaultName[typ]); /* O C P Z N */ // O - Owner P - Price Z - Zisk (profit) N - Name (property) fwrite(file,str); fclose(file); PropertyPrice[PC] = PROPERTY_DEFAULT_PRICE; format(PropertyName[PC],MAX_PROPERTY_NAME,"%s",DefaultName[typ]); format(PropertyOwner[PC],MAX_PLAYER_NAME,"%s",PROPERTY_DEFAULT_OWNER); }else{ new File:file = fopen(str,io_read); fread(file,str); DelChar(str); sscanf(str,"siiiiz",PropertyOwner[PC],PropertyConnect[PC],PropertyPrice[PC],PropertyProfit[PC],PropertyType[PC],PropertyName[PC]); //printf("|%s|%d|%d|%d|%d|%s|",PropertyOwner[PC],PropertyConnect[PC],PropertyPrice[PC],PropertyProfit[PC],PropertyType[PC],PropertyName[PC]); } PropertyPC[PC] = CreateStreamCp(x, y, z, 2.5); // format(str,256,"Nehnuteľnosť č.{FFFFFF}%d\n{FFFFFF}%s\n{FF0000}Owner: {FFFFFF}%s",PC,PropertyName[PC],PropertyOwner[PC]); PropertyLabel[PC] = Create3DTextLabel(str,PROPERTY_LABEL_COLOR,x,y,z+1, 80, 0, 1); CreateMapIcon(8, -1, x, y, z); //CreateDynamicMapIcon(x, y, z, 8, -1, -1, -1, -1, 100.0); }else printf("(%d/%d) Na servery je moc nehnutelností ! ",PC,MAX_PROPERTY); return true; } stock PropertySave(id){ new str[256]; format(str,100,"Property/%d.txt",id); new File:file = fopen(str,io_write); if(PropertyConnect[id]+DAYS > gettime()){ format(str,256,"%s %d %d %d %d %s",PropertyOwner[id],PropertyConnect[id],PropertyPrice[id],PropertyProfit[id],PropertyType[id],PropertyName[id]); }else{ format(str,256,"%s %d %d %d %d %s",PROPERTY_DEFAULT_OWNER,-1,PROPERTY_DEFAULT_PRICE,0,PropertyType[id],DefaultName[PropertyType[id]]); } /* O P Z N */ // O - Owner P - Price Z - Zisk (profit) N - Name (property) fwrite(file,str); fclose(file); } public PropertySaveAll(){ for(new id; id <= PC;id++){ new str[256]; format(str,100,"Property/%d.txt",id); new File:file = fopen(str,io_write); if(PropertyConnect[id]+DAYS > gettime()){ format(str,256,"%s %d %d %d %d %s",PropertyOwner[id],PropertyConnect[id],PropertyPrice[id],PropertyProfit[id],PropertyType[id],PropertyName[id]); }else{ format(str,256,"%s %d %d %d %d %s",PROPERTY_DEFAULT_OWNER,-1,PROPERTY_DEFAULT_PRICE,0,PropertyType[id],DefaultName[PropertyType[id]]); } /* O C P Z N */ // O - Owner P - Price Z - Zisk (profit) N - Name (property) C - Connect (last) fwrite(file,str); fclose(file); } } stock GetPlayerPropertyID(playerid){ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); for(new i; i <= PC;i++){ if(!strcmp(name,PropertyOwner[i],false)){ return i; } } return -1; } stock IsPlayerPropertyOwner(playerid,id){ if(!strcmp(PlayerName(playerid),PropertyOwner[id],false)) return true; return false; } stock GetPropertyOwner(playerid,id){ return PropertyName[id]; } stock IsPropertyForSale(id){ if(!strcmp(PROPERTY_DEFAULT_OWNER,PropertyOwner[id],false)) return true; return false; } //////////////////////////////////////////////////////////////////////////////////// // OnFilterScriptInit // //////////////////////////////////////////////////////////////////////////////////// public OnFilterScriptInit() { print("\n--------------------------------------"); print(" START"); print("--------------------------------------\n"); // Vehicle for(new i; i < MAX_PLAYERS; i++){ for(new x; x < MAX_PLAYER_CARS;x++){ ID[i][x] = -1; Paintjob[i][x] = -999; } } // Property new Float:pos,id; for(new i; i < MAX_PROPERTY_TYPE;i++){ id++; //printf("%d",5-id); pos: 2044.85, 1174.78, 10.67 CreateProperty(MAX_PROPERTY_TYPE-id,2044.85, 1174.78+pos, 10.67,100); pos += 50; } SetTimer("PropertySaveAll",3600000,true); return 1; } public OnPlayerConnect(playerid){ // Vehicle OnPlayerConnectCp(playerid); LoadPlayerVehicles(playerid); // Property PlayerCP[playerid] = -1; PlayerIN[playerid] = -1; new slot = GetPlayerPropertyID(playerid); if(slot > -1){ PropertyConnect[slot] = gettime(); } return true; } public OnPlayerDisconnect(playerid){ // Vehicle OnPlayerDisconnectCp(playerid); SavePlayerVehicles(playerid); //Property new slot = GetPlayerPropertyID(playerid); if(slot > -1){ PropertyConnect[slot] = gettime(); PropertySave(slot); } return true; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext,"/1")){ SetPlayerName(playerid,"k***t"); return true; } if(!strcmp(cmdtext,"/2")){ SetPlayerName(playerid,"QWER"); return true; } if(!strcmp(cmdtext,"/3")){ SetPlayerName(playerid,"QWER1"); return true; } if(!strcmp(cmdtext,"/park")){ new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0) return SCM(playerid,-1,"Niesi v aute !"); new vlastne = -1; for(new i; i < MAX_PLAYER_CARS;i++){ if(ID[playerid][i] == vehicleid){ vlastne = i; break; } } if(vlastne == -1) return SCM(playerid,-1,"Nesedíš vo vlastnom aute !"); GetVehiclePos(vehicleid,Pos[playerid][vlastne][0],Pos[playerid][vlastne][1],Pos[playerid][vlastne][2]); GetVehicleZAngle(vehicleid, Pos[playerid][vlastne][3]); SCM(playerid,-1,"Auto úspešne odparkované"); return true; } if(!strcmp(cmdtext,"/vehicle")){ new string1[700],string2[100]; for(new i;i<MAX_PLAYER_CARS;i++){ if(ID[playerid][i]==-1){ format(string2,100,"- Žiadne Vozidlo -\n"); }else{ format(string2,100,"%s\n",vehName[GetVehicleModel(ID[playerid][i])-400]); } format(string1,256,"%s%s",string1,string2); } ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,"Vehicles",string1,"Vybrať","Zrušiť"); return true; } if(!strcmp(cmdtext,"/0")){ PropertySaveAll(); return true; } return 0; } public OnPlayerInteriorChange(playerid,newinteriorid,oldinteriorid) { if(PlayerIN[playerid] > -1){ new id = PlayerIN[playerid]; if(PropertyType[id] == AMMO){ SetPlayerShopName(playerid,"AMMUN1"); }else{ SetPlayerShopName(playerid,"FDPIZA"); } } return 1; } public OnPlayerEnterCp(playerid, checkpointid){ if(PlayerCP[playerid] == -1){ for(new i; i <= PC;i++){ if(checkpointid == PropertyPC[i]){ PlayerCP[playerid] = i; } } if(PlayerCP[playerid] != -1){ //(playerid, dialogid, style, caption[], info[], button1[], button2[]) new id = PlayerCP[playerid],str[75],string[150]; format(str,75,"{FFFFFF}Property {FF0000}%s",PropertyName[id]); if(IsPropertyForSale(id)){ format(string,150,"{FFFFFF}Prajete si kúpiť {FF0000}%s{FFFFFF} za {FF0000}%d{00FF00}${FFFFFF} ?",PropertyName[id],PropertyCost[id]); ShowPlayerDialog(playerid,DIALOG_PROPERTY_BUY,0,str,string,"Áno","Nie"); }else{ if(IsPlayerPropertyOwner(playerid,id)){ switch(PropertyType[id]){ case FARBA: ShowPlayerDialog(playerid,DIALOG_FARBA_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case KOLESA: ShowPlayerDialog(playerid,DIALOG_KOLESA_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case OPRAVA: ShowPlayerDialog(playerid,DIALOG_OPRAVA_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case AMMO: ShowPlayerDialog(playerid,DIALOG_AMMO_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case JEDLO: ShowPlayerDialog(playerid,DIALOG_JEDLO_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); /* 5 - KABRILOET 6 - MOTO 7 - LOWRIDER 8 - OFFROAD 9 - FAST */ case KABRIOLET: ShowPlayerDialog(playerid,DIALOG_KABRIOLET_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case MOTO: ShowPlayerDialog(playerid,DIALOG_MOTO_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case LOWRIDER: ShowPlayerDialog(playerid,DIALOG_LOWRIDER_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case OFFROAD: ShowPlayerDialog(playerid,DIALOG_OFFROAD_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case FAST: ShowPlayerDialog(playerid,DIALOG_FAST_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); } }else{ switch(PropertyType[id]){ case FARBA:{ //Černá Bílá Červená Zelená Modrá Oranžová Žlutá Růžová Šedá ShowPlayerDialog(playerid,DIALOG_FARBA_SHOP,2,str,"{FFFFFF}Náhodná\nČierna\nBiela\nČervená\nZelená\nModrá\nŽltá\nRužová\nŠedá\nFialová\nAzúrová","Áno","Nie"); } case KOLESA:{ ShowPlayerDialog(playerid,DIALOG_KOLESA_SHOP,2,str,"{FFFFFF}Shadow\nMega\nRamshine\nWires\nClassic\nTwist\nCutter\nSwitch\nGrove\nImport\nDollar\nTrance\nAtomic","Áno","Nie"); } case OPRAVA:{ ShowPlayerDialog(playerid,DIALOG_OPRAVA_SHOP,2,str,"{FFFFFF}Opraviť Motor\nOpraviť Karosériu","Áno","Nie"); } case AMMO:{ format(string,150,"{FFFFFF}Chceš vstúpiť do {FF0000}%s {FFFFFF}?\nCena za vstup je {FF0000}%d{00FF00}$",PropertyName[id],PropertyPrice[id]); ShowPlayerDialog(playerid,DIALOG_AMMO_SHOP,0,str,string,"Áno","Nie"); } case JEDLO:{ format(string,150,"{FFFFFF}Chceš vstúpiť do {FF0000}%s {FFFFFF}?\nCena za vstup je {FF0000}%d{00FF00}$",PropertyName[id],PropertyPrice[id]); ShowPlayerDialog(playerid,DIALOG_JEDLO_SHOP,0,str,string,"Áno","Nie"); } case KABRIOLET:{ ShowPlayerDialog(playerid,DIALOG_KABRIOLET_SHOP,2,str,"{FFFFFF}Comet\t\t75 000\ \nFeltzer\t100 000\ \nStallion\t125 000\ \nWindsor\t115 000","Áno","Nie"); } case MOTO:{ ShowPlayerDialog(playerid,DIALOG_MOTO_SHOP,2,str,"{FFFFFF}BMX\t\t45 000\ \nMountian Bike\t35 000\ \nFaggio\t\t10 000\ \nBF-400\t\t80 000\ \nNRG-500\t130 000\ \nPCJ-600\t100 000\ \nFCR-900\t95 000\ \nFreeway\t110 000\ \nSanchez\t115 000\ \nQuad\t\t125 000","Áno","Nie"); } case LOWRIDER:{ ShowPlayerDialog(playerid,DIALOG_LOWRIDER_SHOP,2,str,"{FFFFFF}Blade\t\t155 000\ \nBroadway\t100 000\ \nRemington\t75 000\ \nSavanna\t140 000\ \nSlamvan\t150 000\ \nTornado\t135 000\ \nVoodoo\t\t80 000","Áno","Nie"); } case OFFROAD:{ ShowPlayerDialog(playerid,DIALOG_OFFROAD_SHOP,2,str,"{FFFFFF}Bandito\t100 000\ \nBF Injection\t125 000\ \nHuntley\t79 000\ \nLandstalker\t65 000\ \nMesa\t\t55 000\ \nMonster\t175 000\ \nRancher\t140 000\ \nSandking\t110 000","Áno","Nie"); } case FAST:{ ShowPlayerDialog(playerid,DIALOG_FAST_SHOP,2,str,"{FFFFFF}Alpha\t\t80 000\ \nBanshee\t85 000\ \nBuffalo\t93 000\ \nBullet\t\t100 000\ \nCheath\t\t99 000\ \nClub\t\t45 000\ \nEuros\t\t75 000\ \nFlash\t\t50 000\ \nHotring Racer\t170 000\ \nInfernus\t165 000\ \nJester\t\t150 000\ \nPhoenix\t135 000\ \nSabre\t\t90 000\ \nSuper GT\t120 000\ \nTurismo\t163 000","Áno","Nie"); } } } } } } return true; } public OnPlayerLeaveCp(playerid, checkpointid){ PlayerCP[playerid] = -1; return true; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { //========================================== VEHICLE SYSTEM =======================================// if(dialogid == DIALOG_MENU){ if(response){ SetPVarInt(playerid,"VehiclesSelected",listitem); if(ID[playerid][listitem] == -1){ // prázdne auto ShowPlayerDialog(playerid,DIALOG_BUY,0,"Vehicles","Auto si môžeš kúpiť pri niakej nehnuteľnosti s predajom áut !","Vybrať","Zrušiť"); }else{ // plne auto ShowPlayerDialog(playerid,DIALOG_CONFIG,DIALOG_STYLE_LIST,"Vehicles","Respawn\nNastavenia\nPredať","Vybrať","Zrušiť"); } } return true; } if(dialogid == DIALOG_BUY){ if(response){ // Sem nič netreba... } return true; } if(dialogid == DIALOG_CONFIG){ if(response){ new slot = GetPVarInt(playerid,"VehiclesSelected"); switch(listitem){ case 0:{ SetVehiclePos(ID[playerid][slot],Pos[playerid][slot][0],Pos[playerid][slot][1],Pos[playerid][slot][2]); SetVehicleZAngle(ID[playerid][slot], Pos[playerid][slot][3]); } case 1:{ ShowPlayerDialog(playerid,DIALOG_SETINGS,DIALOG_STYLE_LIST,"Vehicles","Motor\nSvetla\nKapota\nKufor\nŠPZ","Vybrať","Zrušiť"); //DIALOG_SETINGS } case 2:{ DeletePlayerVehicle(playerid,slot); SCM(playerid,-1,"Predal si svoje auto, dostal 20 000 ako šrotovné"); GivePlayerMoney(playerid,20000); } } } return true; } if(dialogid == DIALOG_SETINGS){ if(response){ new slot = GetPVarInt(playerid,"VehiclesSelected"); if(GetPlayerVehicleID(playerid) != ID[playerid][slot]) return SCM(playerid,-1,"Musíš sedieť vo svojom aute !"); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective); switch(listitem){ case 0:{ if(VehicleParams[playerid][slot][0] == 0){ SetVehicleParamsEx(ID[playerid][slot],VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); VehicleParams[playerid][slot][0] = 1; }else{ SetVehicleParamsEx(ID[playerid][slot],VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); VehicleParams[playerid][slot][0] = 1; } } case 1:{ if(VehicleParams[playerid][slot][1] == 0){ SetVehicleParamsEx(ID[playerid][slot],engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective); VehicleParams[playerid][slot][1] = 1; }else{ SetVehicleParamsEx(ID[playerid][slot],engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective); VehicleParams[playerid][slot][1] = 0; }} case 2:{ if(VehicleParams[playerid][slot][2] == 0){ SetVehicleParamsEx(ID[playerid][slot],engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective); VehicleParams[playerid][slot][2] = 1; }else{ SetVehicleParamsEx(ID[playerid][slot],engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective); VehicleParams[playerid][slot][2] = 0; }} case 3:{ if(VehicleParams[playerid][slot][3] == 0){ SetVehicleParamsEx(ID[playerid][slot],engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective); VehicleParams[playerid][slot][3] = 1; }else{ SetVehicleParamsEx(ID[playerid][slot],engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective); VehicleParams[playerid][slot][3] = 0; }} case 4:{ ShowPlayerDialog(playerid,DIALOG_SPZ,1,"Vehicle","Zadaj text, ktorý chceš na ŠPZ-tke","Ano","Nie"); } } } return true; } if(dialogid == DIALOG_SPZ){ if(response){ new slot = GetPVarInt(playerid,"VehiclesSelected"); if(strlen(inputtext) >30 || strlen(inputtext) < 1) return ShowPlayerDialog(playerid,DIALOG_SPZ,1,"Vehicle","Rozmedzie textu od 0 do 29\nZadaj text, ktorý chceš na ŠPZ-tke","Ano","Nie"); //if(GetPlayerVehicleID(playerid) == ID[playerid][slot]) return SCM(playerid,-1,"Nemôžeš sedieť v aute !"); RemovePlayerFromVehicle(playerid,GetPlayerVehicleID(playerid)); SetVehicleNumberPlate(ID[playerid][slot],inputtext); new Float:x,Float:y,Float:z; GetVehiclePos( ID[playerid][slot],x,y,z); SetVehicleToRespawn(ID[playerid][slot]); SetVehiclePos(ID[playerid][slot],x,y,z); } return true; } //========================================== PROPERTY SYSTEM =======================================// if(dialogid == DIALOG_PROPERTY_BUY){ if(response){ new id = PlayerCP[playerid]; if(GetPlayerMoney(playerid) < PropertyCost[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí, na kúpenie tejto nehnuteľnosti !"); if(GetPlayerPropertyID(playerid) > -1) return SendClientMessage(playerid,-1,"Už jednu nehnuteľnosť máš !"); GivePlayerMoney(playerid,-PropertyCost[id]); format(PropertyOwner[id],MAX_PLAYER_NAME,"%s",PlayerName(playerid)); PropertyConnect[id] = gettime(); new str[256]; format(str,256,"Nehnuteľnosť č.{FFFFFF}%d\n{FFFFFF}%s\n{FF0000}Owner: {FFFFFF}%s",id,PropertyName[id],PropertyOwner[id]); Update3DTextLabelText(PropertyLabel[id], PROPERTY_LABEL_COLOR, str); SendClientMessage(playerid,-1,"Kúpil si si novú nehnuteľnosť !"); } return true; } if(dialogid == DIALOG_FARBA_OWNER || dialogid == DIALOG_KOLESA_OWNER || dialogid == DIALOG_OPRAVA_OWNER){ if(response){ new id = PlayerCP[playerid]; //ShowPlayerDialog(playerid,DIALOG_FARBA_OWNER,2,str,"{FFFFFF}Zmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); switch(listitem){ case 0:{ new str[128]; format(str,128,"Zisk firmy činil %d$",PropertyProfit[id]); GivePlayerMoney(playerid,PropertyProfit[id]); SendClientMessage(playerid,-1,str); PropertyProfit[id] = 0; } case 1: ShowPlayerDialog(playerid,DIALOG_TYP_CHANGE,2,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Lakovňa\nPneuservis\nOpravovňa","Áno","Nie"); case 2: ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj novú cenu !","Áno","Nie"); case 3: ShowPlayerDialog(playerid,DIALOG_NAME_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj nový názov nehnuteľnosti !","Áno","Nie"); case 4: ShowPlayerDialog(playerid,DIALOG_PROPERTY_SELL,0,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Naozaj chceš {FF0000}Predať {FFFFFF}firmu ?","Áno","Nie"); } } return true; } if(dialogid == DIALOG_AMMO_OWNER || dialogid == DIALOG_JEDLO_OWNER){ if(response){ new id = PlayerCP[playerid]; //ShowPlayerDialog(playerid,DIALOG_JEDLO_OWNER,2,str,"{FFFFFF}Zmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); switch(listitem){ case 0:{ new str[128]; format(str,128,"Zisk firmy činil %d$",PropertyProfit[id]); GivePlayerMoney(playerid,PropertyProfit[id]); SendClientMessage(playerid,-1,str); PropertyProfit[id] = 0; } case 1: ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj novú cenu !","Áno","Nie"); case 2: ShowPlayerDialog(playerid,DIALOG_NAME_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj nový názov nehnuteľnosti !","Áno","Nie"); case 3: ShowPlayerDialog(playerid,DIALOG_PROPERTY_SELL,0,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Naozaj chceš {FF0000}Predať {FFFFFF}firmu ?","Áno","Nie"); } } return true; } if(dialogid == DIALOG_TYP_CHANGE){ if(response){ new id = PlayerCP[playerid]; PropertyType[id] = listitem; new str[128]; format(str,128,"Zmenil si typ nehnuteľnosti na %s",DefaultName[listitem]); SendClientMessage(playerid,-1,str); } return true; } if(dialogid == DIALOG_PRICE_CHANGE){ if(response){ new id = PlayerCP[playerid]; if(!IsNumeric(inputtext)) return ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{ff0000}Cena musí byť číselná !\n{FFFFFF}Zadaj novú cenu !","Áno","Nie"); new cena = strval(inputtext); new str[128]; if(cena < 0 || cena > MAX_DEFAULT_CENA){ format(str,128,"{ff0000}Cena musí byť od 1 do %d !\n{FFFFFF}Zadaj novú cenu !",MAX_DEFAULT_CENA); ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config",str,"Áno","Nie"); return true; } PropertyPrice[id] = cena; format(str,128,"Cenu za tovar v nehnuteľnosti si nastavil na %d",cena); SendClientMessage(playerid,-1,str); } return true; } if(dialogid == DIALOG_NAME_CHANGE){ if(response){ new id = PlayerCP[playerid]; new len = strlen(inputtext); if(len < MIN_DEFAULT_NAME || len > MAX_PROPERTY_NAME) return ShowPlayerDialog(playerid,DIALOG_NAME_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zlá dĺžka názvu !\n{FFFFFF}Zadaj nový názov nehnuteľnosti !","Áno","Nie"); format(PropertyName[id],MAX_PROPERTY_NAME,"%s",inputtext); new str[256]; format(str,128,"Názov nehnuteľnosti zmenený na %s",inputtext); SendClientMessage(playerid,-1,str); format(str,256,"Nehnuteľnosť č.{FFFFFF}%d\n{FFFFFF}%s\n{FF0000}Owner: {FFFFFF}%s",id,PropertyName[id],PropertyOwner[id]); Update3DTextLabelText(PropertyLabel[id], PROPERTY_LABEL_COLOR, str); } return true; } if(dialogid == DIALOG_PROPERTY_SELL){ if(response){ new id = PlayerCP[playerid]; format(PropertyName[id],MAX_PROPERTY_NAME,"%s",DefaultName[PropertyType[id]]); format(PropertyOwner[id],MAX_PLAYER_NAME,"%s",PROPERTY_DEFAULT_OWNER); new str[256]; format(str,256,"Nehnuteľnosť č.{FFFFFF}%d\n{FFFFFF}%s\n{FF0000}Owner: {FFFFFF}%s",id,PropertyName[id],PropertyOwner[id]); Update3DTextLabelText(PropertyLabel[id], PROPERTY_LABEL_COLOR, str); SendClientMessage(playerid,-1,"Predal si svoju nehnuteľnosť !"); } return true; } if(dialogid == DIALOG_FARBA_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0) return SendClientMessage(playerid,-1,"Musíš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; //Čierna\nBiela\nČervená\nZelená\nModrá\nŽltá\nRužová\nŠedá\nFialová\nAzúrová switch(listitem){ case 0: ChangeVehicleColor(vehicleid, random(127), random(127)); case 1: ChangeVehicleColor(vehicleid, 0,0); case 2: ChangeVehicleColor(vehicleid, 1,1); case 3: ChangeVehicleColor(vehicleid, 151,151); case 4: ChangeVehicleColor(vehicleid, 86,86); case 5: ChangeVehicleColor(vehicleid, 2,2); case 6: ChangeVehicleColor(vehicleid, 6,6); case 7: ChangeVehicleColor(vehicleid, 146,146); case 8: ChangeVehicleColor(vehicleid, 118,118); case 9: ChangeVehicleColor(vehicleid, 149,149); case 10:ChangeVehicleColor(vehicleid, 146,146); } } return true; } if(dialogid == DIALOG_KOLESA_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0) return SendClientMessage(playerid,-1,"Musíš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; AddVehicleComponent(vehicleid, 1073+listitem); } return true; } if(dialogid == DIALOG_OPRAVA_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0) return SendClientMessage(playerid,-1,"Musíš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; //Opraviť Motor\nOpraviť Karosériu if(listitem == 0) SetVehicleHealth(vehicleid,1000); else RepairVehicle(vehicleid); } return true; } // AMMO NATIONS // POS: 285.75, -38.40, 1001.52 INT: 1 if(dialogid == DIALOG_AMMO_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; PlayerIN[playerid] = id; SetPlayerPos(playerid,285.75,-38.40,1001.52); SetPlayerInterior(playerid,1); SetPlayerVirtualWorld(playerid,id); SendClientMessage(playerid,-1,"Pre opustenie budovy stlač klávesu 'N' pri vchode !"); } return true; } // PIZZA STACK //POS: 372.37, -130.13, 1001.49 INT: 5 if(dialogid == DIALOG_JEDLO_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; PlayerIN[playerid] = id; SetPlayerPos(playerid,372.37, -130.13, 1001.49); SetPlayerInterior(playerid,5); SetPlayerVirtualWorld(playerid,id); SendClientMessage(playerid,-1,"Pre opustenie budovy stlač klávesu 'N' pri vchode !"); } return true; } if(dialogid == DIALOG_KABRIOLET_OWNER || dialogid == DIALOG_MOTO_OWNER || dialogid == DIALOG_LOWRIDER_OWNER || dialogid == DIALOG_OFFROAD_OWNER || dialogid == DIALOG_FAST_OWNER){ if(response){ new id = PlayerCP[playerid]; //ShowPlayerDialog(playerid,DIALOG_FARBA_OWNER,2,str,"{FFFFFF}Zmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); switch(listitem){ case 0:{ new str[128]; format(str,128,"Zisk firmy činil %d$",PropertyProfit[id]); GivePlayerMoney(playerid,PropertyProfit[id]); SendClientMessage(playerid,-1,str); PropertyProfit[id] = 0; } case 1: ShowPlayerDialog(playerid,DIALOG_TYP_CHANGE2,2,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Kabriolet\nMoto\nLowrider\nOffroad\nSport","Áno","Nie"); case 2: ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj novú cenu !","Áno","Nie"); case 3: ShowPlayerDialog(playerid,DIALOG_NAME_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj nový názov nehnuteľnosti !","Áno","Nie"); case 4: ShowPlayerDialog(playerid,DIALOG_PROPERTY_SELL,0,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Naozaj chceš {FF0000}Predať {FFFFFF}firmu ?","Áno","Nie"); } } return true; } if(dialogid == DIALOG_TYP_CHANGE2){ if(response){ new id = PlayerCP[playerid]; PropertyType[id] = listitem+5; new str[128]; format(str,128,"Zmenil si typ nehnuteľnosti na %s",DefaultName[listitem+5]); SendClientMessage(playerid,-1,str); } return true; } if(dialogid == DIALOG_KABRIOLET_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"{FFAF00} Vystup z auta"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,480,75000,0,id); case 1: BuyCar(playerid,533,100000,0,id); case 2: BuyCar(playerid,439,125000,0,id); case 3: BuyCar(playerid,555,115000,0,id); } } return true; } if(dialogid == DIALOG_MOTO_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,481,45000,0,id); case 1: BuyCar(playerid,510,35000,0,id); case 2: BuyCar(playerid,462,10000,0,id); case 3: BuyCar(playerid,581,80000,0,id); case 4: BuyCar(playerid,522,130000,0,id); case 5: BuyCar(playerid,461,100000,0,id); case 6: BuyCar(playerid,521,95000,0,id); case 7: BuyCar(playerid,463,110000,0,id); case 8: BuyCar(playerid,468,115000,0,id); case 9: BuyCar(playerid,471,125000,0,id); } } return true; } if(dialogid == DIALOG_LOWRIDER_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,536,155000,0,id); case 1: BuyCar(playerid,575,100000,0,id); case 2: BuyCar(playerid,534,75000,0,id); case 3: BuyCar(playerid,567,140000,0,id); case 4: BuyCar(playerid,535,150000,0,id); case 5: BuyCar(playerid,576,135000,0,id); case 6: BuyCar(playerid,412,80000,0,id); } } return true; } if(dialogid == DIALOG_OFFROAD_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,568,100000,0,id); case 1: BuyCar(playerid,424,125000,0,id); case 2: BuyCar(playerid,579,79000,0,id); case 3: BuyCar(playerid,400,65000,0,id); case 4: BuyCar(playerid,500,55000,0,id); case 5: BuyCar(playerid,557,175000,0,id); case 6: BuyCar(playerid,505,140000,0,id); case 7: BuyCar(playerid,495,110000,0,id); } } return true; } if(dialogid == DIALOG_FAST_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,602,80000,0,id); case 1: BuyCar(playerid,429,85000,0,id); case 2: BuyCar(playerid,402,93000,0,id); case 4: BuyCar(playerid,541,100000,0,id); case 5: BuyCar(playerid,589,45000,0,id); case 6: BuyCar(playerid,587,75000,0,id); case 7: BuyCar(playerid,565,50000,0,id); case 8: BuyCar(playerid,494,170000,0,id); case 9: BuyCar(playerid,411,165000,0,id); case 10:BuyCar(playerid,559,150000,0,id); case 11:BuyCar(playerid,603,135000,0,id); case 12:BuyCar(playerid,475,90000,0,id); case 13:BuyCar(playerid,506,120000,0,id); case 14:BuyCar(playerid,451,163000,0,id); } } return true; } /* #define DIALOG_KABRIOLET_SHOP 1320 #define DIALOG_MOTO_SHOP 1321 #define DIALOG_LOWRIDER_SHOP 1322 #define DIALOG_OFFROAD_SHOP 1323 #define DIALOG_FAST_SHOP 1324 */ return 1; }//PlayerCP[playerid] = -1; public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){ if(newkeys == KEY_NO){ if(PlayerIN[playerid] != -1){ if(IsPlayerInRangeOfPoint(playerid,5,372.37, -130.13, 1001.49) || IsPlayerInRangeOfPoint(playerid,5,285.75,-38.40,1001.52)){ new id = PlayerIN[playerid]; PlayerIN[playerid] = -1; PlayerCP[playerid] = id; SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); SetPlayerPos(playerid,PropertyPos[id][0],PropertyPos[id][1],PropertyPos[id][2]); } } } return true; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { for(new i; i < MAX_PLAYER_CARS;i++){ if(vehicleid == ID[playerid][i]){ Color[playerid][i][0] = color1; Color[playerid][i][1] = color2; break; } } return 1; } forward Float:InfrontOf(playerid,&Float:x,&Float:y,Float:vzd); Float:InfrontOf(playerid,&Float:x,&Float:y,Float:vzd)// by Y_Less { new Float:a; new vehicleid = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,x,y,a); if(IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(vehicleid,a); else GetPlayerFacingAngle(playerid,a); x += (vzd * floatsin(-a,degrees)); y += (vzd * floatcos(-a,degrees)); return a; } stock IsNumeric(const string[]) { new length=strlen(string); if (length==0) return false; for (new i = 0; i < length; i++) { if ((string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+')|| (string[i]=='-' && i!=0)|| (string[i]=='+' && i!=0)) return false; } if (length==1 && (string[0]=='-' || string[0]=='+')) return false; return true; } stock DelChar(tstring[]) { new ln = strlen(tstring); if(tstring[ln-2] == '\r')tstring[ln-2] = '\0'; if(tstring[ln-1] == '\n')tstring[ln-1] = '\0'; } stock fcreate(filename[]) { if (fexist(filename)){return false;} new File:fhandle = fopen(filename,io_write); fclose(fhandle); return true; } stock PlayerName(playerid){ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); return name; } stock sscanf(string[], format[], {Float,_}:...) // by Y_Less { #if defined isnull if (isnull(string)) #else if (string[0] == 0 || (string[0] == 1 && string[1] == 0)) #endif { return format[0]; } #pragma tabsize 4 new formatPos = 0, stringPos = 0, paramPos = 2, paramCount = numargs(), delim = ' '; while (string[stringPos] && string[stringPos] <= ' ') { stringPos++; } while (paramPos < paramCount && string[stringPos]) { switch (format[formatPos++]) { case '\0': { return 0; } case 'i', 'd': { new neg = 1, num = 0, ch = string[stringPos]; if (ch == '-') { neg = -1; ch = string[++stringPos]; } do { stringPos++; if ('0' <= ch <= '9') { num = (num * 10) + (ch - '0'); } else { return -1; } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new num = 0, ch = string[stringPos]; do { stringPos++; switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } default: { return -1; } } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new changestr[16], changepos = 0, strpos = stringPos; while(changepos < 16 && string[strpos] && string[strpos] != delim) { changestr[changepos++] = string[strpos++]; } changestr[changepos] = '\0'; setarg(paramPos,0,_:floatstr(changestr)); } case 'p': { delim = format[formatPos++]; continue; } case '\'': { new end = formatPos - 1, ch; while ((ch = format[++end]) && ch != '\'') {} if (!ch) { return -1; } format[end] = '\0'; if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1) { if (format[end + 1]) { return -1; } return 0; } format[end] = '\''; stringPos = ch + (end - formatPos); formatPos = end + 1; } case 'u': { new end = stringPos - 1, id = 0, bool:num = true, ch; while ((ch = string[++end]) && ch != delim) { if (num) { if ('0' <= ch <= '9') { id = (id * 10) + (ch - '0'); } else { num = false; } } } if (num && IsPlayerConnected(id)) { setarg(paramPos, 0, id); } else { #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif string[end] = '\0'; num = false; new name[MAX_PLAYER_NAME]; id = end - stringPos; foreach (Player, playerid) { GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, string[stringPos], true, id)) { setarg(paramPos, 0, playerid); num = true; break; } } if (!num) { setarg(paramPos, 0, INVALID_PLAYER_ID); } string[end] = ch; #if defined __SSCANF_FOREACH__ #undef foreach #undef __SSCANF_FOREACH__ #endif } stringPos = end; } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != delim) { setarg(paramPos, i++, ch); } if (!i) { return -1; } } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ') { stringPos++; } while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' ')) { stringPos++; } paramPos++; } do { if ((delim = format[formatPos++]) > ' ') { if (delim == '\'') { while ((delim = format[formatPos++]) && delim != '\'') {} } else if (delim != 'z') { return delim; } } } while (delim > ' '); return 0; }/* * © by Denis 'QWER' Granec * "Prišiel som, Videl som, Vyhral som..." * "Najvačší okamžik života je úspech" * * Vehicle System * - Jednoduché spracovanie * - Možnosť mať viac áut * - Jednoduché zmenenie počtu áut pre hráča * - Ukladanie pozície * - Zmena ŠPZ-tky * - Kupovanie áut cez Property System * - Ukladanie tuningu * * Property System * - Jednoduché vytvorenie nehnuteľnosti * - Viac typov nehnutelností (10) * - Jednoduché pridanie nehnuteľnosti * - Nastavenie ceny za tovar/vstup * - Zmenenie typu firmy * - Predaj automobilov, jedla, zbraní, kolies, farby, oprava auta * - Ukladanie majiteľa, zisku, nastavejen ceny, názvu * - Zmena názvu firmy * - Vybratie zisku firmy */ #include <a_samp> //#include "streamer" // Streamer Plugin #include "CpStreamer.pwn" #define ForPlayers ForPlayersCp #include "icons_streamer.pwn" //////////////////////////////////////////////////////////////////////////////////// // START VARIABLES // //////////////////////////////////////////////////////////////////////////////////// //================================= Vehicles System ==============================// #define MAX_PLAYER_CARS 3 #define SCM SendClientMessage #define DIALOG_MENU 1326 #define DIALOG_BUY 1327 #define DIALOG_CONFIG 1328 #define DIALOG_SETINGS 1329 #define DIALOG_SPZ 1330 new vehName[][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer" }; new Float:Pos[MAX_PLAYERS][MAX_PLAYER_CARS][4]; new Model[MAX_PLAYERS][MAX_PLAYER_CARS]; new ID[MAX_PLAYERS][MAX_PLAYER_CARS]; new Color[MAX_PLAYERS][MAX_PLAYER_CARS][2]; new Mod[MAX_PLAYERS][MAX_PLAYER_CARS][14]; new Float:Health[MAX_PLAYERS][MAX_PLAYER_CARS]; new Paintjob[MAX_PLAYERS][MAX_PLAYER_CARS]; new VehicleParams[MAX_PLAYERS][MAX_PLAYER_CARS][4]; forward TunePlayerCar(playerid,slot,panels,doors,lights,tires); //================================= Property System ==============================// #define MAX_PROPERTY 50 #define MAX_PROPERTY_TYPE 10 #define MAX_PROPERTY_NAME 45 #define PROPERTY_DEFAULT_PRICE 300 #define PROPERTY_DEFAULT_OWNER "Nikdo" #define PROPERTY_LABEL_COLOR 0xFF0000FF #define MAX_DEFAULT_CENA 2500 #define MIN_DEFAULT_NAME 3 #define DIALOG_PROPERTY_BUY 1300 #define DIALOG_FARBA_OWNER 1301 #define DIALOG_KOLESA_OWNER 1302 #define DIALOG_OPRAVA_OWNER 1303 #define DIALOG_AMMO_OWNER 1304 #define DIALOG_JEDLO_OWNER 1305 #define DIALOG_FARBA_SHOP 1306 #define DIALOG_KOLESA_SHOP 1307 #define DIALOG_OPRAVA_SHOP 1308 #define DIALOG_AMMO_SHOP 1309 #define DIALOG_JEDLO_SHOP 1310 #define DIALOG_TYP_CHANGE 1311 #define DIALOG_PRICE_CHANGE 1312 #define DIALOG_NAME_CHANGE 1313 #define DIALOG_PROPERTY_SELL 1314 #define DIALOG_KABRIOLET_OWNER 1315 #define DIALOG_MOTO_OWNER 1316 #define DIALOG_LOWRIDER_OWNER 1317 #define DIALOG_OFFROAD_OWNER 1318 #define DIALOG_FAST_OWNER 1319 #define DIALOG_KABRIOLET_SHOP 1320 #define DIALOG_MOTO_SHOP 1321 #define DIALOG_LOWRIDER_SHOP 1322 #define DIALOG_OFFROAD_SHOP 1323 #define DIALOG_FAST_SHOP 1324 #define DIALOG_TYP_CHANGE2 1325 #define DAYS 86400*4 // Pri prvom vytvorení - aby tam bol niaky názov (majiteľ si ho potom zmení, len tam musí byť názov) new DefaultName[MAX_PROPERTY_TYPE][MAX_PROPERTY_NAME] = { "Pay and Spray", "Wheels Servis", "Repair Servis", "Ammo Nation", "Burger Shoot", "Kabriolet Store", "Bike Store", "Lowrider car Store", "OffRoad car Store", "Sport Store" }; /* 0 - FARBA 1 - KOLESA 2 - OPRAVA 3 - AMMO 4 - JEDLO 5 - KABRILOET 6 - MOTO 7 - LOWRIDER 8 - OFFROAD 9 - FAST */ #define FARBA 0 #define KOLESA 1 #define OPRAVA 2 #define AMMO 3 #define JEDLO 4 #define KABRIOLET 5 #define MOTO 6 #define LOWRIDER 7 #define OFFROAD 8 #define FAST 9 // Premenne new Float:PropertyPos[MAX_PROPERTY][3]; // Pozície (x,y,z) nehnuteľnosti new PropertyType[MAX_PROPERTY]; // Typ nehnuteľnosti new PropertyCost[MAX_PROPERTY]; // Cena nehnuteľnosti new PropertyPrice[MAX_PROPERTY] = {PROPERTY_DEFAULT_PRICE,...}; // Vlastná cena tovaru new Text3D:PropertyLabel[MAX_PROPERTY]; // 3D Text Label new PropertyOwner[MAX_PROPERTY][MAX_PLAYER_NAME]; // Majiteľ new PropertyName[MAX_PROPERTY][MAX_PROPERTY_NAME]; // Názov new PropertyProfit[MAX_PROPERTY]; // Tržba new PropertyPC[MAX_PROPERTY]; new PropertyConnect[MAX_PROPERTY]; new PlayerCP[MAX_PLAYERS] = {-1,...}; new PlayerIN[MAX_PLAYERS] = {-1,...}; new PC = -1; forward PropertySaveAll(); //////////////////////////////////////////////////////////////////////////////////// // START FUNCTIONS // //////////////////////////////////////////////////////////////////////////////////// //================================= Vehicles System ==============================// stock CreatePlayerVehicle(playerid,slot,model){ new str[100]; format(str,100,"Cars/%s.%d.txt",PlayerName(playerid),slot); fcreate(str); new Float:pos[4]; GetPlayerPos(playerid,pos[0],pos[1],pos[2]); GetPlayerFacingAngle(playerid, pos[3]); InfrontOf(playerid,pos[0],pos[1],4); ID[playerid][slot] = CreateVehicle(model,pos[0],pos[1],pos[2],pos[3],0,0,-1); Model[playerid][slot] = model; Pos[playerid][slot][0] = pos[0]; Pos[playerid][slot][1] = pos[1]; Pos[playerid][slot][2] = pos[2]; Pos[playerid][slot][3] = pos[3]; return true; } stock DeletePlayerVehicle(playerid,slot){ if(ID[playerid][slot] == -1) return 0; new str[100]; format(str,100,"Cars/%s.%d.txt",PlayerName(playerid),slot); if(fexist(str)) fremove(str); DestroyVehicle(ID[playerid][slot]); ID[playerid][slot] = -1; return true; } stock SavePlayerVehicles(playerid){ for(new i; i < MAX_PLAYER_CARS;i++){ if(ID[playerid][i] != -1){ new str[100],bigstr[798],Float:health; new panels,doors,lights,tires; GetVehicleDamageStatus(ID[playerid][i],panels,doors,lights,tires); GetVehicleHealth(ID[playerid][i],health); format(str,100,"Cars/%s.%d.txt",PlayerName(playerid),i); if(!fexist(str)) continue; new File:file = fopen(str, io_write); format(bigstr,798,"%d %0.3f %0.3f %0.3f %0.3f %0.3f %d %d %d %d\r\n",Model[playerid][i],Pos[playerid][i][0],Pos[playerid][i][1],Pos[playerid][i][2],Pos[playerid][i][3],health,panels,doors,lights,tires); // model x y z a health panels doors lights tires fwrite(file,bigstr); format(bigstr,798,"%d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d", GetVehicleComponentInSlot(ID[playerid][i],0), /* 1 2 3 4 5 6 7 8 9 10 11 12 13 c1 c2 pj*/ GetVehicleComponentInSlot(ID[playerid][i],1), GetVehicleComponentInSlot(ID[playerid][i],2), GetVehicleComponentInSlot(ID[playerid][i],3), GetVehicleComponentInSlot(ID[playerid][i],4), GetVehicleComponentInSlot(ID[playerid][i],5), GetVehicleComponentInSlot(ID[playerid][i],6), GetVehicleComponentInSlot(ID[playerid][i],7), GetVehicleComponentInSlot(ID[playerid][i],8), GetVehicleComponentInSlot(ID[playerid][i],9), GetVehicleComponentInSlot(ID[playerid][i],10), GetVehicleComponentInSlot(ID[playerid][i],11), GetVehicleComponentInSlot(ID[playerid][i],12), GetVehicleComponentInSlot(ID[playerid][i],13), Color[playerid][i][0], Color[playerid][i][1], Paintjob[playerid][i]); fwrite(file,bigstr); fclose(file); DestroyVehicle(ID[playerid][i]); ID[playerid][i] = -1; } } } stock LoadPlayerVehicles(playerid){ for(new i; i < MAX_PLAYER_CARS;i++){ new str[100]; format(str,100,"Cars/%s.%d.txt",PlayerName(playerid),i); if(fexist(str)){ new bigstr[798]; new File:file = fopen(str,io_read); fread(file,bigstr); DelChar(bigstr); new panels,doors,lights,tires; sscanf(bigstr, "dfffffdddd", Model[playerid][i],Pos[playerid][i][0],Pos[playerid][i][1],Pos[playerid][i][2],Pos[playerid][i][3],Health[playerid][i],panels,doors,lights,tires); fread(file,bigstr); DelChar(bigstr); sscanf(bigstr, "dddddddddddddddd",Mod[playerid][i][0],Mod[playerid][i][1],Mod[playerid][i][2],Mod[playerid][i][3],Mod[playerid][i][4],Mod[playerid][i][5],Mod[playerid][i][6],Mod[playerid][i][7],Mod[playerid][i][8],Mod[playerid][i][9],Mod[playerid][i][10],Mod[playerid][i][11],Mod[playerid][i][12],Mod[playerid][i][13],Color[playerid][i][0],Color[playerid][i][1],Paintjob[playerid][i]); fclose(file); ID[playerid][i] = CreateVehicle(Model[playerid][i],Pos[playerid][i][0],Pos[playerid][i][1],Pos[playerid][i][2],Pos[playerid][i][3],Color[playerid][i][0],Color[playerid][i][1],-1); SetTimerEx("TunePlayerCar",150,false,"iiiiii",playerid,i,panels,doors,lights,tires); } } } stock BuyCar(playerid,model,cena,type = 1,id = -1){ if(GetPlayerMoney(playerid) < cena) return SCM(playerid,-1,"{6EF83C} Nemáš na to dostatek peněz"); GivePlayerMoney(playerid,-cena); new slot = -1; if(type == 1){ slot = GetPVarInt(playerid,"VehiclesSelected"); SCM(playerid,-1,"{FFAF00} Zakoupil sis vozidlo /vozidla"); }else{ for(new i; i < MAX_PLAYER_CARS;i++){ if(ID[playerid][i] == -1){ slot = i; break; } } } if(slot == -1) return SCM(playerid,-1,"Nemas volny SLOT na auto,musis nejake prodat (/vozidla)"); if(id > -1){ PropertyProfit[id] += cena/100; } CreatePlayerVehicle(playerid,slot,model); return true; } public TunePlayerCar(playerid,slot,panels,doors,lights,tires){ //print("TunePlayerCar"); for(new i; i < 14;i++){ AddVehicleComponent(ID[playerid][slot], Mod[playerid][slot][i]); } SetVehicleHealth(ID[playerid][slot],Health[playerid][slot]); UpdateVehicleDamageStatus(ID[playerid][slot],panels,doors,lights,tires); ChangeVehiclePaintjob(ID[playerid][slot], Paintjob[playerid][slot]); return true; } //================================= Property System ==============================// stock CreateProperty(typ,Float:x,Float:y,Float:z,cost){ PC++; if(PC < MAX_PROPERTY){ PropertyPos[PC][0] = x; PropertyPos[PC][1] = y; PropertyPos[PC][2] = z; if(typ < 0 || typ >= MAX_PROPERTY_TYPE) return printf("(%d/%d) Nehnutelnosť má zlý typ !",PC,MAX_PROPERTY_TYPE); PropertyType[PC] = typ; PropertyCost[PC] = cost; new str[256]; format(str,100,"Property/%d.txt",PC); if(!fexist(str)){ new File:file = fopen(str,io_write); format(str,256,"%s %d %d %d %d %s",PROPERTY_DEFAULT_OWNER,-1,PROPERTY_DEFAULT_PRICE,0,typ,DefaultName[typ]); /* O C P Z N */ // O - Owner P - Price Z - Zisk (profit) N - Name (property) fwrite(file,str); fclose(file); PropertyPrice[PC] = PROPERTY_DEFAULT_PRICE; format(PropertyName[PC],MAX_PROPERTY_NAME,"%s",DefaultName[typ]); format(PropertyOwner[PC],MAX_PLAYER_NAME,"%s",PROPERTY_DEFAULT_OWNER); }else{ new File:file = fopen(str,io_read); fread(file,str); DelChar(str); sscanf(str,"siiiiz",PropertyOwner[PC],PropertyConnect[PC],PropertyPrice[PC],PropertyProfit[PC],PropertyType[PC],PropertyName[PC]); //printf("|%s|%d|%d|%d|%d|%s|",PropertyOwner[PC],PropertyConnect[PC],PropertyPrice[PC],PropertyProfit[PC],PropertyType[PC],PropertyName[PC]); } PropertyPC[PC] = CreateStreamCp(x, y, z, 2.5); // format(str,256,"Nehnuteľnosť č.{FFFFFF}%d\n{FFFFFF}%s\n{FF0000}Owner: {FFFFFF}%s",PC,PropertyName[PC],PropertyOwner[PC]); PropertyLabel[PC] = Create3DTextLabel(str,PROPERTY_LABEL_COLOR,x,y,z+1, 80, 0, 1); CreateMapIcon(8, -1, x, y, z); //CreateDynamicMapIcon(x, y, z, 8, -1, -1, -1, -1, 100.0); }else printf("(%d/%d) Na servery je moc nehnutelností ! ",PC,MAX_PROPERTY); return true; } stock PropertySave(id){ new str[256]; format(str,100,"Property/%d.txt",id); new File:file = fopen(str,io_write); if(PropertyConnect[id]+DAYS > gettime()){ format(str,256,"%s %d %d %d %d %s",PropertyOwner[id],PropertyConnect[id],PropertyPrice[id],PropertyProfit[id],PropertyType[id],PropertyName[id]); }else{ format(str,256,"%s %d %d %d %d %s",PROPERTY_DEFAULT_OWNER,-1,PROPERTY_DEFAULT_PRICE,0,PropertyType[id],DefaultName[PropertyType[id]]); } /* O P Z N */ // O - Owner P - Price Z - Zisk (profit) N - Name (property) fwrite(file,str); fclose(file); } public PropertySaveAll(){ for(new id; id <= PC;id++){ new str[256]; format(str,100,"Property/%d.txt",id); new File:file = fopen(str,io_write); if(PropertyConnect[id]+DAYS > gettime()){ format(str,256,"%s %d %d %d %d %s",PropertyOwner[id],PropertyConnect[id],PropertyPrice[id],PropertyProfit[id],PropertyType[id],PropertyName[id]); }else{ format(str,256,"%s %d %d %d %d %s",PROPERTY_DEFAULT_OWNER,-1,PROPERTY_DEFAULT_PRICE,0,PropertyType[id],DefaultName[PropertyType[id]]); } /* O C P Z N */ // O - Owner P - Price Z - Zisk (profit) N - Name (property) C - Connect (last) fwrite(file,str); fclose(file); } } stock GetPlayerPropertyID(playerid){ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); for(new i; i <= PC;i++){ if(!strcmp(name,PropertyOwner[i],false)){ return i; } } return -1; } stock IsPlayerPropertyOwner(playerid,id){ if(!strcmp(PlayerName(playerid),PropertyOwner[id],false)) return true; return false; } stock GetPropertyOwner(playerid,id){ return PropertyName[id]; } stock IsPropertyForSale(id){ if(!strcmp(PROPERTY_DEFAULT_OWNER,PropertyOwner[id],false)) return true; return false; } //////////////////////////////////////////////////////////////////////////////////// // OnFilterScriptInit // //////////////////////////////////////////////////////////////////////////////////// public OnFilterScriptInit() { print("\n--------------------------------------"); print(" START"); print("--------------------------------------\n"); // Vehicle for(new i; i < MAX_PLAYERS; i++){ for(new x; x < MAX_PLAYER_CARS;x++){ ID[i][x] = -1; Paintjob[i][x] = -999; } } // Property new Float:pos,id; for(new i; i < MAX_PROPERTY_TYPE;i++){ id++; //printf("%d",5-id); pos: 2044.85, 1174.78, 10.67 CreateProperty(MAX_PROPERTY_TYPE-id,2044.85, 1174.78+pos, 10.67,100); pos += 50; } SetTimer("PropertySaveAll",3600000,true); return 1; } public OnPlayerConnect(playerid){ // Vehicle OnPlayerConnectCp(playerid); LoadPlayerVehicles(playerid); // Property PlayerCP[playerid] = -1; PlayerIN[playerid] = -1; new slot = GetPlayerPropertyID(playerid); if(slot > -1){ PropertyConnect[slot] = gettime(); } return true; } public OnPlayerDisconnect(playerid){ // Vehicle OnPlayerDisconnectCp(playerid); SavePlayerVehicles(playerid); //Property new slot = GetPlayerPropertyID(playerid); if(slot > -1){ PropertyConnect[slot] = gettime(); PropertySave(slot); } return true; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext,"/1")){ SetPlayerName(playerid,"k***t"); return true; } if(!strcmp(cmdtext,"/2")){ SetPlayerName(playerid,"QWER"); return true; } if(!strcmp(cmdtext,"/3")){ SetPlayerName(playerid,"QWER1"); return true; } if(!strcmp(cmdtext,"/park")){ new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0) return SCM(playerid,-1,"Niesi v aute !"); new vlastne = -1; for(new i; i < MAX_PLAYER_CARS;i++){ if(ID[playerid][i] == vehicleid){ vlastne = i; break; } } if(vlastne == -1) return SCM(playerid,-1,"Nesedíš vo vlastnom aute !"); GetVehiclePos(vehicleid,Pos[playerid][vlastne][0],Pos[playerid][vlastne][1],Pos[playerid][vlastne][2]); GetVehicleZAngle(vehicleid, Pos[playerid][vlastne][3]); SCM(playerid,-1,"Auto úspešne odparkované"); return true; } if(!strcmp(cmdtext,"/vehicle")){ new string1[700],string2[100]; for(new i;i<MAX_PLAYER_CARS;i++){ if(ID[playerid][i]==-1){ format(string2,100,"- Žiadne Vozidlo -\n"); }else{ format(string2,100,"%s\n",vehName[GetVehicleModel(ID[playerid][i])-400]); } format(string1,256,"%s%s",string1,string2); } ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,"Vehicles",string1,"Vybrať","Zrušiť"); return true; } if(!strcmp(cmdtext,"/0")){ PropertySaveAll(); return true; } return 0; } public OnPlayerInteriorChange(playerid,newinteriorid,oldinteriorid) { if(PlayerIN[playerid] > -1){ new id = PlayerIN[playerid]; if(PropertyType[id] == AMMO){ SetPlayerShopName(playerid,"AMMUN1"); }else{ SetPlayerShopName(playerid,"FDPIZA"); } } return 1; } public OnPlayerEnterCp(playerid, checkpointid){ if(PlayerCP[playerid] == -1){ for(new i; i <= PC;i++){ if(checkpointid == PropertyPC[i]){ PlayerCP[playerid] = i; } } if(PlayerCP[playerid] != -1){ //(playerid, dialogid, style, caption[], info[], button1[], button2[]) new id = PlayerCP[playerid],str[75],string[150]; format(str,75,"{FFFFFF}Property {FF0000}%s",PropertyName[id]); if(IsPropertyForSale(id)){ format(string,150,"{FFFFFF}Prajete si kúpiť {FF0000}%s{FFFFFF} za {FF0000}%d{00FF00}${FFFFFF} ?",PropertyName[id],PropertyCost[id]); ShowPlayerDialog(playerid,DIALOG_PROPERTY_BUY,0,str,string,"Áno","Nie"); }else{ if(IsPlayerPropertyOwner(playerid,id)){ switch(PropertyType[id]){ case FARBA: ShowPlayerDialog(playerid,DIALOG_FARBA_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case KOLESA: ShowPlayerDialog(playerid,DIALOG_KOLESA_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case OPRAVA: ShowPlayerDialog(playerid,DIALOG_OPRAVA_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case AMMO: ShowPlayerDialog(playerid,DIALOG_AMMO_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case JEDLO: ShowPlayerDialog(playerid,DIALOG_JEDLO_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); /* 5 - KABRILOET 6 - MOTO 7 - LOWRIDER 8 - OFFROAD 9 - FAST */ case KABRIOLET: ShowPlayerDialog(playerid,DIALOG_KABRIOLET_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case MOTO: ShowPlayerDialog(playerid,DIALOG_MOTO_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case LOWRIDER: ShowPlayerDialog(playerid,DIALOG_LOWRIDER_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case OFFROAD: ShowPlayerDialog(playerid,DIALOG_OFFROAD_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); case FAST: ShowPlayerDialog(playerid,DIALOG_FAST_OWNER,2,str,"{FFFFFF}Vybrať kasu\nZmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); } }else{ switch(PropertyType[id]){ case FARBA:{ //Černá Bílá Červená Zelená Modrá Oranžová Žlutá Růžová Šedá ShowPlayerDialog(playerid,DIALOG_FARBA_SHOP,2,str,"{FFFFFF}Náhodná\nČierna\nBiela\nČervená\nZelená\nModrá\nŽltá\nRužová\nŠedá\nFialová\nAzúrová","Áno","Nie"); } case KOLESA:{ ShowPlayerDialog(playerid,DIALOG_KOLESA_SHOP,2,str,"{FFFFFF}Shadow\nMega\nRamshine\nWires\nClassic\nTwist\nCutter\nSwitch\nGrove\nImport\nDollar\nTrance\nAtomic","Áno","Nie"); } case OPRAVA:{ ShowPlayerDialog(playerid,DIALOG_OPRAVA_SHOP,2,str,"{FFFFFF}Opraviť Motor\nOpraviť Karosériu","Áno","Nie"); } case AMMO:{ format(string,150,"{FFFFFF}Chceš vstúpiť do {FF0000}%s {FFFFFF}?\nCena za vstup je {FF0000}%d{00FF00}$",PropertyName[id],PropertyPrice[id]); ShowPlayerDialog(playerid,DIALOG_AMMO_SHOP,0,str,string,"Áno","Nie"); } case JEDLO:{ format(string,150,"{FFFFFF}Chceš vstúpiť do {FF0000}%s {FFFFFF}?\nCena za vstup je {FF0000}%d{00FF00}$",PropertyName[id],PropertyPrice[id]); ShowPlayerDialog(playerid,DIALOG_JEDLO_SHOP,0,str,string,"Áno","Nie"); } case KABRIOLET:{ ShowPlayerDialog(playerid,DIALOG_KABRIOLET_SHOP,2,str,"{FFFFFF}Comet\t\t75 000\ \nFeltzer\t100 000\ \nStallion\t125 000\ \nWindsor\t115 000","Áno","Nie"); } case MOTO:{ ShowPlayerDialog(playerid,DIALOG_MOTO_SHOP,2,str,"{FFFFFF}BMX\t\t45 000\ \nMountian Bike\t35 000\ \nFaggio\t\t10 000\ \nBF-400\t\t80 000\ \nNRG-500\t130 000\ \nPCJ-600\t100 000\ \nFCR-900\t95 000\ \nFreeway\t110 000\ \nSanchez\t115 000\ \nQuad\t\t125 000","Áno","Nie"); } case LOWRIDER:{ ShowPlayerDialog(playerid,DIALOG_LOWRIDER_SHOP,2,str,"{FFFFFF}Blade\t\t155 000\ \nBroadway\t100 000\ \nRemington\t75 000\ \nSavanna\t140 000\ \nSlamvan\t150 000\ \nTornado\t135 000\ \nVoodoo\t\t80 000","Áno","Nie"); } case OFFROAD:{ ShowPlayerDialog(playerid,DIALOG_OFFROAD_SHOP,2,str,"{FFFFFF}Bandito\t100 000\ \nBF Injection\t125 000\ \nHuntley\t79 000\ \nLandstalker\t65 000\ \nMesa\t\t55 000\ \nMonster\t175 000\ \nRancher\t140 000\ \nSandking\t110 000","Áno","Nie"); } case FAST:{ ShowPlayerDialog(playerid,DIALOG_FAST_SHOP,2,str,"{FFFFFF}Alpha\t\t80 000\ \nBanshee\t85 000\ \nBuffalo\t93 000\ \nBullet\t\t100 000\ \nCheath\t\t99 000\ \nClub\t\t45 000\ \nEuros\t\t75 000\ \nFlash\t\t50 000\ \nHotring Racer\t170 000\ \nInfernus\t165 000\ \nJester\t\t150 000\ \nPhoenix\t135 000\ \nSabre\t\t90 000\ \nSuper GT\t120 000\ \nTurismo\t163 000","Áno","Nie"); } } } } } } return true; } public OnPlayerLeaveCp(playerid, checkpointid){ PlayerCP[playerid] = -1; return true; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { //========================================== VEHICLE SYSTEM =======================================// if(dialogid == DIALOG_MENU){ if(response){ SetPVarInt(playerid,"VehiclesSelected",listitem); if(ID[playerid][listitem] == -1){ // prázdne auto ShowPlayerDialog(playerid,DIALOG_BUY,0,"Vehicles","Auto si môžeš kúpiť pri niakej nehnuteľnosti s predajom áut !","Vybrať","Zrušiť"); }else{ // plne auto ShowPlayerDialog(playerid,DIALOG_CONFIG,DIALOG_STYLE_LIST,"Vehicles","Respawn\nNastavenia\nPredať","Vybrať","Zrušiť"); } } return true; } if(dialogid == DIALOG_BUY){ if(response){ // Sem nič netreba... } return true; } if(dialogid == DIALOG_CONFIG){ if(response){ new slot = GetPVarInt(playerid,"VehiclesSelected"); switch(listitem){ case 0:{ SetVehiclePos(ID[playerid][slot],Pos[playerid][slot][0],Pos[playerid][slot][1],Pos[playerid][slot][2]); SetVehicleZAngle(ID[playerid][slot], Pos[playerid][slot][3]); } case 1:{ ShowPlayerDialog(playerid,DIALOG_SETINGS,DIALOG_STYLE_LIST,"Vehicles","Motor\nSvetla\nKapota\nKufor\nŠPZ","Vybrať","Zrušiť"); //DIALOG_SETINGS } case 2:{ DeletePlayerVehicle(playerid,slot); SCM(playerid,-1,"Predal si svoje auto, dostal 20 000 ako šrotovné"); GivePlayerMoney(playerid,20000); } } } return true; } if(dialogid == DIALOG_SETINGS){ if(response){ new slot = GetPVarInt(playerid,"VehiclesSelected"); if(GetPlayerVehicleID(playerid) != ID[playerid][slot]) return SCM(playerid,-1,"Musíš sedieť vo svojom aute !"); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective); switch(listitem){ case 0:{ if(VehicleParams[playerid][slot][0] == 0){ SetVehicleParamsEx(ID[playerid][slot],VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); VehicleParams[playerid][slot][0] = 1; }else{ SetVehicleParamsEx(ID[playerid][slot],VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); VehicleParams[playerid][slot][0] = 1; } } case 1:{ if(VehicleParams[playerid][slot][1] == 0){ SetVehicleParamsEx(ID[playerid][slot],engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective); VehicleParams[playerid][slot][1] = 1; }else{ SetVehicleParamsEx(ID[playerid][slot],engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective); VehicleParams[playerid][slot][1] = 0; }} case 2:{ if(VehicleParams[playerid][slot][2] == 0){ SetVehicleParamsEx(ID[playerid][slot],engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective); VehicleParams[playerid][slot][2] = 1; }else{ SetVehicleParamsEx(ID[playerid][slot],engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective); VehicleParams[playerid][slot][2] = 0; }} case 3:{ if(VehicleParams[playerid][slot][3] == 0){ SetVehicleParamsEx(ID[playerid][slot],engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective); VehicleParams[playerid][slot][3] = 1; }else{ SetVehicleParamsEx(ID[playerid][slot],engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective); VehicleParams[playerid][slot][3] = 0; }} case 4:{ ShowPlayerDialog(playerid,DIALOG_SPZ,1,"Vehicle","Zadaj text, ktorý chceš na ŠPZ-tke","Ano","Nie"); } } } return true; } if(dialogid == DIALOG_SPZ){ if(response){ new slot = GetPVarInt(playerid,"VehiclesSelected"); if(strlen(inputtext) >30 || strlen(inputtext) < 1) return ShowPlayerDialog(playerid,DIALOG_SPZ,1,"Vehicle","Rozmedzie textu od 0 do 29\nZadaj text, ktorý chceš na ŠPZ-tke","Ano","Nie"); //if(GetPlayerVehicleID(playerid) == ID[playerid][slot]) return SCM(playerid,-1,"Nemôžeš sedieť v aute !"); RemovePlayerFromVehicle(playerid,GetPlayerVehicleID(playerid)); SetVehicleNumberPlate(ID[playerid][slot],inputtext); new Float:x,Float:y,Float:z; GetVehiclePos( ID[playerid][slot],x,y,z); SetVehicleToRespawn(ID[playerid][slot]); SetVehiclePos(ID[playerid][slot],x,y,z); } return true; } //========================================== PROPERTY SYSTEM =======================================// if(dialogid == DIALOG_PROPERTY_BUY){ if(response){ new id = PlayerCP[playerid]; if(GetPlayerMoney(playerid) < PropertyCost[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí, na kúpenie tejto nehnuteľnosti !"); if(GetPlayerPropertyID(playerid) > -1) return SendClientMessage(playerid,-1,"Už jednu nehnuteľnosť máš !"); GivePlayerMoney(playerid,-PropertyCost[id]); format(PropertyOwner[id],MAX_PLAYER_NAME,"%s",PlayerName(playerid)); PropertyConnect[id] = gettime(); new str[256]; format(str,256,"Nehnuteľnosť č.{FFFFFF}%d\n{FFFFFF}%s\n{FF0000}Owner: {FFFFFF}%s",id,PropertyName[id],PropertyOwner[id]); Update3DTextLabelText(PropertyLabel[id], PROPERTY_LABEL_COLOR, str); SendClientMessage(playerid,-1,"Kúpil si si novú nehnuteľnosť !"); } return true; } if(dialogid == DIALOG_FARBA_OWNER || dialogid == DIALOG_KOLESA_OWNER || dialogid == DIALOG_OPRAVA_OWNER){ if(response){ new id = PlayerCP[playerid]; //ShowPlayerDialog(playerid,DIALOG_FARBA_OWNER,2,str,"{FFFFFF}Zmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); switch(listitem){ case 0:{ new str[128]; format(str,128,"Zisk firmy činil %d$",PropertyProfit[id]); GivePlayerMoney(playerid,PropertyProfit[id]); SendClientMessage(playerid,-1,str); PropertyProfit[id] = 0; } case 1: ShowPlayerDialog(playerid,DIALOG_TYP_CHANGE,2,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Lakovňa\nPneuservis\nOpravovňa","Áno","Nie"); case 2: ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj novú cenu !","Áno","Nie"); case 3: ShowPlayerDialog(playerid,DIALOG_NAME_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj nový názov nehnuteľnosti !","Áno","Nie"); case 4: ShowPlayerDialog(playerid,DIALOG_PROPERTY_SELL,0,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Naozaj chceš {FF0000}Predať {FFFFFF}firmu ?","Áno","Nie"); } } return true; } if(dialogid == DIALOG_AMMO_OWNER || dialogid == DIALOG_JEDLO_OWNER){ if(response){ new id = PlayerCP[playerid]; //ShowPlayerDialog(playerid,DIALOG_JEDLO_OWNER,2,str,"{FFFFFF}Zmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); switch(listitem){ case 0:{ new str[128]; format(str,128,"Zisk firmy činil %d$",PropertyProfit[id]); GivePlayerMoney(playerid,PropertyProfit[id]); SendClientMessage(playerid,-1,str); PropertyProfit[id] = 0; } case 1: ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj novú cenu !","Áno","Nie"); case 2: ShowPlayerDialog(playerid,DIALOG_NAME_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj nový názov nehnuteľnosti !","Áno","Nie"); case 3: ShowPlayerDialog(playerid,DIALOG_PROPERTY_SELL,0,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Naozaj chceš {FF0000}Predať {FFFFFF}firmu ?","Áno","Nie"); } } return true; } if(dialogid == DIALOG_TYP_CHANGE){ if(response){ new id = PlayerCP[playerid]; PropertyType[id] = listitem; new str[128]; format(str,128,"Zmenil si typ nehnuteľnosti na %s",DefaultName[listitem]); SendClientMessage(playerid,-1,str); } return true; } if(dialogid == DIALOG_PRICE_CHANGE){ if(response){ new id = PlayerCP[playerid]; if(!IsNumeric(inputtext)) return ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{ff0000}Cena musí byť číselná !\n{FFFFFF}Zadaj novú cenu !","Áno","Nie"); new cena = strval(inputtext); new str[128]; if(cena < 0 || cena > MAX_DEFAULT_CENA){ format(str,128,"{ff0000}Cena musí byť od 1 do %d !\n{FFFFFF}Zadaj novú cenu !",MAX_DEFAULT_CENA); ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config",str,"Áno","Nie"); return true; } PropertyPrice[id] = cena; format(str,128,"Cenu za tovar v nehnuteľnosti si nastavil na %d",cena); SendClientMessage(playerid,-1,str); } return true; } if(dialogid == DIALOG_NAME_CHANGE){ if(response){ new id = PlayerCP[playerid]; new len = strlen(inputtext); if(len < MIN_DEFAULT_NAME || len > MAX_PROPERTY_NAME) return ShowPlayerDialog(playerid,DIALOG_NAME_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zlá dĺžka názvu !\n{FFFFFF}Zadaj nový názov nehnuteľnosti !","Áno","Nie"); format(PropertyName[id],MAX_PROPERTY_NAME,"%s",inputtext); new str[256]; format(str,128,"Názov nehnuteľnosti zmenený na %s",inputtext); SendClientMessage(playerid,-1,str); format(str,256,"Nehnuteľnosť č.{FFFFFF}%d\n{FFFFFF}%s\n{FF0000}Owner: {FFFFFF}%s",id,PropertyName[id],PropertyOwner[id]); Update3DTextLabelText(PropertyLabel[id], PROPERTY_LABEL_COLOR, str); } return true; } if(dialogid == DIALOG_PROPERTY_SELL){ if(response){ new id = PlayerCP[playerid]; format(PropertyName[id],MAX_PROPERTY_NAME,"%s",DefaultName[PropertyType[id]]); format(PropertyOwner[id],MAX_PLAYER_NAME,"%s",PROPERTY_DEFAULT_OWNER); new str[256]; format(str,256,"Nehnuteľnosť č.{FFFFFF}%d\n{FFFFFF}%s\n{FF0000}Owner: {FFFFFF}%s",id,PropertyName[id],PropertyOwner[id]); Update3DTextLabelText(PropertyLabel[id], PROPERTY_LABEL_COLOR, str); SendClientMessage(playerid,-1,"Predal si svoju nehnuteľnosť !"); } return true; } if(dialogid == DIALOG_FARBA_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0) return SendClientMessage(playerid,-1,"Musíš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; //Čierna\nBiela\nČervená\nZelená\nModrá\nŽltá\nRužová\nŠedá\nFialová\nAzúrová switch(listitem){ case 0: ChangeVehicleColor(vehicleid, random(127), random(127)); case 1: ChangeVehicleColor(vehicleid, 0,0); case 2: ChangeVehicleColor(vehicleid, 1,1); case 3: ChangeVehicleColor(vehicleid, 151,151); case 4: ChangeVehicleColor(vehicleid, 86,86); case 5: ChangeVehicleColor(vehicleid, 2,2); case 6: ChangeVehicleColor(vehicleid, 6,6); case 7: ChangeVehicleColor(vehicleid, 146,146); case 8: ChangeVehicleColor(vehicleid, 118,118); case 9: ChangeVehicleColor(vehicleid, 149,149); case 10:ChangeVehicleColor(vehicleid, 146,146); } } return true; } if(dialogid == DIALOG_KOLESA_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0) return SendClientMessage(playerid,-1,"Musíš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; AddVehicleComponent(vehicleid, 1073+listitem); } return true; } if(dialogid == DIALOG_OPRAVA_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid == 0) return SendClientMessage(playerid,-1,"Musíš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; //Opraviť Motor\nOpraviť Karosériu if(listitem == 0) SetVehicleHealth(vehicleid,1000); else RepairVehicle(vehicleid); } return true; } // AMMO NATIONS // POS: 285.75, -38.40, 1001.52 INT: 1 if(dialogid == DIALOG_AMMO_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; PlayerIN[playerid] = id; SetPlayerPos(playerid,285.75,-38.40,1001.52); SetPlayerInterior(playerid,1); SetPlayerVirtualWorld(playerid,id); SendClientMessage(playerid,-1,"Pre opustenie budovy stlač klávesu 'N' pri vchode !"); } return true; } // PIZZA STACK //POS: 372.37, -130.13, 1001.49 INT: 5 if(dialogid == DIALOG_JEDLO_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); if(GetPlayerMoney(playerid) < PropertyPrice[id]) return SendClientMessage(playerid,-1,"Nemáš dostatok peňazí !"); GivePlayerMoney(playerid,-PropertyPrice[id]); PropertyProfit[id] += PropertyPrice[id]; PlayerIN[playerid] = id; SetPlayerPos(playerid,372.37, -130.13, 1001.49); SetPlayerInterior(playerid,5); SetPlayerVirtualWorld(playerid,id); SendClientMessage(playerid,-1,"Pre opustenie budovy stlač klávesu 'N' pri vchode !"); } return true; } if(dialogid == DIALOG_KABRIOLET_OWNER || dialogid == DIALOG_MOTO_OWNER || dialogid == DIALOG_LOWRIDER_OWNER || dialogid == DIALOG_OFFROAD_OWNER || dialogid == DIALOG_FAST_OWNER){ if(response){ new id = PlayerCP[playerid]; //ShowPlayerDialog(playerid,DIALOG_FARBA_OWNER,2,str,"{FFFFFF}Zmeniť typ\nZmeniť Cenu\nZmeniť Názov\nPredať firmu","Áno","Nie"); switch(listitem){ case 0:{ new str[128]; format(str,128,"Zisk firmy činil %d$",PropertyProfit[id]); GivePlayerMoney(playerid,PropertyProfit[id]); SendClientMessage(playerid,-1,str); PropertyProfit[id] = 0; } case 1: ShowPlayerDialog(playerid,DIALOG_TYP_CHANGE2,2,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Kabriolet\nMoto\nLowrider\nOffroad\nSport","Áno","Nie"); case 2: ShowPlayerDialog(playerid,DIALOG_PRICE_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj novú cenu !","Áno","Nie"); case 3: ShowPlayerDialog(playerid,DIALOG_NAME_CHANGE,1,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Zadaj nový názov nehnuteľnosti !","Áno","Nie"); case 4: ShowPlayerDialog(playerid,DIALOG_PROPERTY_SELL,0,"{FFFFFF}Property {FF0000}Config","{FFFFFF}Naozaj chceš {FF0000}Predať {FFFFFF}firmu ?","Áno","Nie"); } } return true; } if(dialogid == DIALOG_TYP_CHANGE2){ if(response){ new id = PlayerCP[playerid]; PropertyType[id] = listitem+5; new str[128]; format(str,128,"Zmenil si typ nehnuteľnosti na %s",DefaultName[listitem+5]); SendClientMessage(playerid,-1,str); } return true; } if(dialogid == DIALOG_KABRIOLET_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"{FFAF00} Vystup z auta"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,480,75000,0,id); case 1: BuyCar(playerid,533,100000,0,id); case 2: BuyCar(playerid,439,125000,0,id); case 3: BuyCar(playerid,555,115000,0,id); } } return true; } if(dialogid == DIALOG_MOTO_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,481,45000,0,id); case 1: BuyCar(playerid,510,35000,0,id); case 2: BuyCar(playerid,462,10000,0,id); case 3: BuyCar(playerid,581,80000,0,id); case 4: BuyCar(playerid,522,130000,0,id); case 5: BuyCar(playerid,461,100000,0,id); case 6: BuyCar(playerid,521,95000,0,id); case 7: BuyCar(playerid,463,110000,0,id); case 8: BuyCar(playerid,468,115000,0,id); case 9: BuyCar(playerid,471,125000,0,id); } } return true; } if(dialogid == DIALOG_LOWRIDER_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,536,155000,0,id); case 1: BuyCar(playerid,575,100000,0,id); case 2: BuyCar(playerid,534,75000,0,id); case 3: BuyCar(playerid,567,140000,0,id); case 4: BuyCar(playerid,535,150000,0,id); case 5: BuyCar(playerid,576,135000,0,id); case 6: BuyCar(playerid,412,80000,0,id); } } return true; } if(dialogid == DIALOG_OFFROAD_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,568,100000,0,id); case 1: BuyCar(playerid,424,125000,0,id); case 2: BuyCar(playerid,579,79000,0,id); case 3: BuyCar(playerid,400,65000,0,id); case 4: BuyCar(playerid,500,55000,0,id); case 5: BuyCar(playerid,557,175000,0,id); case 6: BuyCar(playerid,505,140000,0,id); case 7: BuyCar(playerid,495,110000,0,id); } } return true; } if(dialogid == DIALOG_FAST_SHOP){ if(response){ new id = PlayerCP[playerid]; new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid > 0) return SendClientMessage(playerid,-1,"Nemôžeš byť v aute !"); //BuyCar(playerid,model,cena,type = 1) switch(listitem){ case 0: BuyCar(playerid,602,80000,0,id); case 1: BuyCar(playerid,429,85000,0,id); case 2: BuyCar(playerid,402,93000,0,id); case 4: BuyCar(playerid,541,100000,0,id); case 5: BuyCar(playerid,589,45000,0,id); case 6: BuyCar(playerid,587,75000,0,id); case 7: BuyCar(playerid,565,50000,0,id); case 8: BuyCar(playerid,494,170000,0,id); case 9: BuyCar(playerid,411,165000,0,id); case 10:BuyCar(playerid,559,150000,0,id); case 11:BuyCar(playerid,603,135000,0,id); case 12:BuyCar(playerid,475,90000,0,id); case 13:BuyCar(playerid,506,120000,0,id); case 14:BuyCar(playerid,451,163000,0,id); } } return true; } /* #define DIALOG_KABRIOLET_SHOP 1320 #define DIALOG_MOTO_SHOP 1321 #define DIALOG_LOWRIDER_SHOP 1322 #define DIALOG_OFFROAD_SHOP 1323 #define DIALOG_FAST_SHOP 1324 */ return 1; }//PlayerCP[playerid] = -1; public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){ if(newkeys == KEY_NO){ if(PlayerIN[playerid] != -1){ if(IsPlayerInRangeOfPoint(playerid,5,372.37, -130.13, 1001.49) || IsPlayerInRangeOfPoint(playerid,5,285.75,-38.40,1001.52)){ new id = PlayerIN[playerid]; PlayerIN[playerid] = -1; PlayerCP[playerid] = id; SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); SetPlayerPos(playerid,PropertyPos[id][0],PropertyPos[id][1],PropertyPos[id][2]); } } } return true; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { for(new i; i < MAX_PLAYER_CARS;i++){ if(vehicleid == ID[playerid][i]){ Color[playerid][i][0] = color1; Color[playerid][i][1] = color2; break; } } return 1; } forward Float:InfrontOf(playerid,&Float:x,&Float:y,Float:vzd); Float:InfrontOf(playerid,&Float:x,&Float:y,Float:vzd)// by Y_Less { new Float:a; new vehicleid = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,x,y,a); if(IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(vehicleid,a); else GetPlayerFacingAngle(playerid,a); x += (vzd * floatsin(-a,degrees)); y += (vzd * floatcos(-a,degrees)); return a; } stock IsNumeric(const string[]) { new length=strlen(string); if (length==0) return false; for (new i = 0; i < length; i++) { if ((string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+')|| (string[i]=='-' && i!=0)|| (string[i]=='+' && i!=0)) return false; } if (length==1 && (string[0]=='-' || string[0]=='+')) return false; return true; } stock DelChar(tstring[]) { new ln = strlen(tstring); if(tstring[ln-2] == '\r')tstring[ln-2] = '\0'; if(tstring[ln-1] == '\n')tstring[ln-1] = '\0'; } stock fcreate(filename[]) { if (fexist(filename)){return false;} new File:fhandle = fopen(filename,io_write); fclose(fhandle); return true; } stock PlayerName(playerid){ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); return name; } stock sscanf(string[], format[], {Float,_}:...) // by Y_Less { #if defined isnull if (isnull(string)) #else if (string[0] == 0 || (string[0] == 1 && string[1] == 0)) #endif { return format[0]; } #pragma tabsize 4 new formatPos = 0, stringPos = 0, paramPos = 2, paramCount = numargs(), delim = ' '; while (string[stringPos] && string[stringPos] <= ' ') { stringPos++; } while (paramPos < paramCount && string[stringPos]) { switch (format[formatPos++]) { case '\0': { return 0; } case 'i', 'd': { new neg = 1, num = 0, ch = string[stringPos]; if (ch == '-') { neg = -1; ch = string[++stringPos]; } do { stringPos++; if ('0' <= ch <= '9') { num = (num * 10) + (ch - '0'); } else { return -1; } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new num = 0, ch = string[stringPos]; do { stringPos++; switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } default: { return -1; } } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new changestr[16], changepos = 0, strpos = stringPos; while(changepos < 16 && string[strpos] && string[strpos] != delim) { changestr[changepos++] = string[strpos++]; } changestr[changepos] = '\0'; setarg(paramPos,0,_:floatstr(changestr)); } case 'p': { delim = format[formatPos++]; continue; } case '\'': { new end = formatPos - 1, ch; while ((ch = format[++end]) && ch != '\'') {} if (!ch) { return -1; } format[end] = '\0'; if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1) { if (format[end + 1]) { return -1; } return 0; } format[end] = '\''; stringPos = ch + (end - formatPos); formatPos = end + 1; } case 'u': { new end = stringPos - 1, id = 0, bool:num = true, ch; while ((ch = string[++end]) && ch != delim) { if (num) { if ('0' <= ch <= '9') { id = (id * 10) + (ch - '0'); } else { num = false; } } } if (num && IsPlayerConnected(id)) { setarg(paramPos, 0, id); } else { #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif string[end] = '\0'; num = false; new name[MAX_PLAYER_NAME]; id = end - stringPos; foreach (Player, playerid) { GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, string[stringPos], true, id)) { setarg(paramPos, 0, playerid); num = true; break; } } if (!num) { setarg(paramPos, 0, INVALID_PLAYER_ID); } string[end] = ch; #if defined __SSCANF_FOREACH__ #undef foreach #undef __SSCANF_FOREACH__ #endif } stringPos = end; } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != delim) { setarg(paramPos, i++, ch); } if (!i) { return -1; } } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ') { stringPos++; } while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' ')) { stringPos++; } paramPos++; } do { if ((delim = format[formatPos++]) > ' ') { if (delim == '\'') { while ((delim = format[formatPos++]) && delim != '\'') {} } else if (delim != 'z') { return delim; } } } while (delim > ' '); return 0; }
  4. zdravím. potřebuju pomoc s tím že když hrac sedne do auta tak se spustí na minutu alarm. díky.
  5. Zdravim,chtěl bych poradit jak mám udělat aby pisnišky hrály za sebou. př. hrác napiše /mp3 a začne mu hrat hduba skonci a začne hned dalši DIky
  6. Potřeboval bych pomoc jak udělat to že hrac si muže koupit pouze jeden dům. House System : EQHS Autor : QWER Pastebin : http://pastebin.com/LajEgrfk Diky moc !
  7. arci224

    pomoc Chat

    Mam pawn kód ale chci aby to psalo jakoby TITULY ale kyž napíšu něco do chatu tak to napíše 2x, 1x správně a to 2x špatně - obyčejně prosím poradte public OnPlayerText(playerid, text[]) { new atext[60]; if(PlayerInfo[playerid][pAdmin] == 0){ atext = ""; } if(PlayerInfo[playerid][pAdmin] == 1){ atext = "{FFFF00}Moderátor{FFFFFF}"; } if(PlayerInfo[playerid][pAdmin] == 2){ atext = "{0000FF}Administrátor{FFFFFF}"; } if(PlayerInfo[playerid][pAdmin] == 3){ atext = "{00FF00}Hlavní Admin{FFFFFF}"; } new vip[60]; new Name[26]; GetPlayerName(playerid,Name,26); if(PlayerInfo[playerid][pVip] == 1){ vip = "{99FF66}VIP{FFFFFF}"; } new string[128]; format(string,sizeof(string),"[ %s ]%s[ %s ]: %s",atext,Name, vip,text); SendClientMessageToAll(-1,string); return 1; }
  8. Iron[MaN]

    pomoc Andorid

    Zdravím,předem se omlouvám jestli to sen nemá patřit. Našel sem nový telefon Sony Xperia TIPO ST21i,ale je asi zablokovaný tak,že to po mne vyžaduje kontrolní otázku narození a nebo učet obchod play toho telefonu. Chtěl bych se zeptat jestli nevíte o nějakem programu nebo způsobu jak ho odblogovat.
  9. Kodek

    pomoc [HELP]

    new farba = strval(params), pos = chrfind(' ',params); Dobrý deň chcem sa spytať čo mam v tomto riadku zle. Errory: error 033: array must be indexed (variable "-unknown-") Ďakujem za radu!
  10. arci224

    pomoc Pozice

    Takže mam prez Y_INI ukládaní to funguje, i ukládaní pozice. ale po smrti mě to načte tam kde mam souřadnice v souboru, můžete my poradit aby to spawnovalo tam kde ma ?. po smrti na : 1244.711059, 332.975585, 19.554687 Code SPAWNU public OnPlayerSpawn(playerid) { if(PlayerInfo[playerid][pSkin]==0) { SetPlayerSkin(playerid, 250); } else { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); } if(PlayerInfo[playerid][pLastX] == 0.0 && PlayerInfo[playerid][pLastY] == 0.0) { SetPlayerPos(playerid, 1244.711059, 332.975585, 19.554687); } else SetPlayerPos(playerid, PlayerInfo[playerid][pLastX], PlayerInfo[playerid][pLastY], PlayerInfo[playerid][pLastZ]); SetPlayerInterior(playerid, 0); TogglePlayerControllable(playerid,1); SetPlayerColor(playerid, COLOR_GRAY); return 1; } // DEATH: public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[killerid][pKills]++; PlayerInfo[playerid][pDeaths]++; return 1; }
  11. arci224

    pomoc AC

    Dobrý den takze mam prikaz /ac, ale ked vehre ho vyuziji a zadam /ac caute vseci tak se objevi /ac caute nevite jak to opravit - codee Compiluje se to bez erroru.
  12. arci224

    pomoc Error

    Dobrý den dělám si GM ale dostal sem error vubec nevím jak řešit - Error : C:\Users\ASUS\Desktop\pawn\servery\gta2\gamemodes\povolani.pwn(414) : error 029: invalid expression, assumed zero Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. CODE -- VYRESIL SEM SI TO SAM.
  13. RiCoCz

    pomoc ban

    čaute, mam menši problem s přikazem /ban dal sem ho přes timer aby ukazovalo hráči kdo ho zabanoval a duvod to funguje,ale v samp.ban mi to nezapiše ten duvod za co dostal ban pls help
  14. RiCoCz

    pomoc ban

    čaute, mam menši problem s přikazem /ban dal sem ho přes timer aby ukazovalo hráči kdo ho zabanoval a duvod to funguje,ale v samp.ban mi to nezapiše ten duvod za co dostal ban pls help helpne mi teda někdo pls ?
  15. arci224

    pomoc Obejcty

    Dobr´den takze mazu si objecty v map editoru hodim to pak do GM, ale ve hre se to nesmaze public OnPlayerConnect(playerid) { RemoveBuildingForPlayer(playerid, 13062, 266.3594, 20.1328, 5.4844, 0.25); RemoveBuildingForPlayer(playerid, 1440, 243.9531, 24.6172, 2.0156, 0.25); RemoveBuildingForPlayer(playerid, 3287, 259.8359, -4.0313, 6.1094, 0.25); RemoveBuildingForPlayer(playerid, 3296, 259.8359, -4.0313, 6.1094, 0.25); RemoveBuildingForPlayer(playerid, 1684, 276.8438, -2.4297, 2.8828, 0.25); RemoveBuildingForPlayer(playerid, 13059, 266.3594, 20.1328, 5.4844, 0.25); RemoveBuildingForPlayer(playerid, 1440, 255.2734, 22.7734, 1.8984, 0.25); SetPlayerColor(playerid, COLOR_GRAY); TextDrawShowForPlayer(playerid,Napis); if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Přihlášení",""COL_WHITE"Zadejte heslo pro přihlášení.","Přihlásit","Odejít"); } else//pokud není registrován { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Zaregistrujte se prosím",""COL_WHITE"Zadejte vaše heslo pro nový účet.","Registrovat","Odejít"); } return 1; } Code.
  16. arci224

    pomoc /me /do /b

    Dobrý den žádam o pomoc. Příkaz viem udělat ale neviem udělat na omezený dosah. protože se snažím udělat RP Mod tak děkuji za pomoc + Jak udělat vozidlo omezené na hodnost. (HODNOST - podminka: PlayerInfo[playerid][pAdmin]>=1
  17. arci224

    pomoc Compile

    Dobrý den takže když jsi compiluji GM VIZ: Ale když to dám compilovat tak mi přestane odpovídat compiiler, a pak když začne tak mi to vyhodí chybu že Windows vyžaduje ukončení Compilu. a necompilujee se mi to do AMX- Code viz výše //Edit: Vyřešeno nešlo to kuli chybným returnům.
  18. Nevím proč ale když to chci zkompilovat tak my to vyhodí chyby C:\Users\ASUS\Desktop\pawn\servery\gta2\gamemodes\povolani.pwn(428) : warning 217: loose indentation C:\Users\ASUS\Desktop\pawn\servery\gta2\gamemodes\povolani.pwn(388) : warning 203: symbol is never used: "params" C:\Users\ASUS\Desktop\pawn\servery\gta2\gamemodes\povolani.pwn(452) : warning 217: loose indentation C:\Users\ASUS\Desktop\pawn\servery\gta2\gamemodes\povolani.pwn(430) : warning 203: symbol is never used: "params" C:\Users\ASUS\Desktop\pawn\servery\gta2\gamemodes\povolani.pwn(457) : warning 217: loose indentation C:\Users\ASUS\Desktop\pawn\servery\gta2\gamemodes\povolani.pwn(454) : warning 203: symbol is never used: "params" Začinal jsem povolani dle navodu ale uplne hodne veci sem si tam pridal sam PWN: /* DELETE */
  19. potřebuji helnout s SL577 potřebuji to dat amx ale nejde to hazi mito 26 chyb ale všechno mam dany spravně
  20. Zdravim. po hodne dlouhy dobe zakladam help, jelikoz s timhle nemam moc zkusenot. jedna se o PlayerTextDraw jak jiz nazev naznacuje. stock UpdateBOS(playerid) { if(GetPVarInt(playerid,"Spawned") == 1) { new bostext[128]; PlayerTextDrawDestroy(playerid,pStats[playerid]); format(bostext, sizeof(bostext), "%d~n~%d~n~%s~n~%f",pInfo[playerid][LVL],pInfo[playerid][XP],pInfo[playerid][GID],pInfo[playerid][PYC] ); pStats[playerid] = CreatePlayerTextDraw(playerid,47.000000, 359.000000, bostext); PlayerTextDrawBackgroundColor(playerid,pStats[playerid], 255); PlayerTextDrawFont(playerid,pStats[playerid], 2); PlayerTextDrawLetterSize(playerid,pStats[playerid], 0.250000, 1.100000); PlayerTextDrawColor(playerid,pStats[playerid], -1); PlayerTextDrawSetOutline(playerid,pStats[playerid], 0); PlayerTextDrawSetProportional(playerid,pStats[playerid], 1); PlayerTextDrawSetShadow(playerid,pStats[playerid], 1); // SendClientMessage(playerid,-1,"UpdateBOS"); } } prilozeny kod je spousten timerem, problem je ze se vubec nezobrazi. kdyz sem to pouzival soucasne s includem aCMenu tak mi prepisoval string prvniho PlayerTextDrawu. kdyz sem aCMenu predelal aby cely fungovalo pres klasickej TD a ne jako PTD, tak se stejne zminovany kod v poradku spousti ale nezobrazuje se ten PlayerTextDraw. Mate s tim nekdo nejakou zkusenost?
  21. Čau. abych přešel k věci zkouším něco nového co jsem v jave nedělal. a potřebuju jestli by mi někdo neporadil jak poslat email přes javu. hledám jsem na netu pár navodu ale zatím žádnej nefungovaly ps: nepotřebuju to přes JavaMail potřebuju to na norm javě pokud mě chápete. když tak dík za help.
  22. Hazzard

    pomoc Radio

    Ahoj mám vytvořené rádio které funguje jenom ve vozidlech a když vystoupí tak přestane hrát (funguje). Ale potřeboval bych že když znova nastoupí tak začne samo hrát rádio které měl předtím puštěné.
  23. Hazzard

    pomoc MapIcony

    Ahoj mám problém dělám si systém nemovitostí ale mám problém s MapIconama.. Mám vytvořené v OnPlayerConnect ikonky volných nemovitostí ale když si nějaký hráč koupí nemovitost tak se přemění na červenou ikonku ale pro ostatní hráče je pořád zelená...
  24. Ahoj, .. přejdu rovnou k věci, je to tak dva týdny, co jsem si změnil angličtinu na češtinu (u Windows 7) Vše je v pořádku, vše funguje jak má, až na jednu věc, kterou je Pawno a SAMP, v techhto dvouch programech mi nejdou háčky a čárky, nevíte někdo prosím čim by to mohl být? Přikládám screen z Pawna. Jo ještě, ty háčky.. když třeba v pawnu dám háčky, tak se mi zobrazujou tak jako na obrázku, ale ostatním se pak na serveru zobrují jako háčky Na obrázku je napsáno "příliš žluťoučký koníček" - všem děkuji předem za pomoc.
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