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_Tomas9_

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_Tomas9_ last won the day on 26. Březen 2013

_Tomas9_ had the most liked content!

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About _Tomas9_

  • Narozeniny 08/23/1996

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    c.ronaldooooo7

Návštěvníci

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  1. Zdravím hľadám pawnera pre náš portál Mix-Arena.eu do SA:MP sekcie. Potrebujem niekoho schopného kto by sa vedel starať o server a o ľudí. Pre viac informacií ma kontaktujte a všetko potrebné dohodneme. Ďakujem
  2. _Tomas9_

    script Warp systém

    Prečo si neskúsil niečo lepšie warpy su už všade a je ich plno mohol si vymislieť niečo nové a zakomponovať to dotoho.
  3. _Tomas9_

    script VIP Systém by Wenom18

    Snaha sa ma vždy ceniť I keď tých VIP scriptov tu bolo veľa a aj bude 7/10 za prevedenie 8/10 zručnosť celkovo 9/10 , moj názor niekedy možno spravíš sms VIP systém čo trhneš zo všetkými VIP
  4. _Tomas9_

    gamemode ZeroSamp

    Pekná Vlastná práca to sa cení 8/10+rep
  5. Ak to je tvoje tak pekná práca niekomu sa určite zíde
  6. _Tomas9_

    script Pravidla v dialogu

    Ďakujem vám, niekomu sa može zísť Teraz chcem začat zase s niečím tažším otom to je sa učiť pawno počase by som aj gamemod chcel robi´t podla priležitosťi
  7. _Tomas9_

    script Pravidla v dialogu

    Ahoj ahoj takže už dlkšie som chcel na svoj server niečo také ako pravidla tak som si ich spravil a chcem ich aj tu dať. #include <a_samp> #define FILTERSCRIPT #if defined FILTERSCRIPT #pragma tabsize 0 //Msg Defines #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA //Dialog Defines #define COLOR_GREEN 0x33AA33AA #define red {FF0000} #define yellow {D9FF00} #define green {009900} #define KickBox 1 //------------------------------------------------------------------------------ public OnFilterScriptInit() { return 1; } public OnFilterScriptExit() { return 1; } #endif public OnPlayerConnect(playerid) { ShowPlayerDialog(playerid, KickBox, DIALOG_STYLE_MSGBOX, "{009900}Pravidla Servera!", "{FF0000}Pravidlo 1: Nepouživať Cheaty!\n\n{D9FF00}Pravidlo 2: SPAWN kill je zakázaný!\n\n{FF0000}Pravidlo 3: Nenadávať spoluhráčom a adminom!\n\n{D9FF00}Pravidlo 4: Nerušiť pri akciach!Trestá sa Kickom!\n\n{FF0000}Pravidlo 5: Nezabíjať hráčov ked si dávaju do Banky peniaze!\n\n{D9FF00}Pravidlo 6: Nezasahovať do duelu hráčov!\n\n{009900} Prajeme prijemnu zábavu s hrania!\n\n{D9FF00}", "Súhlasim", "Kick"); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == KickBox) { if(response) { SendClientMessage(playerid,COLOR_GREEN, "Prijaly ste pravidla!Prajeme príjemnu zábavu!"); } else { SendClientMessage(playerid,COLOR_RED, "Odmietol si pravidla servera!Bol si kicknuty!"); Kick(playerid); } return 1; } return 0; } //------------------------------------------------------------------------------ //----------------------------------By Tomas9 Moj 2.FS ----------------------- Screen:
  8. _Tomas9_

    HELP z Admin tag

    Aký admin tag mislíš na csko ?
  9. _Tomas9_

    script Admin Spec

    Nikto neny dokonalý ako ty
  10. _Tomas9_

    hledám carmenu

    Nevieš si ho asi dať do amx a do include že
  11. _Tomas9_

    script Admin Spec

    Admin spec Commands: /specplayer /specvehicle /specoff #pragma tabsize 0 #include <a_samp> #include <core> #include <float> #include "../include/gl_common.inc" #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFFF //------------------------------------------------------------------------------------------------------ #define ADMIN_SPEC_TYPE_NONE 0 #define ADMIN_SPEC_TYPE_PLAYER 1 #define ADMIN_SPEC_TYPE_VEHICLE 2 new gSpectateID[MAX_PLAYERS]; new gSpectateType[MAX_PLAYERS]; //------------------------------------------------------------------------------------------------------ public OnFilterScriptInit() { } //------------------------------------------------------------------------------------------------------ public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { // IF ANYONE IS SPECTATING THIS PLAYER, WE'LL ALSO HAVE // TO CHANGE THEIR INTERIOR ID TO MATCH new x = 0; while(x!=MAX_PLAYERS) { if( IsPlayerConnected(x) && GetPlayerState(x) == PLAYER_STATE_SPECTATING && gSpectateID[x] == playerid && gSpectateType[x] == ADMIN_SPEC_TYPE_PLAYER ) { SetPlayerInterior(x,newinteriorid); } x++; } } //------------------------------------------------------------------------------------------------------ public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new specplayerid, specvehicleid, idx; // if(!IsPlayerAdmin(playerid)) return 0; cmd = strtok(cmdtext, idx); // SPECTATE A PLAYER if(strcmp(cmd, "/specplayer", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /specplayer [playerid]"); return 1; } specplayerid = strval(tmp); if(!IsPlayerConnected(specplayerid)) { SendClientMessage(playerid, COLOR_RED, "specplayer: that player isn't active."); return 1; } TogglePlayerSpectating(playerid, 1); PlayerSpectatePlayer(playerid, specplayerid); SetPlayerInterior(playerid,GetPlayerInterior(specplayerid)); gSpectateID[playerid] = specplayerid; gSpectateType[playerid] = ADMIN_SPEC_TYPE_PLAYER; return 1; } // SPECTATE A VEHICLE if(strcmp(cmd, "/specvehicle", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /specvehicle [vehicleid]"); return 1; } specvehicleid = strval(tmp); if(specvehicleid < MAX_VEHICLES) { TogglePlayerSpectating(playerid, 1); PlayerSpectateVehicle(playerid, specvehicleid); gSpectateID[playerid] = specvehicleid; gSpectateType[playerid] = ADMIN_SPEC_TYPE_VEHICLE; } return 1; } // STOP SPECTATING if(strcmp(cmd, "/specoff", true) == 0) { TogglePlayerSpectating(playerid, 0); gSpectateID[playerid] = INVALID_PLAYER_ID; gSpectateType[playerid] = ADMIN_SPEC_TYPE_NONE; return 1; } return 0; } //------------------------------------------------------------------------------------------------------ Include //---------------------------------------------------------- // // GRAND LARCENY common functions include. // //---------------------------------------------------------- stock LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read type index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d,%d,%f,%f,%f,%f,%d,%d",total_vehicles_from_files+vehicles_loaded+1,vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes vehicles_loaded++; } fclose(file_ptr); printf("Loaded %d vehicles from: %s",vehicles_loaded,filename); return vehicles_loaded; } //---------------------------------------------------------- stock strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } //------------------------------------------------ stock strrest(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[128]; while ((index < length) && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } //---------------------------------------------------------- // Tokenise by a delimiter // Return string and index of the end determined by the // provided delimiter in delim stock token_by_delim(const string[], return_str[], delim, start_index) { new x=0; while(string[start_index] != EOS && string[start_index] != delim) { return_str[x] = string[start_index]; x++; start_index++; } return_str[x] = EOS; if(string[start_index] == EOS) start_index = (-1); return start_index; } //---------------------------------------------------------- stock isNumeric(const string[]) { new length=strlen(string); if (length==0) return false; for (new i = 0; i < length; i++) { if ( (string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+') // Not a number,'+' or '-' || (string[i]=='-' && i!=0) // A '-' but not at first. || (string[i]=='+' && i!=0) // A '+' but not at first. ) return false; } if (length==1 && (string[0]=='-' || string[0]=='+')) return false; return true; } //---------------------------------------------------------- stock IsKeyJustDown(key, newkeys, oldkeys) { if((newkeys & key) && !(oldkeys & key)) return 1; return 0; } //----------------------------------------------------------
  12. _Tomas9_

    hledám carmenu

    Google ty nič nehovorí ? #include <a_samp> new Menu:CarMenu; new Menu:CarMenu2; new Menu:CarMenu3; #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xCC0000AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #pragma tabsize 0 // This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); CarMenu = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(CarMenu, 0, "Infernus"); AddMenuItem(CarMenu, 0, "Sultan"); AddMenuItem(CarMenu, 0, "Blade"); AddMenuItem(CarMenu, 0, "Cheetah"); AddMenuItem(CarMenu, 0, "Elegy"); AddMenuItem(CarMenu, 0, "Comet"); AddMenuItem(CarMenu, 0, "Bikes & stuff"); AddMenuItem(CarMenu, 0, "Nrg-500"); AddMenuItem(CarMenu, 0, "quad-bike"); AddMenuItem(CarMenu, 0, "pcj-600"); AddMenuItem(CarMenu, 0, "pizza-bike"); AddMenuItem(CarMenu, 0, "Next"); CarMenu2 = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(CarMenu2, 0, "Go Kart"); AddMenuItem(CarMenu2, 0, "Dirt Bike"); AddMenuItem(CarMenu2, 0, "Police bike"); AddMenuItem(CarMenu2, 0, "freeway"); AddMenuItem(CarMenu2, 0, "Bmx"); AddMenuItem(CarMenu2, 0, "bike"); AddMenuItem(CarMenu2, 0, "MtBike"); AddMenuItem(CarMenu2, 0, "Planes & Jets and Other"); AddMenuItem(CarMenu2, 0, "Shamal"); AddMenuItem(CarMenu2, 0, "Hydra"); AddMenuItem(CarMenu2, 0, "Hunter"); AddMenuItem(CarMenu2, 0, "More"); CarMenu3 = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(CarMenu3, 0, "Vortex"); AddMenuItem(CarMenu3, 0, "Monster Truck"); AddMenuItem(CarMenu3, 0, "Monster Truck2"); AddMenuItem(CarMenu3, 0, "back"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/CarMenu",true)==0) { if(!IsPlayerInAnyVehicle(playerid)) { ShowMenuForPlayer(CarMenu,playerid); } else { SendClientMessage(playerid,0xFFFFFFFF,"You are already in a vehicle"); } return 1; } if (strcmp(cmdtext, "/credits",true)==0) { SendClientMessage(playerid,COLOR_YELLOW,"**********Car Filterscript************"); SendClientMessage(playerid,COLOR_YELLOW,"Filterscript made by Cale And Abhishek"); return 1;} return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); if(CurrentMenu == CarMenu) { switch(row) { case 0: //infernus { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(411,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Infernus"); } case 1: //armour { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(560,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Sultan"); } case 2: //heal+armour { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(536,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Blade"); } case 3: //healx2 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(415,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Cheetah"); } case 4: //armourx2 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(562,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Elegy"); } case 5: //M4 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(480,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Comet"); } case 6: //bikes { SendClientMessage(playerid,0xFFFFFFFF,"Select a Vehicle from the list"); ShowMenuForPlayer(CarMenu,playerid); } case 7: //M4 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(522,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Nrg-500"); } case 8: //M4 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(471,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Quad_bike"); } case 9: //next { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected pcj-600"); } case 10: //pcj-600 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected pizza bike"); } case 11: //other vehicles { ShowMenuForPlayer(CarMenu2,playerid); } } } if(CurrentMenu == CarMenu2) { switch(row) { case 0: //go kart { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(571,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected go kart"); } case 1: //dirt bike { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(468,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Dirt Bike"); } case 2: //police bike { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(523,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Police Bike"); } case 3: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(463,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a freeway"); } case 4: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(481,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a BMX bycicle"); } case 5: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(509,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a normal bycicle"); } case 6: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(510,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Mountain Bike"); } case 7: // Planes Jets etc { SendClientMessage(playerid,0xFFFFFFFF,"Please Select a Vehicle from the menu"); } case 8: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(519,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Shamal"); } case 9: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(520,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Hydra"); } case 10: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(425,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Hunter"); } case 11: { ShowMenuForPlayer(CarMenu3,playerid); } } } if(CurrentMenu == CarMenu3) { switch(row) { case 0: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(539,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Vortex"); } case 1: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(444,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Monster Truck"); } case 2: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(556,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Monster Truck No.2"); } case 3: { ShowMenuForPlayer(CarMenu2,playerid); } } } return 1; } public OnPlayerExitedMenu(playerid) { return 1; }
  13. Michal ty tu ideš hovoriť otom koľko má on prispevkov,ano je to pravda že ich má veľa aj založených topicov že to je otravné ale keď potrebuje pomocť tak čo ma spraviť? Hlavná vec že ty tu ideš zakladať topic kto koľko má prispevkov a ty sa na seba nekukneš že si mal ešte pomimo vytvorený účet a daval si si REP. tak vtedy bolo všetko pohode že ? Inač neporušuje žiadne pravidla...
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