public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
SendClientMessage(killerid, GREEN, "Zabil jsi nepřítele. (respekt +1)");
SendClientMessage(playerid, RED, "Zabil tě nepřítel. (respekt -1)");
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
}
else if(killerid == INVALID_PLAYER_ID)
{
SendClientMessage(killerid, RED, "Zabil jsi se. (respekt -1)");
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
}
return 1;
}
Tohle jsi myslel?